@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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/**
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* Per-frame inputs of the warp build, all of which land in the warp header.
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*/
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export const AVBOIT_BUILD_WARP_SETTINGS_STRUCT: WebGPUStruct;
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export const shader_avboit_build_warp: ComputeShader;
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_avboit_build_warp.d.ts.map
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{"version":3,"file":"shader_avboit_build_warp.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_build_warp.js"],"names":[],"mappings":"AAWA;;GAEG;AACH,6DAUqC;AA0GrC,qDAIG;6BApI0B,sCAAsC;8BAErC,kCAAkC"}
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import { u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { ComputeShader } from "../../../shader/ComputeShader.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { AVBOIT_OCCUPANCY_WORDS, AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
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import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
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import { chunk_avboit_dilate_word } from "./chunk_avboit_dilate_word.js";
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import { chunk_avboit_fold_pairs } from "./chunk_avboit_fold_pairs.js";
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/**
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* Per-frame inputs of the warp build, all of which land in the warp header.
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*/
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export const AVBOIT_BUILD_WARP_SETTINGS_STRUCT = WebGPUStruct.from({
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/** AVBOIT_PHYSICAL_SLICES */
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physical_count: u32,
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/** extinction volume XY resolution, copied into the warp header for the fragment shaders */
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voxel_width: u32,
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voxel_height: u32,
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/** AVBOITSettings.transmission_tint_from_base_color as 0 / 1, copied into the header */
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tint_from_base_color: u32,
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/** the depth curve, see avboit_build_depth_curve */
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cluster_parameters: vec3f,
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}, "AVBOITBuildWarpSettings").pack();
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("settings", AVBOIT_BUILD_WARP_SETTINGS_STRUCT)
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.addStorageBuffer("occupancy", WebGPUArray.from(u32, AVBOIT_OCCUPANCY_WORDS))
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.addStorageBuffer("warp", AVBOIT_WARP_STRUCT, true)
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;
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/**
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* AVBOIT warp build: turns the finest-level occupancy bits into the depth-warp LUT (plan §3.4).
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*
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* One invocation does the whole thing. Per level: dilate by one slice each side at that level,
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* count; if the count fits the physical budget, or the level is already down at the physical count,
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* stop — otherwise halve the *undilated* bits by OR-ing adjacent pairs and go again. Dilation is
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* applied fresh at each level rather than once at the finest, because a one-slice margin at 1024
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* slices is a quarter of a slice at 256 and rounds away; the margin is what keeps a fragment on the
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* edge of a meshlet's bounds from linear-splatting into a neighbouring run.
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*
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* The LUT is then an exclusive prefix count of the dilated bits, with the bit itself in the low
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* position — see `AVBOIT_WARP_STRUCT`.
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*
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* Single-lane by design, not as a fallback: 32 words and at most three halvings is a few thousand
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* bit operations, and staying single-lane is what lets the WGSL emulator run this shader as-is.
