@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
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  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
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  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
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  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
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  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
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  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
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  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -0,0 +1,533 @@
1
+ import { EMITTER_BLEND } from "../../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
2
+ import View from "../../../../src/view/View.js";
3
+ import { ParticleReferenceSimulation } from "../../../particles/effect/ParticleReferenceSimulation.js";
4
+
5
+ /**
6
+ * The effect, running, next to the editors that are changing it.
7
+ *
8
+ * The simulation is the reference VM — the same bytecode a device would run, see
9
+ * {@link ParticleReferenceSimulation}. What this adds is a way to look at it: a turntable camera, a
10
+ * ground grid to place the particles against, and a painter's-order draw of one soft sprite per
11
+ * particle in the emitter's blend mode.
12
+ *
13
+ * It is a preview, not the renderer. There is no depth buffer, no lighting, no atlas and no
14
+ * transparency pipeline; a billboard is a radial-gradient disc. What it does show honestly is
15
+ * everything the *effect* decides — where particles go, how long they live, how big they are, what
16
+ * colour they are, and how many of them there are at once — which is what an author is editing.
17
+ *
18
+ * ## Why it keeps running while the effect is broken
19
+ *
20
+ * A graph is invalid for most of the time an author spends wiring it, and a preview that blanked out
21
+ * every time would be useless exactly when it is needed. So the last program that compiled keeps
22
+ * running, and the panel says it is doing so. Nothing else changes.
23
+ */
24
+
25
+ /** Grid extent either side of the origin, in world units. @type {number} */
26
+ const GRID_EXTENT = 6;
27
+
28
+ /** Grid spacing, in world units. @type {number} */
29
+ const GRID_STEP = 1;
30
+
31
+ /** Longest frame the simulation is asked to take, so a stalled tab does not jump the effect. */
32
+ const MAX_STEP_SECONDS = 1 / 20;
33
+
34
+ /** Turntable limits, radians. */
35
+ const PITCH_LIMIT = Math.PI / 2 - 0.05;
36
+
37
+ export class ParticlePreviewView extends View {
38
+ /**
39
+ * @type {HTMLCanvasElement}
40
+ */
41
+ #canvas;
42
+
43
+ /**
44
+ * @type {CanvasRenderingContext2D|null}
45
+ */
46
+ #context = null;
47
+
48
+ /**
49
+ * @type {HTMLElement}
50
+ */
51
+ #hud;
52
+
53
+ /**
54
+ * @type {number}
55
+ */
56
+ #frame_handle = 0;
57
+
58
+ /**
59
+ * @type {number}
60
+ */
61
+ #last_frame_time = 0;
62
+
63
+ /**
64
+ * Smoothed frames per second, for the overlay.
65
+ * @type {number}
66
+ */
67
+ #fps = 0;
68
+
69
+ /**
70
+ * The version of the document the simulation was last given an effect from.
71
+ * @type {number}
72
+ */
73
+ #effect_version = -1;
74
+
75
+ /**
76
+ * Whether the effect on screen is the last one that compiled rather than the current document.
77
+ * @type {boolean}
78
+ */
79
+ #stale = false;
80
+
81
+ /**
82
+ * Turntable camera.
83
+ * @type {{yaw: number, pitch: number, distance: number, height: number}}
84
+ */
85
+ #camera = { yaw: 0.6, pitch: 0.35, distance: 9, height: 1.6 };
86
+
87
+ /**
88
+ * Device pixels per CSS pixel, capped — a few thousand soft sprites at 3x cost more than they
89
+ * show.
90
+ * @type {number}
91
+ */
92
+ #pixel_ratio = 1;
93
+
94
+ /**
95
+ * @param {object} options
96
+ * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} options.effect
97
+ * @param {number} [options.capacity] most particles the preview will hold at once
98
+ */
99
+ constructor({ effect, capacity }) {
100
+ super();
101
+
102
+ this.el = document.createElement('div');
103
+
104
+ this.addClass('ui-particle-preview');
105
+
106
+ /**
107
+ * @type {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument}
108
+ */
109
+ this.effect = effect;
110
+
111
+ /**
112
+ * @type {ParticleReferenceSimulation}
113
+ */
114
+ this.simulation = new ParticleReferenceSimulation(capacity === undefined ? {} : { capacity });
115
+
116
+ /**
117
+ * Whether the simulation is advancing. Paused, the picture stays and the camera still works.
