@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
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  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -1,586 +1,593 @@
1
- import { assert } from "../core/assert.js";
2
- import { Color } from "../core/color/Color.js";
3
-
4
- import { noop } from "../core/function/noop.js";
5
- import Vector2 from "../core/geom/Vector2.js";
6
- import Vector3 from "../core/geom/Vector3.js";
7
- import { FrameRateView } from "../view/elements/FrameRateView.js";
8
- import { JsonAssetLoader } from "./asset/loaders/JsonAssetLoader.js";
9
- import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
10
- import Tag from "./ecs/components/Tag.js";
11
- import Entity from "./ecs/Entity.js";
12
- import { TerrainLayer } from "./ecs/terrain/ecs/layers/TerrainLayer.js";
13
- import Terrain from "./ecs/terrain/ecs/Terrain.js";
14
- import { Transform } from "./ecs/transform/Transform.js";
15
- import Engine from "./Engine.js";
16
- import { EngineConfiguration } from "./EngineConfiguration.js";
17
- import { makeOrbitalCameraController } from "./graphics/camera/makeOrbitalCameraController.js";
18
- import { Camera } from "./graphics/ecs/camera/Camera.js";
19
- import { CameraSystem } from "./graphics3/CameraSystem.js";
20
- import { LightSystem } from "./graphics3/LightSystem.js";
21
- import { TerrainSystem } from "./graphics3/TerrainSystem.js";
22
- import { WaterSystem } from "./graphics3/WaterSystem.js";
23
- import { Scene } from "../shade/renderer/scene/Scene.js";
24
- import TopDownCameraController from "./graphics/ecs/camera/topdown/TopDownCameraController.js";
25
- import TopDownCameraControllerSystem from "./graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
26
- import { Light } from "./graphics/ecs/light/Light.js";
27
- import Water from "./graphics/ecs/water/Water.js";
28
- import { MouseEvents } from "./input/devices/events/MouseEvents.js";
29
- import KeyboardCameraController from "./input/ecs/controllers/KeyboardCameraController.js";
30
- import InputControllerSystem from "./input/ecs/systems/InputControllerSystem.js";
31
- import { ConsoleLoggerBackend } from "./logging/ConsoleLoggerBackend.js";
32
- import { logger } from "./logging/GlobalLogger.js";
33
- import { getURLHash } from "./platform/GetURLHash.js";
34
- import { WebEnginePlatform } from "./platform/WebEnginePlatform.js";
35
- import SoundListener from "./sound/ecs/SoundListener.js";
36
- import SoundListenerSystem from "./sound/ecs/SoundListenerSystem.js";
37
-
38
- /**
39
- * The Shade scene a harness's systems draw into, one per engine.
40
- *
41
- * **One scene, shared**, for the same reason the game's graphics profile says so: meshes, lights and
42
- * terrain each tell the facade which scene to draw, and any two of them holding different ones draws
43
- * a frame with most of the content missing. The facade hands no scene back out (D14), so somebody
44
- * has to remember it, and for a harness that somebody is the harness.
45
- *
46
- * @type {WeakMap<Engine, Scene>}
47
- */
48
- const shade_scenes = new WeakMap();
49
-
50
- /**
51
- *
52
- * @param {Engine} engine
53
- * @returns {Promise}
54
- */
55
- function setLocale(engine) {
56
-
57
- const urlHash = getURLHash();
58
-
59
- let locale;
60
- if (urlHash.lang !== undefined) {
61
- locale = urlHash.lang;
62
- } else {
63
- locale = "en-gb";
64
- }
65
-
66
- return engine.localization.loadLocale(locale);
67
- }
68
-
69
- /**
70
- * Equal to ~ 5500 K light color
71
- * @type {Readonly<Color>}
72
- */
73
- const DEFAULT_SUNLIGHT_COLOR = Object.freeze(new Color(1, 0.93, 0.87));
74
-
75
- export class EngineHarness {
76
- /**
77
- * @readonly
78
- * @type {Promise|null}
79
- */
80
- p = null;
81
-
82
- constructor() {
83
- /**
84
- *
85
- * @type {Engine}
86
- */
87
- this.engine = new Engine(new WebEnginePlatform());
88
-
89
- window.engine = this.engine;
90
-
91
- logger.addBackend(ConsoleLoggerBackend.INSTANCE);
92
- }
93
-
94
- /**
95
- * Quick initialization of the engine in a sensible default configuration
96
- * @param {(config:EngineConfiguration,engine:Engine)=>*} [configuration]
97
- * @return {Promise<Engine>}
98
- */
99
- static async bootstrap({ configuration } = {}) {
100
- const harness = new EngineHarness();
101
-
102
- return harness.initialize({ configuration });
103
- }
104
-
105
- /**
106
- * The Shade scene this engine's harness systems draw into, made on first ask.
107
- *
108
- * A harness that registers a `MeshSystem` of its own — the editor shell does — asks for it here
109
- * rather than making one, so that its models land in the same scene the harness's lights and
110
- * terrain do.
