@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1,513 @@
1
+ # Transform → Transform64 migration plan
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+
3
+ *Revision 3, 2026-09-04. Revision 2 was rejected on three counts, all correctly: it invented a
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+ change-detection mechanism next to one the ECS already has, it proposed deleting engine code on
5
+ "no importers" evidence, and its facade would have left the abstraction layers Transform64 exists to
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+ remove. This revision replaces the architecture; the survey work underneath it stands.*
7
+
8
+ ---
9
+
10
+ ## Where things stand
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+
12
+ `Transform64` is a `Float64Array` subclass, 23 elements: a column-major matrix at `[0..15]` whose
13
+ translation column `[12..14]` **is** the translation, a rotation quaternion at `[16..19]`, a scale at
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+ `[20..22]`. One buffer, one allocation, no sub-objects, no signals, no flags. Thirty-six source files
15
+ use it — `Node3D`, `Mesh`, the pose and skinning pipeline, the glTF loader, `MeshSystem`,
16
+ `m4_decompose_array`.
17
+
18
+ `Transform` is the registered ECS component: a class holding a live `Vector3` position, a live
19
+ `Quaternion` rotation, a live `Vector3` scale, and a `Float32Array` matrix, whose constructor
20
+ subscribes to all three sub-object signals and recomposes the matrix on every change. **256 files**
21
+ import it across `src`, `editor` and `samples` — **100 production, 156 spec**.
22
+
23
+ The origin commit `71ae86be1` calls Transform64 "a passive Float64Array transform **component**". The
24
+ ECS side was always the destination. The work stalled at the renderer seam, and the seam is where the
25
+ engine currently loses precision.
26
+
27
+ ### The gap
28
+
29
+ `Transform` tells the world it moved. `Transform64` cannot, and — by design — must not learn how:
30
+ it is one prototype over a `Float64Array` and nothing else. No fields, no callbacks, no version
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+ counter, no cached views. Anything that would widen the buffer or hang state off the instance
32
+ defeats the reason the type exists.
33
+
34
+ So notification has to live where notification already lives: in the dataset.
35
+
36
+ ---
37
+
38
+ ## The three decisions this revision makes
39
+
40
+ ### 1. Change detection is `EventType.ComponentChanged`, sent through `sendEvent`
41
+
42
+ The ECS already has a per-entity event channel, and component lifecycle already travels on it:
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+
44
+ ```js
45
+ // EntityComponentDataset.js:1202
46
+ this.sendEvent(entity_id, EventType.ComponentAdded, { klass: componentClass, instance: component_instance });
47
+ // EntityComponentDataset.js:1068
48
+ this.sendEvent(entity_id, EventType.ComponentRemoved, { klass: componentClass, instance: componentInstance });
49
+ ```
50
+
51
+ `EventType` (`src/engine/ecs/EventType.js`) has exactly three members today. The addition is a
52
+ fourth, with the identical payload shape:
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+
54
+ ```js
55
+ export const EventType = {
56
+ EntityRemoved: "entityRemoved",
57
+ ComponentAdded: "componentAdded",
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+ ComponentRemoved: "componentRemoved",
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+ ComponentChanged: "componentChanged" // <- new: { klass, instance }
60
+ };
61
+ ```
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+
63
+ A writer that mutates a component in place announces it:
64
+
65
+ ```js
66
+ ecd.sendEvent(entity, EventType.ComponentChanged, { klass: Transform64, instance: t64 });
67
+ ```
68
+
69
+ A consumer subscribes the way `PathDisplaySystem.js:125` already does, in `link`, and filters on
70
+ `klass`. `addEntityEventListener` / `removeEntityEventListener` need no change, and the existing
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+ "any event" listener path picks it up for free.
72
+
73
+ **Why coarse, and not per-field channels.** An earlier draft proposed a per-channel version column
74
+ (translation / rotation / scale). That is wrong on its own terms: after
75
+ `Transform64.multiplyTransforms` or `fromMatrix` rewrites the buffer wholesale, there is no channel
76
+ the write belongs to — the honest answer is "all of them", which is the same as no channel at all.
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+ It also duplicates a distinction the dataset already draws: added / removed / changed is the
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+ component's lifecycle, and a second, finer axis running beside it is two mechanisms where one will
79
+ do. Fine granularity is only meaningful when component data is flat, and a transform's is not.
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+
81
+ Making it the consumer's problem to work out what changed is the correct trade. **Over-reaction is
82
+ acceptable** — a consumer that only cares about translation waking on a rotation write does redundant
83
+ work, not wrong work. Where a consumer genuinely cannot afford that, it compares against its own
84
+ retained copy; that cost sits with the one consumer that needs it rather than in the type everyone
85
+ pays for.
