@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -5,7 +5,7 @@ import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js
5
5
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
6
6
  import { FogOfWarVisibilityPredicate } from "../../fow/FogOfWarVisibilityPredicate.js";
7
7
  import { System } from '../../System.js';
8
- import { Transform } from '../../transform/Transform.js';
8
+ import { Transform64 } from '../../transform/Transform64.js';
9
9
  import GUIElement from "../GUIElement.js";
10
10
  import ViewportPosition from "../position/ViewportPosition.js";
11
11
  import HeadsUpDisplay from './HeadsUpDisplay.js';
@@ -76,7 +76,7 @@ class HeadsUpDisplaySystem extends System {
76
76
  * The quaternion rotation is NOT inlined — {@link v3_quaternion_apply} already writes into a caller-supplied
77
77
  * array, so it costs no allocation and there is nothing to gain from a private copy of the expansion.
78
78
  * @param {HeadsUpDisplay} hud
79
- * @param {Transform} transform
79
+ * @param {Transform64} transform
80
80
  * @param {ViewportPosition} vp
81
81
  * @param {GUIElement} element
82
82
  * @private
@@ -90,15 +90,14 @@ class HeadsUpDisplaySystem extends System {
90
90
 
91
91
  if (hud.getFlag(HeadsUpDisplayFlag.TransformWorldOffset)) {
92
92
  //apply scale and rotation
93
- const transform_scale = transform.scale;
94
93
 
95
- x *= transform_scale.x;
96
- y *= transform_scale.y;
97
- z *= transform_scale.z;
94
+ x *= transform.scale_x;
95
+ y *= transform.scale_y;
96
+ z *= transform.scale_z;
98
97
 
99
98
  const q = transform.rotation;
100
99
 
101
- v3_quaternion_apply(scratch_rotated_offset, 0, x, y, z, q.x, q.y, q.z, q.w);
100
+ v3_quaternion_apply(scratch_rotated_offset, 0, x, y, z, q[0], q[1], q[2], q[3]);
102
101
 
103
102
  x = scratch_rotated_offset[0];
104
103
  y = scratch_rotated_offset[1];
@@ -106,11 +105,11 @@ class HeadsUpDisplaySystem extends System {
106
105
  }
107
106
 
108
107
  // add transform position to get final world position
109
- const position = transform.position;
108
+ const position = transform.translation;
110
109
 
111
- x += position.x;
112
- y += position.y;
113
- z += position.z;
110
+ x += position[0];
111
+ y += position[1];
112
+ z += position[2];
114
113
 
115
114
  const worldPositionX = x;
116
115
  const worldPositionY = y;
@@ -188,7 +187,8 @@ class HeadsUpDisplaySystem extends System {
188
187
  ndcY = 0.5 + dy;
189
188
  }
190
189
 
191
- vp.position.set(ndcX, ndcY);
190
+ vp.position[0] = ndcX;
191
+ position[1] = ndcY;
192
192
 
193
193
  const visible = (!trackedPositionOutOfBounds || vp.stickToScreenEdge) && this.__visibility_predicate.test(worldPositionX, worldPositionY, worldPositionZ);
194
194
 
@@ -248,7 +248,7 @@ class HeadsUpDisplaySystem extends System {
248
248
  const dataset = entityManager.dataset;
249
249
  if (dataset !== null) {
250
250
  visibilityPredicate.initialize(dataset);
251
- dataset.traverseEntities([HeadsUpDisplay, Transform, ViewportPosition, GUIElement], this.__apply_entity_transformation, this);
251
+ dataset.traverseEntities([HeadsUpDisplay, Transform64, ViewportPosition, GUIElement], this.__apply_entity_transformation, this);
252
252
  visibilityPredicate.finalize();
253
253
  }
254
254
  };
@@ -1,6 +1,6 @@
1
1
  import { EngineHarness } from "../../../EngineHarness.js";
2
2
  import Entity from "../../Entity.js";
3
- import { Transform } from "../../transform/Transform.js";
3
+ import { Transform64 } from "../../transform/Transform64.js";
4
4
  import EmptyView from "../../../../view/elements/EmptyView.js";
5
5
  import GUIElement from "../GUIElement.js";
6
6
  import GUIElementSystem from "../GUIElementSystem.js";
@@ -85,8 +85,8 @@ async function main(engine) {
85
85
  view.size.set(28, 28);
86
86
  view.el.textContent = String(i);
87
87
 
