@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,yCAFU,MAAM,CAEwC;AAExD;;;;;;GAMG;AACH,6CAFU,MAAM,CAE4C;AAE5D,uEAAuE;AACvE,gDAAiD;AAEjD,uFAAuF;AACvF,2DAA4D;AAE5D;;;;;;;;;;;;;;;;;GAiBG;AACH,qCAFU,qBAAqB,CAKA;AAE/B;;;;;;GAMG;AACH,kEAA8F;AAE9F;;;;;GAKG;AACH,wEAA0G;sCAlEpE,6CAA6C"}
@@ -0,0 +1,68 @@
1
+ import { KILOBYTE } from "../../../../core/science/units/memory/KILOBYTE.js";
2
+ import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
3
+ import { PARTICLE_EMITTER_STATE_STRUCT } from "./PARTICLE_EMITTER_STATE.js";
4
+ import { PARTICLE_EMITTER_STRUCT } from "./PARTICLE_EMITTER_STRUCT.js";
5
+
6
+ /**
7
+ * Emitters are counted in tens, not thousands, so the engine-wide default page (128 KB) would
8
+ * reserve two orders of magnitude more than a scene ever fills. 16 KB still holds ~140 emitters per
9
+ * page and the table grows a page at a time past that.
10
+ *
11
+ * @type {number}
12
+ */
13
+ export const PARTICLE_EMITTER_PAGE_SIZE = 16 * KILOBYTE;
14
+
15
+ /**
16
+ * How big an emitter database's buffer starts out. The page address table takes 32 KB (two tables'
17
+ * worth of `GPU_DATABASE_PAGE_LIMIT` u32 slots), so this leaves room for one page of each table —
18
+ * around a hundred and forty emitters — before the database grows itself.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const PARTICLE_DATABASE_INITIAL_SIZE = 64 * KILOBYTE;
23
+
24
+ /** Name of the emitter table within {@link PARTICLE_DATABASE_SPEC}. */
25
+ export const PARTICLE_EMITTER_TABLE = "emitters";
26
+
27
+ /** Name of the GPU-owned emitter state table within {@link PARTICLE_DATABASE_SPEC}. */
28
+ export const PARTICLE_EMITTER_STATE_TABLE = "emitter_state";
29
+
30
+ /**
31
+ * Schema of the particle system's GPU database. Two tables, one row per emitter in each, at the
32
+ * same row index:
33
+ *
34
+ * - `emitters` — CPU-authored and low-churn, exactly the shape `GPUDatabase` is for. Adding or
35
+ * removing one emitter queues that one record for upload; the rest of the table is not touched,
36
+ * and the pass shaders address rows by a stable id that survives its neighbours coming and going.
37
+ * - `emitter_state` — GPU-owned ({@link ./PARTICLE_EMITTER_STATE.js}): claimed with a zero record
38
+ * when the emitter's row is, then written only by the tick and spawn-command passes.
39
+ *
40
+ * One buffer for both is what keeps every pass that reads an emitter at one binding for the pair.
41
+ *
42
+ * Programs and their constant pools are NOT here: they are variable-length and shared between
43
+ * emitters, so they live in the packed {@link ../runtime/ProgramArena.js} buffer, referenced by the
44
+ * offsets each emitter record carries.
45
+ *
46
+ * @type {GPUDatabaseDefinition}
47
+ */
48
+ export const PARTICLE_DATABASE_SPEC = GPUDatabaseDefinition.from({
49
+ [PARTICLE_EMITTER_TABLE]: PARTICLE_EMITTER_STRUCT,
50
+ [PARTICLE_EMITTER_STATE_TABLE]: PARTICLE_EMITTER_STATE_STRUCT,
51
+ }, PARTICLE_EMITTER_PAGE_SIZE);
52
+
53
+ /**
54
+ * Descriptor for the emitter table — the source of the WGSL reader every emitter-consuming pass
55
+ * pulls in ({@link GPUTypedTableDescriptor#chunk_read}, and
56
+ * {@link GPUTypedTableDescriptor#chunk_read_field} for the passes that want a single field).
57
+ *
58
+ * @type {GPUTypedTableDescriptor}
59
+ */
60
+ export const PARTICLE_EMITTER_DESCRIPTOR = PARTICLE_DATABASE_SPEC.get(PARTICLE_EMITTER_TABLE);
61
+
62
+ /**
63
+ * Descriptor for the state table — the tick pass reads and writes whole rows through it, the
64
+ * spawn-command pass adds to one, and the emit / simulate passes read the age off it.
