@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -0,0 +1,994 @@
1
+ import { assert } from "../../../../../core/assert.js";
2
+ import { SamplerDescriptor } from "../../../../descriptor/texture/SamplerDescriptor.js";
3
+ import { BufferResourceDescriptor } from "../../../../device/graph/BufferResourceDescriptor.js";
4
+ import { TextureResourceDescriptor } from "../../../../device/graph/TextureResourceDescriptor.js";
5
+ import { rp_rewrite_for_primitive_state } from "../../../../device/pipeline/rp_rewrite_for_primitive_state.js";
6
+ import { BindGroupDescriptor } from "../../../binding/BindGroupDescriptor.js";
7
+ import { SHADING_LIGHT_RESOURCE_GROUP } from "../../../deferred/SHADING_LIGHT_RESOURCE_GROUP.js";
8
+ import { ShadeDrawMode } from "../../../material/ShadeDrawMode.js";
9
+ import { ShadeDrawSide } from "../../../material/ShadeDrawSide.js";
10
+ import { TransparencyMode } from "../../../material/TransparencyMode.js";
11
+ import { ShadeIndirectLightingMode } from "../../../ShadeIndirectLightingMode.js";
12
+ import { graph_compute_pass } from "../../../shader/graph/compute/graph_compute_pass.js";
13
+ import { graph_image_pass } from "../../../shader/graph/graph_image_pass.js";
14
+ import { graph_import_buffer } from "../../../shader/graph/graph_import_buffer.js";
15
+ import { graph_import_texture } from "../../../shader/graph/graph_import_texture.js";
16
+ import {
17
+ SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR
18
+ } from "../../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
19
+ import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../../../STATIC_GRAPHICS_ENGINE_ASSETS.js";
20
+ import { rasterization_material_bucket } from "../../expand/bucket/chunk_rasterization_material_bucket.js";
21
+ import { construct_primitive_state } from "../../bucket/construct_primitive_state.js";
22
+ import { filter_materials_by_bucket } from "../../bucket/filter_materials_by_bucket.js";
23
+ import {
24
+ graph_prepare_meshlet_draw_commands_by_material
25
+ } from "../../bucket/prepare_meshlet_draw_commands_by_material.js";
26
+ import { SHADING_SCENE_RESOURCE_GROUP } from "../../forward/SHADING_SCENE_RESOURCE_GROUP.js";
27
+ import {
28
+ RASTERIZATION_SHADER_BIND_GROUP_SCENE,
29
+ RASTERIZATION_SHADER_BIND_GROUP_VIEW
30
+ } from "../alpha_tested_pass_resources.js";
31
+ import { material_draw_indirect } from "../material_draw_indirect.js";
32
+ import {
33
+ AVBOIT_INTEGRAL_FORMAT,
34
+ AVBOIT_INTEGRATE_WORKGROUP_SIZE,
35
+ AVBOIT_OCCUPANCY_WORDS,
36
+ AVBOIT_PHYSICAL_SLICES,
37
+ AVBOIT_VOXEL_DOWNSCALE
38
+ } from "./AVBOIT_CONSTANTS.js";
39
+ import { avboit_build_depth_curve } from "./avboit_build_depth_curve.js";
40
+ import { AVBOITSettings } from "./AVBOITSettings.js";
41
+ import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
42
+ import { AVBOIT_BUILD_WARP_SETTINGS_STRUCT, shader_avboit_build_warp } from "./shader_avboit_build_warp.js";
43
+ import { shader_avboit_draw_brick4 } from "./shader_avboit_draw_brick4.js";
44
+ import { shader_avboit_draw_ibl } from "./shader_avboit_draw_ibl.js";
45
+ import { shader_avboit_integrate } from "./shader_avboit_integrate.js";
46
+ import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT, shader_avboit_occupancy } from "./shader_avboit_occupancy.js";
47
+ import { shader_avboit_resolve } from "./shader_avboit_resolve.js";
48
+ import {
49
+ AVBOIT_SPLAT_BIND_GROUP_VOLUME,
50
+ AVBOIT_SPLAT_DUMMY_FORMAT,
51
+ shader_avboit_splat
52
+ } from "./shader_avboit_splat.js";
53
+
54
+ const BIND_GROUP_LAYOUT_SCENE = SHADING_SCENE_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
55
+ const BIND_GROUP_LAYOUT_LIGHT = SHADING_LIGHT_RESOURCE_GROUP.generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT | GPUShaderStage.VERTEX);
56
+
57
+ const WARP_BUFFER_SIZE = AVBOIT_WARP_STRUCT.size;
58
+
59
+ /**
60
+ * What a caller that passes no settings gets: every switch at its documented default.
61
+ * @type {AVBOITSettings}
62
+ */
63
+ const DEFAULT_SETTINGS = new AVBOITSettings();
64
+
65
+ /**
66
+ * Extinction volume XY resolution for an internal resolution.
67
+ *
68
+ * @param {ArrayLike<number>} resolution
69
+ * @returns {number[]}
70
+ */
71
+ export function avboit_voxel_resolution(resolution) {
72
+ return [
73
+ Math.max(1, Math.ceil(resolution[0] / AVBOIT_VOXEL_DOWNSCALE)),
74
+ Math.max(1, Math.ceil(resolution[1] / AVBOIT_VOXEL_DOWNSCALE)),
75
+ ];
76
+ }
77
+
78
+ /**
79
+ * Occupancy prepass over one bucket's HZB-filtered meshlets (plan §3.3).
