@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
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  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
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  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
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  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
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  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
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  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -0,0 +1,33 @@
1
+ /**
2
+ * The glyph a node type carries, drawn.
3
+ *
4
+ * A {@link NodeDescription}'s icon is SVG path data in a 24x24 box and nothing else — no colour, no
5
+ * size, no stroke width. All of that is decided here and in the stylesheet, which is what lets one
6
+ * library of icons sit in a node's header, in a palette row and in a list of search results at
7
+ * three different sizes without three sets of artwork.
8
+ *
9
+ * The paths are built as SVG elements rather than assigned as markup: an icon is author-supplied
10
+ * data, and the one thing that must never happen is a node library turning into a way to put script
11
+ * on the page.
12
+ *
13
+ * `currentColor` and `vector-effect: non-scaling-stroke` are why a glyph takes the colour of the
14
+ * text beside it and keeps its line weight at whatever size the box ends up.
15
+ */
16
+ export class NodeIconView extends View {
17
+ /**
18
+ * @param {string} icon SVG path data, see {@link NodeDescription#icon}. Several sub-paths in
19
+ * one string are fine — that is one `d` attribute, and how most glyphs here are drawn.
20
+ * @param {string[]} [classList]
21
+ */
22
+ constructor(icon: string, { classList }?: string[]);
23
+ el: SVGSVGElement;
24
+ }
25
+ /**
26
+ * The box every node icon is drawn in. Fixed rather than per-icon so a library's glyphs line up
27
+ * with each other, which is the whole reason to have them.
28
+ *
29
+ * @type {string}
30
+ */
31
+ export const ICON_VIEW_BOX: string;
32
+ import View from "../../../src/view/View.js";
33
+ //# sourceMappingURL=NodeIconView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"NodeIconView.d.ts","sourceRoot":"","sources":["../../../../editor/view/node-graph/NodeIconView.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IACI;;;;OAIG;IACH,kBAJW,MAAM,kBAEN,MAAM,EAAE,EAsBlB;IAJG,kBAAa;CAKpB;AAED;;;;;GAKG;AACH,4BAFU,MAAM,CAEyB;iBApDxB,2BAA2B"}
@@ -0,0 +1,54 @@
1
+ import { SVG_NAMESPACE } from "../../../src/view/SVG.js";
2
+ import View from "../../../src/view/View.js";
3
+
4
+ /**
5
+ * The glyph a node type carries, drawn.
6
+ *
7
+ * A {@link NodeDescription}'s icon is SVG path data in a 24x24 box and nothing else — no colour, no
8
+ * size, no stroke width. All of that is decided here and in the stylesheet, which is what lets one
9
+ * library of icons sit in a node's header, in a palette row and in a list of search results at
10
+ * three different sizes without three sets of artwork.
11
+ *
12
+ * The paths are built as SVG elements rather than assigned as markup: an icon is author-supplied
13
+ * data, and the one thing that must never happen is a node library turning into a way to put script
14
+ * on the page.
15
+ *
16
+ * `currentColor` and `vector-effect: non-scaling-stroke` are why a glyph takes the colour of the
17
+ * text beside it and keeps its line weight at whatever size the box ends up.
18
+ */
19
+ export class NodeIconView extends View {
20
+ /**
21
+ * @param {string} icon SVG path data, see {@link NodeDescription#icon}. Several sub-paths in
22
