@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
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  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
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  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
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  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
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@@ -0,0 +1,98 @@
1
+ /**
2
+ * Turn part of a graph into a group.
3
+ *
4
+ * The counterpart of {@link ./ParticleGroupBuilder.js}, which writes a body in JavaScript: this makes
5
+ * one out of nodes an author already wired up and is looking at. Everything hard about it is the
6
+ * boundary — which wires crossed it, what the ports they become should be called, and what type each
7
+ * of them is — and none of that is a choice the author should have to make before they can see the
8
+ * result.
9
+ *
10
+ * ## What becomes a port
11
+ *
12
+ * A wire from outside into the selection becomes an input; a wire from the selection out becomes an
13
+ * output. Both are grouped by the *endpoint on the other side*, so one value feeding three nodes
14
+ * inside is one input rather than three, and one value read by three nodes outside is one output.
15
+ * That is what makes the group's face the shape of the thing that was selected rather than the shape
16
+ * of how it happened to be wired.
17
+ *
18
+ * A wire that starts and ends inside the selection is simply inside; a wire between two nodes outside
19
+ * it is none of the group's business.
20
+ *
21
+ * ## What the ports are called
22
+ *
23
+ * An input takes the name of the port it feeds — `a`, `x`, `t` — because that is what the value is
24
+ * *for*, and it is the word already on screen next to it. An output takes the name of the node that
25
+ * produces it. Both are made unique with a number where they collide, and both are the author's to
26
+ * change afterwards: a group's face is a decision, and this is only the first guess at it.
27
+ *
28
+ * ## What type they are
29
+ *
30
+ * Whatever the graph resolved them to at the moment of grouping. A port whose type could not be told
31
+ * — an unbound input somewhere upstream — is declared with none, which means it takes the shape of
32
+ * what arrives. That is the right answer for an unknown and it is also the right answer for a group
33
+ * that genuinely does the same thing at any width, so a first guess of `null` is never wrong in a way
34
+ * that has to be corrected before the group works.
35
+ *
36
+ * ## What comes back
37
+ *
38
+ * The group, and the wiring the caller has to re-make around it: which outer endpoint drives each of
39
+ * its inputs, and which outer endpoints each of its outputs drives. The caller does that part,
40
+ * because doing it is an edit to somebody's graph and this function does not edit graphs.
41
+ */
42
+ /**
43
+ * The nodes and wires of a selection, moved into a group of their own.
44
+ *
45
+ * `graph` is not modified. What comes back describes an edit the caller is free to make, or not.
46
+ *
47
+ * @param {object} params
48
+ * @param {NodeGraph} params.graph the graph the selection is in
49
+ * @param {Iterable<number>} params.nodes ids of the nodes to group
50
+ * @param {string} params.name the group's library address
51
+ * @param {string} [params.label] what to call it; the name by default
52
+ * @param {string} [params.help]
53
+ * @param {string} [params.icon]
54
+ * @param {NodeGraphVisualData} [params.visual] where the selected nodes sit, so the body opens
55
+ * arranged the way it was when it was grouped rather than in a heap at the origin. Without a
56
+ * `visualRegistry` to go with it the arrangement is not kept, because a body with some of its
57
+ * nodes placed and its boundary blocks at the origin is worse than one that arranges itself.