65
+ *
66
+ * @type {GPUTypedTableDescriptor}
67
+ */
68
+ export const PARTICLE_EMITTER_STATE_DESCRIPTOR = PARTICLE_DATABASE_SPEC.get(PARTICLE_EMITTER_STATE_TABLE);
@@ -0,0 +1,39 @@
1
+ /**
2
+ * The GPU-owned per-emitter state: the values the emitter tick pass integrates from frame to
3
+ * frame. A row of the `emitter_state` table of the particle database
4
+ * ({@link ./PARTICLE_DATABASE_SPEC.js}), at the same row index as the emitter's record in the
5
+ * `emitters` table.
6
+ *
7
+ * It is a table of its own, not extra fields on the emitter record, because the record is
8
+ * CPU-shadowed and restaged whole whenever the author changes a field — and that restage would
9
+ * overwrite an accumulator the GPU has been adding to for a hundred frames with whatever the CPU
10
+ * shadow last held. The scene's transforms table gets away with mixing CPU fields and a
11
+ * GPU-written `global` in one row only because `global` is recomputed from scratch every frame;
12
+ * nothing here is. In its own table the CPU touches a row exactly twice: a zero record when the
13
+ * emitter's row is claimed, and the table's own zero-fill when it is released.
14
+ *
15
+ * Sharing the database buffer with the emitter table is what keeps the tick, emit and simulate
16
+ * passes at one binding for both, which matters against the eight storage buffers a stage gets by
17
+ * default. Nothing in it is atomic: each row is visited by one thread of the tick, and the
18
+ * spawn-command pass that adds to `pending` is handed one command per row, merged on the CPU.
19
+ *
20
+ * Rows are recognised by generation, not cleared by the CPU: the tick pass compares `generation`
21
+ * against the record's and starts the row over on a mismatch. A freshly allocated page and a reused
22
+ * row both fall out of that one rule.
23
+ *
24
+ * @type {WebGPUStruct}
25
+ */
26
+ export const PARTICLE_EMITTER_STATE_STRUCT: WebGPUStruct;
27
+ /**
28
+ * A state row as the CPU stages it when an emitter claims a row: nothing yet. Generation zero is
29
+ * never a live emitter's, so the first tick starts the row over whatever it held before.
30
+ */
31
+ export const PARTICLE_EMITTER_STATE_EMPTY: Readonly<{
32
+ generation: 0;
33
+ accumulator: 0;
34
+ age: 0;
35
+ sleep: 0;
36
+ pending: 0;
37
+ }>;
38
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
39
+ //# sourceMappingURL=PARTICLE_EMITTER_STATE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_EMITTER_STATE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,4CAFU,YAAY,CAaY;AAElC;;;GAGG;AACH;;;;;;GAMG;6BAlD0B,mCAAmC"}
@@ -0,0 +1,52 @@
1
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * The GPU-owned per-emitter state: the values the emitter tick pass integrates from frame to
6
+ * frame. A row of the `emitter_state` table of the particle database
7
+ * ({@link ./PARTICLE_DATABASE_SPEC.js}), at the same row index as the emitter's record in the
8
+ * `emitters` table.
9
+ *
10
+ * It is a table of its own, not extra fields on the emitter record, because the record is
11
+ * CPU-shadowed and restaged whole whenever the author changes a field — and that restage would
12
+ * overwrite an accumulator the GPU has been adding to for a hundred frames with whatever the CPU
13
+ * shadow last held. The scene's transforms table gets away with mixing CPU fields and a
14
+ * GPU-written `global` in one row only because `global` is recomputed from scratch every frame;
15
+ * nothing here is. In its own table the CPU touches a row exactly twice: a zero record when the
16
+ * emitter's row is claimed, and the table's own zero-fill when it is released.
17
+ *
18
+ * Sharing the database buffer with the emitter table is what keeps the tick, emit and simulate
19
+ * passes at one binding for both, which matters against the eight storage buffers a stage gets by
20
+ * default. Nothing in it is atomic: each row is visited by one thread of the tick, and the
21
+ * spawn-command pass that adds to `pending` is handed one command per row, merged on the CPU.
22
+ *
23
+ * Rows are recognised by generation, not cleared by the CPU: the tick pass compares `generation`
24
+ * against the record's and starts the row over on a mismatch. A freshly allocated page and a reused
25
+ * row both fall out of that one rule.
26
+ *
27
+ * @type {WebGPUStruct}
28
+ */
29
+ export const PARTICLE_EMITTER_STATE_STRUCT = WebGPUStruct.from({
30
+ /** the emitter generation this state belongs to; a mismatch with the record resets the row */
31
+ generation: u32,
32
+ /** fractional particles owed, carried across frames */
33
+ accumulator: f32,
34
+ /** seconds since the emitter's row was (re)started — the EMITTER_AGE builtin */
35
+ age: f32,
36
+ /** seconds spent culled since last visible; paid back as a bounded burst on wake */
37
+ sleep: f32,
38
+ /** particles requested by the spawn-command pass since the last tick, consumed by the tick */
39
+ pending: u32,
40
+ }, "ParticleEmitterState").pack();
41
+
42
+ /**
43
+ * A state row as the CPU stages it when an emitter claims a row: nothing yet. Generation zero is
44
+ * never a live emitter's, so the first tick starts the row over whatever it held before.
