@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -1,26 +1,55 @@
1
- import { PARTICLE_VM_INSTRUCTION_WORDS } from "../ParticleConstants.js";
1
+ import {
2
+ PARTICLE_PROGRAM_CODE_BASE_WORD,
3
+ PARTICLE_PROGRAM_HEADER_WORDS,
4
+ PARTICLE_VM_INSTRUCTION_WORDS,
5
+ } from "../ParticleConstants.js";
2
6
 
3
7
  /**
4
- * Packs many compiled {@link ../isa/ParticleProgram.js} programs into two shared buffersone of
5
- * instruction words, one of constant words — and hands back the offsets each emitter records.
8
+ * Packs many compiled {@link ../isa/ParticleProgram.js} programs into one shared buffera header,
9
+ * every program's constant pool, then every program's instruction words — and hands back the
10
+ * offsets each emitter records.
11
+ *
12
+ * Data before code, behind a four-word header whose first word says where the code starts: the VM
13
+ * reads both sections through one binding (a storage buffer per stage is not free, and code and
14
+ * constants are read together), and an emitter's constant pool sits next to the pools of the
15
+ * programs it shares a wave with.
6
16
  *
7
17
  * Because VM instructions carry no absolute code addresses (control flow is branchless) and
8
- * constant references are program-local (the shader adds the emitter's `constant_offset`), programs
9
- * can be concatenated at any offset. SPAWN and UPDATE sections are laid out back-to-back per program.
18
+ * constant references are program-local (the VM adds the emitter's `constant_offset`), programs
19
+ * can be concatenated at any offset. INIT and UPDATE sections are laid out back-to-back per program.
10
20
  */
11
21
  export class ProgramArena {
12
- constructor() {
13
- /** @type {number[]} flat instruction words */
14
- this.instruction_words = [];
15
- /** @type {number[]} flat constant words (f32 bit patterns) */
16
- this.constant_words = [];
17
- /** @type {number} running instruction index (SPAWN/UPDATE offsets are in these units) */
18
- this.instruction_count = 0;
19
- /** @type {number} running vec4 constant index */
20
- this.constant_count = 0;
21
- /** @type {Map<string, object>} content key -> the placement the first identical program got */
22
- this.programs = new Map();
23
- }
22
+
23
+ /**
24
+ * Flat instruction words, every program's INIT and UPDATE sections concatenated.
25
+ * @type {number[]}
26
+ */
27
+ instruction_words = [];
28
+
29
+ /**
30
+ * Flat constant words (f32 bit patterns), every program's pool concatenated.
31
+ * @type {number[]}
32
+ */
33
+ constant_words = [];
34
+
35
+ /**
36
+ * Running instruction index — INIT/UPDATE offsets are in these units.
37
+ * @type {number}
38
+ */
39
+ instruction_count = 0;
40
+
41
+ /**
42
+ * Running constant word index — the pool is addressed by word, so a scalar literal costs one
43
+ * rather than the four a `vec4` entry used to.
44
+ * @type {number}
45
+ */
46
+ constant_word_count = 0;
47
+
48
+ /**
49
+ * Content key -> the placement the first identical program got.
50
+ * @type {Map<string, {init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}>}
51
+ */
52
+ programs = new Map();
24
53
 
25
54
  /**
26
55
  * Number of distinct programs in the arena — and therefore the number of buckets the
@@ -45,7 +74,7 @@ export class ProgramArena {
45
74
  * which both wastes lanes and splits a run that was already program-coherent.