111
- *
112
- * @param {Engine} engine
113
- * @returns {Scene}
114
- */
115
- static shadeScene(engine) {
116
- let scene = shade_scenes.get(engine);
117
-
118
- if (scene === undefined) {
119
- scene = new Scene();
120
-
121
- shade_scenes.set(engine, scene);
122
- }
123
-
124
- return scene;
125
- }
126
-
127
- /**
128
- * Add a frame-rate readout to the engine's view stack.
129
- *
130
- * Returns the view, so a settings screen can turn it off again — `cg_drawFPS`
131
- * is on every graphics menu ever shipped, and this used to return nothing,
132
- * leaving the panel it added unreachable (GAP-028).
133
- *
134
- * @param {Engine} engine
135
- * @returns {FrameRateView} the view that was added
136
- */
137
- static addFpsCounter(engine) {
138
- const view = new FrameRateView({ frame_signal: engine.graphics.on.postRender });
139
-
140
- engine.viewStack.addChild(view);
141
-
142
- return view;
143
- }
144
-
145
- /**
146
- * @param {Object} [params]
147
- * @param {(config:EngineConfiguration,engine:Engine)=>*} [params.configuration]
148
- * @param {boolean} [params.enable_localization] Whether or not to load localization data
149
- * @returns {Promise<Engine>}
150
- */
151
- initialize({
152
- configuration = noop,
153
- enable_localization = false,
154
- } = {}) {
155
-
156
- if (this.p !== null) {
157
- return this.p;
158
- }
159
-
160
- const engine = this.engine;
161
-
162
- const promise = new Promise(async function (resolve, reject) {
163
- const config = new EngineConfiguration();
164
-
165
- configuration(config, engine);
166
-
167
- if (!config.hasLoader('json')) {
168
- config.addLoader('json', new JsonAssetLoader());
169
- }
170
-
171
- await config.apply(engine);
172
-
173
- engine.sceneManager.create("main");
174
- engine.sceneManager.set("main");
175
-
176
- await engine.start();
177
-
178
- if (enable_localization) {
179
- try {
180
- await setLocale(engine);
181
- } catch (e) {
182
- console.warn('Failed to load localization:', e);
183
- }
184
- }
185
-
186
- document.body.appendChild(engine.viewStack.el);
187
- engine.viewStack.link();
188
-
189
- // set css
190
- document.body.style.margin = "0";
191
- document.body.style.overflow = "hidden";
192
-
193
- function handleInput() {
194
- window.removeEventListener(MouseEvents.Down, handleInput);
195
-
196
- engine.sound.resumeContext();
197
- }
198
-
199
- window.addEventListener(MouseEvents.Down, handleInput);
200
-
201
- resolve(engine);
202
- });
203
-
204
- this.p = promise;
205
-
206
- return promise;
207
- }
208
-
209
- /**
210
- * @param {Object} param
211
- * @param {Engine} param.engine
212
- * @param {EntityComponentDataset} [param.ecd]
213
- * @param {Vector3} [param.target]
214
- * @param {number} [param.distance]
215
- * @param {number} [param.pitch]
216
- * @param {number} [param.yaw]
217
- * @param {boolean} [param.autoClip]
218
- * @param {number} [param.distanceMin]
219
- * @param {number} [param.distanceMax]
220
- * @param {number} [param.fieldOfView] in degrees
221
- * @returns {Entity}
222
- */
223
- static buildCamera(
224
- {
225
- engine,
226
- ecd = engine.entityManager.dataset,
227
- target = new Vector3(),
228
- distance = 10,
229
- pitch = 1.4,
230
- yaw = 0,
231
- autoClip = true,
232
- distanceMin = 0.01,
233
- distanceMax = 300,
234
- fieldOfView = 45
235
- }
236
- ) {
237
- const em = engine.entityManager;
238
-
239
- if (em.getSystem(TopDownCameraControllerSystem) === null) {
240
- em.addSystem(new TopDownCameraControllerSystem());
241
- }
242
- if (em.getSystem(CameraSystem) === null) {
243
- em.addSystem(new CameraSystem(engine.graphics));
244
- }
245
-
246
- if (em.getSystem(SoundListenerSystem) === null) {
247
- em.addSystem(new SoundListenerSystem(engine.sound.context));
248
- }
249
-
250
- if (!ecd.isComponentTypeRegistered(Tag)) {
251
- ecd.registerComponentType(Tag);
252
- }
253
-
254
- const transform = new Transform();
255
-
256
- const cameraController = new TopDownCameraController();
257
- cameraController.pitch = pitch;
258
- cameraController.yaw = yaw;
259
- cameraController.distance = distance;
260
- cameraController.distanceMin = distanceMin;
261
- cameraController.distanceMax = distanceMax;
262
- cameraController.target.copy(target);
263
-
264
- const camera = new Camera();
265
-
266
- camera.active.set(true);
267
- camera.autoClip = autoClip;
268
- camera.clip_far = distanceMax;
269
- camera.fov.set(fieldOfView);
270
-
271
- const entityBuilder = new Entity();
272
-
273
- entityBuilder
274
