@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
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  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
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  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
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  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
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  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
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  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
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  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_header.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/particle_header.js"],"names":[],"mappings":"AAuCA;;;;;GAKG;AACH,qDAHW,MAAM,GACJ,MAAM,CAMlB;AAED;;;;GAIG;AACH,kDAJW,MAAM,cACN,MAAM,GACJ,MAAM,CASlB;AAED;;;GAGG;AACH,gDAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;GAGG;AACH,mDAHW,MAAM,GACJ,MAAM,CAIlB;AA5ED;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,qBAAqB;AACrB,2CADW,MAAM,CACkC;AAEnD,qBAAqB;AACrB,+CADW,MAAM,CACkC;AAEnD,qBAAqB;AACrB,8CADW,MAAM,CACqC;AAEtD;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AA4C3C;;;;GAIG;AACH,oCAFU,SAAS,CAkBhB;0BArGuB,oCAAoC"}
@@ -0,0 +1,103 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+
4
+ /**
5
+ * Encoding of a particle record's header word: which emitter row the particle belongs to, and the
6
+ * generation that row had when the particle was born.
7
+ *
8
+ * The row alone is not enough. Rows are reused — a removed emitter's row goes to the next emitter
9
+ * added — and the particles of the removed one are still in flight, carrying that row. Without a
10
+ * generation they would adopt the newcomer: run its program, follow its node, draw with its atlas.
11
+ * With one, the simulate pass compares the particle's generation against the row's and kills any
12
+ * particle whose emitter has gone, within a frame of it going. A freed row is zero-filled by the
13
+ * table, and a live row's generation is never zero, so the check also covers the window between a
14
+ * removal and the next add.
15
+ *
16
+ * Layout: low 16 bits = emitter row, high 16 bits = generation. Sixteen bits of row is the same
17
+ * bound the emitter table's page limit implies; sixteen bits of generation wraps after 65535
18
+ * reuses of one row, which at a removal per frame is eighteen minutes of churn on one row before a
19
+ * collision is even possible, and the colliding particle would have to have lived that long.
20
+ *
21
+ * The WGSL side is {@link chunk_particle_header}; the two must agree, so both read the constants
22
+ * below.
23
+ */
24
+
25
+ /** @type {number} */
26
+ export const PARTICLE_HEADER_EMITTER_MASK = 0xFFFF;
27
+
28
+ /** @type {number} */
29
+ export const PARTICLE_HEADER_GENERATION_SHIFT = 16;
30
+
31
+ /** @type {number} */
32
+ export const PARTICLE_HEADER_GENERATION_MASK = 0xFFFF;
33
+
34
+ /**
35
+ * The first generation a row is given. Zero is what a freed row reads as, so it is never live.
36
+ * @type {number}
37
+ */
38
+ export const PARTICLE_GENERATION_FIRST = 1;
39
+
40
+ /**
41
+ * The generation that follows `generation` when a row is reused — skips zero on wrap.
42
+ *
43
+ * @param {number} generation
44
+ * @returns {number}
45
+ */
46
+ export function particle_generation_next(generation) {
47
+ const next = (generation + 1) & PARTICLE_HEADER_GENERATION_MASK;
48
+
49
+ return next === 0 ? PARTICLE_GENERATION_FIRST : next;
50
+ }
51
+
52
+ /**
53
+ * @param {number} emitter_row
54
+ * @param {number} generation
55
+ * @returns {number} the packed header word
56
+ */
57
+ export function particle_header_pack(emitter_row, generation) {
58
+ assert.isNonNegativeInteger(emitter_row, 'emitter_row');
59
+ assert.lessThanOrEqual(emitter_row, PARTICLE_HEADER_EMITTER_MASK, 'emitter_row');
60
+ assert.isNonNegativeInteger(generation, 'generation');
61
+ assert.lessThanOrEqual(generation, PARTICLE_HEADER_GENERATION_MASK, 'generation');
62
+
63
+ return ((generation << PARTICLE_HEADER_GENERATION_SHIFT) | emitter_row) >>> 0;
64
+ }
65
+
66
+ /**
67
+ * @param {number} header
68
+ * @returns {number} emitter row
69
+ */
70
+ export function particle_header_emitter(header) {
71
+ return header & PARTICLE_HEADER_EMITTER_MASK;
72
+ }
73
+
74
+ /**
75
+ * @param {number} header
76
+ * @returns {number} generation
77
+ */
78
+ export function particle_header_generation(header) {
79
+ return (header >>> PARTICLE_HEADER_GENERATION_SHIFT) & PARTICLE_HEADER_GENERATION_MASK;
80
+ }
81
+
82
+ /**
83
+ * The same encoding, for every pass that reads a record's header word.
