@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -5,9 +5,12 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
5
5
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
6
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
7
  import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
8
+ import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
8
9
  import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
9
- import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_LAYOUT.js";
10
+ import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
11
+ import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_STRUCT.js";
10
12
  import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
13
+ import { chunk_particle_header } from "../data/particle_header.js";
11
14
 
12
15
  /**
13
16
  * Depth-sort shaders. Three passes bracket a `csdldf` prefix scan:
@@ -101,7 +104,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
101
104
  `);
102
105
 
103
106
  /**
104
- * Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + round_up_4(bucket_count)` threads, not over
107
+ * Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count)` threads, not over
105
108
  * `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
106
109
  * last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
107
110
  * and the scan adds them in.
@@ -114,40 +117,32 @@ export const shader_particle_sort_reset = ComputeShader.from({
114
117
  body: reset_body,
115
118
  });
116
119
 
117
- const READ_MAT4 = /* wgsl */ `
118
- fn particle_read_mat4(m : ptr<storage, array<u32>, read>, o : u32) -> mat4x4<f32> {
119
- return mat4x4<f32>(
120
- vec4<f32>(bitcast<f32>((*m)[o + 0u]), bitcast<f32>((*m)[o + 1u]), bitcast<f32>((*m)[o + 2u]), bitcast<f32>((*m)[o + 3u])),
121
- vec4<f32>(bitcast<f32>((*m)[o + 4u]), bitcast<f32>((*m)[o + 5u]), bitcast<f32>((*m)[o + 6u]), bitcast<f32>((*m)[o + 7u])),
122
- vec4<f32>(bitcast<f32>((*m)[o + 8u]), bitcast<f32>((*m)[o + 9u]), bitcast<f32>((*m)[o + 10u]), bitcast<f32>((*m)[o + 11u])),
123
- vec4<f32>(bitcast<f32>((*m)[o + 12u]), bitcast<f32>((*m)[o + 13u]), bitcast<f32>((*m)[o + 14u]), bitcast<f32>((*m)[o + 15u])),
124
- );
125
- }
126
- `;
127
-
128
120
  // --- histogram pass ---
129
121
 
130
122
  /**
131
- * Per-dispatch, 16 bytes, read-only. Four uniforms meant four transient buffers per sort;
123
+ * Per-dispatch, 12 bytes, read-only. Separate uniforms meant a transient buffer each per sort;
132
124
  * WGSL allows one immediate per entry point, so they travel together.
133
125
  *
126
+ * The particle count is NOT here: it is the alive counter the simulate pass finished writing on
127
+ * the GPU, read from the counters buffer. A host-supplied count would be last frame's.
128
+ *
134
129
  * @type {WebGPUStruct}
135
130
  */
136
131
  const SORT_HISTOGRAM_SETTINGS = WebGPUStruct.from({
137
132
  u_near: f32,
138
133
  u_far: f32,
139
134
  u_bucket_count: u32,
140
- u_count: u32,
141
135
  }, 'ParticleSortHistogramSettings');
142
136
 
143
137
  const histogram_resources = new ShaderResourceSetDescriptor();
144
138
 
145
139
  histogram_resources.setImmediate('settings', SORT_HISTOGRAM_SETTINGS);
146
140
  histogram_resources.createGroup()
147
- .addStorageBuffer("emitters", WebGPUArray.u32, false)
141
+ .addUniform("camera", CAMERA_UNIFORM_STRUCT)
142
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
148
143
  .addStorageBuffer("pool", WebGPUArray.u32, false)
149
144
  .addStorageBuffer("alive", WebGPUArray.u32, false)
150
- .addStorageBuffer("view_matrix", WebGPUArray.u32, false)
145
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true) // atomics require a read_write binding even for atomicLoad
151
146
  .addStorageBuffer("keys", WebGPUArray.u32, true)
152
147
  .addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true);
153
148
  const histogram_body = CodeChunk.from(/* wgsl */ `
@@ -155,18 +150,17 @@ ${COMMON}
155
150
  const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
156
151
  const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
157
152
  const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
158
-
159
- ${READ_MAT4}
153
+ const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
160
154
 
