@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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@@ -1,9 +1,18 @@
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
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import {
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PARTICLE_PROGRAM_CODE_BASE_WORD,
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PARTICLE_PROGRAM_HEADER_WORDS,
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PARTICLE_VM_MAX_INSTRUCTIONS,
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PARTICLE_VM_REGISTER_SLOTS,
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} from "../ParticleConstants.js";
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import {
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import {
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VM_BUILTIN,
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VM_OP,
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VM_OP_MASK,
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VM_WIDTH_MASK,
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VM_WIDTH_SHIFT,
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} from "../isa/ParticleVMISA.js";
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/**
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* WGSL implementation of the particle VM — the interpreter a single simulation dispatch runs over
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@@ -13,30 +22,85 @@ import { VM_BUILTIN, VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
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* Opcode numbers, register-file size and the instruction budget are interpolated straight from the
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* ISA / constants so the WGSL can never drift from the JS side.
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*
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* ## Registers are scalars
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*
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* `vm_reg` is an `array<f32>`, not an `array<vec4<f32>>`, and an instruction's width says how many
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* consecutive slots each of its operands spans. The file is dynamically indexed, so it lives in
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* registers rather than scratch and its size is the shader's register footprint: as `vec4`s it cost
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* 81 VGPRs on RDNA2 and held the shader to 10 waves against a cap of 16, and the same count of
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* floats as slots holds far more values, because a `vec3` costs three of them instead of four.
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* Spanning only the lanes an instruction needs also roughly halves both the arithmetic and the
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* interpreter's own size — a `vec4` op against a dynamically indexed file is twelve `v_movrel`,
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* where a loop over its width is emitted once.
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*
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* ## The builtin context stays a struct
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*
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* `vm_load_builtin`'s `switch` looks like something an `array<f32, 8 * 4>` indexed by builtin id
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* would delete outright — the shape the JS reference's `builtins` already has. It is measured, not
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* assumed, and the array loses: on RDNA2 (gfx1030, amdspv) the register file stops living in
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* registers the moment a SECOND dynamically indexed array exists, whatever its size. Same
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* interpreter, one builtin load:
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*
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* | builtin context | VGPRs | scratch | waves |
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* |-----------------------------|-------|-----------|-------|
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* | struct + switch (this) | 53 | 0 | 16 |
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* | `array<f32, 32>` by id | 46 | 64 dwords | 16 |
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* | `array<vec4<f32>, 8>` | 47 | 64 dwords | 16 |
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* | context atop a 64-slot file | 78 | 0 | 12 |
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*
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* 64 dwords is `vm_reg` plus the context spilled together: the promotion pass gives up on both
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* rather than picking one, and every register access becomes memory traffic. Folding the context
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* into the register file instead keeps it out of scratch and costs a quarter of the occupancy. So
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* the id stays a `switch` over named fields — a select chain fed from the registers the setup
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* wrote — and only the per-lane pick was worth deleting.
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*
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* Dispatch uses a `switch` over the opcode — a jump table on real hardware and (since the emulator
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* gained switch support) directly emulator-runnable. Register-file writes are the only per-instruction
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* state mutation, which the emulator handles reliably; the RNG state (RANDOM opcode) is a running
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* read-modify-write and
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*
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* read-modify-write, and now that the emulator wraps u32 arithmetic at 32 bits it runs through the
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* interpreter loop too and is cross-checked against the reference by the parity spec.
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*
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* The RNG is the engine's house generator: `RANDOM` draws through `random()`, over the shared
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* `rnd_state`. The VM used to carry its own PCG and its own state word, which by the end differed
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* from `random()` in nothing but the names — an implementation fork with no reason to exist.
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*
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* ## The RNG has no distributions
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*
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* `RANDOM` is one uniform draw per lane, and that is the whole opcode. It used to switch over a
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* distribution mode — signed, unit sphere, unit disk — and each of those is arithmetic a program
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* can write over this draw for itself: with their constants hoisted, a unit sphere is ten
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* instructions and a unit disk seven, bit-identical to what the switch computed, because they are
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* the same expression. A sampler is a useful thing to have and there is no principled place to stop
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* adding them, which is the argument for the VM having none: they belong in a library over the
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* instruction set, not inside it — see ../graph/particle_graph_distributions.js.