80
+ *
81
+ * @param {FrameGraph} graph
82
+ * @param {GPUSceneContext} scene
83
+ * @param {number} camera resource ID
84
+ * @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
85
+ * @param {number} meshlet_collection resource ID, `MESHLET_COLLECTION_STRUCT` with its count header
86
+ * @param {number} meshlet_iterator_command resource ID, indirect dispatch over the collection
87
+ * @param {number} [occupancy] resource ID of an existing occupancy buffer to add to; created when -1
88
+ * @returns {number} resource ID of the occupancy bits
89
+ */
90
+ export function graph_avboit_occupancy({
91
+ graph,
92
+ scene,
93
+ camera,
94
+ cluster_parameters,
95
+ meshlet_collection,
96
+ meshlet_iterator_command,
97
+ occupancy = -1,
98
+ }) {
99
+
100
+ assert.isNonNegativeInteger(camera, 'camera');
101
+ assert.isArrayLike(cluster_parameters, 'cluster_parameters');
102
+ assert.isNonNegativeInteger(meshlet_collection, 'meshlet_collection');
103
+ assert.isNonNegativeInteger(meshlet_iterator_command, 'meshlet_iterator_command');
104
+
105
+ const settings = { cluster_parameters };
106
+
107
+ /**
108
+ *
109
+ * @param data
110
+ * @param {FramePassResources} resources
111
+ * @param {GraphicsExecutionContext} context
112
+ */
113
+ function execute(data, resources, context) {
114
+ const encoder = context.encoder;
115
+
116
+ shader_avboit_occupancy.dispatchIndirect({
117
+ encoder,
118
+ command: resources.get(data.command),
119
+ bindings: {
120
+ camera: resources.get(data.camera),
121
+ settings: encoder.allocateTransientValueBuffer(AVBOIT_OCCUPANCY_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
122
+ scene_database: scene.scene_database_buffer,
123
+ meshlet_metadata: scene.geometries.meshlets.buffer_metadata,
124
+ input: resources.get(data.input),
125
+ occupancy: resources.get(data.occupancy),
126
+ }
127
+ });
128
+ }
129
+
130
+ const pass_data = {};
131
+ const pass = graph.add("AVBOIT/occupancy", pass_data, execute);
132
+
133
+ pass_data.camera = pass.read(camera);
134
+ pass_data.input = pass.read(meshlet_collection);
135
+ pass_data.command = pass.read(meshlet_iterator_command);
136
+
137
+ if (occupancy !== -1) {
138
+ pass.read(occupancy);
139
+ pass_data.occupancy = pass.write(occupancy);
140
+ } else {
141
+ pass_data.occupancy = pass.create("AVBOIT occupancy", BufferResourceDescriptor.empty(
142
+ AVBOIT_OCCUPANCY_WORDS * 4,
143
+ GPUBufferUsage.STORAGE
144
+ ));
145
+ }
146
+
147
+ return pass_data.occupancy;
148
+ }
149
+
150
+ /**
151
+ * The depth-warp LUT from the occupancy bits (plan §3.4).
152
+ *
153
+ * @param {FrameGraph} graph
154
+ * @param {number} occupancy resource ID
155
+ * @param {number[]} voxel_resolution
156
+ * @param {ArrayLike<number>} cluster_parameters the depth curve, see avboit_build_depth_curve
157
+ * @param {AVBOITSettings} [avboit] the renderer's switches, carried into the header
158
+ * @returns {number} resource ID of the `AVBOIT_WARP_STRUCT` buffer
159
+ */
160
+ export function graph_avboit_build_warp({
161
+ graph,
162
+ occupancy,
163
+ voxel_resolution,
164
+ cluster_parameters,
165
+ avboit = DEFAULT_SETTINGS,
166
+ }) {
167
+
168
+ assert.isNonNegativeInteger(occupancy, 'occupancy');
169
+ assert.isArrayLike(cluster_parameters, 'cluster_parameters');
170
+
171
+ const settings = {
172
+ physical_count: AVBOIT_PHYSICAL_SLICES,
173
+ voxel_width: voxel_resolution[0],
174
+ voxel_height: voxel_resolution[1],
175
+ tint_from_base_color: avboit.transmission_tint_from_base_color ? 1 : 0,
176
+ cluster_parameters,
177
+ };
178
+
179
+ /**
180
+ *
181
+ * @param data
182
+ * @param {FramePassResources} resources
183
+ * @param {GraphicsExecutionContext} context
184
+ */
185
+ function execute(data, resources, context) {
186
+ const encoder = context.encoder;
187
+
188
+ shader_avboit_build_warp.dispatch({
189
+ encoder,
190
+ bindings: {
191
+ // a few words per frame: a transient uniform, serialized from the plain object
192
+ settings: encoder.allocateTransientValueBuffer(AVBOIT_BUILD_WARP_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
193
+ occupancy: resources.get(data.occupancy),
194
+ warp: resources.get(data.warp),
195
+ },
196
+ group_count_x: 1,
197
+ group_count_y: 1,
198
+ group_count_z: 1,
199
+ });
200
+ }
201
+
202
+ // Recorded by hand rather than through graph_compute_pass: the warp is a read_write storage
203
+ // buffer, which that helper treats as a managed input and will not create from a descriptor.
