@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
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  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
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  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
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  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
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  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
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  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
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  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
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  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
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@@ -1,184 +1,185 @@
1
- import { GameAssetType } from "../../../asset/GameAssetType.js";
2
- import { SoundAssetLoader } from "../../../asset/loaders/SoundAssetLoader.js";
3
- import { System } from "../../../ecs/System.js";
4
- import { Transform } from "../../../ecs/transform/Transform.js";
5
- import { AssetManagerBufferProvider } from "../../sopra/asset/AssetManagerBufferProvider.js";
6
- import { AudioEventTrigger } from "./AudioEventTrigger.js";
7
-
8
- /**
9
- * Drives {@link AudioEventTrigger} components: on link it subscribes each rule to its entity event, and
10
- * plays the rule's authored event through the shared sopra engine when that event arrives.
11
- *
12
- * Instances started by a rule are held until they end (a one-shot self-releases) or until the rule's
13
- * `stopEvent` arrives; unlinking removes every listener and stops everything still sounding, so a
14
- * destroyed entity is silent and leaves nothing subscribed.
15
- *
16
- * Shares the single {@link SopraEngine} owned by {@link SoundEngine} (created on demand, idempotent).
17
- * It deliberately has **no** `update`: the per-frame sopra tick and the listener pose belong to
18
- * {@link AudioEmitterSystem}, which is the single tick owner — a second ticker would advance the same
19
- * instances twice per frame. Register this system alongside it.
20
- */
21
- export class AudioEventTriggerSystem extends System {
22
- dependencies = [AudioEventTrigger, Transform];
23
-
24
- /**
25
- * Per-entity records: { listeners: [{name, handler}], live: Map<AudioEventTriggerRule, Set<EventInstance>> }.
26
- * @type {object[]}
27
- */
28
- data = [];
29
-
30
- /**
31
- * @param {AssetManager} assetManager
32
- * @param {SoundEngine} soundEngine owns the AudioContext + master destination + sopra engine
33
- */
34
- constructor(assetManager, soundEngine) {
35
- super();
36
-
37
- /**
38
- * @type {SoundEngine}
39
- */
40
- this.soundEngine = soundEngine;
41
-
42
- /**
43
- * @type {AssetManager}
44
- */
45
- this.assetManager = assetManager;
46
-
47
- // Self-sufficient, like AudioEmitterSystem: register the Sound asset loader if nothing has yet,
48
- // guarded so registering both systems does not double-register it.
49
- if (!assetManager.hasLoaderForType(GameAssetType.Sound)) {
50
- assetManager.registerLoader(GameAssetType.Sound, new SoundAssetLoader(soundEngine.context));
51
- }
52
-
53
- /**
54
- * The shared sopra engine (idempotent create — reused if another sound system already made it).
55
- * @type {SopraEngine}
56
- */
57
- this.sopra = soundEngine.obtainSopra(new AssetManagerBufferProvider(assetManager));
58
- }
59
-
60
- /**