+ * one string are fine — that is one `d` attribute, and how most glyphs here are drawn.
23
+ * @param {string[]} [classList]
24
+ */
25
+ constructor(icon, { classList = [] } = {}) {
26
+ super();
27
+
28
+ const svg = document.createElementNS(SVG_NAMESPACE, 'svg');
29
+
30
+ svg.setAttribute('viewBox', ICON_VIEW_BOX);
31
+ // decoration: the node's name says what it is, and a screen reader reading both says it twice
32
+ svg.setAttribute('aria-hidden', 'true');
33
+ svg.setAttribute('focusable', 'false');
34
+
35
+ const path = document.createElementNS(SVG_NAMESPACE, 'path');
36
+
37
+ path.setAttribute('d', icon);
38
+
39
+ svg.appendChild(path);
40
+
41
+ this.el = svg;
42
+
43
+ this.addClass('ui-node-icon-view');
44
+ this.addClasses(classList);
45
+ }
46
+ }
47
+
48
+ /**
49
+ * The box every node icon is drawn in. Fixed rather than per-icon so a library's glyphs line up
50
+ * with each other, which is the whole reason to have them.
51
+ *
52
+ * @type {string}
53
+ */
54
+ export const ICON_VIEW_BOX = "0 0 24 24";
@@ -1,5 +1,26 @@
1
1
  export class NodeView extends View {
2
2
  /**
3
+ * A node of a graph, drawn.
4
+ *
5
+ * ## Who decides the size
6
+ *
7
+ * The browser. A node is as big as its header, its ports and its controls make it, and the
8
+ * points its wires meet are wherever the markers land in that layout. None of it is knowable
9
+ * from the model: a picker's width is the length of the text in it, and a host's own control is
10
+ * whatever the host drew.
11
+ *
12
+ * So it goes the other way — {@link #measure} writes the drawn box and the drawn port positions
13
+ * onto the {@link NodeVisualData}, and everything outside the DOM reads them from there: the
14
+ * wires, the router, the camera's framing, serialization. The estimate
15
+ * {@link NodeDescriptionVisualRegistry} makes from port and parameter counts is what stands in
16
+ * for a node nobody has drawn yet, and nothing more.
17
+ *
18
+ * Position is the one thing that flows the other way, from the model to the view: it is the
19
+ * author's, set by dragging or by the layout, and the view does what it is told with it.
20
+ *
21
+ * Which is why {@link View#size} is left alone here, and is not this node's box: writing it
22
+ * puts a `width` and a `height` on the element, and a node pinned to the size it had is a node
23
+ * that cannot grow when the next thing inside it does. Read the box off the visual data.
3
24
  *
4
25
  * @param {NodeInstance} node
5
26
  * @param {NodeVisualData} visual
@@ -7,8 +28,24 @@ export class NodeView extends View {
7
28
  * @param {boolean} enableDrag
8
29
  * @param {function(PortView, Port)} portCreationCallback
9
30
  * @param {function(NodeInstance, string, *)} [parameterSetCallback] invoked when the user commits a parameter edit
31
+ * @param {function({node: NodeInstance, commit: function(string, *)}):View|null} [parameterViewFactory]
32
+ * supplies controls for state the generic parameter mechanism cannot describe — a
33
+ * graph whose nodes carry name-keyed, vector- or enum-valued parameters of their own.
34
+ * Whatever it returns is added below the description-driven rows; returning nothing
35
+ * leaves the node with only those.
10
36
  */
11
- constructor({ node, visual, visualData, enableDrag, portCreationCallback, parameterSetCallback }: NodeInstance);
37
+ constructor({ node, visual, visualData, enableDrag, portCreationCallback, parameterSetCallback, parameterViewFactory }: NodeInstance);
38
+ /**
39
+ * The view of each of this node's ports, by port id.
40
+ *
41
+ * @readonly
42
+ * @type {Map<number, PortView>}
43
+ */
44
+ readonly portViews: Map<number, PortView>;