161
155
  @compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
162
156
  fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
163
157
  let i = gid.x;
164
- if (i >= settings.u_count) { return; }
158
+ if (i >= atomicLoad(&counters[COUNTER_ALIVE])) { return; }
165
159
 
166
160
  let slot = alive[i];
167
161
  let base = slot * PARTICLE_RECORD_WORDS;
168
- let emitter_index = pool[base + PARTICLE_HEADER_EMITTER];
169
- let em = particle_emitter_read(&emitters, emitter_index);
162
+ let emitter_index = particle_header_emitter(pool[base + PARTICLE_HEADER_EMITTER]);
163
+ let em = particle_emitter_read(&emitter_database, emitter_index);
170
164
 
171
165
  var world_pos = vec3<f32>(0.0);
172
166
  if (em.render_position != PARTICLE_ATTRIBUTE_ABSENT) {
@@ -174,8 +168,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
174
168
  world_pos = vec3<f32>(bitcast<f32>(pool[o]), bitcast<f32>(pool[o + 1u]), bitcast<f32>(pool[o + 2u]));
175
169
  }
176
170
 
177
- let view = particle_read_mat4(&view_matrix, 0u);
178
- let view_depth = -(view * vec4<f32>(world_pos, 1.0)).z;
171
+ let view_depth = -(camera.view_matrix * vec4<f32>(world_pos, 1.0)).z;
179
172
 
180
173
  let t = (view_depth - settings.u_near) / max(settings.u_far - settings.u_near, 1e-6);
181
174
  let clamped = clamp(1.0 - t, 0.0, 1.0);
@@ -184,7 +177,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
184
177
  keys[i] = bucket;
185
178
  atomicAdd(&histogram[SORT_HEADER_WORDS + bucket], 1u);
186
179
  }
187
- `, [chunk_particle_emitter]);
180
+ `, [chunk_particle_emitter, chunk_particle_header]);
188
181
 
189
182
  export const shader_particle_sort_histogram = ComputeShader.from({
190
183
  label: "Particle Sort Histogram",
@@ -194,31 +187,23 @@ export const shader_particle_sort_histogram = ComputeShader.from({
194
187
 
195
188
  // --- scatter pass ---
196
189
 
197
- /**
198
- * Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
199
- *
200
- * @type {WebGPUStruct}
201
- */
202
- const SORT_SCATTER_SETTINGS = WebGPUStruct.from({
203
- u_count: u32,
204
- }, 'ParticleSortScatterSettings');
205
-
206
190
  const scatter_resources = new ShaderResourceSetDescriptor();
207
191
 
208
- scatter_resources.setImmediate('settings', SORT_SCATTER_SETTINGS);
209
192
  scatter_resources.createGroup()
210
193
  .addStorageBuffer("keys", WebGPUArray.u32, false)
211
194
  .addStorageBuffer("alive", WebGPUArray.u32, false)
212
195
  .addStorageBuffer("scanned", WebGPUArray.u32, false)
196
+ .addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true) // atomics require a read_write binding even for atomicLoad
213
197
  .addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
214
198
  .addStorageBuffer("sorted", WebGPUArray.u32, true);
215
199
  const scatter_body = CodeChunk.from(/* wgsl */ `
216
200
  ${COMMON}
201
+ const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
217
202
 
218
203
  @compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
219
204
  fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
220
205
  let i = gid.x;
221
- if (i >= settings.u_count) { return; }
206
+ if (i >= atomicLoad(&counters[COUNTER_ALIVE])) { return; }
222
207
 