84
+ *
85
+ * @type {CodeChunk}
86
+ */
87
+ export const chunk_particle_header = CodeChunk.from(/* language=wgsl */ `
88
+ const PARTICLE_HEADER_EMITTER_MASK : u32 = ${PARTICLE_HEADER_EMITTER_MASK}u;
89
+ const PARTICLE_HEADER_GENERATION_SHIFT : u32 = ${PARTICLE_HEADER_GENERATION_SHIFT}u;
90
+ const PARTICLE_HEADER_GENERATION_MASK : u32 = ${PARTICLE_HEADER_GENERATION_MASK}u;
91
+
92
+ fn particle_header_pack(emitter_row : u32, generation : u32) -> u32 {
93
+ return (generation << PARTICLE_HEADER_GENERATION_SHIFT) | (emitter_row & PARTICLE_HEADER_EMITTER_MASK);
94
+ }
95
+
96
+ fn particle_header_emitter(header : u32) -> u32 {
97
+ return header & PARTICLE_HEADER_EMITTER_MASK;
98
+ }
99
+
100
+ fn particle_header_generation(header : u32) -> u32 {
101
+ return (header >> PARTICLE_HEADER_GENERATION_SHIFT) & PARTICLE_HEADER_GENERATION_MASK;
102
+ }
103
+ `);
@@ -0,0 +1,179 @@
1
+ /**
2
+ * Writing a node group's body in JavaScript.
3
+ *
4
+ * A group like `simplex3` is two hundred nodes. Assembling that by hand — create a node, look up a
5
+ * port id, create a connection, repeat — is unreadable and unreviewable, and the thing being written
6
+ * is an expression, which JavaScript already spells perfectly well. So this builds the graph out of
7
+ * calls: `g.mul(g.sub(x, low), scale)` creates three nodes and two wires, and reads as what it
8
+ * computes.
9
+ *
10
+ * Every stock operation that takes no parameters of its own is a method here, taken from the library
11
+ * rather than listed — a type added to it is callable the same day. The rest — `const`, `swizzle`,
12
+ * `random`, `curve` and the attribute nodes — need a parameter and are reached through
13
+ * {@link #op}, or through the shorthands below where there is an obvious one.
14
+ *
15
+ * A number where a value is expected becomes a literal, so `g.mul(v, 0.5)` is what it looks like.
16
+ *
17
+ * Each mention of a number is its own node, deliberately. Sharing one would be fewer instructions and
18
+ * a great deal worse: a value's registers are held from where it is produced to its last reader, so a
19
+ * `2.0` shared between the first line of a body and the last would pin its slots across the whole
20
+ * group. The register file is the scarce thing here — see
21
+ * {@link ../ParticleConstants.js PARTICLE_VM_REGISTER_SLOTS} — and the constant pool interns the
22
+ * words anyway, so what the duplication costs is one `LOAD_CONST` and nothing else.
23
+ *
24
+ * ## What comes back
25
+ *
26
+ * Every call returns a **port reference** — a node and one of its output ports — which is the thing
27
+ * wires are made between. Multi-output nodes (another group) hand back a map of them.
28
+ */
29
+ export class ParticleGroupBuilder {
30
+ /**
31
+ * @param {object} options see {@link ParticleNodeGroup.create}
32
+ */
33
+ constructor(options: object);
34
+ /**
35
+ * The group being built.
36
+ * @type {ParticleNodeGroup}
37
+ */
38
+ group: ParticleNodeGroup;
39
+ /**
40
+ * The group's inputs, by name: what the body reads its arguments from.