45
+ */
46
+ export const PARTICLE_EMITTER_STATE_EMPTY = Object.freeze({
47
+ generation: 0,
48
+ accumulator: 0,
49
+ age: 0,
50
+ sleep: 0,
51
+ pending: 0,
52
+ });
@@ -0,0 +1,83 @@
1
+ /**
2
+ * Compose the flags word from feature toggles + blend + projection.
3
+ * @param {object} options
4
+ * @param {boolean} [options.lighting]
5
+ * @param {boolean} [options.soft_depth]
6
+ * @param {boolean} [options.sort]
7
+ * @param {boolean} [options.cull]
8
+ * @param {number} [options.blend] see {@link EMITTER_BLEND}
9
+ * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
10
+ * @returns {number}
11
+ */
12
+ export function make_emitter_flags({ lighting, soft_depth, sort, cull, blend, projection }?: {
13
+ lighting?: boolean;
14
+ soft_depth?: boolean;
15
+ sort?: boolean;
16
+ cull?: boolean;
17
+ blend?: number;
18
+ projection?: number;
19
+ }): number;
20
+ /** @param {number} flags @returns {number} the blend mode */
21
+ export function emitter_flags_blend(flags: number): number;
22
+ /** @param {number} flags @returns {number} the projection mode */
23
+ export function emitter_flags_projection(flags: number): number;
24
+ /**
25
+ * One emitter's GPU record: which compiled program it runs and where that program's code and
26
+ * constants sit in the {@link ../runtime/ProgramArena.js} buffers, plus the instance parameters the
27
+ * tick / emit / simulate / sort / render passes read — the scene node it hangs off, spawn rate,
28
+ * feature flags, bounds sphere, render-attribute bindings, atlas region and flipbook grid.
29
+ *
30
+ * There is no transform here. An emitter is a scene node, and its world matrix is the `global` of
31
+ * its row in the scene database's `transforms` table, composed on the GPU by the hierarchy pass
32
+ * from whatever the node is parented to. The passes that need it read it through `node`.
33
+ *
34
+ * Nor is there any per-frame state: what the GPU integrates for an emitter (spawn accumulator, age,
35
+ * sleep) lives in {@link ./PARTICLE_EMITTER_STATE.js}, keyed by the same row, for the reason given
36
+ * there.
37
+ *
38
+ * It lives in a `GPUDatabase` table (see {@link ./PARTICLE_DATABASE_SPEC.js}), so the layout below
39
+ * is the *only* description of it that exists: the JS writer is
40
+ * {@link ../../shader/type/serde/write_gpu_typed_buffer.js} and the WGSL reader is generated from
41
+ * this same struct by the table descriptor. Nothing hand-packs an emitter word by word any more,
42
+ * and there is no second copy of the offsets to keep in step.
43
+ *
44
+ * `.pack()` reorders the fields to close the padding a declaration-order layout would leave; WGSL
45
+ * field names are what shaders address, never offsets, so the reordering is invisible to them.
46
+ *
47
+ * @type {WebGPUStruct}
48
+ */
49
+ export const PARTICLE_EMITTER_STRUCT: WebGPUStruct;
50
+ /** Sentinel for an absent render-attribute binding. */
51
+ export const EMITTER_ATTRIBUTE_ABSENT: 4294967295;
52
+ /**
53
+ * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
54
+ */
55
+ export const EMITTER_FLAG: Readonly<{
56
+ LIGHTING: number;
57
+ SOFT_DEPTH: number;
58
+ SORT: number;
59
+ CULL: number;
60
+ }>;
61
+ /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
62
+ export const EMITTER_BLEND: Readonly<{
63
+ ALPHA: 0;
64
+ ADDITIVE: 1;
65
+ PREMULTIPLIED: 2;
66
+ }>;
67
+ /** Projection / orientation modes (stored in flag bits [6,9)). */
68
+ export const EMITTER_PROJECTION: Readonly<{
69
+ BILLBOARD: 0;
70
+ STRETCHED: 1;
71
+ HORIZONTAL: 2;
72
+ VERTICAL: 3;
73
+ FACING_WORLD: 4;
74
+ }>;
75
+ /** Shift/mask constants exposed for the WGSL reader to interpolate. */
76
+ export const EMITTER_FLAG_ENCODING: Readonly<{
77
+ BLEND_SHIFT: 4;
78
