@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
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  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
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  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
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  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
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@@ -1,449 +1,449 @@
1
- import { assert } from "../../core/assert.js";
2
- import { LoadingCache } from "../../core/cache/LoadingCache.js";
3
- import { strictEquals } from "../../core/function/strictEquals.js";
4
- import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
5
- import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
6
- import { TerrainExtension } from "./TerrainSystem.js";
7
- import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
- import { GameAssetType } from "../asset/GameAssetType.js";
9
- import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
10
- import { System } from "../ecs/System.js";
11
- import { Transform } from "../ecs/transform/Transform.js";
12
- import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
13
- import { ReferencedTextureAtlas } from "../graphics/texture/atlas/ReferencedTextureAtlas.js";
14
- import { sampler2d_ensure_uint8_RGBA } from "../graphics/texture/sampler/sampler2d_ensure_uint8_RGBA.js";
15
- import { DecalAtlas } from "./decal/DecalAtlas.js";
16
- import { DecalAtlasFill } from "./decal/DecalAtlasFill.js";
17
- import { decal_atlas_max_lod } from "./decal/decal_atlas_border.js";
18
- import {
19
- decal_identity_normal,
20
- decal_identity_orm,
21
- decal_pack_orm
22
- } from "./decal/decal_material_samplers.js";
23
- import { DECAL_RECORD_WORD_COUNT } from "./decal/DECAL_GPU_RECORD.js";
24
- import { sort_decals_by_priority, write_decal_record } from "./decal/decal_gpu_records.js";
25
- import { GPUDecalRenderer } from "./decal/GPUDecalRenderer.js";
26
-
27
- /**
28
- * Paints the game's decals into the G-buffer under Shade.
29
- *
30
- * **A decal is a surface override, not a tint** (D22): it carries albedo, a tangent-space normal,
31
- * roughness, metalness and emission, and it writes them into the G-buffer before anything is lit —
32
- * so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
33
- * surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
34
- * forward shader.
35
- *
36
- * **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
37
- * transparency composites later, so a decal will never appear on water.
38
- *
39
- * The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
40
- * froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
41
- * records alongside it means nothing has to watch a decal's colour for changes — which matters,
42
- * because the signal that would be watched does not fire for alpha-only edits.
43
- */
44
- export class DecalSystem extends System {
45
- dependencies = [Decal, Transform];
46
-
47
- /**
48
- * @type {GraphicsEngine}
49
- */
50
- #graphics;
51
-
52
- /**
53
- * @type {AssetManager}
54
- */
55
- #assets;
56
-
57
- /**
58
- * @type {GPUDecalRenderer}
59
- */
60
- #renderer = new GPUDecalRenderer();
61
-
62
- /**
63
- * Three atlases, because their contents want different mip filters and different border fills —
64
- * and because albedo is sRGB while the other two are not.
65
- *
66
- * @type {DecalAtlas}
67
- */
68
- #atlas_albedo = new DecalAtlas(DecalAtlasFill.PremultipliedCoverage);
69
-
70
- /**
71
- * @type {DecalAtlas}
72
- */
73
- #atlas_normal = new DecalAtlas(DecalAtlasFill.EdgeExtend);
74
-
75
- /**
76
- * @type {DecalAtlas}
77
- */
78
- #atlas_orm = new DecalAtlas(DecalAtlasFill.EdgeExtend);
79
-
80
- /**
81
- * @type {ReferencedTextureAtlas}
82
- */
83
- #referenced_albedo = new ReferencedTextureAtlas(this.#atlas_albedo);
84
-
85
- /**
86
- * @type {ReferencedTextureAtlas}
87
- */
88
- #referenced_normal = new ReferencedTextureAtlas(this.#atlas_normal);
89
-
90
- /**
91
- * @type {ReferencedTextureAtlas}
92
- */
93
- #referenced_orm = new ReferencedTextureAtlas(this.#atlas_orm);
94
-
95
- /**
96
- * What every decal authoring no maps of its own shares. One patch each, packed once.
97
- *
98
- * @type {Sampler2D}
99
- */
100
- #identity_normal = decal_identity_normal();
101
-
102
- /**
103
- * @type {Sampler2D}
104
- */
105
- #identity_orm = decal_identity_orm();
106
-
107
- /**
108
- * @type {LoadingCache<string, Sampler2D>}
109
- */
110
- #textures;
111
-
112
- /**
113
- * The decals to draw, in link order until {@link update} sorts them into draw order.