223
208
  let bucket = keys[i];
224
209
 
@@ -28,8 +28,8 @@ export function u32_to_unit_f32(u: number): number;
28
28
  *
29
29
  * @param {object} params
30
30
  * @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
31
- * @param {Float32Array} params.constants constant pool (4 floats per entry)
32
- * @param {number} params.register_count
31
+ * @param {Float32Array} params.constants constant pool, one float per word
32
+ * @param {number} params.register_count size of the register file in `f32` slots
33
33
  * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
34
34
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
35
35
  * @param {number} [params.rng_state] initial RNG state (u32)
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH;WATW,WAAW;eACX,YAAY;oBACZ,MAAM;YACN,WAAW;eACX,MAAM,EAAE,EAAE;gBACV,MAAM;2BACG,MAAM,KAAK,MAAM,KAAK,MAAM;;YACzB,OAAO;eAAa,MAAM;EAoPhD"}
1
+ {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AAWA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH;WATW,WAAW;eACX,YAAY;oBACZ,MAAM;YACN,WAAW;eACX,MAAM,EAAE,EAAE;gBACV,MAAM;2BACG,MAAM,KAAK,MAAM,KAAK,MAAM;;YACzB,OAAO;eAAa,MAAM;EA2PhD"}
@@ -2,9 +2,12 @@ import {
2
2
  PARTICLE_VM_INSTRUCTION_WORDS,
3
3
  PARTICLE_VM_MAX_INSTRUCTIONS,
4
4
  } from "../ParticleConstants.js";
5
- import { VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
6
-
7
- const TWO_PI = Math.PI * 2;
5
+ import {
6
+ VM_OP,
7
+ vm_decode_op,
8
+ vm_decode_width,
9
+ vm_operation_width,
10
+ } from "../isa/ParticleVMISA.js";
8
11
 
9
12
  /**
10
13
  * PCG-RXS-M-XS-32 step. Deterministic `u32 -> u32`, byte-identical to the WGSL implementation in
@@ -46,8 +49,8 @@ export function u32_to_unit_f32(u) {
46
49
  *
47
50
  * @param {object} params
48
51
  * @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
49
- * @param {Float32Array} params.constants constant pool (4 floats per entry)
50
- * @param {number} params.register_count
52
+ * @param {Float32Array} params.constants constant pool, one float per word
53
+ * @param {number} params.register_count size of the register file in `f32` slots
51
54
  * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
52
55
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
53
56
  * @param {number} [params.rng_state] initial RNG state (u32)
@@ -63,8 +66,8 @@ export function execute_particle_vm({
63
66
  rng_state = 0,
64
67
  sampleCurve = () => 0,
65
68
  }) {
66
- // Register file: register_count lanes of vec4, flat.
67
- const reg = new Float32Array(register_count * 4);
69
+ // Register file: one f32 per slot. A value of width w occupies w consecutive slots.
70
+ const reg = new Float32Array(register_count);
68
71
 
69
72
  // Reinterpret the record's u32 words as f32 for attribute load/store.
70
73
  const record_f32 = new Float32Array(record.buffer, record.byteOffset, record.length);
@@ -82,16 +85,21 @@ export function execute_particle_vm({
82
85
 
83
86
  for (let pc = 0; pc < instruction_count; pc++) {
84
87
  const base = pc * PARTICLE_VM_INSTRUCTION_WORDS;
85
- const op = words[base];
88
+ const word0 = words[base];
89
+ const op = vm_decode_op(word0);
86
90
  const dst = words[base + 1];
87
91
  const s0 = words[base + 2];
88
92
  const s1 = words[base + 3];
89
93
  const s2 = words[base + 4];
90
94
 
91
- const d = dst * 4;
92
- const a = s0 * 4;
93
- const b = s1 * 4;
94
- const c = s2 * 4;
95
+ /** Lanes this instruction spans. Fixed-width opcodes ignore the encoded field. */
96
+ const w = vm_operation_width(op, vm_decode_width(word0));
97
+
98
+ // Register operands are slot indices; lane `i` of an operand is slot `base + i`.
99
+ const d = dst;
100
+ const a = s0;
101
+ const b = s1;
102
+ const c = s2;
95
103
 
96
104
  switch (op) {
97
105
  case VM_OP.HALT:
@@ -100,193 +108,195 @@ export function execute_particle_vm({
100
108
  break;
101
109
 
102
110
  case VM_OP.MOV:
103
- reg[d] = reg[a]; reg[d + 1] = reg[a + 1]; reg[d + 2] = reg[a + 2]; reg[d + 3] = reg[a + 3];
111
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i];
104
112
  break;
105
113
 