88
- const transform = new Transform();
89
- transform.position.set(x, 0.5, z);
88
+ const transform = new Transform64();
89
+ transform.setTranslation(x, 0.5, z);
90
90
 
91
91
  const vp = new ViewportPosition();
92
92
  vp.anchor.set(0.5, 0.5);
@@ -4,13 +4,13 @@
4
4
  *
5
5
  * **A bone is an entity here.** The constraint names one, the name is resolved to an entity beneath
6
6
  * the constrained entity, and the chain above it is the {@link TransformAttachment} parent walk. So
7
- * this system knows nothing about renderers: it reads world {@link Transform}s the hierarchy has
7
+ * this system knows nothing about renderers: it reads world {@link Transform64}s the hierarchy has
8
8
  * already composed and writes local ones back, which is the whole of what a joint angle is.
9
9
  */
10
10
  export class InverseKinematicsSystem extends System<any> {
11
11
  constructor();
12
- dependencies: (typeof Transform | typeof InverseKinematics)[];
13
- components_used: ResourceAccessSpecification<typeof Transform>[];
12
+ dependencies: (typeof Transform64 | typeof InverseKinematics)[];
13
+ components_used: ResourceAccessSpecification<typeof Transform64>[];
14
14
  /**
15
15
  *
16
16
  * @type {{"2BIK": TwoBoneInverseKinematicsSolver, "1BSA": OneBoneSurfaceAlignmentSolver}}
@@ -24,29 +24,29 @@ export class InverseKinematicsSystem extends System<any> {
24
24
  /**
25
25
  *
26
26
  * @param {InverseKinematics} ik
27
- * @param {Transform} transform
27
+ * @param {Transform64} transform
28
28
  * @param {number} entity
29
29
  */
30
- link(ik: InverseKinematics, transform: Transform, entity: number): void;
30
+ link(ik: InverseKinematics, transform: Transform64, entity: number): void;
31
31
  /**
32
32
  *
33
33
  * @param {InverseKinematics} ik
34
- * @param {Transform} transform
34
+ * @param {Transform64} transform
35
35
  * @param {number} entity
36
36
  */
37
- unlink(ik: InverseKinematics, transform: Transform, entity: number): void;
37
+ unlink(ik: InverseKinematics, transform: Transform64, entity: number): void;
38
38
  /**
39
39
  *
40
40
  * @param {InverseKinematics} ik
41
- * @param {Transform} transform
41
+ * @param {Transform64} transform
42
42
  * @param {number} entity
43
43
  */
44
- recordEntityProblems(ik: InverseKinematics, transform: Transform, entity: number): void;
44
+ recordEntityProblems(ik: InverseKinematics, transform: Transform64, entity: number): void;
45
45
  update(timeDelta: any): void;
46
46
  #private;
47
47
  }
48
48
  import { System } from "../System.js";
49
- import { Transform } from "../transform/Transform.js";
49
+ import { Transform64 } from "../transform/Transform64.js";
50
50
  import { InverseKinematics } from "./InverseKinematics.js";
51
51
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
52
52
  import { TwoBoneInverseKinematicsSolver } from "./TwoBoneInverseKinematicsSolver.js";
@@ -1 +1 @@
1
- {"version":3,"file":"InverseKinematicsSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematicsSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AACH;;IAEI,8DAA8C;IAE9C,iEAEE;IAEF;;;OAGG;IACH,SAFU;QAAC,MAAM,EAAE,8BAA8B,CAAC;QAAC,MAAM,EAAE,6BAA6B,CAAA;KAAC,CAKvF;IAEF,aAAc;IAsBd,+CAEC;IAED;;;;;OAKG;IACH,SAJW,iBAAiB,aACjB,SAAS,UACT,MAAM,QAIhB;IAED;;;;;OAKG;IACH,WAJW,iBAAiB,aACjB,SAAS,UACT,MAAM,QAIhB;IAED;;;;;OAKG;IACH,yBAJW,iBAAiB,aACjB,SAAS,UACT,MAAM,QAiDhB;IAED,6BAmDC;;CACJ;uBA9LsB,cAAc;0BAKX,2BAA2B;kCAEnB,wBAAwB;4CARd,oDAAoD;+CAUjD,qCAAqC;8CADtC,oCAAoC"}
1
+ {"version":3,"file":"InverseKinematicsSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/InverseKinematicsSystem.js"],"names":[],"mappings":"AAaA;;;;;;;;GAQG;AACH;;IAEI,gEAAgD;IAEhD,mEAEE;IAEF;;;OAGG;IACH,SAFU;QAAC,MAAM,EAAE,8BAA8B,CAAC;QAAC,MAAM,EAAE,6BAA6B,CAAA;KAAC,CAKvF;IAEF,aAAc;IAsBd,+CAEC;IAED;;;;;OAKG;IACH,SAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAIhB;IAED;;;;;OAKG;IACH,WAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAIhB;IAED;;;;;OAKG;IACH,yBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAiDhB;IAED,6BAmDC;;CACJ;uBA9LsB,cAAc;4BAKT,6BAA6B;kCAEvB,wBAAwB;4CARd,oDAAoD;+CAUjD,qCAAqC;8CADtC,oCAAoC"}
@@ -5,7 +5,7 @@ import { obtainTerrain } from "../terrain/util/obtainTerrain.js";
5
5
  import {
6
6
  transform_attachment_find_descendant_by_name
7
7
  } from "../transform-attachment/transform_attachment_find_descendant_by_name.js";
8
- import { Transform } from "../transform/Transform.js";
8
+ import { Transform64 } from "../transform/Transform64.js";
9
9
  import { IKProblem } from "./IKProblem.js";
10
10
  import { InverseKinematics } from "./InverseKinematics.js";
11
11
  import { OneBoneSurfaceAlignmentSolver } from "./OneBoneSurfaceAlignmentSolver.js";
@@ -17,15 +17,15 @@ import { TwoBoneInverseKinematicsSolver } from "./TwoBoneInverseKinematicsSolver
17
17
  *
18
18
  * **A bone is an entity here.** The constraint names one, the name is resolved to an entity beneath
19
19
  * the constrained entity, and the chain above it is the {@link TransformAttachment} parent walk. So
20
- * this system knows nothing about renderers: it reads world {@link Transform}s the hierarchy has
20
+ * this system knows nothing about renderers: it reads world {@link Transform64}s the hierarchy has
21
21
  * already composed and writes local ones back, which is the whole of what a joint angle is.
22
22
  */
23
23
  export class InverseKinematicsSystem extends System {
24
24
 