45
+ /**
46
+ * @readonly
47
+ */
48
+ readonly on: any;
12
49
  /**
13
50
  *
14
51
  * @type {NodeInstance}
@@ -20,7 +57,40 @@ export class NodeView extends View {
20
57
  */
21
58
  visual: NodeVisualData;
22
59
  el: HTMLDivElement;
60
+ /**
61
+ * Read the node type's name again.
62
+ *
63
+ * A type's label is usually decided once, in a table, and never moves — so the header is written
64
+ * when the node is drawn and left alone. A type an author *made* is the exception: renaming one
65
+ * has to reach every node already on screen that is an instance of it, and rebuilding the canvas
66
+ * to change a word would throw away the camera, the selection and every measurement with it.
67
+ *
68
+ * @returns {void}
69
+ */
70
+ refreshLabel(): void;
71
+ /**
72
+ * Whether the drawn geometry has been recorded at least once.
73
+ *
74
+ * False for a node that has never been on screen: what its visual data holds is then the
75
+ * registry's estimate, and a consumer that cares about the difference — an automatic layout,
76
+ * above all — can ask.
77
+ *
78
+ * @returns {boolean}
79
+ */
80
+ isMeasured(): boolean;
81
+ /**
82
+ * Record the drawn box of this node, and where its ports ended up in it, on the visual data.
83
+ *
84
+ * Positions are relative to the node's own border box and in layout pixels, so they are
85
+ * unaffected by the camera: the graph is drawn under a scale transform, and a port that moved
86
+ * because somebody zoomed has not moved.
87
+ *
88
+ * @returns {boolean} whether anything could be measured
89
+ */
90
+ measure(): boolean;
23
91
  update(): void;
92
+ #private;
24
93
  }
25
94
  import View from "../../../src/view/View.js";
95
+ import { PortView } from "./PortView.js";
26
96
  //# sourceMappingURL=NodeView.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"NodeView.d.ts","sourceRoot":"","sources":["../../../../editor/view/node-graph/NodeView.js"],"names":[],"mappings":"AA0BA;IACI;;;;;;;;OAQG;IACH,gHAwKC;IA9JG;;;OAGG;IACH,mBAAgB;IAChB;;;OAGG;IACH,uBAAoB;IAEpB,mBAAuC;IAqJ3C,eAGC;CACJ;iBAxMgB,2BAA2B"}
1
+ {"version":3,"file":"NodeView.d.ts","sourceRoot":"","sources":["../../../../editor/view/node-graph/NodeView.js"],"names":[],"mappings":"AAwDA;IAgDI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,sIA4OC;IA9TD;;;;;OAKG;IACH,oBAFU,IAAI,MAAM,EAAE,QAAQ,CAAC,CAET;IAEtB;;OAEG;IACH,iBAYE;IAsEE;;;OAGG;IACH,mBAAgB;IAChB;;;OAGG;IACH,uBAAoB;IAEpB,mBAAuC;IAwN3C;;;;;;;;;OASG;IACH,gBAFa,IAAI,CAIhB;IAED;;;;;;;;OAQG;IACH,cAFa,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,WAFa,OAAO,CAqEnB;IA4BD,eAEC;;CACJ;iBAnfgB,2BAA2B;yBAInB,eAAe"}
@@ -1,3 +1,4 @@
1
+ import Signal from "../../../src/core/events/signal/Signal.js";
1
2
  import { noop } from "../../../src/core/function/noop.js";
2
3
  import Vector2 from "../../../src/core/geom/Vector2.js";
3
4
  import ObservedBoolean from "../../../src/core/model/ObservedBoolean.js";
@@ -8,9 +9,11 @@ import { DraggableAspect } from "../../../src/engine/ui/DraggableAspect.js";
8
9
  import LabelView from "../../../src/view/common/LabelView.js";
9
10
  import { CheckboxView } from "../../../src/view/elements/CheckboxView.js";
10
11
  import EmptyView from "../../../src/view/elements/EmptyView.js";
12
+ import { DomLayoutFrame } from "../../../src/view/util/DomLayoutFrame.js";
11
13
  import View from "../../../src/view/View.js";
12
14
  import { NumberController } from "../ecs/components/common/NumberController.js";
13
15
  import { TextController } from "../ecs/components/common/TextController.js";
16
+ import { NodeIconView } from "./NodeIconView.js";
14
17
  import { PortView } from "./PortView.js";
15
18
 