106
114
  case VM_OP.LOAD_CONST: {
107
- const k = s0 * 4;
108
- reg[d] = constants[k]; reg[d + 1] = constants[k + 1]; reg[d + 2] = constants[k + 2]; reg[d + 3] = constants[k + 3];
115
+ // The pool is addressed by word, so the operand is where the value starts, not
116
+ // which vec4 slot holds it.
117
+ for (let i = 0; i < w; i++) reg[d + i] = constants[s0 + i];
109
118
  break;
110
119
  }
111
120
 
112
121
  case VM_OP.LOAD_ATTR: {
122
+ // Lanes past the attribute's component count read zero — a one-component attribute
123
+ // asked for at width 3 is (x, 0, 0), which is what widening it costs: nothing.
113
124
  const off = s0; const comp = s1;
114
- reg[d] = comp > 0 ? record_f32[off] : 0;
115
- reg[d + 1] = comp > 1 ? record_f32[off + 1] : 0;
116
- reg[d + 2] = comp > 2 ? record_f32[off + 2] : 0;
117
- reg[d + 3] = comp > 3 ? record_f32[off + 3] : 0;
125
+ for (let i = 0; i < w; i++) reg[d + i] = i < comp ? record_f32[off + i] : 0;
118
126
  break;
119
127
  }
120
128
 
121
129
  case VM_OP.STORE_ATTR: {
122
- const off = s0; const comp = s1; const src = dst * 4;
123
- if (comp > 0) record_f32[off] = reg[src];
124
- if (comp > 1) record_f32[off + 1] = reg[src + 1];
125
- if (comp > 2) record_f32[off + 2] = reg[src + 2];
126
- if (comp > 3) record_f32[off + 3] = reg[src + 3];
130
+ const off = s0; const comp = s1; const src = dst;
131
+ for (let i = 0; i < comp; i++) record_f32[off + i] = reg[src + i];
127
132
  break;
128
133
  }
129
134
 
130
135
  case VM_OP.LOAD_BUILTIN: {
131
136
  const v = builtins[s0] ?? [0, 0, 0, 0];
132
- reg[d] = v[0] ?? 0; reg[d + 1] = v[1] ?? 0; reg[d + 2] = v[2] ?? 0; reg[d + 3] = v[3] ?? 0;
137
+ for (let i = 0; i < w; i++) reg[d + i] = v[i] ?? 0;
133
138
  break;
134
139
  }
135
140
 
136
141
  case VM_OP.KILL:
137
- if (reg[dst * 4] > 0) killed = true;
142
+ if (reg[dst] > 0) killed = true;
138
143
  break;
139
144
 
140
145
  case VM_OP.ADD:
141
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] + reg[b + i];
146
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] + reg[b + i];
142
147
  break;
143
148
  case VM_OP.SUB:
144
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] - reg[b + i];
149
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] - reg[b + i];
145
150
  break;
146
151
  case VM_OP.MUL:
147
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] * reg[b + i];
152
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] * reg[b + i];
148
153
  break;
149
154
  case VM_OP.DIV:
150
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] / reg[b + i];
155
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] / reg[b + i];
151
156
  break;
152
157
  case VM_OP.MAD:
153
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] * reg[b + i] + reg[c + i];
158
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] * reg[b + i] + reg[c + i];
154
159
  break;
155
160
  case VM_OP.MIN:
156
- for (let i = 0; i < 4; i++) reg[d + i] = Math.min(reg[a + i], reg[b + i]);
161
+ for (let i = 0; i < w; i++) reg[d + i] = Math.min(reg[a + i], reg[b + i]);
157
162
  break;
158
163
  case VM_OP.MAX:
159
- for (let i = 0; i < 4; i++) reg[d + i] = Math.max(reg[a + i], reg[b + i]);
164
+ for (let i = 0; i < w; i++) reg[d + i] = Math.max(reg[a + i], reg[b + i]);
160
165
  break;
161
166
  case VM_OP.MIX:
162
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] + (reg[b + i] - reg[a + i]) * reg[c + i];
167
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] + (reg[b + i] - reg[a + i]) * reg[c + i];
163
168
  break;
164
169
  case VM_OP.CLAMP:
165
- for (let i = 0; i < 4; i++) reg[d + i] = Math.min(Math.max(reg[a + i], reg[b + i]), reg[c + i]);
170
+ for (let i = 0; i < w; i++) reg[d + i] = Math.min(Math.max(reg[a + i], reg[b + i]), reg[c + i]);
166
171
  break;
167
172
  case VM_OP.SCALE: {
168
173
  const scale = reg[b];
169
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] * scale;
174
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] * scale;
170
175
  break;
171
176
  }
172
177
 