- .add(transform)
275
- .add(cameraController)
276
- .add(camera)
277
- .add(new SoundListener())
278
- .add(Tag.fromJSON(["Camera"]))
279
- .build(ecd);
280
-
281
- console.log("build camera", entityBuilder);
282
-
283
- return entityBuilder;
284
- }
285
-
286
- /**
287
- * @param {Object} params
288
- * @param {Engine} params.engine
289
- * @param {{x:number,y:number,z:number}} [params.focus]
290
- * @param [params.heightMap]
291
- * @param [params.heightRange]
292
- * @param {number} [params.pitch]
293
- * @param {number} [params.yaw]
294
- * @param {number} [params.distance]
295
- * @param {{x:number, y:number}} [params.terrainSize]
296
- * @param {number} [params.terrainResolution]
297
- * @param {boolean} [params.enableWater]
298
- * @param {boolean} [params.enableTerrain]
299
- * @param {boolean} [params.enableLights=true]
300
- * @param {boolean} [params.enableShadows=true] if lights are enabled, enable shadows for sun
301
- * @param {number} [params.cameraFieldOfView]
302
- * @param {number} [params.cameraFarDistance]
303
- * @param {boolean} [params.cameraController=true]
304
- * @param {boolean} [params.cameraAutoClip]
305
- * @param {number} [params.shadowmapResolution]
306
- * @param {boolean} [params.showFps]
307
- */
308
- static async buildBasics({
309
- engine,
310
- focus = new Vector3(0, 0, 0),
311
- heightMap,
312
- heightRange,
313
- pitch = 0.7,
314
- yaw = 0,
315
- distance = 10,
316
- terrainSize = new Vector2(10, 10),
317
- terrainResolution = 10,
318
- enableWater = true,
319
- enableTerrain = true,
320
- enableLights = true,
321
- enableShadows = true,
322
- cameraFieldOfView,
323
- cameraFarDistance,
324
- cameraController = true,
325
- cameraAutoClip = true,
326
- shadowmapResolution,
327
- showFps = false
328
- }) {
329
-
330
- if (showFps) {
331
- EngineHarness.addFpsCounter(engine);
332
- }
333
-
334
- if (enableLights) {
335
- await EngineHarness.buildLights({
336
- engine: engine,
337
- shadowmapResolution,
338
- castShadow: enableShadows,
339
- });
340
- }
341
-
342
- const camera = EngineHarness.buildCamera({
343
- engine,
344
- target: focus,
345
- pitch,
346
- yaw,
347
- distance,
348
- fieldOfView: cameraFieldOfView,
349
- distanceMax: cameraFarDistance,
350
- autoClip: cameraAutoClip
351
- });
352
-
353
- const cameraEntity = camera.id;
354
-
355
- if (enableTerrain) {
356
- await EngineHarness.buildTerrain({
357
- engine,
358
- heightMap,
359
- heightRange,
360
- resolution: terrainResolution,
361
- size: terrainSize,
362
- enableWater
363
- });
364
- }
365
-
366
- if (cameraController) {
367
- await EngineHarness.buildOrbitalCameraController({
368
- engine,
369
- cameraEntity: cameraEntity
370
- });
371
-
372
- const ecd = engine.entityManager.dataset;
373
- const keyboardCameraController = new KeyboardCameraController({
374
- component: ecd.getComponent(cameraEntity, TopDownCameraController),
375
- entity: cameraEntity
376
- }, ecd);
377
-
378
- keyboardCameraController.build(ecd);
379
- }
380
- }
381
-
382
-
383
- /**
384
- * @param {Object} param
385
- * @param {Engine} param.engine
386
- * @param {EntityComponentDataset} [param.ecd]
387
- * @param {number} [param.shadowmapResolution]
388
- * @param {boolean} [param.castShadow]
389
- * @param {Color} [param.sun]
390
- * @param {number} [param.sunIntensity]
391
- * @param {Vector3} [param.sunDirection]
392
- * @param {Color} [param.ambient]
393
- * @param {number} [param.ambientIntensity]
394
- * @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
395
- */
396
- static async buildLights({
397
- engine,
398
- ecd = engine.entityManager.dataset,
399
- shadowmapResolution = 2048,
400
- castShadow = true,
401
- sun = DEFAULT_SUNLIGHT_COLOR,
402
- sunIntensity = 0.9,
403
- sunDirection = new Vector3(0.17, -1, 0.17),
404
- sunShadowDistance = 1000,
405
- ambient = Color.white,
406
- ambientIntensity = 0.07
407
- }) {
408
- const em = engine.entityManager;
409
-
410
- if (!em.hasSystem(LightSystem)) {
411
- await em.addSystem(new LightSystem(engine.graphics, EngineHarness.shadeScene(engine)));
412
- }
413
-
414
- if (!ecd.isComponentTypeRegistered(Tag)) {
415
- ecd.registerComponentType(Tag);
416
- }
417
-
418
- const key = new Light();
419
- key.type.set(Light.Type.DIRECTION);
420
- key.color.copy(sun);
421
- key.maxShadowDistance.set(sunShadowDistance);
422
- key.intensity.set(sunIntensity);
423
- key.castShadow.set(castShadow);
424
-
425
- const transform = new Transform();
426
- transform.position.set(30, 70, 30);
427