58
+ * @param {NodeDescriptionVisualRegistry} [params.visualRegistry] where the boundary blocks get their
59
+ * boxes from; told about this group's own node types on the way
60
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} [params.layout] the effect's
61
+ * attribute schema, for resolving the types the ports are declared with
62
+ * @returns {{
63
+ * group: ParticleNodeGroup,
64
+ * inputs: Array<{port: string, from: {node: number, port: number}}>,
65
+ * outputs: Array<{port: string, to: Array<{node: number, port: number}>}>
66
+ * }} the group, and the wires to re-make around the node that replaces the selection
67
+ * @throws if the selection is empty, holds a node the graph does not have, or holds a group's own
68
+ * boundary block
69
+ */
70
+ export function particle_group_from_nodes({ graph, nodes, name, label, help, icon, visual, visualRegistry, layout, }: {
71
+ graph: NodeGraph;
72
+ nodes: Iterable<number>;
73
+ name: string;
74
+ label?: string;
75
+ help?: string;
76
+ icon?: string;
77
+ visual?: NodeGraphVisualData;
78
+ visualRegistry?: NodeDescriptionVisualRegistry;
79
+ layout?: import("../layout/ParticleLayout.js").ParticleLayout;
80
+ }): {
81
+ group: ParticleNodeGroup;
82
+ inputs: Array<{
83
+ port: string;
84
+ from: {
85
+ node: number;
86
+ port: number;
87
+ };
88
+ }>;
89
+ outputs: Array<{
90
+ port: string;
91
+ to: Array<{
92
+ node: number;
93
+ port: number;
94
+ }>;
95
+ }>;
96
+ };
97
+ import { ParticleNodeGroup } from "./ParticleNodeGroup.js";
98
+ //# sourceMappingURL=make_particle_group.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"make_particle_group.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/make_particle_group.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IAtB6B,KAAK;IACE,KAAK,EAA9B,SAAS,MAAM,CAAC;IACD,IAAI,EAAnB,MAAM;IACU,KAAK,GAArB,MAAM;IACU,IAAI,GAApB,MAAM;IACU,IAAI,GAApB,MAAM;IACuB,MAAM;IAII,cAAc;IAES,MAAM,GAApE,OAAO,6BAA6B,EAAE,cAAc;;WAGnD,iBAAiB;YAChB,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAA;KAAC,CAAC;aACxD,MAAM;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,EAAE,EAAE,MAAM;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAA;SAAC,CAAC,CAAA;KAAC,CAAC;EAgE3E;kCAnI6D,wBAAwB"}
@@ -0,0 +1,427 @@
1
+ import { PortDirection } from "../../../../core/model/node-graph/node/PortDirection.js";
2
+ import { infer_particle_graph_types } from "./infer_particle_graph_types.js";
3
+ import { is_particle_group_boundary, ParticleNodeGroup } from "./ParticleNodeGroup.js";
4
+
5
+ /**
6
+ * Turn part of a graph into a group.
7
+ *
8
+ * The counterpart of {@link ./ParticleGroupBuilder.js}, which writes a body in JavaScript: this makes
9
+ * one out of nodes an author already wired up and is looking at. Everything hard about it is the
10
+ * boundary — which wires crossed it, what the ports they become should be called, and what type each
11
+ * of them is — and none of that is a choice the author should have to make before they can see the
12
+ * result.
13
+ *
14
+ * ## What becomes a port
15
+ *
16
+ * A wire from outside into the selection becomes an input; a wire from the selection out becomes an
17
+ * output. Both are grouped by the *endpoint on the other side*, so one value feeding three nodes
18
+ * inside is one input rather than three, and one value read by three nodes outside is one output.
19
+ * That is what makes the group's face the shape of the thing that was selected rather than the shape
20
+ * of how it happened to be wired.
21
+ *
22
+ * A wire that starts and ends inside the selection is simply inside; a wire between two nodes outside
23
+ * it is none of the group's business.
24
+ *
25
+ * ## What the ports are called
26
+ *
27
+ * An input takes the name of the port it feeds — `a`, `x`, `t` — because that is what the value is
28
+ * *for*, and it is the word already on screen next to it. An output takes the name of the node that
29
+ * produces it. Both are made unique with a number where they collide, and both are the author's to
30
+ * change afterwards: a group's face is a decision, and this is only the first guess at it.
31
+ *
32
+ * ## What type they are
33
+ *
34
+ * Whatever the graph resolved them to at the moment of grouping. A port whose type could not be told
35
+ * — an unbound input somewhere upstream — is declared with none, which means it takes the shape of
36
+ * what arrives. That is the right answer for an unknown and it is also the right answer for a group
37
+ * that genuinely does the same thing at any width, so a first guess of `null` is never wrong in a way
38
+ * that has to be corrected before the group works.
39
+ *
40
+ * ## What comes back
41
+ *
42
+ * The group, and the wiring the caller has to re-make around it: which outer endpoint drives each of
43
+ * its inputs, and which outer endpoints each of its outputs drives. The caller does that part,
44
+ * because doing it is an edit to somebody's graph and this function does not edit graphs.
45
+ */
46
+
47
+ /**
48
+ * The nodes and wires of a selection, moved into a group of their own.
49
+ *
50
+ * `graph` is not modified. What comes back describes an edit the caller is free to make, or not.