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*
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* ## Contract
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*
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* - Register file,
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* Call `particle_vm_reset()` at the start of each particle,
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* `vm_ctx` before invoking {@link particle_vm_execute}.
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* - `particle_vm_execute(program,
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*
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* `
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* - Register file, kill flag and the builtin context are module-scope `var<private>`, as is the
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* shared `rnd_state` the RNG runs on. Call `particle_vm_reset()` at the start of each particle,
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* seed `rnd_state`, and populate `vm_ctx` before invoking {@link particle_vm_execute}.
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* - `particle_vm_execute(program, code_offset, instruction_count, constant_offset, pool,
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* record_base)` runs one section. `program` is the packed arena buffer — header, constant pool,
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* code, see `ParticleConstants.PARTICLE_PROGRAM_HEADER_WORDS` — so code and data are one binding.
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* Attributes are read/written as f32 bit patterns inside `pool` at `record_base +
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* attribute_offset`.
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* - The three section parameters may be per-lane or wave-uniform; the interpreter is the same
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* either way, but not its cost. Simulate passes them through `subgroupBroadcastFirst` because
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* its waves are one program by construction (`../shaders/shader_particle_simulate.js`), and the
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* driver then fetches the instruction words through the scalar unit, branches the switch on a
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* scalar and indexes `vm_reg` through M0 without the per-lane waterfall. Emit cannot: its waves
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* span emitters.
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* - The `CURVE` opcode calls the external symbol `particle_vm_sample_curve(handle: u32, t: f32) ->
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* f32`. The enclosing shader must define it (production: animation-curve backed; tests: a stub).
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*/
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const R =
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const R = PARTICLE_VM_REGISTER_SLOTS;
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const source = /* language=wgsl */ `
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const
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const PARTICLE_VM_REGISTER_SLOTS : u32 = ${R}u;
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const PARTICLE_VM_MAX_INSTRUCTIONS : u32 = ${PARTICLE_VM_MAX_INSTRUCTIONS}u;
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const
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const PARTICLE_PROGRAM_HEADER_WORDS : u32 = ${PARTICLE_PROGRAM_HEADER_WORDS}u;
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const PARTICLE_PROGRAM_CODE_BASE_WORD : u32 = ${PARTICLE_PROGRAM_CODE_BASE_WORD}u;
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// Per-invocation builtin inputs the host assembles before running a program.
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struct ParticleVMContext {
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@@ -50,32 +114,21 @@ struct ParticleVMContext {
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emitter_up : vec3<f32>,
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}
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var<private>
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// One f32 per slot. A value of width w occupies w consecutive slots, and an operand names the first.
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var<private> vm_reg : array<f32, ${R}>;
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var<private> vm_killed : bool;
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var<private> vm_ctx : ParticleVMContext;
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// Zero the register file and reset the kill flag. Call once per particle before executing a section.
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fn particle_vm_reset() {
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for (var i = 0u; i <
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vm_reg[i] =
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for (var i = 0u; i < PARTICLE_VM_REGISTER_SLOTS; i = i + 1u) {
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vm_reg[i] = 0.0;
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}
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vm_killed = false;
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}
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//
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let s = vm_rng_state * 747796405u + 2891336453u;
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let shift = (s >> 28u) + 4u;
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let word = ((s >> shift) ^ s) * 277803737u;
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vm_rng_state = s;
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return (word >> 22u) ^ word;
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}
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fn vm_rng_unit() -> f32 {
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return f32(vm_rng_next() >> 8u) * (1.0 / 16777216.0);
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}
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// The lanes a builtin does not fill are the padding an over-wide read is defined to see: zero
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// behind a scalar, and behind a vector the \`w\` its window closes with.
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fn vm_load_builtin(id : u32) -> vec4<f32> {
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switch id {
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case ${VM_BUILTIN.DELTA_TIME}u: { return vec4<f32>(vm_ctx.delta_time, 0.0, 0.0, 0.0); }
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@@ -90,75 +143,57 @@ fn vm_load_builtin(id : u32) -> vec4<f32> {
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}
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}
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default: { return v.w; }
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// Sum of products over \`width\` slots of each operand. The reductions are all this plus a square root.
