@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -9,16 +9,24 @@
9
9
  *
10
10
  * Every instruction is a fixed run of {@link PARTICLE_VM_INSTRUCTION_WORDS} `u32` words:
11
11
  *
12
- * [ op, dst, s0, s1, s2 ]
12
+ * [ op | width << 8, dst, s0, s1, s2 ]
13
13
  *
14
14
  * `dst` is the destination register for value-producing ops. `s0/s1/s2` are usually source register
15
15
  * indices, but some opcodes reinterpret them as immediates (constant-pool index, attribute word
16
- * offset + component count, curve handle, builtin id, random mode, swizzle pattern). The
16
+ * offset + component count, curve handle, builtin id, swizzle pattern). The
17
17
  * `operands` array below documents, per opcode, what each slot means.
18
18
  *
19
- * Registers are `vec4f`; scalars occupy `.x`. There is no control flow: conditionals are expressed
20
- * with CMP + SELECT and destruction with KILL, which keeps the interpreter a single flat `switch`
21
- * inside a bounded loop friendly to both the WGSL emulator and real hardware.
19
+ * Registers hold single floats. An instruction's `width` says how many consecutive registers the
20
+ * operation spans, so a `vec3` value is three registers and `ADD` with width 3 adds three lanes.
21
+ * Widths are what stop every value costing four registers whether or not it has four components:
22
+ * the register file is the interpreter's dominant register cost, and roughly half the lane work in
23
+ * a real effect was padding before this existed. A few opcodes ignore the field because their lane
24
+ * count is fixed (see {@link VM_WIDTH}), and the reductions write a single lane whatever they read
25
+ * (see {@link VM_DEST}).
26
+ *
27
+ * There is no control flow: conditionals are expressed with CMP + SELECT and destruction with KILL,
28
+ * which keeps the interpreter a single flat `switch` inside a bounded loop — friendly to both the
29
+ * WGSL emulator and real hardware.
22
30
  */
23
31
 
24
32
  /**
@@ -28,7 +36,7 @@
28
36
  export const VM_OPERAND = {
29
37
  /** unused slot (must be 0) */
30
38
  NONE: "none",
31
- /** register index in `[0, PARTICLE_VM_REGISTER_COUNT)` */
39
+ /** first register slot of an operand, in `[0, PARTICLE_VM_REGISTER_SLOTS)` */
32
40
  REG: "reg",
33
41
  /** destination register index */
34
42
  DST: "dst",
@@ -42,8 +50,6 @@ export const VM_OPERAND = {
42
50
  BUILTIN: "builtin",
43
51
  /** curve handle (row index into the animation-curve table) */
44
52
  CURVE: "curve",
45
- /** random mode (see {@link VM_RANDOM_MODE}) */
46
- RANDOM_MODE: "random_mode",
47
53
  /** packed swizzle pattern: four 2-bit lane selectors, lane i in bits `[2i, 2i+2)` */
48
54
  SWIZZLE: "swizzle",
49
55
  };
@@ -53,11 +59,11 @@ export const VM_OPERAND = {
53
59
  * @enum {number}
54
60
  */
55
61
  export const VM_BUILTIN = {
56
- /** simulation time-step (seconds), broadcast to all lanes */
62
+ /** simulation time-step (seconds), in `.x` */
57
63
  DELTA_TIME: 0,
58
64
  /**
59
- * Emitter age (seconds). NOT YET POPULATED the host passes currently supply 0; per-emitter age
60
- * tracking on the GPU is pending. Use {@link VM_BUILTIN.TIME} in effects until it lands.
65
+ * Emitter age (seconds): how long the emitter's table row has been running, as the emitter tick
66
+ * pass integrates it on the GPU (`data/PARTICLE_EMITTER_STATE.js`). Restarts with the row.
61
67
  */
62
68
  EMITTER_AGE: 1,
63
69
  /** emitter world position, `.xyz` */
@@ -75,19 +81,22 @@ export const VM_BUILTIN = {
75
81
  };
76
82
 
77
83
  /**
78
- * Random distribution modes for the `RANDOM` opcode.
79
- * @enum {number}
84
+ * How many lanes each builtin fills. The lanes past that read zero when a load is wider — see
85
+ * `vm_load_builtin` in {@link ../vm/chunk_particle_vm.js} — so this is a builtin's type as far as
86
+ * a program is concerned, and it is what types a `builtin` node in a graph.
