@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
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  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
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  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
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@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleEmitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleEmitter.js"],"names":[],"mappings":"AAiXA;;;;;GAKG;AACH,yCAFa,MAAM,CA8BlB;AA/YD;;;;;GAKG;AACH,sCAFU,MAAM,EAAE,CAIf;AAEH;;;;;;;;;;;;GAYG;AACH;QAFiB,MAAM,GAAE,MAAM;EAS5B;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;IAqOI;;;;;;;;;;;;;;;;;OAiBG;IACH;QAbqD,MAAM,EAAhD;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,CAAA;SAAC;QAEN,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACU,UAAU,GAA1B,MAAM;QACU,KAAK,GAArB,MAAM;QACiD,MAAM,GAA7D;YAAC,MAAM,CAAC,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAA;SAAC;QACd,MAAM;gBAA9B,MAAM,GAAC,MAAM;;QACO,YAAY,GAAvC,UAAU,MAAM,CAAC;QACU,QAAQ,GAAnC,UAAU,MAAM,CAAC;QACD,IAAI,GAApB,MAAM;QACJ,eAAe,CAqD3B;IAxSD;;;;;;;;;OASG;IACH,KAFU,MAAM,CAEP;IAET;;;;;;OAMG;IACH,YAFU,MAAM,CAED;IAEf;;;;;;OAMG;IACH,eAFU,MAAM,CAEE;IAElB;;;;OAIG;IACH,QAFU;QAAC,MAAM,EAAE,OAAO,6BAA6B,EAAE,cAAc,CAAC;QAAC,OAAO,EAAE,OAAO,2BAA2B,EAAE,eAAe,CAAA;KAAC,CAE/H;IAEP;;;;;;OAMG;IACH,WAFU;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAEnI;IAEV;;;;;;;;OAQG;IACH,MAFU,MAAM,CAEP;IAET;;;;OAIG;IACH,YAFU,MAAM,CAED;IAEf;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;;;;;;;;;;;;OAcG;IACH,eAFU,YAAY,CAEc;IAEpC;;OAEG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,cAFU,YAAY,CAEwB;IAE9C;;;OAGG;IACH,UAFU,YAAY,CAEc;IAEpC,+FAA+F;IAC/F,iBADW,MAAM,CAC0B;IAC3C,gDAAgD;IAChD,aADW,MAAM,CACsB;IACvC,uDAAuD;IACvD,cADW,MAAM,CACuB;IACxC,+DAA+D;IAC/D,iBADW,MAAM,CAC0B;IAC3C,gEAAgE;IAChE,cADW,MAAM,CACuB;IACxC,sFAAsF;IACtF,iBADW,MAAM,CAC0B;IAE3C;;;;;OAKG;IACH,OAFU,OAAO,CAEJ;IAEb,mBAEC;IAED;;;;;;;;;;;;OAYG;IACH;YAHkB,MAAM,GAAC,MAAM;aA2B9B;IAED;;;;;;;;;;;;;;OAcG;IACH,qBAHW,MAAM,GACJ,MAAM,CAkClB;IAED;;;;;OAKG;IACH,aAFa,MAAM,CAIlB;IA0EL;;;OAGG;IACH,4BAFU,OAAO,CAE0B;CAN1C;uBAxWsB,uBAAuB"}
@@ -0,0 +1,404 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { Node3D } from "../../scene/Node3D.js";
3
+ import { EMITTER_ATTRIBUTE_ABSENT, make_emitter_flags } from "../data/PARTICLE_EMITTER_STRUCT.js";
4
+
5
+ /**
6
+ * Render channels an emitter can bind to one of its effect's per-particle attributes. The names
7
+ * match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
8
+ *
9
+ * @type {string[]}
10
+ */
11
+ export const EMITTER_RENDER_CHANNELS = Object.freeze([
12
+ "position", "size", "color", "rotation", "frame", "velocity",
13
+ ]);
14
+
15
+ /**
16
+ * How many record words the render pass reads for each channel.
17
+ *
18
+ * A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
19
+ * colour and three for position, whatever the attribute behind the offset happens to be. Binding one
20
+ * to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
21
+ * next, and nothing downstream objects: the particles simply come out wrong.
22
+ *
23
+ * Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
24
+ * knows what is packed where may mean it — but an editor has this table so it can say so.
25
+ *
26
+ * @type {Object<string, number>}
27
+ */
28
+ export const EMITTER_RENDER_CHANNEL_COMPONENTS = Object.freeze({
29
+ position: 3,
30
+ size: 1,
31
+ color: 4,
32
+ rotation: 1,
33
+ frame: 1,
34
+ velocity: 3,
35
+ });
36
+
37
+ /**
38
+ * One particle emitter: a scene node that runs a compiled effect.
