@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -46,13 +46,13 @@ export function find_non_finite_physics_state(system) {
46
46
  return `body[${idx}].angularVelocity = (${av[0]}, ${av[1]}, ${av[2]})`;
47
47
  }
48
48
 
49
- const p = tr.position;
50
- if (!Number.isFinite(p.x + p.y + p.z)) {
51
- return `body[${idx}].position = (${p.x}, ${p.y}, ${p.z})`;
49
+ const px = tr.translation_x, py = tr.translation_y, pz = tr.translation_z;
50
+ if (!Number.isFinite(px + py + pz)) {
51
+ return `body[${idx}].position = (${px}, ${py}, ${pz})`;
52
52
  }
53
- const q = tr.rotation;
54
- if (!Number.isFinite(q.x + q.y + q.z + q.w)) {
55
- return `body[${idx}].rotation = (${q.x}, ${q.y}, ${q.z}, ${q.w})`;
53
+ const qx = tr.rotation_x, qy = tr.rotation_y, qz = tr.rotation_z, qw = tr.rotation_w;
54
+ if (!Number.isFinite(qx + qy + qz + qw)) {
55
+ return `body[${idx}].rotation = (${qx}, ${qy}, ${qz}, ${qw})`;
56
56
  }
57
57
  }
58
58
 