- transform.rotation.lookRotation(sunDirection);
428
-
429
- new Entity()
430
- .add(key)
431
- .add(transform)
432
- .add(Tag.fromJSON(["Light", "Key"]))
433
- .build(ecd);
434
-
435
-
436
- const fill = new Light();
437
- fill.type.set(Light.Type.AMBIENT);
438
- fill.color.copy(ambient);
439
- fill.intensity.set(ambientIntensity);
440
-
441
-
442
- new Entity()
443
- .add(fill)
444
- .add(new Transform())
445
- .add(Tag.fromJSON(["Light", "Ambient"]))
446
- .build(ecd);
447
- }
448
-
449
- /**
450
- * @param {Object} param
451
- * @param {number} [param.cameraEntity]
452
- * @param {Engine} param.engine
453
- * @param {number} [param.sensitivity]
454
- * @param {EntityComponentDataset} [param.ecd]
455
- * @returns {Promise<Entity>}
456
- */
457
- static async buildOrbitalCameraController({
458
- cameraEntity,
459
- engine,
460
- ecd = engine.entityManager.dataset,
461
- sensitivity = 1
462
- }) {
463
-
464
- if (cameraEntity === undefined) {
465
- cameraEntity = ecd.getAnyComponent(Camera).entity;
466
- }
467
-
468
- assert.defined(cameraEntity, "cameraEntity");
469
-
470
- const em = engine.entityManager;
471
-
472
- if (em.getSystem(InputControllerSystem) === null) {
473
- await em.addSystem(new InputControllerSystem(engine.devices));
474
- }
475
-
476
- if (!ecd.isComponentTypeRegistered(SerializationMetadata)) {
477
- ecd.registerComponentType(SerializationMetadata);
478
- }
479
-
480
- const domElement = engine.graphics.domElement;
481
-
482
-
483
- domElement.addEventListener("contextmenu", (event) => {
484
- event.preventDefault();
485
- });
486
-
487
- const eb = makeOrbitalCameraController({
488
- camera_entity: cameraEntity,
489
- ecd,
490
- dom_element: domElement,
491
- sensitivity
492
- });
493
-
494
- eb.add(Tag.fromJSON(['CameraController']));
495
- eb.add(SerializationMetadata.Transient);
496
-
497
- eb.build(ecd);
498
-
499
- return eb;
500
- }
501
-
502
-
503
- /**
504
- *
505
- * @param {Engine} engine
506
- * @param {Vector2} [size]
507
- * @param {String} [diffuse0]
508
- * @param heightMap
509
- * @param {number} [resolution]
510
- * @param {number} [waterLevel]
511
- * @param {boolean} [enableWater]
512
- * @returns {Terrain}
513
- */
514
- static async buildTerrain(
515
- {
516
- engine,
517
- size = new Vector2(10, 10),
518
- diffuse0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdj+P///38ACfsD/QVDRcoAAAAASUVORK5CYII=",
519
- resolution = 10,
520
- waterLevel = 0,
521
- enableWater = true,
522
- }
523
- ) {
524
-
525
- const em = engine.entityManager;
526
-
527
- if (em.getSystem(TerrainSystem) === null) {
528
- await em.addSystem(new TerrainSystem(
529
- engine.graphics,
530
- EngineHarness.shadeScene(engine),
531
- engine.assetManager
532
- ));
533
- }
534
-
535
- const terrain = new Terrain();
536
-
537
- terrain.size.copy(size);
538
- terrain.resolution = resolution;
539
- terrain.gridScale = 2;
540
- terrain.layers.addLayer(TerrainLayer.from(
541
- diffuse0,
542
- 5,
543
- 5
544
- ));
545
- terrain.splat.resize(1, 1, 1);
546
- terrain.splat.fillLayerWeights(0, 255);
547
-
548
- const eb = new Entity();
549
-
550
- eb.add(new Transform())
551
- eb.add(terrain);
552
-
553
- if (enableWater) {
554
-
555
- if (em.getSystem(WaterSystem) === null) {
556
- em.addSystem(new WaterSystem(engine.graphics));
557
- }
558
-
559
- const water = new Water();
560
-
561
- water.level.set(waterLevel);
562
-
563
- eb.add(water);
564
- }
565
-
566
- eb.build(engine.entityManager.dataset);
567
-
568
- return terrain;
569
-
570
- }
571
- }
572
-
573
- let singleton = null;
574
-
575
- /**
576
- *
577
- * @returns {EngineHarness}
578
- */
579
- EngineHarness.getSingleton = function () {
580
- if (singleton === null) {
581
- singleton = new EngineHarness();
582
- }
583
-
584
- return singleton;
585
- };
586
-
1
+ import { assert } from "../core/assert.js";
2
+ import { Color } from "../core/color/Color.js";
3
+
4
+ import { noop } from "../core/function/noop.js";
5
+ import Vector2 from "../core/geom/Vector2.js";
6
+ import Vector3 from "../core/geom/Vector3.js";
7
+ import { FrameRateView } from "../view/elements/FrameRateView.js";
8
+ import { JsonAssetLoader } from "./asset/loaders/JsonAssetLoader.js";
9
+ import { SerializationMetadata } from "./ecs/components/SerializationMetadata.js";
10
+ import Tag from "./ecs/components/Tag.js";
11
+ import Entity from "./ecs/Entity.js";
12
+ import { TerrainLayer } from "./ecs/terrain/ecs/layers/TerrainLayer.js";
13
+ import Terrain from "./ecs/terrain/ecs/Terrain.js";