39
+ *
40
+ * Being a {@link Node3D} is what places it. Add it to a scene and it gets a row in the scene
41
+ * database's `transforms` table like any other node; parent it to a joint and the GPU hierarchy
42
+ * pass composes its world matrix from the joint's every frame, animation included, with nothing
43
+ * copied through the CPU. Remove it from the scene and the row goes with it — and so do its
44
+ * particles, within a frame, because the emitter's table row is retired with it and its particles
45
+ * carry that row's generation. There is no transform of its own to keep in step with anything.
46
+ *
47
+ * The rest is the CPU model of one row of the emitter table
48
+ * ({@link ../data/PARTICLE_EMITTER_STRUCT.js}): the compiled effect and its placement in the
49
+ * program arena, spawn rate, blend / projection / feature flags, bounds sphere, render-attribute
50
+ * bindings, atlas region and flipbook grid. {@link write_record} is the whole of the translation
51
+ * between the two. Fields are plain data with no setters — after changing any of them, set
52
+ * {@link dirty} so {@link ./EmitterRegistry.js} restages the row on its next flush. A flag rather
53
+ * than a setter per field because a row is restaged whole either way: one changed field and ten
54
+ * cost the same upload.
55
+ *
56
+ * What is NOT here is anything the GPU integrates per frame — spawn accumulator, age, sleep. That
57
+ * is {@link ../data/PARTICLE_EMITTER_STATE.js}, and it stays on the GPU.
58
+ *
59
+ * Instances become live through a {@link ./EmitterRegistry.js}, which assigns {@link row} and
60
+ * {@link generation} and resolves the program placement. Constructing one directly gives you an
61
+ * emitter no table knows about.
62
+ */
63
+ export class ParticleEmitter extends Node3D {
64
+
65
+ /**
66
+ * Row this emitter occupies in the emitter table. Stable for the emitter's whole life — it is
67
+ * what every live particle's record header stores, so it cannot be renumbered while particles
68
+ * are in flight. `-1` until the registry assigns one.
69
+ *
70
+ * Not to be confused with {@link Node3D#id}, which is the node's own identity and the key the
71
+ * scene context maps to a `transforms` row.
72
+ *
73
+ * @type {number}
74
+ */
75
+ row = -1;
76
+
77
+ /**
78
+ * Which tenancy of {@link row} this emitter is. Assigned by the registry, distinct from every
79
+ * other emitter it has ever assigned, never zero. Stamped into every particle the emitter
80
+ * spawns, and what lets the simulate pass tell those particles from a later tenant's.
81
+ *
82
+ * @type {number}
83
+ */
84
+ generation = 0;
85
+
86
+ /**
87
+ * Row of the scene database's `transforms` table this node occupies, as the scene context
88
+ * reported it — what the record's `node` field carries. `0` (the scene root) until bound, so
89
+ * an emitter that is registered before its node is placed still reads a valid row.
90
+ *
91
+ * @type {number}
92
+ */
93
+ transform_row = 0;
94
+
95
+ /**
96
+ * Compiled effect: the per-particle attribute layout plus the INIT/UPDATE bytecode.
97
+ *
98
+ * @type {{layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram}}
99
+ */
100
+ effect;
101
+
102
+ /**
103
+ * Where this emitter's program sits in the shared arena, and the dense program id the
104
+ * simulation-order bucketing keys on. Assigned by {@link EmitterRegistry#add} from
105
+ * {@link ../runtime/ProgramArena.js}; emitters compiled from the same graph share one.
106
+ *
107
+ * @type {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
108
+ */
109
+ placement;
110
+
111
+ /**
112
+ * Base RNG seed.
113
+ *
114
+ * Two emitters running one program produce identical particles from identical seeds, so leaving
115
+ * this at 0 is almost never what an author wants — {@link EmitterRegistry#add} reads 0 as
116
+ * "unset" and derives one from the generation instead.
117
+ *
118
+ * @type {number}
119
+ */
120
+ seed = 0;
121
+
122
+ /**
123
+ * Continuous emission rate, particles per second. Integrated on the GPU by the emitter tick
124
+ * pass; the CPU never counts particles.
125
+ * @type {number}
126
+ */
127
+ spawn_rate = 0;
128
+
129
+ /**
130
+ * Packed feature / blend / projection bits — see {@link make_emitter_flags}.
131
+ * @type {number}
132
+ */
133
+ flags = 0;
134
+
135
+ /**
136
+ * Bounding sphere in emitter-local space, scaled and placed by the node's world matrix.