@@ -4,7 +4,7 @@
4
4
  * conditions.
5
5
  *
6
6
  * Every fixed update, each entity carrying ({@link FluidObstacle},
7
- * {@link Collider}, {@link RigidBody}, {@link Transform}) — the same tuple
7
+ * {@link Collider}, {@link RigidBody}, {@link Transform64}) — the same tuple
8
8
  * {@link PhysicsSystem} simulates, plus the marker — is swept against every
9
9
  * {@link FluidComponent}: the collider's shape — posed rigidly at the
10
10
  * transform's position/rotation via {@link PosedShape3D} — is sampled at the
@@ -64,11 +64,11 @@ export class FluidObstacleSystem extends System<any> {
64
64
  /**
65
65
  * @param {FluidComponent} fluid
66
66
  */
67
- static "__#372@#refresh_masks"(fluid: FluidComponent): void;
67
+ static "__#377@#refresh_masks"(fluid: FluidComponent): void;
68
68
  /**
69
69
  * @param {FluidComponent} fluid
70
70
  */
71
- static "__#372@#clear_field"(fluid: FluidComponent): void;
71
+ static "__#377@#clear_field"(fluid: FluidComponent): void;
72
72
  /**
73
73
  * Mark every cell of `fluid` whose centre lies within `inflation` of the
74
74
  * posed shape as solid. Iteration is clipped to the shape's world AABB
@@ -80,7 +80,7 @@ export class FluidObstacleSystem extends System<any> {
80
80
  * @param {number} inflation world-units SDF threshold
81
81
  * @param {Float64Array} point length-3 scratch
82
82
  */
83
- static "__#372@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
83
+ static "__#377@#voxelize"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array): void;
84
84
  /**
85
85
  * Write the obstacle's translation velocity onto every face of every cell
86
86
  * it voxelized — the moving-wall boundary condition. Runs AFTER the mask
@@ -100,15 +100,15 @@ export class FluidObstacleSystem extends System<any> {
100
100
  * @param {number} wvy
101
101
  * @param {number} wvz
102
102
  */
103
- static "__#372@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
103
+ static "__#377@#stamp_wall_velocity"(fluid: FluidComponent, posed: PosedShape3D, aabb: Float64Array, inflation: number, point: Float64Array, wvx: number, wvy: number, wvz: number): void;
104
104
  constructor();
105
105
  dependencies: (typeof FluidObstacle)[];
106
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
106
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidObstacle>)[];
107
107
  #private;
108
108
  }
109
109
  import { System } from "../../../ecs/System.js";
110
110
  import { FluidObstacle } from "./FluidObstacle.js";
111
- import { Transform } from "../../../ecs/transform/Transform.js";
111
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
112
112
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
113
113
  import { RigidBody } from "../../ecs/RigidBody.js";
114
114
  import { Collider } from "../../ecs/Collider.js";
@@ -1 +1 @@
1
- {"version":3,"file":"FluidObstacleSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacleSystem.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH;IA+GI;;OAEG;IACH,sCAFW,cAAc,QAIxB;IAED;;OAEG;IACH,oCAFW,cAAc,QAOxB;IAED;;;;;;;;;;OAUG;IACH,iCANW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,QAiDtB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4CATW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,OACZ,MAAM,OACN,MAAM,OACN,MAAM,QAqEhB;;IAhRD,uCAA+B;IAE/B,2QAOE;;CAwQL;uBAxVsB,wBAAwB;8BAKjB,oBAAoB;0BAJxB,qCAAqC;4CAFnB,uDAAuD;0BAIzE,wBAAwB;yBADzB,uBAAuB;+BAEjB,qBAAqB;6BAPvB,gDAAgD"}
1
+ {"version":3,"file":"FluidObstacleSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidObstacleSystem.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH;IAuHI;;OAEG;IACH,sCAFW,cAAc,QAIxB;IAED;;OAEG;IACH,oCAFW,cAAc,QAOxB;IAED;;;;;;;;;;OAUG;IACH,iCANW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,QAiDtB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4CATW,cAAc,SACd,YAAY,QACZ,YAAY,aACZ,MAAM,SACN,YAAY,OACZ,MAAM,OACN,MAAM,OACN,MAAM,QAqEhB;;IAxRD,uCAA+B;IAE/B,6QAOE;;CAgRL;uBAhWsB,wBAAwB;8BAKjB,oBAAoB;4BAJtB,uCAAuC;4CAFvB,uDAAuD;0BAIzE,wBAAwB;yBADzB,uBAAuB;+BAEjB,qBAAqB;6BAPvB,gDAAgD"}
@@ -2,7 +2,7 @@ import { PosedShape3D } from "../../../../core/geom/3d/shape/PosedShape3D.js";
2
2
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
3
3
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
4
4
  import { System } from "../../../ecs/System.js";
5
- import { Transform } from "../../../ecs/transform/Transform.js";
5
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
6
6
  import { Collider } from "../../ecs/Collider.js";
7
7
  import { RigidBody } from "../../ecs/RigidBody.js";
8
8
  import { FluidComponent } from "./FluidComponent.js";
@@ -14,7 +14,7 @@ import { FluidObstacle } from "./FluidObstacle.js";
14
14
  * conditions.
15
15
  *
16
16
  * Every fixed update, each entity carrying ({@link FluidObstacle},
17
- * {@link Collider}, {@link RigidBody}, {@link Transform}) — the same tuple
17
+ * {@link Collider}, {@link RigidBody}, {@link Transform64}) — the same tuple
18
18
  * {@link PhysicsSystem} simulates, plus the marker — is swept against every
19
19
  * {@link FluidComponent}: the collider's shape — posed rigidly at the
20
20
  * transform's position/rotation via {@link PosedShape3D} — is sampled at the
@@ -78,7 +78,7 @@ export class FluidObstacleSystem extends System {
78
78
  ResourceAccessSpecification.from(FluidObstacle, ResourceAccessKind.Read),
79
79
  ResourceAccessSpecification.from(Collider, ResourceAccessKind.Read),
80
80
  ResourceAccessSpecification.from(RigidBody, ResourceAccessKind.Read),
81
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read),
81
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read),
82
82
  // Solid masks are rewritten each tick.
83
83
  ResourceAccessSpecification.from(FluidComponent, ResourceAccessKind.Read | ResourceAccessKind.Write),
84
84
  ];
@@ -117,7 +117,7 @@ export class FluidObstacleSystem extends System {
117
117
  // With no obstacles the system must not touch any mask — fields with
118
118
  // hand-authored solids keep them.
119
119
  let obstacle_count = 0;
120
- ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform], function () {
120
+ ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform64], function () {
121
121
  obstacle_count++;
122
122
  });
123
123
  if (obstacle_count === 0) {
@@ -133,8 +133,12 @@ export class FluidObstacleSystem extends System {
133
133
  const aabb = this.#aabb;
134
134
  const point = this.#point;
135
135
 
136
- ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform], function (obstacle, collider, body, transform) {
137
- posed.setup(collider.shape, transform.position, transform.rotation);
136
+ ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform64], function (obstacle, collider, body, transform) {
137
+ posed.setup_components(
138
+ collider.shape,
139
+ transform.translation_x, transform.translation_y, transform.translation_z,
140
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
141
+ );
138
142
  posed.compute_bounding_box(aabb);
139
143
 