86
+
87
+ ### 2. Nothing gets deleted on reachability evidence
88
+
89
+ Revision 2 proposed deleting `EntityPath` / `EntityPathMarker`, `PerfectPanner`, `createDebugLabel`,
90
+ `fabrik_solve`, `SpriteSystemPE` / `Sprite`, `setMesh` and `updateNodeByTransformAndBBB`, on the
91
+ grounds that nothing in the repository imports them.
92
+
93
+ **That reasoning does not hold for a library.** meep is an engine; its consumers are downstream
94
+ applications, and `package.json` exports `./src/*`, `./editor/*` and `./samples/*` wholesale with all
95
+ three in `files`. Every source file is published API. "No internal importer" is a statement about
96
+ this repository, not about whether anyone calls it.
97
+
98
+ There is no delete stage. Those files migrate like everything else. Two notes carried forward, as
99
+ observations rather than licence:
100
+
101
+ - `engine/graphics/ecs/mesh/setMesh.js:47` calls `component.internalApplyTransform`, which a
102
+ repository-wide grep finds at exactly that one call site. It would throw if reached. That is a bug
103
+ to fix or report, not evidence of death.
104
+ - `src/view/minimap/**` imports `../../../../model/game/...` from the parent `moh` repository, and
105
+ `vitest.config.mjs:14-19` excludes its spec for that reason, in its own words. It is live code
106
+ whose dependency and whose consumer both sit outside this tree. Do not remove that exclude line.
107
+
108
+ ### 3. No facade, no views. `Transform` survives untouched and ends up unused
109
+
110
+ Revision 2 proposed making `Transform` a subclass of `Transform64` with live `Vector3`/`Quaternion`
111
+ views over its buffer, so the 256 importers would keep compiling unchanged. Rejected, for the reason
112
+ that motivates the whole exercise: persisting a view layer reinstates exactly the abstraction
113
+ Transform64 was built to strip. A `Transform64` is a bare `Float64Array` with one prototype in the
114
+ chain. Views over its buffer, held anywhere durable, are the old design wearing new storage.
115
+
116
+ The end state instead:
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+
118
+ | | |
119
+ |---|---|
120
+ | `Transform.js` | **Unchanged.** Byte-identical to today, still exported, still serializable |
121
+ | `Transform64.js` | **Unchanged in shape.** 23 elements, no added fields |
122
+ | Engine use of `Transform` | **None.** Every system, every editor tool, every spec is on `Transform64` |
123
+ | `EventType.ComponentChanged` | The one new mechanism, in the ECS where it belongs |
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+
125
+ `Transform` becomes what an engine keeps for its consumers: a supported type that the engine itself
126
+ no longer builds on. No shim to remove, no deprecation cliff, no deletion to schedule.
127
+
128
+ **What replaces the facade as the migration vehicle** is the bridge that already exists and already
129
+ works. `TerrainSystem` and `MeshSystem` do this today: hold a `Transform64`, poll the entity's
130
+ `Transform`, and use `t64_equals_transform` to skip the copy when nothing moved. That is the
131
+ sanctioned temporary state — one side owns the value, the other mirrors it — and it is temporary per
132
+ subsystem, not per codebase.
133
+
134
+ **The allocating getters stay as they are.** `t.translation` returning a fresh `Float64Array` view is
135
+ the correct behaviour for a type that holds no state; caching it would mean a field. Hot paths use
136
+ the scalar accessors (`translation_x`, `rotation_w`, …) and free functions that take
137
+ `(array, offset)`. That is a call-site rule, enforced by the audit in Stage 2, not a type change.
138
+
139
+ ---
140
+
141
+ ## Stages
142
+
143
+ Ordering is by dependency, not by size. Every stage leaves the repository green.
144
+
145
+ ### Stage 0 — `Transform64` becomes a registered component · **M**
146
+
147
+ **Goal:** an entity can carry a `Transform64`, and it survives a save round-trip.
148
+
149
+ **Touches** `engine/ecs/transform/Transform64SerializationAdapter.js` (new),
150
+ `engine/ecs/storage/populateEngineSerializationRegistry.js`, `engine/ecs/EntityComponentDataset.js`
151
+ (verification only).
152
+
153
+ **Work.** `registerComponentType` (`EntityComponentDataset.js:802`) keys off the class reference and
154
+ imposes no shape requirement, so a `Float64Array` subclass registers as-is — but confirm the storage
155
+ path, the clone path and `getAllComponents` before relying on it, since a typed-array subclass is
156
+ unlike every component registered so far. Then add the adapter, modelled directly on
157
+ `TransformSerializationAdapter`:
158
+
159
+ ```js
160
+ export class Transform64SerializationAdapter extends BinaryClassSerializationAdapter {
161
+ klass = Transform64;
162
+ version = 1;
163
+ // translation: 3 × Float64, as TransformSerializationAdapter already does
164
+ // rotation: quat3_encode_to_uint32, as today
165
+ // scale: v3_binary_equality_encode, as today
166
+ // matrix: NOT serialized — derived by updateMatrix() on load
167
+ }
168
+ ```
169
+
170
+ Register it beside the existing one at `populateEngineSerializationRegistry.js:200`.