87
+ *
88
+ * @type {Object<number, number>}
80
89
  */
81
- export const VM_RANDOM_MODE = {
82
- /** four independent uniforms in `[0, 1)` */
83
- UNIFORM: 0,
84
- /** uniform in `[-1, 1)` per lane */
85
- UNIFORM_SIGNED: 1,
86
- /** a point on the unit sphere in `.xyz` (w = 0) */
87
- UNIT_SPHERE: 2,
88
- /** a point in the unit disk in `.xy` (z = w = 0) */
89
- UNIT_DISK: 3,
90
- };
90
+ export const VM_BUILTIN_COMPONENTS = Object.freeze({
91
+ [VM_BUILTIN.DELTA_TIME]: 1,
92
+ [VM_BUILTIN.EMITTER_AGE]: 1,
93
+ [VM_BUILTIN.EMITTER_POSITION]: 3,
94
+ [VM_BUILTIN.EMITTER_DIRECTION]: 3,
95
+ [VM_BUILTIN.EMITTER_UP]: 3,
96
+ [VM_BUILTIN.PARTICLE_INDEX]: 1,
97
+ [VM_BUILTIN.SPAWN_FRACTION]: 1,
98
+ [VM_BUILTIN.TIME]: 1,
99
+ });
91
100
 
92
101
  /**
93
102
  * Opcodes. Numbers are stable wire values — never renumber, only append.
@@ -145,6 +154,130 @@ export const VM_OP = {
145
154
  CURVE: 61,
146
155
  };
147
156
 
157
+ /**
158
+ * How an opcode reads the instruction's width field — the lane count it operates on.
159
+ * @enum {string}
160
+ */
161
+ export const VM_WIDTH = {
162
+ /** operates on no lanes at all (`HALT`, `NOP`) */
163
+ NONE: "none",
164
+ /** the width field gives the lane count, `1..4` */
165
+ VARIABLE: "variable",
166
+ /** always one lane, whatever the field says (`KILL`) */
167
+ ONE: "one",
168
+ /** always three lanes (`CROSS`) */
169
+ THREE: "three",
170
+ };
171
+
172
+ /**
173
+ * How many lanes an opcode writes to its destination, relative to the operation's width.
174
+ * @enum {string}
175
+ */
176
+ export const VM_DEST = {
177
+ /** writes nothing (`HALT`, `NOP`, `STORE_ATTR`, `KILL`) */
178
+ NONE: "none",
179
+ /** writes as many lanes as the operation is wide */
180
+ WIDTH: "width",
181
+ /** reduces to a single lane, whatever the operation's width (`DOT`, `LENGTH`, `DISTANCE`) */
182
+ ONE: "one",
183
+ };
184
+
185
+ /**
186
+ * Widest an operation may be. Registers hold scalars; four is what a `vec4` value needs and what
187
+ * the two-bit selectors in a `SWIZZLE` pattern can address.
188
+ * @type {number}
189
+ */
190
+ export const VM_MAX_WIDTH = 4;
191
+
192
+ /**
193
+ * Bit position of the width field inside an instruction's first word.
194
+ *
195
+ * The word holds `op | (width << VM_WIDTH_SHIFT)`. Widths ride in the opcode's spare high bits
196
+ * rather than a sixth instruction word: the code section is read through the same storage binding as
197
+ * the constants and is fetched every instruction, so a 20% longer stream is the one cost the
198
+ * interpreter pays on every single dispatch.
199
+ *
200
+ * @type {number}
201
+ */
202
+ export const VM_WIDTH_SHIFT = 8;
203
+
204
+ /** Mask selecting the opcode out of an instruction's first word. @type {number} */
205
+ export const VM_OP_MASK = 0xff;
206
+
207
+ /** Mask selecting the width out of an instruction's first word, once shifted down. @type {number} */
208
+ export const VM_WIDTH_MASK = 0x7;
209
+
210
+ /**
211
+ * Pack an opcode and its width into an instruction's first word.