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*/
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const body = CodeChunk.from(
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//language=WGSL
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`
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const AVBOIT_OCCUPANCY_WORDS: u32 = ${AVBOIT_OCCUPANCY_WORDS}u;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
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if (global_id.x != 0u) {
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return;
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}
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let physical = settings.physical_count;
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var words: array<u32, AVBOIT_OCCUPANCY_WORDS>;
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var dilated: array<u32, AVBOIT_OCCUPANCY_WORDS>;
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for (var w = 0u; w < AVBOIT_OCCUPANCY_WORDS; w++) {
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words[w] = occupancy[w];
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dilated[w] = 0u;
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}
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var level_count = ${AVBOIT_VIRTUAL_SLICES_MAX}u;
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var word_count = AVBOIT_OCCUPANCY_WORDS;
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loop {
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var occupied = 0u;
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for (var w = 0u; w < word_count; w++) {
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var below = 0u;
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if (w > 0u) {
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below = words[w - 1u] >> 31u;
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}
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var above = 0u;
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if (w + 1u < word_count) {
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above = (words[w + 1u] & 1u) << 31u;
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}
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let d = avboit_dilate_word(words[w], below, above);
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dilated[w] = d;
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occupied += countOneBits(d);
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}
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if (occupied <= physical || level_count <= physical) {
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break;
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}
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// halve: two old words become one new word
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let half_words = word_count / 2u;
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for (var nw = 0u; nw < half_words; nw++) {
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words[nw] = avboit_fold_pairs(words[2u * nw]) | (avboit_fold_pairs(words[2u * nw + 1u]) << 16u);
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}
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word_count = half_words;
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level_count = level_count / 2u;
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}
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warp.virtual_count = level_count;
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warp.physical_count = physical;
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warp.voxel_width = settings.voxel_width;
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warp.voxel_height = settings.voxel_height;
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warp.tint_from_base_color = settings.tint_from_base_color;
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warp.cluster_parameters = settings.cluster_parameters;
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var prefix = 0u;
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for (var v = 0u; v < level_count; v++) {
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let bit = (dilated[v >> 5u] >> (v & 31u)) & 1u;
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warp.lut[v] = (prefix << 1u) | bit;
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prefix += bit;
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}
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warp.lut[level_count] = prefix << 1u;
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warp.occupied_count = prefix;
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}
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`, [
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chunk_avboit_dilate_word,
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chunk_avboit_fold_pairs,
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]
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);
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export const shader_avboit_build_warp = ComputeShader.from({
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label: 'AVBOIT / build warp',
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resources,
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body,
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});
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{"version":3,"file":"shader_avboit_draw_brick4.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_brick4.js"],"names":[],"mappings":"AA2FA,6DAAoE;qCAnF/B,8CAA8C"}
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import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
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import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
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import { BRICK4_DATA_STRUCT } from "../../../global_illumination/brick4/gpu/BRICK4_DATA_STRUCT.js";
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import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
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import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
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import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
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import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
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import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
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import { VOLUMETRICS_METADATA_STRUCT } from "../../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
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import {
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chunk_forward_shade_standard_fragment_brick4
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} from "../../forward/chunk_forward_shade_standard_fragment_brick4.js";
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import { SHADING_SCENE_RESOURCE_GROUP } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
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import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
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import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
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import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
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import {
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AVBOIT_DRAW_FRAGMENT_BODY,
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AVBOIT_DRAW_FRAGMENT_DEPENDENCIES,
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AVBOIT_DRAW_TARGETS
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} from "./avboit_draw_fragment_body.js";
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const resources = new ShaderResourceSetDescriptor();
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resources.addGroup(SHADING_MATERIAL_RESOURCE_GROUP);
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resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
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// Order is load-bearing: the orchestrator's view bind group lists its entries in this sequence.
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// Identical to the IBL variant except for the brick4 buffer after the integral sampler.
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("view", VIEW_UNIFORM_STRUCT)
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.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
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// sampled through sLinear below: linear, clamped on every axis, which is what the integral needs
|
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.addTexture("tIntegral", "float", "3d")
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.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false)
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.addTexture("tSplitSum", "float")
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+
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
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+
// volumetrics (composited inline)
|
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.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
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+
.addTexture("tVolumetrics", "float", "3d")
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.addTexture("tSTBN_vec3", "float", "3d")
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+
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resources.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
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50
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+
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51
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const shader_vertex = ShaderDescriptor.from({
|
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label: 'AVBOIT Brick4 / vertex shader',
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body: vertex_shader_chunk,
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resources,
|
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55
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});
|
|
56
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+
|
|
57
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/**
|
|
58
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* AVBOIT draw, Brick4 (sparse volumetric lightmap) indirect lighting. See `avboit_draw_fragment_body.js`.