+ BLEND_MASK: number;
79
+ PROJECTION_SHIFT: 6;
80
+ PROJECTION_MASK: number;
81
+ }>;
82
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
83
+ //# sourceMappingURL=PARTICLE_EMITTER_STRUCT.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_EMITTER_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js"],"names":[],"mappings":"AAkIA;;;;;;;;;;GAUG;AACH;IAR6B,QAAQ,GAA1B,OAAO;IACW,UAAU,GAA5B,OAAO;IACW,IAAI,GAAtB,OAAO;IACW,IAAI,GAAtB,OAAO;IACU,KAAK,GAAtB,MAAM;IACW,UAAU,GAA3B,MAAM;IACJ,MAAM,CAWlB;AAED,6DAA6D;AAC7D,2CADY,MAAM,GAAkB,MAAM,CAGzC;AAED,kEAAkE;AAClE,gDADY,MAAM,GAAkB,MAAM,CAGzC;AA7JD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,sCAFU,YAAY,CAmEO;AAE7B,uDAAuD;AACvD,kDAAmD;AAEnD;;GAEG;AACH;;;;;GAKG;AAEH,kGAAkG;AAClG;;;;GAIG;AAKH,kEAAkE;AAClE;;;;;;GAMG;AAqCH,uEAAuE;AACvE;;;;;GAEG;6BApK0B,mCAAmC"}
@@ -0,0 +1,166 @@
1
+ import { f32, u32, vec2f, vec3f, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * One emitter's GPU record: which compiled program it runs and where that program's code and
6
+ * constants sit in the {@link ../runtime/ProgramArena.js} buffers, plus the instance parameters the
7
+ * tick / emit / simulate / sort / render passes read — the scene node it hangs off, spawn rate,
8
+ * feature flags, bounds sphere, render-attribute bindings, atlas region and flipbook grid.
9
+ *
10
+ * There is no transform here. An emitter is a scene node, and its world matrix is the `global` of
11
+ * its row in the scene database's `transforms` table, composed on the GPU by the hierarchy pass
12
+ * from whatever the node is parented to. The passes that need it read it through `node`.
13
+ *
14
+ * Nor is there any per-frame state: what the GPU integrates for an emitter (spawn accumulator, age,
15
+ * sleep) lives in {@link ./PARTICLE_EMITTER_STATE.js}, keyed by the same row, for the reason given
16
+ * there.
17
+ *
18
+ * It lives in a `GPUDatabase` table (see {@link ./PARTICLE_DATABASE_SPEC.js}), so the layout below
19
+ * is the *only* description of it that exists: the JS writer is
20
+ * {@link ../../shader/type/serde/write_gpu_typed_buffer.js} and the WGSL reader is generated from
21
+ * this same struct by the table descriptor. Nothing hand-packs an emitter word by word any more,
22
+ * and there is no second copy of the offsets to keep in step.
23
+ *
24
+ * `.pack()` reorders the fields to close the padding a declaration-order layout would leave; WGSL
25
+ * field names are what shaders address, never offsets, so the reordering is invisible to them.
26
+ *
27
+ * @type {WebGPUStruct}
28
+ */
29
+ export const PARTICLE_EMITTER_STRUCT = WebGPUStruct.from({
30
+ /** first instruction of the INIT program, in instruction units */
31
+ init_offset: u32,
32
+ /** INIT instruction count */
33
+ init_count: u32,
34
+ /** first instruction of the UPDATE program, in instruction units */
35
+ update_offset: u32,
36
+ /** UPDATE instruction count */
37
+ update_count: u32,
38
+ /** base into the shared constant pool, in vec4 units */
39
+ constant_offset: u32,
40
+ /** base RNG seed */
41
+ seed: u32,
42
+ /** see {@link EMITTER_FLAG} */
43
+ flags: u32,
44
+ /** continuous emission rate, particles/second, integrated on the GPU by the tick pass */
45
+ spawn_rate: f32,
46
+
47
+ /**
48
+ * Row of the scene database's `transforms` table this emitter is — its world matrix is that
49
+ * row's `global`.
50
+ */
51
+ node: u32,
52
+
53
+ /**
54
+ * Which tenancy of this row the record describes. Bumped every time the row is handed to a new
55
+ * emitter, never zero for a live row. Every particle carries the generation of the emitter that
56
+ * spawned it, and the simulate pass kills one whose generation no longer matches its row's —
57
+ * see {@link ./particle_header.js}.