41
+ * @type {Object<string, {node: NodeInstance, port: Port}>}
42
+ */
43
+ in: {
44
+ [x: string]: {
45
+ node: NodeInstance;
46
+ port: Port;
47
+ };
48
+ };
49
+ /**
50
+ * Create one node of a stock type, wired to the values given.
51
+ *
52
+ * Arguments are matched to the type's input ports in declaration order — which is the order the
53
+ * library declares its operands in, so `op("mad", [a, b, c])` is `a * b + c`. A number stands in
54
+ * for a literal of that number.
55
+ *
56
+ * @param {string} type node type name
57
+ * @param {Array<{node: NodeInstance, port: Port}|number>} [args] one per input port, in order
58
+ * @param {object} [parameters] overrides on top of the type's defaults
59
+ * @returns {{node: NodeInstance, port: Port}} the node's `out` port
60
+ */
61
+ op(type: string, args?: (number | {
62
+ node: NodeInstance;
63
+ port: Port;
64
+ })[], parameters?: object): {
65
+ node: NodeInstance;
66
+ port: Port;
67
+ };
68
+ /**
69
+ * Create one instance of another group, wired to the values given by name.
70
+ *
71
+ * How a group is built out of groups: `curl3` is twelve `simplex3`s and the arithmetic between
72
+ * them, and says so.
73
+ *
74
+ * @param {ParticleNodeGroup} group
75
+ * @param {Object<string, {node: NodeInstance, port: Port}|number>} args value per input port name
76
+ * @returns {Object<string, {node: NodeInstance, port: Port}>} a reference per output port name
77
+ */
78
+ call(group: ParticleNodeGroup, args?: {
79
+ [x: string]: number | {
80
+ node: NodeInstance;
81
+ port: Port;
82
+ };
83
+ }): {
84
+ [x: string]: {
85
+ node: NodeInstance;
86
+ port: Port;
87
+ };
88
+ };
89
+ /**
90
+ * A literal. One number is a scalar; several are a vector as wide as there are of them.
91
+ *
92
+ * @param {...number} components
93
+ * @returns {{node: NodeInstance, port: Port}}
94
+ */
95
+ f(...components: number[]): {
96
+ node: NodeInstance;
97
+ port: Port;
98
+ };
99
+ /**
100
+ * Pick and reorder lanes, spelled the way the assembly spells it.
101
+ *
102
+ * @param {{node: NodeInstance, port: Port}|number} value
103
+ * @param {string} pattern one to four of `xyzw`
104
+ * @returns {{node: NodeInstance, port: Port}}
105
+ */
106
+ swz(value: {
107
+ node: NodeInstance;
108
+ port: Port;
109
+ } | number, pattern: string): {
110
+ node: NodeInstance;
111
+ port: Port;
112
+ };
113
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
114
+ x(v: {
115
+ node: NodeInstance;
116
+ port: Port;
117
+ } | number): {
118
+ node: NodeInstance;
119
+ port: Port;
120
+ };
121
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
122
+ y(v: {
123
+ node: NodeInstance;
124
+ port: Port;
125
+ } | number): {
126
+ node: NodeInstance;
127
+ port: Port;
128
+ };
129
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
130
+ z(v: {
131
+ node: NodeInstance;
132
+ port: Port;
133
+ } | number): {
134
+ node: NodeInstance;
135
+ port: Port;
136
+ };
137
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
138
+ w(v: {
139
+ node: NodeInstance;
140
+ port: Port;
141
+ } | number): {
142
+ node: NodeInstance;
143
+ port: Port;
144
+ };
145
+ /**
146
+ * A value read as a builtin the host provides.
147
+ *
148
+ * @param {number} id a {@link ../isa/ParticleVMISA.js VM_BUILTIN}
149
+ * @returns {{node: NodeInstance, port: Port}}
150
+ */
151
+ builtin(id: number): {
152
+ node: NodeInstance;
153
+ port: Port;
154
+ };
155
+ /**
156
+ * Expose a value as one of the group's outputs.
