@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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/**
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* The particle emit
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* The particle emit pass: one thread per particle born this frame.
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* exceeds `i` — and its place within that emitter's batch from the sum before. That is the
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* emitter row and its generation, run the emitter's INIT program to give the particle its state,
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* and append the slot to the new alive list. The emitter's position and axes come from its scene
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* node, so a particle born of an emitter riding a bone starts where the bone is this frame.
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*
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* Runs before simulate in the frame so newborns join the same alive list survivors are compacted
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* into. Shares the VM + context + emitter chunks with simulate.
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*/
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/**
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* Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
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* size — so the two must agree, and the constant it uses is the one it is.
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*/
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export const PARTICLE_EMIT_WORKGROUP_SIZE: number;
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export const shader_particle_emit: ComputeShader;
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import { ComputeShader } from "../../shader/ComputeShader.js";
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{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;GAkBG;AAEH;;;GAGG;AACH,kDAA8E;AAuH9E,iDAIG;8BAnK2B,+BAA+B"}
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import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
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import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { chunk_lower_bound_branchless } from "../../shader/chunk/math/chunk_lower_bound_branchless.js";
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PARTICLE_VM_INSTRUCTION_WORDS,
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} from "../ParticleConstants.js";
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import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
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} from "../runtime/spawn_request_encoding.js";
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import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_particle_context.js";
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import { chunk_particle_header } from "../data/particle_header.js";
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import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
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import { chunk_particle_emitter_age } from "./chunk_particle_emitter_age.js";
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* The particle emit pass: one thread per particle born this frame.
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*
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* Its input is the prefix scan of the emitter tick pass's per-row spawn counts. Thread `i` finds
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* the emitter it belongs to by binary search over the inclusive sums — the first row whose sum
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* exceeds `i` — and its place within that emitter's batch from the sum before. That is the
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* meshes-to-meshlets expansion applied to particles: the per-emitter count is unbounded, no thread
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* Then, as ever: pop a free slot from the dead list, clear the record, stamp the header with the
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* emitter row and its generation, run the emitter's INIT program to give the particle its state,
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* and append the slot to the new alive list. The emitter's position and axes come from its scene
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* node, so a particle born of an emitter riding a bone starts where the bone is this frame.
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* Runs before simulate in the frame so newborns join the same alive list survivors are compacted
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* into. Shares the VM + context + emitter chunks with simulate.
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/**
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* Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
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* size — so the two must agree, and the constant it uses is the one it is.
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*/
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export const PARTICLE_EMIT_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
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*/
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u_dt: f32,
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u_time: f32,
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u_frame: u32,
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u_count: u32,
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u_capacity: u32,
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}, 'ParticleEmitSettings');
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@@ -56,14 +66,15 @@ const resources = new ShaderResourceSetDescriptor();
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resources.setImmediate('settings', EMIT_SETTINGS);
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resources.createGroup()
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.addStorageBuffer("
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.addStorageBuffer("scene_database", WebGPUArray.u32, false)
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.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
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.addStorageBuffer("program", WebGPUArray.u32, false)
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.addStorageBuffer("
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.addStorageBuffer("spawn_prefix", COLLECTION_U32_STRUCT_READ, false)
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.addStorageBuffer("spawn_requests", WebGPUArray.u32, false)
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.addStorageBuffer("dead", WebGPUArray.u32, true)
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const body = CodeChunk.from(
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/* language=wgsl */
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`
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@@ -77,14 +88,27 @@ const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
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@compute @workgroup_size(${PARTICLE_EMIT_WORKGROUP_SIZE}, 1, 1)
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fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let
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// The scan's last inclusive sum is the number of particles born this frame. An empty list has
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// no last element to read; it also has no particles.
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let emitter_count = spawn_prefix.count;
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if (emitter_count == 0u) { return; }
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let total = spawn_prefix.elements[emitter_count - 1u];
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if (i >= total) { return; }
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// The emitter is the first row whose inclusive sum exceeds i; its batch starts at the sum
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// before, which is the exclusive sum. Rows that spawned nothing this frame have equal sums and
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// the search steps over them.
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let emitter_row = lower_bound_branchless(&spawn_prefix.elements, i + 1u, emitter_count);
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var batch_start = 0u;
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if (emitter_row > 0u) {
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batch_start = spawn_prefix.elements[emitter_row - 1u];
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}
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let batch_size = spawn_prefix.elements[emitter_row] - batch_start;
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// SPAWN_FRACTION contract: this particle's place in its emitter's batch this frame, n / count,
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// for spreading a batch along a spawn curve.