118
+ * @type {boolean}
119
+ */
120
+ this.running = true;
121
+
122
+ this.#canvas = document.createElement('canvas');
123
+ this.#canvas.classList.add('surface');
124
+
125
+ this.el.appendChild(this.#canvas);
126
+
127
+ this.#hud = document.createElement('div');
128
+ this.#hud.classList.add('hud');
129
+
130
+ this.el.appendChild(this.#hud);
131
+
132
+ this.#installCameraControls();
133
+
134
+ this.bindSignal(effect.on.changed, this.syncEffect, this);
135
+ this.bindSignal(this.size.onChanged, this.layout, this);
136
+
137
+ this.on.linked.add(this.#start, this);
138
+ this.on.unlinked.add(this.#stop, this);
139
+ }
140
+
141
+ /**
142
+ * Give the simulation the document's current program, if it compiles.
143
+ *
144
+ * A document that does not compile leaves the simulation running whatever it had — see the class
145
+ * comment. `#stale` is what the overlay says so.
146
+ */
147
+ syncEffect() {
148
+ if (this.#effect_version === this.effect.version) {
149
+ return;
150
+ }
151
+
152
+ this.#effect_version = this.effect.version;
153
+
154
+ const { program, layout } = this.effect.compile();
155
+
156
+ if (program === null) {
157
+ this.#stale = true;
158
+ return;
159
+ }
160
+
161
+ this.#stale = false;
162
+
163
+ this.simulation.setEffect({ program, layout, emitter: this.effect.emitter });
164
+ }
165
+
166
+ /**
167
+ * Drop every particle and start the effect over.
168
+ */
169
+ restart() {
170
+ this.simulation.reset();
171
+ }
172
+
173
+ #start() {
174
+ this.syncEffect();
175
+
176
+ this.#last_frame_time = 0;
177
+
178
+ const frame = now => {
179
+ this.#frame_handle = requestAnimationFrame(frame);
180
+
181
+ const dt = this.#last_frame_time === 0
182
+ ? 1 / 60
183
+ : Math.min((now - this.#last_frame_time) / 1000, MAX_STEP_SECONDS);
184
+
185
+ this.#last_frame_time = now;
186
+
187
+ this.step(dt);
188
+ };
189
+
190
+ this.#frame_handle = requestAnimationFrame(frame);
191
+ }
192
+
193
+ #stop() {
194
+ if (this.#frame_handle !== 0) {
195
+ cancelAnimationFrame(this.#frame_handle);
196
+ this.#frame_handle = 0;
197
+ }
198
+ }
199
+
200
+ /**
201
+ * Advance and draw one frame. Public so a headless caller — a test, a screenshot script — can
202
+ * drive the preview without a frame loop.
203
+ *
204
+ * @param {number} dt seconds
205
+ */
206
+ step(dt) {
207
+ if (this.running) {
208
+ this.simulation.step(dt);
209
+ }
210
+
211
+ this.#fps = dt > 0 ? this.#fps * 0.9 + 0.1 / dt : this.#fps;
212
+
213
+ this.draw();
214
+ this.#writeHud();
215
+ }
216
+
217
+ /**
218
+ * Paint the current state.
219
+ */
220
+ draw() {
221
+ const context = this.#context;
222
+
223
+ if (context === null) {
224
+ return;
225
+ }
226
+
227
+ const width = this.#canvas.width;
228
+ const height = this.#canvas.height;
229
+
230
+ if (width === 0 || height === 0) {
231
+ return;
232
+ }
233
+
234
+ context.setTransform(1, 0, 0, 1, 0, 0);
235
+ context.globalCompositeOperation = "source-over";
236
+ context.globalAlpha = 1;
237
+ context.fillStyle = "#0a0d12";
238
+ context.fillRect(0, 0, width, height);
239
+
240
+ const view = this.#viewTransform(width, height);
241
+
242
+ this.#drawGrid(context, view);
243
+ this.#drawParticles(context, view);
244
+ }
245
+
246
+ /**
247
+ * The camera, as everything the projection needs: where it is, which way its axes point, and how
248
+ * world units become pixels.
249
+ *
250
+ * @param {number} width device pixels
251
+ * @param {number} height device pixels
252
+ * @returns {object}
253
+ */
254
+ #viewTransform(width, height) {
255
+ const { yaw, pitch, distance, height: target_height } = this.#camera;
256
+
257
+ const cos_pitch = Math.cos(pitch);
258
+ const sin_pitch = Math.sin(pitch);
259
+ const cos_yaw = Math.cos(yaw);
260
+ const sin_yaw = Math.sin(yaw);
261
+
262
+ // forward runs from the camera toward the point it orbits
263
+ const forward = [-cos_pitch * sin_yaw, -sin_pitch, -cos_pitch * cos_yaw];
264
+ const right = [cos_yaw, 0, -sin_yaw];
265
+ const up = [
266
+ right[1] * forward[2] - right[2] * forward[1],
267
+ right[2] * forward[0] - right[0] * forward[2],
268
+ right[0] * forward[1] - right[1] * forward[0],
269
+ ];
270
+
271
+ const eye = [
272
+ -forward[0] * distance,
273
+ target_height - forward[1] * distance,
274
+ -forward[2] * distance,
275
+ ];
276
+
277
+ // one focal length for both axes, so the picture is not stretched by the panel's shape
278
+ const focal = Math.min(width, height) * 0.9;
279
+
280
+ return { eye, forward, right, up, focal, width, height };
281
+ }
282
+
283
+ /**
284
+ * Project a world point.