114
- *
115
- * @type {Array<{entity: number, decal: Decal, transform: Transform, patches: object, listener: Function}>}
116
- */
117
- #entries = [];
118
-
119
- /**
120
- * @type {Map<number, object>}
121
- */
122
- #by_entity = new Map();
123
-
124
- /**
125
- * @type {Float32Array}
126
- */
127
- #records = new Float32Array(0);
128
-
129
- /**
130
- * @type {number}
131
- */
132
- #record_count = 0;
133
-
134
- /**
135
- * @type {RenderExtension|null}
136
- */
137
- #extension = null;
138
-
139
- /**
140
- * What the pass draws. Read-only — the decals follow the entities.
141
- *
142
- * @returns {Array}
143
- */
144
- get decals() {
145
- return this.#entries;
146
- }
147
-
148
- /**
149
- * @returns {number} decals packed for the GPU by the last update
150
- */
151
- get record_count() {
152
- return this.#record_count;
153
- }
154
-
155
- /**
156
- * What was packed, for a gate that wants to see it. Read-only.
157
- *
158
- * @returns {Float32Array}
159
- */
160
- get records() {
161
- return this.#records;
162
- }
163
-
164
- /**
165
- * @param {GraphicsEngine} graphics
166
- * @param {AssetManager} assets
167
- */
168
- constructor(graphics, assets) {
169
- super();
170
-
171
- assert.defined(graphics, 'graphics');
172
- assert.defined(assets, 'assets');
173
-
174
- this.#graphics = graphics;
175
- this.#assets = assets;
176
-
177
- this.#textures = new LoadingCache({
178
- load: key => this.#assets.promise(key, GameAssetType.Image)
179
- .then(asset => sampler2d_ensure_uint8_RGBA(asset.create())),
180
- keyHashFunction: computeStringHash,
181
- keyEqualityFunction: strictEquals
182
- });
183
- }
184
-
185
- async startup(entityManager) {
186
- this.entityManager = entityManager;
187
-
188
- const assets = this.#assets;
189
-
190
- if (!assets.hasLoaderForType(GameAssetType.Image)) {
191
- await assets.registerLoader(GameAssetType.Image, new ImageRGBADataLoader());
192
- }
193
-
194
- this.#extension = this.#graphics.add_extension(new DecalExtension(this));
195
- }
196
-
197
- async shutdown(entityManager) {
198
- if (this.#extension !== null) {
199
- this.#graphics.remove_extension(this.#extension);
200
-
201
- this.#extension = null;
202
- }
203
-
204
- this.#renderer.destroy();
205
-
206
- this.#entries.length = 0;
207
- this.#by_entity.clear();
208
- this.#record_count = 0;
209
- }
210
-
211
- /**
212
- * The `transform` IS the projection volume, and it projects along its local **+Z** — so the
213
- * surface being painted faces the other way. Get the sign backwards and every pixel of the
214
- * decal is rejected by the coverage fade, silently, with every CPU-side observable here
215
- * reporting success.
216
- *
217
- * @see Decal
218
- * @see chunk_decal_surface_frame
219
- *
220
- * @param {Decal} decal
221
- * @param {Transform} transform
222
- * @param {number} entity
223
- */
224
- link(decal, transform, entity) {
225
- const entry = {
226
- entity,
227
- decal,
228
- transform,
229
- /**
230
- * Atlas patches, acquired as the textures arrive. A decal whose albedo has not loaded
231
- * yet is not packed at all — there is nothing to draw with, and drawing it with the
232
- * identity patch would put a white square on the ground until the image landed.
233
- */
234
- patches: { albedo: null, normal: null, orm: null }
235
- };
236
-
237
- this.#entries.push(entry);
238
- this.#by_entity.set(entity, entry);
239
-
240
- this.#acquire(entry);
241
- }
242
-
243
- /**
244
- * @param {Decal} decal
245
- * @param {Transform} transform
246
- * @param {number} entity
247
- */
248
- unlink(decal, transform, entity) {
249
- const entry = this.#by_entity.get(entity);
250
-
251
- if (entry === undefined) {
252
- return;
253
- }
254
-
255
- this.#release(entry);
256
-
257
- const index = this.#entries.indexOf(entry);
258
-
259
- if (index !== -1) {
260
- this.#entries.splice(index, 1);
261
- }
262
-
263
- this.#by_entity.delete(entity);
264
- }
265
-
266
- /**
267
- * @param {object} entry
268
- */
269
- #release(entry) {
270
- const patches = entry.patches;
271
-
272
- if (patches.albedo !== null) {
273
- patches.albedo.release();
274
- patches.albedo = null;
275
- }
276
-
277
- if (patches.normal !== null) {
278
- patches.normal.release();
279
- patches.normal = null;
280
- }
281
-
282
- if (patches.orm !== null) {
283
- patches.orm.release();
284
- patches.orm = null;
285
- }
286
- }
287
-
288
- /**
289
- * Fetch this decal's textures and take a reference on the atlas patch each lands in.