204
+ const pass_data = {};
205
+ const pass = graph.add("AVBOIT/build warp", pass_data, execute);
206
+
207
+ pass_data.occupancy = pass.read(occupancy);
208
+ // every entry that can be read is written; no clear
209
+ pass_data.warp = pass.create("AVBOIT warp", BufferResourceDescriptor.from(WARP_BUFFER_SIZE, GPUBufferUsage.STORAGE));
210
+
211
+ return pass_data.warp;
212
+ }
213
+
214
+ /**
215
+ * Splat one bucket's transparent draws into the extinction volume (plan §3.5).
216
+ *
217
+ * @param {FrameGraph} graph
218
+ * @param {GPUViewContext} view_ctx
219
+ * @param {number} material_count
220
+ * @param {ShadeMaterial[]} materials
221
+ * @param {number} draw_commands resource ID
222
+ * @param {number} meshlets resource ID
223
+ * @param {number} camera resource ID
224
+ * @param {number} warp resource ID
225
+ * @param {number[]} voxel_resolution
226
+ * @param {PrimitiveState} primitive
227
+ * @param {{extinction: number, overflow: number, dummy: number}} [volume] existing resources to add to
228
+ * @returns {{extinction: number, overflow: number, dummy: number}}
229
+ */
230
+ export function graph_avboit_splat({
231
+ graph,
232
+ view_ctx,
233
+ material_count,
234
+ materials,
235
+ draw_commands,
236
+ meshlets,
237
+ camera,
238
+ warp,
239
+ voxel_resolution,
240
+ primitive,
241
+ volume,
242
+ }) {
243
+
244
+ assert.isNonNegativeInteger(material_count, 'material_count');
245
+ assert.isNonNegativeInteger(draw_commands, 'draw_commands');
246
+ assert.isNonNegativeInteger(meshlets, 'meshlets');
247
+ assert.isNonNegativeInteger(warp, 'warp');
248
+
249
+ const scene_ctx = view_ctx.scene;
250
+
251
+ /**
252
+ *
253
+ * @param data
254
+ * @param {FramePassResources} resources
255
+ * @param {GraphicsExecutionContext} context
256
+ */
257
+ function execute(data, resources, context) {
258
+
259
+ assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
260
+
261
+ const command_buffer_draw = resources.get(data.draw_commands);
262
+ const meshlet_buffer = resources.get(data.meshlets);
263
+
264
+ const camera_buffer = resources.get(data.camera);
265
+ const warp_buffer = resources.get(data.warp);
266
+ const extinction_buffer = resources.get(data.extinction);
267
+ const overflow_buffer = resources.get(data.overflow);
268
+ const t_dummy = resources.get(data.dummy);
269
+
270
+ const encoder = context.encoder;
271
+ const graphics = context.graphics;
272
+ const bind_manager = graphics.bind_groups;
273
+
274
+ const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
275
+ BIND_GROUP_LAYOUT_SCENE,
276
+ [
277
+ { buffer: meshlet_buffer },
278
+ { buffer: scene_ctx.geometries.meshlets.buffer_metadata },
279
+ { buffer: scene_ctx.geometries.meshlets.buffer_data },
280
+ { buffer: scene_ctx.scene_database_buffer },
281
+ { buffer: scene_ctx.geometries.buffer_metadata },
282
+ ]
283
+ ));
284
+
285
+ const render_pass_descriptor = shader_avboit_splat;
286
+ const layouts = render_pass_descriptor.pipeline.layout.bindGroupLayouts;
287
+
288
+ const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
289
+ layouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
290
+ [
291
+ { buffer: camera_buffer },
292
+ { buffer: warp_buffer },
293
+ ]
294
+ ));
295
+
296
+ const volume_bindings = bind_manager.obtain(BindGroupDescriptor.from(
297
+ layouts[AVBOIT_SPLAT_BIND_GROUP_VOLUME],
298
+ [
299
+ { buffer: extinction_buffer },
300
+ { buffer: overflow_buffer },
301
+ ]
302
+ ));
303
+
304
+ // the dummy target is never written; it only sizes the raster
305
+ const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
306
+ colorTargets: [t_dummy],
307
+ colorLoadOp: "clear",
308
+ colorStoreOp: "discard",
309
+ }));
310
+
311
+ const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
312
+ const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor);
313
+ pass_encoder.setPipeline(pipeline);
314
+
315
+ pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
316
+ pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
317
+ pass_encoder.setBindGroup(AVBOIT_SPLAT_BIND_GROUP_VOLUME, volume_bindings);
318
+
319
+ material_draw_indirect(
320
+ scene_ctx.materials,
321
+ material_count,
322
+ materials,
323
+ render_pass_descriptor,
324
+ bind_manager,
325
+ pass_encoder,
326
+ command_buffer_draw
327
+ );
328
+
329
+ pass_encoder.end();
330
+ }
331
+
332
+ const pass_data = {};
333
+ const pass = graph.add("AVBOIT/splat", pass_data, execute);
334
+
335
+ pass_data.draw_commands = pass.read(draw_commands);
336
+ pass_data.meshlets = pass.read(meshlets);
337
+ pass_data.camera = pass.read(camera);
338
+ pass_data.warp = pass.read(warp);
339
+
340
+ if (volume !== undefined) {
341
+ pass.read(volume.extinction);
342
+ pass_data.extinction = pass.write(volume.extinction);
343
+ pass.read(volume.overflow);
344