25
- dependencies = [InverseKinematics, Transform];
25
+ dependencies = [InverseKinematics, Transform64];
26
26
 
27
27
  components_used = [
28
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read | ResourceAccessKind.Write)
28
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read | ResourceAccessKind.Write)
29
29
  ];
30
30
 
31
31
  /**
@@ -66,7 +66,7 @@ export class InverseKinematicsSystem extends System {
66
66
  /**
67
67
  *
68
68
  * @param {InverseKinematics} ik
69
- * @param {Transform} transform
69
+ * @param {Transform64} transform
70
70
  * @param {number} entity
71
71
  */
72
72
  link(ik, transform, entity) {
@@ -76,7 +76,7 @@ export class InverseKinematicsSystem extends System {
76
76
  /**
77
77
  *
78
78
  * @param {InverseKinematics} ik
79
- * @param {Transform} transform
79
+ * @param {Transform64} transform
80
80
  * @param {number} entity
81
81
  */
82
82
  unlink(ik, transform, entity) {
@@ -86,7 +86,7 @@ export class InverseKinematicsSystem extends System {
86
86
  /**
87
87
  *
88
88
  * @param {InverseKinematics} ik
89
- * @param {Transform} transform
89
+ * @param {Transform64} transform
90
90
  * @param {number} entity
91
91
  */
92
92
  recordEntityProblems(ik, transform, entity) {
@@ -156,7 +156,7 @@ export class InverseKinematicsSystem extends System {
156
156
  }
157
157
 
