@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,107 @@
1
+ /**
2
+ * Mark the depth slices the emitters' bounds spheres span (`shader_particle_avboit_occupancy`).
3
+ *
4
+ * @param {object} params
5
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
6
+ * @param {number} params.camera graph handle
7
+ * @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
8
+ * @param {number} params.occupancy graph handle of the occupancy bits, to add to
9
+ * @param {number} params.scene_database graph handle
10
+ * @param {number} params.emitter_database graph handle, as the simulation left it
11
+ * @param {number} params.emitter_group_count workgroups that walk every page group of the emitter table
12
+ * @returns {number} the occupancy handle after the write
13
+ */
14
+ export function graph_particle_avboit_occupancy({ graph, camera, cluster_parameters, occupancy, scene_database, emitter_database, emitter_group_count, }: {
15
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
16
+ camera: number;
17
+ cluster_parameters: ArrayLike<number>;
18
+ occupancy: number;
19
+ scene_database: number;
20
+ emitter_database: number;
21
+ emitter_group_count: number;
22
+ }): number;
23
+ /**
24
+ * Splat the live particles' extinction into the voxel volume (`shader_particle_avboit_splat`).
25
+ *
26
+ * @param {object} params
27
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
28
+ * @param {number} params.camera graph handle
29
+ * @param {number} params.warp graph handle
30
+ * @param {{extinction: number, overflow: number, dummy: number}} params.volume the volume, to add to
31
+ * @param {GPUTextureView} params.atlas
32
+ * @param {GPUSampler} params.atlas_sampler
33
+ * @param {number} params.pool graph handle
34
+ * @param {number} params.alive graph handle of this frame's alive list
35
+ * @param {number} params.emitter_database graph handle
36
+ * @param {number} params.draw_args graph handle of the indirect draw args (six vertices, alive instances)
37
+ * @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
38
+ */
39
+ export function graph_particle_avboit_splat({ graph, camera, warp, depth_texture, volume, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
40
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
41
+ camera: number;
42
+ warp: number;
43
+ volume: {
44
+ extinction: number;
45
+ overflow: number;
46
+ dummy: number;
47
+ };
48
+ atlas: GPUTextureView;
49
+ atlas_sampler: GPUSampler;
50
+ pool: number;
51
+ alive: number;
52
+ emitter_database: number;
53
+ draw_args: number;
54
+ }): {
55
+ extinction: number;
56
+ overflow: number;
57
+ dummy: number;
58
+ };
59
+ /**
60
+ * Draw the live particles into the four accumulators (`shader_particle_avboit_draw`).
61
+ *
62
+ * @param {object} params
63
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
64
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
65
+ * @param {number} params.camera graph handle
66
+ * @param {number} params.depth_texture graph handle of the scene depth — tested and sampled, never written
67
+ * @param {number} params.warp graph handle
68
+ * @param {number} params.integral graph handle of the integral texture
69
+ * @param {number} params.volumetrics_lut graph handle
70
+ * @param {number} params.volumetrics_metadata graph handle
71
+ * @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators to add to
72
+ * @param {GPUTextureView} params.atlas
73
+ * @param {GPUSampler} params.atlas_sampler
74
+ * @param {number} params.pool graph handle
75
+ * @param {number} params.alive graph handle of this frame's alive list
76
+ * @param {number} params.emitter_database graph handle
77
+ * @param {number} params.draw_args graph handle of the indirect draw args
78
+ * @returns {{color: number, norm: number, extinction: number, emission: number}} the accumulators after the draw
79
+ */
80
+ export function graph_particle_avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators, atlas, atlas_sampler, pool, alive, emitter_database, draw_args, }: {
81
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