171
+
172
+ **Note on the save format.** `TransformSerializationAdapter` already writes `writeFloat64` for
173
+ position (`:24-26`) and already encodes rotation to a uint32. The byte layout for a `Transform64` is
174
+ therefore *the same layout*, and the two adapters can share an encoding. Save compatibility is a
175
+ smaller problem than it looks; the open question is the type name the registry keys on, which
176
+ Stage 8 settles.
177
+
178
+ **Proves it** A new `Transform64SerializationAdapter.spec.js` round-tripping through `BinaryBuffer`,
179
+ plus a dataset spec that registers `Transform64`, links it to an entity, reads it back by class, and
180
+ removes it.
181
+
182
+ **Unblocks** everything.
183
+
184
+ ---
185
+
186
+ ### Stage 1 — `EventType.ComponentChanged` · **S**
187
+
188
+ **Goal:** the signalling mechanism exists and is documented, before anything sends it.
189
+
190
+ **Touches** `engine/ecs/EventType.js`, `engine/ecs/EntityComponentDataset.js` (doc only).
191
+
192
+ **Work.** Add the enum member. Document the `{ klass, instance }` payload contract on `sendEvent`
193
+ next to the `@see` block at `:1721`. Nothing dispatches it yet, and no consumer subscribes — this
194
+ stage is deliberately inert so the mechanism can be reviewed on its own.
195
+
196
+ Decide here, and write down, whether the dataset itself should send it from any built-in path
197
+ (it should not: the dataset cannot know a caller finished mutating a buffer, and a write-through
198
+ accessor is the field-carrying design this plan rejects).
199
+
200
+ **Proves it** `EventType.spec.js`: sending `ComponentChanged` reaches a listener registered with
201
+ `addEntityEventListener`, reaches an "any event" listener, and does not fire on unrelated entities.
202
+
203
+ **Unblocks** every migrated writer.
204
+
205
+ ---
206
+
207
+ ### Stage 2 — Tripwires and the enrolment ratchet · **M**
208
+
209
+ **Goal:** "the migration progressed" and "no hot path regressed" both become machine-checkable.
210
+
211
+ **Touches** a new `engine/ecs/transform/migration_enrolment.spec.js`; a dev-only allocation counter.
212
+
213
+ **Work.** Two guards.
214
+
215
+ *The ratchet.* A spec holding the explicit list of files still importing `Transform.js`, scanning
216
+ `src`, `editor` and `samples`. It fails if a file not on the list imports it (new coupling) and fails
217
+ if a listed file no longer does (stale list — update it, and the number only falls). This is the
218
+ progress meter for every later stage and the exit criterion at the end.
219
+
220
+ *The allocation audit.* A dev-mode counter incremented by `Transform64`'s `translation` / `rotation` /
221
+ `scale` getters — **behind a build flag, not a field on the instance**, so the shipped type is
222
+ unchanged. Specs for the hot paths (physics step, `MeshSystem` update, first-person camera
223
+ composition) assert the count is zero across a simulated frame. This is what makes "hot paths use
224
+ scalar accessors" enforceable rather than a review convention.
225
+
226
+ **Proves it** Both specs, red before the guard exists and green after.
227
+
228
+ **Unblocks** every claim of progress made below.
229
+
230
+ ---
231
+
232
+ ### Stage 3 — The scalar and free-function vocabulary · **M**
233
+
234
+ **Goal:** every read and write a migrated call site needs, without allocating and without a view.
235
+
236
+ **Touches** `core/geom/vec3/**`, `core/geom/3d/quaternion/**`, `core/geom/3d/mat4/**`,
237
+ `engine/ecs/transform/t64_*.js`.
238
+
239
+ **Work.** Inventory what the 256 files actually call — the census is dominated by `.position.set`,
240
+ `.position.x/y/z`, `.rotation.set`, quaternion conversions (`toEulerAnglesYXZ`,
241
+ `fromEulerAnglesYXZ`, `fromAxisAngle`, `multiplyQuaternions`, `rotateTowards`, `computeTwistAngle`)
242
+ and `.scale.setScalar`. Map each to an existing `v3_*` / `quat3_*` free function; write only the ones
243
+ genuinely missing. Follow the established convention — free functions over methods, no variant
244
+ factories.
245
+
246
+ The reading vocabulary is already there: `translation_x`, `rotation_w`, `scale_z`, and raw indexing
247
+ via the exported offset constants. The writing vocabulary is `setTranslation` / `setRotation` /
248
+ `setScale` plus `updateMatrix`.