285
+ *
286
+ * @param {object} view
287
+ * @param {number} x
288
+ * @param {number} y
289
+ * @param {number} z
290
+ * @param {number[]} out `[screen x, screen y, view depth]`
291
+ * @returns {boolean} whether the point is in front of the camera
292
+ */
293
+ #project(view, x, y, z, out) {
294
+ const dx = x - view.eye[0];
295
+ const dy = y - view.eye[1];
296
+ const dz = z - view.eye[2];
297
+
298
+ const depth = dx * view.forward[0] + dy * view.forward[1] + dz * view.forward[2];
299
+
300
+ if (depth <= 0.05) {
301
+ return false;
302
+ }
303
+
304
+ const sx = dx * view.right[0] + dy * view.right[1] + dz * view.right[2];
305
+ const sy = dx * view.up[0] + dy * view.up[1] + dz * view.up[2];
306
+
307
+ out[0] = view.width / 2 + (sx / depth) * view.focal;
308
+ out[1] = view.height / 2 - (sy / depth) * view.focal;
309
+ out[2] = depth;
310
+
311
+ return true;
312
+ }
313
+
314
+ /**
315
+ * @param {CanvasRenderingContext2D} context
316
+ * @param {object} view
317
+ */
318
+ #drawGrid(context, view) {
319
+ const a = [0, 0, 0];
320
+ const b = [0, 0, 0];
321
+
322
+ context.lineWidth = Math.max(1, this.#pixel_ratio);
323
+
324
+ for (let i = -GRID_EXTENT; i <= GRID_EXTENT; i += GRID_STEP) {
325
+ const axis = i === 0;
326
+
327
+ context.strokeStyle = axis ? "rgba(120, 150, 190, 0.55)" : "rgba(90, 105, 130, 0.22)";
328
+
329
+ for (const [from, to] of [
330
+ [[i, 0, -GRID_EXTENT], [i, 0, GRID_EXTENT]],
331
+ [[-GRID_EXTENT, 0, i], [GRID_EXTENT, 0, i]],
332
+ ]) {
333
+ if (!this.#project(view, from[0], from[1], from[2], a)) {
334
+ continue;
335
+ }
336
+
337
+ if (!this.#project(view, to[0], to[1], to[2], b)) {
338
+ continue;
339
+ }
340
+
341
+ context.beginPath();
342
+ context.moveTo(a[0], a[1]);
343
+ context.lineTo(b[0], b[1]);
344
+ context.stroke();
345
+ }
346
+ }
347
+ }
348
+
349
+ /**
350
+ * Draw every particle, farthest first.
351
+ *
352
+ * Sorting is what makes alpha blending read correctly, and it costs nothing here — the preview
353
+ * holds a few thousand particles and the sort is over an array of numbers. It is also the one
354
+ * place this differs in kind from the engine, which resolves order out of a voxel volume rather
355
+ * than by sorting.
356
+ *
357
+ * @param {CanvasRenderingContext2D} context
358
+ * @param {object} view
359
+ */
360
+ #drawParticles(context, view) {
361
+ /** @type {Array<{x: number, y: number, radius: number, depth: number, r: number, g: number, b: number, a: number}>} */
362
+ const drawn = [];
363
+
364
+ const projected = [0, 0, 0];
365
+
366
+ this.simulation.forEachParticle(particle => {
367
+ if (!this.#project(view, particle.x, particle.y, particle.z, projected)) {
368
+ return;
369
+ }
370
+
371
+ const radius = Math.max(1, (particle.size * view.focal) / projected[2]);
372
+
373
+ // A particle whose size or position has gone non-finite would otherwise take the whole
374
+ // canvas call down; the effect is broken, and the preview says so by not drawing it.