51
+ *
52
+ * @param {object} params
53
+ * @param {NodeGraph} params.graph the graph the selection is in
54
+ * @param {Iterable<number>} params.nodes ids of the nodes to group
55
+ * @param {string} params.name the group's library address
56
+ * @param {string} [params.label] what to call it; the name by default
57
+ * @param {string} [params.help]
58
+ * @param {string} [params.icon]
59
+ * @param {NodeGraphVisualData} [params.visual] where the selected nodes sit, so the body opens
60
+ * arranged the way it was when it was grouped rather than in a heap at the origin. Without a
61
+ * `visualRegistry` to go with it the arrangement is not kept, because a body with some of its
62
+ * nodes placed and its boundary blocks at the origin is worse than one that arranges itself.
63
+ * @param {NodeDescriptionVisualRegistry} [params.visualRegistry] where the boundary blocks get their
64
+ * boxes from; told about this group's own node types on the way
65
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} [params.layout] the effect's
66
+ * attribute schema, for resolving the types the ports are declared with
67
+ * @returns {{
68
+ * group: ParticleNodeGroup,
69
+ * inputs: Array<{port: string, from: {node: number, port: number}}>,
70
+ * outputs: Array<{port: string, to: Array<{node: number, port: number}>}>
71
+ * }} the group, and the wires to re-make around the node that replaces the selection
72
+ * @throws if the selection is empty, holds a node the graph does not have, or holds a group's own
73
+ * boundary block
74
+ */
75
+ export function particle_group_from_nodes({
76
+ graph,
77
+ nodes,
78
+ name,
79
+ label = "",
80
+ help = "",
81
+ icon = "",
82
+ visual,
83
+ visualRegistry,
84
+ layout,
85
+ }) {
86
+ const selected = new Set(nodes);
87
+
88
+ if (selected.size === 0) {
89
+ throw new Error("A group is made out of something; nothing was selected.");
90
+ }
91
+
92
+ for (const id of selected) {
93
+ const node = graph.getNode(id);
94
+
95
+ if (node === undefined) {
96
+ throw new Error(`Node ${id} is not in this graph, so it cannot be grouped.`);
97
+ }
98
+
99
+ if (is_particle_group_boundary(node)) {
100
+ throw new Error("A group's own input and output blocks are its edge; they cannot be grouped.");
101
+ }
102
+ }
103
+
104
+ if (selection_is_re_entered(graph, selected)) {
105
+ throw new Error(
106
+ "Grouping these would make a loop: something outside the selection reads one of them and "
107
+ + "is read by another, so the group would feed itself. Select what is in between as well."
108
+ );
109
+ }
110
+
111
+ const types = infer_particle_graph_types(graph, { layout });
112
+
113
+ const boundary = read_boundary(graph, selected, types);
114
+
115
+ const group = ParticleNodeGroup.create({
116
+ name,
117
+ label,
118
+ help,
119
+ icon,
120
+ // Made here, so it is the author's to change. Everything the library ships is locked; nothing
121
+ // an author makes is.
122
+ locked: false,
123
+ inputs: boundary.inputs.map(entry => ({ name: entry.port, type: entry.type })),
124
+ outputs: boundary.outputs.map(entry => ({ name: entry.port, type: entry.type })),
125
+ });
126
+
127
+ fill_body(group, graph, selected, boundary, visual, visualRegistry);
128
+
129
+ return {
130
+ group,
131
+ inputs: boundary.inputs.map(entry => ({ port: entry.port, from: entry.from })),
132
+ outputs: boundary.outputs.map(entry => ({ port: entry.port, to: entry.to })),
133
+ };
134
+ }
135
+
136
+ /**
137
+ * Whether a value leaves the selection and comes back into it.
138
+ *
139
+ * The one shape that cannot be grouped. A group is a single node, so everything the selection reads
140
+ * is read before it runs and everything it produces is produced after — and if something *outside*
141
+ * sits between two selected nodes, the group would have to run both before and after that thing.
142
+ * Made anyway, it is a graph with the group wired to itself, which the validator reports as a loop
143
+ * against nodes the author never touched.
144
+ *
145
+ * Walked downstream from the selection rather than reasoned about, because that is the same question
146
+ * and needs no cases. An outer graph that already has a cycle in it terminates on the visited set.