212
+ * @param {number} op
213
+ * @param {number} width lane count, `0..4`
214
+ * @returns {number}
215
+ */
216
+ export function vm_encode_word0(op, width) {
217
+ return ((op & VM_OP_MASK) | ((width & VM_WIDTH_MASK) << VM_WIDTH_SHIFT)) >>> 0;
218
+ }
219
+
220
+ /**
221
+ * @param {number} word0
222
+ * @returns {number} opcode
223
+ */
224
+ export function vm_decode_op(word0) {
225
+ return word0 & VM_OP_MASK;
226
+ }
227
+
228
+ /**
229
+ * @param {number} word0
230
+ * @returns {number} lane count
231
+ */
232
+ export function vm_decode_width(word0) {
233
+ return (word0 >> VM_WIDTH_SHIFT) & VM_WIDTH_MASK;
234
+ }
235
+
236
+ /**
237
+ * The lane count an opcode actually operates on, given the width its instruction carries.
238
+ *
239
+ * Opcodes whose width is fixed ignore the field entirely, so a malformed program cannot talk a
240
+ * `CROSS` into reading two lanes.
241
+ *
242
+ * @param {number} op
243
+ * @param {number} width the instruction's width field
244
+ * @returns {number}
245
+ */
246
+ export function vm_operation_width(op, width) {
247
+ const meta = VM_ISA.get(op);
248
+
249
+ if (meta === undefined) {
250
+ return 0;
251
+ }
252
+
253
+ switch (meta.width) {
254
+ case VM_WIDTH.NONE: return 0;
255
+ case VM_WIDTH.ONE: return 1;
256
+ case VM_WIDTH.THREE: return 3;
257
+ default: return width;
258
+ }
259
+ }
260
+
261
+ /**
262
+ * How many lanes an instruction writes to its destination register.
263
+ * @param {number} op
264
+ * @param {number} width the instruction's width field
265
+ * @returns {number}
266
+ */
267
+ export function vm_dest_width(op, width) {
268
+ const meta = VM_ISA.get(op);
269
+
270
+ if (meta === undefined) {
271
+ return 0;
272
+ }
273
+
274
+ switch (meta.dest) {
275
+ case VM_DEST.NONE: return 0;
276
+ case VM_DEST.ONE: return 1;
277
+ default: return vm_operation_width(op, width);
278
+ }
279
+ }
280
+
148
281
  const D = VM_OPERAND.DST;
149
282
  const R = VM_OPERAND.REG;
150
283
  const _ = VM_OPERAND.NONE;
@@ -158,21 +291,61 @@ const _ = VM_OPERAND.NONE;
158
291
  */
159
292
  export const VM_ISA = new Map();
160
293
 
161
- function def(op, name, dst, s0 = _, s1 = _, s2 = _) {
294
+ /**
295
+ * @param {number} op
296
+ * @param {string} name
297
+ * @param {boolean} dst
298
+ * @param {string} [s0]
299
+ * @param {string} [s1]
300
+ * @param {string} [s2]
301
+ * @param {object} [options]
302
+ * @param {string} [options.width] see {@link VM_WIDTH}; variable unless the opcode's lane count is fixed
303
+ * @param {string} [options.dest] see {@link VM_DEST}; as wide as the operation unless it reduces
304
+ * @param {number} [options.default_width] width the assembler uses when the text does not say
305
+ * @param {number} [options.min_width] narrowest the opcode is meaningful at
306
+ * @param {number[]} [options.scalar_operands] source slots read as a single lane whatever the width
307
+ */
308
+ function def(op, name, dst, s0 = _, s1 = _, s2 = _, options = {}) {
162
309
  if (VM_ISA.has(op)) {
163
310
  throw new Error(`Duplicate opcode ${op} (${name})`);
164
311
  }
165
- VM_ISA.set(op, { name, dst, operands: [s0, s1, s2] });
312
+
313
+ const width = options.width ?? VM_WIDTH.VARIABLE;
314
+ const dest = options.dest ?? (dst ? VM_DEST.WIDTH : VM_DEST.NONE);
315
+
316
+ let default_width = options.default_width ?? VM_MAX_WIDTH;
317
+
318
+ if (width === VM_WIDTH.NONE) {
319
+ default_width = 0;
320
+ } else if (width === VM_WIDTH.ONE) {
321
+ default_width = 1;
322
+ } else if (width === VM_WIDTH.THREE) {
323
+ default_width = 3;
324
+ }
325
+
326
+ VM_ISA.set(op, {
327
+ name,
328
+ dst,
329
+ operands: [s0, s1, s2],
330
+ width,
331
+ dest,
332
+ default_width,
333
+ min_width: options.min_width ?? 1,
334
+ scalar_operands: options.scalar_operands ?? [],
335
+ });
166
336
  }
167
337
 
168
- def(VM_OP.HALT, "HALT", false);
169
- def(VM_OP.NOP, "NOP", false);
338
+ def(VM_OP.HALT, "HALT", false, _, _, _, { width: VM_WIDTH.NONE });
339
+ def(VM_OP.NOP, "NOP", false, _, _, _, { width: VM_WIDTH.NONE });
170
340
  def(VM_OP.MOV, "MOV", true, R);
171
341
  def(VM_OP.LOAD_CONST, "LOAD_CONST", true, VM_OPERAND.CONST);
172
342
  def(VM_OP.LOAD_ATTR, "LOAD_ATTR", true, VM_OPERAND.ATTR_OFFSET, VM_OPERAND.COMP);
173
- def(VM_OP.STORE_ATTR, "STORE_ATTR", true, VM_OPERAND.ATTR_OFFSET, VM_OPERAND.COMP); // dst slot holds the SOURCE register
343
+ // dst slot holds the SOURCE register; the width must equal the component count, since a store
344
+ // cannot write lanes the register does not hold.