58
+ */
59
+ generation: u32,
60
+
61
+ /** local-space bounding sphere centre */
62
+ bounds_center: vec3f,
63
+ /** bounding sphere radius */
64
+ bounds_radius: f32,
65
+
66
+ /** attribute word offset of world position (or {@link EMITTER_ATTRIBUTE_ABSENT}) */
67
+ render_position: u32,
68
+ /** attribute word offset of size */
69
+ render_size: u32,
70
+ /** attribute word offset of rgba colour */
71
+ render_color: u32,
72
+ /** attribute word offset of roll angle, radians */
73
+ render_rotation: u32,
74
+ /** attribute word offset of flipbook frame index */
75
+ render_frame: u32,
76
+ /** attribute word offset of velocity (STRETCHED projection) */
77
+ render_velocity: u32,
78
+
79
+ /** uv offset .xy + uv scale .zw */
80
+ atlas_region: vec4f,
81
+ /** flipbook grid: columns, rows */
82
+ flipbook: vec2f,
83
+
84
+ /**
85
+ * Dense id of the compiled program this emitter runs, assigned by
86
+ * {@link ../runtime/ProgramArena.js}. Emitters sharing a program share an id.
87
+ *
88
+ * The simulation-order bucketing (`coherence/`) histograms on this: it needs a small dense
89
+ * integer to index a bin with, which neither the emitter id (one bucket per emitter, even when
90
+ * they run the same code) nor `update_offset` (an arena offset, arbitrarily large and sparse)
91
+ * gives it.
92
+ */
93
+ program_id: u32,
94
+ }, "ParticleEmitter").pack();
95
+
96
+ /** Sentinel for an absent render-attribute binding. */
97
+ export const EMITTER_ATTRIBUTE_ABSENT = 0xffffffff;
98
+
99
+ /**
100
+ * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
101
+ */
102
+ export const EMITTER_FLAG = Object.freeze({
103
+ LIGHTING: 1 << 0, // forward-shade billboards with scene lighting
104
+ SOFT_DEPTH: 1 << 1, // fade against scene depth
105
+ SORT: 1 << 2, // depth-sort this emitter's particles for correct transparency
106
+ CULL: 1 << 3, // frustum + occlusion simulation culling (sleep when culled)
107
+ });
108
+
109
+ /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
110
+ export const EMITTER_BLEND = Object.freeze({
111
+ ALPHA: 0, // premultiplied alpha (normal transparency)
112
+ ADDITIVE: 1, // additive (emissive glow)
113
+ PREMULTIPLIED: 2, // colour already premultiplied by alpha upstream
114
+ });
115
+
116
+ const BLEND_SHIFT = 4;
117
+ const BLEND_MASK = 0b11 << BLEND_SHIFT;
118
+
119
+ /** Projection / orientation modes (stored in flag bits [6,9)). */
120
+ export const EMITTER_PROJECTION = Object.freeze({
121
+ BILLBOARD: 0, // face the camera
122
+ STRETCHED: 1, // billboard stretched along velocity
123
+ HORIZONTAL: 2, // lie flat on the ground plane (XZ)
124
+ VERTICAL: 3, // axis-locked to world up, yaw toward camera
125
+ FACING_WORLD: 4, // oriented by the particle's own rotation attribute in world space
126
+ });
127
+
128
+ const PROJECTION_SHIFT = 6;
129
+ const PROJECTION_MASK = 0b111 << PROJECTION_SHIFT;
130
+
131
+ /**
132
+ * Compose the flags word from feature toggles + blend + projection.
133
+ * @param {object} options
134
+ * @param {boolean} [options.lighting]
135
+ * @param {boolean} [options.soft_depth]
136
+ * @param {boolean} [options.sort]
137
+ * @param {boolean} [options.cull]
138
+ * @param {number} [options.blend] see {@link EMITTER_BLEND}
139
+ * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
140
+ * @returns {number}
141
+ */
142
+ export function make_emitter_flags({ lighting = false, soft_depth = false, sort = false, cull = false, blend = EMITTER_BLEND.ALPHA, projection = EMITTER_PROJECTION.BILLBOARD } = {}) {
143
+ let flags = 0;
144
+ if (lighting) flags |= EMITTER_FLAG.LIGHTING;
145
+ if (soft_depth) flags |= EMITTER_FLAG.SOFT_DEPTH;
146
+ if (sort) flags |= EMITTER_FLAG.SORT;
147
+ if (cull) flags |= EMITTER_FLAG.CULL;
148
+ flags |= (blend << BLEND_SHIFT) & BLEND_MASK;
149
+ flags |= (projection << PROJECTION_SHIFT) & PROJECTION_MASK;
150
+ return flags >>> 0;
151
+ }
152
+
153
+ /** @param {number} flags @returns {number} the blend mode */
154
+ export function emitter_flags_blend(flags) {
155
+ return (flags & BLEND_MASK) >>> BLEND_SHIFT;
156
+ }
157
+
158
+ /** @param {number} flags @returns {number} the projection mode */
159
+ export function emitter_flags_projection(flags) {
160
+ return (flags & PROJECTION_MASK) >>> PROJECTION_SHIFT;
161
+ }
162
+
163
+ /** Shift/mask constants exposed for the WGSL reader to interpolate. */
164
+ export const EMITTER_FLAG_ENCODING = Object.freeze({
165
+ BLEND_SHIFT, BLEND_MASK, PROJECTION_SHIFT, PROJECTION_MASK,
166
+ });
@@ -1,13 +1,29 @@
1
1
  /**
2
- * WGSL reader for emitter records stored in an `array<u32>` (see
3
- * {@link ./PARTICLE_EMITTER_LAYOUT.js}). `particle_emitter_read` decodes one record into a value-type
4
- * `ParticleEmitter` struct; helpers extract the blend and projection sub-fields from `flags`.