14
+ import { Transform64 } from "./ecs/transform/Transform64.js";
15
+ import { t64_look_rotation } from "./ecs/transform/t64_look_rotation.js";
16
+ import Engine from "./Engine.js";
17
+ import { EngineConfiguration } from "./EngineConfiguration.js";
18
+ import { makeOrbitalCameraController } from "./graphics/camera/makeOrbitalCameraController.js";
19
+ import { Camera } from "./graphics/ecs/camera/Camera.js";
20
+ import { CameraSystem } from "./graphics3/CameraSystem.js";
21
+ import { LightSystem } from "./graphics3/LightSystem.js";
22
+ import { TerrainSystem } from "./graphics3/TerrainSystem.js";
23
+ import { WaterSystem } from "./graphics3/WaterSystem.js";
24
+ import { Scene } from "../shade/renderer/scene/Scene.js";
25
+ import TopDownCameraController from "./graphics/ecs/camera/topdown/TopDownCameraController.js";
26
+ import TopDownCameraControllerSystem from "./graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js";
27
+ import { Light } from "./graphics/ecs/light/Light.js";
28
+ import Water from "./graphics/ecs/water/Water.js";
29
+ import { MouseEvents } from "./input/devices/events/MouseEvents.js";
30
+ import KeyboardCameraController from "./input/ecs/controllers/KeyboardCameraController.js";
31
+ import InputControllerSystem from "./input/ecs/systems/InputControllerSystem.js";
32
+ import { ConsoleLoggerBackend } from "./logging/ConsoleLoggerBackend.js";
33
+ import { logger } from "./logging/GlobalLogger.js";
34
+ import { getURLHash } from "./platform/GetURLHash.js";
35
+ import { WebEnginePlatform } from "./platform/WebEnginePlatform.js";
36
+ import SoundListener from "./sound/ecs/SoundListener.js";
37
+ import SoundListenerSystem from "./sound/ecs/SoundListenerSystem.js";
38
+
39
+ /**
40
+ * The Shade scene a harness's systems draw into, one per engine.
41
+ *
42
+ * **One scene, shared**, for the same reason the game's graphics profile says so: meshes, lights and
43
+ * terrain each tell the facade which scene to draw, and any two of them holding different ones draws
44
+ * a frame with most of the content missing. The facade hands no scene back out (D14), so somebody
45
+ * has to remember it, and for a harness that somebody is the harness.
46
+ *
47
+ * @type {WeakMap<Engine, Scene>}
48
+ */
49
+ const shade_scenes = new WeakMap();
50
+
51
+ /**
52
+ *
53
+ * @param {Engine} engine
54
+ * @returns {Promise}
55
+ */
56
+ function setLocale(engine) {
57
+
58
+ const urlHash = getURLHash();
59
+
60
+ let locale;
61
+ if (urlHash.lang !== undefined) {
62
+ locale = urlHash.lang;
63
+ } else {
64
+ locale = "en-gb";
65
+ }
66
+
67
+ return engine.localization.loadLocale(locale);
68
+ }
69
+
70
+ /**
71
+ * Equal to ~ 5500 K light color
72
+ * @type {Readonly<Color>}
73
+ */
74
+ const DEFAULT_SUNLIGHT_COLOR = Object.freeze(new Color(1, 0.93, 0.87));
75
+
76
+ export class EngineHarness {
77
+ /**
78
+ * @readonly
79
+ * @type {Promise|null}
80
+ */
81
+ p = null;
82
+
83
+ constructor() {
84
+ /**
85
+ *
86
+ * @type {Engine}
87
+ */
88
+ this.engine = new Engine(new WebEnginePlatform());
89
+
90
+ window.engine = this.engine;
91
+
92
+ logger.addBackend(ConsoleLoggerBackend.INSTANCE);
93
+ }
94
+
95
+ /**
96
+ * Quick initialization of the engine in a sensible default configuration
97
+ * @param {(config:EngineConfiguration,engine:Engine)=>*} [configuration]
98
+ * @return {Promise<Engine>}
99
+ */
100
+ static async bootstrap({ configuration } = {}) {
101
+ const harness = new EngineHarness();
102
+
103
+ return harness.initialize({ configuration });
104
+ }
105
+
106
+ /**
107
+ * The Shade scene this engine's harness systems draw into, made on first ask.
108
+ *
109
+ * A harness that registers a `MeshSystem` of its own the editor shell does asks for it here
110
+ * rather than making one, so that its models land in the same scene the harness's lights and
111
+ * terrain do.
112
+ *
113
+ * @param {Engine} engine
114
+ * @returns {Scene}
115
+ */
116
+ static shadeScene(engine) {
117
+ let scene = shade_scenes.get(engine);
118
+
119
+ if (scene === undefined) {
120
+ scene = new Scene();
121
+
122
+ shade_scenes.set(engine, scene);
123
+ }
124
+
125
+ return scene;
126
+ }
127
+
128
+ /**
129
+ * Add a frame-rate readout to the engine's view stack.
130
+ *
131
+ * Returns the view, so a settings screen can turn it off again — `cg_drawFPS`
132
+ * is on every graphics menu ever shipped, and this used to return nothing,
133
+ * leaving the panel it added unreachable (GAP-028).