82
+ view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
83
+ camera: number;
84
+ depth_texture: number;
85
+ warp: number;
86
+ integral: number;
87
+ volumetrics_lut: number;
88
+ volumetrics_metadata: number;
89
+ accumulators: {
90
+ color: number;
91
+ norm: number;
92
+ extinction: number;
93
+ emission: number;
94
+ };
95
+ atlas: GPUTextureView;
96
+ atlas_sampler: GPUSampler;
97
+ pool: number;
98
+ alive: number;
99
+ emitter_database: number;
100
+ draw_args: number;
101
+ }): {
102
+ color: number;
103
+ norm: number;
104
+ extinction: number;
105
+ emission: number;
106
+ };
107
+ //# sourceMappingURL=graph_particles_avboit.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_particles_avboit.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles_avboit.js"],"names":[],"mappings":"AAoCA;;;;;;;;;;;;GAYG;AACH;IATkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACoB,kBAAkB,EAA5C,UAAU,MAAM,CAAC;IACF,SAAS,EAAxB,MAAM;IACS,cAAc,EAA7B,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,mBAAmB,EAAlC,MAAM;IACJ,MAAM,CAiDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH;IAZkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IAC/D,MAAM,EAArB,MAAM;IACS,IAAI,EAAnB,MAAM;IACwD,MAAM,EAApE;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC;IAC9B,KAAK;IACT,aAAa;IACjB,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,SAAS,EAAxB,MAAM;IACJ;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CA8EjE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IAjBkG,KAAK,EAA5F,OAAO,2DAA2D,EAAE,UAAU;IACnB,QAAQ,EAAnE,OAAO,2BAA2B,EAAE,cAAc;IACnC,MAAM,EAArB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,eAAe,EAA9B,MAAM;IACS,oBAAoB,EAAnC,MAAM;IACsE,YAAY,EAAxF;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAC;IAC5C,KAAK;IACT,aAAa;IACjB,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,SAAS,EAAxB,MAAM;IACJ;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAoG/E"}
@@ -0,0 +1,312 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
3
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
4
+ import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
5
+ import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT } from "../rasterize/native/avboit/shader_avboit_occupancy.js";
6
+ import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
7
+ import { shader_particle_avboit_occupancy } from "./shaders/shader_particle_avboit_occupancy.js";
8
+ import {
9
+ PARTICLE_AVBOIT_DRAW_PIPELINE,
10
+ PARTICLE_AVBOIT_DRAW_RESOURCES,
11
+ } from "./shaders/shader_particle_avboit_draw.js";
12
+ import {
13
+ PARTICLE_AVBOIT_SPLAT_PIPELINE,
14
+ PARTICLE_AVBOIT_SPLAT_RESOURCES,
15
+ } from "./shaders/shader_particle_avboit_splat.js";
16
+
17
+ /**
18
+ * The particle system's three contributions to the AVBOIT transparency pipeline — the
19
+ * `AVBOITSideChannel` contract, recorded into the frame graph the way the AVBOIT orchestrator
20
+ * records its own passes. `GPUParticleSystem` calls these with the handles its simulation produced
21
+ * this frame and the handles the orchestrator hands it.
22
+ *
23
+ * All three consume the alive list and the draw args the simulation left, which is what makes them
24
+ * GPU-driven: the draws are `drawIndirect` over the GPU's own alive count, and the occupancy walks
25
+ * the emitter table's pages. Nothing here knows how many particles there are.
26
+ *
27
+ * Order does not matter to any of them — the volume and the accumulators are order-independent —
28
+ * so the depth sort the standalone renderer needs is not run for this path.
29
+ */
30
+
31
+ /** The accumulators' view: one mip, the one the frame draws into. */
32
+ const COLOR_VIEW = TextureViewDescriptor.from({ mipLevelCount: 1, baseMipLevel: 0 });
33
+
34
+ /** Linear and clamped on every axis — the integral texture's sampler, as the mesh draw binds it. */
35
+ const SAMPLER_LINEAR = SamplerDescriptor.from({ magFilter: "linear" });
36
+
37
+ /**
38
+ * Mark the depth slices the emitters' bounds spheres span (`shader_particle_avboit_occupancy`).