158
158
 
159
- ecd.traverseEntities([InverseKinematics, Transform], this.recordEntityProblems, this);
159
+ ecd.traverseEntities([InverseKinematics, Transform64], this.recordEntityProblems, this);
160
160
 
161
161
  //solve problems
162
162
  for (const solverID in this.solvers) {
@@ -1 +1 @@
1
- {"version":3,"file":"TwoBoneInverseKinematicsSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js"],"names":[],"mappings":"AAyBA;IAGI,0BAmEC;CACJ;yBA1FwB,eAAe"}
1
+ {"version":3,"file":"TwoBoneInverseKinematicsSolver.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js"],"names":[],"mappings":"AAsCA;IAGI,0BA6EC;CACJ;yBA/GwB,eAAe"}
@@ -1,97 +1,120 @@
1
- import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
2
- import Quaternion from "../../../core/geom/Quaternion.js";
3
- import Vector3 from "../../../core/geom/Vector3.js";
4
- import { two_joint_ik } from "../../physics/inverse_kinematics/two_joint_ik.js";
5
- import { IKBone, ik_bone_chain } from "./ik_bone_chain.js";
6
- import { ik_probe_terrain_contact } from "./ik_probe_terrain_contact.js";
7
- import { IKSolver } from "./IKSolver.js";
8
-
9
- const contact = new SurfacePoint3();
10
-
11
- const targetPosition = new Vector3();
12
-
13
- const targetLocalRotationA = new Quaternion();
14
- const targetLocalRotationB = new Quaternion();
15
-
16
- const r0 = new Quaternion();
17
- const r1 = new Quaternion();
18
-
19
- /**
20
- * effector, its parent, its grandparent
21
- *
22
- * @type {IKBone[]}
23
- */
24
- const CHAIN = [new IKBone(), new IKBone(), new IKBone()];
25
-
26
- export class TwoBoneInverseKinematicsSolver extends IKSolver {
27
-
28
-
29
- solve(problem) {
30
-
31
- const { dataset, effector, terrain, constraint } = problem;
32
-
33
- if (!ik_bone_chain(CHAIN, dataset, effector, 3)) {
34
- // the hierarchy does not hold three links yet
35
- return;
36
- }
37
-
38
- const boneC = CHAIN[0];
39
- const boneB = CHAIN[1];
40
- const boneA = CHAIN[2];
41
-
42
- /*
43
- The world poses are read straight off the components. There is no matrix to bring up to
44
- date first: `TransformAttachmentSystem` composes a world transform the moment anything it
45
- depends on changes, so what is on the component is what the hierarchy currently says.
46
- */
47
- const boneWorldPositionA = boneA.world.position;
48
- const boneWorldPositionB = boneB.world.position;
49
- const boneWorldPositionC = boneC.world.position;
50
-
51
- //compute total length of the limb
52
- const limbLength = boneWorldPositionA.distanceTo(boneWorldPositionB) + boneWorldPositionB.distanceTo(boneWorldPositionC);
53
-
54
- //check if there is a penetration with the terrain between the two bones
55
- const influence = ik_probe_terrain_contact(
56
- targetPosition,
57
- contact,
58
- terrain,
59
- boneWorldPositionA,
60
- boneWorldPositionC,
61
- constraint,
62
- limbLength
63
- );
64
-
65
- if (influence <= 0) {
66
- //no contact, or no influence
67
- return;
68
- }
69
-
70
- targetLocalRotationA.copy(boneA.local.rotation);
71
- targetLocalRotationB.copy(boneB.local.rotation);
72
-
73
- //compute
74
- two_joint_ik(
75
- boneWorldPositionA,
76
- boneWorldPositionB,
77
- boneWorldPositionC,
78
- targetPosition,
79
- 0.01,
80
- boneA.world.rotation,
81
- boneB.world.rotation,
82
- targetLocalRotationA,
83
- targetLocalRotationB
84
- );
85
-
86
- //lerp bone rotations based on influence
87
- r0.lerpQuaternions(boneA.local.rotation, targetLocalRotationA, influence);
88