46
75
  *
47
76
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
48
- * @returns {{spawn_offset: number, spawn_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
77
+ * @returns {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
49
78
  */
50
79
  add(program) {
51
80
  const key = program_content_key(program);
@@ -55,23 +84,23 @@ export class ProgramArena {
55
84
  return existing;
56
85
  }
57
86
 
58
- const spawn_offset = this.instruction_count;
59
- this.#append_instructions(program.spawn);
60
- const spawn_count = program.spawn_instruction_count;
87
+ const init_offset = this.instruction_count;
88
+ this.#append_instructions(program.init);
89
+ const init_count = program.init_instruction_count;
61
90
 
62
91
  const update_offset = this.instruction_count;
63
92
  this.#append_instructions(program.update);
64
93
  const update_count = program.update_instruction_count;
65
94
 
66
- const constant_offset = this.constant_count;
95
+ const constant_offset = this.constant_word_count;
67
96
  const constant_u32 = new Uint32Array(program.constants.buffer, program.constants.byteOffset, program.constants.length);
68
97
  for (let i = 0; i < constant_u32.length; i++) {
69
98
  this.constant_words.push(constant_u32[i]);
70
99
  }
71
- this.constant_count += program.constant_count;
100
+ this.constant_word_count += program.constant_word_count;
72
101
 
73
102
  const placement = {
74
- spawn_offset, spawn_count, update_offset, update_count, constant_offset,
103
+ init_offset, init_count, update_offset, update_count, constant_offset,
75
104
  program_id: this.programs.size,
76
105
  };
77
106
  this.programs.set(key, placement);
@@ -87,14 +116,25 @@ export class ProgramArena {
87
116
  this.instruction_count += words.length / PARTICLE_VM_INSTRUCTION_WORDS;
88
117
  }
89
118
 
90
- /** @returns {Uint32Array} the packed instruction buffer (at least length 1) */
91
- build_instruction_buffer() {
92
- return new Uint32Array(this.instruction_words.length > 0 ? this.instruction_words : [0]);
93
- }
119
+ /**
120
+ * The packed buffer: `[header][constants][code]`. Word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} of
121
+ * the header is the word index the code starts at, which moves every time a program's constants
122
+ * are appended — the emitter records never carry it, they carry offsets into each section.
123
+ *
124
+ * @returns {Uint32Array}
125
+ */
126
+ build_program_buffer() {
127
+ const constants = this.constant_words;
128
+ const code = this.instruction_words;
129
+
130
+ const code_base = PARTICLE_PROGRAM_HEADER_WORDS + constants.length;
131
+ const buffer = new Uint32Array(code_base + code.length);
132
+
133
+ buffer[PARTICLE_PROGRAM_CODE_BASE_WORD] = code_base;
134
+ buffer.set(constants, PARTICLE_PROGRAM_HEADER_WORDS);
135
+ buffer.set(code, code_base);
94
136
 
95
- /** @returns {Uint32Array} the packed constant buffer (at least length 4 for one vec4) */
96
- build_constant_buffer() {
97
- return new Uint32Array(this.constant_words.length > 0 ? this.constant_words : [0, 0, 0, 0]);
137
+ return buffer;
98
138
  }
99
139
  }
100
140
 
@@ -111,5 +151,5 @@ function program_content_key(program) {
111
151
  const constants = program.constants;
112
152
  const constant_u32 = new Uint32Array(constants.buffer, constants.byteOffset, constants.length);
113
153
 
114
- return `${program.register_count}|${program.spawn.join(",")}|${program.update.join(",")}|${constant_u32.join(",")}`;
154
+ return `${program.register_count}|${program.init.join(",")}|${program.update.join(",")}|${constant_u32.join(",")}`;
115
155
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Compile a particle effect: a per-particle attribute {@link ../layout/ParticleLayout.js} plus SPAWN
2
+ * Compile a particle effect: a per-particle attribute {@link ../layout/ParticleLayout.js} plus INIT
3
3
  * and UPDATE node graphs, lowered to VM bytecode.