61
- * @param {AudioEventTrigger} trigger
62
- * @param {Transform} transform
63
- * @param {number} entity
64
- */
65
- link(trigger, transform, entity) {
66
- const dataset = this.entityManager.dataset;
67
-
68
- const record = { listeners: [], live: new Map() };
69
-
70
- const rules = trigger.rules;
71
-
72
- for (let i = 0; i < rules.length; i++) {
73
- const rule = rules[i];
74
-
75
- const live = new Set();
76
- record.live.set(rule, live);
77
-
78
- const onStart = () => this.#start(rule, transform, live);
79
-
80
- dataset.addEntityEventListener(entity, rule.startEvent, onStart);
81
- record.listeners.push({ name: rule.startEvent, handler: onStart });
82
-
83
- if (rule.stopEvent !== null) {
84
- const onStop = () => this.#stopAll(live);
85
-
86
- dataset.addEntityEventListener(entity, rule.stopEvent, onStop);
87
- record.listeners.push({ name: rule.stopEvent, handler: onStop });
88
- }
89
- }
90
-
91
- this.data[entity] = record;
92
- }
93
-
94
- /**
95
- * @param {AudioEventTrigger} trigger
96
- * @param {Transform} transform
97
- * @param {number} entity
98
- */
99
- unlink(trigger, transform, entity) {
100
- const record = this.data[entity];
101
-
102
- if (record === undefined) {
103
- return;
104
- }
105
-
106
- delete this.data[entity];
107
-
108
- const dataset = this.entityManager.dataset;
109
-
110
- const listeners = record.listeners;
111
- for (let i = 0; i < listeners.length; i++) {
112
- const listener = listeners[i];
113
- dataset.removeEntityEventListener(entity, listener.name, listener.handler);
114
- }
115
-
116
- record.live.forEach(live => this.#stopAll(live));
117
- }
118
-
119
- /**
120
- * Instances a given rule currently has sounding on an entity, in start order. The observation point
121
- * for callers that need to reach a triggered sound (there is no component-level handle by design —
122
- * a trigger is fire-and-forget).
123
- * @param {number} entity
124
- * @param {AudioEventTriggerRule} rule
125
- * @returns {EventInstance[]}
126
- */
127
- instancesFor(entity, rule) {
128
- const record = this.data[entity];
129
-
130
- if (record === undefined) {
131
- return [];
132
- }
133
-
134
- const live = record.live.get(rule);
135
-
136
- return live === undefined ? [] : [...live];
137
- }
138
-
139
- /**
140
- * @param {AudioEventTriggerRule} rule
141
- * @param {Transform} transform
142
- * @param {Set<EventInstance>} live instances this rule currently has sounding
143
- */
144
- #start(rule, transform, live) {
145
- const event = rule.event;
146
-
147
- // A looping event is a persistent source that plays until its stopEvent (or unlink); a finite one
148
- // is a one-shot that self-releases. oneShot ALSO arms the max-lifetime backstop, so marking a
149
- // loop oneShot would wrongly kill it after maxLifetimeSeconds — same rule as AudioEmitterSystem.
150
- const oneShot = !event.rootClip.loops();
151
-
152
- const instance = this.sopra.playEvent(event, {
153
- busId: event.busId,
154
- position: transform.position, // shared Vector3 tracks the entity as it moves
155
- oneShot
156
- });
157
-
158
- if (instance === null) {
159
- // play denied (instance limit) — drop, matching the steal/limit policy
160
- return;
161
- }
162
-
163
- live.add(instance);
164
-
165
- // stop() fires onEnded synchronously, so #stopAll clears the set before stopping and this only
166
- // ever prunes an instance that finished on its own
167
- instance.onEnded.addOne(() => live.delete(instance));
168
- }
169
-
170
- /**
171