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let spawn_fraction = f32(i - batch_start) / f32(batch_size);
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// Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted.
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//
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@@ -102,21 +126,26 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
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let slot = dead[old_dead - 1u];
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127
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let record_base = slot * PARTICLE_RECORD_WORDS;
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let em = particle_emitter_read(&emitter_database, emitter_row);
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let node = scene_read_node(&scene_database, em.node);
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// Clear stale user state from a recycled slot (each write targets a distinct word).
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for (var w = PARTICLE_USER_WORD_START; w < PARTICLE_RECORD_WORDS; w = w + 1u) {
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pool[record_base + w] = 0u;
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}
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pool[record_base + PARTICLE_HEADER_EMITTER] =
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let em = particle_emitter_read(&emitters, emitter_index);
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pool[record_base + PARTICLE_HEADER_EMITTER] = particle_header_pack(emitter_row, em.generation);
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112
137
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113
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particle_vm_reset();
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particle_setup_context(
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particle_setup_context(
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em, node, slot,
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settings.u_dt, settings.u_time,
|
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particle_emitter_age(&emitter_database, emitter_row),
|
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spawn_fraction, settings.u_frame,
|
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);
|
|
115
145
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particle_vm_execute(
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146
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&program,
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-
em.
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118
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-
em.
|
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119
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&vm_constants,
|
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147
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em.init_offset * PARTICLE_INSTRUCTION_WORDS,
|
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148
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+
em.init_count,
|
|
120
149
|
em.constant_offset,
|
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121
150
|
&pool,
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122
151
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record_base,
|
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@@ -125,7 +154,13 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
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|
125
154
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let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
|
|
126
155
|
alive_out[a] = slot;
|
|
127
156
|
}
|
|
128
|
-
`, [
|
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+
`, [
|
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chunk_particle_setup_context,
|
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159
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chunk_particle_emitter_age,
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chunk_particle_curve_disabled,
|
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chunk_particle_header,
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chunk_lower_bound_branchless,
|
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163
|
+
]);
|
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129
164
|
|
|
130
165
|
export const shader_particle_emit = ComputeShader.from({
|
|
131
166
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label: "Particle Emit",
|
|
@@ -0,0 +1,5 @@
|
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1
|
+
export const shader_particle_emitter_tick: ComputeShader;
|
|
2
|
+
export { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE };
|
|
3
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
|
+
import { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE } from "../ParticleConstants.js";
|
|
5
|
+
//# sourceMappingURL=shader_particle_emitter_tick.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_emitter_tick.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js"],"names":[],"mappings":"AAiNA,yDAIG;;8BA5M2B,+BAA+B;qDAGR,yBAAyB"}
|
|
@@ -0,0 +1,216 @@
|
|
|
1
|
+
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
6
|
+
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
|
|
7
|
+
import {
|
|
8
|
+
chunk_sphere_intersects_frustum
|
|
9
|
+
} from "../../shader/chunk/geometry/sphere/chunk_sphere_intersects_frustum.js";
|
|
10
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
11
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
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+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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13
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+
import { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE } from "../ParticleConstants.js";
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14
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import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
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15
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import { PARTICLE_EMITTER_DESCRIPTOR, PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
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16
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import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
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import { chunk_particle_emitter_world_sphere } from "./chunk_particle_emitter_world_sphere.js";
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18
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+
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/**
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* The emitter tick: one thread per emitter table row, deciding how many particles each emitter
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21
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* spawns this frame. This is the pass that took spawning off the CPU — the host no longer walks the
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* emitters, and no longer knows or cares how many there are.
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*
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* Per live row it:
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*
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* 1. picks up the row's GPU-owned state (the `emitter_state` table, see
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* {@link ../data/PARTICLE_EMITTER_STATE.js}) — or starts it over, when the state's generation is
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* not the record's, which is how both a brand-new row and a reused one are recognised without
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* the CPU clearing anything;
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* 2. takes whatever the spawn-command pass queued into `pending` (the CPU's bursts, and in time
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* whatever a VM opcode asks for) into the accumulator;
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32
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* 3. if the emitter opts into culling, tests its bounds sphere — in world space, through its scene
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33
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* node's `global` — against the camera frustum; a culled emitter sleeps, accruing time it pays
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* back as a bounded burst when it is next seen;
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35
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* 4. integrates `spawn_rate * dt`, and turns the whole part of the accumulator into this frame's
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* count — clamped by the frame's spawn budget, which the reset pass seeded from the dead count,
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37
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* so an emitter is only ever debited for particles the pool can hold;
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38
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* 5. writes that count to `spawn_counts.elements[row]`.