4
4
  *
5
5
  * The returned value bundles the layout with the compiled program so the {@link ./EmitterRegistry.js}
@@ -7,13 +7,13 @@
7
7
  *
8
8
  * @param {object} params
9
9
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
10
- * @param {NodeGraph} [params.spawn]
10
+ * @param {NodeGraph} [params.init]
11
11
  * @param {NodeGraph} [params.update]
12
12
  * @returns {{ layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram }}
13
13
  */
14
- export function create_particle_effect({ layout, spawn, update }: {
14
+ export function create_particle_effect({ layout, init, update }: {
15
15
  layout: import("../layout/ParticleLayout.js").ParticleLayout;
16
- spawn?: NodeGraph;
16
+ init?: NodeGraph;
17
17
  update?: NodeGraph;
18
18
  }): {
19
19
  layout: import("../layout/ParticleLayout.js").ParticleLayout;
@@ -1 +1 @@
1
- {"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IACjC,KAAK;IACL,MAAM;;YACb,OAAO,6BAA6B,EAAE,cAAc;aAAW,OAAO,2BAA2B,EAAE,eAAe;EAKxI"}
1
+ {"version":3,"file":"create_particle_effect.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/create_particle_effect.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IALwE,MAAM,EAAnE,OAAO,6BAA6B,EAAE,cAAc;IACjC,IAAI;IACJ,MAAM;;YACb,OAAO,6BAA6B,EAAE,cAAc;aAAW,OAAO,2BAA2B,EAAE,eAAe;EAKxI"}
@@ -1,7 +1,7 @@
1
1
  import { compile_particle_effect } from "../graph/compile_particle_graph.js";
2
2
 
3
3
  /**
4
- * Compile a particle effect: a per-particle attribute {@link ../layout/ParticleLayout.js} plus SPAWN
4
+ * Compile a particle effect: a per-particle attribute {@link ../layout/ParticleLayout.js} plus INIT
5
5
  * and UPDATE node graphs, lowered to VM bytecode.
6
6
  *
7
7
  * The returned value bundles the layout with the compiled program so the {@link ./EmitterRegistry.js}
@@ -9,11 +9,11 @@ import { compile_particle_effect } from "../graph/compile_particle_graph.js";
9
9
  *
10
10
  * @param {object} params
11
11
  * @param {import("../layout/ParticleLayout.js").ParticleLayout} params.layout
12
- * @param {NodeGraph} [params.spawn]
12
+ * @param {NodeGraph} [params.init]
13
13
  * @param {NodeGraph} [params.update]
14
14
  * @returns {{ layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram }}
15
15
  */
16
- export function create_particle_effect({ layout, spawn, update }) {
17
- const program = compile_particle_effect({ spawn, update, layout });
16
+ export function create_particle_effect({ layout, init, update }) {
17
+ const program = compile_particle_effect({ init, update, layout });
18
18
  return { layout, program };
19
19
  }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The emitter table as the `array<u32>` a shader binds, built on the CPU.
3
+ *
4
+ * For the WGSL emulator: on a device the rows get there through the database's upload dispatch, and
5
+ * the software device records dispatches without running them, so a spec that wants to run
6
+ * `shader_particle_emit` (or simulate, or sort, or the bucket histogram) over real emitters has no
7
+ * other way to hand it their bytes. See
8
+ * {@link ../../buffer/table/gpu_database_emulator_image.js}.
9
+ *
10
+ * @param {Iterable<import("./Emitter.js").Emitter>} emitters registered emitters — each one's
11
+ * {@link Emitter#id} is the row it lands on, so the layout matches what the shaders index
12
+ * @returns {Uint32Array}
13
+ */
14
+ export function emitter_database_image(emitters: Iterable<import("./Emitter.js").Emitter>): Uint32Array;
15
+ //# sourceMappingURL=emitter_database_image.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"emitter_database_image.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/emitter_database_image.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,iDAJW,SAAS,OAAO,cAAc,EAAE,OAAO,CAAC,GAEtC,WAAW,CAMvB"}
@@ -0,0 +1,17 @@
1
+ /**
2
+ * What one particle fragment contributes to AVBOIT's four accumulators.
3
+ *
4
+ * The whole of the particle draw's decision, taken apart from the sampling that feeds it: which
5
+ * accumulator a fragment belongs in, and with what weight. Lifted out of the fragment stage so it
6
+ * can be run on the WGSL emulator against plain numbers — a fragment that samples an atlas, a depth
7
+ * buffer, an integral texture and a froxel volume cannot be.