173
178
  case VM_OP.NEG:
174
- for (let i = 0; i < 4; i++) reg[d + i] = -reg[a + i];
179
+ for (let i = 0; i < w; i++) reg[d + i] = -reg[a + i];
175
180
  break;
176
181
  case VM_OP.ABS:
177
- for (let i = 0; i < 4; i++) reg[d + i] = Math.abs(reg[a + i]);
182
+ for (let i = 0; i < w; i++) reg[d + i] = Math.abs(reg[a + i]);
178
183
  break;
179
184
  case VM_OP.FLOOR:
180
- for (let i = 0; i < 4; i++) reg[d + i] = Math.floor(reg[a + i]);
185
+ for (let i = 0; i < w; i++) reg[d + i] = Math.floor(reg[a + i]);
181
186
  break;
182
187
  case VM_OP.FRACT:
183
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] - Math.floor(reg[a + i]);
188
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] - Math.floor(reg[a + i]);
184
189
  break;
185
190
  case VM_OP.SQRT:
186
- for (let i = 0; i < 4; i++) reg[d + i] = Math.sqrt(reg[a + i]);
191
+ for (let i = 0; i < w; i++) reg[d + i] = Math.sqrt(reg[a + i]);
187
192
  break;
188
193
  case VM_OP.SIN:
189
- for (let i = 0; i < 4; i++) reg[d + i] = Math.sin(reg[a + i]);
194
+ for (let i = 0; i < w; i++) reg[d + i] = Math.sin(reg[a + i]);
190
195
  break;
191
196
  case VM_OP.COS:
192
- for (let i = 0; i < 4; i++) reg[d + i] = Math.cos(reg[a + i]);
197
+ for (let i = 0; i < w; i++) reg[d + i] = Math.cos(reg[a + i]);
193
198
  break;
194
199
  case VM_OP.EXP:
195
- for (let i = 0; i < 4; i++) reg[d + i] = Math.exp(reg[a + i]);
200
+ for (let i = 0; i < w; i++) reg[d + i] = Math.exp(reg[a + i]);
196
201
  break;
197
202
  case VM_OP.LOG:
198
- for (let i = 0; i < 4; i++) reg[d + i] = Math.log(reg[a + i]);
203
+ for (let i = 0; i < w; i++) reg[d + i] = Math.log(reg[a + i]);
199
204
  break;
200
205
  case VM_OP.POW:
201
- for (let i = 0; i < 4; i++) reg[d + i] = Math.pow(reg[a + i], reg[b + i]);
206
+ for (let i = 0; i < w; i++) reg[d + i] = Math.pow(reg[a + i], reg[b + i]);
202
207
  break;
203
208
  case VM_OP.STEP:
204
- for (let i = 0; i < 4; i++) reg[d + i] = reg[b + i] < reg[a + i] ? 0 : 1;
209
+ for (let i = 0; i < w; i++) reg[d + i] = reg[b + i] < reg[a + i] ? 0 : 1;
205
210
  break;
206
211
  case VM_OP.SMOOTHSTEP:
207
- for (let i = 0; i < 4; i++) reg[d + i] = smoothstep(reg[a + i], reg[b + i], reg[c + i]);
212
+ for (let i = 0; i < w; i++) reg[d + i] = smoothstep(reg[a + i], reg[b + i], reg[c + i]);
208
213
  break;
209
214
 