- * @param {Set<EventInstance>} live emptied
172
- */
173
- #stopAll(live) {
174
- // snapshot and clear BEFORE stopping: stop() fires onEnded synchronously, which would otherwise
175
- // mutate the set being iterated
176
- const instances = [...live];
177
-
178
- live.clear();
179
-
180
- for (let i = 0; i < instances.length; i++) {
181
- instances[i].stop();
182
- }
183
- }
184
- }
1
+ import { GameAssetType } from "../../../asset/GameAssetType.js";
2
+ import { SoundAssetLoader } from "../../../asset/loaders/SoundAssetLoader.js";
3
+ import { System } from "../../../ecs/System.js";
4
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
5
+ import { AssetManagerBufferProvider } from "../../sopra/asset/AssetManagerBufferProvider.js";
6
+ import { AudioEventTrigger } from "./AudioEventTrigger.js";
7
+
8
+ /**
9
+ * Drives {@link AudioEventTrigger} components: on link it subscribes each rule to its entity event, and
10
+ * plays the rule's authored event through the shared sopra engine when that event arrives.
11
+ *
12
+ * Instances started by a rule are held until they end (a one-shot self-releases) or until the rule's
13
+ * `stopEvent` arrives; unlinking removes every listener and stops everything still sounding, so a
14
+ * destroyed entity is silent and leaves nothing subscribed.
15
+ *
16
+ * Shares the single {@link SopraEngine} owned by {@link SoundEngine} (created on demand, idempotent).
17
+ * It deliberately has **no** `update`: the per-frame sopra tick and the listener pose belong to
18
+ * {@link AudioEmitterSystem}, which is the single tick owner — a second ticker would advance the same
19
+ * instances twice per frame. Register this system alongside it.
20
+ */
21
+ export class AudioEventTriggerSystem extends System {
22
+ dependencies = [AudioEventTrigger, Transform64];
23
+
24
+ /**
25
+ * Per-entity records: { listeners: [{name, handler}], live: Map<AudioEventTriggerRule, Set<EventInstance>> }.
26
+ * @type {object[]}
27
+ */
28
+ data = [];
29
+
30
+ /**
31
+ * @param {AssetManager} assetManager
32
+ * @param {SoundEngine} soundEngine owns the AudioContext + master destination + sopra engine
33
+ */
34
+ constructor(assetManager, soundEngine) {
35
+ super();
36
+
37
+ /**
38
+ * @type {SoundEngine}
39
+ */
40
+ this.soundEngine = soundEngine;
41
+
42
+ /**
43
+ * @type {AssetManager}
44
+ */
45
+ this.assetManager = assetManager;
46
+
47
+ // Self-sufficient, like AudioEmitterSystem: register the Sound asset loader if nothing has yet,
48
+ // guarded so registering both systems does not double-register it.
49
+ if (!assetManager.hasLoaderForType(GameAssetType.Sound)) {
50
+ assetManager.registerLoader(GameAssetType.Sound, new SoundAssetLoader(soundEngine.context));
51
+ }
52
+
53
+ /**
54
+ * The shared sopra engine (idempotent create — reused if another sound system already made it).
55
+ * @type {SopraEngine}
56
+ */
57
+ this.sopra = soundEngine.obtainSopra(new AssetManagerBufferProvider(assetManager));
58
+ }
59
+
60
+ /**
61
+ * @param {AudioEventTrigger} trigger
62
+ * @param {Transform64} transform
63
+ * @param {number} entity
64
+ */
65
+ link(trigger, transform, entity) {
66
+ const dataset = this.entityManager.dataset;
67
+
68
+ const record = { listeners: [], live: new Map() };
69
+
70
+ const rules = trigger.rules;
71
+
72
+ for (let i = 0; i < rules.length; i++) {
73
+ const rule = rules[i];
74
+
75
+ const live = new Set();
76
+ record.live.set(rule, live);
77
+
78
+ const onStart = () => this.#start(rule, transform, live);
79
+
80