140
144
  ecd.traverseComponents(FluidComponent, function (fluid) {
@@ -154,7 +158,7 @@ export class FluidObstacleSystem extends System {
154
158
  // The divergence reads these values, so the wall genuinely pushes
155
159
  // (and pulls) the surrounding fluid. The source is the solver's own
156
160
  // linearVelocity, NOT a pose delta — teleports stamp nothing.
157
- ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform], function (obstacle, collider, body, transform) {
161
+ ecd.traverseEntities([FluidObstacle, Collider, RigidBody, Transform64], function (obstacle, collider, body, transform) {
158
162
  const lv = body.linearVelocity;
159
163
  const vx = lv.x;
160
164
  const vy = lv.y;
@@ -169,7 +173,11 @@ export class FluidObstacleSystem extends System {
169
173
  // BC with zeros or the projection keeps seeing phantom inflow.
170
174
  // Bodies that never move never pay for this pass.
171
175
  if (moving || obstacle._was_moving) {
172
- posed.setup(collider.shape, transform.position, transform.rotation);
176
+ posed.setup_components(
177
+ collider.shape,
178
+ transform.translation_x, transform.translation_y, transform.translation_z,
179
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
180
+ );
173
181
  posed.compute_bounding_box(aabb);
174
182
  ecd.traverseComponents(FluidComponent, function (fluid) {
175
183
  FluidObstacleSystem.#stamp_wall_velocity(
@@ -4,14 +4,14 @@
4
4
  * Effectors live on a separate {@link FluidEffectorsComponent}, decoupled from any
5
5
  * specific fluid field. Each step the system:
6
6
  *
7
- * 1. **Re-anchor moving fields.** For every (FluidComponent, Transform) tuple,
7
+ * 1. **Re-anchor moving fields.** For every (FluidComponent, Transform64) tuple,
8
8
  * compute the desired grid origin as
9
9
  * `quantize(transform.position, cell_size) + offset`
10
10
  * where the grid is then centred at that point. On the first sync this is just
11
11
  * snapped (no shift), on subsequent syncs the integer cell delta is computed and
12
12
  * the field is shifted to follow — fluid data moves with the world so the volume
13
13
  * appears stationary while the grid hops between cells.
14
- * 2. Walks every (FluidEffectorsComponent, Transform) entity and calls
14
+ * 2. Walks every (FluidEffectorsComponent, Transform64) entity and calls
15
15
  * {@link AbstractFluidEffector.syncFromTransform} on each effector so position-
16
16
  * bearing effectors (wakes, splats) follow their owning entity.
17
17
  * 3. For each enabled {@link FluidComponent}:
@@ -43,7 +43,7 @@ export class FluidSystem extends System<any> {
43
43
  * - `Transform` — read every step (paired with FluidEffectorsComponent) so
44
44
  * position-bearing effectors can follow their entity.
45
45
  */
46
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
46
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
47
47
  /**
48
48
  * Single simulator drives every fluid field — it carries only transient scratch,
49
49
  * which {@link FluidSimulator.#ensure_scratch} grows to fit the largest field
@@ -55,7 +55,7 @@ export class FluidSystem extends System<any> {
55
55
  }
56
56
  import { System } from "../../../ecs/System.js";
57
57
  import { FluidComponent } from "./FluidComponent.js";
58
- import { Transform } from "../../../ecs/transform/Transform.js";
58
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
59
59
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
60
60
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
61
61
  import { FluidSimulator } from "../FluidSimulator.js";
@@ -1 +1 @@
1
- {"version":3,"file":"FluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;;IAEI,wCAAgC;IAEhC;;;;;;;;OAQG;IACH,sLAME;IAEF;;;;;OAKG;IACH,WAFU,cAAc,CAES;;CAoEpC;uBA1IsB,wBAAwB;+BAEhB,qBAAqB;0BAD1B,qCAAqC;4CAFnB,uDAAuD;wCAI3D,8BAA8B;+BACvC,sBAAsB"}
1
+ {"version":3,"file":"FluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;;IAEI,wCAAgC;IAEhC;;;;;;;;OAQG;IACH,wLAME;IAEF;;;;;OAKG;IACH,WAFU,cAAc,CAES;;CAoEpC;uBA1IsB,wBAAwB;+BAEhB,qBAAqB;4BADxB,uCAAuC;4CAFvB,uDAAuD;wCAI3D,8BAA8B;+BACvC,sBAAsB"}
@@ -2,7 +2,7 @@ import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
2
2
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
3
3
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
4
4
  import { System } from "../../../ecs/System.js";
5
- import { Transform } from "../../../ecs/transform/Transform.js";
5
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
6
6
  import { FluidComponent } from "./FluidComponent.js";
7
7
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
8
8
  import { FluidSimulator } from "../FluidSimulator.js";
@@ -17,14 +17,14 @@ import { fluid_sync_effectors_from_transform } from "./fluid_sync_effectors_from
17
17
  * Effectors live on a separate {@link FluidEffectorsComponent}, decoupled from any
18
18
  * specific fluid field. Each step the system:
19
19
  *
20
- * 1. **Re-anchor moving fields.** For every (FluidComponent, Transform) tuple,
20
+ * 1. **Re-anchor moving fields.** For every (FluidComponent, Transform64) tuple,
21
21
  * compute the desired grid origin as
22
22
  * `quantize(transform.position, cell_size) + offset`
23
23
  * where the grid is then centred at that point. On the first sync this is just
24
24
  * snapped (no shift), on subsequent syncs the integer cell delta is computed and
25
25
  * the field is shifted to follow — fluid data moves with the world so the volume
26
26
  * appears stationary while the grid hops between cells.
27
- * 2. Walks every (FluidEffectorsComponent, Transform) entity and calls
27
+ * 2. Walks every (FluidEffectorsComponent, Transform64) entity and calls
28
28
  * {@link AbstractFluidEffector.syncFromTransform} on each effector so position-
29
29
  * bearing effectors (wakes, splats) follow their owning entity.
30
30
  * 3. For each enabled {@link FluidComponent}:
@@ -62,7 +62,7 @@ export class FluidSystem extends System {
62
62
  // (origin, anchored, field buffers). Declared again with explicit Write.
63
63
  ResourceAccessSpecification.from(FluidComponent, ResourceAccessKind.Read | ResourceAccessKind.Write),
64
64
  ResourceAccessSpecification.from(FluidEffectorsComponent, ResourceAccessKind.Read),
65
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read),
65
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read),
66
66
  ];
67
67
 