|
|
59
|
+
*/
|
|
60
|
+
const shader_fragment = ShaderDescriptor.from({
|
|
61
|
+
label: "AVBOIT Brick4 / draw",
|
|
62
|
+
resources,
|
|
63
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body: CodeChunk.from(AVBOIT_DRAW_FRAGMENT_BODY, [
|
|
64
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+
...AVBOIT_DRAW_FRAGMENT_DEPENDENCIES,
|
|
65
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+
chunk_forward_shade_standard_fragment_brick4,
|
|
66
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+
])
|
|
67
|
+
});
|
|
68
|
+
|
|
69
|
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const pipeline = RenderPipelineDescriptor.from({
|
|
70
|
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label: "AVBOIT Brick4 / draw",
|
|
71
|
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layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
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72
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vertex: {
|
|
73
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module: {
|
|
74
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code: shader_vertex.source
|
|
75
|
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}
|
|
76
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},
|
|
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fragment: {
|
|
78
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module: {
|
|
79
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code: shader_fragment.source
|
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80
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},
|
|
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targets: AVBOIT_DRAW_TARGETS,
|
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82
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+
},
|
|
83
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+
depthStencil: {
|
|
84
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// reversed Z
|
|
85
|
+
depthCompare: "greater",
|
|
86
|
+
format: "depth32float",
|
|
87
|
+
depthWriteEnabled: false
|
|
88
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+
},
|
|
89
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primitive: rasterization_primitive_state,
|
|
90
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+
});
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+
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+
export const shader_avboit_draw_brick4 = new RenderPassDescriptor();
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+
shader_avboit_draw_brick4.pipeline = pipeline;
|
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+
shader_avboit_draw_brick4.resources = resources;
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+
shader_avboit_draw_brick4.colorAttachments = AVBOIT_DRAW_TARGETS.map(() => RenderPassColorAttachmentDescriptor.from({
|
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96
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+
clearValue: [0, 0, 0, 0],
|
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97
|
+
}));
|
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98
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+
/**
|
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99
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+
* Clear depth to 0 for reverse Z technique
|
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100
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+
*/
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shader_avboit_draw_brick4.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"shader_avboit_draw_ibl.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_draw_ibl.js"],"names":[],"mappings":"AAsFA,0DAAiE;qCA/E5B,8CAA8C"}
|
|
@@ -0,0 +1,96 @@
|
|
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1
|
+
import { RenderPipelineDescriptor } from "../../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
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2
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
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3
|
+
import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
|
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4
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+
import { DEPTH_BACKGROUND_VALUE } from "../../../depth/DEPTH_BACKGROUND_VALUE.js";
|
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5
|
+
import { SHADING_MATERIAL_RESOURCE_GROUP } from "../../../material/standard/SHADING_MATERIAL_RESOURCE_GROUP.js";
|
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6
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+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
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7
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+
import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
|
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8
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+
import { RenderPassDescriptor } from "../../../shader/pass/RenderPassDescriptor.js";
|
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9
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+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
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10
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+
import { ShaderDescriptor } from "../../../shader/ShaderDescriptor.js";
|
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+
import { SAMPLER_LINEAR_UPSCALE } from "../../../texture/SAMPLER_LINEAR_UPSCALE.js";
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12
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+
import { VIEW_UNIFORM_STRUCT } from "../../../view/VIEW_UNIFORM_STRUCT.js";
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+
import { VOLUMETRICS_METADATA_STRUCT } from "../../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
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+
import { chunk_forward_shade_standard_fragment_ibl } from "../../forward/chunk_forward_shade_standard_fragment_ibl.js";
|
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+
import { SHADING_SCENE_RESOURCE_GROUP } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
|
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import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
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import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
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+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
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+
import {
|
|
20
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+
AVBOIT_DRAW_FRAGMENT_BODY,
|
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21
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+
AVBOIT_DRAW_FRAGMENT_DEPENDENCIES,
|
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22
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+
AVBOIT_DRAW_TARGETS
|
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+
} from "./avboit_draw_fragment_body.js";
|
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+
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+
const resources = new ShaderResourceSetDescriptor();
|
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+
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27
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+
resources.addGroup(SHADING_MATERIAL_RESOURCE_GROUP);
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+
resources.addGroup(SHADING_SCENE_RESOURCE_GROUP);
|
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+
|
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30
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+
// Order is load-bearing: the orchestrator's view bind group lists its entries in this sequence.
