@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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import { EMITTER_BLEND } from "../../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
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import View from "../../../../src/view/View.js";
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import { ParticleReferenceSimulation } from "../../../particles/effect/ParticleReferenceSimulation.js";
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/**
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* The effect, running, next to the editors that are changing it.
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*
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* The simulation is the reference VM — the same bytecode a device would run, see
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* {@link ParticleReferenceSimulation}. What this adds is a way to look at it: a turntable camera, a
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* ground grid to place the particles against, and a painter's-order draw of one soft sprite per
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* particle in the emitter's blend mode.
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*
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* It is a preview, not the renderer. There is no depth buffer, no lighting, no atlas and no
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* transparency pipeline; a billboard is a radial-gradient disc. What it does show honestly is
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* everything the *effect* decides — where particles go, how long they live, how big they are, what
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* colour they are, and how many of them there are at once — which is what an author is editing.
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*
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* ## Why it keeps running while the effect is broken
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*
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* A graph is invalid for most of the time an author spends wiring it, and a preview that blanked out
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* every time would be useless exactly when it is needed. So the last program that compiled keeps
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* running, and the panel says it is doing so. Nothing else changes.
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*/
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/** Grid extent either side of the origin, in world units. @type {number} */
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const GRID_EXTENT = 6;
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/** Grid spacing, in world units. @type {number} */
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const GRID_STEP = 1;
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/** Longest frame the simulation is asked to take, so a stalled tab does not jump the effect. */
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const MAX_STEP_SECONDS = 1 / 20;
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/** Turntable limits, radians. */
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const PITCH_LIMIT = Math.PI / 2 - 0.05;
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export class ParticlePreviewView extends View {
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/**
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* @type {HTMLCanvasElement}
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*/
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#canvas;
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/**
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* @type {CanvasRenderingContext2D|null}
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*/
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#context = null;
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/**
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* @type {HTMLElement}
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*/
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#hud;
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/**
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* @type {number}
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*/
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#frame_handle = 0;
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/**
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* @type {number}
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*/
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#last_frame_time = 0;
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/**
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* Smoothed frames per second, for the overlay.
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* @type {number}
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*/
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#fps = 0;
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/**
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* The version of the document the simulation was last given an effect from.
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* @type {number}
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*/
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#effect_version = -1;
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/**
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* Whether the effect on screen is the last one that compiled rather than the current document.
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* @type {boolean}
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*/
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#stale = false;
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/**
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* Turntable camera.
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* @type {{yaw: number, pitch: number, distance: number, height: number}}
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*/
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#camera = { yaw: 0.6, pitch: 0.35, distance: 9, height: 1.6 };
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/**
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* Device pixels per CSS pixel, capped — a few thousand soft sprites at 3x cost more than they
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* show.
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* @type {number}
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*/
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#pixel_ratio = 1;
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/**
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* @param {object} options
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* @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument} options.effect
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* @param {number} [options.capacity] most particles the preview will hold at once
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*/
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constructor({ effect, capacity }) {
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super();
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this.el = document.createElement('div');
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this.addClass('ui-particle-preview');
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/**
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* @type {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectDocument}
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*/
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this.effect = effect;
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/**
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* @type {ParticleReferenceSimulation}
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*/
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this.simulation = new ParticleReferenceSimulation(capacity === undefined ? {} : { capacity });
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/**
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* Whether the simulation is advancing. Paused, the picture stays and the camera still works.
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* @type {boolean}
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*/
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this.running = true;
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this.#canvas = document.createElement('canvas');
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this.#canvas.classList.add('surface');
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this.el.appendChild(this.#canvas);
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this.#hud = document.createElement('div');
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this.#hud.classList.add('hud');
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this.el.appendChild(this.#hud);
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this.#installCameraControls();
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this.bindSignal(effect.on.changed, this.syncEffect, this);
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this.bindSignal(this.size.onChanged, this.layout, this);
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this.on.linked.add(this.#start, this);
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this.on.unlinked.add(this.#stop, this);
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}
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/**
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* Give the simulation the document's current program, if it compiles.
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*
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* A document that does not compile leaves the simulation running whatever it had — see the class
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* comment. `#stale` is what the overlay says so.
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*/
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syncEffect() {
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if (this.#effect_version === this.effect.version) {
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return;
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}
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this.#effect_version = this.effect.version;
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const { program, layout } = this.effect.compile();
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if (program === null) {
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this.#stale = true;
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return;
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}
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this.#stale = false;
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this.simulation.setEffect({ program, layout, emitter: this.effect.emitter });
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}
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/**
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* Drop every particle and start the effect over.