345
+ def(VM_OP.STORE_ATTR, "STORE_ATTR", true, VM_OPERAND.ATTR_OFFSET, VM_OPERAND.COMP, _, { dest: VM_DEST.NONE });
174
346
  def(VM_OP.LOAD_BUILTIN, "LOAD_BUILTIN", true, VM_OPERAND.BUILTIN);
175
- def(VM_OP.KILL, "KILL", true); // dst slot holds the CONDITION register
347
+ // dst slot holds the CONDITION register, read as a single lane
348
+ def(VM_OP.KILL, "KILL", true, _, _, _, { width: VM_WIDTH.ONE, dest: VM_DEST.NONE });
176
349
 
177
350
  def(VM_OP.ADD, "ADD", true, R, R);
178
351
  def(VM_OP.SUB, "SUB", true, R, R);
@@ -183,7 +356,7 @@ def(VM_OP.MIN, "MIN", true, R, R);
183
356
  def(VM_OP.MAX, "MAX", true, R, R);
184
357
  def(VM_OP.MIX, "MIX", true, R, R, R);
185
358
  def(VM_OP.CLAMP, "CLAMP", true, R, R, R);
186
- def(VM_OP.SCALE, "SCALE", true, R, R);
359
+ def(VM_OP.SCALE, "SCALE", true, R, R, _, { scalar_operands: [1] });
187
360
 
188
361
  def(VM_OP.NEG, "NEG", true, R);
189
362
  def(VM_OP.ABS, "ABS", true, R);
@@ -198,11 +371,16 @@ def(VM_OP.POW, "POW", true, R, R);
198
371
  def(VM_OP.STEP, "STEP", true, R, R);
199
372
  def(VM_OP.SMOOTHSTEP, "SMOOTHSTEP", true, R, R, R);
200
373
 
201
- def(VM_OP.DOT, "DOT", true, R, R);
202
- def(VM_OP.CROSS, "CROSS", true, R, R);
203
- def(VM_OP.LENGTH, "LENGTH", true, R);
204
- def(VM_OP.NORMALIZE, "NORMALIZE", true, R);
205
- def(VM_OP.DISTANCE, "DISTANCE", true, R, R);
374
+ // The reductions read `width` lanes and write one. They used to read `.xyz` and broadcast the
375
+ // result over all four lanes; the broadcast is now the compiler's to emit where a wider consumer
376
+ // actually needs it, which is the whole point of tracking widths.
377
+ def(VM_OP.DOT, "DOT", true, R, R, _, { dest: VM_DEST.ONE, default_width: 3 });
378
+ // A cross product is three lanes wide. It may be asked for a fourth, which it writes as zero — the
379
+ // `w` the opcode used to append — but never for fewer, so `MIN_WIDTH` is a floor rather than a fix.