16
19
  /**
@@ -24,8 +27,103 @@ function default_parameter_set(node, parameterId, value) {
24
27
  node.setParameterValue(parameterId, value);
25
28
  }
26
29
 
30
+ /**
31
+ * Where each direction's ports are drawn, in the order the groups are laid out.
32
+ *
33
+ * Inputs down the left, outputs down the right, and anything else along the bottom — which is the
34
+ * arrangement the wires already assume, since one leaves an output rightwards and arrives at an
35
+ * input from the left.
36
+ *
37
+ * @type {Array<{direction: PortDirection, className: string}>}
38
+ */
39
+ const PORT_GROUPS = [
40
+ { direction: PortDirection.In, className: 'inputs' },
41
+ { direction: PortDirection.Out, className: 'outputs' },
42
+ { direction: PortDirection.Unspecified, className: 'unspecified' }
43
+ ];
44
+
45
+ /**
46
+ * Scratch used by the reading half of {@link NodeView#measure}, which makes no model writes and so
47
+ * cannot be re-entered from one.
48
+ * @type {DomLayoutFrame}
49
+ */
50
+ const measure_frame = new DomLayoutFrame();
51
+
52
+ /**
53
+ * @type {Vector2}
54
+ */
55
+ const v2_measure = new Vector2();
56
+
27
57
  export class NodeView extends View {
28
58
  /**
59
+ * The view of each of this node's ports, by port id.
60
+ *
61
+ * @readonly
62
+ * @type {Map<number, PortView>}
63
+ */
64
+ portViews = new Map();
65
+
66
+ /**
67
+ * @readonly
68
+ */
69
+ on = {
70
+ ...this.on,
71
+
72
+ /**
73
+ * A measurement pass has completed. Carries whether it changed the geometry recorded on the
74
+ * visual data — a listener that redraws something derived from it, wires above all, has
75
+ * work to do only when it did.
76
+ *
77
+ * @readonly
78
+ * @type {Signal<boolean>}
79
+ */
80
+ measured: new Signal()
81
+ };
82
+
83
+ /**
84
+ * @type {LabelView}
85
+ */
86
+ #label;
87
+
88
+ /**
89
+ * @type {ResizeObserver|null}
90
+ */
91
+ #observer = null;
92
+
93
+ /**
94
+ * @type {boolean}
95
+ */
96
+ #measured = false;
97
+
98
+ /**
99
+ * Where each port's marker was found in the last read, x and y per port, in the iteration order
100
+ * of {@link portViews}. Holds a measurement only for the length of one {@link measure} call.
101
+ * @type {Float64Array}
102
+ */
103
+ #port_centers;
104
+
105
+ /**
106
+ * A node of a graph, drawn.
107
+ *
108
+ * ## Who decides the size
109
+ *
110
+ * The browser. A node is as big as its header, its ports and its controls make it, and the
111
+ * points its wires meet are wherever the markers land in that layout. None of it is knowable
112
+ * from the model: a picker's width is the length of the text in it, and a host's own control is
113
+ * whatever the host drew.
114
+ *
115
+ * So it goes the other way — {@link #measure} writes the drawn box and the drawn port positions
116
+ * onto the {@link NodeVisualData}, and everything outside the DOM reads them from there: the
117
+ * wires, the router, the camera's framing, serialization. The estimate
118
+ * {@link NodeDescriptionVisualRegistry} makes from port and parameter counts is what stands in
119
+ * for a node nobody has drawn yet, and nothing more.
120
+ *
121
+ * Position is the one thing that flows the other way, from the model to the view: it is the
122
+ * author's, set by dragging or by the layout, and the view does what it is told with it.
123
+ *
124
+ * Which is why {@link View#size} is left alone here, and is not this node's box: writing it
125
+ * puts a `width` and a `height` on the element, and a node pinned to the size it had is a node
126
+ * that cannot grow when the next thing inside it does. Read the box off the visual data.
29
127
  *
30
128
  * @param {NodeInstance} node
31
129
  * @param {NodeVisualData} visual
@@ -33,6 +131,11 @@ export class NodeView extends View {
33
131
  * @param {boolean} enableDrag
34
132
  * @param {function(PortView, Port)} portCreationCallback
35
133
  * @param {function(NodeInstance, string, *)} [parameterSetCallback] invoked when the user commits a parameter edit
134
+ * @param {function({node: NodeInstance, commit: function(string, *)}):View|null} [parameterViewFactory]
135
+ * supplies controls for state the generic parameter mechanism cannot describe — a
136
+ * graph whose nodes carry name-keyed, vector- or enum-valued parameters of their own.
137
+ * Whatever it returns is added below the description-driven rows; returning nothing
138
+ * leaves the node with only those.
36
139
  */
37
140
  constructor({
38
141
  node,
@@ -40,7 +143,8 @@ export class NodeView extends View {
40
143
  visualData,
41
144
  enableDrag = true,
42
145
  portCreationCallback = noop,
43
- parameterSetCallback = default_parameter_set
146
+ parameterSetCallback = default_parameter_set,
147
+ parameterViewFactory = noop
44
148
  }) {
45
149
  super();
46
150
 