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*/
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restart() {
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this.simulation.reset();
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}
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#start() {
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this.syncEffect();
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this.#last_frame_time = 0;
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const frame = now => {
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this.#frame_handle = requestAnimationFrame(frame);
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const dt = this.#last_frame_time === 0
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? 1 / 60
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: Math.min((now - this.#last_frame_time) / 1000, MAX_STEP_SECONDS);
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this.#last_frame_time = now;
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this.step(dt);
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};
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this.#frame_handle = requestAnimationFrame(frame);
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}
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#stop() {
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if (this.#frame_handle !== 0) {
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cancelAnimationFrame(this.#frame_handle);
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this.#frame_handle = 0;
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}
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}
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/**
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* Advance and draw one frame. Public so a headless caller — a test, a screenshot script — can
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* drive the preview without a frame loop.
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*
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* @param {number} dt seconds
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*/
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step(dt) {
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if (this.running) {
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this.simulation.step(dt);
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}
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this.#fps = dt > 0 ? this.#fps * 0.9 + 0.1 / dt : this.#fps;
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this.draw();
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this.#writeHud();
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}
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/**
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* Paint the current state.
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*/
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draw() {
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const context = this.#context;
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if (context === null) {
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return;
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}
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const width = this.#canvas.width;
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const height = this.#canvas.height;
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if (width === 0 || height === 0) {
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return;
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}
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.globalCompositeOperation = "source-over";
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context.globalAlpha = 1;
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context.fillStyle = "#0a0d12";
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context.fillRect(0, 0, width, height);
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const view = this.#viewTransform(width, height);
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this.#drawGrid(context, view);
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this.#drawParticles(context, view);
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}
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/**
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* The camera, as everything the projection needs: where it is, which way its axes point, and how
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* world units become pixels.
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*
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* @param {number} width device pixels
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* @param {number} height device pixels
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* @returns {object}
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*/
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#viewTransform(width, height) {
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const { yaw, pitch, distance, height: target_height } = this.#camera;
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const cos_pitch = Math.cos(pitch);
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const sin_pitch = Math.sin(pitch);
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const cos_yaw = Math.cos(yaw);
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const sin_yaw = Math.sin(yaw);
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// forward runs from the camera toward the point it orbits
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const forward = [-cos_pitch * sin_yaw, -sin_pitch, -cos_pitch * cos_yaw];
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const right = [cos_yaw, 0, -sin_yaw];
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const up = [
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right[1] * forward[2] - right[2] * forward[1],
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right[2] * forward[0] - right[0] * forward[2],
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right[0] * forward[1] - right[1] * forward[0],
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];
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const eye = [
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-forward[0] * distance,
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target_height - forward[1] * distance,
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-forward[2] * distance,
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];
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// one focal length for both axes, so the picture is not stretched by the panel's shape
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const focal = Math.min(width, height) * 0.9;
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return { eye, forward, right, up, focal, width, height };
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}
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/**
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* Project a world point.
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*
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* @param {object} view
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @param {number[]} out `[screen x, screen y, view depth]`
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* @returns {boolean} whether the point is in front of the camera
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*/
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#project(view, x, y, z, out) {
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const dx = x - view.eye[0];
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const dy = y - view.eye[1];
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const dz = z - view.eye[2];
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+
const depth = dx * view.forward[0] + dy * view.forward[1] + dz * view.forward[2];
|
|
299
|
+
|
|
300
|
+
if (depth <= 0.05) {
|
|
301
|
+
return false;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
const sx = dx * view.right[0] + dy * view.right[1] + dz * view.right[2];
|
|
305
|
+
const sy = dx * view.up[0] + dy * view.up[1] + dz * view.up[2];
|
|
306
|
+
|
|
307
|
+
out[0] = view.width / 2 + (sx / depth) * view.focal;
|
|
308
|
+
out[1] = view.height / 2 - (sy / depth) * view.focal;
|
|
309
|
+
out[2] = depth;
|
|
310
|
+
|
|
311
|
+
return true;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
/**
|
|
315
|
+
* @param {CanvasRenderingContext2D} context
|
|
316
|
+
* @param {object} view
|
|
317
|
+
*/
|
|
318
|
+
#drawGrid(context, view) {
|
|
319
|
+
const a = [0, 0, 0];
|
|
320
|
+
const b = [0, 0, 0];
|
|
321
|
+
|
|
322
|
+
context.lineWidth = Math.max(1, this.#pixel_ratio);
|
|
323
|
+
|
|
324
|
+
for (let i = -GRID_EXTENT; i <= GRID_EXTENT; i += GRID_STEP) {
|
|
325
|
+
const axis = i === 0;
|
|
326
|
+
|
|
327
|
+
context.strokeStyle = axis ? "rgba(120, 150, 190, 0.55)" : "rgba(90, 105, 130, 0.22)";
|
|
328
|
+
|
|
329
|
+
for (const [from, to] of [
|
|
330
|
+
[[i, 0, -GRID_EXTENT], [i, 0, GRID_EXTENT]],
|
|
331
|
+
[[-GRID_EXTENT, 0, i], [GRID_EXTENT, 0, i]],
|
|
332
|
+
]) {
|
|
333
|
+
if (!this.#project(view, from[0], from[1], from[2], a)) {
|
|
334
|
+
continue;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
if (!this.#project(view, to[0], to[1], to[2], b)) {
|
|
338
|
+
continue;
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
context.beginPath();
|
|
342
|
+
context.moveTo(a[0], a[1]);
|
|
343
|
+
context.lineTo(b[0], b[1]);
|
|
344
|
+
context.stroke();
|
|
345
|
+
}
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
/**
|
|
350
|
+
* Draw every particle, farthest first.