380
+ def(VM_OP.CROSS, "CROSS", true, R, R, _, { default_width: 3, min_width: 3 });
381
+ def(VM_OP.LENGTH, "LENGTH", true, R, _, _, { dest: VM_DEST.ONE, default_width: 3 });
382
+ def(VM_OP.NORMALIZE, "NORMALIZE", true, R, _, _, { default_width: 3 });
383
+ def(VM_OP.DISTANCE, "DISTANCE", true, R, R, _, { dest: VM_DEST.ONE, default_width: 3 });
206
384
  def(VM_OP.SWIZZLE, "SWIZZLE", true, R, VM_OPERAND.SWIZZLE);
207
385
 
208
386
  def(VM_OP.CMP_LT, "CMP_LT", true, R, R);
@@ -212,8 +390,15 @@ def(VM_OP.CMP_GE, "CMP_GE", true, R, R);
212
390
  def(VM_OP.CMP_EQ, "CMP_EQ", true, R, R);
213
391
  def(VM_OP.SELECT, "SELECT", true, R, R, R);
214
392
 
215
- def(VM_OP.RANDOM, "RANDOM", true, VM_OPERAND.RANDOM_MODE);
216
- def(VM_OP.CURVE, "CURVE", true, VM_OPERAND.CURVE, R);
393
+ // One independent uniform draw in `[0, 1)` per lane, and nothing else. `RANDOM` used to carry a
394
+ // distribution mode — signed, unit sphere, unit disk — and every one of those is arithmetic over
395
+ // this draw that a program can write for itself: with its constants hoisted, a unit sphere is ten
396
+ // instructions and a unit disk seven. There is no principled place to stop adding distributions, so
397
+ // the ISA does not start. Which means the draw count is now plainly `width`, rather than a per-mode
398
+ // rule a reader has to look up.
399
+ def(VM_OP.RANDOM, "RANDOM", true);
400
+ // `t` is one lane; the sampled value fills the destination's width.
401
+ def(VM_OP.CURVE, "CURVE", true, VM_OPERAND.CURVE, R, _, { scalar_operands: [1] });
217
402
 
218
403
  /**
219
404
  * @param {number} op
@@ -236,3 +421,77 @@ export function vm_op_name(op) {
236
421
  export function pack_swizzle(x, y, z, w) {
237
422
  return (x & 3) | ((y & 3) << 2) | ((z & 3) << 4) | ((w & 3) << 6);
238
423
  }
424
+
425
+ /**
426
+ * How many registers a `SWIZZLE` pattern reaches into, counting from the source's base: one past
427
+ * the largest lane any of its four selectors names.
428
+ *
429
+ * A swizzle's source span has nothing to do with the instruction's width — a four-lane broadcast
430
+ * reads one register and a three-lane reversal reads four — so it is the only operand whose extent
431
+ * has to be read out of the pattern itself.
432
+ *
433
+ * @param {number} pattern
434
+ * @returns {number}
435
+ */
436
+ export function swizzle_span(pattern) {
437
+ let span = 1;
438
+
439
+ for (let lane = 0; lane < 4; lane++) {
440
+ const selector = (pattern >> (2 * lane)) & 3;
441
+
442
+ if (selector + 1 > span) {
443
+ span = selector + 1;
444
+ }
445
+ }
446
+
447
+ return span;
448
+ }
449
+
450
+ /**
451
+ * Visit every register operand of an instruction as the slot it starts at and how many consecutive
452
+ * slots it reaches from there.
453
+ *
454
+ * Registers hold single floats, so an operand's base index says nothing on its own about how much
455
+ * of the file it touches: a `vec3` at r0 occupies r0, r1 and r2. Anyone sizing a register file or
456
+ * bounds-checking one needs the reach rather than the base, and the rules for it are not uniform —
457
+ * so they live here, in one place, instead of being re-derived by each caller until they disagree:
458
+ *
459
+ * - a destination reaches as far as the opcode writes, which for the reductions is one lane;
460
+ * - a source reaches as far as the operation runs, unless the ISA marks that slot scalar;
461
+ * - a `SWIZZLE` source reaches as far as its pattern names, which the width cannot tell you;
462
+ * - the source `STORE_ATTR` and `KILL` keep in the destination slot reaches as far as they read.
463
+ *
464
+ * @param {ArrayLike<number>} words an instruction stream
465
+ * @param {number} base index of the instruction's first word
466
+ * @param {function(number, number):void} visit called `(slot, span)` per register operand
467
+ */
468
+ export function vm_visit_register_operands(words, base, visit) {
469
+ const word0 = words[base];
470
+ const op = vm_decode_op(word0);
471
+ const meta = VM_ISA.get(op);
472
+
473
+ if (meta === undefined) {
474
+ return;
475
+ }
476
+
477
+ const width = vm_decode_width(word0);
478
+ const operation_width = vm_operation_width(op, width);
479
+
480
+ if (meta.dst) {
481
+ // For value-producing ops this is the destination; for STORE_ATTR and KILL it is a source
482
+ // living in the dst slot, and its span is what the instruction READS, not what it writes.