157
+ *
158
+ * @param {string} name one of the group's declared output ports
159
+ * @param {{node: NodeInstance, port: Port}|number} value
160
+ * @returns {void}
161
+ */
162
+ out(name: string, value: number | {
163
+ node: NodeInstance;
164
+ port: Port;
165
+ }): void;
166
+ /**
167
+ * Finish the group, having checked that it is one.
168
+ *
169
+ * Everything caught here is caught at the moment the library loads, which is where a broken
170
+ * built-in group should fail: a group missing an output is a node whose result is nothing, and
171
+ * finding that out at the far end of a compile in somebody's editor is finding it out too late.
172
+ *
173
+ * @returns {ParticleNodeGroup}
174
+ */
175
+ build(): ParticleNodeGroup;
176
+ #private;
177
+ }
178
+ import { ParticleNodeGroup } from "./ParticleNodeGroup.js";
179
+ //# sourceMappingURL=ParticleGroupBuilder.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,303 @@
1
+ import { PortDirection } from "../../../../core/model/node-graph/node/PortDirection.js";
2
+ import { ParticleNodeGroup } from "./ParticleNodeGroup.js";
3
+ import { get_particle_node_description, PARTICLE_NODE_OUTPUT_PORT } from "./ParticleNodeRegistry.js";
4
+ import {
5
+ particle_node_default_parameters,
6
+ PARTICLE_NODES_WITHOUT_PARAMETERS,
7
+ } from "./particle_node_parameters.js";
8
+
9
+ /**
10
+ * Writing a node group's body in JavaScript.
11
+ *
12
+ * A group like `simplex3` is two hundred nodes. Assembling that by hand — create a node, look up a
13
+ * port id, create a connection, repeat — is unreadable and unreviewable, and the thing being written
14
+ * is an expression, which JavaScript already spells perfectly well. So this builds the graph out of
15
+ * calls: `g.mul(g.sub(x, low), scale)` creates three nodes and two wires, and reads as what it
16
+ * computes.
17
+ *
18
+ * Every stock operation that takes no parameters of its own is a method here, taken from the library
19
+ * rather than listed — a type added to it is callable the same day. The rest — `const`, `swizzle`,
20
+ * `random`, `curve` and the attribute nodes — need a parameter and are reached through
21
+ * {@link #op}, or through the shorthands below where there is an obvious one.
22
+ *
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+ * A number where a value is expected becomes a literal, so `g.mul(v, 0.5)` is what it looks like.
24
+ *
25
+ * Each mention of a number is its own node, deliberately. Sharing one would be fewer instructions and
26
+ * a great deal worse: a value's registers are held from where it is produced to its last reader, so a
27
+ * `2.0` shared between the first line of a body and the last would pin its slots across the whole
28
+ * group. The register file is the scarce thing here — see
29
+ * {@link ../ParticleConstants.js PARTICLE_VM_REGISTER_SLOTS} — and the constant pool interns the
30
+ * words anyway, so what the duplication costs is one `LOAD_CONST` and nothing else.
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+ *
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+ * ## What comes back
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+ *
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+ * Every call returns a **port reference** — a node and one of its output ports — which is the thing
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+ * wires are made between. Multi-output nodes (another group) hand back a map of them.
36
+ */
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+ export class ParticleGroupBuilder {
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+ /**
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+ * The group being built.
40
+ * @type {ParticleNodeGroup}
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+ */
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+ group;
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+
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+ /**
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+ * The group's inputs, by name: what the body reads its arguments from.
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+ * @type {Object<string, {node: NodeInstance, port: Port}>}
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+ */
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+ in = {};
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+
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+ /**
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+ * @param {object} options see {@link ParticleNodeGroup.create}
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+ */
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+ constructor(options) {
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+ this.group = ParticleNodeGroup.create(options);
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+
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+ for (const port of this.group.description.inPorts) {
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+ // the input block's port of the same name: inside the group, an input is read from
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+ this.in[port.name] = {
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+ node: this.group.inputNode,
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+ port: this.group.inputNode.description.findPortByNameAndDirection(port.name, PortDirection.Out),
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+ };
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+ }
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+
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+ for (const name of PARTICLE_NODES_WITHOUT_PARAMETERS) {
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+ if (this[name] !== undefined) {
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+ continue;
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+ }
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+
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+ this[name] = (...args) => this.op(name, args);
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+ }
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+ }
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+
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+ /**
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+ * Create one node of a stock type, wired to the values given.