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fn vm_dot_slots(a : u32, b : u32, width : u32) -> f32 {
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var sum = 0.0;
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for (var c = 0u; c < width; c = c + 1u) {
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sum = sum + vm_reg[a + c] * vm_reg[b + c];
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}
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return sum;
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}
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case ${VM_RANDOM_MODE.UNIFORM}u: {
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return vec4<f32>(vm_rng_unit(), vm_rng_unit(), vm_rng_unit(), vm_rng_unit());
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}
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case ${VM_RANDOM_MODE.UNIFORM_SIGNED}u: {
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return vec4<f32>(vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0);
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}
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case ${VM_RANDOM_MODE.UNIT_SPHERE}u: {
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let z = vm_rng_unit() * 2.0 - 1.0;
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let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
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let r = sqrt(max(0.0, 1.0 - z * z));
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return vec4<f32>(r * cos(ang), r * sin(ang), z, 0.0);
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}
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default: { // UNIT_DISK
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let r = sqrt(vm_rng_unit());
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let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
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return vec4<f32>(r * cos(ang), r * sin(ang), 0.0, 0.0);
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// Read an attribute (f32 bits) out of the record into \`width\` slots. Slots past the attribute's
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// component count read zero, which is how a narrow attribute reaches a wider operation for free.
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fn vm_load_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, dst : u32, width : u32) {
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for (var c = 0u; c < width; c = c + 1u) {
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if (c < comp) {
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vm_reg[dst + c] = bitcast<f32>((*pool)[base + off + c]);
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} else {
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vm_reg[dst + c] = 0.0;
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}
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}
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}
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//
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if (comp > 3u) { v.w = bitcast<f32>((*pool)[base + off + 3u]); }
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return v;
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138
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-
}
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139
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-
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140
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fn vm_store_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, v : vec4<f32>) {
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141
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-
if (comp > 0u) { (*pool)[base + off] = bitcast<u32>(v.x); }
|
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142
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-
if (comp > 1u) { (*pool)[base + off + 1u] = bitcast<u32>(v.y); }
|
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143
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-
if (comp > 2u) { (*pool)[base + off + 2u] = bitcast<u32>(v.z); }
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144
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-
if (comp > 3u) { (*pool)[base + off + 3u] = bitcast<u32>(v.w); }
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167
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+
// One record word per component, and the width is the component count — a store cannot write slots
|
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168
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+
// the value does not have.
|
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169
|
+
fn vm_store_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, src : u32) {
|
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170
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+
for (var c = 0u; c < comp; c = c + 1u) {
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(*pool)[base + off + c] = bitcast<u32>(vm_reg[src + c]);
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}
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145
173
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}
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174
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147
175
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// Execute one program section against a particle record living in pool at record_base.
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//
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177
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+
// \`program\` is the packed arena buffer: a header, the constant pool, then the code. The header's
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// first word says where the code starts; \`code_offset\` is a word offset into the code section and
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// \`constant_offset\` a WORD index into the pool — both as the emitter record carries them.
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fn particle_vm_execute(
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program : ptr<storage, array<u32>, read>,
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code_offset : u32,
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instruction_count : u32,
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constants : ptr<storage, array<u32>, read>,
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constant_offset : u32,
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pool : ptr<storage, array<u32>, read_write>,
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record_base : u32,
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) {
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let count = min(instruction_count, PARTICLE_VM_MAX_INSTRUCTIONS);
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let code_base = (*program)[PARTICLE_PROGRAM_CODE_BASE_WORD] + code_offset;
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for (var pc = 0u; pc < count; pc = pc + 1u) {
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let ib =
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let
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let ib = code_base + pc * 5u;
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let word0 = (*program)[ib];
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let op = word0 & ${VM_OP_MASK}u;
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// Lane count this instruction spans. The opcodes whose count is fixed ignore it.
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let w = (word0 >> ${VM_WIDTH_SHIFT}u) & ${VM_WIDTH_MASK}u;
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let dst = (*program)[ib + 1u];
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let s0 = (*program)[ib + 2u];
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let s1 = (*program)[ib + 3u];
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@@ -167,69 +202,166 @@ fn particle_vm_execute(
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switch op {
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case ${VM_OP.HALT}u: { return; }
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case ${VM_OP.NOP}u: {}
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case ${VM_OP.MOV}u: {
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case ${VM_OP.MOV}u: {
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for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c]; }
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}
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case ${VM_OP.LOAD_CONST}u: {
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let cb =
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vm_reg[dst] =
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case ${VM_OP.KILL}u: { if (vm_reg[dst]
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case ${VM_OP.ADD}u: {
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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case ${VM_OP.