- r1.lerpQuaternions(boneB.local.rotation, targetLocalRotationB, influence);
89
-
90
- /*
91
- Both lerps are taken before either write, because a write recomposes every world transform
92
- below it — reading a bone's pose after moving its parent would read the corrected one.
93
- */
94
- boneA.local.rotation.copy(r0);
95
- boneB.local.rotation.copy(r1);
96
- }
97
- }
1
+ import { SurfacePoint3 } from "../../../core/geom/3d/SurfacePoint3.js";
2
+ import Quaternion from "../../../core/geom/Quaternion.js";
3
+ import Vector3 from "../../../core/geom/Vector3.js";
4
+ import { two_joint_ik } from "../../physics/inverse_kinematics/two_joint_ik.js";
5
+ import { IKBone, ik_bone_chain } from "./ik_bone_chain.js";
6
+ import { ik_probe_terrain_contact } from "./ik_probe_terrain_contact.js";
7
+ import { t64_read_rotation } from "../transform/t64_read_rotation.js";
8
+ import { t64_read_translation } from "../transform/t64_read_translation.js";
9
+ import { IKSolver } from "./IKSolver.js";
10
+ import { ik_write_local_rotation } from "./ik_write_local_rotation.js";
11
+
12
+ const contact = new SurfacePoint3();
13
+
14
+ const targetPosition = new Vector3();
15
+
16
+ const positionA = new Vector3();
17
+ const positionB = new Vector3();
18
+ const positionC = new Vector3();
19
+
20
+ const worldRotationA = new Quaternion();
21
+ const worldRotationB = new Quaternion();
22
+
23
+ const localRotationA = new Quaternion();
24
+ const localRotationB = new Quaternion();
25
+
26
+ const targetLocalRotationA = new Quaternion();
27
+ const targetLocalRotationB = new Quaternion();
28
+
29
+ const r0 = new Quaternion();
30
+ const r1 = new Quaternion();
31
+
32
+ /**
33
+ * effector, its parent, its grandparent
34
+ *
35
+ * @type {IKBone[]}
36
+ */
37
+ const CHAIN = [new IKBone(), new IKBone(), new IKBone()];
38
+
39
+ export class TwoBoneInverseKinematicsSolver extends IKSolver {
40
+
41
+
42
+ solve(problem) {
43
+
44
+ const { dataset, effector, terrain, constraint } = problem;
45
+
46
+ if (!ik_bone_chain(CHAIN, dataset, effector, 3)) {
47
+ // the hierarchy does not hold three links yet
48
+ return;
49
+ }
50
+
51
+ const boneC = CHAIN[0];
52
+ const boneB = CHAIN[1];
53
+ const boneA = CHAIN[2];
54
+
55
+ /*
56
+ The world poses are read straight off the components. There is no matrix to bring up to
57
+ date first: `TransformAttachmentSystem` composes a world transform the moment anything it
58
+ depends on changes, so what is on the component is what the hierarchy currently says.
59
+
60
+ They are read OUT of the transforms rather than used in place, because `two_joint_ik` is
61
+ geometry math over vectors and quaternions and a Transform64 is an array with none of their
62
+ methods on it.
63
+ */
64
+ t64_read_translation(positionA, boneA.world);
65
+ t64_read_translation(positionB, boneB.world);
66
+ t64_read_translation(positionC, boneC.world);
67
+
68
+ //compute total length of the limb
69
+ const limbLength = positionA.distanceTo(positionB) + positionB.distanceTo(positionC);
70
+
71
+ //check if there is a penetration with the terrain between the two bones
72
+ const influence = ik_probe_terrain_contact(
73
+ targetPosition,
74
+ contact,
75
+ terrain,
76
+ positionA.x, positionA.y, positionA.z,
77
+ positionC.x, positionC.y, positionC.z,
78
+ constraint,
79
+ limbLength
80
+ );
81
+
82
+ if (influence <= 0) {
83
+ //no contact, or no influence
84
+ return;
85
+ }
86
+
87
+ t64_read_rotation(localRotationA, boneA.local);
88