|
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+
resources.createGroup()
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+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
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33
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+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
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+
.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
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35
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+
// sampled through sLinear below: linear, clamped on every axis, which is what the integral needs
|
|
36
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+
.addTexture("tIntegral", "float", "3d")
|
|
37
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+
.addTexture("tSplitSum", "float")
|
|
38
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+
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
39
|
+
// volumetrics (composited inline)
|
|
40
|
+
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
41
|
+
.addTexture("tVolumetrics", "float", "3d")
|
|
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|
+
.addTexture("tSTBN_vec3", "float", "3d")
|
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43
|
+
|
|
44
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+
resources.addGroup(SHADING_LIGHT_RESOURCE_GROUP);
|
|
45
|
+
|
|
46
|
+
const shader_vertex = ShaderDescriptor.from({
|
|
47
|
+
label: 'AVBOIT IBL / vertex shader',
|
|
48
|
+
body: vertex_shader_chunk,
|
|
49
|
+
resources,
|
|
50
|
+
});
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* AVBOIT draw, image-based indirect lighting. See `avboit_draw_fragment_body.js`.
|
|
54
|
+
*/
|
|
55
|
+
const shader_fragment = ShaderDescriptor.from({
|
|
56
|
+
label: "AVBOIT IBL / draw",
|
|
57
|
+
resources,
|
|
58
|
+
body: CodeChunk.from(AVBOIT_DRAW_FRAGMENT_BODY, [
|
|
59
|
+
...AVBOIT_DRAW_FRAGMENT_DEPENDENCIES,
|
|
60
|
+
chunk_forward_shade_standard_fragment_ibl,
|
|
61
|
+
])
|
|
62
|
+
});
|
|
63
|
+
|
|
64
|
+
const pipeline = RenderPipelineDescriptor.from({
|
|
65
|
+
label: "AVBOIT IBL / draw",
|
|
66
|
+
layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
67
|
+
vertex: {
|
|
68
|
+
module: {
|
|
69
|
+
code: shader_vertex.source
|
|
70
|
+
}
|
|
71
|
+
},
|
|
72
|
+
fragment: {
|
|
73
|
+
module: {
|
|
74
|
+
code: shader_fragment.source
|
|
75
|
+
},
|
|
76
|
+
targets: AVBOIT_DRAW_TARGETS,
|
|
77
|
+
},
|
|
78
|
+
depthStencil: {
|
|
79
|
+
// reversed Z
|
|
80
|
+
depthCompare: "greater",
|
|
81
|
+
format: "depth32float",
|
|
82
|
+
depthWriteEnabled: false
|
|
83
|
+
},
|
|
84
|
+
primitive: rasterization_primitive_state,
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
export const shader_avboit_draw_ibl = new RenderPassDescriptor();
|
|
88
|
+
shader_avboit_draw_ibl.pipeline = pipeline;
|
|
89
|
+
shader_avboit_draw_ibl.resources = resources;
|
|
90
|
+
shader_avboit_draw_ibl.colorAttachments = AVBOIT_DRAW_TARGETS.map(() => RenderPassColorAttachmentDescriptor.from({
|
|
91
|
+
clearValue: [0, 0, 0, 0],
|
|
92
|
+
}));
|
|
93
|
+
/**
|
|
94
|
+
* Clear depth to 0 for reverse Z technique
|
|
95
|
+
*/
|
|
96
|
+
shader_avboit_draw_ibl.depthStencilAttachment.depthClearValue = DEPTH_BACKGROUND_VALUE;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_avboit_integrate.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_integrate.js"],"names":[],"mappings":"AA8EA,oDAIG;8BA/E2B,kCAAkC"}
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
import { u32 } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
4
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { AVBOIT_INTEGRAL_FORMAT, AVBOIT_INTEGRATE_WORKGROUP_SIZE } from "./AVBOIT_CONSTANTS.js";
|
|
7
|
+
import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
|
|
8
|
+
import { chunk_avboit_counts_to_extinction } from "./chunk_avboit_counts_to_extinction.js";
|
|
9
|
+
import { chunk_avboit_unpack_counts } from "./chunk_avboit_unpack_counts.js";
|
|
10
|
+
|
|
11
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
12
|
+
|
|
13
|
+
resources.createGroup()
|
|
14
|
+
.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
|
15
|
+
.addStorageBuffer("extinction_volume", WebGPUArray.from(u32))
|
|
16
|
+
.addStorageBuffer("overflow_slice", WebGPUArray.from(u32))
|
|
17
|
+
.addStorageTexture("integral", AVBOIT_INTEGRAL_FORMAT, "3d", "write-only")
|
|
18
|
+
;
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* AVBOIT integration: one thread per voxel column, summing extinction front to back into the 3D
|
|
22
|
+
* integral texture (plan §3.6).