147
+ *
148
+ * @param {NodeGraph} graph
149
+ * @param {Set<number>} selected
150
+ * @returns {boolean}
151
+ */
152
+ function selection_is_re_entered(graph, selected) {
153
+ /** @type {NodeInstance[]} */
154
+ const stack = [];
155
+
156
+ for (const id of selected) {
157
+ for (const connection of graph.getNodeSafe(id).outConnections) {
158
+ if (!selected.has(connection.target.instance.id)) {
159
+ stack.push(connection.target.instance);
160
+ }
161
+ }
162
+ }
163
+
164
+ const seen = new Set();
165
+
166
+ while (stack.length > 0) {
167
+ const node = stack.pop();
168
+
169
+ if (selected.has(node.id)) {
170
+ return true;
171
+ }
172
+
173
+ if (seen.has(node.id)) {
174
+ continue;
175
+ }
176
+
177
+ seen.add(node.id);
178
+
179
+ for (const connection of node.outConnections) {
180
+ stack.push(connection.target.instance);
181
+ }
182
+ }
183
+
184
+ return false;
185
+ }
186
+
187
+ /**
188
+ * Work out what crosses the selection's edge, and what each crossing should become.
189
+ *
190
+ * @param {NodeGraph} graph
191
+ * @param {Set<number>} selected
192
+ * @param {import("./infer_particle_graph_types.js").ParticleGraphTypes} types
193
+ * @returns {{inputs: Array<object>, outputs: Array<object>}}
194
+ */
195
+ function read_boundary(graph, selected, types) {
196
+ /** @type {Map<string, object>} outer source endpoint -> the input it becomes */
197
+ const inputs = new Map();
198
+
199
+ /** @type {Map<string, object>} inner source endpoint -> the output it becomes */
200
+ const outputs = new Map();
201
+
202
+ // Inputs and outputs are separate namespaces — one side of the node each — so a group may have an
203
+ // `x` going in and an `x` coming out without either being renamed.
204
+ const claimed_inputs = new Set();
205
+ const claimed_outputs = new Set();
206
+
207
+ for (const connection of graph.getConnections()) {
208
+ const source = connection.source;
209
+ const target = connection.target;
210
+
211
+ const source_inside = selected.has(source.instance.id);
212
+ const target_inside = selected.has(target.instance.id);
213
+
214
+ if (source_inside === target_inside) {
215
+ // wholly inside, or nothing to do with the selection
216
+ continue;
217
+ }
218
+
219
+ const key = `${source.instance.id}/${source.port.id}`;
220
+
221
+ if (target_inside) {
222
+ const existing = inputs.get(key);
223
+
224
+ if (existing !== undefined) {
225
+ // one value feeding several nodes inside is one input, not several
226
+ existing.into.push({ node: target.instance.id, port: target.port.id });
227
+
228
+ continue;
229
+ }
230
+
231
+ inputs.set(key, {
232
+ port: unique_name(target.port.name, claimed_inputs),
233
+ type: types.output(source.instance.id, source.port.name),
234
+ from: { node: source.instance.id, port: source.port.id },
235
+ into: [{ node: target.instance.id, port: target.port.id }],
236
+ });
237
+
238
+ continue;
239
+ }
240
+
241
+ const existing = outputs.get(key);
242
+
243
+ if (existing !== undefined) {
244
+ existing.to.push({ node: target.instance.id, port: target.port.id });
245
+
246
+ continue;
247
+ }
248
+
249
+ outputs.set(key, {
250
+ port: unique_name(source.instance.description.name, claimed_outputs),
251
+ type: types.output(source.instance.id, source.port.name),
252
+ from: { node: source.instance.id, port: source.port.id },
253
+ to: [{ node: target.instance.id, port: target.port.id }],
254
+ });
255
+ }
256
+
257
+ return { inputs: Array.from(inputs.values()), outputs: Array.from(outputs.values()) };
258
+ }
259
+
260
+ /**
261
+ * Copy the selection into the group's body, and wire its edge up to the boundary blocks.
262
+ *
263
+ * @param {ParticleNodeGroup} group
264
+ * @param {NodeGraph} graph
265
+ * @param {Set<number>} selected
266
+ * @param {{inputs: Array<object>, outputs: Array<object>}} boundary
267
+ * @param {NodeGraphVisualData|undefined} visual
268
+ * @param {NodeDescriptionVisualRegistry|undefined} visualRegistry
269
+ */
270
+ function fill_body(group, graph, selected, boundary, visual, visualRegistry) {
271
+ const body = group.graph;
272
+
273
+ // An arrangement is only kept when the boundary blocks can be placed alongside it. See the note
274
+ // on `visual` in the signature.