290
- *
291
- * Reference counted, because combat spawns a footprint decal per step and every one of them
292
- * names the same file: packing a patch per footprint would repack three atlases and regenerate
293
- * their mip chains several times a second.
294
- *
295
- * @param {object} entry
296
- */
297
- #acquire(entry) {
298
- const decal = entry.decal;
299
-
300
- const albedo_uri = decal.albedo_uri;
301
-
302
- if (albedo_uri === "") {
303
- return;
304
- }
305
-
306
- this.#textures.get(albedo_uri).then(sampler => {
307
- if (this.#by_entity.get(entry.entity) !== entry) {
308
- // unlinked while the image was in flight
309
- return;
310
- }
311
-
312
- entry.patches.albedo = this.#referenced_albedo.acquire(sampler);
313
- });
314
-
315
- if (decal.uri_normal === "") {
316
- entry.patches.normal = this.#referenced_normal.acquire(this.#identity_normal);
317
- } else {
318
- this.#textures.get(decal.uri_normal).then(sampler => {
319
- if (this.#by_entity.get(entry.entity) !== entry) {
320
- return;
321
- }
322
-
323
- entry.patches.normal = this.#referenced_normal.acquire(sampler);
324
- });
325
- }
326
-
327
- if (decal.uri_orm === "" && decal.uri_emissive === "") {
328
- entry.patches.orm = this.#referenced_orm.acquire(this.#identity_orm);
329
-
330
- return;
331
- }
332
-
333
- Promise.all([
334
- decal.uri_orm === "" ? null : this.#textures.get(decal.uri_orm),
335
- decal.uri_emissive === "" ? null : this.#textures.get(decal.uri_emissive)
336
- ]).then(([orm, emissive]) => {
337
- if (this.#by_entity.get(entry.entity) !== entry) {
338
- return;
339
- }
340
-
341
- entry.patches.orm = this.#referenced_orm.acquire(decal_pack_orm(orm, emissive));
342
- });
343
- }
344
-
345
- update(timeDelta) {
346
- const entries = this.#entries;
347
-
348
- sort_decals_by_priority(entries);
349
-
350
- this.#atlas_albedo.update();
351
- this.#atlas_normal.update();
352
- this.#atlas_orm.update();
353
-
354
- const required = entries.length * DECAL_RECORD_WORD_COUNT;
355
-
356
- if (this.#records.length < required) {
357
- this.#records = new Float32Array(required);
358
- }
359
-
360
- const records = this.#records;
361
-
362
- let count = 0;
363
-
364
- for (let i = 0; i < entries.length; i++) {
365
- const entry = entries[i];
366
- const patches = entry.patches;
367
-
368
- if (patches.albedo === null || patches.normal === null || patches.orm === null) {
369
- // still waiting on an image; a decal is packed once it can be drawn properly
370
- continue;
371
- }
372
-
373
- const albedo = patches.albedo.getValue();
374
- const normal = patches.normal.getValue();
375
- const orm = patches.orm.getValue();
376
-
377
- write_decal_record(
378
- records,
379
- count * DECAL_RECORD_WORD_COUNT,
380
- entry.decal,
381
- entry.transform.matrix,
382
- { albedo: albedo.uv, normal: normal.uv, orm: orm.uv },
383
- {
384
- albedo: decal_atlas_max_lod(albedo.padding),
385
- normal: decal_atlas_max_lod(normal.padding),
386
- orm: decal_atlas_max_lod(orm.padding)
387
- }
388
- );
389
-
390
- count++;
391
- }
392
-
393
- this.#record_count = count;
394
- }
395
-
396
- /**
397
- * @param {FrameContext} frame
398
- */
399
- record(frame) {
400
- if (this.#record_count === 0) {
401
- /*
402
- Nothing to paint, so the frame keeps the G-buffer it already had. Skipping is what makes
403
- the replacement design free when no decal is on screen — the pass reads and rewrites
404
- every pixel when it runs.