2
+ * WGSL access to emitter records.
5
3
  *
6
- * Reading via explicit indexing (rather than an `array<Struct>` binding) keeps every consuming shader
7
- * reliable under the WGSL emulator.
4
+ * The reader itself is not written here: emitters live in a `GPUDatabase` table, so the
5
+ * `ParticleEmitter` struct declaration and the function that decodes one row of it are both
6
+ * generated from {@link ./PARTICLE_EMITTER_STRUCT.js} by the table descriptor. Pulling this chunk in
7
+ * brings them along; call {@link particle_emitter_read} with the database binding and a row id.
8
+ * There is no second, hand-maintained copy of the layout for them to disagree with.
9
+ *
10
+ * What is written here is the part the struct cannot express: `flags` packs four feature bits, a
11
+ * two-bit blend mode and a three-bit projection mode into one word, and these two helpers are the
12
+ * shift/mask pair that gets the sub-fields back out.
8
13
  *
9
14
  * @type {CodeChunk}
10
15
  */
11
16
  export const chunk_particle_emitter: CodeChunk;
17
+ /**
18
+ * Reader for just the emitter's `program_id` — the simulation-order bucket key.
19
+ *
20
+ * Split out from {@link chunk_particle_emitter} because the histogram pass that wants it runs once
21
+ * per live PARTICLE, and decoding a whole emitter record (transform matrix included) to reach one
22
+ * word would be pure waste at that rate. Call
23
+ * {@link PARTICLE_EMITTER_DESCRIPTOR#marshalling_method_read_field}`('program_id')`.
24
+ *
25
+ * @type {CodeChunk}
26
+ */
27
+ export const chunk_particle_emitter_program_id: CodeChunk;
12
28
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
29
  //# sourceMappingURL=chunk_particle_emitter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_emitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/chunk_particle_emitter.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,qCAFU,SAAS,CAuEhB;0BApFuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_emitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/chunk_particle_emitter.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,qCAFU,SAAS,CAc0B;AAE7C;;;;;;;;;GASG;AACH,gDAFU,SAAS,CAEyF;0BA3ClF,oCAAoC"}
@@ -1,85 +1,44 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { EMITTER_FIELD, EMITTER_FLAG_ENCODING, EMITTER_STRIDE } from "./PARTICLE_EMITTER_LAYOUT.js";
3
-
4
- const F = EMITTER_FIELD;
5
-
6
- /**
7
- * WGSL reader for emitter records stored in an `array<u32>` (see
8
- * {@link ./PARTICLE_EMITTER_LAYOUT.js}). `particle_emitter_read` decodes one record into a value-type
9
- * `ParticleEmitter` struct; helpers extract the blend and projection sub-fields from `flags`.
10
- *
11
- * Reading via explicit indexing (rather than an `array<Struct>` binding) keeps every consuming shader
12
- * reliable under the WGSL emulator.