275
+ const keep_arrangement = visual !== undefined && visualRegistry !== undefined;
276
+
277
+ /** @type {Map<number, NodeInstance>} outer node id -> its copy inside the group */
278
+ const copies = new Map();
279
+
280
+ for (const id of selected) {
281
+ const outer = graph.getNodeSafe(id);
282
+
283
+ const copy = body.getNodeSafe(body.createNode(outer.description));
284
+
285
+ copy.setParameters(clone_parameters(outer.parameters));
286
+
287
+ copies.set(id, copy);
288
+
289
+ if (keep_arrangement) {
290
+ // The body opens looking like what was grouped. A node's size is measured when it is
291
+ // drawn, but where the author put it is theirs and is worth keeping.
292
+ const placed = visual.getNode(id);
293
+
294
+ if (placed !== undefined) {
295
+ const copied = placed.clone();
296
+
297
+ copied.id = copy.id;
298
+
299
+ group.visual.addNode(copy.id, copied);
300
+ }
301
+ }
302
+ }
303
+
304
+ for (const connection of graph.getConnections()) {
305
+ const source = connection.source;
306
+ const target = connection.target;
307
+
308
+ if (!selected.has(source.instance.id) || !selected.has(target.instance.id)) {
309
+ continue;
310
+ }
311
+
312
+ body.createConnection(
313
+ copies.get(source.instance.id).id, source.port.id,
314
+ copies.get(target.instance.id).id, target.port.id
315
+ );
316
+ }
317
+
318
+ for (const entry of boundary.inputs) {
319
+ const from = group.inputNode.description.findPortByNameAndDirection(entry.port, PortDirection.Out);
320
+
321
+ for (const into of entry.into) {
322
+ body.createConnection(group.inputNode.id, from.id, copies.get(into.node).id, into.port);
323
+ }
324
+ }
325
+
326
+ for (const entry of boundary.outputs) {
327
+ const into = group.outputNode.description.findPortByNameAndDirection(entry.port, PortDirection.In);
328
+
329
+ body.createConnection(copies.get(entry.from.node).id, entry.from.port, group.outputNode.id, into.id);
330
+ }
331
+
332
+ if (keep_arrangement) {
333
+ place_boundary(group, visualRegistry);
334
+ }
335
+ }
336
+
337
+ /**
338
+ * How far to the side of the body its boundary blocks sit, in graph units.
339
+ * @type {number}
340
+ */
341
+ const BOUNDARY_MARGIN = 220;
342
+
343
+ /**
344
+ * Put the two boundary blocks either side of the body they belong to.
345
+ *
346
+ * A body that keeps the arrangement it was grouped from has every node placed except these two,
347
+ * which have never been anywhere — and left alone they would land at the origin, which is on top of
348
+ * the work about as often as not. Values arrive from the left and leave to the right, which is the
349
+ * direction every wire in the editor is already drawn in, so that is where they go.
350
+ *
351
+ * @param {ParticleNodeGroup} group
352
+ * @param {NodeDescriptionVisualRegistry} visualRegistry
353
+ */
354
+ function place_boundary(group, visualRegistry) {
355
+ for (const description of [
356
+ group.description,
357
+ group.inputNode.description,
358
+ group.outputNode.description,
359
+ ]) {
360
+ // the group's own types are new to every registry, this one included
361
+ visualRegistry.generate(description);
362
+ }
363
+
364
+ let left = Infinity;
365
+ let right = -Infinity;
366
+ let middle = 0;
367
+ let counted = 0;
368
+
369
+ for (const [, placed] of group.visual.nodes) {
370
+ left = Math.min(left, placed.dimensions.position.x);
371
+ right = Math.max(right, placed.dimensions.position.x + placed.dimensions.size.x);
372
+ middle += placed.dimensions.position.y;
373
+
374
+ counted++;
375
+ }
376
+
377
+ if (counted === 0) {
378
+ left = 0;
379
+ right = 0;
380
+ }
381
+
382
+ const y = counted === 0 ? 0 : middle / counted;
383
+
384
+ group.visual.ensureNode(group.inputNode, visualRegistry).dimensions.position
385
+ .set(left - BOUNDARY_MARGIN, y);
386
+
387
+ group.visual.ensureNode(group.outputNode, visualRegistry).dimensions.position
388
+ .set(right + BOUNDARY_MARGIN, y);
389
+ }
390
+
391
+ /**
392
+ * `candidate`, or the first numbered variant of it that has not been used yet.