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+ *
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+ * Arguments are matched to the type's input ports in declaration order — which is the order the
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+ * library declares its operands in, so `op("mad", [a, b, c])` is `a * b + c`. A number stands in
78
+ * for a literal of that number.
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+ *
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+ * @param {string} type node type name
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+ * @param {Array<{node: NodeInstance, port: Port}|number>} [args] one per input port, in order
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+ * @param {object} [parameters] overrides on top of the type's defaults
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+ * @returns {{node: NodeInstance, port: Port}} the node's `out` port
84
+ */
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+ op(type, args = [], parameters = {}) {
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+ const description = get_particle_node_description(type);
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+
88
+ const node = this.#create(description, parameters);
89
+
90
+ const ports = description.inPorts;
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+
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+ if (args.length !== ports.length) {
93
+ throw new Error(
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+ `'${type}' takes ${ports.length} input${ports.length === 1 ? "" : "s"} `
95
+ + `(${ports.map(port => port.name).join(", ") || "none"}), given ${args.length}.`
96
+ );
97
+ }
98
+
99
+ ports.forEach((port, index) => this.#wire(this.#value(args[index]), node, port));
100
+
101
+ return { node, port: description.findPortByNameAndDirection(PARTICLE_NODE_OUTPUT_PORT, PortDirection.Out) };
102
+ }
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+
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+ /**
105
+ * Create one instance of another group, wired to the values given by name.
106
+ *
107
+ * How a group is built out of groups: `curl3` is twelve `simplex3`s and the arithmetic between
108
+ * them, and says so.
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+ *
110
+ * @param {ParticleNodeGroup} group
111
+ * @param {Object<string, {node: NodeInstance, port: Port}|number>} args value per input port name
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+ * @returns {Object<string, {node: NodeInstance, port: Port}>} a reference per output port name
113
+ */
114
+ call(group, args = {}) {
115
+ const description = group.description;
116
+
117
+ const node = this.#create(description, {});
118
+
119
+ for (const port of description.inPorts) {
120
+ const argument = args[port.name];
121
+
122
+ if (argument === undefined) {
123
+ throw new Error(`Group '${group.name}' has an input '${port.name}' and nothing was given for it.`);
124
+ }
125
+
126
+ this.#wire(this.#value(argument), node, port);
127
+ }
128
+
129
+ const result = {};
130
+
131
+ for (const port of description.outPorts) {
132
+ result[port.name] = { node, port };
133
+ }
134
+
135
+ return result;
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+ }
137
+
138
+ /**
139
+ * A literal. One number is a scalar; several are a vector as wide as there are of them.
140
+ *
141
+ * @param {...number} components
142
+ * @returns {{node: NodeInstance, port: Port}}
143
+ */
144
+ f(...components) {
145
+ return this.op("const", [], { value: components.slice() });
146
+ }
147
+
148
+ /**
149
+ * Pick and reorder lanes, spelled the way the assembly spells it.
150
+ *
151
+ * @param {{node: NodeInstance, port: Port}|number} value
152
+ * @param {string} pattern one to four of `xyzw`
153
+ * @returns {{node: NodeInstance, port: Port}}
154
+ */
155
+ swz(value, pattern) {
156
+ const lanes = Array.from(pattern).map(lane => "xyzw".indexOf(lane));
157
+
158
+ if (lanes.length === 0 || lanes.some(lane => lane === -1)) {
159
+ throw new Error(`'${pattern}' is not a swizzle: one to four of x, y, z, w.`);
160
+ }
161
+
162
+ return this.op("swizzle", [value], { pattern: lanes });
163
+ }
164
+
165
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
166
+ x(v) {
167
+ return this.swz(v, "x");
168
+ }
169
+
170
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
171
+ y(v) {
172
+ return this.swz(v, "y");
173
+ }
174
+
175
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
176
+ z(v) {
177
+ return this.swz(v, "z");
178
+ }
179
+
180
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
181
+ w(v) {
182
+ return this.swz(v, "w");
183
+ }
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+
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+ /**
186
+ * A value read as a builtin the host provides.