@@ -64,9 +168,26 @@ export class NodeView extends View {
64
168
  });
65
169
 
66
170
  const nodeDescription = node.description;
67
- const vName = new LabelView(nodeDescription.name, {
68
- classList: ['name']
69
- });
171
+
172
+ // The header: what the type is called, and the glyph it carries. A type's name is an
173
+ // address rather than a word — `div`, `mad` — so what is drawn is what the description says
174
+ // to draw. See NodeDescription#getDisplayLabel.
175
+ const vHeader = new EmptyView({ classList: ['name'] });
176
+
177
+ if (nodeDescription.icon !== "") {
178
+ vHeader.addChild(new NodeIconView(nodeDescription.icon, { classList: ['icon'] }));
179
+ }
180
+
181
+ const vLabel = new LabelView(nodeDescription.getDisplayLabel(), { classList: ['label'] });
182
+
183
+ vHeader.addChild(vLabel);
184
+
185
+ /**
186
+ * The header's text, kept so it can be re-read. See {@link #refreshLabel}.
187
+ * @type {LabelView}
188
+ */
189
+ this.#label = vLabel;
190
+
70
191
 
71
192
  const self = this;
72
193
 
@@ -177,35 +298,215 @@ export class NodeView extends View {
177
298
  vParams.addChild(buildParameterRow(param));
178
299
  });
179
300
 
301
+ // Anything the generic mechanism cannot express is the host's to draw. It commits through
302
+ // the same callback, so a custom control lands on the editor's action timeline exactly the
303
+ // way a built-in one does.
304
+ const vCustomParameters = parameterViewFactory({
305
+ node,
306
+ commit(parameterId, value) {
307
+ parameterSetCallback(node, parameterId, value);
308
+ }
309
+ });
310
+
311
+ if (vCustomParameters !== undefined && vCustomParameters !== null) {
312
+ vParams.addChild(vCustomParameters);
313
+ }
180
314
 
181
- this.addChild(vParamContainer);
315
+ const has_parameters = vParams.children.length > 0;
182
316
 
183
- this.addChild(vName);
317
+ this.setClass('has-parameters', has_parameters);
184
318
 
185
- this.addChild(vPorts);
319
+ if (has_parameters) {
320
+ // an empty block would still be padding, and a node reserving room for controls it does
321
+ // not have is a node that reads as if something failed to draw
322
+ this.addChild(vParamContainer);
323
+ }
324
+
325
+ this.addChild(vHeader);
186
326
 
187
- nodeDescription.getPorts().forEach(port => {
327
+ const ports = nodeDescription.getPorts();
188
328
 
189
- const portVisualData = visual.getPort(port.id);
329
+ // One group per direction, in a fixed order, so the sides a node's ports are drawn on
330
+ // depend on what the ports are rather than on the order they happened to be declared in.
331
+ for (const group of PORT_GROUPS) {
332
+ const members = ports.filter(port => port.direction === group.direction);
190
333
 
191
- const portView = new PortView({ port, visual: portVisualData, visualData });
334
+ if (members.length === 0) {
335
+ // no empty group in the way of the ones that do have ports
336
+ continue;
337
+ }
192
338
 
193
- portCreationCallback(portView, port);
339
+ const vGroup = new EmptyView({ classList: [group.className] });
194
340
 
195
- vPorts.addChild(portView);
341
+ for (const port of members) {
342
+ const portVisualData = visual.getPort(port.id);
196
343
 
197
- });
344
+ const portView = new PortView({ port, visual: portVisualData, visualData });
198
345
 
199
- this.setClass('has-inputs', nodeDescription.getPorts().some(p => p.direction === PortDirection.In));
200
- this.setClass('has-outputs', nodeDescription.getPorts().some(p => p.direction === PortDirection.Out));
346
+ this.portViews.set(port.id, portView);
347
+
348
+ portCreationCallback(portView, port);
349
+
350
+ vGroup.addChild(portView);
351
+ }
352
+
353
+ vPorts.addChild(vGroup);
354
+ }
355
+
356
+ if (vPorts.children.length > 0) {
357
+ this.addChild(vPorts);
358
+ }
359
+
360
+ this.#port_centers = new Float64Array(this.portViews.size * 2);
361
+
362
+ this.setClass('has-inputs', ports.some(p => p.direction === PortDirection.In));
363
+ this.setClass('has-outputs', ports.some(p => p.direction === PortDirection.Out));
201
364
 