215
+ // The reductions write a single lane. Whatever wants the result wider gets an explicit
216
+ // broadcast from the compiler; the implicit fill-all-four is gone.
210
217
  case VM_OP.DOT: {
211
- const dp = reg[a] * reg[b] + reg[a + 1] * reg[b + 1] + reg[a + 2] * reg[b + 2];
212
- reg[d] = dp; reg[d + 1] = dp; reg[d + 2] = dp; reg[d + 3] = dp;
218
+ let dp = 0;
219
+ for (let i = 0; i < w; i++) dp += reg[a + i] * reg[b + i];
220
+ reg[d] = dp;
213
221
  break;
214
222
  }
215
223
  case VM_OP.CROSS: {
216
- const x = reg[a + 1] * reg[b + 2] - reg[a + 2] * reg[b + 1];
217
- const y = reg[a + 2] * reg[b] - reg[a] * reg[b + 2];
218
- const z = reg[a] * reg[b + 1] - reg[a + 1] * reg[b];
219
- reg[d] = x; reg[d + 1] = y; reg[d + 2] = z; reg[d + 3] = 0;
224
+ // Read both sources out before writing: the destination is allowed to be one of them.
225
+ const ax = reg[a], ay = reg[a + 1], az = reg[a + 2];
226
+ const bx = reg[b], by = reg[b + 1], bz = reg[b + 2];
227
+ reg[d] = ay * bz - az * by;
228
+ reg[d + 1] = az * bx - ax * bz;
229
+ reg[d + 2] = ax * by - ay * bx;
230
+ // A fourth lane, if asked for, is the zero the opcode used to append.
231
+ for (let i = 3; i < w; i++) reg[d + i] = 0;
220
232
  break;
221
233
  }
222
234
  case VM_OP.LENGTH: {
223
- const len = Math.sqrt(reg[a] * reg[a] + reg[a + 1] * reg[a + 1] + reg[a + 2] * reg[a + 2]);
224
- reg[d] = len; reg[d + 1] = len; reg[d + 2] = len; reg[d + 3] = len;
235
+ let sum = 0;
236
+ for (let i = 0; i < w; i++) sum += reg[a + i] * reg[a + i];
237
+ reg[d] = Math.sqrt(sum);
225
238
  break;
226
239
  }
227
240
  case VM_OP.NORMALIZE: {
228
- const len = Math.sqrt(reg[a] * reg[a] + reg[a + 1] * reg[a + 1] + reg[a + 2] * reg[a + 2]);
241
+ let sum = 0;
242
+ for (let i = 0; i < w; i++) sum += reg[a + i] * reg[a + i];
243
+ const len = Math.sqrt(sum);
229
244
  const inv = len > 0 ? 1 / len : 0;
230
- reg[d] = reg[a] * inv; reg[d + 1] = reg[a + 1] * inv; reg[d + 2] = reg[a + 2] * inv; reg[d + 3] = reg[a + 3];
245
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] * inv;
231
246
  break;
232
247
  }
233
248
  case VM_OP.DISTANCE: {
234
- const dx = reg[a] - reg[b], dy = reg[a + 1] - reg[b + 1], dz = reg[a + 2] - reg[b + 2];
235
- const dist = Math.sqrt(dx * dx + dy * dy + dz * dz);
236
- reg[d] = dist; reg[d + 1] = dist; reg[d + 2] = dist; reg[d + 3] = dist;
249
+ let sum = 0;
250
+ for (let i = 0; i < w; i++) {
251
+ const e = reg[a + i] - reg[b + i];
252
+ sum += e * e;
253
+ }
254
+ reg[d] = Math.sqrt(sum);
237
255
  break;
238
256
  }
239
257
  case VM_OP.SWIZZLE: {
258
+ // Selected lanes are read before any is written, so an in-place swizzle is safe.
240
259
  const pattern = s1;
241
- const src = [reg[a], reg[a + 1], reg[a + 2], reg[a + 3]];
242
- reg[d] = src[pattern & 3];
243
- reg[d + 1] = src[(pattern >> 2) & 3];
244
- reg[d + 2] = src[(pattern >> 4) & 3];
245
- reg[d + 3] = src[(pattern >> 6) & 3];
260
+ const l0 = reg[a + (pattern & 3)];
261
+ const l1 = reg[a + ((pattern >> 2) & 3)];
262
+ const l2 = reg[a + ((pattern >> 4) & 3)];
263
+ const l3 = reg[a + ((pattern >> 6) & 3)];
264
+ if (w > 0) reg[d] = l0;
265
+ if (w > 1) reg[d + 1] = l1;
266
+ if (w > 2) reg[d + 2] = l2;
267
+ if (w > 3) reg[d + 3] = l3;
246
268
  break;
247
269
  }
248
270
 