8
+ *
9
+ * The inputs are the shaded, *un*premultiplied colour and its emitter's blend mode; the
10
+ * transmittance the voxel volume leaves in front of this fragment, per channel; and
11
+ * `sample_volumetrics` at this fragment, `.xyz` in-scatter and `.w` transmittance.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_particle_avboit_contribution: CodeChunk;
16
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
17
+ //# sourceMappingURL=chunk_particle_avboit_contribution.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_avboit_contribution.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;GAaG;AACH,iDAFU,SAAS,CA0Dc;0BA1EP,oCAAoC"}
@@ -0,0 +1,75 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { OIT_COVERAGE_MAX } from "../../rasterize/native/oit/OIT_CONSTANTS.js";
3
+ import { chunk_particle_render_math } from "./chunk_particle_render_math.js";
4
+
5
+ /**
6
+ * What one particle fragment contributes to AVBOIT's four accumulators.
7
+ *
8
+ * The whole of the particle draw's decision, taken apart from the sampling that feeds it: which
9
+ * accumulator a fragment belongs in, and with what weight. Lifted out of the fragment stage so it
10
+ * can be run on the WGSL emulator against plain numbers — a fragment that samples an atlas, a depth
11
+ * buffer, an integral texture and a froxel volume cannot be.
12
+ *
13
+ * The inputs are the shaded, *un*premultiplied colour and its emitter's blend mode; the
14
+ * transmittance the voxel volume leaves in front of this fragment, per channel; and
15
+ * `sample_volumetrics` at this fragment, `.xyz` in-scatter and `.w` transmittance.
16
+ *
17
+ * @type {CodeChunk}
18
+ */
19
+ export const chunk_particle_avboit_contribution = CodeChunk.from(/* language=wgsl */ `
20
+ struct ParticleAVBOITContribution {
21
+ color : vec4<f32>,
22
+ norm : vec4<f32>,
23
+ extinction : vec4<f32>,
24
+ emission : vec4<f32>,
25
+ }
26
+
27
+ fn particle_avboit_contribution(
28
+ shaded : vec4<f32>,
29
+ blend : u32,
30
+ transmittance : vec3<f32>,
31
+ fog : vec4<f32>
32
+ ) -> ParticleAVBOITContribution {
33
+ var out : ParticleAVBOITContribution;
34
+
35
+ let premultiplied = particle_premultiply(shaded, blend);
36
+
37
+ /*
38
+ Full opacity would be zero transmittance, whose logarithm breaks the accumulators; below zero
39
+ it would be a negative extinction, and the resolve's exp(-sum) would brighten what is behind
40
+ the fragment instead of dimming it.
41
+ */
42
+ let coverage = clamp(premultiplied.a, 0.0, ${OIT_COVERAGE_MAX});
43
+
44
+ if (coverage <= 0.0) {
45
+ /*
46
+ Covers nothing: an additive emitter, or a premultiplied sprite with no alpha, which the
47
+ billboard pipeline blends the same way. It is dimmed by the fog in front of it, but it does
48
+ not carry the fog's own in-scatter: the scene it draws over already has that composited in,
49
+ and the resolve adds emission outside the normalization that would otherwise take the
50
+ duplicate away. Carrying it would add one copy of the fog per fragment.
51
+ */
52
+ out.color = vec4<f32>(0.0);
53
+ out.norm = vec4<f32>(0.0);
54
+ out.extinction = vec4<f32>(0.0);
55
+ out.emission = vec4<f32>(max(premultiplied.rgb * fog.w * transmittance, vec3<f32>(0.0)), 0.0);
56
+ return out;
57
+ }
58
+
59
+ // the ceiling is on the pair, so the colour is rescaled with the coverage it is weighted by
60
+ let scale = coverage / premultiplied.a;
61
+
62
+ // this one does hide part of the scene, so it owes that part its in-scatter back — and the
63
+ // resolve's normalization is what keeps the sum to one copy however many fragments there are
64
+ let color = premultiplied.rgb * scale * fog.w + fog.xyz * coverage;
65
+
66
+ let self_transmittance = vec3<f32>(1.0 - coverage);
67
+
68
+ out.color = vec4<f32>(color * transmittance, 0.0);
69
+ out.norm = vec4<f32>((1.0 - self_transmittance) * transmittance, 0.0);
70
+ out.extinction = vec4<f32>(-log(self_transmittance), 0.0);
71
+ out.emission = vec4<f32>(0.0);
72
+
73
+ return out;
74
+ }
75
+ `, [chunk_particle_render_math]);
@@ -0,0 +1,20 @@
1
+ /**
2
+ * The billboard vertex stage, shared by every pass that rasterizes particles: the standalone
3
+ * renderer, and the AVBOIT splat and draw. One instance per particle, six vertices per instance;
4
+ * the instance indexes the slot list, the vertex picks a quad corner, and the corner is expanded
5
+ * per the emitter's projection mode and projected with the camera.