|
|
23
|
+
*
|
|
24
|
+
* Exclusive prefix: texel `s` holds the integral at the *near boundary* of slice `s`, and the texture
|
|
25
|
+
* has `P + 1` depth texels so that texel `P` holds the total. That convention is what lets a sample
|
|
26
|
+
* that the warp has snapped to a run boundary read exactly the runs in front of it.
|
|
27
|
+
*
|
|
28
|
+
* Per channel, the running value saturates at 1.0 (a transmittance of `1/256`), and from the slice
|
|
29
|
+
* the splat recorded as that channel's first overflow it is pinned there: the packed field may have
|
|
30
|
+
* wrapped past that point and its contents no longer mean anything, but a ray that has overflowed
|
|
31
|
+
* a field is extinct anyway.
|
|
32
|
+
*/
|
|
33
|
+
const body = CodeChunk.from(
|
|
34
|
+
//language=WGSL
|
|
35
|
+
`
|
|
36
|
+
@compute @workgroup_size(${AVBOIT_INTEGRATE_WORKGROUP_SIZE}, ${AVBOIT_INTEGRATE_WORKGROUP_SIZE}, 1)
|
|
37
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
|
|
38
|
+
|
|
39
|
+
let width = warp.voxel_width;
|
|
40
|
+
let height = warp.voxel_height;
|
|
41
|
+
|
|
42
|
+
if (global_id.x >= width || global_id.y >= height) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
let physical = warp.physical_count;
|
|
47
|
+
let texel = global_id.y * width + global_id.x;
|
|
48
|
+
let column = texel * physical;
|
|
49
|
+
let overflow_base = texel * 3u;
|
|
50
|
+
|
|
51
|
+
// first overflow slice per channel; a zero mark means none, which no slice reaches
|
|
52
|
+
let marks = vec3<u32>(
|
|
53
|
+
overflow_slice[overflow_base],
|
|
54
|
+
overflow_slice[overflow_base + 1u],
|
|
55
|
+
overflow_slice[overflow_base + 2u],
|
|
56
|
+
);
|
|
57
|
+
let stop = select(vec3<u32>(physical) - marks, vec3<u32>(physical), marks == vec3<u32>(0u));
|
|
58
|
+
|
|
59
|
+
var accumulated = vec3<f32>(0.0);
|
|
60
|
+
|
|
61
|
+
for (var s = 0u; s < physical; s++) {
|
|
62
|
+
textureStore(integral, vec3<i32>(i32(global_id.x), i32(global_id.y), i32(s)), vec4<f32>(accumulated, 1.0));
|
|
63
|
+
|
|
64
|
+
let counts = avboit_unpack_counts(extinction_volume[column + s]);
|
|
65
|
+
let extinction = avboit_counts_to_extinction(counts);
|
|
66
|
+
|
|
67
|
+
let pinned = vec3<u32>(s) >= stop;
|
|
68
|
+
accumulated = select(min(accumulated + extinction, vec3<f32>(1.0)), vec3<f32>(1.0), pinned);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
textureStore(integral, vec3<i32>(i32(global_id.x), i32(global_id.y), i32(physical)), vec4<f32>(accumulated, 1.0));
|
|
72
|
+
}
|
|
73
|
+
`, [
|
|
74
|
+
chunk_avboit_counts_to_extinction,
|
|
75
|
+
chunk_avboit_unpack_counts,
|
|
76
|
+
]
|
|
77
|
+
);
|
|
78
|
+
|
|
79
|
+
export const shader_avboit_integrate = ComputeShader.from({
|
|
80
|
+
label: 'AVBOIT / integrate',
|
|
81
|
+
resources,
|
|
82
|
+
body,
|
|
83
|
+
});
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The depth curve, built by `avboit_build_depth_curve`; the same values the warp header carries,
|
|
3
|
+
* needed here before the header exists.