405
- */
406
- return;
407
- }
408
-
409
- this.#renderer.graph_draw({
410
- frame,
411
- records: this.#records,
412
- record_count: this.#record_count,
413
- atlas_albedo: this.#atlas_albedo.sampler,
414
- atlas_normal: this.#atlas_normal.sampler,
415
- atlas_orm: this.#atlas_orm.sampler
416
- });
417
- }
418
- }
419
-
420
- /**
421
- * **After the terrain**, because the decal composite has to see the textured ground rather than
422
- * precede it. That requirement used to be met by putting a registration call above an `await` and
423
- * writing a comment about it; here it is the declaration below.
424
- */
425
- export class DecalExtension extends RenderExtension {
426
- name = "decals";
427
-
428
- phase = FramePhase.AfterGBuffer;
429
-
430
- after = [TerrainExtension];
431
-
432
- /**
433
- * @type {DecalSystem}
434
- */
435
- #system;
436
-
437
- /**
438
- * @param {DecalSystem} system
439
- */
440
- constructor(system) {
441
- super();
442
-
443
- this.#system = system;
444
- }
445
-
446
- record(frame) {
447
- this.#system.record(frame);
448
- }
449
- }
1
+ import { assert } from "../../core/assert.js";
2
+ import { LoadingCache } from "../../core/cache/LoadingCache.js";
3
+ import { strictEquals } from "../../core/function/strictEquals.js";
4
+ import { computeStringHash } from "../../core/primitives/strings/computeStringHash.js";
5
+ import { FramePhase } from "../../shade/renderer/extension/FramePhase.js";
6
+ import { TerrainExtension } from "./TerrainSystem.js";
7
+ import { RenderExtension } from "../../shade/renderer/extension/RenderExtension.js";
8
+ import { GameAssetType } from "../asset/GameAssetType.js";
9
+ import { ImageRGBADataLoader } from "../asset/loaders/image/ImageRGBADataLoader.js";
10
+ import { System } from "../ecs/System.js";
11
+ import { Transform64 } from "../ecs/transform/Transform64.js";
12
+ import { Decal } from "../graphics/ecs/decal/v2/Decal.js";
13
+ import { ReferencedTextureAtlas } from "../graphics/texture/atlas/ReferencedTextureAtlas.js";
14
+ import { sampler2d_ensure_uint8_RGBA } from "../graphics/texture/sampler/sampler2d_ensure_uint8_RGBA.js";
15
+ import { DecalAtlas } from "./decal/DecalAtlas.js";
16
+ import { DecalAtlasFill } from "./decal/DecalAtlasFill.js";
17
+ import { decal_atlas_max_lod } from "./decal/decal_atlas_border.js";
18
+ import {
19
+ decal_identity_normal,
20
+ decal_identity_orm,
21
+ decal_pack_orm
22
+ } from "./decal/decal_material_samplers.js";
23
+ import { DECAL_RECORD_WORD_COUNT } from "./decal/DECAL_GPU_RECORD.js";
24
+ import { sort_decals_by_priority, write_decal_record } from "./decal/decal_gpu_records.js";
25
+ import { GPUDecalRenderer } from "./decal/GPUDecalRenderer.js";
26
+
27
+ /**
28
+ * Paints the game's decals into the G-buffer under Shade.
29
+ *
30
+ * **A decal is a surface override, not a tint** (D22): it carries albedo, a tangent-space normal,
31
+ * roughness, metalness and emission, and it writes them into the G-buffer before anything is lit —
32
+ * so ambient occlusion, screen-space reflection and shading all see a decal exactly as they see the
33
+ * surface it is painted on. The renderer this replaces could only lerp diffuse colour inside a
34
+ * forward shader.
35
+ *
36
+ * **Decals reach opaque surfaces only, by construction.** The G-buffer is all they touch and
37
+ * transparency composites later, so a decal will never appear on water.
38
+ *
39
+ * The records are rebuilt every frame. That sounds wasteful and is the cheaper arrangement: the
40
+ * froxel binning depends on the camera and so has to run every frame regardless, and rebuilding the
41
+ * records alongside it means nothing has to watch a decal's colour for changes — which matters,
42
+ * because the signal that would be watched does not fire for alpha-only edits.