6
+ *
7
+ * The enclosing shader binds `camera` (`CAMERA_UNIFORM_STRUCT`), `pool` and `emitter_database`
8
+ * (`array<u32>`) and `draw_list` (the slot list, `array<u32>`) under those names; this reads them
9
+ * directly, the way `sample_volumetrics` reads its textures. Which list that is, is the caller's
10
+ * choice: the standalone path binds the depth-sorted one because a blended draw needs order, the
11
+ * AVBOIT passes bind the alive list because the volume makes order irrelevant.
12
+ *
13
+ * `view_depth` is the vertex's own view-space depth, interpolated across the quad — the depth the
14
+ * AVBOIT passes place the fragment at.
15
+ *
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_particle_billboard_vertex: CodeChunk;
19
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
20
+ //# sourceMappingURL=chunk_particle_billboard_vertex.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_billboard_vertex.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;GAgBG;AACH,8CAFU,SAAS,CAuE6D;0BA7FtD,oCAAoC"}
@@ -0,0 +1,94 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
3
+ import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_STRUCT.js";
4
+ import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
5
+ import { chunk_particle_header } from "../data/particle_header.js";
6
+ import { chunk_particle_render_math } from "./chunk_particle_render_math.js";
7
+
8
+ /**
9
+ * The billboard vertex stage, shared by every pass that rasterizes particles: the standalone
10
+ * renderer, and the AVBOIT splat and draw. One instance per particle, six vertices per instance;
11
+ * the instance indexes the slot list, the vertex picks a quad corner, and the corner is expanded
12
+ * per the emitter's projection mode and projected with the camera.
13
+ *
14
+ * The enclosing shader binds `camera` (`CAMERA_UNIFORM_STRUCT`), `pool` and `emitter_database`
15
+ * (`array<u32>`) and `draw_list` (the slot list, `array<u32>`) under those names; this reads them
16
+ * directly, the way `sample_volumetrics` reads its textures. Which list that is, is the caller's
17
+ * choice: the standalone path binds the depth-sorted one because a blended draw needs order, the
18
+ * AVBOIT passes bind the alive list because the volume makes order irrelevant.
19
+ *
20
+ * `view_depth` is the vertex's own view-space depth, interpolated across the quad — the depth the
21
+ * AVBOIT passes place the fragment at.
22
+ *
23
+ * @type {CodeChunk}
24
+ */
25
+ export const chunk_particle_billboard_vertex = CodeChunk.from(
26
+ /* language=wgsl */ `
27
+ const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
28
+ const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
29
+ const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
30
+
31
+ struct ParticleVertexOut {
32
+ @builtin(position) clip : vec4<f32>,
33
+ @location(0) uv : vec2<f32>,
34
+ @location(1) color : vec4<f32>,
35
+ @location(2) world_position : vec3<f32>,
36
+ @location(3) normal : vec3<f32>,
37
+ @location(4) view_depth : f32,
38
+ @location(5) @interpolate(flat) flags : u32,
39
+ @location(6) @interpolate(flat) blend : u32,
40
+ }
41
+
42
+ fn particle_read_vec(base : u32, offset : u32, count : u32) -> vec4<f32> {
43
+ var v = vec4<f32>(0.0);
44
+ if (count > 0u) { v.x = bitcast<f32>(pool[base + offset]); }
45
+ if (count > 1u) { v.y = bitcast<f32>(pool[base + offset + 1u]); }
46
+ if (count > 2u) { v.z = bitcast<f32>(pool[base + offset + 2u]); }
47
+ if (count > 3u) { v.w = bitcast<f32>(pool[base + offset + 3u]); }