|
|
4
|
+
*/
|
|
5
|
+
export const AVBOIT_OCCUPANCY_SETTINGS_STRUCT: WebGPUStruct;
|
|
6
|
+
export const shader_avboit_occupancy: ComputeShader;
|
|
7
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
8
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
9
|
+
//# sourceMappingURL=shader_avboit_occupancy.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_avboit_occupancy.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_occupancy.js"],"names":[],"mappings":"AAmBA;;;GAGG;AACH,4DAEqC;AAyFrC,oDAIG;6BApH0B,sCAAsC;8BAUrC,kCAAkC"}
|
|
@@ -0,0 +1,119 @@
|
|
|
1
|
+
import { atomic_u32, u32, vec3f } from "../../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
+
import { chunk_cluster_depth_to_z_slice } from "../../../light/cluster/chunk_cluster_depth_to_z_slice.js";
|
|
6
|
+
import { MESHLET_METADATA_STRUCT } from "../../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
7
|
+
import { chunk_scene_database_access } from "../../../scene/chunk_scene_database_access.js";
|
|
8
|
+
import { AABB3_STRUCT } from "../../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
9
|
+
import { chunk_aabb3_project } from "../../../shader/chunk/geometry/aabb3/chunk_aabb3_project.js";
|
|
10
|
+
import { chunk_array_to_aabb3 } from "../../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
11
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
13
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
14
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
15
|
+
import { MESHLET_COLLECTION_STRUCT } from "../../MESHLET_COLLECTION_STRUCT.js";
|
|
16
|
+
import { AVBOIT_OCCUPANCY_WORDS, AVBOIT_VIRTUAL_SLICES_MAX } from "./AVBOIT_CONSTANTS.js";
|
|
17
|
+
import { chunk_avboit_occupancy_range } from "./chunk_avboit_occupancy_range.js";
|
|
18
|
+
import { chunk_avboit_occupancy_word_mask } from "./chunk_avboit_occupancy_word_mask.js";
|
|
19
|
+
|
|
20
|
+
/**
|
|
21
|
+
* The depth curve, built by `avboit_build_depth_curve`; the same values the warp header carries,
|
|
22
|
+
* needed here before the header exists.
|
|
23
|
+
*/
|
|
24
|
+
export const AVBOIT_OCCUPANCY_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
25
|
+
cluster_parameters: vec3f,
|
|
26
|
+
}, "AVBOITOccupancySettings").pack();
|
|
27
|
+
|
|
28
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
29
|
+
|
|
30
|
+
resources.createGroup()
|
|
31
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
32
|
+
.addUniform("settings", AVBOIT_OCCUPANCY_SETTINGS_STRUCT)
|
|
33
|
+
.addStorageBuffer("scene_database", WebGPUArray.from(u32))
|
|
34
|
+
.addStorageBuffer("meshlet_metadata", WebGPUArray.from(MESHLET_METADATA_STRUCT))
|
|
35
|
+
;
|
|
36
|
+
|
|
37
|
+
resources.createGroup()
|
|
38
|
+
.addStorageBuffer("input", MESHLET_COLLECTION_STRUCT)
|
|
39
|
+
;
|
|
40
|
+
|
|
41
|
+
resources.createGroup()
|
|
42
|
+
.addStorageBuffer("occupancy", WebGPUArray.from(atomic_u32, AVBOIT_OCCUPANCY_WORDS), true)
|
|
43
|
+
;
|
|
44
|
+
|
|
45
|
+
/**
|
|
46
|
+
* AVBOIT occupancy prepass: one thread per HZB-surviving meshlet, marking the virtual depth slices its
|
|
47
|
+
* bounds span. The deck voxelizes quads and boxes conservatively in a compute job (slide 75); the
|
|
48
|
+
* engine already has per-meshlet AABBs on the GPU, which are tighter than a mesh box and free.