39
+ *
40
+ * @param {object} params
41
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
42
+ * @param {number} params.camera graph handle
43
+ * @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
44
+ * @param {number} params.occupancy graph handle of the occupancy bits, to add to
45
+ * @param {number} params.scene_database graph handle
46
+ * @param {number} params.emitter_database graph handle, as the simulation left it
47
+ * @param {number} params.emitter_group_count workgroups that walk every page group of the emitter table
48
+ * @returns {number} the occupancy handle after the write
49
+ */
50
+ export function graph_particle_avboit_occupancy({
51
+ graph,
52
+ camera,
53
+ cluster_parameters,
54
+ occupancy,
55
+ scene_database,
56
+ emitter_database,
57
+ emitter_group_count,
58
+ }) {
59
+ assert.isNonNegativeInteger(occupancy, "occupancy");
60
+ assert.isNonNegativeInteger(emitter_group_count, "emitter_group_count");
61
+
62
+ if (emitter_group_count === 0) {
63
+ // no emitter table pages: no rows to walk, nothing to mark
64
+ return occupancy;
65
+ }
66
+
67
+ const settings = { cluster_parameters };
68
+
69
+ function execute(data, resources, context) {
70
+ const encoder = context.encoder;
71
+
72
+ shader_particle_avboit_occupancy.dispatch({
73
+ encoder,
74
+ bindings: {
75
+ camera: resources.get(data.camera),
76
+ settings: encoder.allocateTransientValueBuffer(AVBOIT_OCCUPANCY_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
77
+ scene_database: resources.get(data.scene_database),
78
+ emitter_database: resources.get(data.emitter_database),
79
+ occupancy: resources.get(data.occupancy),
80
+ },
81
+ group_count_x: emitter_group_count,
82
+ group_count_y: 1,
83
+ group_count_z: 1,
84
+ });
85
+ }
86
+
87
+ const pass_data = {};
88
+ const pass = graph.add("Particle AVBOIT Occupancy", pass_data, execute);
89
+
90
+ pass_data.camera = pass.read(camera);
91
+ pass_data.scene_database = pass.read(scene_database);
92
+ pass_data.emitter_database = pass.read(emitter_database);
93
+ pass.read(occupancy);
94
+ pass_data.occupancy = pass.write(occupancy);
95
+
96
+ return pass_data.occupancy;
97
+ }
98
+
99
+ /**
100
+ * Splat the live particles' extinction into the voxel volume (`shader_particle_avboit_splat`).
101
+ *
102
+ * @param {object} params
103
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
104
+ * @param {number} params.camera graph handle
105
+ * @param {number} params.warp graph handle
106
+ * @param {{extinction: number, overflow: number, dummy: number}} params.volume the volume, to add to
107
+ * @param {GPUTextureView} params.atlas
108
+ * @param {GPUSampler} params.atlas_sampler
109
+ * @param {number} params.pool graph handle
110
+ * @param {number} params.alive graph handle of this frame's alive list
111
+ * @param {number} params.emitter_database graph handle
112
+ * @param {number} params.draw_args graph handle of the indirect draw args (six vertices, alive instances)
113
+ * @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
114
+ */
115
+ export function graph_particle_avboit_splat({
116
+ graph,
117
+ camera,
118
+ warp,
119
+ depth_texture,
120
+ volume,
121
+ atlas,
122
+ atlas_sampler,
123
+ pool,
124
+ alive,
125
+ emitter_database,
126
+ draw_args,
127
+ }) {
128
+ assert.defined(volume, "volume");
129
+ assert.isNonNegativeInteger(warp, "warp");
130
+ assert.isNonNegativeInteger(depth_texture, "depth_texture");
131
+
132
+ function execute(data, resources, context) {
133
+ const encoder = context.encoder;
134
+
135
+ // By name, never by position: the order a shader declares its bindings in is the shader's
136
+ // business, and a list built here to match it binds a sampler where a texture goes the
137
+ // moment a binding is inserted anywhere but the end. The device rejects that, and only when
138
+ // the pass is first encoded on real hardware. See the layout-kind check in the spec.