137
+ *
138
+ * Two passes read it: the optional simulation culling (a culled emitter sleeps), and the AVBOIT
139
+ * occupancy, which marks the depth slices this emitter's particles may reach. The second gives
140
+ * it teeth even for an emitter that does not opt into culling — a particle outside the sphere
141
+ * still draws, but its extinction lands in whatever physical slice the warp put nearest, so it
142
+ * occludes at slightly the wrong depth. Size it to hold the effect.
143
+ *
144
+ * Hold the *quads*, not the centres. A camera-facing billboard has almost no depth extent, but
145
+ * an axis-locked, world-oriented or velocity-stretched one reaches a particle size — or, when
146
+ * stretched, several — in front of and behind the particle it belongs to.
147
+ *
148
+ * @type {Float32Array}
149
+ */
150
+ bounds_center = new Float32Array(3);
151
+
152
+ /**
153
+ * @type {number}
154
+ */
155
+ bounds_radius = 1;
156
+
157
+ /**
158
+ * Atlas sub-rect: uv offset `.xy`, uv scale `.zw`. Mirrors meep's `AtlasPatch`.
159
+ * @type {Float32Array}
160
+ */
161
+ atlas_region = new Float32Array([0, 0, 1, 1]);
162
+
163
+ /**
164
+ * Flipbook grid: columns, rows. `[1, 1]` is a single frame.
165
+ * @type {Float32Array}
166
+ */
167
+ flipbook = new Float32Array([1, 1]);
168
+
169
+ /** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
170
+ render_position = EMITTER_ATTRIBUTE_ABSENT;
171
+ /** @type {number} record word offset of size */
172
+ render_size = EMITTER_ATTRIBUTE_ABSENT;
173
+ /** @type {number} record word offset of rgba colour */
174
+ render_color = EMITTER_ATTRIBUTE_ABSENT;
175
+ /** @type {number} record word offset of roll angle, radians */
176
+ render_rotation = EMITTER_ATTRIBUTE_ABSENT;
177
+ /** @type {number} record word offset of flipbook frame index */
178
+ render_frame = EMITTER_ATTRIBUTE_ABSENT;
179
+ /** @type {number} record word offset of velocity, read by the STRETCHED projection */
180
+ render_velocity = EMITTER_ATTRIBUTE_ABSENT;
181
+
182
+ /**
183
+ * Whether the table row is out of step with the fields above. Set it after changing anything;
184
+ * {@link EmitterRegistry#flush} clears it once the row has been staged for upload.
185
+ *
186
+ * @type {boolean}
187
+ */
188
+ dirty = true;
189
+
190
+ get type() {
191
+ return "ParticleEmitter";
192
+ }
193
+
194
+ /**
195
+ * Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
196
+ * Channels left out of `channels` keep whatever they had; a channel that was never bound stays
197
+ * at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
198
+ * attribute" — the render pass substitutes a default, the sort pass treats the particle as
199
+ * being at the origin.
200
+ *
201
+ * The record stores word offsets rather than names because that is what the render and sort
202
+ * passes index a particle record with; resolving here is the only place a name is involved.
203
+ *
204
+ * @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
205
+ * attribute name in the effect's layout
206
+ */
207
+ bind_render(channels) {
208
+ assert.isObject(channels, 'channels');
209
+ assert.defined(this.effect, 'effect');
210
+
211
+ const layout = this.effect.layout;
212
+
213
+ for (const channel of Object.keys(channels)) {
214
+ const offset = layout.offsetOf(channels[channel]);
215
+
216
+ switch (channel) {
217
+ case "position": this.render_position = offset; break;
218
+ case "size": this.render_size = offset; break;
219
+ case "color": this.render_color = offset; break;
220
+ case "rotation": this.render_rotation = offset; break;
221
+ case "frame": this.render_frame = offset; break;
222
+ case "velocity": this.render_velocity = offset; break;
223
+ default:
224
+ throw new Error(
225
+ `Unknown render channel '${channel}', expected one of ${EMITTER_RENDER_CHANNELS.join(', ')}`
226
+ );
227
+ }
228
+ }
229
+
230
+ this.dirty = true;
231
+ }
232
+
233
+ /**
234
+ * Fill `record` with this emitter as the value the emitter table stores — every field of
235
+ * {@link ../data/PARTICLE_EMITTER_STRUCT.js}, none omitted.
236
+ *
237
+ * Omitting one would not write zeros: the serializer skips absent fields, and table pages are
238
+ * recycled buffers, so a skipped field keeps whatever the previous tenant of the slot left
239
+ * there.