202
365
  this.on.linked.add(this.update, this);
203
366
  this.bindSignal(visual.dimensions.position.onChanged, this.update, this);
204
- this.bindSignal(visual.dimensions.size.onChanged, this.update, this);
367
+
368
+ // The browser changes its mind about a node's box whenever what is in it changes — a picker
369
+ // switched to a longer option, a control the host rebuilt, a font that arrived late — and
370
+ // each of those moves the points the wires meet. Measuring once at link and trusting it
371
+ // would leave the wires attached to where the ports used to be.
372
+ this.on.linked.add(this.#startObserving, this);
373
+ this.on.unlinked.add(this.#stopObserving, this);
374
+
375
+ this.on.linked.add(this.measure, this);
376
+ }
377
+
378
+ /**
379
+ * Read the node type's name again.
380
+ *
381
+ * A type's label is usually decided once, in a table, and never moves — so the header is written
382
+ * when the node is drawn and left alone. A type an author *made* is the exception: renaming one
383
+ * has to reach every node already on screen that is an instance of it, and rebuilding the canvas
384
+ * to change a word would throw away the camera, the selection and every measurement with it.
385
+ *
386
+ * @returns {void}
387
+ */
388
+ refreshLabel() {
389
+ this.#label.updateText(this.node.description.getDisplayLabel());
390
+ }
391
+
392
+ /**
393
+ * Whether the drawn geometry has been recorded at least once.
394
+ *
395
+ * False for a node that has never been on screen: what its visual data holds is then the
396
+ * registry's estimate, and a consumer that cares about the difference — an automatic layout,
397
+ * above all — can ask.
398
+ *
399
+ * @returns {boolean}
400
+ */
401
+ isMeasured() {
402
+ return this.#measured;
403
+ }
404
+
405
+ /**
406
+ * Record the drawn box of this node, and where its ports ended up in it, on the visual data.
407
+ *
408
+ * Positions are relative to the node's own border box and in layout pixels, so they are
409
+ * unaffected by the camera: the graph is drawn under a scale transform, and a port that moved
410
+ * because somebody zoomed has not moved.
411
+ *
412
+ * @returns {boolean} whether anything could be measured
413
+ */
414
+ measure() {
415
+ if (!measure_frame.read(this.el)) {
416
+ // no layout box: detached, or inside something hidden. There is nothing to learn, and
417
+ // writing zeroes would collapse the node's box for everything that reads it.
418
+ return false;
419
+ }
420
+
421
+ // Everything is read off the frame before any of it is written back. The frame is shared
422
+ // between nodes, and a write here is a signal: a listener that measured another node in
423
+ // response would leave the rest of this pass measuring against that node's box.
424
+ const centers = this.#port_centers;
425
+
426
+ let at = 0;
427
+
428
+ for (const portView of this.portViews.values()) {
429
+ measure_frame.centerOf(v2_measure, portView.marker);
430
+
431
+ centers[at] = v2_measure.x;
432
+ centers[at + 1] = v2_measure.y;
433
+
434
+ at += 2;
435
+ }
436
+
437
+ const width = measure_frame.width;
438
+ const height = measure_frame.height;
439
+
440
+ const visual = this.visual;
441
+
442
+ let changed = false;
443
+
444
+ const size = visual.dimensions.size;
445
+
446
+ if (size.x !== width || size.y !== height) {
447
+ size.set(width, height);
448
+
449
+ changed = true;
450
+ }
451
+
452
+ at = 0;
453
+
454
+ for (const id of this.portViews.keys()) {
455
+ const x = centers[at];
456
+ const y = centers[at + 1];
457
+
458
+ at += 2;
459
+
460
+ const portVisual = visual.getPort(id);
461
+
462
+ if (portVisual === undefined) {
463
+ // no visual data for this port, so nothing reads a position for it either
464
+ continue;
465
+ }
466
+
467
+ const position = portVisual.position;
468
+
469
+ if (position.x !== x || position.y !== y) {
470
+ position.set(x, y);
471
+
472
+ changed = true;
473
+ }
474
+ }
475
+
476
+ this.#measured = true;
477
+
478
+ this.on.measured.send1(changed);
479
+
480
+ return true;
481
+ }
482
+
483
+ #startObserving() {
484
+ if (this.#observer !== null) {
485
+ return;
486
+ }
487
+
488
+ if (typeof ResizeObserver === "undefined") {
489
+ // no observer to be had, which is every environment without a layout engine. The link
490
+ // pass has already taken the one measurement such an environment can offer.
491
+ return;
492
+ }
493
+
494
+ this.#observer = new ResizeObserver(() => this.measure());
495
+
496
+ this.#observer.observe(this.el);
497
+ }
498
+
499
+ #stopObserving() {
500
+ if (this.#observer === null) {
501
+ return;
502
+ }
503
+
504
+ this.#observer.disconnect();
505
+
506
+ this.#observer = null;
205
507
  }
206
508
 