+ t64_read_rotation(localRotationB, boneB.local);
89
+
90
+ t64_read_rotation(worldRotationA, boneA.world);
91
+ t64_read_rotation(worldRotationB, boneB.world);
92
+
93
+ targetLocalRotationA.copy(localRotationA);
94
+ targetLocalRotationB.copy(localRotationB);
95
+
96
+ //compute
97
+ two_joint_ik(
98
+ positionA,
99
+ positionB,
100
+ positionC,
101
+ targetPosition,
102
+ 0.01,
103
+ worldRotationA,
104
+ worldRotationB,
105
+ targetLocalRotationA,
106
+ targetLocalRotationB
107
+ );
108
+
109
+ //lerp bone rotations based on influence
110
+ r0.lerpQuaternions(localRotationA, targetLocalRotationA, influence);
111
+ r1.lerpQuaternions(localRotationB, targetLocalRotationB, influence);
112
+
113
+ /*
114
+ Both lerps are taken before either write, because a write recomposes every world transform
115
+ below it — reading a bone's pose after moving its parent would read the corrected one.
116
+ */
117
+ ik_write_local_rotation(dataset, boneA, r0);
118
+ ik_write_local_rotation(dataset, boneB, r1);
119
+ }
120
+ }
@@ -30,15 +30,26 @@ export class IKBone {
30
30
  /**
31
31
  * Composed by {@link TransformAttachmentSystem}. Read only.
32
32
  *
33
- * @type {Transform|null}
33
+ * @type {Transform64|null}
34
34
  */
35
- world: Transform | null;
35
+ world: Transform64 | null;
36
36
  /**
37
37
  * Relative to the parent bone. This is what a solver writes.
38
38
  *
39
- * @type {Transform|null}
39
+ * @type {Transform64|null}
40
40
  */
41
- local: Transform | null;
41
+ local: Transform64 | null;
42
+ /**
43
+ * The component {@link IKBone#local} belongs to.
44
+ *
45
+ * A Transform64 announces nothing when it is written, so a solver has to say that it changed,
46
+ * and the announcement names the component the hierarchy is listening for - which is this one,
47
+ * not the transform inside it.
48
+ *
49
+ * @type {TransformAttachment|null}
50
+ */
51
+ attachment: TransformAttachment | null;
42
52
  }
43
- import { Transform } from "../transform/Transform.js";
53
+ import { Transform64 } from "../transform/Transform64.js";
54
+ import { TransformAttachment } from "../transform-attachment/TransformAttachment.js";
44
55
  //# sourceMappingURL=ik_bone_chain.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ik_bone_chain.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_bone_chain.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;GAaG;AACH,sCARW,MAAM,EAAE,6CAER,MAAM,SACN,MAAM,GACJ,OAAO,CAuCnB;AA/ED;;;;;;;GAOG;AACH;IACI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;;;OAIG;IACH,OAFU,SAAS,GAAC,IAAI,CAEX;IAEb;;;;OAIG;IACH,OAFU,SAAS,GAAC,IAAI,CAEX;CAChB;0BA9ByB,2BAA2B"}
1
+ {"version":3,"file":"ik_bone_chain.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_bone_chain.js"],"names":[],"mappings":"AA8CA;;;;;;;;;;;;;GAaG;AACH,sCARW,MAAM,EAAE,6CAER,MAAM,SACN,MAAM,GACJ,OAAO,CAwCnB;AA3FD;;;;;;;GAOG;AACH;IACI;;;OAGG;IACH,QAFU,MAAM,CAEJ;IAEZ;;;;OAIG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb;;;;OAIG;IACH,OAFU,WAAW,GAAC,IAAI,CAEb;IAEb;;;;;;;;OAQG;IACH,YAFU,mBAAmB,GAAC,IAAI,CAEhB;CACrB;4BAzC2B,6BAA6B;oCADrB,gDAAgD"}
@@ -1,7 +1,7 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { transform_attachment_parent_of } from "../transform-attachment/transform_attachment_parent_of.js";
3
3
  import { TransformAttachment } from "../transform-attachment/TransformAttachment.js";
4
- import { Transform } from "../transform/Transform.js";
4
+ import { Transform64 } from "../transform/Transform64.js";
5
5
 