13
- *
14
- * @type {CodeChunk}
15
- */
16
- export const chunk_particle_emitter = CodeChunk.from(/* language=wgsl */ `
17
- const PARTICLE_EMITTER_STRIDE : u32 = ${EMITTER_STRIDE}u;
18
- const EMITTER_BLEND_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.BLEND_SHIFT}u;
19
- const EMITTER_BLEND_MASK : u32 = ${EMITTER_FLAG_ENCODING.BLEND_MASK}u;
20
- const EMITTER_PROJECTION_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_SHIFT}u;
21
- const EMITTER_PROJECTION_MASK : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_MASK}u;
22
-
23
- struct ParticleEmitter {
24
- spawn_offset : u32,
25
- spawn_count : u32,
26
- update_offset : u32,
27
- update_count : u32,
28
- constant_offset : u32,
29
- seed : u32,
30
- flags : u32,
31
- spawn_rate : f32,
32
- transform : mat4x4<f32>,
33
- bounds_center : vec3<f32>,
34
- bounds_radius : f32,
35
- render_position : u32,
36
- render_size : u32,
37
- render_color : u32,
38
- render_rotation : u32,
39
- render_frame : u32,
40
- render_velocity : u32,
41
- atlas_region : vec4<f32>,
42
- flipbook : vec2<f32>,
43
- program_id : u32,
44
- }
45
-
46
- fn particle_emitter_read(e : ptr<storage, array<u32>, read>, index : u32) -> ParticleEmitter {
47
- let b = index * PARTICLE_EMITTER_STRIDE;
48
- var r : ParticleEmitter;
49
- r.spawn_offset = (*e)[b + ${F.SPAWN_OFFSET}u];
50
- r.spawn_count = (*e)[b + ${F.SPAWN_COUNT}u];
51
- r.update_offset = (*e)[b + ${F.UPDATE_OFFSET}u];
52
- r.update_count = (*e)[b + ${F.UPDATE_COUNT}u];
53
- r.constant_offset = (*e)[b + ${F.CONSTANT_OFFSET}u];
54
- r.seed = (*e)[b + ${F.SEED}u];
55
- r.flags = (*e)[b + ${F.FLAGS}u];
56
- r.spawn_rate = bitcast<f32>((*e)[b + ${F.SPAWN_RATE}u]);
57
-
58
- let t = b + ${F.TRANSFORM}u;
59
- r.transform = mat4x4<f32>(
60
- vec4<f32>(bitcast<f32>((*e)[t + 0u]), bitcast<f32>((*e)[t + 1u]), bitcast<f32>((*e)[t + 2u]), bitcast<f32>((*e)[t + 3u])),
61
- vec4<f32>(bitcast<f32>((*e)[t + 4u]), bitcast<f32>((*e)[t + 5u]), bitcast<f32>((*e)[t + 6u]), bitcast<f32>((*e)[t + 7u])),
62
- vec4<f32>(bitcast<f32>((*e)[t + 8u]), bitcast<f32>((*e)[t + 9u]), bitcast<f32>((*e)[t + 10u]), bitcast<f32>((*e)[t + 11u])),
63
- vec4<f32>(bitcast<f32>((*e)[t + 12u]), bitcast<f32>((*e)[t + 13u]), bitcast<f32>((*e)[t + 14u]), bitcast<f32>((*e)[t + 15u])),
64
- );
65
-
66
- r.bounds_center = vec3<f32>(bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER}u]), bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER + 1}u]), bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER + 2}u]));
67
- r.bounds_radius = bitcast<f32>((*e)[b + ${F.BOUNDS_RADIUS}u]);
68
-
69
- r.render_position = (*e)[b + ${F.RENDER_POSITION}u];
70
- r.render_size = (*e)[b + ${F.RENDER_SIZE}u];
71
- r.render_color = (*e)[b + ${F.RENDER_COLOR}u];
72
- r.render_rotation = (*e)[b + ${F.RENDER_ROTATION}u];
73
- r.render_frame = (*e)[b + ${F.RENDER_FRAME}u];
74
- r.render_velocity = (*e)[b + ${F.RENDER_VELOCITY}u];
75
-
76
- r.atlas_region = vec4<f32>(bitcast<f32>((*e)[b + ${F.ATLAS_REGION}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 1}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 2}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 3}u]));
77
- r.flipbook = vec2<f32>(bitcast<f32>((*e)[b + ${F.FLIPBOOK}u]), bitcast<f32>((*e)[b + ${F.FLIPBOOK + 1}u]));
78
-
79
- r.program_id = (*e)[b + ${F.PROGRAM_ID}u];
80
- return r;
81
- }
82
-
83
- fn particle_emitter_blend(flags : u32) -> u32 { return (flags & EMITTER_BLEND_MASK) >> EMITTER_BLEND_SHIFT; }
84
- fn particle_emitter_projection(flags : u32) -> u32 { return (flags & EMITTER_PROJECTION_MASK) >> EMITTER_PROJECTION_SHIFT; }
85
- `);
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { PARTICLE_EMITTER_DESCRIPTOR } from "./PARTICLE_DATABASE_SPEC.js";
3
+ import { EMITTER_FLAG_ENCODING } from "./PARTICLE_EMITTER_STRUCT.js";
4
+
5
+ /**
6
+ * WGSL access to emitter records.
7
+ *
8
+ * The reader itself is not written here: emitters live in a `GPUDatabase` table, so the
9
+ * `ParticleEmitter` struct declaration and the function that decodes one row of it are both
10
+ * generated from {@link ./PARTICLE_EMITTER_STRUCT.js} by the table descriptor. Pulling this chunk in
11
+ * brings them along; call {@link particle_emitter_read} with the database binding and a row id.
12
+ * There is no second, hand-maintained copy of the layout for them to disagree with.