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-
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+
let cb = PARTICLE_PROGRAM_HEADER_WORDS + constant_offset + s0;
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+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = bitcast<f32>((*program)[cb + c]); }
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+
}
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case ${VM_OP.LOAD_ATTR}u: { vm_load_attr(pool, record_base, s0, s1, dst, w); }
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case ${VM_OP.STORE_ATTR}u: { vm_store_attr(pool, record_base, s0, s1, dst); }
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+
case ${VM_OP.LOAD_BUILTIN}u: {
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+
// The lane is a dynamic index into a vec4 VALUE, not into memory: no second array,
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+
// and five instructions fewer than the switch that used to pick it.
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+
let v = vm_load_builtin(s0);
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+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = v[c]; }
|
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+
}
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case ${VM_OP.KILL}u: { if (vm_reg[dst] > 0.0) { vm_killed = true; } }
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+
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+
case ${VM_OP.ADD}u: {
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for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] + vm_reg[s1 + c]; }
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224
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+
}
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+
case ${VM_OP.SUB}u: {
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+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] - vm_reg[s1 + c]; }
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+
}
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case ${VM_OP.MUL}u: {
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+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * vm_reg[s1 + c]; }
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230
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+
}
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231
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case ${VM_OP.DIV}u: {
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232
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for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] / vm_reg[s1 + c]; }
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233
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+
}
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234
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+
case ${VM_OP.MAD}u: {
|
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235
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+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * vm_reg[s1 + c] + vm_reg[s2 + c]; }
|
|
236
|
+
}
|
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237
|
+
case ${VM_OP.MIN}u: {
|
|
238
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = min(vm_reg[s0 + c], vm_reg[s1 + c]); }
|
|
239
|
+
}
|
|
240
|
+
case ${VM_OP.MAX}u: {
|
|
241
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = max(vm_reg[s0 + c], vm_reg[s1 + c]); }
|
|
242
|
+
}
|
|
243
|
+
case ${VM_OP.MIX}u: {
|
|
244
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = mix(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]); }
|
|
245
|
+
}
|
|
246
|
+
case ${VM_OP.CLAMP}u: {
|
|
247
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = clamp(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]); }
|
|
248
|
+
}
|
|
249
|
+
case ${VM_OP.SCALE}u: {
|
|
250
|
+
let k = vm_reg[s1];
|
|
251
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * k; }
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
case ${VM_OP.NEG}u: {
|
|
255
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = -vm_reg[s0 + c]; }
|
|
256
|
+
}
|
|
257
|
+
case ${VM_OP.ABS}u: {
|
|
258
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = abs(vm_reg[s0 + c]); }
|
|
259
|
+
}
|
|
260
|
+
case ${VM_OP.FLOOR}u: {
|
|
261
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = floor(vm_reg[s0 + c]); }
|
|
262
|
+
}
|
|
263
|
+
case ${VM_OP.FRACT}u: {
|
|
264
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = fract(vm_reg[s0 + c]); }
|
|
265
|
+
}
|
|
266
|
+
case ${VM_OP.SQRT}u: {
|
|
267
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = sqrt(vm_reg[s0 + c]); }
|
|
268
|
+
}
|
|
269
|
+
case ${VM_OP.SIN}u: {
|
|
270
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = sin(vm_reg[s0 + c]); }
|
|
271
|
+
}
|
|
272
|
+
case ${VM_OP.COS}u: {
|
|
273
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = cos(vm_reg[s0 + c]); }
|
|
274
|
+
}
|
|
275
|
+
case ${VM_OP.EXP}u: {
|
|
276
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = exp(vm_reg[s0 + c]); }
|
|
277
|
+
}
|
|
278
|
+
case ${VM_OP.LOG}u: {
|
|
279
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = log(vm_reg[s0 + c]); }
|
|
280
|
+
}
|
|
281
|
+
case ${VM_OP.POW}u: {
|
|
282
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = pow(vm_reg[s0 + c], vm_reg[s1 + c]); }
|
|
283
|
+
}
|
|
284
|
+
case ${VM_OP.STEP}u: {
|
|
285
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = step(vm_reg[s0 + c], vm_reg[s1 + c]); }
|
|
286
|
+
}
|
|
287
|
+
case ${VM_OP.SMOOTHSTEP}u: {
|
|
288
|
+
for (var c = 0u; c < w; c = c + 1u) {
|
|
289
|
+
vm_reg[dst + c] = smoothstep(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c]);
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
// The reductions write ONE slot. Whatever wants the result wider gets an explicit
|
|
294
|
+
// broadcast from the compiler; the implicit fill-all-four is gone.