187
+ *
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+ * @param {number} id a {@link ../isa/ParticleVMISA.js VM_BUILTIN}
189
+ * @returns {{node: NodeInstance, port: Port}}
190
+ */
191
+ builtin(id) {
192
+ return this.op("builtin", [], { id });
193
+ }
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+
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+ /**
196
+ * Expose a value as one of the group's outputs.
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+ *
198
+ * @param {string} name one of the group's declared output ports
199
+ * @param {{node: NodeInstance, port: Port}|number} value
200
+ * @returns {void}
201
+ */
202
+ out(name, value) {
203
+ const outputNode = this.group.outputNode;
204
+
205
+ const port = outputNode.description.findPortByNameAndDirection(name, PortDirection.In);
206
+
207
+ if (port === undefined) {
208
+ throw new Error(
209
+ `Group '${this.group.name}' has no output called '${name}'. It has: `
210
+ + `${this.group.outputs.map(o => o.name).join(", ") || "none"}.`
211
+ );
212
+ }
213
+
214
+ this.#wire(this.#value(value), outputNode, port);
215
+ }
216
+
217
+ /**
218
+ * Finish the group, having checked that it is one.
219
+ *
220
+ * Everything caught here is caught at the moment the library loads, which is where a broken
221
+ * built-in group should fail: a group missing an output is a node whose result is nothing, and
222
+ * finding that out at the far end of a compile in somebody's editor is finding it out too late.
223
+ *
224
+ * @returns {ParticleNodeGroup}
225
+ */
226
+ build() {
227
+ const group = this.group;
228
+
229
+ for (const port of group.outputNode.description.inPorts) {
230
+ const wired = group.outputNode.getEndpoint(port.id).inConnections.length;
231
+
232
+ if (wired !== 1) {
233
+ throw new Error(
234
+ `Group '${group.name}' output '${port.name}' has ${wired} sources; it takes exactly one.`
235
+ );
236
+ }
237
+ }
238
+
239
+ for (const node of group.graph.getNodes()) {
240
+ if (node === group.inputNode || node === group.outputNode) {
241
+ continue;
242
+ }
243
+
244
+ for (const port of node.description.inPorts) {
245
+ if (node.getEndpoint(port.id).inConnections.length !== 1) {
246
+ throw new Error(
247
+ `Group '${group.name}': input '${port.name}' of a '${node.description.name}' `
248
+ + "is not wired to exactly one source."
249
+ );
250
+ }
251
+ }
252
+ }
253
+
254
+ return group;
255
+ }
256
+
257
+ /**
258
+ * @param {ParticleNodeDescription} description
259
+ * @param {object} parameters
260
+ * @returns {NodeInstance}
261
+ */
262
+ #create(description, parameters) {
263
+ const graph = this.group.graph;
264
+
265
+ const node = graph.getNodeSafe(graph.createNode(description));
266
+
267
+ // the type's own defaults underneath, so a body written before a type gained a parameter
268
+ // still builds a node that compiles
269
+ node.setParameters({
270
+ ...(description.isParticleGroupNodeDescription === true
271
+ ? {}
272
+ : particle_node_default_parameters(description.name)),
273
+ ...parameters,
274
+ });
275
+
276
+ return node;
277
+ }
278
+
279
+ /**
280
+ * @param {{node: NodeInstance, port: Port}|number} value
281
+ * @returns {{node: NodeInstance, port: Port}}
282
+ */
283
+ #value(value) {
284
+ if (typeof value === "number") {
285
+ return this.f(value);
286
+ }
287
+
288
+ if (value === undefined || value === null || value.node === undefined || value.port === undefined) {
289
+ throw new Error(`Group '${this.group.name}': ${value} is not a value.`);
290
+ }
291
+
292
+ return value;
293
+ }
294
+
295
+ /**
296
+ * @param {{node: NodeInstance, port: Port}} source
297
+ * @param {NodeInstance} node
298
+ * @param {Port} port
299
+ */
300
+ #wire(source, node, port) {
301
+ this.group.graph.createConnection(source.node.id, source.port.id, node.id, port.id);
302
+ }
303
+ }