+ pass_data.overflow = pass.write(volume.overflow);
345
+ pass.read(volume.dummy);
346
+ pass_data.dummy = pass.write(volume.dummy);
347
+ } else {
348
+ const texel_count = voxel_resolution[0] * voxel_resolution[1];
349
+
350
+ // one packed u32 per voxel, column-major with the slice fastest; zeroed every frame
351
+ pass_data.extinction = pass.create("AVBOIT extinction", BufferResourceDescriptor.empty(
352
+ texel_count * AVBOIT_PHYSICAL_SLICES * 4,
353
+ GPUBufferUsage.STORAGE
354
+ ));
355
+
356
+ // three inverted first-overflow marks per texel; zero is "none"
357
+ pass_data.overflow = pass.create("AVBOIT overflow", BufferResourceDescriptor.empty(
358
+ texel_count * 3 * 4,
359
+ GPUBufferUsage.STORAGE
360
+ ));
361
+
362
+ pass_data.dummy = pass.create("AVBOIT splat target", TextureResourceDescriptor.from({
363
+ resolution: voxel_resolution,
364
+ format: AVBOIT_SPLAT_DUMMY_FORMAT,
365
+ usage: GPUTextureUsage.RENDER_ATTACHMENT
366
+ }));
367
+ }
368
+
369
+ return {
370
+ extinction: pass_data.extinction,
371
+ overflow: pass_data.overflow,
372
+ dummy: pass_data.dummy,
373
+ };
374
+ }
375
+
376
+ /**
377
+ * Integrate the extinction volume into the 3D transmittance-integral texture (plan §3.6).
378
+ *
379
+ * @param {FrameGraph} graph
380
+ * @param {number} warp resource ID
381
+ * @param {number} extinction resource ID
382
+ * @param {number} overflow resource ID
383
+ * @param {number[]} voxel_resolution
384
+ * @returns {number} resource ID of the integral texture, `P + 1` slices deep
385
+ */
386
+ export function graph_avboit_integrate({
387
+ graph,
388
+ warp,
389
+ extinction,
390
+ overflow,
391
+ voxel_resolution,
392
+ }) {
393
+
394
+ assert.isNonNegativeInteger(warp, 'warp');
395
+ assert.isNonNegativeInteger(extinction, 'extinction');
396
+ assert.isNonNegativeInteger(overflow, 'overflow');
397
+
398
+ const { integral } = graph_compute_pass({
399
+ graph,
400
+ shader: shader_avboit_integrate,
401
+ bindings: {
402
+ warp,
403
+ extinction_volume: extinction,
404
+ overflow_slice: overflow,
405
+ integral: TextureResourceDescriptor.from({
406
+ resolution: [voxel_resolution[0], voxel_resolution[1], AVBOIT_PHYSICAL_SLICES + 1],
407
+ dimension: "3d",
408
+ format: AVBOIT_INTEGRAL_FORMAT,
409
+ usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
410
+ }),
411
+ },
412
+ group_count: [
413
+ Math.ceil(voxel_resolution[0] / AVBOIT_INTEGRATE_WORKGROUP_SIZE),
414
+ Math.ceil(voxel_resolution[1] / AVBOIT_INTEGRATE_WORKGROUP_SIZE),
415
+ 1,
416
+ ],
417
+ });
418
+
419
+ return integral;
420
+ }
421
+
422
+ /**
423
+ * Draw one bucket's transparent materials with full shading into the three accumulators (plan §3.8).
424
+ *
425
+ * @param {FrameGraph} graph
426
+ * @param {GPUViewContext} view_ctx
427
+ * @param {number} material_count
428
+ * @param {ShadeMaterial[]} materials
429
+ * @param {number} draw_commands resource ID
430
+ * @param {number} meshlets resource ID
431
+ * @param {number} depth_texture resource ID
432
+ * @param {number} warp resource ID
433
+ * @param {number} integral resource ID
434
+ * @param {PrimitiveState} primitive
435
+ * @param {number} light_cluster_parameters
436
+ * @param {number} light_cluster_lookup
437
+ * @param {number} light_cluster_data
438
+ * @param {number} shadowmap_atlas
439
+ * @param {number} volumetrics_lut
440
+ * @param {number} volumetrics_metadata
441
+ * @param {{color: number, norm: number, extinction: number}} [accumulators] existing targets to add to
442
+ * @param {ShadeIndirectLightingMode} indirect_lighting_mode
443
+ * @returns {{color: number, norm: number, extinction: number}}
444
+ */
445
+ export function graph_avboit_draw({
446
+ graph,
447
+ view_ctx,
448
+ material_count,
449
+ materials,
450
+ draw_commands,
451
+ meshlets,
452
+ depth_texture,
453
+ warp,
454
+ integral,
455
+ primitive,
456
+ light_cluster_parameters,
457
+ light_cluster_lookup,
458
+ light_cluster_data,
459
+ shadowmap_atlas,
460
+ volumetrics_lut,
461
+ volumetrics_metadata,
462
+ accumulators,
463
+ indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
464
+ }) {
465
+
466
+ assert.isNonNegativeInteger(material_count, 'material_count');
467
+ assert.isNonNegativeInteger(draw_commands, 'draw_commands');
468
+ assert.isNonNegativeInteger(meshlets, 'meshlets');
469
+ assert.isNonNegativeInteger(warp, 'warp');
470
+ assert.isNonNegativeInteger(integral, 'integral');
471
+
472
+ const scene_ctx = view_ctx.scene;
473
+
474
+ /**
475
+ *
476
+ * @param data
477
+ * @param {FramePassResources} resources
478
+ * @param {GraphicsExecutionContext} context
479
+ */
480
+ function execute(data, resources, context) {
481
+
482
+ assert.ok(context.graphics.device.features.has("indirect-first-instance"), '"indirect-first-instance" feature needs to be enabled for non-zero firstInstance values to be used.')