68
68
  /**
@@ -114,10 +114,10 @@ export class FluidSystem extends System {
114
114
 
115
115
  // 1. Re-anchor moving fields. Field origin tracks quantize(transform) + offset;
116
116
  // when the quantization changes, the field is shifted to follow the world.
117
- ecd.traverseEntities([FluidComponent, Transform], fluid_reanchor_field);
117
+ ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
118
118
 
119
119
  // 2. Sync every effector that wants to follow its entity's Transform.
120
- ecd.traverseEntities([FluidEffectorsComponent, Transform], fluid_sync_effectors_from_transform);
120
+ ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
121
121
 
122
122
  // 2. Step each fluid field, with broad-phase effector filtering per field.
123
123
  const sim = this.simulator;
@@ -84,7 +84,7 @@ export class WorkerFluidSystem extends WorkerSystem {
84
84
  max_field_count?: number;
85
85
  });
86
86
  dependencies: (typeof FluidComponent)[];
87
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
87
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
88
88
  /**
89
89
  * Tuning knobs, mirrored to the worker in full on every dispatch. Its
90
90
  * scratch buffers are never used on this side — the solve happens over
@@ -112,7 +112,7 @@ export class WorkerFluidSystem extends WorkerSystem {
112
112
  }
113
113
  import { WorkerSystem } from "../../../ecs/async/WorkerSystem.js";
114
114
  import { FluidComponent } from "./FluidComponent.js";
115
- import { Transform } from "../../../ecs/transform/Transform.js";
115
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
116
116
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
117
117
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
118
118
  import { FluidSimulator } from "../FluidSimulator.js";
@@ -1 +1 @@
1
- {"version":3,"file":"WorkerFluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/WorkerFluidSystem.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IA0EI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAUhB;IAxFD,wCAAgC;IAEhC,sLAME;IAEF;;;;;;OAMG;IACH,WAFU,cAAc,CAES;IAyEjC;;;OAGG;IACH,iCAEC;IAgBD;;;OAGG;IACH,gBAHW,cAAc,UACd,MAAM,QA0BhB;IAED;;;OAGG;IACH,kBAHW,cAAc,UACd,MAAM,QAqBhB;;CAmIJ;6BAvY4B,oCAAoC;+BAGlC,qBAAqB;0BAF1B,qCAAqC;4CAFnB,uDAAuD;wCAK3D,8BAA8B;+BAFvC,sBAAsB"}
1
+ {"version":3,"file":"WorkerFluidSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/WorkerFluidSystem.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IA0EI;;;;;;;;OAQG;IACH;QAPiC,cAAc,EAApC,MAAM,MAAM;QAIK,eAAe,GAAhC,MAAM;OAUhB;IAxFD,wCAAgC;IAEhC,wLAME;IAEF;;;;;;OAMG;IACH,WAFU,cAAc,CAES;IAyEjC;;;OAGG;IACH,iCAEC;IAgBD;;;OAGG;IACH,gBAHW,cAAc,UACd,MAAM,QA0BhB;IAED;;;OAGG;IACH,kBAHW,cAAc,UACd,MAAM,QAqBhB;;CAmIJ;6BAvY4B,oCAAoC;+BAGlC,qBAAqB;4BAFxB,uCAAuC;4CAFvB,uDAAuD;wCAK3D,8BAA8B;+BAFvC,sBAAsB"}
@@ -2,7 +2,7 @@ import { AABB3 } from "../../../../core/geom/3d/aabb/AABB3.js";
2
2
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
3
3
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
4
4
  import { WorkerSystem } from "../../../ecs/async/WorkerSystem.js";
5
- import { Transform } from "../../../ecs/transform/Transform.js";
5
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
6
6
  import { FluidSimulator } from "../FluidSimulator.js";
7
7
  import { FluidComponent } from "./FluidComponent.js";
8
8
  import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
@@ -103,7 +103,7 @@ export class WorkerFluidSystem extends WorkerSystem {
103
103
  // anchored, buffers).
104
104
  ResourceAccessSpecification.from(FluidComponent, ResourceAccessKind.Read | ResourceAccessKind.Write),
105
105
  ResourceAccessSpecification.from(FluidEffectorsComponent, ResourceAccessKind.Read),
106
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read),
106
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read),
107
107
  ];
108
108
 