|
|
351
|
+
*
|
|
352
|
+
* Sorting is what makes alpha blending read correctly, and it costs nothing here — the preview
|
|
353
|
+
* holds a few thousand particles and the sort is over an array of numbers. It is also the one
|
|
354
|
+
* place this differs in kind from the engine, which resolves order out of a voxel volume rather
|
|
355
|
+
* than by sorting.
|
|
356
|
+
*
|
|
357
|
+
* @param {CanvasRenderingContext2D} context
|
|
358
|
+
* @param {object} view
|
|
359
|
+
*/
|
|
360
|
+
#drawParticles(context, view) {
|
|
361
|
+
/** @type {Array<{x: number, y: number, radius: number, depth: number, r: number, g: number, b: number, a: number}>} */
|
|
362
|
+
const drawn = [];
|
|
363
|
+
|
|
364
|
+
const projected = [0, 0, 0];
|
|
365
|
+
|
|
366
|
+
this.simulation.forEachParticle(particle => {
|
|
367
|
+
if (!this.#project(view, particle.x, particle.y, particle.z, projected)) {
|
|
368
|
+
return;
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
const radius = Math.max(1, (particle.size * view.focal) / projected[2]);
|
|
372
|
+
|
|
373
|
+
// A particle whose size or position has gone non-finite would otherwise take the whole
|
|
374
|
+
// canvas call down; the effect is broken, and the preview says so by not drawing it.
|
|
375
|
+
if (!Number.isFinite(projected[0]) || !Number.isFinite(projected[1]) || !Number.isFinite(radius)) {
|
|
376
|
+
return;
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
drawn.push({
|
|
380
|
+
x: projected[0],
|
|
381
|
+
y: projected[1],
|
|
382
|
+
radius,
|
|
383
|
+
depth: projected[2],
|
|
384
|
+
r: particle.r,
|
|
385
|
+
g: particle.g,
|
|
386
|
+
b: particle.b,
|
|
387
|
+
a: particle.a,
|
|
388
|
+
});
|
|
389
|
+
});
|
|
390
|
+
|
|
391
|
+
drawn.sort((left, right) => right.depth - left.depth);
|
|
392
|
+
|
|
393
|
+
const additive = this.effect.emitter.blend === EMITTER_BLEND.ADDITIVE;
|
|
394
|
+
|
|
395
|
+
context.globalCompositeOperation = additive ? "lighter" : "source-over";
|
|
396
|
+
|
|
397
|
+
for (const particle of drawn) {
|
|
398
|
+
const alpha = clamp01(particle.a);
|
|
399
|
+
|
|
400
|
+
if (alpha <= 0) {
|
|
401
|
+
continue;
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
const gradient = context.createRadialGradient(
|
|
405
|
+
particle.x, particle.y, 0,
|
|
406
|
+
particle.x, particle.y, particle.radius
|
|
407
|
+
);
|
|
408
|
+
|
|
409
|
+
const rgb = `${channel(particle.r)}, ${channel(particle.g)}, ${channel(particle.b)}`;
|
|
410
|
+
|
|
411
|
+
gradient.addColorStop(0, `rgba(${rgb}, ${alpha})`);
|
|
412
|
+
gradient.addColorStop(1, `rgba(${rgb}, 0)`);
|
|
413
|
+
|
|
414
|
+
context.fillStyle = gradient;
|
|
415
|
+
|
|
416
|
+
context.beginPath();
|
|
417
|
+
context.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
|
|
418
|
+
context.fill();
|
|
419
|
+
}
|
|
420
|
+
|
|
421
|
+
context.globalCompositeOperation = "source-over";
|
|
422
|
+
}
|
|
423
|
+
|
|
424
|
+
#writeHud() {
|
|
425
|
+
const parts = [
|
|
426
|
+
`${this.simulation.count} alive`,
|
|
427
|
+
`${this.#fps.toFixed(0)} fps`,
|
|
428
|
+
];
|
|
429
|
+
|
|
430
|
+
if (!this.running) {
|
|
431
|
+
parts.push("paused");
|
|
432
|
+
}
|
|
433
|
+
|
|
434
|
+
if (this.#stale) {
|
|
435
|
+
parts.push("showing the last program that compiled");
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
this.#hud.textContent = parts.join(" · ");
|
|
439
|
+
}
|
|
440
|
+
|
|
441
|
+
/**
|
|
442
|
+
* Drag to orbit, wheel to dolly.