+ dataset.addEntityEventListener(entity, rule.startEvent, onStart);
81
+ record.listeners.push({ name: rule.startEvent, handler: onStart });
82
+
83
+ if (rule.stopEvent !== null) {
84
+ const onStop = () => this.#stopAll(live);
85
+
86
+ dataset.addEntityEventListener(entity, rule.stopEvent, onStop);
87
+ record.listeners.push({ name: rule.stopEvent, handler: onStop });
88
+ }
89
+ }
90
+
91
+ this.data[entity] = record;
92
+ }
93
+
94
+ /**
95
+ * @param {AudioEventTrigger} trigger
96
+ * @param {Transform64} transform
97
+ * @param {number} entity
98
+ */
99
+ unlink(trigger, transform, entity) {
100
+ const record = this.data[entity];
101
+
102
+ if (record === undefined) {
103
+ return;
104
+ }
105
+
106
+ delete this.data[entity];
107
+
108
+ const dataset = this.entityManager.dataset;
109
+
110
+ const listeners = record.listeners;
111
+ for (let i = 0; i < listeners.length; i++) {
112
+ const listener = listeners[i];
113
+ dataset.removeEntityEventListener(entity, listener.name, listener.handler);
114
+ }
115
+
116
+ record.live.forEach(live => this.#stopAll(live));
117
+ }
118
+
119
+ /**
120
+ * Instances a given rule currently has sounding on an entity, in start order. The observation point
121
+ * for callers that need to reach a triggered sound (there is no component-level handle by design —
122
+ * a trigger is fire-and-forget).
123
+ * @param {number} entity
124
+ * @param {AudioEventTriggerRule} rule
125
+ * @returns {EventInstance[]}
126
+ */
127
+ instancesFor(entity, rule) {
128
+ const record = this.data[entity];
129
+
130
+ if (record === undefined) {
131
+ return [];
132
+ }
133
+
134
+ const live = record.live.get(rule);
135
+
136
+ return live === undefined ? [] : [...live];
137
+ }
138
+
139
+ /**
140
+ * @param {AudioEventTriggerRule} rule
141
+ * @param {Transform64} transform
142
+ * @param {Set<EventInstance>} live instances this rule currently has sounding
143
+ */
144
+ #start(rule, transform, live) {
145
+ const event = rule.event;
146
+
147
+ // A looping event is a persistent source that plays until its stopEvent (or unlink); a finite one
148
+ // is a one-shot that self-releases. oneShot ALSO arms the max-lifetime backstop, so marking a
149
+ // loop oneShot would wrongly kill it after maxLifetimeSeconds — same rule as AudioEmitterSystem.
150
+ const oneShot = !event.rootClip.loops();
151
+
152
+ const instance = this.sopra.playEvent(event, {
153
+ busId: event.busId,
154
+ // a live view over the transform buffer, so it still tracks the entity as it moves
155
+ position: transform.translation,
156
+ oneShot
157
+ });
158
+
159
+ if (instance === null) {
160
+ // play denied (instance limit) — drop, matching the steal/limit policy
161
+ return;
162
+ }
163
+
164
+ live.add(instance);
165
+
166
+ // stop() fires onEnded synchronously, so #stopAll clears the set before stopping and this only
167
+ // ever prunes an instance that finished on its own
168
+ instance.onEnded.addOne(() => live.delete(instance));
169
+ }
170
+
171
+ /**
172
+ * @param {Set<EventInstance>} live emptied
173
+ */
174
+ #stopAll(live) {
175
+ // snapshot and clear BEFORE stopping: stop() fires onEnded synchronously, which would otherwise
176
+ // mutate the set being iterated
177
+ const instances = [...live];
178
+
179
+ live.clear();
180
+
181
+ for (let i = 0; i < instances.length; i++) {
182
+ instances[i].stop();
183
+ }
184
+ }
185
+ }
@@ -92,7 +92,7 @@ export class TerrainSoundMaterialSurfaceDetector extends SoundMaterialSurfaceDet
92
92
 