109
109
  /**
@@ -285,10 +285,10 @@ export class WorkerFluidSystem extends WorkerSystem {
285
285
  // 1. Re-anchor moving fields, exactly as FluidSystem does — including
286
286
  // fields still awaiting acknowledgement, so their placement is
287
287
  // already correct by the time they start stepping.
288
- ecd.traverseEntities([FluidComponent, Transform], fluid_reanchor_field);
288
+ ecd.traverseEntities([FluidComponent, Transform64], fluid_reanchor_field);
289
289
 
290
290
  // 2. Sync every effector that wants to follow its entity's Transform.
291
- ecd.traverseEntities([FluidEffectorsComponent, Transform], fluid_sync_effectors_from_transform);
291
+ ecd.traverseEntities([FluidEffectorsComponent, Transform64], fluid_sync_effectors_from_transform);
292
292
 
293
293
  // 3. Apply effectors per field, and nominate the field for stepping.
294
294
  // This is phase 1 of FluidSimulator.step; the worker runs the rest.
@@ -26,7 +26,7 @@
26
26
  */
27
27
  export function fluid_reanchor_field(component, transform) {
28
28
  const cs = component.cell_size;
29
- const p = transform.position;
29
+ const p = transform.translation;
30
30
  const offset = component.offset;
31
31
  const hyst = component.hysteresis;
32
32
 
@@ -40,9 +40,9 @@ export function fluid_reanchor_field(component, transform) {
40
40
  if (!component.anchored) {
41
41
  // First sync — adopt the freshly-quantized origin without shifting.
42
42
  // Subsequent frames will see integer-cs differences and shift instead.
43
- const q_x = Math.round(p.x / cs);
44
- const q_y = Math.round(p.y / cs);
45
- const q_z = Math.round(p.z / cs);
43
+ const q_x = Math.round(p[0] / cs);
44
+ const q_y = Math.round(p[1] / cs);
45
+ const q_z = Math.round(p[2] / cs);
46
46
  origin[0] = q_x * cs + offset[0] - half_extent_x;
47
47
  origin[1] = q_y * cs + offset[1] - half_extent_y;
48
48
  origin[2] = q_z * cs + offset[2] - half_extent_z;
@@ -59,9 +59,9 @@ export function fluid_reanchor_field(component, transform) {
59
59
  const q_curr_z = Math.round((origin[2] + half_extent_z - offset[2]) / cs);
60
60
 
61
61
  // Raw (fractional) cell coordinate the Transform sits at right now.
62
- const raw_x = p.x / cs;
63
- const raw_y = p.y / cs;
64
- const raw_z = p.z / cs;
62
+ const raw_x = p[0] / cs;
63
+ const raw_y = p[1] / cs;
64
+ const raw_z = p[2] / cs;
65
65
 