|
|
295
|
+
case ${VM_OP.DOT}u: { vm_reg[dst] = vm_dot_slots(s0, s1, w); }
|
|
296
|
+
case ${VM_OP.CROSS}u: {
|
|
297
|
+
// Both operands are read out before either is written: the destination is allowed to
|
|
298
|
+
// be one of them.
|
|
299
|
+
let ax = vm_reg[s0]; let ay = vm_reg[s0 + 1u]; let az = vm_reg[s0 + 2u];
|
|
300
|
+
let bx = vm_reg[s1]; let by = vm_reg[s1 + 1u]; let bz = vm_reg[s1 + 2u];
|
|
301
|
+
vm_reg[dst] = ay * bz - az * by;
|
|
302
|
+
vm_reg[dst + 1u] = az * bx - ax * bz;
|
|
303
|
+
vm_reg[dst + 2u] = ax * by - ay * bx;
|
|
304
|
+
// A fourth slot, if asked for, is the zero the opcode used to append.
|
|
305
|
+
for (var c = 3u; c < w; c = c + 1u) { vm_reg[dst + c] = 0.0; }
|
|
306
|
+
}
|
|
307
|
+
case ${VM_OP.LENGTH}u: { vm_reg[dst] = sqrt(vm_dot_slots(s0, s0, w)); }
|
|
308
|
+
case ${VM_OP.NORMALIZE}u: {
|
|
309
|
+
let len = sqrt(vm_dot_slots(s0, s0, w));
|
|
310
|
+
let inv = select(0.0, 1.0 / len, len > 0.0);
|
|
311
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = vm_reg[s0 + c] * inv; }
|
|
312
|
+
}
|
|
313
|
+
case ${VM_OP.DISTANCE}u: {
|
|
314
|
+
var sum = 0.0;
|
|
315
|
+
for (var c = 0u; c < w; c = c + 1u) {
|
|
316
|
+
let e = vm_reg[s0 + c] - vm_reg[s1 + c];
|
|
317
|
+
sum = sum + e * e;
|
|
318
|
+
}
|
|
319
|
+
vm_reg[dst] = sqrt(sum);
|
|
320
|
+
}
|
|
214
321
|
case ${VM_OP.SWIZZLE}u: {
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
);
|
|
322
|
+
// Every selected slot is read before any is written, so an in-place swizzle — which
|
|
323
|
+
// is what a broadcast is — reads the value it meant to.
|
|
324
|
+
let l0 = vm_reg[s0 + (s1 & 3u)];
|
|
325
|
+
let l1 = vm_reg[s0 + ((s1 >> 2u) & 3u)];
|
|
326
|
+
let l2 = vm_reg[s0 + ((s1 >> 4u) & 3u)];
|
|
327
|
+
let l3 = vm_reg[s0 + ((s1 >> 6u) & 3u)];
|
|
328
|
+
if (w > 0u) { vm_reg[dst] = l0; }
|
|
329
|
+
if (w > 1u) { vm_reg[dst + 1u] = l1; }
|
|
330
|
+
if (w > 2u) { vm_reg[dst + 2u] = l2; }
|
|
331
|
+
if (w > 3u) { vm_reg[dst + 3u] = l3; }
|
|
222
332
|
}
|
|
223
333
|
|
|
224
|
-
case ${VM_OP.CMP_LT}u: {
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
case ${VM_OP.