134
+ *
135
+ * @param {Engine} engine
136
+ * @returns {FrameRateView} the view that was added
137
+ */
138
+ static addFpsCounter(engine) {
139
+ const view = new FrameRateView({ frame_signal: engine.graphics.on.postRender });
140
+
141
+ engine.viewStack.addChild(view);
142
+
143
+ return view;
144
+ }
145
+
146
+ /**
147
+ * @param {Object} [params]
148
+ * @param {(config:EngineConfiguration,engine:Engine)=>*} [params.configuration]
149
+ * @param {boolean} [params.enable_localization] Whether or not to load localization data
150
+ * @returns {Promise<Engine>}
151
+ */
152
+ initialize({
153
+ configuration = noop,
154
+ enable_localization = false,
155
+ } = {}) {
156
+
157
+ if (this.p !== null) {
158
+ return this.p;
159
+ }
160
+
161
+ const engine = this.engine;
162
+
163
+ const promise = new Promise(async function (resolve, reject) {
164
+ const config = new EngineConfiguration();
165
+
166
+ configuration(config, engine);
167
+
168
+ if (!config.hasLoader('json')) {
169
+ config.addLoader('json', new JsonAssetLoader());
170
+ }
171
+
172
+ await config.apply(engine);
173
+
174
+ engine.sceneManager.create("main");
175
+ engine.sceneManager.set("main");
176
+
177
+ await engine.start();
178
+
179
+ if (enable_localization) {
180
+ try {
181
+ await setLocale(engine);
182
+ } catch (e) {
183
+ console.warn('Failed to load localization:', e);
184
+ }
185
+ }
186
+
187
+ document.body.appendChild(engine.viewStack.el);
188
+ engine.viewStack.link();
189
+
190
+ // set css
191
+ document.body.style.margin = "0";
192
+ document.body.style.overflow = "hidden";
193
+
194
+ function handleInput() {
195
+ window.removeEventListener(MouseEvents.Down, handleInput);
196
+
197
+ engine.sound.resumeContext();
198
+ }
199
+
200
+ window.addEventListener(MouseEvents.Down, handleInput);
201
+
202
+ resolve(engine);
203
+ });
204
+
205
+ this.p = promise;
206
+
207
+ return promise;
208
+ }
209
+
210
+ /**
211
+ * @param {Object} param
212
+ * @param {Engine} param.engine
213
+ * @param {EntityComponentDataset} [param.ecd]
214
+ * @param {Vector3} [param.target]
215
+ * @param {number} [param.distance]
216
+ * @param {number} [param.pitch]
217
+ * @param {number} [param.yaw]
218
+ * @param {boolean} [param.autoClip]
219
+ * @param {number} [param.distanceMin]
220
+ * @param {number} [param.distanceMax]
221
+ * @param {number} [param.fieldOfView] in degrees
222
+ * @returns {Entity}
223
+ */
224
+ static buildCamera(
225
+ {
226
+ engine,
227
+ ecd = engine.entityManager.dataset,
228
+ target = new Vector3(),
229
+ distance = 10,
230
+ pitch = 1.4,
231
+ yaw = 0,
232
+ autoClip = true,
233
+ distanceMin = 0.01,
234
+ distanceMax = 300,
235
+ fieldOfView = 45
236
+ }
237
+ ) {
238
+ const em = engine.entityManager;
239
+
240
+ if (em.getSystem(TopDownCameraControllerSystem) === null) {
241
+ em.addSystem(new TopDownCameraControllerSystem());
242
+ }
243
+ if (em.getSystem(CameraSystem) === null) {
244
+ em.addSystem(new CameraSystem(engine.graphics));
245
+ }
246
+
247
+ if (em.getSystem(SoundListenerSystem) === null) {
248
+ em.addSystem(new SoundListenerSystem(engine.sound.context));
249
+ }
250
+
251
+ if (!ecd.isComponentTypeRegistered(Tag)) {
252
+ ecd.registerComponentType(Tag);
253
+ }
254
+
255
+ const transform = new Transform64();
256
+
257
+ const cameraController = new TopDownCameraController();
258
+ cameraController.pitch = pitch;
259
+ cameraController.yaw = yaw;
260
+ cameraController.distance = distance;
261
+ cameraController.distanceMin = distanceMin;
262
+ cameraController.distanceMax = distanceMax;
263
+ cameraController.target.copy(target);
264
+
265
+ const camera = new Camera();
266
+
267
+ camera.active.set(true);
268
+ camera.autoClip = autoClip;