|
|
49
|
+
*
|
|
50
|
+
* Bounds go local → world → view through `aabb3_project` twice, the same projection the HZB meshlet
|
|
51
|
+
* filter uses. The camera looks down −Z, so the view-space depth interval is `[-max.z, -min.z]`.
|
|
52
|
+
* A meshlet entirely in front of the near plane marks nothing; anything else goes through the depth
|
|
53
|
+
* curve (`cluster_depth_to_z_slice`, clamped to the volume by its own limit) and is dilated one slice
|
|
54
|
+
* each side (`avboit_occupancy_range`).
|
|
55
|
+
*
|
|
56
|
+
* Runs once per transparent bucket (front-sided, double-sided) into the same word array.
|
|
57
|
+
*/
|
|
58
|
+
const body = CodeChunk.from(
|
|
59
|
+
//language=WGSL
|
|
60
|
+
`
|
|
61
|
+
@compute @workgroup_size(${COMPUTE_SHADER_DEFAULT_GROUP_SIZE})
|
|
62
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>) {
|
|
63
|
+
|
|
64
|
+
let input_index = global_id.x;
|
|
65
|
+
|
|
66
|
+
if (input_index >= input.count) {
|
|
67
|
+
return;
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
let meshlet = input.elements[input_index];
|
|
71
|
+
|
|
72
|
+
let mesh = scene_read_mesh(&scene_database, meshlet.mesh);
|
|
73
|
+
let node = scene_read_node(&scene_database, mesh.node);
|
|
74
|
+
|
|
75
|
+
let local_bounds = array_to_aabb3(meshlet_metadata[meshlet.index].bounds_box);
|
|
76
|
+
let world_bounds = aabb3_project(local_bounds, node.global);
|
|
77
|
+
let view_bounds: ${AABB3_STRUCT.wgsl_ref} = aabb3_project(world_bounds, camera.view_matrix);
|
|
78
|
+
|
|
79
|
+
// camera looks down -Z: the nearest point of the box has the largest z
|
|
80
|
+
let depth_min = -view_bounds.max.z;
|
|
81
|
+
let depth_max = -view_bounds.min.z;
|
|
82
|
+
|
|
83
|
+
if (depth_max < camera.clip_near_far.x) {
|
|
84
|
+
// entirely in front of the near plane
|
|
85
|
+
return;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
let limit = ${AVBOIT_VIRTUAL_SLICES_MAX}.0;
|
|
89
|
+
let slice_near = cluster_depth_to_z_slice(depth_min, settings.cluster_parameters, limit);
|
|
90
|
+
let slice_far = cluster_depth_to_z_slice(depth_max, settings.cluster_parameters, limit);
|
|
91
|
+
|
|
92
|
+
let range = avboit_occupancy_range(slice_near, slice_far);
|
|
93
|
+
|
|
94
|
+
let word_first = u32(range.x) >> 5u;
|
|
95
|
+
let word_last = u32(range.y) >> 5u;
|
|
96
|
+
|
|
97
|
+
for (var word = word_first; word <= word_last; word++) {
|
|
98
|
+
let mask = avboit_occupancy_word_mask(word, range.x, range.y);
|
|
99
|
+
if (mask != 0u) {
|
|
100
|
+
atomicOr(&occupancy[word], mask);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
`, [
|
|
105
|
+
AABB3_STRUCT.declaration_chunk,
|
|
106
|
+
chunk_array_to_aabb3,
|
|
107
|
+
chunk_aabb3_project,
|
|
108
|
+
chunk_scene_database_access,
|
|
109
|
+
chunk_cluster_depth_to_z_slice,
|
|
110
|
+
chunk_avboit_occupancy_range,
|
|
111
|
+
chunk_avboit_occupancy_word_mask,
|
|
112
|
+
]
|
|
113
|
+
);
|
|
114
|
+
|
|
115
|
+
export const shader_avboit_occupancy = ComputeShader.from({
|
|
116
|
+
label: 'AVBOIT / occupancy',
|
|
117
|
+
resources,
|
|
118
|
+
body,
|
|
119
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_avboit_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js"],"names":[],"mappings":"AA4EA,gDAUE;4BApF0B,gCAAgC"}
|