483
+
484
+ const command_buffer_draw = resources.get(data.draw_commands);
485
+ const meshlet_buffer = resources.get(data.meshlets);
486
+
487
+ const t_depth = resources.get(data.depth);
488
+ const t_color = resources.get(data.color);
489
+ const t_norm = resources.get(data.norm);
490
+ const t_extinction = resources.get(data.extinction);
491
+ const t_emission = resources.get(data.emission);
492
+
493
+ const warp_buffer = resources.get(data.warp);
494
+ const t_integral = resources.get(data.integral);
495
+
496
+ const light_cluster_parameters = resources.get(data.light_cluster_parameters);
497
+ const light_cluster_lookup = resources.get(data.light_cluster_lookup);
498
+ const light_cluster_data = resources.get(data.light_cluster_data);
499
+
500
+ const shadowmap_atlas = resources.get(data.shadowmap_atlas);
501
+
502
+ const t_volumetrics_lut = resources.get(data.volumetrics_lut);
503
+ const volumetrics_metadata = resources.get(data.volumetrics_metadata);
504
+
505
+ const encoder = context.encoder;
506
+ const graphics = context.graphics;
507
+ const bind_manager = graphics.bind_groups;
508
+
509
+ const scene_bindings = bind_manager.obtain(BindGroupDescriptor.from(
510
+ BIND_GROUP_LAYOUT_SCENE,
511
+ [
512
+ { buffer: meshlet_buffer },
513
+ { buffer: scene_ctx.geometries.meshlets.buffer_metadata },
514
+ { buffer: scene_ctx.geometries.meshlets.buffer_data },
515
+ { buffer: scene_ctx.scene_database_buffer },
516
+ { buffer: scene_ctx.geometries.buffer_metadata },
517
+ ]
518
+ ));
519
+
520
+ const sampler_shadowmap = graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
521
+
522
+ const light_bindings = bind_manager.obtain(BindGroupDescriptor.from(
523
+ BIND_GROUP_LAYOUT_LIGHT,
524
+ [
525
+ { buffer: view_ctx.scene.lights.buffer_data },
526
+ view_ctx.scene.lights.environment.obtainView(),
527
+ //
528
+ { buffer: light_cluster_parameters },
529
+ { buffer: light_cluster_lookup },
530
+ { buffer: light_cluster_data },
531
+ //
532
+ shadowmap_atlas.obtainView(),
533
+ sampler_shadowmap,
534
+ ]
535
+ ));
536
+
537
+ const use_brick4 = data.indirect_lighting_mode === ShadeIndirectLightingMode.Brick4;
538
+ const render_pass_descriptor = use_brick4
539
+ ? shader_avboit_draw_brick4
540
+ : shader_avboit_draw_ibl;
541
+
542
+ const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
543
+ colorTargets: [t_color, t_norm, t_extinction, t_emission],
544
+ depthTarget: t_depth,
545
+ colorLoadOp: data.clear_targets ? "clear" : "load",
546
+ // depth is only tested, never written
547
+ depthLoadOp: "load",
548
+ storeOp: "store",
549
+ }));
550
+
551
+ const pipeline_descriptor = rp_rewrite_for_primitive_state(render_pass_descriptor.pipeline, primitive);
552
+ const pipeline = graphics.render_pipelines.obtain(pipeline_descriptor);
553
+ pass_encoder.setPipeline(pipeline);
554
+
555
+ pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_SCENE, scene_bindings);
556
+ pass_encoder.setBindGroup(3, light_bindings);
557
+
558
+ // linear and clamped on every axis: serves the split-sum LUT and the integral texture alike
559
+ const sampler_linear = graphics.samplers.obtain(SamplerDescriptor.from({
560
+ magFilter: "linear",
561
+ }));
562
+
563
+ const t_split_sum_lut = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.split_sum);
564
+ const stbn_vec3 = graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
565
+
566
+ // Entry order matches the view group declared in shader_avboit_draw_ibl / _brick4; the
567
+ // Brick4 variant carries its lightmap buffer right after the integral texture.