249
+
250
+ **The one rule that matters.** A write to rotation or scale needs `updateMatrix()`; a translation-only
251
+ write does not, because the translation *is* the matrix column. Both then need the Stage 1 event.
252
+ Where a call site does several writes, one `updateMatrix()` and one event at the end — not per write.
253
+
254
+ **Proves it** Each new free function gets a spec. No behaviour change yet.
255
+
256
+ **Unblocks** Stages 4–10.
257
+
258
+ ---
259
+
260
+ ### Stage 4 — The graphics3 ↔ shade seam · **S**
261
+
262
+ **Goal:** close the half-migrated seam first, because it is the one place both types already meet and
263
+ the pattern the rest copies.
264
+
265
+ **Touches** `engine/graphics3/MeshSystem.js`, `TerrainSystem.js`, `pose/query_entity_node_world_pose.js`,
266
+ `shade_node_to_entity_composition.js`, `camera_sync_from_transform.js`, `DecalSystem.js`.
267
+
268
+ **Work.** These systems hold a `Transform64` and mirror an entity's `Transform` into it. Once the
269
+ entity carries a `Transform64` directly, the mirror and the poll both go away: the system reads the
270
+ component. `t64_copy_from_transform` loses callers here; keep it until its last caller anywhere is
271
+ gone.
272
+
273
+ **The trap, verified.** `TerrainSystem.js:352` guards with `t64_equals_transform`, which compares
274
+ *components only, by deliberate design* — its own doc says a matrix comparison "would answer a
275
+ question about the lossy half", because `Transform`'s matrix is f32 while its components are f64.
276
+ `Transform64.equals` is the opposite: "strict equality across the whole transform, `matrix` included".
277
+ Swapping one for the other turns the guard matrix-inclusive, so a stale matrix on either side reads
278
+ as a move, and the per-frame top-level acceleration structure rebuild this guard exists to prevent
279
+ comes back. The replacement is a components-only comparison between two `Transform64`s — a new
280
+ `t64_equals_components`, not `equals`.
281
+
282
+ **Proves it** Existing `MeshSystem.spec.js` / `TerrainSystem.spec.js` green, plus a new spec asserting
283
+ the tile guard still skips when only the matrix differs.
284
+
285
+ **Unblocks** the pattern every later system follows.
286
+
287
+ ---
288
+
289
+ ### Stage 5 — Readers · **L**
290
+
291
+ **Goal:** migrate every site that only reads a transform. No event, no ordering question.
292
+
293
+ **Touches** roughly 34 production files across `engine/sound/**`, `engine/navigation/ecs/**`,
294
+ `engine/grid/**`, `engine/intelligence/behavior/**`, `engine/achievements/**`,
295
+ `generation/markers/**`, `engine/ecs/terrain/**`, `engine/ecs/fow/**`, and the read half of
296
+ `engine/graphics3/*System.js`.
297
+
298
+ **Work.** Switch `dependencies` from `Transform` to `Transform64`; replace `.position.x` with
299
+ `.translation_x` and friends. Hot loops take the scalar accessors; cold sites may use the allocating
300
+ getters. Mechanical, one commit per subsystem, each independently revertible.
301
+
302
+ **Proves it** Each subsystem's existing spec, unchanged in intent, with its fixture switched.
303
+
304
+ ---
305
+
306
+ ### Stage 6 — Writers, and physics determinism · **L**
307
+
308
+ **Goal:** migrate every site that writes a transform, and settle what f64 does to determinism.
309
+
310
+ **Touches** `engine/physics/**` (the largest cluster), `engine/ecs/parent`,
311
+ `engine/ecs/transform-attachment`, `engine/graphics3` write paths, `engine/animation/**`.
312
+
313
+ **Work.** Each writer: write through the scalar setters, call `updateMatrix()` once if rotation or
314
+ scale changed, then send `EventType.ComponentChanged`. Subscribers that previously hung off
315
+ `position.onChanged` move to `addEntityEventListener` in `link` and drop it in `unlink`.
316
+
317
+ **The precision change, and it is a fix.** `Transform.multiplyTransforms` composes through a
318
+ module-level `const scratch_matrix = new Float32Array(16)` (`Transform.js:15`, used at `:361`), and
319
+ that is the method `TransformAttachmentSystem.UpdateContext.update()` (`:63-67`) calls for **every
320
+ attached entity's world pose**. Measured: `16777218` where exact is `16777217.75`. Every attachment's
321
+ world transform is quantised to f32 today. Moving to `Transform64.multiplyTransforms` removes the
322
+ quantisation — which means `engine/physics/determinism.spec.js` will see different numbers. They will
323
+ be *more* accurate, and determinism is preserved (f64 arithmetic is as reproducible as f32 across
324
+ platforms), but any fixture with baked-in expected values must be re-baselined deliberately, in its
325
+ own commit, with the diff reviewed rather than accepted wholesale.