|
|
443
|
+
*/
|
|
444
|
+
#installCameraControls() {
|
|
445
|
+
let dragging = false;
|
|
446
|
+
let last_x = 0;
|
|
447
|
+
let last_y = 0;
|
|
448
|
+
|
|
449
|
+
this.#canvas.addEventListener('pointerdown', event => {
|
|
450
|
+
dragging = true;
|
|
451
|
+
last_x = event.clientX;
|
|
452
|
+
last_y = event.clientY;
|
|
453
|
+
|
|
454
|
+
if (typeof this.#canvas.setPointerCapture === "function") {
|
|
455
|
+
this.#canvas.setPointerCapture(event.pointerId);
|
|
456
|
+
}
|
|
457
|
+
});
|
|
458
|
+
|
|
459
|
+
this.#canvas.addEventListener('pointermove', event => {
|
|
460
|
+
if (!dragging) {
|
|
461
|
+
return;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
this.#camera.yaw -= (event.clientX - last_x) * 0.008;
|
|
465
|
+
this.#camera.pitch = clamp(
|
|
466
|
+
this.#camera.pitch + (event.clientY - last_y) * 0.008,
|
|
467
|
+
-PITCH_LIMIT,
|
|
468
|
+
PITCH_LIMIT
|
|
469
|
+
);
|
|
470
|
+
|
|
471
|
+
last_x = event.clientX;
|
|
472
|
+
last_y = event.clientY;
|
|
473
|
+
});
|
|
474
|
+
|
|
475
|
+
const release = () => {
|
|
476
|
+
dragging = false;
|
|
477
|
+
};
|
|
478
|
+
|
|
479
|
+
this.#canvas.addEventListener('pointerup', release);
|
|
480
|
+
this.#canvas.addEventListener('pointercancel', release);
|
|
481
|
+
|
|
482
|
+
this.#canvas.addEventListener('wheel', event => {
|
|
483
|
+
event.preventDefault();
|
|
484
|
+
|
|
485
|
+
this.#camera.distance = clamp(this.#camera.distance * (1 + event.deltaY * 0.001), 1.5, 60);
|
|
486
|
+
}, { passive: false });
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
layout() {
|
|
490
|
+
const width = Math.max(0, Math.round(this.size.x));
|
|
491
|
+
const height = Math.max(0, Math.round(this.size.y));
|
|
492
|
+
|
|
493
|
+
this.#pixel_ratio = Math.min(globalThis.devicePixelRatio || 1, 2);
|
|
494
|
+
|
|
495
|
+
this.#canvas.style.width = `${width}px`;
|
|
496
|
+
this.#canvas.style.height = `${height}px`;
|
|
497
|
+
|
|
498
|
+
this.#canvas.width = Math.round(width * this.#pixel_ratio);
|
|
499
|
+
this.#canvas.height = Math.round(height * this.#pixel_ratio);
|
|
500
|
+
|
|
501
|
+
if (this.#context === null) {
|
|
502
|
+
this.#context = this.#canvas.getContext("2d");
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
this.draw();
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
|
|
509
|
+
/**
|
|
510
|
+
* @param {number} value
|
|
511
|
+
* @returns {number} 0..255
|
|
512
|
+
*/
|
|
513
|
+
function channel(value) {
|
|
514
|
+
return Math.round(clamp01(value) * 255);
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
/**
|
|
518
|
+
* @param {number} value
|
|
519
|
+
* @returns {number}
|
|
520
|
+
*/
|
|
521
|
+
function clamp01(value) {
|
|
522
|
+
return Number.isFinite(value) ? Math.min(1, Math.max(0, value)) : 0;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
/**
|
|
526
|
+
* @param {number} value
|
|
527
|
+
* @param {number} low
|
|
528
|
+
* @param {number} high
|
|
529
|
+
* @returns {number}
|
|
530
|
+
*/
|
|
531
|
+
function clamp(value, low, high) {
|
|
532
|
+
return Math.min(high, Math.max(low, value));
|
|
533
|
+
}
|