568
+ const view_bind_entries = use_brick4
569
+ ? [
570
+ { buffer: view_ctx.camera.buffer.buffer },
571
+ { buffer: view_ctx.uniform_buffer.buffer },
572
+ { buffer: warp_buffer },
573
+ t_integral.obtainView(),
574
+ { buffer: view_ctx.scene.volumetric_light_map.buffer },
575
+ t_split_sum_lut.obtainView(),
576
+ sampler_linear,
577
+ // volumetrics
578
+ { buffer: volumetrics_metadata },
579
+ t_volumetrics_lut.obtainView(),
580
+ stbn_vec3.obtainView(),
581
+ ]
582
+ : [
583
+ { buffer: view_ctx.camera.buffer.buffer },
584
+ { buffer: view_ctx.uniform_buffer.buffer },
585
+ { buffer: warp_buffer },
586
+ t_integral.obtainView(),
587
+ t_split_sum_lut.obtainView(),
588
+ sampler_linear,
589
+ // volumetrics
590
+ { buffer: volumetrics_metadata },
591
+ t_volumetrics_lut.obtainView(),
592
+ stbn_vec3.obtainView(),
593
+ ];
594
+
595
+ const view_bindings = bind_manager.obtain(BindGroupDescriptor.from(
596
+ render_pass_descriptor.pipeline.layout.bindGroupLayouts[RASTERIZATION_SHADER_BIND_GROUP_VIEW],
597
+ view_bind_entries
598
+ ));
599
+
600
+ pass_encoder.setBindGroup(RASTERIZATION_SHADER_BIND_GROUP_VIEW, view_bindings);
601
+
602
+ material_draw_indirect(
603
+ scene_ctx.materials,
604
+ material_count,
605
+ materials,
606
+ render_pass_descriptor,
607
+ bind_manager,
608
+ pass_encoder,
609
+ command_buffer_draw
610
+ );
611
+
612
+ pass_encoder.end();
613
+ }
614
+
615
+ const pass_data = {
616
+ indirect_lighting_mode,
617
+ clear_targets: accumulators === undefined,
618
+ };
619
+ const pass = graph.add("AVBOIT/draw", pass_data, execute);
620
+
621
+ pass_data.draw_commands = pass.read(draw_commands);
622
+ pass_data.meshlets = pass.read(meshlets);
623
+ pass_data.depth = pass.read(depth_texture);
624
+ pass_data.warp = pass.read(warp);
625
+ pass_data.integral = pass.read(integral);
626
+
627
+ if (accumulators !== undefined) {
628
+ pass.read(accumulators.color);
629
+ pass_data.color = pass.write(accumulators.color);
630
+ pass.read(accumulators.norm);
631
+ pass_data.norm = pass.write(accumulators.norm);
632
+ pass.read(accumulators.extinction);
633
+ pass_data.extinction = pass.write(accumulators.extinction);
634
+ pass.read(accumulators.emission);
635
+ pass_data.emission = pass.write(accumulators.emission);
636
+ } else {
637
+ const created = avboit_create_accumulators(pass, view_ctx.resolution);
638
+
639
+ pass_data.color = created.color;
640
+ pass_data.norm = created.norm;
641
+ pass_data.extinction = created.extinction;
642
+ pass_data.emission = created.emission;
643
+ }
644
+
645
+ pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
646
+ pass_data.light_cluster_lookup = pass.read(light_cluster_lookup);
647
+ pass_data.light_cluster_data = pass.read(light_cluster_data);
648
+
649
+ pass_data.shadowmap_atlas = pass.read(shadowmap_atlas);
650
+
651
+ pass_data.volumetrics_lut = pass.read(volumetrics_lut);
652
+ pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
653
+
654
+ return {
655
+ color: pass_data.color,
656
+ norm: pass_data.norm,
657
+ extinction: pass_data.extinction,
658
+ emission: pass_data.emission,
659
+ };
660
+ }
661
+
662
+ /**
663
+ * The four draw accumulators, created by the first pass that writes them — the meshlet draw, or a
664
+ * side channel's when there are no transparent materials. One place for their format and usage,
665
+ * so the meshlet draw and a side channel's draw cannot disagree on what they are drawing into.
666
+ *
667
+ * @param {FramePassBuilder} pass the pass that first writes them
668
+ * @param {ArrayLike<number>} resolution internal resolution
669
+ * @returns {{color: number, norm: number, extinction: number, emission: number}}
670
+ */
671
+ export function avboit_create_accumulators(pass, resolution) {
672
+ const make = label => pass.create(label, TextureResourceDescriptor.from({
673
+ resolution,
674
+ format: 'rgba16float',
675
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
676
+ }));
677
+
678
+ return {
679
+ color: make("AVBOIT accumulated color"),
680
+ norm: make("AVBOIT accumulated normalization"),
681
+ extinction: make("AVBOIT accumulated extinction"),
682
+ emission: make("AVBOIT accumulated emission"),
683
+ };
684
+ }
685
+
686
+ /**
687
+ * Adaptive voxel-based order-independent transparency (Drobot, SIGGRAPH 2025). Does not write depth.
688
+ *
689
+ * Same argument object and same return as `graph_rasterize_meshes_transparent_oit`, so `Renderer`
690
+ * selects between the two with `transparency_mode` alone. The passes it records are listed in
691
+ * `AVBOIT_PLAN_2026_09_03.md` §3.1.
692
+ *
693
+ * Fragments that are not meshlets — particles — join through `side_channels`: each is asked for its
694
+ * occupancy after the buckets have marked theirs, for its extinction after the buckets have
695
+ * splatted, and for its draw after the buckets have drawn, in that order, with the handles threaded
696
+ * through it. See `AVBOITSideChannel`. With side channels the frame runs even when no transparent
697
+ * material is in the scene; the bucket passes then have nothing to do and the channels' fragments
698
+ * composite against the opaque scene alone.