93
93
  detect(thing, point, interaction) {
94
94
 
95
- this.__terrain.mapPointWorld2Grid(point, v2_temp);
95
+ this.__terrain.mapPointWorld2Grid(point.x, point.z, v2_temp);
96
96
 
97
97
  const u = v2_temp.x / this.__terrain.size.x;
98
98
  const v = v2_temp.y / this.__terrain.size.y;
@@ -6,7 +6,8 @@
6
6
  * shape (weight 0 outside, see {@link AcousticVolumeRegion#weightAt}), so the shape's world AABB tightly
7
7
  * bounds it.
8
8
  *
9
- * Regions track their entity's `Transform.position` BY REFERENCE (a volume moves with no subscription), so a
9
+ * Regions track their entity's translation BY REFERENCE - a `Float64Array` view over the transform's own
10
+ * buffer, so a volume still moves with no subscription - and so a
10
11
  * leaf goes stale when its volume moves — call {@link refit} once per frame (before queries) to re-fit the
11
12
  * live positions. ECS-agnostic, WebAudio-agnostic. PRECONDITION: regions are axis-aligned (position only, no
12
13
  * rotation — matching {@link AcousticVolumeRegion}).
@@ -1 +1 @@
1
- {"version":3,"file":"AcousticRegionIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticRegionIndex.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH;IA+BI;;;;OAIG;IACH,mBAEC;IAED;;;;OAIG;IACH,wDAYC;IAED;;;OAGG;IACH,2CAWC;IAED;;;;;;;OAOG;IACH,cAUC;IAmBD;;;;;;;;;;;OAWG;IACH,eAPW,sBAAsB,iBACtB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;;CACJ"}
1
+ {"version":3,"file":"AcousticRegionIndex.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticRegionIndex.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;GAaG;AACH;IA+BI;;;;OAIG;IACH,mBAEC;IAED;;;;OAIG;IACH,wDAYC;IAED;;;OAGG;IACH,2CAWC;IAED;;;;;;;OAOG;IACH,cAUC;IAmBD;;;;;;;;;;;OAWG;IACH,eAPW,sBAAsB,iBACtB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAYlB;;CACJ"}
@@ -15,7 +15,8 @@ const LOCAL_AABB = [0, 0, 0, 0, 0, 0];
15
15
  * shape (weight 0 outside, see {@link AcousticVolumeRegion#weightAt}), so the shape's world AABB tightly
16
16
  * bounds it.
17
17
  *
18
- * Regions track their entity's `Transform.position` BY REFERENCE (a volume moves with no subscription), so a
18
+ * Regions track their entity's translation BY REFERENCE - a `Float64Array` view over the transform's own
19
+ * buffer, so a volume still moves with no subscription - and so a
19
20
  * leaf goes stale when its volume moves — call {@link refit} once per frame (before queries) to re-fit the
20
21
  * live positions. ECS-agnostic, WebAudio-agnostic. PRECONDITION: regions are axis-aligned (position only, no
21
22
  * rotation — matching {@link AcousticVolumeRegion}).
@@ -128,8 +129,8 @@ export class AcousticRegionIndex {
128
129
  const p = region.position;
129
130
 
130
131
  client.resize(
131
- LOCAL_AABB[0] + p.x, LOCAL_AABB[1] + p.y, LOCAL_AABB[2] + p.z,
132
- LOCAL_AABB[3] + p.x, LOCAL_AABB[4] + p.y, LOCAL_AABB[5] + p.z
132
+ LOCAL_AABB[0] + p[0], LOCAL_AABB[1] + p[1], LOCAL_AABB[2] + p[2],
133
+ LOCAL_AABB[3] + p[0], LOCAL_AABB[4] + p[1], LOCAL_AABB[5] + p[2]
133
134
  );
134
135
  }
135
136
 
@@ -21,9 +21,10 @@ export class AcousticVolumeRegion {
21
21
  */
22
22
  shape: AbstractShape3D;
23
23
  /**
24
- * @type {Vector3}
24
+ * Live view over the owning transform buffer - the region moves with the entity.
25
+ * @type {Float64Array}
25
26
  */
26
- position: Vector3;
27
+ position: Float64Array;
27
28
  /**
28
29
  * @type {number}
29
30
  */
@@ -1 +1 @@
1
- {"version":3,"file":"AcousticVolumeRegion.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticVolumeRegion.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH;IACI;;;;;OAKG;IACH,mEAHW,MAAM,0BAuBhB;IAnBG;;OAEG;IACH,uBAAkB;IAElB;;OAEG;IACH,kBAAwB;IAExB;;OAEG;IACH,YAFU,MAAM,CAEY;IAE5B;;OAEG;IACH,uBAAoB;IAGxB;;;;;;;OAOG;IACH,YALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAqBlB;CACJ"}
1
+ {"version":3,"file":"AcousticVolumeRegion.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/core/AcousticVolumeRegion.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH;IACI;;;;;OAKG;IACH,mEAHW,MAAM,0BAwBhB;IApBG;;OAEG;IACH,uBAAkB;IAElB;;;OAGG;IACH,UAFU,YAAY,CAEE;IAExB;;OAEG;IACH,YAFU,MAAM,CAEY;IAE5B;;OAEG;IACH,uBAAoB;IAGxB;;;;;;;OAOG;IACH,YALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAsBlB;CACJ"}
@@ -27,7 +27,8 @@ export class AcousticVolumeRegion {
27
27
  this.shape = shape;
28
28
 