43
+ */
44
+ export class DecalSystem extends System {
45
+ dependencies = [Decal, Transform64];
46
+
47
+ /**
48
+ * @type {GraphicsEngine}
49
+ */
50
+ #graphics;
51
+
52
+ /**
53
+ * @type {AssetManager}
54
+ */
55
+ #assets;
56
+
57
+ /**
58
+ * @type {GPUDecalRenderer}
59
+ */
60
+ #renderer = new GPUDecalRenderer();
61
+
62
+ /**
63
+ * Three atlases, because their contents want different mip filters and different border fills —
64
+ * and because albedo is sRGB while the other two are not.
65
+ *
66
+ * @type {DecalAtlas}
67
+ */
68
+ #atlas_albedo = new DecalAtlas(DecalAtlasFill.PremultipliedCoverage);
69
+
70
+ /**
71
+ * @type {DecalAtlas}
72
+ */
73
+ #atlas_normal = new DecalAtlas(DecalAtlasFill.EdgeExtend);
74
+
75
+ /**
76
+ * @type {DecalAtlas}
77
+ */
78
+ #atlas_orm = new DecalAtlas(DecalAtlasFill.EdgeExtend);
79
+
80
+ /**
81
+ * @type {ReferencedTextureAtlas}
82
+ */
83
+ #referenced_albedo = new ReferencedTextureAtlas(this.#atlas_albedo);
84
+
85
+ /**
86
+ * @type {ReferencedTextureAtlas}
87
+ */
88
+ #referenced_normal = new ReferencedTextureAtlas(this.#atlas_normal);
89
+
90
+ /**
91
+ * @type {ReferencedTextureAtlas}
92
+ */
93
+ #referenced_orm = new ReferencedTextureAtlas(this.#atlas_orm);
94
+
95
+ /**
96
+ * What every decal authoring no maps of its own shares. One patch each, packed once.
97
+ *
98
+ * @type {Sampler2D}
99
+ */
100
+ #identity_normal = decal_identity_normal();
101
+
102
+ /**
103
+ * @type {Sampler2D}
104
+ */
105
+ #identity_orm = decal_identity_orm();
106
+
107
+ /**
108
+ * @type {LoadingCache<string, Sampler2D>}
109
+ */
110
+ #textures;
111
+
112
+ /**
113
+ * The decals to draw, in link order until {@link update} sorts them into draw order.
114
+ *
115
+ * @type {Array<{entity: number, decal: Decal, transform: Transform, patches: object, listener: Function}>}
116
+ */
117
+ #entries = [];
118
+
119
+ /**
120
+ * @type {Map<number, object>}
121
+ */
122
+ #by_entity = new Map();
123
+
124
+ /**
125
+ * @type {Float32Array}
126
+ */
127
+ #records = new Float32Array(0);
128
+
129
+ /**
130
+ * @type {number}
131
+ */
132
+ #record_count = 0;
133
+
134
+ /**
135
+ * @type {RenderExtension|null}
136
+ */
137
+ #extension = null;
138
+
139
+ /**
140
+ * What the pass draws. Read-only — the decals follow the entities.
141
+ *
142
+ * @returns {Array}
143
+ */
144
+ get decals() {
145
+ return this.#entries;
146
+ }
147
+
148
+ /**
149
+ * @returns {number} decals packed for the GPU by the last update
150
+ */
151
+ get record_count() {
152
+ return this.#record_count;
153
+ }
154
+
155
+ /**
156
+ * What was packed, for a gate that wants to see it. Read-only.