326
+
327
+ **Proves it** Physics suite green after a reviewed re-baseline; a new spec asserting a rotation write
328
+ emits exactly one `ComponentChanged` and a translation write emits one without an `updateMatrix`.
329
+
330
+ ---
331
+
332
+ ### Stage 7 — Retained sub-object references · **M**
333
+
334
+ **Goal:** close the pattern that has no `Transform64` equivalent.
335
+
336
+ **Touches** roughly 14 sites in `engine/sound/**` and `engine/animation/**`, plus anything the
337
+ Stage 2 ratchet surfaces.
338
+
339
+ **Work.** These hold `transform.position` past the statement that fetched it — stored in a field,
340
+ captured in a closure, or handed to an animation track. A `Transform64` getter returns a fresh view
341
+ each call, so the reference is not live and identity comparison is meaningless. Each site becomes
342
+ either a retained *copy* (when it wanted a snapshot) or a retained `{ entity, dataset }` pair re-read
343
+ on use (when it wanted liveness). Animation tracks that write into a retained sub-object become
344
+ writes through the component plus a Stage 1 event.
345
+
346
+ **Proves it** A spec per converted site asserting the value tracks (or deliberately does not track)
347
+ subsequent writes.
348
+
349
+ ---
350
+
351
+ ### Stage 8 — Serialization identity, network, rollback · **M**
352
+
353
+ **Goal:** decide what the persisted type is called, and what goes on the wire.
354
+
355
+ **Touches** `Transform64SerializationAdapter`, `populateEngineSerializationRegistry.js`,
356
+ `engine/network/adapters/TransformReplicationAdapter.js`, `engine/interpolation/**`.
357
+
358
+ **Work.** Two decisions, both one-way.
359
+
360
+ *Save identity.* The registry keys on the adapter's `klass`. Entities saved with a `Transform` load
361
+ as `Transform`; entities saved with a `Transform64` load as `Transform64`. Whether old saves upgrade
362
+ in place (via `TransformSerializationUpgrader_0_1`, extended) or the engine simply reads both is a
363
+ product decision, not a technical one — state it and move on.
364
+
365
+ *Wire format.* `TransformReplicationAdapter` deliberately uses Float32 for position and says so at
366
+ `:19-30`: distinct from the save adapter precisely so saves keep full precision while the wire stays
367
+ cheap. **That reasoning survives the migration unchanged** — the replication adapter keeps quantising
368
+ on the wire regardless of the component's internal precision. This is not a bandwidth regression, and
369
+ any claim that f64 doubles the packet is wrong.
370
+
371
+ **Rollback.** Snapshot/restore must copy the buffer, not alias it. A `Transform64` is a
372
+ `Float64Array`, so `set()` on a same-length buffer is the copy; `slice()` returns a plain
373
+ `Float64Array` by the type's `Symbol.species`, which is correct for a snapshot but is *not* a
374
+ `Transform64` — restore paths must not assume the prototype survived.
375
+
376
+ **Proves it** Round-trip specs both ways; the existing network end-to-end and rollback specs green.
377
+
378
+ ---
379
+
380
+ ### Stage 9 — Editor and samples · **L**
381
+
382
+ **Goal:** the 19 production and 14 spec files in `editor/`, plus 2 in `samples/`.
383
+
384
+ **Touches** `editor/ecs/component/{prototypeObjectEditor,registerEngineComponentEditors}.js`,
385
+ `editor/tools/{TransformToolV2.js,v2/TransformControls.js,v2/GizmoNode.js}`,
386
+ `editor/actions/concrete/TransformModifyAction.js`, the six `process/symbolic/*SymbolicDisplay.js`,
387
+ `editor/selection/editor_pick.js`, `editor/templates/entity_templates.js`,
388
+ `editor/persistence/buildNewSceneDataset.js`, `editor/camera/camera_framing.js`,
389
+ `editor/view/prepareMeshLibrary.js`.
390
+
391
+ **Work.** Two genuinely hard files and a mechanical tail.
392
+
393
+ *The inspector.* `prototypeObjectEditor` builds a UI by walking a component's shape. A `Transform64`
394
+ is 23 indexed numbers with accessors on the prototype — walked naively it renders 23 unlabelled
395
+ fields. It needs a dedicated `Transform64Editor` registered by constructor identity, ahead of any
396
+ generic `Float64Array` handling, presenting translation / rotation / scale as the three groups a user
397
+ expects.
398
+
399
+ *Undo/redo.* `TransformModifyAction` captures and restores a transform. Establish exactly what it
400
+ captures; a captured `Transform64` must be a copied buffer, and a captured sub-object view is not a
401
+ capture at all. This is Stage 7's problem in the one place where getting it wrong silently corrupts a
402
+ user's edit history.
403
+
404
+ **Proves it** Editor specs green; a new spec asserting an undo after a gizmo drag restores the exact
405
+ prior buffer.