29
29
  /**
30
- * @type {Vector3}
30
+ * Live view over the owning transform buffer - the region moves with the entity.
31
+ * @type {Float64Array}
31
32
  */
32
33
  this.position = position;
33
34
 
@@ -51,9 +52,10 @@ export class AcousticVolumeRegion {
51
52
  * @returns {number} weight in [0, 1]
52
53
  */
53
54
  weightAt(x, y, z) {
54
- LOCAL_POINT[0] = x - this.position.x;
55
- LOCAL_POINT[1] = y - this.position.y;
56
- LOCAL_POINT[2] = z - this.position.z;
55
+ // the position is a live view over the owning transform, so it reads by index
56
+ LOCAL_POINT[0] = x - this.position[0];
57
+ LOCAL_POINT[1] = y - this.position[1];
58
+ LOCAL_POINT[2] = z - this.position[2];
57
59
 
58
60
  const sd = this.shape.signed_distance_at_point(LOCAL_POINT);
59
61
 
@@ -12,7 +12,11 @@ export class AcousticSimulationSystem extends System<any> {
12
12
  * @param {AcousticSimulator} simulator the shared simulation engine
13
13
  */
14
14
  constructor(simulator: AcousticSimulator);
15
- dependencies: (typeof Transform | typeof Collider | typeof AcousticBody)[];
15
+ /**
16
+ * @param {EntityManager} entityManager
17
+ */
18
+ startup(entityManager: EntityManager): void;
19
+ dependencies: (typeof Transform64 | typeof Collider | typeof AcousticBody)[];
16
20
  /**
17
21
  * Per-entity records: { handle, transform, onMove }.
18
22
  * @type {object[]}
@@ -25,20 +29,20 @@ export class AcousticSimulationSystem extends System<any> {
25
29
  /**
26
30
  * @param {AcousticBody} body
27
31
  * @param {Collider} collider
28
- * @param {Transform} transform
32
+ * @param {Transform64} transform
29
33
  * @param {number} entity
30
34
  */
31
- link(body: AcousticBody, collider: Collider, transform: Transform, entity: number): void;
35
+ link(body: AcousticBody, collider: Collider, transform: Transform64, entity: number): void;
32
36
  /**
33
37
  * @param {AcousticBody} body
34
38
  * @param {Collider} collider
35
- * @param {Transform} transform
39
+ * @param {Transform64} transform
36
40
  * @param {number} entity
37
41
  */
38
- unlink(body: AcousticBody, collider: Collider, transform: Transform, entity: number): void;
42
+ unlink(body: AcousticBody, collider: Collider, transform: Transform64, entity: number): void;
39
43
  }
40
44
  import { System } from "../../../ecs/System.js";
41
- import { Transform } from "../../../ecs/transform/Transform.js";
45
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
42
46
  import { Collider } from "../../../physics/ecs/Collider.js";
43
47
  import { AcousticBody } from "./AcousticBody.js";
44
48
  //# sourceMappingURL=AcousticSimulationSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AcousticSimulationSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticSimulationSystem.js"],"names":[],"mappings":"AAKA;;;;;;;;GAQG;AACH;IAUI;;OAEG;IACH,0CASC;IApBD,2EAAmD;IAEnD;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IASN;;OAEG;IACH,6BAA0B;IAI9B;;;;;OAKG;IACH,WALW,YAAY,YACZ,QAAQ,aACR,SAAS,UACT,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aALW,YAAY,YACZ,QAAQ,aACR,SAAS,UACT,MAAM,QAchB;CACJ;uBA1EsB,wBAAwB;0BACrB,qCAAqC;yBACtC,kCAAkC;6BAC9B,mBAAmB"}
1
+ {"version":3,"file":"AcousticSimulationSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticSimulationSystem.js"],"names":[],"mappings":"AAMA;;;;;;;;GAQG;AACH;IAwBI;;OAEG;IACH,0CASC;IA3BD;;OAEG;IACH,4CAEC;IAED,6EAAqD;IAErD;;;OAGG;IACH,MAFU,MAAM,EAAE,CAER;IASN;;OAEG;IACH,6BAA0B;IAI9B;;;;;OAKG;IACH,WALW,YAAY,YACZ,QAAQ,aACR,WAAW,UACX,MAAM,QAmBhB;IAED;;;;;OAKG;IACH,aALW,YAAY,YACZ,QAAQ,aACR,WAAW,UACX,MAAM,QAgBhB;CACJ;uBAnGsB,wBAAwB;4BACnB,uCAAuC;yBAC1C,kCAAkC;6BAC9B,mBAAmB"}
@@ -1,7 +1,8 @@
1
1
  import { System } from "../../../ecs/System.js";
2
- import { Transform } from "../../../ecs/transform/Transform.js";
2
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
3
3
  import { Collider } from "../../../physics/ecs/Collider.js";
4
4
  import { AcousticBody } from "./AcousticBody.js";
5
+ import { EventType } from "../../../ecs/EventType.js";
5
6
 