393
+ *
394
+ * @param {string} candidate
395
+ * @param {Set<string>} claimed modified
396
+ * @returns {string}
397
+ */
398
+ function unique_name(candidate, claimed) {
399
+ let name = candidate;
400
+
401
+ for (let suffix = 2; claimed.has(name); suffix++) {
402
+ name = `${candidate}${suffix}`;
403
+ }
404
+
405
+ claimed.add(name);
406
+
407
+ return name;
408
+ }
409
+
410
+ /**
411
+ * A node's parameters, deep enough that the copy and the original cannot write through to each
412
+ * other. See the same function in {@link ./flatten_particle_graph.js}.
413
+ *
414
+ * @param {object} parameters
415
+ * @returns {object}
416
+ */
417
+ function clone_parameters(parameters) {
418
+ const result = {};
419
+
420
+ for (const key of Object.keys(parameters)) {
421
+ const value = parameters[key];
422
+
423
+ result[key] = Array.isArray(value) ? value.slice() : value;
424
+ }
425
+
426
+ return result;
427
+ }
@@ -10,8 +10,14 @@
10
10
  /**
11
11
  * Add a node to a particle graph.
12
12
  *
13
+ * Parameters the caller leaves out take the type's defaults (see
14
+ * {@link ./particle_node_parameters.js particle_node_default_parameters}), so what lands in the
15
+ * graph is a node that compiles — the same footing a node dropped from the editor's palette
16
+ * starts on. An attribute reference has no default worth having and is left empty.
17
+ *
13
18
  * @param {NodeGraph} graph
14
- * @param {string} type a node type name registered in {@link ./ParticleNodeRegistry.js}
19
+ * @param {string} type a node type name from the library — a stock type or a
20
+ * {@link ./ParticleNodeGroup.js group}
15
21
  * @param {object} [parameters] static parameters (attribute name, builtin id, constant value, …)
16
22
  * @returns {number} the new node instance id
17
23
  */
@@ -22,8 +28,8 @@ export function particle_node(graph: NodeGraph, type: string, parameters?: objec
22
28
  * The source may be:
23
29
  * - a node id (number) → that node's `out` port,
24
30
  * - `{ node, port }` → an explicit port,
25
- * - a number array → a literal `vec4`, materialised as a `const` node (scalar broadcast is NOT
26
- * applied; `[5]` means `[5,0,0,0]`).
31
+ * - a number array → a literal, materialised as a `const` node as wide as the array: `[5]` is a
32
+ * scalar, and a scalar meeting a vector input broadcasts; `[5, 0, 0]` is a `vec3`.
27
33
  *
28
34
  * @param {NodeGraph} graph
29
35
  * @param {number} node_id
@@ -36,7 +42,8 @@ export function particle_wire(graph: NodeGraph, node_id: number, port: string, s
36
42
  port?: string;
37
43
  }): number;
38
44
  /**
39
- * Wrap a scalar or vector as a literal source (so it is unambiguous vs. a node id).
45
+ * Wrap a scalar or vector as a literal source (so it is unambiguous vs. a node id). One component
46
+ * is a scalar, two to four a vector of that many lanes.
40
47
  * @param {...number} components
41
48
  * @returns {number[]}
42
49
  */
@@ -1 +1 @@
1
- {"version":3,"file":"particle_graph_authoring.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_graph_authoring.js"],"names":[],"mappings":"AAGA;;;;;;;;GAQG;AAEH;;;;;;;GAOG;AACH,sDAJW,MAAM,eACN,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDALW,MAAM,QACN,MAAM;UACiB,MAAM;WAAS,MAAM;IAC1C,MAAM,CA2BlB;AA6BD;;;;GAIG;AACH,uCAHc,MAAM,KACP,MAAM,EAAE,CAIpB"}
1
+ {"version":3,"file":"particle_graph_authoring.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/graph/particle_graph_authoring.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;GAaG;AACH,sDALW,MAAM,eAEN,MAAM,GACJ,MAAM,CAelB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDALW,MAAM,QACN,MAAM;UACiB,MAAM;WAAS,MAAM;IAC1C,MAAM,CA2BlB;AA2BD;;;;;GAKG;AACH,uCAHc,MAAM,KACP,MAAM,EAAE,CAIpB"}