406
+
407
+ **Unblocks** the exit criterion, which scans `editor/` too.
408
+
409
+ ---
410
+
411
+ ### Stage 10 — First-person · **L**
412
+
413
+ **Goal:** the largest single cluster — 32 files, of which 3 are production.
414
+
415
+ **Touches** `engine/control/first-person/**`.
416
+
417
+ **Work.** The survey's useful finding is that the cluster is 29 specs over a small production
418
+ surface, concentrated in `FirstPersonPlayerControllerSystem.js`. The work is mostly fixture
419
+ migration. The production work is the euler/quaternion conversions and the `forward`/`up`/`right`
420
+ axes, all of which `Transform64` already offers directly — including as setters, which `Transform`
421
+ does not have.
422
+
423
+ **Proves it** The 29 specs, migrated fixture by fixture.
424
+
425
+ ---
426
+
427
+ ### Stage 11 — Specs, docs, and the exit · **L**
428
+
429
+ **Goal:** the remaining spec tree, the published surface, and a checkable finish.
430
+
431
+ **Touches** the residual specs across all three roots, `README.md`, any shipped `.md` naming
432
+ `Transform`, `npm run generate-types` output.
433
+
434
+ **Work.** Migrate remaining fixtures. Regenerate declarations and confirm the consumer type-check
435
+ budget has not risen. Note in the CHANGELOG that the engine now builds on `Transform64` and that
436
+ `Transform` remains supported and unchanged — this is an addition, not a break, so it needs no major.
437
+
438
+ **Exit criterion**
439
+
440
+ ```bash
441
+ # 1. the engine no longer builds on the legacy component
442
+ npx vitest run src/engine/ecs/transform/migration_enrolment.spec.js
443
+ # ALLOWED list === [] , roots = ["src", "editor", "samples"]
444
+
445
+ # 2. Transform is byte-identical to where it started
446
+ git diff --stat <migration-base>..HEAD -- src/engine/ecs/transform/Transform.js # expect: EMPTY
447
+
448
+ # 3. Transform64 gained no fields
449
+ git diff <migration-base>..HEAD -- src/engine/ecs/transform/Transform64.js | grep '^+' | grep -v '^+++'
450
+ # expect: no new instance fields; TRANSFORM64_SIZE still 23
451
+
452
+ # 4. no hot path allocates a view
453
+ npx vitest run -t "allocates no component views"
454
+
455
+ # 5. everything still passes
456
+ npx vitest run && npm run check-types && npm run build-module
457
+ ```
458
+
459
+ Checks 2 and 3 are the ones that distinguish this plan from the revision it replaces: the migration
460
+ is done when the engine stopped using `Transform`, **not** when `Transform` changed.
461
+
462
+ ---
463
+
464
+ ## Risk register
465
+
466
+ | Risk | Early sign | Mitigation |
467
+ |---|---|---|
468
+ | Two sources of truth on one entity — a system reads `Transform` while another writes `Transform64` | A value that updates one frame late, or not at all, in a partially migrated subsystem | Migrate by entity archetype, not by file. The bridge helpers are the sanctioned interim, and only one side owns the value at a time |
469
+ | Missing `updateMatrix()` after a rotation or scale write | A stale matrix reaching the renderer — visible as an object rendering at its previous orientation | The Stage 2 audit spec; and the rule that one write group ends in one `updateMatrix` + one event |
470
+ | Over-reaction becomes a perf problem, not just redundant work | Frame time rising in a subsystem after its Stage 6 commit | Accepted by design; where it bites, the one affected consumer retains a copy and compares. Do not reintroduce channels |
471
+ | Determinism fixtures re-baselined without review | A physics fixture diff accepted wholesale in a large commit | Re-baseline in its own commit, diff reviewed, and only after Stage 6's precision change is understood |
472
+ | `Float64Array` subclass breaks something in component storage that only shows at scale | Clone, snapshot or serialization behaving oddly for `Transform64` but not other components | Stage 0 verifies the storage, clone and `getAllComponents` paths explicitly before anything depends on them |
473
+ | Undo/redo captures a view instead of a copy | An undo that restores the *current* value, i.e. does nothing | Stage 9's dedicated spec |
474
+ | `Symbol.species` surprises — `slice()` returns a plain `Float64Array` | A restore path producing an object without `Transform64`'s prototype | Called out in Stage 8; snapshot with `set()` into a real `Transform64` |
475
+
476
+ ---
477
+
478
+ ## Summary
479
+
480
+ | # | Stage | Effort | Blocked by |
481
+ |---|---|---|---|
482
+ | 0 | `Transform64` registered as a component + serialization adapter | M | — |
483
+ | 1 | `EventType.ComponentChanged` | S | — |
484
+ | 2 | Tripwires: enrolment ratchet + allocation audit | M | — |
485
+ | 3 | Scalar and free-function vocabulary | M | — |
486
+ | 4 | graphics3 ↔ shade seam | S | 0, 3 |
487
+ | 5 | Readers | L | 3, 4 |
488
+ | 6 | Writers + physics determinism | L | 1, 3, 5 |
489
+ | 7 | Retained sub-object references | M | 3, 6 |
490
+ | 8 | Serialization identity, network, rollback | M | 0 |
491
+ | 9 | Editor and samples | L | 3, 6 |
492
+ | 10 | First-person | L | 3, 6 |
493
+ | 11 | Specs, docs, exit | L | 4–10 |
494
+
495
+ **Critical path:** 0 → 3 → 4 → 5 → 6 → 11. Stages 1, 2 and 8 run alongside. Stages 9 and 10 are
496
+ large but parallel to each other once 6 lands.