483
+ visit(words[base + 1], meta.dest === VM_DEST.NONE ? operation_width : vm_dest_width(op, width));
484
+ }
485
+
486
+ for (let slot = 0; slot < 3; slot++) {
487
+ if (meta.operands[slot] !== VM_OPERAND.REG) {
488
+ continue;
489
+ }
490
+
491
+ const span = op === VM_OP.SWIZZLE
492
+ ? swizzle_span(words[base + 3])
493
+ : (meta.scalar_operands.includes(slot) ? 1 : operation_width);
494
+
495
+ visit(words[base + 2 + slot], span);
496
+ }
497
+ }
@@ -0,0 +1,149 @@
1
+ /**
2
+ * One problem found while reading assembly text. Carries the source line so an editor can put a
3
+ * marker on it; `line` is 1-based, and 0 for a problem that belongs to the program as a whole
4
+ * rather than to any one line.
5
+ *
6
+ * @typedef {object} ParticleAssemblyDiagnostic
7
+ * @property {number} line 1-based source line, or 0
8
+ * @property {string} message
9
+ */
10
+ /**
11
+ * Render a compiled program as assembly text.
12
+ *
13
+ * The output is exactly what {@link parse_particle_assembly} reads back: a program disassembled and
14
+ * reassembled is the same program, word for word, including a register count larger than the
15
+ * instructions themselves imply.
16
+ *
17
+ * @param {ParticleProgram} program
18
+ * @param {object} [options]
19
+ * @param {string} [options.indent] leading whitespace for instruction lines
20
+ * @returns {string}
21
+ */
22
+ export function disassemble_particle_program(program: ParticleProgram, { indent }?: {
23
+ indent?: string;
24
+ }): string;
25
+ /**
26
+ * Read assembly text into a program, reporting every problem rather than stopping at the first.
27
+ *
28
+ * An editor wants all of them at once — one marker per bad line, not a single exception — so this
29
+ * is the form both the tool and {@link assemble_particle_program} are built on.
30
+ *
31
+ * `program` is `null` when anything was wrong. It is never a partially-formed program: a caller
32
+ * that gets one back can hand it straight to the runtime.
33
+ *
34
+ * @param {string} text
35
+ * @returns {{program: ParticleProgram|null, diagnostics: ParticleAssemblyDiagnostic[]}}
36
+ */
37
+ export function parse_particle_assembly(text: string): {
38
+ program: ParticleProgram | null;
39
+ diagnostics: ParticleAssemblyDiagnostic[];
40
+ };
41
+ /**
42
+ * Read assembly text into a program, throwing on the first problem.
43
+ *
44
+ * The convenience form for tests and tooling that has no way to show a list of markers.
45
+ *
46
+ * @param {string} text
47
+ * @returns {ParticleProgram}
48
+ * @throws {Error} carrying every diagnostic, `.diagnostics` holding them individually
49
+ */
50
+ export function assemble_particle_program(text: string): ParticleProgram;
51
+ /**
52
+ * The textual form of a {@link ParticleProgram} — the particle VM's assembly language.
53
+ *
54
+ * A compiled effect is otherwise two opaque `Uint32Array`s. This module gives them a syntax that
55
+ * reads back exactly what {@link ./ParticleVMISA.js} defines, so a program can be looked at, edited
56
+ * by hand, diffed, and pasted between sessions. It is the level below the node graph: the graph
57
+ * compiler lowers to instructions, and this is what those instructions look like.
58
+ *
59
+ * Encode and decode live in one file on purpose. They are one language, and a divergence between
60
+ * them is the failure mode that matters — {@link ./particle_assembly.spec.js} pins the round trip in
61
+ * both directions.