13
+ *
14
+ * What is written here is the part the struct cannot express: `flags` packs four feature bits, a
15
+ * two-bit blend mode and a three-bit projection mode into one word, and these two helpers are the
16
+ * shift/mask pair that gets the sub-fields back out.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_particle_emitter = CodeChunk.from(/* language=wgsl */ `
21
+ const EMITTER_BLEND_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.BLEND_SHIFT}u;
22
+ const EMITTER_BLEND_MASK : u32 = ${EMITTER_FLAG_ENCODING.BLEND_MASK}u;
23
+ const EMITTER_PROJECTION_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_SHIFT}u;
24
+ const EMITTER_PROJECTION_MASK : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_MASK}u;
25
+
26
+ fn particle_emitter_read(database : ptr<storage, array<u32>>, index : u32) -> ParticleEmitter {
27
+ return ${PARTICLE_EMITTER_DESCRIPTOR.marshalling_method_read}(database, index);
28
+ }
29
+
30
+ fn particle_emitter_blend(flags : u32) -> u32 { return (flags & EMITTER_BLEND_MASK) >> EMITTER_BLEND_SHIFT; }
31
+ fn particle_emitter_projection(flags : u32) -> u32 { return (flags & EMITTER_PROJECTION_MASK) >> EMITTER_PROJECTION_SHIFT; }
32
+ `, [PARTICLE_EMITTER_DESCRIPTOR.chunk_read]);
33
+
34
+ /**
35
+ * Reader for just the emitter's `program_id` — the simulation-order bucket key.
36
+ *
37
+ * Split out from {@link chunk_particle_emitter} because the histogram pass that wants it runs once
38
+ * per live PARTICLE, and decoding a whole emitter record (transform matrix included) to reach one
39
+ * word would be pure waste at that rate. Call
40
+ * {@link PARTICLE_EMITTER_DESCRIPTOR#marshalling_method_read_field}`('program_id')`.
41
+ *
42
+ * @type {CodeChunk}
43
+ */
44
+ export const chunk_particle_emitter_program_id = PARTICLE_EMITTER_DESCRIPTOR.chunk_read_field('program_id');
@@ -0,0 +1,62 @@
1
+ /**
2
+ * The generation that follows `generation` when a row is reused — skips zero on wrap.
3
+ *
4
+ * @param {number} generation
5
+ * @returns {number}
6
+ */
7
+ export function particle_generation_next(generation: number): number;
8
+ /**
9
+ * @param {number} emitter_row
10
+ * @param {number} generation
11
+ * @returns {number} the packed header word
12
+ */
13
+ export function particle_header_pack(emitter_row: number, generation: number): number;
14
+ /**
15
+ * @param {number} header
16
+ * @returns {number} emitter row
17
+ */
18
+ export function particle_header_emitter(header: number): number;
19
+ /**
20
+ * @param {number} header
21
+ * @returns {number} generation
22
+ */
23
+ export function particle_header_generation(header: number): number;
24
+ /**
25
+ * Encoding of a particle record's header word: which emitter row the particle belongs to, and the
26
+ * generation that row had when the particle was born.
27
+ *
28
+ * The row alone is not enough. Rows are reused — a removed emitter's row goes to the next emitter
29
+ * added — and the particles of the removed one are still in flight, carrying that row. Without a
30
+ * generation they would adopt the newcomer: run its program, follow its node, draw with its atlas.
31
+ * With one, the simulate pass compares the particle's generation against the row's and kills any
32
+ * particle whose emitter has gone, within a frame of it going. A freed row is zero-filled by the
33
+ * table, and a live row's generation is never zero, so the check also covers the window between a
34
+ * removal and the next add.
35
+ *
36
+ * Layout: low 16 bits = emitter row, high 16 bits = generation. Sixteen bits of row is the same
37
+ * bound the emitter table's page limit implies; sixteen bits of generation wraps after 65535
38
+ * reuses of one row, which at a removal per frame is eighteen minutes of churn on one row before a
39
+ * collision is even possible, and the colliding particle would have to have lived that long.
40
+ *
41
+ * The WGSL side is {@link chunk_particle_header}; the two must agree, so both read the constants
42
+ * below.
43
+ */
44
+ /** @type {number} */
45
+ export const PARTICLE_HEADER_EMITTER_MASK: number;
46
+ /** @type {number} */
47
+ export const PARTICLE_HEADER_GENERATION_SHIFT: number;
48
+ /** @type {number} */
49
+ export const PARTICLE_HEADER_GENERATION_MASK: number;
50
+ /**
51
+ * The first generation a row is given. Zero is what a freed row reads as, so it is never live.
52
+ * @type {number}
53
+ */
54
+ export const PARTICLE_GENERATION_FIRST: number;
55
+ /**
56
+ * The same encoding, for every pass that reads a record's header word.
57
+ *
58
+ * @type {CodeChunk}
59
+ */
60
+ export const chunk_particle_header: CodeChunk;
61
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
62
+ //# sourceMappingURL=particle_header.d.ts.map