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*
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40
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* `spawn_counts` is the input of a prefix scan, and the scan's inclusive sums are what the emit
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41
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* pass expands: one thread per particle, each locating its emitter by binary search over the sums.
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42
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* That is the same shape the rasteriser uses to expand meshes into meshlets, and it is what makes
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* the per-emitter count unbounded — no thread here loops over its particles.
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*
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* The rows are walked with the emitter table's page iterator, one page group per workgroup, so an
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46
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+
* unallocated page costs one word read and a freed row costs one bit test. The state rows live in
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47
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+
* the same database buffer, bound once and read-write, and are read and written whole: each row is
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48
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+
* one thread's, so nothing here needs an atomic. Rows the walk skips leave their count at zero,
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49
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* which is why the counts buffer is cleared before this runs. The scan's `count` header is written
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50
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+
* by the first thread, from the table's element capacity, which is the only number the host
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51
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+
* supplies.
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52
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+
*
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53
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+
* @type {ComputeShader}
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54
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+
*/
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55
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+
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56
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+
const GROUP_SIZE = PARTICLE_EMITTER_TICK_WORKGROUP_SIZE;
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57
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+
|
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58
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+
// The database is bound read-write (the state rows are written), so the iterator and the readers
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59
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+
// are the `_rw` variants: WGSL does not coerce access modes at a call site.
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60
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+
const PG = PARTICLE_EMITTER_DESCRIPTOR.page_iterator_symbol_prefix(GROUP_SIZE, true);
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61
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+
const STATE = PARTICLE_EMITTER_STATE_DESCRIPTOR;
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62
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+
|
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63
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+
/**
|
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64
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+
* Per-dispatch, 16 bytes, read-only.
|
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65
|
+
*
|
|
66
|
+
* @type {WebGPUStruct}
|
|
67
|
+
*/
|
|
68
|
+
const TICK_SETTINGS = WebGPUStruct.from({
|
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69
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+
/** seconds */
|
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70
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+
u_dt: f32,
|
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71
|
+
/** cap on how much missed time a wake-up burst covers, seconds */
|
|
72
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+
u_max_catchup: f32,
|
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73
|
+
/** pool capacity — the ceiling on the accumulator, and the wrap guard for the budget counter */
|
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74
|
+
u_capacity: u32,
|
|
75
|
+
/** element capacity of the emitter table — the length of the counts list the scan consumes */
|
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76
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+
u_emitter_capacity: u32,
|
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77
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+
}, 'ParticleEmitterTickSettings');
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78
|
+
|
|
79
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
80
|
+
|
|
81
|
+
resources.setImmediate('settings', TICK_SETTINGS);
|
|
82
|
+
|
|
83
|
+
resources.createGroup()
|
|
84
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
85
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
86
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, true)
|
|
87
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
88
|
+
.addStorageBuffer("spawn_counts", COLLECTION_U32_STRUCT_READ, true);
|
|
89
|
+
|
|
90
|
+
const body = CodeChunk.from(/* language=wgsl */ `
|
|
91
|
+
const COUNTER_SPAWN_BUDGET : u32 = ${PARTICLE_COUNTER.SPAWN_BUDGET}u;
|
|
92
|
+
const EMITTER_FLAG_CULL : u32 = ${EMITTER_FLAG.CULL}u;
|
|
93
|
+
|
|
94
|
+
// Take up to \`wanted\` from the frame's spawn budget; returns what was actually granted.
|
|
95
|
+
//
|
|
96
|
+
// Many rows race this counter. A thread that drives it below zero sees an old value smaller than
|
|
97
|
+
// its request and keeps only that much; a thread that reads while another's over-subtraction is
|
|
98
|
+
// still un-undone sees a wrapped (huge) value and keeps nothing. Each adds back exactly what it did
|
|
99
|
+
// not keep, so the counter converges to zero rather than to garbage — the same shape as the dead
|
|
100
|
+
// list pop in the emit pass.