240
+ *
241
+ * Writes into a caller-supplied object rather than returning a fresh one so the registry can
242
+ * stage every row of a frame through one module-static record — the table serializes it
243
+ * synchronously, so nothing outlives the call.
244
+ *
245
+ * @param {object} record the staging object, see {@link create_emitter_record}
246
+ * @returns {object} `record`
247
+ */
248
+ write_record(record) {
249
+ assert.defined(this.placement, 'placement');
250
+
251
+ const placement = this.placement;
252
+
253
+ record.init_offset = placement.init_offset;
254
+ record.init_count = placement.init_count;
255
+ record.update_offset = placement.update_offset;
256
+ record.update_count = placement.update_count;
257
+ record.constant_offset = placement.constant_offset;
258
+ record.program_id = placement.program_id;
259
+
260
+ record.seed = this.seed;
261
+ record.flags = this.flags;
262
+ record.spawn_rate = this.spawn_rate;
263
+ record.node = this.transform_row;
264
+ record.generation = this.generation;
265
+
266
+ record.bounds_center.set(this.bounds_center);
267
+ record.bounds_radius = this.bounds_radius;
268
+
269
+ record.render_position = this.render_position;
270
+ record.render_size = this.render_size;
271
+ record.render_color = this.render_color;
272
+ record.render_rotation = this.render_rotation;
273
+ record.render_frame = this.render_frame;
274
+ record.render_velocity = this.render_velocity;
275
+
276
+ record.atlas_region.set(this.atlas_region);
277
+ record.flipbook.set(this.flipbook);
278
+
279
+ return record;
280
+ }
281
+
282
+ /**
283
+ * This emitter as a fresh record object. {@link write_record} into a shared one is what the
284
+ * per-frame path uses; this is for tests and one-off inspection.
285
+ *
286
+ * @returns {object}
287
+ */
288
+ to_record() {
289
+ return this.write_record(create_emitter_record());
290
+ }
291
+
292
+ /**
293
+ * Build an emitter from a plain description. Every parameter is optional except the effect —
294
+ * an emitter with no program has nothing to run.
295
+ *
296
+ * @param {object} config
297
+ * @param {{layout: object, program: object}} config.effect compiled effect, see
298
+ * {@link ./create_particle_effect.js}
299
+ * @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
300
+ * @param {number} [config.seed]
301
+ * @param {number} [config.spawn_rate] particles/second
302
+ * @param {object} [config.flags] passed to {@link make_emitter_flags}
303
+ * @param {{center?: ArrayLike<number>, radius?: number}} [config.bounds]
304
+ * @param {Object<string,string>} [config.render] render channel -> attribute name
305
+ * @param {ArrayLike<number>} [config.atlas_region] [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
306
+ * @param {ArrayLike<number>} [config.flipbook] [cols, rows]
307
+ * @param {string} [config.name]
308
+ * @returns {ParticleEmitter}
309
+ */
310
+ static from(config) {
311
+ assert.isObject(config, 'config');
312
+ assert.defined(config.effect, 'config.effect');
313
+ assert.defined(config.effect.program, 'config.effect.program');
314
+ assert.defined(config.effect.layout, 'config.effect.layout');
315
+
316
+ const emitter = new ParticleEmitter();
317
+
318
+ emitter.effect = config.effect;
319
+
320
+ if (config.name !== undefined) {
321
+ emitter.name = config.name;
322
+ }
323
+
324
+ if (config.position !== undefined) {
325
+ emitter.transform_local.setTranslation(config.position[0], config.position[1], config.position[2]);
326
+ emitter.updateMatrices();
327
+ }
328
+
329
+ if (config.seed !== undefined) {
330
+ emitter.seed = config.seed;
331
+ }
332
+
333
+ if (config.spawn_rate !== undefined) {
334
+ emitter.spawn_rate = config.spawn_rate;
335
+ }
336
+
337
+ emitter.flags = make_emitter_flags(config.flags ?? {});
338
+
339
+ if (config.bounds !== undefined) {
340
+ if (config.bounds.center !== undefined) {
341
+ emitter.bounds_center.set(config.bounds.center);
342
+ }
343
+ if (config.bounds.radius !== undefined) {
344
+ emitter.bounds_radius = config.bounds.radius;
345
+ }
346
+ }
347
+
348
+ if (config.atlas_region !== undefined) {
349
+ emitter.atlas_region.set(config.atlas_region);
350
+ }
351
+
352
+ if (config.flipbook !== undefined) {
353
+ emitter.flipbook.set(config.flipbook);
354
+ }
355
+
356
+ if (config.render !== undefined) {
357
+ emitter.bind_render(config.render);
358
+ }
359
+
360
+ return emitter;
361
+ }
362
+ }
363
+
364
+ /**
365
+ * @readonly
366
+ * @type {boolean}
367
+ */
368
+ ParticleEmitter.prototype.isParticleEmitter = true;
369
+
370
+ /**
371
+ * An empty staging record with every field of {@link ../data/PARTICLE_EMITTER_STRUCT.js} present,
372
+ * typed arrays for the vector fields so {@link ParticleEmitter#write_record} can copy into them.