6
6
  /**
7
7
  * One link of a chain the solvers work on: the entity, the world pose the hierarchy composed for
@@ -21,16 +21,27 @@ export class IKBone {
21
21
  /**
22
22
  * Composed by {@link TransformAttachmentSystem}. Read only.
23
23
  *
24
- * @type {Transform|null}
24
+ * @type {Transform64|null}
25
25
  */
26
26
  world = null;
27
27
 
28
28
  /**
29
29
  * Relative to the parent bone. This is what a solver writes.
30
30
  *
31
- * @type {Transform|null}
31
+ * @type {Transform64|null}
32
32
  */
33
33
  local = null;
34
+
35
+ /**
36
+ * The component {@link IKBone#local} belongs to.
37
+ *
38
+ * A Transform64 announces nothing when it is written, so a solver has to say that it changed,
39
+ * and the announcement names the component the hierarchy is listening for - which is this one,
40
+ * not the transform inside it.
41
+ *
42
+ * @type {TransformAttachment|null}
43
+ */
44
+ attachment = null;
34
45
  }
35
46
 
36
47
  /**
@@ -59,7 +70,7 @@ export function ik_bone_chain(result, dataset, effector, count) {
59
70
  return false;
60
71
  }
61
72
 
62
- const world = dataset.getComponent(entity, Transform);
73
+ const world = dataset.getComponent(entity, Transform64);
63
74
 
64
75
  if (world === undefined) {
65
76
  return false;
@@ -77,6 +88,7 @@ export function ik_bone_chain(result, dataset, effector, count) {
77
88
  bone.entity = entity;
78
89
  bone.world = world;
79
90
  bone.local = attachment.transform;
91
+ bone.attachment = attachment;
80
92
 