269
+ camera.clip_far = distanceMax;
270
+ camera.fov.set(fieldOfView);
271
+
272
+ const entityBuilder = new Entity();
273
+
274
+ entityBuilder
275
+ .add(transform)
276
+ .add(cameraController)
277
+ .add(camera)
278
+ .add(new SoundListener())
279
+ .add(Tag.fromJSON(["Camera"]))
280
+ .build(ecd);
281
+
282
+ console.log("build camera", entityBuilder);
283
+
284
+ return entityBuilder;
285
+ }
286
+
287
+ /**
288
+ * @param {Object} params
289
+ * @param {Engine} params.engine
290
+ * @param {{x:number,y:number,z:number}} [params.focus]
291
+ * @param [params.heightMap]
292
+ * @param [params.heightRange]
293
+ * @param {number} [params.pitch]
294
+ * @param {number} [params.yaw]
295
+ * @param {number} [params.distance]
296
+ * @param {{x:number, y:number}} [params.terrainSize]
297
+ * @param {number} [params.terrainResolution]
298
+ * @param {boolean} [params.enableWater]
299
+ * @param {boolean} [params.enableTerrain]
300
+ * @param {boolean} [params.enableLights=true]
301
+ * @param {boolean} [params.enableShadows=true] if lights are enabled, enable shadows for sun
302
+ * @param {number} [params.cameraFieldOfView]
303
+ * @param {number} [params.cameraFarDistance]
304
+ * @param {boolean} [params.cameraController=true]
305
+ * @param {boolean} [params.cameraAutoClip]
306
+ * @param {number} [params.shadowmapResolution]
307
+ * @param {boolean} [params.showFps]
308
+ */
309
+ static async buildBasics({
310
+ engine,
311
+ focus = new Vector3(0, 0, 0),
312
+ heightMap,
313
+ heightRange,
314
+ pitch = 0.7,
315
+ yaw = 0,
316
+ distance = 10,
317
+ terrainSize = new Vector2(10, 10),
318
+ terrainResolution = 10,
319
+ enableWater = true,
320
+ enableTerrain = true,
321
+ enableLights = true,
322
+ enableShadows = true,
323
+ cameraFieldOfView,
324
+ cameraFarDistance,
325
+ cameraController = true,
326
+ cameraAutoClip = true,
327
+ shadowmapResolution,
328
+ showFps = false
329
+ }) {
330
+
331
+ if (showFps) {
332
+ EngineHarness.addFpsCounter(engine);
333
+ }
334
+
335
+ if (enableLights) {
336
+ await EngineHarness.buildLights({
337
+ engine: engine,
338
+ shadowmapResolution,
339
+ castShadow: enableShadows,
340
+ });
341
+ }
342
+
343
+ const camera = EngineHarness.buildCamera({
344
+ engine,
345
+ target: focus,
346
+ pitch,
347
+ yaw,
348
+ distance,
349
+ fieldOfView: cameraFieldOfView,
350
+ distanceMax: cameraFarDistance,
351
+ autoClip: cameraAutoClip
352
+ });
353
+
354
+ const cameraEntity = camera.id;
355
+
356
+ if (enableTerrain) {
357
+ await EngineHarness.buildTerrain({
358
+ engine,
359
+ heightMap,
360
+ heightRange,
361
+ resolution: terrainResolution,
362
+ size: terrainSize,
363
+ enableWater
364
+ });
365
+ }
366
+
367
+ if (cameraController) {
368
+ await EngineHarness.buildOrbitalCameraController({
369
+ engine,
370
+ cameraEntity: cameraEntity
371
+ });
372
+
373
+ const ecd = engine.entityManager.dataset;
374
+ const keyboardCameraController = new KeyboardCameraController({
375
+ component: ecd.getComponent(cameraEntity, TopDownCameraController),
376
+ entity: cameraEntity
377
+ }, ecd);
378
+
379
+ keyboardCameraController.build(ecd);
380
+ }
381
+ }
382
+
383
+
384
+ /**
385
+ * @param {Object} param
386
+ * @param {Engine} param.engine
387
+ * @param {EntityComponentDataset} [param.ecd]
388
+ * @param {number} [param.shadowmapResolution]
389
+ * @param {boolean} [param.castShadow]
390
+ * @param {Color} [param.sun]
391
+ * @param {number} [param.sunIntensity]
392
+ * @param {Vector3} [param.sunDirection]
393
+ * @param {Color} [param.ambient]
394
+ * @param {number} [param.ambientIntensity]
395
+ * @param {number} [param.sunShadowDistance] Maximum draw distance for sun's shadow. Allows better use of shadowmap resolution.