48
+ return v;
49
+ }
50
+
51
+ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
52
+ var corners = array<vec2<f32>, 6>(
53
+ vec2<f32>(-1.0, -1.0), vec2<f32>(1.0, -1.0), vec2<f32>(1.0, 1.0),
54
+ vec2<f32>(-1.0, -1.0), vec2<f32>(1.0, 1.0), vec2<f32>(-1.0, 1.0),
55
+ );
56
+ let corner = corners[vi];
57
+
58
+ let slot = draw_list[ii];
59
+ let base = slot * PARTICLE_RECORD_WORDS;
60
+ let emitter_index = particle_header_emitter(pool[base + PARTICLE_HEADER_EMITTER]);
61
+ let em = particle_emitter_read(&emitter_database, emitter_index);
62
+
63
+ var world_center = vec3<f32>(0.0);
64
+ if (em.render_position != PARTICLE_ATTRIBUTE_ABSENT) { world_center = particle_read_vec(base, em.render_position, 3u).xyz; }
65
+ var size = 1.0;
66
+ if (em.render_size != PARTICLE_ATTRIBUTE_ABSENT) { size = bitcast<f32>(pool[base + em.render_size]); }
67
+ var color = vec4<f32>(1.0);
68
+ if (em.render_color != PARTICLE_ATTRIBUTE_ABSENT) { color = particle_read_vec(base, em.render_color, 4u); }
69
+ var rotation = 0.0;
70
+ if (em.render_rotation != PARTICLE_ATTRIBUTE_ABSENT) { rotation = bitcast<f32>(pool[base + em.render_rotation]); }
71
+ var frame = 0.0;
72
+ if (em.render_frame != PARTICLE_ATTRIBUTE_ABSENT) { frame = bitcast<f32>(pool[base + em.render_frame]); }
73
+ var velocity = vec3<f32>(0.0);
74
+ if (em.render_velocity != PARTICLE_ATTRIBUTE_ABSENT) { velocity = particle_read_vec(base, em.render_velocity, 3u).xyz; }
75
+
76
+ let cam_right = camera.transform[0].xyz;
77
+ let cam_up = camera.transform[1].xyz;
78
+ let cam_forward = -camera.transform[2].xyz;
79
+
80
+ let offset = particle_billboard_offset(corner, size, rotation, cam_right, cam_up, cam_forward, velocity, particle_emitter_projection(em.flags));
81
+ let world = world_center + offset;
82
+
83
+ var out : ParticleVertexOut;
84
+ out.clip = camera.view_projection_matrix * vec4<f32>(world, 1.0);
85
+ out.uv = particle_atlas_uv(corner * 0.5 + vec2<f32>(0.5), em.atlas_region, em.flipbook, frame);
86
+ out.color = color;
87
+ out.world_position = world;
88
+ out.normal = -cam_forward;
89
+ out.view_depth = -(camera.view_matrix * vec4<f32>(world, 1.0)).z;
90
+ out.flags = em.flags;
91
+ out.blend = particle_emitter_blend(em.flags);
92
+ return out;
93
+ }
94
+ `, [chunk_particle_emitter, chunk_particle_header, chunk_particle_render_math]);
@@ -1,11 +1,21 @@
1
1
  /**
2
2
  * Populates the VM's builtin context and seeds its RNG for one particle before a program section
3
- * runs. Emitter world position / direction / up are derived from the emitter transform, so an
4
- * emitter attached to a bone (whose transform is resolved from the scene graph each frame) spawns
5
- * and simulates in the right place automatically.
3
+ * runs.
6
4
  *
7
- * Depends on {@link chunk_particle_vm} (owns `vm_ctx` / `vm_rng_state`) and
8
- * {@link chunk_particle_emitter} (the `ParticleEmitter` struct).
5
+ * The emitter's world position / direction / up come from its scene node — the `global` of its row
6
+ * in the scene database's `transforms` table, which the GPU hierarchy pass composed this frame from
7
+ * the node's own transform and its parents'. An emitter parented to an animated joint therefore
8
+ * spawns and simulates where the joint is *now*, with nothing copied through the CPU: the joint's
9
+ * pose was written by the animation passes and composed by the hierarchy pass, and this reads the
10
+ * result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`.