207
509
  update() {
208
510
  this.position.copy(this.visual.dimensions.position);
209
- this.size.copy(this.visual.dimensions.size);
210
511
  }
211
512
  }
@@ -1,3 +1,16 @@
1
+ /**
2
+ * One port of a node, drawn as a marker and a label.
3
+ *
4
+ * A row of content rather than something placed at a coordinate: the node it belongs to is laid out
5
+ * by the browser, and where the port ends up is whatever that layout makes of it. The marker is the
6
+ * point the wires meet, and {@link NodeView} measures it and records it on the port's
7
+ * {@link PortVisualData} — so the position on the model is a report of where the dot is, not an
8
+ * instruction about where to put it.
9
+ *
10
+ * What the port looks like is decided by its type, and the type is not fixed: it starts as the
11
+ * one the port declares, and a host whose ports are typed by what is wired into them resolves
12
+ * another per node instance — see {@link #setDataType}, and `portDataType` on {@link NodeGraphView}.
13
+ */
1
14
  export class PortView extends View {
2
15
  /**
3
16
  *
@@ -7,6 +20,17 @@ export class PortView extends View {
7
20
  */
8
21
  constructor({ port, visual, visualData }: Port);
9
22
  el: HTMLDivElement;
23
+ /**
24
+ * The dot itself. What a wire is drawn to, and what {@link NodeView#measure} measures.
25
+ * @readonly
26
+ * @type {HTMLElement}
27
+ */
28
+ readonly marker: HTMLElement;
29
+ /**
30
+ * The type the port is currently shown as carrying. See {@link #setDataType}.
31
+ * @type {DataType|null}
32
+ */
33
+ dataType: DataType | null;
10
34
  /**
11
35
  *
12
36
  * @type {Port}
@@ -17,7 +41,23 @@ export class PortView extends View {
17
41
  * @type {PortVisualData}
18
42
  */
19
43
  visual: PortVisualData;
20
- update(): void;
44
+ /**
45
+ * Where a type's colour is looked up.
46
+ * @type {NodeGraphVisualData}
47
+ */
48
+ visualData: NodeGraphVisualData;
49
+ /**
50
+ * Show the port as carrying a value of this type: the marker takes the type's colour, the
51
+ * element takes a class named after it, and the tooltip says its name.
52
+ *
53
+ * The declared type to begin with, and whatever a host resolves for this node instance after
54
+ * that. A library whose ports are typed by what is wired into them changes its answer about a
55
+ * port every time the graph changes, so this is called again rather than the view rebuilt.
56
+ * Setting the type the port already shows does nothing.
57
+ *
58
+ * @param {DataType} dataType
59
+ */
60
+ setDataType(dataType: DataType): void;
21
61
  }
22
62
  import View from "../../../src/view/View.js";
23
63
  //# sourceMappingURL=PortView.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PortView.d.ts","sourceRoot":"","sources":["../../../../editor/view/node-graph/PortView.js"],"names":[],"mappings":"AAUA;IAGI;;;;;OAKG;IACH,gDA4CC;IApDD,mBAAmC;IAW/B;;;OAGG;IACH,WAAgB;IAChB;;;OAGG;IACH,uBAAoB;IAkCxB,eAEC;CACJ;iBApEgB,2BAA2B"}
1
+ {"version":3,"file":"PortView.d.ts","sourceRoot":"","sources":["../../../../editor/view/node-graph/PortView.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;GAYG;AACH;IAgBI;;;;;OAKG;IACH,gDAyCC;IA9DD,mBAAmC;IAEnC;;;;OAIG;IACH,iBAFU,WAAW,CAEd;IAEP;;;OAGG;IACH,UAFU,WAAS,IAAI,CAEP;IAiBZ;;;OAGG;IACH,WAAgB;IAChB;;;OAGG;IACH,uBAAoB;IACpB;;;OAGG;IACH,gCAA4B;IAoBhC;;;;;;;;;;OAUG;IACH,sCAsBC;CACJ;iBAvHgB,2BAA2B"}