157
+ *
158
+ * @returns {Float32Array}
159
+ */
160
+ get records() {
161
+ return this.#records;
162
+ }
163
+
164
+ /**
165
+ * @param {GraphicsEngine} graphics
166
+ * @param {AssetManager} assets
167
+ */
168
+ constructor(graphics, assets) {
169
+ super();
170
+
171
+ assert.defined(graphics, 'graphics');
172
+ assert.defined(assets, 'assets');
173
+
174
+ this.#graphics = graphics;
175
+ this.#assets = assets;
176
+
177
+ this.#textures = new LoadingCache({
178
+ load: key => this.#assets.promise(key, GameAssetType.Image)
179
+ .then(asset => sampler2d_ensure_uint8_RGBA(asset.create())),
180
+ keyHashFunction: computeStringHash,
181
+ keyEqualityFunction: strictEquals
182
+ });
183
+ }
184
+
185
+ async startup(entityManager) {
186
+ this.entityManager = entityManager;
187
+
188
+ const assets = this.#assets;
189
+
190
+ if (!assets.hasLoaderForType(GameAssetType.Image)) {
191
+ await assets.registerLoader(GameAssetType.Image, new ImageRGBADataLoader());
192
+ }
193
+
194
+ this.#extension = this.#graphics.add_extension(new DecalExtension(this));
195
+ }
196
+
197
+ async shutdown(entityManager) {
198
+ if (this.#extension !== null) {
199
+ this.#graphics.remove_extension(this.#extension);
200
+
201
+ this.#extension = null;
202
+ }
203
+
204
+ this.#renderer.destroy();
205
+
206
+ this.#entries.length = 0;
207
+ this.#by_entity.clear();
208
+ this.#record_count = 0;
209
+ }
210
+
211
+ /**
212
+ * The `transform` IS the projection volume, and it projects along its local **+Z** — so the
213
+ * surface being painted faces the other way. Get the sign backwards and every pixel of the
214
+ * decal is rejected by the coverage fade, silently, with every CPU-side observable here
215
+ * reporting success.
216
+ *
217
+ * @see Decal
218
+ * @see chunk_decal_surface_frame
219
+ *
220
+ * @param {Decal} decal
221
+ * @param {Transform64} transform
222
+ * @param {number} entity
223
+ */
224
+ link(decal, transform, entity) {
225
+ const entry = {
226
+ entity,
227
+ decal,
228
+ transform,
229
+ /**
230
+ * Atlas patches, acquired as the textures arrive. A decal whose albedo has not loaded
231
+ * yet is not packed at all — there is nothing to draw with, and drawing it with the
232
+ * identity patch would put a white square on the ground until the image landed.
233
+ */
234
+ patches: { albedo: null, normal: null, orm: null }
235
+ };
236
+
237
+ this.#entries.push(entry);
238
+ this.#by_entity.set(entity, entry);
239
+
240
+ this.#acquire(entry);
241
+ }
242
+
243
+ /**
244
+ * @param {Decal} decal
245
+ * @param {Transform64} transform
246
+ * @param {number} entity
247
+ */
248
+ unlink(decal, transform, entity) {
249
+ const entry = this.#by_entity.get(entity);
250
+
251
+ if (entry === undefined) {
252
+ return;
253
+ }
254
+
255
+ this.#release(entry);
256
+
257
+ const index = this.#entries.indexOf(entry);
258
+
259
+ if (index !== -1) {
260
+ this.#entries.splice(index, 1);
261
+ }
262
+
263
+ this.#by_entity.delete(entity);
264
+ }
265
+
266
+ /**
267
+ * @param {object} entry
268
+ */
269
+ #release(entry) {
270
+ const patches = entry.patches;
271
+
272
+ if (patches.albedo !== null) {
273
+ patches.albedo.release();
274
+ patches.albedo = null;
275
+ }
276
+
277
+ if (patches.normal !== null) {
278
+ patches.normal.release();
279
+ patches.normal = null;
280
+ }
281
+
282
+ if (patches.orm !== null) {
283
+ patches.orm.release();
284
+ patches.orm = null;
285
+ }
286
+ }
287
+
288
+ /**
289
+ * Fetch this decal's textures and take a reference on the atlas patch each lands in.
290
+ *
291
+ * Reference counted, because combat spawns a footprint decal per step and every one of them
292
+ * names the same file: packing a patch per footprint would repack three atlases and regenerate
293
+ * their mip chains several times a second.