699
+ *
700
+ * @param {FrameGraph} graph
701
+ * @param {number} buckets
702
+ * @param {GPUViewContext} view_ctx
703
+ * @param {number[]} viewport
704
+ * @param {number} color_texture resource ID
705
+ * @param {number} depth_texture resource ID
706
+ * @param {GPUCollectionLimits} limits
707
+ * @param {number} light_cluster_parameters
708
+ * @param {number} light_cluster_lookup
709
+ * @param {number} light_cluster_data
710
+ * @param {number} shadowmap_atlas
711
+ * @param {number} volumetrics_lut
712
+ * @param {number} volumetrics_metadata
713
+ * @param {ShadeIndirectLightingMode} indirect_lighting_mode
714
+ * @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
715
+ * @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [side_channels] non-meshlet
716
+ * sources of transparent fragments; the MBOIT orchestrator ignores them
717
+ * @returns {number} resource ID of the composited color texture
718
+ */
719
+ export function graph_rasterize_meshes_transparent_avboit({
720
+ graph,
721
+ buckets,
722
+ view_ctx,
723
+ viewport,
724
+ depth_texture,
725
+ color_texture,
726
+ limits,
727
+ light_cluster_parameters,
728
+ light_cluster_lookup,
729
+ light_cluster_data,
730
+
731
+ shadowmap_atlas,
732
+
733
+ volumetrics_lut,
734
+ volumetrics_metadata,
735
+
736
+ indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
737
+ avboit = DEFAULT_SETTINGS,
738
+ side_channels = [],
739
+ }) {
740
+
741
+ assert.isNonNegativeInteger(buckets, 'buckets');
742
+ assert.isArray(side_channels, 'side_channels');
743
+ assert.isNonNegativeInteger(color_texture, 'color_texture');
744
+ assert.isNonNegativeInteger(depth_texture, 'depth_texture');
745
+
746
+ assert.isNonNegativeInteger(light_cluster_parameters, 'light_cluster_parameters');
747
+ assert.isNonNegativeInteger(light_cluster_lookup, 'light_cluster_lookup');
748
+ assert.isNonNegativeInteger(light_cluster_data, 'light_cluster_data');
749
+
750
+ assert.isNonNegativeInteger(shadowmap_atlas, 'shadowmap_atlas');
751
+
752
+ assert.equal(view_ctx.isGPUViewContext, true, 'view_ctx.isGPUViewContext !== true');
753
+
754
+ const scene_ctx = view_ctx.scene;
755
+
756
+ /**
757
+ * @type {ShadeMaterial[]}
758
+ */
759
+ const materials_front = [];
760
+ /**
761
+ * @type {ShadeMaterial[]}
762
+ */
763
+ const materials_double = [];
764
+
765
+ const scene_materials = scene_ctx.scene.instances.materials;
766
+
767
+ // Front-sided and double-sided materials need different pipeline states, so every raster pass
768
+ // below runs twice. `ShadeDrawSide.Back` is not drawn, the same as under MBOIT (plan §7).
769
+ const material_count_front = filter_materials_by_bucket(
770
+ materials_front, 0,
771
+ TransparencyMode.Transparent,
772
+ ShadeDrawMode.Triangles,
773
+ ShadeDrawSide.Front,
774
+ scene_materials,
775
+ scene_materials.length
776
+ );
777
+
778
+ const material_count_double = filter_materials_by_bucket(
779
+ materials_double, 0,
780
+ TransparencyMode.Transparent,
781
+ ShadeDrawMode.Triangles,
782
+ ShadeDrawSide.Double,
783
+ scene_materials,
784
+ scene_materials.length
785
+ );
786
+
787
+ if ((material_count_front + material_count_double) === 0 && side_channels.length === 0) {
788
+ // nothing to do
789
+ return color_texture;
790
+ }
791
+
792
+ const bucket_index_front = rasterization_material_bucket(
793
+ TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Front
794
+ );
795
+
796
+ const bucket_index_double = rasterization_material_bucket(
797
+ TransparencyMode.Transparent, ShadeDrawMode.Triangles, ShadeDrawSide.Double
798
+ );
799
+
800
+ const primitive_front = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Front);
801
+ const primitive_double = construct_primitive_state(ShadeDrawMode.Triangles, ShadeDrawSide.Double);
802
+
803
+ const gr_hzb = graph_import_texture(graph, view_ctx.hierarchical_z_buffer.texture);
804
+ const gr_camera = graph_import_buffer(graph, view_ctx.camera.buffer.buffer);
805
+
806
+ const voxel_resolution = avboit_voxel_resolution(view_ctx.resolution);
807
+
808
+ // the depth curve for this camera, shared by the occupancy prepass and, through the warp
809
+ // header, by every pass after it
810
+ const camera = view_ctx.camera.camera;
811
+ const cluster_parameters = avboit_build_depth_curve(camera.near, camera.far);
812
+
813
+ // Draw artifacts (shared with MBOIT)
814
+ // ======
815
+
816
+ const prep_front = graph_prepare_meshlet_draw_commands_by_material({