11
+ *
12
+ * The emitter's age is the tick pass's running total, read off the `emitter_state` table of the
13
+ * same database the emitter record came from ({@link ../data/PARTICLE_EMITTER_STATE.js}) — one
14
+ * binding for both, through the table's single-field reader.
15
+ *
16
+ * Depends on {@link chunk_particle_vm} (owns `vm_ctx` / `vm_rng_state`),
17
+ * {@link chunk_particle_emitter} (the `ParticleEmitter` struct) and
18
+ * {@link chunk_scene_database_access} (the node struct + reader).
9
19
  *
10
20
  * @type {CodeChunk}
11
21
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_context.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,qCAFU,SAAS,CAiC6B;AAEhD;;;;;;GAMG;AACH,4CAFU,SAAS,CAIhB;0BAzDuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_context.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qCAFU,SAAS,CA8ChB;AAEH;;;;;;GAMG;AACH,4CAFU,SAAS,CAIhB;0BAnFuB,oCAAoC"}
@@ -10,8 +10,7 @@
10
10
  *
11
11
  * The simulate shader that includes this chunk must also bind `particle_curve_database :
12
12
  * array<u32>` to `GPUAnimationManager.database.buffer` (in place of the no-op
13
- * {@link ./chunk_particle_context.js#chunk_particle_curve_disabled} provider used when no effect
14
- * uses curves).
13
+ * {@link ./chunk_particle_curve_disabled.js} provider used when no effect uses curves).
15
14
  *
16
15
  * @type {CodeChunk}
17
16
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_curve_animation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;GAgBG;AACH,6CAFU,SAAS,CAS0C;0BA5BnC,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_curve_animation.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;GAeG;AACH,6CAFU,SAAS,CAS0C;0BA3BnC,oCAAoC"}
@@ -16,8 +16,7 @@ const CURVE_TABLE = ANIMATION_DATABASE_SPEC.get("animation_curves");
16
16
  *
17
17
  * The simulate shader that includes this chunk must also bind `particle_curve_database :
18
18
  * array<u32>` to `GPUAnimationManager.database.buffer` (in place of the no-op
19
- * {@link ./chunk_particle_context.js#chunk_particle_curve_disabled} provider used when no effect
20
- * uses curves).
19
+ * {@link ./chunk_particle_curve_disabled.js} provider used when no effect uses curves).
21
20
  *
22
21
  * @type {CodeChunk}
23
22
  */
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Default curve provider: no curves bound, `CURVE` opcodes evaluate to 0. The production feature
3
+ * swaps this for an animation-database-backed provider
4
+ * ({@link ./chunk_particle_curve_animation.js}). Kept separate so an effect that uses no curves
5
+ * compiles without any animation bindings.
6
+ *
7
+ * @type {CodeChunk}
8
+ */
9
+ export const chunk_particle_curve_disabled: CodeChunk;
10
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
11
+ //# sourceMappingURL=chunk_particle_curve_disabled.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_curve_disabled.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,4CAFU,SAAS,CAIhB;0BAZuB,oCAAoC"}
@@ -0,0 +1,13 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * Default curve provider: no curves bound, `CURVE` opcodes evaluate to 0. The production feature
5
+ * swaps this for an animation-database-backed provider
6
+ * ({@link ./chunk_particle_curve_animation.js}). Kept separate so an effect that uses no curves
7
+ * compiles without any animation bindings.
8
+ *
9
+ * @type {CodeChunk}
10
+ */
11
+ export const chunk_particle_curve_disabled = CodeChunk.from(/* wgsl */ `
12
+ fn particle_vm_sample_curve(handle : u32, t : f32) -> f32 { return 0.0; }
13
+ `);
@@ -0,0 +1,17 @@
1
+ /**
2
+ * The emitter's age, as the tick pass left it this frame.
3
+ *
4
+ * It is the tick pass's running total, read off the `emitter_state` table of the same database the
5
+ * emitter record came from ({@link ../data/PARTICLE_EMITTER_STATE.js}) — one binding for both,
6
+ * through the table's single-field reader, so there is no second copy of the row layout here to
7
+ * drift from the table's.