375
+ if (!Number.isFinite(projected[0]) || !Number.isFinite(projected[1]) || !Number.isFinite(radius)) {
376
+ return;
377
+ }
378
+
379
+ drawn.push({
380
+ x: projected[0],
381
+ y: projected[1],
382
+ radius,
383
+ depth: projected[2],
384
+ r: particle.r,
385
+ g: particle.g,
386
+ b: particle.b,
387
+ a: particle.a,
388
+ });
389
+ });
390
+
391
+ drawn.sort((left, right) => right.depth - left.depth);
392
+
393
+ const additive = this.effect.emitter.blend === EMITTER_BLEND.ADDITIVE;
394
+
395
+ context.globalCompositeOperation = additive ? "lighter" : "source-over";
396
+
397
+ for (const particle of drawn) {
398
+ const alpha = clamp01(particle.a);
399
+
400
+ if (alpha <= 0) {
401
+ continue;
402
+ }
403
+
404
+ const gradient = context.createRadialGradient(
405
+ particle.x, particle.y, 0,
406
+ particle.x, particle.y, particle.radius
407
+ );
408
+
409
+ const rgb = `${channel(particle.r)}, ${channel(particle.g)}, ${channel(particle.b)}`;
410
+
411
+ gradient.addColorStop(0, `rgba(${rgb}, ${alpha})`);
412
+ gradient.addColorStop(1, `rgba(${rgb}, 0)`);
413
+
414
+ context.fillStyle = gradient;
415
+
416
+ context.beginPath();
417
+ context.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
418
+ context.fill();
419
+ }
420
+
421
+ context.globalCompositeOperation = "source-over";
422
+ }
423
+
424
+ #writeHud() {
425
+ const parts = [
426
+ `${this.simulation.count} alive`,
427
+ `${this.#fps.toFixed(0)} fps`,
428
+ ];
429
+
430
+ if (!this.running) {
431
+ parts.push("paused");
432
+ }
433
+
434
+ if (this.#stale) {
435
+ parts.push("showing the last program that compiled");
436
+ }
437
+
438
+ this.#hud.textContent = parts.join(" · ");
439
+ }
440
+
441
+ /**
442
+ * Drag to orbit, wheel to dolly.
443
+ */
444
+ #installCameraControls() {
445
+ let dragging = false;
446
+ let last_x = 0;
447
+ let last_y = 0;
448
+
449
+ this.#canvas.addEventListener('pointerdown', event => {
450
+ dragging = true;
451
+ last_x = event.clientX;
452
+ last_y = event.clientY;
453
+
454
+ if (typeof this.#canvas.setPointerCapture === "function") {
455
+ this.#canvas.setPointerCapture(event.pointerId);
456
+ }
457
+ });
458
+
459
+ this.#canvas.addEventListener('pointermove', event => {
460
+ if (!dragging) {
461
+ return;
462
+ }
463
+
464
+ this.#camera.yaw -= (event.clientX - last_x) * 0.008;
465
+ this.#camera.pitch = clamp(
466
+ this.#camera.pitch + (event.clientY - last_y) * 0.008,
467
+ -PITCH_LIMIT,
468
+ PITCH_LIMIT
469
+ );
470
+
471
+ last_x = event.clientX;
472
+ last_y = event.clientY;
473
+ });
474
+
475
+ const release = () => {
476
+ dragging = false;
477
+ };
478
+
479
+ this.#canvas.addEventListener('pointerup', release);
480
+ this.#canvas.addEventListener('pointercancel', release);
481
+
482
+ this.#canvas.addEventListener('wheel', event => {
483
+ event.preventDefault();
484
+
485
+ this.#camera.distance = clamp(this.#camera.distance * (1 + event.deltaY * 0.001), 1.5, 60);
486
+ }, { passive: false });
487
+ }
488
+
489
+ layout() {
490
+ const width = Math.max(0, Math.round(this.size.x));
491
+ const height = Math.max(0, Math.round(this.size.y));
492
+
493
+ this.#pixel_ratio = Math.min(globalThis.devicePixelRatio || 1, 2);
494
+
495
+ this.#canvas.style.width = `${width}px`;
496
+ this.#canvas.style.height = `${height}px`;
497
+
498
+ this.#canvas.width = Math.round(width * this.#pixel_ratio);
499
+ this.#canvas.height = Math.round(height * this.#pixel_ratio);
500
+
501
+ if (this.#context === null) {
502
+ this.#context = this.#canvas.getContext("2d");
503
+ }
504
+
505
+ this.draw();
506
+ }
507
+ }
508
+
509
+ /**
510
+ * @param {number} value
511
+ * @returns {number} 0..255
512
+ */
513
+ function channel(value) {
514
+ return Math.round(clamp01(value) * 255);
515
+ }
516
+
517
+ /**
518
+ * @param {number} value
519
+ * @returns {number}
520
+ */
521
+ function clamp01(value) {
522
+ return Number.isFinite(value) ? Math.min(1, Math.max(0, value)) : 0;
523
+ }
524
+
525
+ /**
526
+ * @param {number} value
527
+ * @param {number} low
528
+ * @param {number} high
529
+ * @returns {number}
530
+ */
531
+ function clamp(value, low, high) {
532
+ return Math.min(high, Math.max(low, value));
533
+ }