81
93
  entity = transform_attachment_parent_of(dataset, entity);
82
94
  }
@@ -25,14 +25,18 @@
25
25
  * written when a non-zero influence is returned. Solvers that need the contact normal (surface
26
26
  * alignment) read it from here
27
27
  * @param {Terrain} terrain
28
- * @param {Vector3} origin start of the limb, the root bone's world position
29
- * @param {Vector3} effector world position of the bone being placed. The probe direction is
28
+ * @param {number} origin_x start of the limb, the root bone's world position
29
+ * @param {number} origin_y
30
+ * @param {number} origin_z
31
+ * @param {number} effector_x world position of the bone being placed. The probe direction is
30
32
  * `effector - origin`, so these must not coincide
33
+ * @param {number} effector_y
34
+ * @param {number} effector_z
31
35
  * @param {IKConstraint} constraint supplies `offset` (how far off the surface the effector rests)
32
36
  * and `distance` (the hover band over which influence falls off)
33
37
  * @param {number} length_scale limb length in world units; `constraint.offset` and the hover
34
38
  * distance are both expressed relative to it. Must be greater than 0
35
39
  * @returns {number} influence in `[0,1]`; `0` means "do nothing"
36
40
  */
37
- export function ik_probe_terrain_contact(out_target: Vector3, out_contact: SurfacePoint3, terrain: Terrain, origin: Vector3, effector: Vector3, constraint: IKConstraint, length_scale: number): number;
41
+ export function ik_probe_terrain_contact(out_target: Vector3, out_contact: SurfacePoint3, terrain: Terrain, origin_x: number, origin_y: number, origin_z: number, effector_x: number, effector_y: number, effector_z: number, constraint: IKConstraint, length_scale: number): number;
38
42
  //# sourceMappingURL=ik_probe_terrain_contact.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ik_probe_terrain_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_probe_terrain_contact.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wLAJW,MAAM,GAEJ,MAAM,CA8ElB"}
1
+ {"version":3,"file":"ik_probe_terrain_contact.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/ik_probe_terrain_contact.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,sHAbW,MAAM,YACN,MAAM,YACN,MAAM,cACN,MAAM,cAEN,MAAM,cACN,MAAM,0CAGN,MAAM,GAEJ,MAAM,CA8ElB"}
@@ -31,9 +31,13 @@ import { inverseLerp } from "../../../core/math/inverseLerp.js";
31
31
  * written when a non-zero influence is returned. Solvers that need the contact normal (surface
32
32
  * alignment) read it from here
33
33
  * @param {Terrain} terrain
34
- * @param {Vector3} origin start of the limb, the root bone's world position
35
- * @param {Vector3} effector world position of the bone being placed. The probe direction is
34
+ * @param {number} origin_x start of the limb, the root bone's world position
35
+ * @param {number} origin_y
36
+ * @param {number} origin_z
37
+ * @param {number} effector_x world position of the bone being placed. The probe direction is
36
38
  * `effector - origin`, so these must not coincide
39
+ * @param {number} effector_y
40
+ * @param {number} effector_z
37
41
  * @param {IKConstraint} constraint supplies `offset` (how far off the surface the effector rests)
38
42
  * and `distance` (the hover band over which influence falls off)
39
43
  * @param {number} length_scale limb length in world units; `constraint.offset` and the hover
@@ -44,22 +48,22 @@ export function ik_probe_terrain_contact(
44
48
  out_target,
45
49
  out_contact,
46
50
  terrain,
47
- origin,
48
- effector,
51
+ origin_x, origin_y, origin_z,
52
+ effector_x, effector_y, effector_z,
49
53
  constraint,
50
54
  length_scale
51
55
  ) {
52
56
 
53
57
  //check if the there is a penetration with the terrain between the two bones
54
- const directionX = effector.x - origin.x;
55
- const directionY = effector.y - origin.y;
56
- const directionZ = effector.z - origin.z;
58
+ const directionX = effector_x - origin_x;
59
+ const directionY = effector_y - origin_y;
60
+ const directionZ = effector_z - origin_z;
57
61
 
58
62
  let contactExists = terrain.raycastFirstSync(
59
63
  out_contact,
60
- origin.x,
61
- origin.y,
62
- origin.z,
64
+ origin_x,
65
+ origin_y,
66
+ origin_z,
63
67
  directionX,
64
68
  directionY,
65
69
  directionZ
@@ -76,9 +80,9 @@ export function ik_probe_terrain_contact(
76
80
  //perform secondary cast from the bone, back along the surface normal
77
81
  contactExists = terrain.raycastFirstSync(
78
82
  out_contact,
79
- effector.x + contactNormal.x,
80
- effector.y + contactNormal.y,
81
- effector.z + contactNormal.z,
83
+ effector_x + contactNormal.x,
84
+ effector_y + contactNormal.y,
85
+ effector_z + contactNormal.z,
82
86
  -contactNormal.x,
83
87
  -contactNormal.y,
84
88
  -contactNormal.z
@@ -98,9 +102,9 @@ export function ik_probe_terrain_contact(
98
102
  contactNormal.x, contactNormal.y, contactNormal.z
99
103
  );
100
104
 
101
- const delta_contact_c_x = out_target.x - effector.x;
102
- const delta_contact_c_y = out_target.y - effector.y;
103
- const delta_contact_c_z = out_target.z - effector.z;
105
+ const delta_contact_c_x = out_target.x - effector_x;
106
+ const delta_contact_c_y = out_target.y - effector_y;
107
+ const delta_contact_c_z = out_target.z - effector_z;
104
108
 
105
109
  //check if current effector position is above the contact point
106
110
  const dot_contact_side = v3_dot(directionX, directionY, directionZ, delta_contact_c_x, delta_contact_c_y, delta_contact_c_z);