66
66
  // Hysteretic re-quantize: only adopt a new cell when raw has drifted past
67
67
  // 0.5 + hyst from the current one. Snap to the new nearest, not the threshold.
@@ -196,10 +196,10 @@ export class ImpulseFluidEffector extends AbstractFluidEffector {
196
196
  * @param {Transform} transform
197
197
  */
198
198
  syncFromTransform(transform) {
199
- const p = transform.position;
200
- this.position[0] = p.x;
201
- this.position[1] = p.y;
202
- this.position[2] = p.z;
199
+ const p = transform.translation;
200
+ this.position[0] = p[0];
201
+ this.position[1] = p[1];
202
+ this.position[2] = p[2];
203
203
  }
204
204
 
205
205
  /**
@@ -132,20 +132,20 @@ export class WakeFluidEffector extends AbstractFluidEffector {
132
132
  * @param {Transform} transform
133
133
  */
134
134
  syncFromTransform(transform) {
135
- const p = transform.position;
135
+ const p = transform.translation;
136
136
  this.#transform_managed = true;
137
137
  if (this.#initialized) {
138
138
  this.previous_position[0] = this.position[0];
139
139
  this.previous_position[1] = this.position[1];
140
140
  this.previous_position[2] = this.position[2];
141
141
  }
142
- this.position[0] = p.x;
143
- this.position[1] = p.y;
144
- this.position[2] = p.z;
142
+ this.position[0] = p[0];
143
+ this.position[1] = p[1];
144
+ this.position[2] = p[2];
145
145
  if (!this.#initialized) {
146
- this.previous_position[0] = p.x;
147
- this.previous_position[1] = p.y;
148
- this.previous_position[2] = p.z;
146
+ this.previous_position[0] = p[0];
147
+ this.previous_position[1] = p[1];
148
+ this.previous_position[2] = p[2];
149
149
  this.#initialized = true;
150
150
  }
151
151
  }
@@ -44,7 +44,7 @@ export function world_inverse_inertia_apply(
44
44
  world_inverse_inertia_apply_raw(
45
45
  result, result_offset,
46
46
  inv_inertia_local.x, inv_inertia_local.y, inv_inertia_local.z,
47
- rotation.x, rotation.y, rotation.z, rotation.w,
47
+ rotation[0], rotation[1], rotation[2], rotation[3],
48
48
  vx, vy, vz
49
49
  );
50
50
  }
@@ -1 +1 @@
1
- {"version":3,"file":"integrate_position.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_position.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,uCAZW,YAAY,QACZ,MAAM,2CAGN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,QA8ChB"}
1
+ {"version":3,"file":"integrate_position.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/integration/integrate_position.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH,uCAZW,YAAY,QACZ,MAAM,2CAGN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,YACN,MAAM,QA+ChB"}
@@ -59,35 +59,36 @@ export function integrate_position(
59
59
  return;
60
60
  }
61
61
 
62
- const p = transform.position;
63
-
64
62
  // Combined integration velocity: persistent + pseudo. The pseudo
65
63
  // contribution exists only for this step and never lands in the velocity.
66
64
  const vx = ss[base + SBS_LV_X] + ps_lin_x;
67
65
  const vy = ss[base + SBS_LV_Y] + ps_lin_y;
68
66
  const vz = ss[base + SBS_LV_Z] + ps_lin_z;
69
67
 
70
- // The write goes through .set() so Transform's onChanged subscribers
71
- // (matrix recompose, parent/child sync, viewport position, fog-of-war
72
- // reveal) fire pose stays authoritative on the Transform.
73
- p.set(
74
- p[0] + vx * dt,
75
- p[1] + vy * dt,
76
- p[2] + vz * dt
68
+ // The translation IS the matrix translation column, so this write lands in the matrix as it is
69
+ // made and owes no updateMatrix. Announcing the move is the caller’s job: it happens once per
70
+ // body per step rather than once per substep write, which is fewer wake-ups than the onChanged
71
+ // signals this replaces delivered.
72
+ transform.setTranslation(
73
+ transform.translation_x + vx * dt,
74
+ transform.translation_y + vy * dt,
75
+ transform.translation_z + vz * dt
77
76
  );
78
77
 