|
|
228
|
-
|
|
229
|
-
|
|
334
|
+
case ${VM_OP.CMP_LT}u: {
|
|
335
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] < vm_reg[s1 + c]); }
|
|
336
|
+
}
|
|
337
|
+
case ${VM_OP.CMP_LE}u: {
|
|
338
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] <= vm_reg[s1 + c]); }
|
|
339
|
+
}
|
|
340
|
+
case ${VM_OP.CMP_GT}u: {
|
|
341
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] > vm_reg[s1 + c]); }
|
|
342
|
+
}
|
|
343
|
+
case ${VM_OP.CMP_GE}u: {
|
|
344
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] >= vm_reg[s1 + c]); }
|
|
345
|
+
}
|
|
346
|
+
case ${VM_OP.CMP_EQ}u: {
|
|
347
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = select(0.0, 1.0, vm_reg[s0 + c] == vm_reg[s1 + c]); }
|
|
348
|
+
}
|
|
349
|
+
case ${VM_OP.SELECT}u: {
|
|
350
|
+
for (var c = 0u; c < w; c = c + 1u) {
|
|
351
|
+
vm_reg[dst + c] = select(vm_reg[s0 + c], vm_reg[s1 + c], vm_reg[s2 + c] > 0.5);
|
|
352
|
+
}
|
|
353
|
+
}
|
|
230
354
|
|
|
231
|
-
|
|
232
|
-
|
|
355
|
+
// \`random()\` off the shared \`rnd_state\`, which has to match
|
|
356
|
+
// u32_to_unit_f32(pcg_next()) in ParticleVMReference.js bit-for-bit; the parity spec
|
|
357
|
+
// holds them to it. One draw per lane, so the draw count is the width.
|
|
358
|
+
case ${VM_OP.RANDOM}u: {
|
|
359
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = random(); }
|
|
360
|
+
}
|
|
361
|
+
case ${VM_OP.CURVE}u: {
|
|
362
|
+
let v = particle_vm_sample_curve(s0, vm_reg[s1]);
|
|
363
|
+
for (var c = 0u; c < w; c = c + 1u) { vm_reg[dst + c] = v; }
|
|
364
|
+
}
|
|
233
365
|
|
|
234
366
|
default: {}
|
|
235
367
|
}
|
|
@@ -241,4 +373,4 @@ fn particle_vm_execute(
|
|
|
241
373
|
* The particle VM interpreter.
|
|
242
374
|
* @type {CodeChunk}
|
|
243
375
|
*/
|
|
244
|
-
export const chunk_particle_vm = CodeChunk.from(source);
|
|
376
|
+
export const chunk_particle_vm = CodeChunk.from(source, [chunk_random]);
|
|
@@ -37,6 +37,15 @@ export class AccumulatingPathTracer {
|
|
|
37
37
|
* @type {boolean}
|
|
38
38
|
*/
|
|
39
39
|
clear_history: boolean;
|
|
40
|
+
/**
|
|
41
|
+
* Samples accumulated by the tile that has had the fewest — the floor on how converged the
|
|
42
|
+
* image is anywhere. Zero right after a reset or before the first frame. A page presenting the
|
|
43
|
+
* traced image as a reference reads this to say how settled it is, rather than guessing from
|
|
44
|
+
* frames elapsed (a frame advances one tile, not the whole image).
|
|
45
|
+
*
|
|
46
|
+
* @returns {number}
|
|
47
|
+
*/
|
|
48
|
+
get min_sample_count(): number;
|
|
40
49
|
/**
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*
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{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;OAMG;IACH,yCAFa,MAAM,CAyJlB;;CACJ"}
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{"version":3,"file":"AccumulatingPathTracer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;GAcG;AACH;IA8EI;;;OAGG;IACH,uCAgBC;IAhGD;;;;OAIG;IACH,kBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,wBAFU,MAAM,CAEc;IAE9B;;;;OAIG;IACH,eAFU,OAAO,CAEK;IA+NtB;;;;;;;OAOG;IACH,+BAgBC;IAED;;;;;;OAMG;IACH,yCAFa,MAAM,CAyJlB;;CACJ"}
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/**
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* Samples accumulated by the tile that has had the fewest — the floor on how converged the
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* image is anywhere. Zero right after a reset or before the first frame. A page presenting the
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* traced image as a reference reads this to say how settled it is, rather than guessing from
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* frames elapsed (a frame advances one tile, not the whole image).
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*
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* @returns {number}
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*/
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get min_sample_count() {
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}
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let min = counts[0];
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}
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return min;
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}
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/**
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* Render one tile worth of new samples and blend it into the accumulation buffer.