6
7
  /**
7
8
  * Feeds {@link AcousticBody} occluders into the shared {@link AcousticSimulator}, reactively. On link it
@@ -14,7 +15,21 @@ import { AcousticBody } from "./AcousticBody.js";
14
15
  */
15
16
  export class AcousticSimulationSystem extends System {
16
17
 
17
- dependencies = [AcousticBody, Collider, Transform];
18
+ /**
19
+ * Kept so {@link link} can reach the dataset: the occluder pose is announced there now rather
20
+ * than through the transform's own signals.
21
+ * @type {EntityManager|null}
22
+ */
23
+ entityManager = null;
24
+
25
+ /**
26
+ * @param {EntityManager} entityManager
27
+ */
28
+ startup(entityManager) {
29
+ this.entityManager = entityManager;
30
+ }
31
+
32
+ dependencies = [AcousticBody, Collider, Transform64];
18
33
 
19
34
  /**
20
35
  * Per-entity records: { handle, transform, onMove }.
@@ -39,7 +54,7 @@ export class AcousticSimulationSystem extends System {
39
54
  /**
40
55
  * @param {AcousticBody} body
41
56
  * @param {Collider} collider
42
- * @param {Transform} transform
57
+ * @param {Transform64} transform
43
58
  * @param {number} entity
44
59
  */
45
60
  link(body, collider, transform, entity) {
@@ -48,15 +63,23 @@ export class AcousticSimulationSystem extends System {
48
63
 
49
64
  const onMove = () => this.simulator.setOccluderTransform(handle, transform.matrix);
50
65
 
51
- transform.position.onChanged.add(onMove);
66
+ const on_transform_changed = event => {
67
+ if (event.klass === Transform64) {
68
+ onMove();
69
+ }
70
+ };
71
+
72
+ this.entityManager.dataset.addEntityEventListener(
73
+ entity, EventType.ComponentChanged, on_transform_changed
74
+ );
52
75
 
53
- this.data[entity] = { handle, transform, onMove };
76
+ this.data[entity] = { handle, transform, onMove, on_transform_changed };
54
77
  }
55
78
 
56
79
  /**
57
80
  * @param {AcousticBody} body
58
81
  * @param {Collider} collider
59
- * @param {Transform} transform
82
+ * @param {Transform64} transform
60
83
  * @param {number} entity
61
84
  */
62
85
  unlink(body, collider, transform, entity) {
@@ -68,7 +91,9 @@ export class AcousticSimulationSystem extends System {
68
91
 