79
78
  const wx = ss[base + SBS_AV_X] + ps_ang_x;
80
79
  const wy = ss[base + SBS_AV_Y] + ps_ang_y;
81
80
  const wz = ss[base + SBS_AV_Z] + ps_ang_z;
82
81
  if (wx !== 0 || wy !== 0 || wz !== 0) {
83
- const q = transform.rotation;
84
82
  quat3_integrate(
85
83
  scratch_q,
86
- q[0], q[1], q[2], q[3],
84
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w,
87
85
  wx, wy, wz,
88
86
  dt
89
87
  );
90
- q.set(scratch_q[0], scratch_q[1], scratch_q[2], scratch_q[3]);
88
+ transform.setRotation(scratch_q[0], scratch_q[1], scratch_q[2], scratch_q[3]);
89
+
90
+ // the orientation moved, so the matrix is now behind the components
91
+ transform.updateMatrix();
91
92
  // Mirror the moved orientation into the solver state.
92
93
  ss[base + SBS_QX] = scratch_q[0];
93
94
  ss[base + SBS_QY] = scratch_q[1];
@@ -1 +1 @@
1
- {"version":3,"file":"fabrik_solve.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js"],"names":[],"mappings":"AAWA;;;;;;;;;GASG;AACH,qCAPW,WAAW,WACX,MAAM,EAAE,UACR,OAAO,UACP,OAAO,mBACP,MAAM,uBACN,MAAM,QAgFhB;oBAlGmB,kCAAkC"}
1
+ {"version":3,"file":"fabrik_solve.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js"],"names":[],"mappings":"AAaA;;;;;;;;;GASG;AACH,qCAPW,WAAW,WACX,MAAM,EAAE,UACR,OAAO,UACP,OAAO,mBACP,MAAM,uBACN,MAAM,QAgGhB;oBApHmB,kCAAkC"}
@@ -2,6 +2,8 @@ import Quaternion from "../../../../core/geom/Quaternion.js";
2
2
  import Vector3 from "../../../../core/geom/Vector3.js";
3
3
  import { fabrik3d_solve_primitive } from "./fabrik3d_solve_primitive.js";
4
4
 
5
+ const scratch_joint_rotation = new Quaternion();
6
+
5
7
  const scratch_positions_count = 64;
6
8
  const scratch_positions = new Float32Array(scratch_positions_count * 3);
7
9
 
@@ -41,7 +43,9 @@ export function fabrik_solve(
41
43
  const offset = i * 3;
42
44
  const joint = joints[i];
43
45
 
44
- joint.position.toArray(positions, offset);
46
+ positions[offset] = joint.translation_x;
47
+ positions[offset + 1] = joint.translation_y;
48
+ positions[offset + 2] = joint.translation_z;
45
49
  }
46
50
 
47
51
  fabrik3d_solve_primitive(
@@ -68,8 +72,11 @@ export function fabrik_solve(
68
72
  const current_y = positions[i3 + 1];
69
73
  const current_z = positions[i3 + 2];
70
74
 
71
- scratch_v3_0.copy(current_joint.position);
72
- scratch_v3_0.sub(previous_joint.position);
75
+ scratch_v3_0.set(
76
+ current_joint.translation_x - previous_joint.translation_x,
77
+ current_joint.translation_y - previous_joint.translation_y,
78
+ current_joint.translation_z - previous_joint.translation_z
79
+ );
73
80
 
74
81
  if (scratch_v3_0.lengthSqr() === 0) {
75
82
  continue;
@@ -90,12 +97,23 @@ export function fabrik_solve(
90
97
 
91
98
  scratch_quat.fromUnitVectors(scratch_v3_0, scratch_v3_1);
92
99
 
93
- previous_joint.rotation.multiplyQuaternions(scratch_quat, previous_joint.rotation);
100
+ scratch_joint_rotation.set(
101
+ previous_joint.rotation_x, previous_joint.rotation_y,
102
+ previous_joint.rotation_z, previous_joint.rotation_w
103
+ );
104
+ scratch_joint_rotation.multiplyQuaternions(scratch_quat, scratch_joint_rotation);
105
+
106
+ previous_joint.setRotation(
107
+ scratch_joint_rotation.x, scratch_joint_rotation.y,
108
+ scratch_joint_rotation.z, scratch_joint_rotation.w
109
+ );
110
+
111
+ previous_joint.updateMatrix();
94
112
  }
95
113
 
96
114
  // apply positions
97
115
  for (let i = 0; i < joint_count; i++) {
98
- joints[i].position.fromArray(positions, i * 3);
116
+ joints[i].setTranslation(positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2]);
99
117
  }
100
118
  }
101
119
 
@@ -210,16 +210,16 @@ function concave_recovery_penetration(
210
210
  world_aabb, 0,
211
211
  local_aabb[0], local_aabb[1], local_aabb[2],
212
212
  local_aabb[3], local_aabb[4], local_aabb[5],
213
- convex_pos.x, convex_pos.y, convex_pos.z,
214
- convex_rot.x, convex_rot.y, convex_rot.z, convex_rot.w
213
+ convex_pos[0], convex_pos[1], convex_pos[2],
214
+ convex_rot[0], convex_rot[1], convex_rot[2], convex_rot[3]
215
215
  );
216
216
 