497
+
498
+ ---
499
+
500
+ ## Residual unknowns
501
+
502
+ - **Whether component storage handles a typed-array subclass cleanly.** Registration does — it keys
503
+ on the class reference and imposes no shape. Storage, cloning and any structured-clone path are
504
+ unverified. Stage 0 exists to settle this, and if it fails, the shape of the answer changes (a thin
505
+ subclass carrying ECS metadata, which would be a departure from "one prototype, nothing more" and
506
+ would need your call).
507
+ - **Whether `EventType.ComponentChanged` should be sent for components other than transforms.** It is
508
+ a general mechanism and this plan only uses it for one type. Broadening it is a separate decision.
509
+ - **The migration-by-archetype boundary.** Which entities carry which transform during the interim is
510
+ the highest-risk part of this plan and the least specified. Stage 4 establishes the pattern on the
511
+ smallest cluster deliberately, so the boundary is learned somewhere cheap.
512
+ - **File counts** are `256 / 100 / 156` by direct grep across `src`, `editor` and `samples` on
513
+ 2026-09-04. Re-derive before building the Stage 2 ratchet rather than trusting this number.
@@ -7,7 +7,11 @@
7
7
  */
8
8
  export const TRANSFORM64_MATRIX_OFFSET: number;
9
9
  /**
10
- * Index of the first element of the translation (x, y, z) inside a {@link Transform64}
10
+ * Index of the first element of the translation (x, y, z) inside a {@link Transform64}.
11
+ *
12
+ * It is 12, which is inside the matrix: for a column-major affine matrix elements 12..14 are the
13
+ * translation column, and neither rotation nor scale ever touch it, so the transform keeps a single
14
+ * copy and the translation is that column. See {@link Transform64#translation} for what that implies.
11
15
  * @type {number}
12
16
  */
13
17
  export const TRANSFORM64_TRANSLATION_OFFSET: number;
@@ -31,7 +35,7 @@ export const TRANSFORM64_SIZE: number;
31
35
  * packed into a single `Float64Array`.
32
36
  *
33
37
  * This is the passive counterpart of {@link Transform}. There are no signals, no flags and no change
34
- * detection: setting the translation, rotation or scale does **not** refresh {@link matrix}, you call
38
+ * detection: setting the rotation or scale does **not** refresh {@link matrix}, you call
35
39
  * {@link updateMatrix} yourself once you are done mutating. What you get for that is one allocation of one
36
40
  * contiguous buffer per transform, plain array stores instead of setter dispatch, and double precision
37
41
  * throughout.
@@ -40,18 +44,29 @@ export const TRANSFORM64_SIZE: number;
40
44
  * write the buffer without going through the accessors:
41
45
  * ```
42
46
  * [ 0..15] matrix, column-major
43
- * [16..18] translation x, y, z
44
- * [19..22] rotation x, y, z, w
45
- * [23..25] scale x, y, z
47
+ * [12..14] translation x, y, z (aliased into the matrix)
48
+ * [16..19] rotation x, y, z, w
49
+ * [20..22] scale x, y, z
46
50
  * ```
47
51
  *
52
+ * The translation is not stored twice: it *is* the matrix's translation column, elements 12..14. Which
53
+ * gives the staleness rule its exact shape - {@link matrix} is correct as long as the rotation and scale
54
+ * have not changed since the last {@link updateMatrix}. A translation-only change needs no
55
+ * {@link updateMatrix}, it lands in the matrix as it is written.
56
+ *
57
+ * NOTE: the flip side of that is a matrix that can describe a state that never existed. Change the
58
+ * translation *and* the rotation without an {@link updateMatrix} in between, and the matrix now carries
59
+ * the new translation under the old orientation, rather than lagging wholesale as it did when the
60
+ * translation had its own copy. Nothing reads such a matrix on your behalf, but if you hand it out
61
+ * between the two writes, that is what the receiver sees.