139
+ const bindings = PARTICLE_AVBOIT_SPLAT_RESOURCES.generateBindings({
140
+ camera: resources.get(data.camera),
141
+ warp: resources.get(data.warp),
142
+ pool: resources.get(data.pool),
143
+ draw_list: resources.get(data.alive),
144
+ emitter_database: resources.get(data.emitter_database),
145
+ atlas,
146
+ atlas_sampler,
147
+ scene_depth: resources.get(data.depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
148
+ extinction_volume: resources.get(data.extinction),
149
+ overflow_slice: resources.get(data.overflow),
150
+ }, encoder);
151
+
152
+ // the dummy target is never written; it only sizes the raster
153
+ const pass_encoder = encoder.constructRenderPass({
154
+ label: "Particle AVBOIT Splat",
155
+ pipeline: PARTICLE_AVBOIT_SPLAT_PIPELINE,
156
+ bindings,
157
+ colorAttachments: [{
158
+ view: resources.get(data.dummy).obtainView(COLOR_VIEW),
159
+ loadOp: "load",
160
+ storeOp: "discard",
161
+ }],
162
+ });
163
+
164
+ pass_encoder.drawIndirect(resources.get(data.draw_args), 0);
165
+ pass_encoder.end();
166
+ }
167
+
168
+ const pass_data = {};
169
+ const pass = graph.add("Particle AVBOIT Splat", pass_data, execute);
170
+
171
+ pass_data.camera = pass.read(camera);
172
+ pass_data.warp = pass.read(warp);
173
+ pass_data.depth = pass.read(depth_texture);
174
+ pass_data.pool = pass.read(pool);
175
+ pass_data.alive = pass.read(alive);
176
+ pass_data.emitter_database = pass.read(emitter_database);
177
+ pass_data.draw_args = pass.read(draw_args);
178
+
179
+ pass.read(volume.extinction);
180
+ pass_data.extinction = pass.write(volume.extinction);
181
+ pass.read(volume.overflow);
182
+ pass_data.overflow = pass.write(volume.overflow);
183
+ pass.read(volume.dummy);
184
+ pass_data.dummy = pass.write(volume.dummy);
185
+
186
+ return {
187
+ extinction: pass_data.extinction,
188
+ overflow: pass_data.overflow,
189
+ dummy: pass_data.dummy,
190
+ };
191
+ }
192
+
193
+ /**
194
+ * Draw the live particles into the four accumulators (`shader_particle_avboit_draw`).
195
+ *
196
+ * @param {object} params
197
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
198
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
199
+ * @param {number} params.camera graph handle
200
+ * @param {number} params.depth_texture graph handle of the scene depth — tested and sampled, never written
201
+ * @param {number} params.warp graph handle
202
+ * @param {number} params.integral graph handle of the integral texture
203
+ * @param {number} params.volumetrics_lut graph handle
204
+ * @param {number} params.volumetrics_metadata graph handle
205
+ * @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators to add to
206
+ * @param {GPUTextureView} params.atlas
207
+ * @param {GPUSampler} params.atlas_sampler
208
+ * @param {number} params.pool graph handle
209
+ * @param {number} params.alive graph handle of this frame's alive list
210
+ * @param {number} params.emitter_database graph handle
211
+ * @param {number} params.draw_args graph handle of the indirect draw args
212
+ * @returns {{color: number, norm: number, extinction: number, emission: number}} the accumulators after the draw
213
+ */
214
+ export function graph_particle_avboit_draw({
215
+ graph,
216
+ view_ctx,
217
+ camera,
218
+ depth_texture,
219
+ warp,
220
+ integral,
221
+ volumetrics_lut,
222
+ volumetrics_metadata,
223
+ accumulators,
224
+ atlas,
225
+ atlas_sampler,
226
+ pool,
227
+ alive,
228
+ emitter_database,
229
+ draw_args,
230
+ }) {
231
+ assert.defined(accumulators, "accumulators");
232
+ assert.isNonNegativeInteger(depth_texture, "depth_texture");
233
+ assert.isNonNegativeInteger(integral, "integral");
234
+
235
+ function execute(data, resources, context) {
236
+ const encoder = context.encoder;
237
+ const graphics = context.graphics;
238
+
239
+ const t_depth = resources.get(data.depth);
240
+ const depth_view = t_depth.obtainView(DEFAULT_DEPTH_TEXTURE_VIEW);
241
+
242
+ // by name rather than by position, for the reason the splat gives
243
+ const bindings = PARTICLE_AVBOIT_DRAW_RESOURCES.generateBindings({
244
+ camera: resources.get(data.camera),
245
+ view: view_ctx.uniform_buffer.buffer,
246
+ warp: resources.get(data.warp),
247
+ pool: resources.get(data.pool),
248
+ draw_list: resources.get(data.alive),
249
+ emitter_database: resources.get(data.emitter_database),
250
+ atlas,
251
+ atlas_sampler,
252
+ scene_depth: depth_view,
253
+ tIntegral: resources.get(data.integral).obtainView(),
254
+ sLinear: graphics.samplers.obtain(SAMPLER_LINEAR),
255
+ volumetrics_metadata: resources.get(data.volumetrics_metadata),
256
+ tVolumetrics: resources.get(data.volumetrics_lut).obtainView(),
257
+ tSTBN_vec3: graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3).obtainView(),
258
+ }, encoder);
259
+
260
+ const attachment = (handle) => ({
261
+ view: resources.get(handle).obtainView(COLOR_VIEW),
262
+ loadOp: "load",
263
+ storeOp: "store",
264
+ });
265
+
266
+ // The scene depth is the test's attachment and the soft fade's texture at once, which is
267
+ // allowed because the attachment is read-only.