|
|
101
|
+
fn particle_take_spawn_budget(wanted : u32, capacity : u32) -> u32 {
|
|
102
|
+
let old = atomicSub(&counters[COUNTER_SPAWN_BUDGET], wanted);
|
|
103
|
+
|
|
104
|
+
var granted = wanted;
|
|
105
|
+
if (old > capacity) {
|
|
106
|
+
granted = 0u;
|
|
107
|
+
} else if (old < wanted) {
|
|
108
|
+
granted = old;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
if (granted != wanted) {
|
|
112
|
+
atomicAdd(&counters[COUNTER_SPAWN_BUDGET], wanted - granted);
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
return granted;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
@compute @workgroup_size(${GROUP_SIZE}, 1, 1)
|
|
119
|
+
fn main(
|
|
120
|
+
@builtin(workgroup_id) wg_id : vec3<u32>,
|
|
121
|
+
@builtin(local_invocation_index) local_id : u32,
|
|
122
|
+
) {
|
|
123
|
+
// The scan reads exactly this many counts. Written before the page test so it lands even when
|
|
124
|
+
// page 0 is unallocated — an empty table still has to scan to a total of zero.
|
|
125
|
+
if (wg_id.x == 0u && local_id == 0u) {
|
|
126
|
+
spawn_counts.count = settings.u_emitter_capacity;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
// page_address is uniform across the workgroup, so this branch is uniform.
|
|
130
|
+
if (!${PG}_setup(&emitter_database, wg_id.x, local_id)) {
|
|
131
|
+
return;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
let slot_in_page = ${PG}_slot_in_page(local_id);
|
|
135
|
+
|
|
136
|
+
if (slot_in_page >= ${PG}_ELEMENTS_PER_PAGE || !${PG}_is_occupied(slot_in_page)) {
|
|
137
|
+
return;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
let em = ${PG}_read(&emitter_database, slot_in_page);
|
|
141
|
+
let row = ${PG}_slot_to_index(slot_in_page);
|
|
142
|
+
|
|
143
|
+
var state = ${STATE.marshalling_method_read_rw}(&emitter_database, row);
|
|
144
|
+
|
|
145
|
+
// Whatever the spawn-command pass queued since last tick. Taken before the generation test so a
|
|
146
|
+
// burst issued on the frame a row was (re)assigned is not lost with the stale state.
|
|
147
|
+
let pending = state.pending;
|
|
148
|
+
state.pending = 0u;
|
|
149
|
+
|
|
150
|
+
if (state.generation != em.generation) {
|
|
151
|
+
// A row this state has not seen: new emitter, or a reused row. Start from nothing.
|
|
152
|
+
state.generation = em.generation;
|
|
153
|
+
state.accumulator = 0.0;
|
|
154
|
+
state.age = 0.0;
|
|
155
|
+
state.sleep = 0.0;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
var accumulator = state.accumulator + f32(pending);
|
|
159
|
+
var sleep = state.sleep;
|
|
160
|
+
|
|
161
|
+
state.age = state.age + settings.u_dt;
|
|
162
|
+
|
|
163
|
+
var visible = true;
|
|
164
|
+
|
|
165
|
+
if ((em.flags & EMITTER_FLAG_CULL) != 0u) {
|
|
166
|
+
let node = scene_read_node(&scene_database, em.node);
|
|
167
|
+
visible = sphere_intersects_frustum(particle_emitter_world_sphere(em, node.global), camera.frustum);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
var count = 0u;
|
|
171
|
+
|
|
172
|
+
if (visible) {
|
|
173
|
+
// Waking up: a bounded catch-up for the time spent culled, so a long occlusion cannot
|
|
174
|
+
// spike the pool on the frame the emitter comes back into view.
|
|
175
|
+
if (sleep > 0.0) {
|
|
176
|
+
accumulator = accumulator + em.spawn_rate * min(sleep, settings.u_max_catchup);
|
|
177
|
+
sleep = 0.0;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
accumulator = accumulator + em.spawn_rate * settings.u_dt;
|
|
181
|
+
|
|
182
|
+
// A permanently over-subscribed emitter cannot grow its debt without limit.