8
+ *
9
+ * Kept apart from {@link ./chunk_particle_setup_context.js} because the context setup takes the age
10
+ * as a value: a caller that already has it (or that has no emitter-state binding at all) pulls in
11
+ * the setup without pulling in this table read.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_particle_emitter_age: CodeChunk;
16
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
17
+ //# sourceMappingURL=chunk_particle_emitter_age.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_emitter_age.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH,yCAFU,SAAS,CAM6C;0BArBtC,oCAAoC"}
@@ -0,0 +1,22 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
3
+
4
+ /**
5
+ * The emitter's age, as the tick pass left it this frame.
6
+ *
7
+ * It is the tick pass's running total, read off the `emitter_state` table of the same database the
8
+ * emitter record came from ({@link ../data/PARTICLE_EMITTER_STATE.js}) — one binding for both,
9
+ * through the table's single-field reader, so there is no second copy of the row layout here to
10
+ * drift from the table's.
11
+ *
12
+ * Kept apart from {@link ./chunk_particle_setup_context.js} because the context setup takes the age
13
+ * as a value: a caller that already has it (or that has no emitter-state binding at all) pulls in
14
+ * the setup without pulling in this table read.
15
+ *
16
+ * @type {CodeChunk}
17
+ */
18
+ export const chunk_particle_emitter_age = CodeChunk.from(/* wgsl */ `
19
+ fn particle_emitter_age(database : ptr<storage, array<u32>>, emitter_row : u32) -> f32 {
20
+ return ${PARTICLE_EMITTER_STATE_DESCRIPTOR.marshalling_method_read_field('age')}(database, emitter_row);
21
+ }
22
+ `, [PARTICLE_EMITTER_STATE_DESCRIPTOR.chunk_read_field('age')]);
@@ -0,0 +1,14 @@
1
+ /**
2
+ * An emitter's bounds sphere in world space: the centre through the node's matrix, the radius
3
+ * scaled by the largest axis scale the matrix carries.
4
+ *
5
+ * The axes are read as transformed unit vectors rather than as matrix columns — the same numbers,
6
+ * in a form the WGSL emulator also evaluates. Shared by the tick pass (frustum culling of spawning)
7
+ * and the AVBOIT occupancy pass (which depth slices the emitter's particles can reach), so both
8
+ * test the same sphere.
9
+ *
10
+ * @type {CodeChunk}
11
+ */
12
+ export const chunk_particle_emitter_world_sphere: CodeChunk;
13
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
14
+ //# sourceMappingURL=chunk_particle_emitter_world_sphere.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_emitter_world_sphere.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,kDAFU,SAAS,CAUU;0BAtBH,oCAAoC"}
@@ -0,0 +1,23 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
3
+
4
+ /**
5
+ * An emitter's bounds sphere in world space: the centre through the node's matrix, the radius
6
+ * scaled by the largest axis scale the matrix carries.
7
+ *
8
+ * The axes are read as transformed unit vectors rather than as matrix columns — the same numbers,
9
+ * in a form the WGSL emulator also evaluates. Shared by the tick pass (frustum culling of spawning)
10
+ * and the AVBOIT occupancy pass (which depth slices the emitter's particles can reach), so both
11
+ * test the same sphere.
12
+ *
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_particle_emitter_world_sphere = CodeChunk.from(/* language=wgsl */ `
16
+ fn particle_emitter_world_sphere(em : ParticleEmitter, transform : mat4x4<f32>) -> vec4<f32> {
17
+ let center = (transform * vec4<f32>(em.bounds_center, 1.0)).xyz;
18
+ let sx = length((transform * vec4<f32>(1.0, 0.0, 0.0, 0.0)).xyz);
19
+ let sy = length((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
20
+ let sz = length((transform * vec4<f32>(0.0, 0.0, 1.0, 0.0)).xyz);
21
+ return vec4<f32>(center, em.bounds_radius * max(sx, max(sy, sz)));
22
+ }
23
+ `, [chunk_particle_emitter]);
@@ -1,5 +1,5 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/PARTICLE_EMITTER_LAYOUT.js";
2
+ import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/PARTICLE_EMITTER_STRUCT.js";
3
3
 
4
4
  /**
5
5
  * Pure render-math helpers for the billboard renderer, kept separate so they can be unit-tested in