69
92
  delete this.data[entity];
70
93
 
71
- transform.position.onChanged.remove(record.onMove);
94
+ this.entityManager.dataset.removeEntityEventListener(
95
+ entity, EventType.ComponentChanged, record.on_transform_changed
96
+ );
72
97
 
73
98
  this.simulator.removeOccluder(record.handle);
74
99
  }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * Feeds {@link AcousticVolume} medium regions into the shared {@link AcousticSimulator}. On link it
3
- * registers a region holding the entity's `Transform.position` BY REFERENCE — so a moving volume is
3
+ * registers a region holding the entity's `Transform64.position` BY REFERENCE — so a moving volume is
4
4
  * tracked live each sample, with no subscription (the region reads the shared vector). On unlink it
5
5
  * removes the region.
6
6
  */
@@ -9,7 +9,7 @@ export class AcousticVolumeSystem extends System<any> {
9
9
  * @param {AcousticSimulator} simulator the shared simulation engine
10
10
  */
11
11
  constructor(simulator: AcousticSimulator);
12
- dependencies: (typeof Transform | typeof AcousticVolume)[];
12
+ dependencies: (typeof Transform64 | typeof AcousticVolume)[];
13
13
  /**
14
14
  * entity -> the registered region.
15
15
  * @type {AcousticVolumeRegion[]}
@@ -21,19 +21,19 @@ export class AcousticVolumeSystem extends System<any> {
21
21
  simulator: AcousticSimulator;
22
22
  /**
23
23
  * @param {AcousticVolume} volume
24
- * @param {Transform} transform
24
+ * @param {Transform64} transform
25
25
  * @param {number} entity
26
26
  */
27
- link(volume: AcousticVolume, transform: Transform, entity: number): void;
27
+ link(volume: AcousticVolume, transform: Transform64, entity: number): void;
28
28
  /**
29
29
  * @param {AcousticVolume} volume
30
- * @param {Transform} transform
30
+ * @param {Transform64} transform
31
31
  * @param {number} entity
32
32
  */
33
- unlink(volume: AcousticVolume, transform: Transform, entity: number): void;
33
+ unlink(volume: AcousticVolume, transform: Transform64, entity: number): void;
34
34
  }
35
35
  import { System } from "../../../ecs/System.js";
36
- import { Transform } from "../../../ecs/transform/Transform.js";
36
+ import { Transform64 } from "../../../ecs/transform/Transform64.js";
37
37
  import { AcousticVolume } from "./AcousticVolume.js";
38
38
  import { AcousticVolumeRegion } from "../core/AcousticVolumeRegion.js";
39
39
  //# sourceMappingURL=AcousticVolumeSystem.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AcousticVolumeSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticVolumeSystem.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH;IASI;;OAEG;IACH,0CASC;IApBD,2DAA2C;IAE3C;;;OAGG;IACH,MAFU,oBAAoB,EAAE,CAEtB;IASN;;OAEG;IACH,6BAA0B;IAI9B;;;;OAIG;IACH,aAJW,cAAc,aACd,SAAS,UACT,MAAM,QAUhB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,SAAS,UACT,MAAM,QAYhB;CACJ;uBAjEsB,wBAAwB;0BACrB,qCAAqC;+BAEhC,qBAAqB;qCADf,iCAAiC"}
1
+ {"version":3,"file":"AcousticVolumeSystem.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/sound/simulation/ecs/AcousticVolumeSystem.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH;IASI;;OAEG;IACH,0CASC;IApBD,6DAA6C;IAE7C;;;OAGG;IACH,MAFU,oBAAoB,EAAE,CAEtB;IASN;;OAEG;IACH,6BAA0B;IAI9B;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAUhB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAYhB;CACJ;uBAjEsB,wBAAwB;4BACnB,uCAAuC;+BAEpC,qBAAqB;qCADf,iCAAiC"}