62
+ *
63
+ * ## Syntax
64
+ *
65
+ * ```
66
+ * ; a comment, or // a comment
67
+ * .registers 6 ; register file size in slots, optional (derived from use when absent)
68
+ * .const c0 0 ; one word of the constant pool; indices must be dense from 0
69
+ * .const c1 2
70
+ *
71
+ * .init ; section — everything until the next section directive
72
+ * LOAD_BUILTIN.3 r0, EMITTER_POSITION
73
+ * RANDOM.2 r1
74
+ * SCALE.2 r1, r1, r2
75
+ * STORE_ATTR r1, @1, 3 ; store r1 into the 3-component attribute at record word 1
76
+ *
77
+ * .update
78
+ * LOAD_ATTR.1 r0, @7, 1
79
+ * CMP_GE.1 r0, r0, r1
80
+ * KILL r0
81
+ * ```
82
+ *
83
+ * The `.n` on a mnemonic is the lane count the instruction spans — `ADD.3` adds three lanes. It is
84
+ * written for every opcode that reads the width field, which is all of them bar the handful whose
85
+ * lane count is fixed (`HALT`, `NOP`, `KILL`, `CROSS`) and `STORE_ATTR`, whose width is by
86
+ * definition the component count it already spells as an operand. Left off, it falls back to the
87
+ * opcode's natural width, so text typed by hand need not carry one.
88
+ *
89
+ * Operand spelling follows the slot's role in {@link VM_ISA}, so every token is unambiguous where it
90
+ * stands:
91
+ *
92
+ * | role | spelling | example |
93
+ * |---|---|---|
94
+ * | register / destination | `r<slot>` | `r3` |
95
+ * | constant-pool word | `c<word>` | `c0` |
96
+ * | attribute word offset | `@<word>` | `@7` |
97
+ * | attribute component count | a bare integer `1..4` | `3` |
98
+ * | builtin | a {@link VM_BUILTIN} name | `EMITTER_POSITION` |
99
+ * | curve handle | `k<handle>` | `k2` |
100
+ * | swizzle pattern | `.<four of xyzw>` | `.xxyz` |
101
+ *
102
+ * `STORE_ATTR` and `KILL` carry a *source* register in the destination slot — the ISA's own
103
+ * encoding, spelled here the way it is encoded rather than reordered to read like a store.
104
+ */
105
+ /** Section directive introducing the INIT stream. @type {string} */
106
+ export const PARTICLE_ASSEMBLY_SECTION_INIT: string;
107
+ /** Section directive introducing the UPDATE stream. @type {string} */
108
+ export const PARTICLE_ASSEMBLY_SECTION_UPDATE: string;
109
+ /** Directive pinning the register-file size. @type {string} */
110
+ export const PARTICLE_ASSEMBLY_DIRECTIVE_REGISTERS: string;
111
+ /** Directive declaring one constant-pool entry. @type {string} */
112
+ export const PARTICLE_ASSEMBLY_DIRECTIVE_CONST: string;
113
+ /**
114
+ * Separates a mnemonic from the lane count it spans: `ADD.3`.
115
+ *
116
+ * The same character opens a directive and a swizzle pattern, but never in this position — a line
117
+ * starts with either a directive or a mnemonic, and a swizzle is an operand.
118
+ *
119
+ * @type {string}
120
+ */
121
+ export const PARTICLE_ASSEMBLY_WIDTH_SEPARATOR: string;
122
+ /**
123
+ * Largest constant-pool word index this will read.
124
+ *
125
+ * The pool is dense, so a declaration at index N implies a pool of N + 1 words — and this text is
126
+ * being typed into a live editor, where `c900000000` is one slipped keystroke away from `c9`. Without
127
+ * a bound the parser tries to allocate that pool and takes the page with it, which is a worse answer
128
+ * to a typo than a marker on the line.
129
+ *
130
+ * Generous against any real program: an effect's constants are its literals, and the whole
131
+ * instruction budget is {@link PARTICLE_VM_MAX_INSTRUCTIONS} per section.
132
+ *
133
+ * @type {number}
134
+ */
135
+ export const PARTICLE_ASSEMBLY_MAX_CONSTANTS: number;
136
+ /**
137
+ * One problem found while reading assembly text. Carries the source line so an editor can put a
138
+ * marker on it; `line` is 1-based, and 0 for a problem that belongs to the program as a whole
139
+ * rather than to any one line.
140
+ */
141
+ export type ParticleAssemblyDiagnostic = {
142
+ /**
143
+ * 1-based source line, or 0
144
+ */
145
+ line: number;
146
+ message: string;
147
+ };
148
+ import { ParticleProgram } from "./ParticleProgram.js";
149
+ //# sourceMappingURL=particle_assembly.d.ts.map
@@ -0,0 +1 @@
1
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