817
+ graph,
818
+ materials: materials_front,
819
+ bucket_id: bucket_index_front,
820
+ limits,
821
+ buckets,
822
+ scene: scene_ctx,
823
+ camera: gr_camera,
824
+ hzb: gr_hzb,
825
+ resolution: [viewport[2], viewport[3]],
826
+ label: `${view_ctx.label}/AVBOIT-front`,
827
+ });
828
+
829
+ const prep_double = graph_prepare_meshlet_draw_commands_by_material({
830
+ graph,
831
+ materials: materials_double,
832
+ bucket_id: bucket_index_double,
833
+ limits,
834
+ buckets,
835
+ scene: scene_ctx,
836
+ camera: gr_camera,
837
+ hzb: gr_hzb,
838
+ resolution: [viewport[2], viewport[3]],
839
+ label: `${view_ctx.label}/AVBOIT-double`,
840
+ });
841
+
842
+ // Occupancy and warp
843
+ // ======
844
+
845
+ let occupancy = graph_avboit_occupancy({
846
+ graph,
847
+ scene: scene_ctx,
848
+ camera: gr_camera,
849
+ cluster_parameters,
850
+ meshlet_collection: prep_front.meshlet_collection,
851
+ meshlet_iterator_command: prep_front.meshlet_iterator_command,
852
+ });
853
+
854
+ occupancy = graph_avboit_occupancy({
855
+ graph,
856
+ scene: scene_ctx,
857
+ camera: gr_camera,
858
+ cluster_parameters,
859
+ meshlet_collection: prep_double.meshlet_collection,
860
+ meshlet_iterator_command: prep_double.meshlet_iterator_command,
861
+ occupancy,
862
+ });
863
+
864
+ for (const channel of side_channels) {
865
+ occupancy = channel.avboit_occupancy({ graph, camera: gr_camera, cluster_parameters, occupancy });
866
+ }
867
+
868
+ const warp = graph_avboit_build_warp({
869
+ graph,
870
+ occupancy,
871
+ voxel_resolution,
872
+ cluster_parameters,
873
+ avboit,
874
+ });
875
+
876
+ // Splat
877
+ // ======
878
+
879
+ let volume = graph_avboit_splat({
880
+ graph,
881
+ view_ctx,
882
+ material_count: material_count_front,
883
+ materials: materials_front,
884
+ draw_commands: prep_front.draw_commands,
885
+ meshlets: prep_front.meshlets,
886
+ camera: gr_camera,
887
+ warp,
888
+ voxel_resolution,
889
+ primitive: primitive_front,
890
+ });
891
+
892
+ volume = graph_avboit_splat({
893
+ graph,
894
+ view_ctx,
895
+ material_count: material_count_double,
896
+ materials: materials_double,
897
+ draw_commands: prep_double.draw_commands,
898
+ meshlets: prep_double.meshlets,
899
+ camera: gr_camera,
900
+ warp,
901
+ voxel_resolution,
902
+ primitive: primitive_double,
903
+ volume,
904
+ });
905
+
906
+ for (const channel of side_channels) {
907
+ volume = channel.avboit_splat({ graph, camera: gr_camera, warp, depth_texture, voxel_resolution, volume });
908
+ }
909
+
910
+ // Integrate
911
+ // ======
912
+
913
+ const integral = graph_avboit_integrate({
914
+ graph,
915
+ warp,
916
+ extinction: volume.extinction,
917
+ overflow: volume.overflow,
918
+ voxel_resolution,
919
+ });
920
+
921
+ // Draw
922
+ // ======
923
+
924
+ const lighting = {
925
+ light_cluster_parameters,
926
+ light_cluster_lookup,
927
+ light_cluster_data,
928
+ shadowmap_atlas,
929
+ volumetrics_lut,
930
+ volumetrics_metadata,
931
+ indirect_lighting_mode,
932
+ };
933
+
934
+ let accumulators = graph_avboit_draw({
935
+ graph,
936
+ view_ctx,
937
+ material_count: material_count_front,
938
+ materials: materials_front,
939
+ draw_commands: prep_front.draw_commands,
940
+ meshlets: prep_front.meshlets,
941
+ depth_texture,
942
+ warp,
943
+ integral,
944
+ primitive: primitive_front,
945
+ ...lighting,
946
+ });
947
+
948
+ accumulators = graph_avboit_draw({
949
+ graph,
950
+ view_ctx,
951
+ material_count: material_count_double,
952
+ materials: materials_double,
953
+ draw_commands: prep_double.draw_commands,
954
+ meshlets: prep_double.meshlets,
955
+ depth_texture,
956
+ warp,
957
+ integral,
958
+ primitive: primitive_double,
959
+ accumulators,
960
+ ...lighting,
961
+ });
962
+
963
+ for (const channel of side_channels) {
964
+ accumulators = channel.avboit_draw({
965
+ graph,
966
+ view_ctx,
967
+ camera: gr_camera,
968
+ depth_texture,
969
+ warp,
970
+ integral,
971
+ volumetrics_lut,
972
+ volumetrics_metadata,
973
+ accumulators,
974
+ });
975
+ }
976
+
977
+ // Resolve
978
+ // ======
979
+
980
+ const [composited] = graph_image_pass({
981
+ graph,
982
+ shader: shader_avboit_resolve,
983
+ output_resolution: view_ctx.resolution,
984
+ inputs: {
985
+ tScene: color_texture,
986
+ tColor: accumulators.color,
987
+ tNorm: accumulators.norm,
988
+ tExtinction: accumulators.extinction,
989
+ tEmission: accumulators.emission,
990
+ }
991
+ });
992
+
993
+ return composited;
994
+ }