217
217
  // ── 2. Project into concave's body-local frame ─────────────────
218
218
  aabb3_transform_oriented_inverse(
219
219
  concave_query_aabb, 0,
220
220
  world_aabb,
221
- concave_pos.x, concave_pos.y, concave_pos.z,
222
- concave_rot.x, concave_rot.y, concave_rot.z, concave_rot.w
221
+ concave_pos[0], concave_pos[1], concave_pos[2],
222
+ concave_rot[0], concave_rot[1], concave_rot[2], concave_rot[3]
223
223
  );
224
224
 
225
225
  // ── 3. Decompose to triangles (clamp: TRUE count may exceed the buffer) ─
@@ -232,15 +232,19 @@ function concave_recovery_penetration(
232
232
  if (tri_count === 0) return 0;
233
233
 
234
234
  // ── 4. Setup convex PosedShape3D (we'll call support on it per tri) ─
235
- posed_b.setup(convex_shape, convex_pos, convex_rot);
235
+ posed_b.setup_components(
236
+ convex_shape,
237
+ convex_pos[0], convex_pos[1], convex_pos[2],
238
+ convex_rot[0], convex_rot[1], convex_rot[2], convex_rot[3]
239
+ );
236
240
 
237
- const cqx = concave_rot.x;
238
- const cqy = concave_rot.y;
239
- const cqz = concave_rot.z;
240
- const cqw = concave_rot.w;
241
- const c_pos_x = concave_pos.x;
242
- const c_pos_y = concave_pos.y;
243
- const c_pos_z = concave_pos.z;
241
+ const cqx = concave_rot[0];
242
+ const cqy = concave_rot[1];
243
+ const cqz = concave_rot[2];
244
+ const cqw = concave_rot[3];
245
+ const c_pos_x = concave_pos[0];
246
+ const c_pos_y = concave_pos[1];
247
+ const c_pos_z = concave_pos[2];
244
248
 
245
249
  // ── 5. Per-triangle half-space test, deepest-wins ──────────────
246
250
  let best_depth = 0;
@@ -323,7 +327,7 @@ function concave_recovery_penetration(
323
327
  const wcx = scratch_rot[0] + c_pos_x, wcy = scratch_rot[1] + c_pos_y, wcz = scratch_rot[2] + c_pos_z;
324
328
  tri3_closest_point_barycentric(
325
329
  scratch_bary, 0,
326
- convex_pos.x, convex_pos.y, convex_pos.z,
330
+ convex_pos[0], convex_pos[1], convex_pos[2],
327
331
  wax, way, waz,
328
332
  wbx, wby, wbz,
329
333
  wcx, wcy, wcz
@@ -333,7 +337,7 @@ function concave_recovery_penetration(
333
337
  const qx = al * wax + be * wbx + (1 - al - be) * wcx;
334
338
  const qy = al * way + be * wby + (1 - al - be) * wcy;
335
339
  const qz = al * waz + be * wbz + (1 - al - be) * wcz;
336
- const tdx = convex_pos.x - qx, tdy = convex_pos.y - qy, tdz = convex_pos.z - qz;
340
+ const tdx = convex_pos[0] - qx, tdy = convex_pos[1] - qy, tdz = convex_pos[2] - qz;
337
341
  const closest_sqr = tdx * tdx + tdy * tdy + tdz * tdz;
338
342
  const plane_d = tdx * fnx_w + tdy * fny_w + tdz * fnz_w;
339
343
  const lateral_sqr = closest_sqr - plane_d * plane_d;
@@ -109,8 +109,8 @@ function set_geom(A, B) {
109
109
 
110
110
  function load_world(out, verts, n, p, q) {
111
111
  for (let i = 0; i < n; i++) {
112
- v3_quaternion_apply(out, i * 3, verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2], q.x, q.y, q.z, q.w);
113
- out[i * 3] += p.x; out[i * 3 + 1] += p.y; out[i * 3 + 2] += p.z;
112
+ v3_quaternion_apply(out, i * 3, verts[i * 3], verts[i * 3 + 1], verts[i * 3 + 2], q[0], q[1], q[2], q[3]);
113
+ out[i * 3] += p[0]; out[i * 3 + 1] += p[1]; out[i * 3 + 2] += p[2];
114
114
  }
115
115
  }
116
116