|
|
183
|
+
accumulator = min(accumulator, f32(settings.u_capacity));
|
|
184
|
+
|
|
185
|
+
let wanted = u32(floor(accumulator));
|
|
186
|
+
|
|
187
|
+
if (wanted > 0u) {
|
|
188
|
+
count = particle_take_spawn_budget(wanted, settings.u_capacity);
|
|
189
|
+
accumulator = accumulator - f32(count);
|
|
190
|
+
}
|
|
191
|
+
} else {
|
|
192
|
+
sleep = sleep + settings.u_dt;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
spawn_counts.elements[row] = count;
|
|
196
|
+
|
|
197
|
+
state.accumulator = accumulator;
|
|
198
|
+
state.sleep = sleep;
|
|
199
|
+
${STATE.marshalling_method_write}(&emitter_database, row, state);
|
|
200
|
+
}
|
|
201
|
+
`, [
|
|
202
|
+
PARTICLE_EMITTER_DESCRIPTOR.chunk_iterate(GROUP_SIZE, true),
|
|
203
|
+
STATE.chunk_read_rw,
|
|
204
|
+
STATE.chunk_write,
|
|
205
|
+
chunk_scene_database_access,
|
|
206
|
+
chunk_sphere_intersects_frustum,
|
|
207
|
+
chunk_particle_emitter_world_sphere,
|
|
208
|
+
]);
|
|
209
|
+
|
|
210
|
+
export const shader_particle_emitter_tick = ComputeShader.from({
|
|
211
|
+
label: "Particle Emitter Tick",
|
|
212
|
+
resources,
|
|
213
|
+
body,
|
|
214
|
+
});
|
|
215
|
+
|
|
216
|
+
export { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_finalize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_finalize.js"],"names":[],"mappings":"AAqCA,2DAgBG;AAaH,2DAmCG;;8BAnG2B,+BAA+B;iDAIZ,+BAA+B"}
|
|
@@ -9,8 +9,9 @@ import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "./shader_particle_simulate.js"
|
|
|
9
9
|
/**
|
|
10
10
|
* Small housekeeping passes that keep the pipeline GPU-driven:
|
|
11
11
|
*
|
|
12
|
-
* - {@link shader_particle_reset_counters} — zero the alive /
|
|
13
|
-
*
|
|
12
|
+
* - {@link shader_particle_reset_counters} — zero the alive / sorted / sim-padded counters at the
|
|
13
|
+
* top of the frame (the dead count and the ALIVE_IN snapshot persist across frames), and seed the
|
|
14
|
+
* frame's spawn budget from the dead count.
|
|
14
15
|
* - {@link shader_particle_build_indirect} — turn the frame's two final counts into next frame's
|
|
15
16
|
* input contract: (a) snapshot the coherence pass's padded list length into
|
|
16
17
|
* {@link PARTICLE_COUNTER.ALIVE_IN} — the exact input length for NEXT frame's simulate, (b) write
|
|
@@ -42,9 +43,12 @@ export const shader_particle_reset_counters = ComputeShader.from({
|
|
|
42
43
|
@compute @workgroup_size(1, 1, 1)
|
|
43
44
|
fn main() {
|
|
44
45
|
atomicStore(&counters[${PARTICLE_COUNTER.ALIVE}u], 0u);
|
|
45
|
-
atomicStore(&counters[${PARTICLE_COUNTER.SPAWN}u], 0u);
|
|
46
46
|
atomicStore(&counters[${PARTICLE_COUNTER.SORTED}u], 0u);
|
|
47
47
|
atomicStore(&counters[${PARTICLE_COUNTER.SIM_PADDED}u], 0u);
|
|
48
|
+
|
|
49
|
+
// This frame's spawn budget is the free list as it stands: the emitter tick pass takes from it
|
|
50
|
+
// per emitter, so nobody is debited for a particle the pool cannot hold.
|
|
51
|
+
atomicStore(&counters[${PARTICLE_COUNTER.SPAWN_BUDGET}u], atomicLoad(&counters[${PARTICLE_COUNTER.DEAD}u]));
|
|
48
52
|
}
|
|
49
53
|
`),
|
|
50
54
|
});
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_render.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_render.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_render.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_render.js"],"names":[],"mappings":"AA6FA;;;;;;;;;GASG;AACH;IAP4B,YAAY,GAA7B,MAAM;IACgB,YAAY,GAAlC,MAAM,GAAC,IAAI;IAEkB,aAAa;IAExC,wBAAwB,CA2BpC;;;;;;;;;;;;;;;;AAED,yFAAyF;AACzF,uEAAsD;yCAnIb,iEAAiE;4CAO9D,sDAAsD"}
|