268
+ const pass_encoder = encoder.constructRenderPass({
269
+ label: "Particle AVBOIT Draw",
270
+ pipeline: PARTICLE_AVBOIT_DRAW_PIPELINE,
271
+ bindings,
272
+ colorAttachments: [
273
+ attachment(data.color),
274
+ attachment(data.norm),
275
+ attachment(data.extinction),
276
+ attachment(data.emission),
277
+ ],
278
+ depthStencilAttachment: {
279
+ view: depth_view,
280
+ depthReadOnly: true,
281
+ },
282
+ });
283
+ pass_encoder.drawIndirect(resources.get(data.draw_args), 0);
284
+ pass_encoder.end();
285
+ }
286
+
287
+ const pass_data = {};
288
+ const pass = graph.add("Particle AVBOIT Draw", pass_data, execute);
289
+
290
+ pass_data.camera = pass.read(camera);
291
+ pass_data.depth = pass.read(depth_texture);
292
+ pass_data.warp = pass.read(warp);
293
+ pass_data.integral = pass.read(integral);
294
+ pass_data.volumetrics_lut = pass.read(volumetrics_lut);
295
+ pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
296
+ pass_data.pool = pass.read(pool);
297
+ pass_data.alive = pass.read(alive);
298
+ pass_data.emitter_database = pass.read(emitter_database);
299
+ pass_data.draw_args = pass.read(draw_args);
300
+
301
+ for (const name of ["color", "norm", "extinction", "emission"]) {
302
+ pass.read(accumulators[name]);
303
+ pass_data[name] = pass.write(accumulators[name]);
304
+ }
305
+
306
+ return {
307
+ color: pass_data.color,
308
+ norm: pass_data.norm,
309
+ extinction: pass_data.extinction,
310
+ emission: pass_data.emission,
311
+ };
312
+ }
@@ -14,34 +14,61 @@ export class InstructionStream {
14
14
  * Emit a raw instruction. Validates the opcode and tracks register usage. Prefer the typed
15
15
  * helpers below where they exist — they document the non-obvious operand packing.
16
16
  *
17
+ * `width` is the lane count the operation spans. Left out, it is the opcode's natural width —
18
+ * four for the element-wise ops, three for the ones that used to be spelled `.xyz`. Opcodes
19
+ * whose lane count is fixed ignore it.
20
+ *
17
21
  * @param {number} op
18
22
  * @param {number} [dst]
19
23
  * @param {number} [s0]
20
24
  * @param {number} [s1]
21
25
  * @param {number} [s2]
26
+ * @param {number} [width]
22
27
  * @returns {InstructionStream} this, for chaining
23
28
  */
24
- emit(op: number, dst?: number, s0?: number, s1?: number, s2?: number): InstructionStream;
29
+ emit(op: number, dst?: number, s0?: number, s1?: number, s2?: number, width?: number): InstructionStream;
25
30
  /**
26
31
  * @param {number} dst
27
32
  * @param {number} src
33
+ * @param {number} [width]
28
34
  * @returns {InstructionStream}
29
35
  */
30
- mov(dst: number, src: number): InstructionStream;
36
+ mov(dst: number, src: number, width?: number): InstructionStream;
37
+ /**
38
+ * Widen a single-lane value into `width` lanes.