396
+ */
397
+ static async buildLights({
398
+ engine,
399
+ ecd = engine.entityManager.dataset,
400
+ shadowmapResolution = 2048,
401
+ castShadow = true,
402
+ sun = DEFAULT_SUNLIGHT_COLOR,
403
+ sunIntensity = 0.9,
404
+ sunDirection = new Vector3(0.17, -1, 0.17),
405
+ sunShadowDistance = 1000,
406
+ ambient = Color.white,
407
+ ambientIntensity = 0.07
408
+ }) {
409
+ const em = engine.entityManager;
410
+
411
+ if (!em.hasSystem(LightSystem)) {
412
+ await em.addSystem(new LightSystem(engine.graphics, EngineHarness.shadeScene(engine)));
413
+ }
414
+
415
+ if (!ecd.isComponentTypeRegistered(Tag)) {
416
+ ecd.registerComponentType(Tag);
417
+ }
418
+
419
+ const key = new Light();
420
+ key.type.set(Light.Type.DIRECTION);
421
+ key.color.copy(sun);
422
+ key.maxShadowDistance.set(sunShadowDistance);
423
+ key.intensity.set(sunIntensity);
424
+ key.castShadow.set(castShadow);
425
+
426
+ const transform = new Transform64();
427
+ transform.setTranslation(30, 70, 30);
428
+
429
+ t64_look_rotation(
430
+ transform,
431
+ sunDirection.x, sunDirection.y, sunDirection.z,
432
+ Vector3.up.x, Vector3.up.y, Vector3.up.z
433
+ );
434
+ transform.updateMatrix();
435
+
436
+ new Entity()
437
+ .add(key)
438
+ .add(transform)
439
+ .add(Tag.fromJSON(["Light", "Key"]))
440
+ .build(ecd);
441
+
442
+
443
+ const fill = new Light();
444
+ fill.type.set(Light.Type.AMBIENT);
445
+ fill.color.copy(ambient);
446
+ fill.intensity.set(ambientIntensity);
447
+
448
+
449
+ new Entity()
450
+ .add(fill)
451
+ .add(new Transform64())
452
+ .add(Tag.fromJSON(["Light", "Ambient"]))
453
+ .build(ecd);
454
+ }
455
+
456
+ /**
457
+ * @param {Object} param
458
+ * @param {number} [param.cameraEntity]
459
+ * @param {Engine} param.engine
460
+ * @param {number} [param.sensitivity]
461
+ * @param {EntityComponentDataset} [param.ecd]
462
+ * @returns {Promise<Entity>}
463
+ */
464
+ static async buildOrbitalCameraController({
465
+ cameraEntity,
466
+ engine,
467
+ ecd = engine.entityManager.dataset,
468
+ sensitivity = 1
469
+ }) {
470
+
471
+ if (cameraEntity === undefined) {
472
+ cameraEntity = ecd.getAnyComponent(Camera).entity;
473
+ }
474
+
475
+ assert.defined(cameraEntity, "cameraEntity");
476
+
477
+ const em = engine.entityManager;
478
+
479
+ if (em.getSystem(InputControllerSystem) === null) {
480
+ await em.addSystem(new InputControllerSystem(engine.devices));
481
+ }
482
+
483
+ if (!ecd.isComponentTypeRegistered(SerializationMetadata)) {
484
+ ecd.registerComponentType(SerializationMetadata);
485
+ }
486
+
487
+ const domElement = engine.graphics.domElement;
488
+
489
+
490
+ domElement.addEventListener("contextmenu", (event) => {
491
+ event.preventDefault();
492
+ });
493
+
494
+ const eb = makeOrbitalCameraController({
495
+ camera_entity: cameraEntity,
496
+ ecd,
497
+ dom_element: domElement,
498
+ sensitivity
499
+ });
500
+
501
+ eb.add(Tag.fromJSON(['CameraController']));
502
+ eb.add(SerializationMetadata.Transient);
503
+
504
+ eb.build(ecd);
505
+
506
+ return eb;
507
+ }
508
+
509
+
510
+ /**
511
+ *
512
+ * @param {Engine} engine
513
+ * @param {Vector2} [size]
514
+ * @param {String} [diffuse0]
515
+ * @param heightMap
516
+ * @param {number} [resolution]
517
+ * @param {number} [waterLevel]
518
+ * @param {boolean} [enableWater]
519
+ * @returns {Terrain}
520
+ */
521
+ static async buildTerrain(
522
+ {
523
+ engine,
524
+ size = new Vector2(10, 10),
525
+ diffuse0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdj+P///38ACfsD/QVDRcoAAAAASUVORK5CYII=",
526
+ resolution = 10,
527
+ waterLevel = 0,
528
+ enableWater = true,
529
+ }
530
+ ) {
531
+
532
+ const em = engine.entityManager;
533
+
534
+ if (em.getSystem(TerrainSystem) === null) {
535
+ await em.addSystem(new TerrainSystem(
536
+ engine.graphics,
537
+ EngineHarness.shadeScene(engine),
538
+ engine.assetManager
539
+ ));
540
+ }
541
+
542
+ const terrain = new Terrain();
543
+
544
+ terrain.size.copy(size);
545
+ terrain.resolution = resolution;
546
+ terrain.gridScale = 2;
547
+ terrain.layers.addLayer(TerrainLayer.from(
548
+ diffuse0,
549
+ 5,
550
+ 5
551
+ ));
552
+ terrain.splat.resize(1, 1, 1);
553
+ terrain.splat.fillLayerWeights(0, 255);
554
+
555
+ const eb = new Entity();
556
+
557
+ eb.add(new Transform64())
558
+ eb.add(terrain);
559
+
560
+ if (enableWater) {
561
+
562
+ if (em.getSystem(WaterSystem) === null) {
563
+ em.addSystem(new WaterSystem(engine.graphics));
564
+ }
565
+
566
+ const water = new Water();
567
+
568
+ water.level.set(waterLevel);
569
+
570
+ eb.add(water);
571
+ }
572
+
573
+ eb.build(engine.entityManager.dataset);
574
+
575
+ return terrain;
576
+
577
+ }
578
+ }
579
+
580
+ let singleton = null;
581
+
582
+ /**
583
+ *
584
+ * @returns {EngineHarness}
585
+ */
586
+ EngineHarness.getSingleton = function () {
587
+ if (singleton === null) {
588
+ singleton = new EngineHarness();
589
+ }
590
+
591
+ return singleton;
592
+ };
593
+