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* @param {number} input
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* @param {number[]} resolution
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*/
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export function graph_pass_debug_reprojection({ graph, input_current_depth, input_previous_depth, input_current_normal, input_velocity,
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export function graph_pass_debug_reprojection({ graph, input_current_depth, input_previous_depth, input_current_normal, input_velocity, camera_current, camera_previous, jitter, resolution }: FrameGraph): any;
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//# sourceMappingURL=graph_pass_debug_reprojection.d.ts.map
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{"version":3,"file":"graph_pass_debug_reprojection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js"],"names":[],"mappings":"AA0FA
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{"version":3,"file":"graph_pass_debug_reprojection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js"],"names":[],"mappings":"AA0FA;;;;;;;;;;;GAWG;AACH,gNAuGC"}
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* @param {number} input
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@@ -107,7 +106,6 @@ export function graph_pass_debug_reprojection({
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input_previous_depth,
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input_current_normal,
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input_velocity,
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input,
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camera_current,
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camera_previous,
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jitter = [0, 0],
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@@ -166,7 +164,6 @@ export function graph_pass_debug_reprojection({
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const reprojection_builder = graph.add("debug reprojection", reprojection_data, execute_reproject);
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reprojection_data.input = reprojection_builder.read(input);
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reprojection_data.depth_current = reprojection_builder.read(input_current_depth);
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reprojection_data.velocity = reprojection_builder.read(input_velocity);
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reprojection_data.depth_previous = reprojection_builder.read(input_previous_depth);
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@@ -256,7 +256,7 @@ export class DepthOfFieldU {
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// Autofocus inputs. Explicit modes (manual / world-point) are projected
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// onto the camera forward axis on the CPU; auto / nearest / point are
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// resolved on the GPU from the depth buffer.
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const m = camera.transform
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const m = camera.transform;
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const autofocus_params = compute_dof_autofocus_params(
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this.focus,
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[m[12], m[13], m[14]], // camera world position
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@@ -261,7 +261,7 @@ export class DepthOfField {
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// projected onto the camera forward axis on the CPU; auto / nearest
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// / point are resolved on the GPU from the depth buffer.
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const m = camera.transform
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const m = camera.transform;
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const autofocus_params = compute_dof_autofocus_params(
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|
this.focus,
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@@ -49,7 +49,7 @@ export class NSS {
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* @returns {number}
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*/
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|
static recommended_jitter_sequence_size(upscale_ratio: number): number;
|
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|
-
static "__#
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|
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|
+
static "__#130@#preprocess_tensor_descriptor"(render_w: any, render_h: any): TextureResourceDescriptor;
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|
/**
|
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|
* @param {GraphicsContext} graphics
|
|
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|
*/
|
|
@@ -1 +1 @@
|
|
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|
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{"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"
|
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{"version":3,"file":"NSS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/postprocess/nss/NSS.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAgaI;;;;;;OAMG;IACH,uDAHW,MAAM,GACJ,MAAM,CAKlB;IA2CD,uGAQC;IAlSD;;OAEG;IACH,uCAwCC;IApOD;;;;OAIG;IACH,QAFU,MAAM,EAAE,CAEF;IAEhB;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEG;IAErB;;;;;OAKG;IACH,eAFU,OAAO,CAEI;IAErB;;;;;;;;OAQG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;;OAOG;IACH,gBAFU,MAAM,CAEM;IAEtB;;;;;OAKG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;;;;;;OAWG;IACH,mBAFU,MAAM,CAEQ;IAExB;;;;;;OAMG;IACH,gBAFU,MAAM,CAEK;IAErB;;;;;;OAMG;IACH,iBAFU,MAAM,CAEM;IAEtB;;;;;;;;;OASG;IACH,eAFU,MAAM,CAEI;IACpB,wCAAwC;IACxC,eAD8B,MAAM,CAChB;IAyKpB;;;;;OAKG;IACH,6BAyHC;IAED,wCAAwC;IACxC,0BAEC;IArKD;;OAEG;IACH,gBA4BC;IAkJD,sCAIC;IACD,mCAAiE;IAcjE,0BASC;IA4CD,6BAAkF;IAClF,0BAA+C;IAE/C;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAf4B,KAAK;QACT,qBAAqB,EAAlC,MAAM;QACO,qBAAqB,EAAlC,MAAM;QACO,gBAAgB,EAA7B,MAAM;QACO,+BAA+B,EAA5C,MAAM;QAKO,qBAAqB,EAAlC,MAAM;QACO,cAAc,EAA3B,MAAM;QACS,iBAAiB,EAAhC,MAAM,EAAE;QACO,iBAAiB,EAAhC,MAAM,EAAE;QACN,MAAM,CA0NlB;;CACJ;2BAjwB0B,iBAAiB;0CAtBF,oDAAoD"}
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