39
+ *
40
+ * A `SWIZZLE` whose every selector names lane 0 — no opcode of its own, because that is exactly
41
+ * what one is. The compiler emits these where a narrow value meets a wider operation, which is
42
+ * the broadcast the reductions and `CURVE` used to do implicitly by filling all four lanes.
43
+ *
44
+ * @param {number} dst
45
+ * @param {number} src
46
+ * @param {number} width
47
+ * @returns {InstructionStream}
48
+ */
49
+ broadcast(dst: number, src: number, width: number): InstructionStream;
31
50
  /**
32
51
  * @param {number} dst
33
52
  * @param {number} constant_index
53
+ * @param {number} [width]
34
54
  * @returns {InstructionStream}
35
55
  */
36
- loadConst(dst: number, constant_index: number): InstructionStream;
56
+ loadConst(dst: number, constant_index: number, width?: number): InstructionStream;
37
57
  /**
58
+ * Lanes past `component_count` read as zero, which is how a narrow attribute widens into a
59
+ * wider operation without a second instruction.
60
+ *
38
61
  * @param {number} dst
39
62
  * @param {number} word_offset
40
63
  * @param {number} component_count
64
+ * @param {number} [width] defaults to the component count
41
65
  * @returns {InstructionStream}
42
66
  */
43
- loadAttr(dst: number, word_offset: number, component_count: number): InstructionStream;
67
+ loadAttr(dst: number, word_offset: number, component_count: number, width?: number): InstructionStream;
44
68
  /**
69
+ * The width is the component count and cannot differ from it: a store writes exactly the lanes
70
+ * the register holds.
71
+ *
45
72
  * @param {number} src_register
46
73
  * @param {number} word_offset
47
74
  * @param {number} component_count
@@ -51,27 +78,33 @@ export class InstructionStream {
51
78
  /**
52
79
  * @param {number} dst
53
80
  * @param {number} builtin_id
81
+ * @param {number} [width]
54
82
  * @returns {InstructionStream}
55
83
  */
56
- loadBuiltin(dst: number, builtin_id: number): InstructionStream;
84
+ loadBuiltin(dst: number, builtin_id: number, width?: number): InstructionStream;
57
85
  /**
58
86
  * @param {number} condition_register
59
87
  * @returns {InstructionStream}
60
88
  */
61
89
  kill(condition_register: number): InstructionStream;
62
90
  /**
91
+ * One independent uniform draw in `[0, 1)` per lane — so `width` draws off the shared RNG.
92
+ * Anything shaped (signed, a disk, a sphere) is arithmetic over these; see
93
+ * {@link ../graph/particle_graph_distributions.js} for the graph-level versions.
94
+ *
63
95
  * @param {number} dst
64
- * @param {number} mode
96
+ * @param {number} [width]
65
97
  * @returns {InstructionStream}
66
98
  */
67
- random(dst: number, mode: number): InstructionStream;
99
+ random(dst: number, width?: number): InstructionStream;
68
100
  /**
69
101
  * @param {number} dst
70
102
  * @param {number} curve_handle
71
103
  * @param {number} t_register
104
+ * @param {number} [width]
72
105
  * @returns {InstructionStream}
73
106
  */
74
- curve(dst: number, curve_handle: number, t_register: number): InstructionStream;
107
+ curve(dst: number, curve_handle: number, t_register: number, width?: number): InstructionStream;
75
108
  /**
76
109
  * @returns {InstructionStream}
77
110
  */
@@ -1 +1 @@
1
- {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IACI,yBAAyB;IACzB,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAUnB;;;;;;;;;;OAUG;IACH,SAPW,MAAM,QACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,iBAAiB,CAsB7B;IAID;;;;OAIG;IACH,SAJW,MAAM,OACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,eAJW,MAAM,kBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,cALW,MAAM,eACN,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,wBALW,MAAM,eACN,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,iBAJW,MAAM,cACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,YAJW,MAAM,QACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,WALW,MAAM,gBACN,MAAM,cACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}
1
+ {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAwBA;;;;;;GAMG;AACH;IACI,yBAAyB;IACzB,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAqBnB;;;;;;;;;;;;;;;OAeG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CA+B7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;;;OAWG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,cANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,wBALW,MAAM,eACN,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;OAKG;IACH,iBALW,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;OAMG;IACH,WANW,MAAM,gBACN,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}