249
271
  case VM_OP.CMP_LT:
250
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] < reg[b + i] ? 1 : 0;
272
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] < reg[b + i] ? 1 : 0;
251
273
  break;
252
274
  case VM_OP.CMP_LE:
253
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] <= reg[b + i] ? 1 : 0;
275
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] <= reg[b + i] ? 1 : 0;
254
276
  break;
255
277
  case VM_OP.CMP_GT:
256
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] > reg[b + i] ? 1 : 0;
278
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] > reg[b + i] ? 1 : 0;
257
279
  break;
258
280
  case VM_OP.CMP_GE:
259
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] >= reg[b + i] ? 1 : 0;
281
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] >= reg[b + i] ? 1 : 0;
260
282
  break;
261
283
  case VM_OP.CMP_EQ:
262
- for (let i = 0; i < 4; i++) reg[d + i] = reg[a + i] === reg[b + i] ? 1 : 0;
284
+ for (let i = 0; i < w; i++) reg[d + i] = reg[a + i] === reg[b + i] ? 1 : 0;
263
285
  break;
264
286
  case VM_OP.SELECT:
265
- for (let i = 0; i < 4; i++) reg[d + i] = reg[c + i] > 0.5 ? reg[b + i] : reg[a + i];
287
+ for (let i = 0; i < w; i++) reg[d + i] = reg[c + i] > 0.5 ? reg[b + i] : reg[a + i];
266
288
  break;
267
289
 
268
- case VM_OP.RANDOM: {
269
- const mode = s0;
270
- if (mode === VM_RANDOM_MODE.UNIFORM) {
271
- reg[d] = draw_unit(); reg[d + 1] = draw_unit(); reg[d + 2] = draw_unit(); reg[d + 3] = draw_unit();
272
- } else if (mode === VM_RANDOM_MODE.UNIFORM_SIGNED) {
273
- reg[d] = draw_unit() * 2 - 1; reg[d + 1] = draw_unit() * 2 - 1; reg[d + 2] = draw_unit() * 2 - 1; reg[d + 3] = draw_unit() * 2 - 1;
274
- } else if (mode === VM_RANDOM_MODE.UNIT_SPHERE) {
275
- const z = draw_unit() * 2 - 1;
276
- const ang = draw_unit() * TWO_PI;
277
- const r = Math.sqrt(Math.max(0, 1 - z * z));
278
- reg[d] = r * Math.cos(ang); reg[d + 1] = r * Math.sin(ang); reg[d + 2] = z; reg[d + 3] = 0;
279
- } else { // UNIT_DISK
280
- const r = Math.sqrt(draw_unit());
281
- const ang = draw_unit() * TWO_PI;
282
- reg[d] = r * Math.cos(ang); reg[d + 1] = r * Math.sin(ang); reg[d + 2] = 0; reg[d + 3] = 0;
283
- }
290
+ // One draw per lane. Draw counts are part of the program's meaning — the draws are a
291
+ // sequence, so one fewer moves every value after it — and with distributions gone the
292
+ // count is exactly the width.
293
+ case VM_OP.RANDOM:
294
+ for (let i = 0; i < w; i++) reg[d + i] = draw_unit();
284
295
  break;
285
- }
286
296
 
287
297
  case VM_OP.CURVE: {
288
298
  const v = sampleCurve(s0, reg[b]);
289
- reg[d] = v; reg[d + 1] = v; reg[d + 2] = v; reg[d + 3] = v;
299
+ for (let i = 0; i < w; i++) reg[d + i] = v;
290
300
  break;
291
301
  }
292
302
 
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AA+OA;;;GAGG;AACH,gCAFU,SAAS,CAEqC;0BAnP9B,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AAmXA;;;GAGG;AACH,gCAFU,SAAS,CAEqD;0BAvX9C,oCAAoC"}