294
+ *
295
+ * @param {object} entry
296
+ */
297
+ #acquire(entry) {
298
+ const decal = entry.decal;
299
+
300
+ const albedo_uri = decal.albedo_uri;
301
+
302
+ if (albedo_uri === "") {
303
+ return;
304
+ }
305
+
306
+ this.#textures.get(albedo_uri).then(sampler => {
307
+ if (this.#by_entity.get(entry.entity) !== entry) {
308
+ // unlinked while the image was in flight
309
+ return;
310
+ }
311
+
312
+ entry.patches.albedo = this.#referenced_albedo.acquire(sampler);
313
+ });
314
+
315
+ if (decal.uri_normal === "") {
316
+ entry.patches.normal = this.#referenced_normal.acquire(this.#identity_normal);
317
+ } else {
318
+ this.#textures.get(decal.uri_normal).then(sampler => {
319
+ if (this.#by_entity.get(entry.entity) !== entry) {
320
+ return;
321
+ }
322
+
323
+ entry.patches.normal = this.#referenced_normal.acquire(sampler);
324
+ });
325
+ }
326
+
327
+ if (decal.uri_orm === "" && decal.uri_emissive === "") {
328
+ entry.patches.orm = this.#referenced_orm.acquire(this.#identity_orm);
329
+
330
+ return;
331
+ }
332
+
333
+ Promise.all([
334
+ decal.uri_orm === "" ? null : this.#textures.get(decal.uri_orm),
335
+ decal.uri_emissive === "" ? null : this.#textures.get(decal.uri_emissive)
336
+ ]).then(([orm, emissive]) => {
337
+ if (this.#by_entity.get(entry.entity) !== entry) {
338
+ return;
339
+ }
340
+
341
+ entry.patches.orm = this.#referenced_orm.acquire(decal_pack_orm(orm, emissive));
342
+ });
343
+ }
344
+
345
+ update(timeDelta) {
346
+ const entries = this.#entries;
347
+
348
+ sort_decals_by_priority(entries);
349
+
350
+ this.#atlas_albedo.update();
351
+ this.#atlas_normal.update();
352
+ this.#atlas_orm.update();
353
+
354
+ const required = entries.length * DECAL_RECORD_WORD_COUNT;
355
+
356
+ if (this.#records.length < required) {
357
+ this.#records = new Float32Array(required);
358
+ }
359
+
360
+ const records = this.#records;
361
+
362
+ let count = 0;
363
+
364
+ for (let i = 0; i < entries.length; i++) {
365
+ const entry = entries[i];
366
+ const patches = entry.patches;
367
+
368
+ if (patches.albedo === null || patches.normal === null || patches.orm === null) {
369
+ // still waiting on an image; a decal is packed once it can be drawn properly
370
+ continue;
371
+ }
372
+
373
+ const albedo = patches.albedo.getValue();
374
+ const normal = patches.normal.getValue();
375
+ const orm = patches.orm.getValue();
376
+
377
+ write_decal_record(
378
+ records,
379
+ count * DECAL_RECORD_WORD_COUNT,
380
+ entry.decal,
381
+ entry.transform.matrix,
382
+ { albedo: albedo.uv, normal: normal.uv, orm: orm.uv },
383
+ {
384
+ albedo: decal_atlas_max_lod(albedo.padding),
385
+ normal: decal_atlas_max_lod(normal.padding),
386
+ orm: decal_atlas_max_lod(orm.padding)
387
+ }
388
+ );
389
+
390
+ count++;
391
+ }
392
+
393
+ this.#record_count = count;
394
+ }
395
+
396
+ /**
397
+ * @param {FrameContext} frame
398
+ */
399
+ record(frame) {
400
+ if (this.#record_count === 0) {
401
+ /*
402
+ Nothing to paint, so the frame keeps the G-buffer it already had. Skipping is what makes
403
+ the replacement design free when no decal is on screen — the pass reads and rewrites
404
+ every pixel when it runs.
405
+ */
406
+ return;
407
+ }
408
+
409
+ this.#renderer.graph_draw({
410
+ frame,
411
+ records: this.#records,
412
+ record_count: this.#record_count,
413
+ atlas_albedo: this.#atlas_albedo.sampler,
414
+ atlas_normal: this.#atlas_normal.sampler,
415
+ atlas_orm: this.#atlas_orm.sampler
416
+ });
417
+ }
418
+ }
419
+
420
+ /**
421
+ * **After the terrain**, because the decal composite has to see the textured ground rather than
422
+ * precede it. That requirement used to be met by putting a registration call above an `await` and
423
+ * writing a comment about it; here it is the declaration below.
424
+ */
425
+ export class DecalExtension extends RenderExtension {
426
+ name = "decals";
427
+
428
+ phase = FramePhase.AfterGBuffer;
429
+
430
+ after = [TerrainExtension];
431
+
432
+ /**
433
+ * @type {DecalSystem}
434
+ */
435
+ #system;
436
+
437
+ /**
438
+ * @param {DecalSystem} system
439
+ */
440
+ constructor(system) {
441
+ super();
442
+
443
+ this.#system = system;
444
+ }
445
+
446
+ record(frame) {
447
+ this.#system.record(frame);
448
+ }
449
+ }