62
+ *
48
63
  * @example
49
64
  * const t = new Transform64();
50
65
  *
51
66
  * t.setTranslation(1, 2, 3);
52
67
  * t.setScale(2, 2, 2);
53
68
  *
54
- * // nothing has touched the matrix up to this point
69
+ * // the translation is already in the matrix, the scale is not
55
70
  * t.updateMatrix();
56
71
  *
57
72
  * @example
@@ -99,7 +114,14 @@ export class Transform64 extends Float64Array {
99
114
  * Affine transform matrix, column-major.
100
115
  *
101
116
  * Unlike {@link Transform}, this is not maintained for you - it holds whatever {@link updateMatrix},
102
- * {@link fromMatrix} or {@link multiply} last wrote, and goes stale the moment you set a component.
117
+ * {@link fromMatrix} or {@link multiply} last wrote, and goes stale the moment you set the rotation
118
+ * or the scale.
119
+ *
120
+ * The translation column, elements 12..14, is shared with {@link translation} - the two are views over
121
+ * the same three numbers. Writing `matrix[12]` moves the transform, and setting the translation edits
122
+ * the matrix, so a translation-only change never leaves the matrix stale. Note the trap in the other
123
+ * direction: after poking the matrix directly, {@link translation} tracks it, while {@link rotation}
124
+ * and {@link scale} still lag until {@link updateComponents}.
103
125
  *
104
126
  * NOTE: the returned array is a live view over the transform's own buffer, but a freshly allocated
105
127
  * view on every access. Hold on to it rather than reading this property in a loop, or index the
@@ -108,12 +130,18 @@ export class Transform64 extends Float64Array {
108
130
  */
109
131
  get matrix(): Float64Array;
110
132
  /**
111
- * Reads 3 elements, does not update {@link matrix}
133
+ * Reads 3 elements. Lands in {@link matrix} directly, since the translation is a column of it - no
134
+ * {@link updateMatrix} is needed for a translation-only change.
112
135
  * @param {number[]|Float32Array|Float64Array} v
113
136
  */
114
137
  set translation(arg: Float64Array);
115
138
  /**
116
139
  * Position in 3D space.
140
+ *
141
+ * This is the translation column of {@link matrix}, elements 12..14, not a separate copy: writing
142
+ * `translation[0]` edits the matrix, and writing `matrix[12]` shows up here. See {@link matrix} for
143
+ * the trap that comes with that.
144
+ *
117
145
  * NOTE: live view over the transform's own buffer, freshly allocated on every access
118
146
  * @returns {Float64Array}
119
147
  */
@@ -122,7 +150,8 @@ export class Transform64 extends Float64Array {
122
150
  get translation_y(): number;
123
151
  get translation_z(): number;
124
152
  /**
125
- * Does not update {@link matrix}
153
+ * Lands in {@link matrix} directly, since the translation is a column of it - no {@link updateMatrix}
154
+ * is needed for a translation-only change.
126
155
  * @param {number} x
127
156
  * @param {number} y
128
157
  * @param {number} z
@@ -278,7 +307,11 @@ export class Transform64 extends Float64Array {
278
307
  setScaleScalar(s: number): void;
279
308
  /**
280
309
  * Write {@link matrix} from the current {@link translation}, {@link rotation} and {@link scale}.
281
- * Nothing calls this for you, and until you do, the matrix is whatever it was before.
310
+ * Nothing calls this for you, and until you do, the rotation and scale part of the matrix is whatever
311
+ * it was before. The translation column needs no help - it is the translation, see {@link matrix}.
312
+ *
313
+ * The translation is passed in as three scalars, read before the first store, so writing it back
314
+ * over its own column is safe.
282
315
  */
283
316
  updateMatrix(): void;
284
317
  /**
@@ -287,6 +320,9 @@ export class Transform64 extends Float64Array {
287
320
  *
288
321
  * A matrix carrying shear cannot be described by a translation, a rotation and a scale, so shear is
289
322
  * dropped from the components. It survives in {@link matrix} until the next {@link updateMatrix}.
323
+ *
324
+ * The matrix itself is left bit-identical: the decompose reads every element before its first store,
325
+ * and the translation it writes is the matrix's own column copied onto itself.
290
326
  */
291
327
  updateComponents(): void;
292
328
  /**
@@ -327,7 +363,8 @@ export class Transform64 extends Float64Array {
327
363
  15: number;
328
364
  /**
329
365
  * Whether the translation is exactly [0,0,0], the rotation exactly [0,0,0,1] and the scale exactly
330
- * [1,1,1]. Says nothing about {@link matrix}, which only agrees after an {@link updateMatrix}.
366
+ * [1,1,1]. Says nothing about the rotation and scale part of {@link matrix}, which only agrees after
367
+ * an {@link updateMatrix}; the translation column is the translation, so that much is covered.
331
368
  * @returns {boolean}
332
369
  */
333
370
  isIdentity(): boolean;
@@ -1 +1 @@
1
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