373
+ *
374
+ * @returns {object}
375
+ */
376
+ export function create_emitter_record() {
377
+ return {
378
+ init_offset: 0,
379
+ init_count: 0,
380
+ update_offset: 0,
381
+ update_count: 0,
382
+ constant_offset: 0,
383
+ program_id: 0,
384
+
385
+ seed: 0,
386
+ flags: 0,
387
+ spawn_rate: 0,
388
+ node: 0,
389
+ generation: 0,
390
+
391
+ bounds_center: new Float32Array(3),
392
+ bounds_radius: 0,
393
+
394
+ render_position: 0,
395
+ render_size: 0,
396
+ render_color: 0,
397
+ render_rotation: 0,
398
+ render_frame: 0,
399
+ render_velocity: 0,
400
+
401
+ atlas_region: new Float32Array(4),
402
+ flipbook: new Float32Array(2),
403
+ };
404
+ }
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * CPU-side spawn scheduling. Each frame it turns per-emitter spawn rates (and the cull/sleep state)
3
- * into a flat list of spawn requests (packed emitter index + batch fraction per particle to create,
3
+ * into a flat list of spawn requests (packed emitter id + batch fraction per particle to create,
4
4
  * see {@link spawn_request_pack}) that the emit pass consumes. Emitters are few and CPU-authored,
5
5
  * so deciding *how many* to spawn on the CPU is cheap and keeps the GPU emit pass a simple
6
6
  * "one thread per new particle".
@@ -8,6 +8,10 @@
8
8
  * Sleep-when-culled: a culled emitter accumulates sleep time and spawns nothing. When it becomes
9
9
  * visible again it emits a bounded catch-up burst approximating the spawns it missed, mirroring the
10
10
  * catch-up in meep's ParticularEngine (but capped so a long occlusion can't spike the pool).
11
+ *
12
+ * State is keyed by {@link Emitter#id}, not by position in the emitter array: ids are stable and
13
+ * sparse, positions are neither, and a positional key would silently hand a new emitter the
14
+ * accumulator and sleep debt of whichever one used to sit at its index.
11
15
  */
12
16
  export class ParticleSpawnScheduler {
13
17
  /**
@@ -17,27 +21,57 @@ export class ParticleSpawnScheduler {
17
21
  constructor({ max_catchup_seconds }?: {
18
22
  max_catchup_seconds?: number;
19
23
  });
24
+ /**
25
+ * Cap on how much missed time a wake-up burst covers, in seconds.
26
+ * @type {number}
27
+ */
20
28
  max_catchup_seconds: number;
21
- /** @type {Array<{accumulator: number, sleep_time: number, was_visible: boolean}>} */
22
- state: Array<{
23
- accumulator: number;
24
- sleep_time: number;
25
- was_visible: boolean;
26
- }>;
27
- /** Ensure per-emitter state exists for `count` emitters. */
28
- ensure(count: any): void;
29
+ /**
30
+ * Emitter id -> its bookkeeping.
31
+ * @type {Map<number, ParticleSpawnState>}
32
+ */
33
+ state: Map<number, ParticleSpawnState>;
34
+ /**
35
+ * Drop bookkeeping for an emitter that is no longer registered, so a later emitter reusing that
36
+ * table row starts from zero instead of inheriting a stranger's accumulator.
37
+ *
38
+ * @param {number} id
39
+ */
40
+ forget(id: number): void;
29
41
  /**
30
42
  * Produce this frame's spawn requests.
31
43
  *
32
- * @param {Array<{spawn_rate: number}>} emitters
44
+ * @param {Iterable<import("./Emitter.js").Emitter>} emitters the live emitters
33
45
  * @param {number} dt seconds
34
- * @param {(index: number) => boolean} [is_visible] cull predicate (default: all visible)
46
+ * @param {(emitter: import("./Emitter.js").Emitter) => boolean} [is_visible] cull predicate
47
+ * (default: all visible)
35
48
  * @param {number} [capacity] optional hard cap on total requests this frame
36
- * @returns {Uint32Array} flat list of packed spawn requests (emitter index + batch fraction),
49
+ * @returns {Uint32Array} flat list of packed spawn requests (emitter id + batch fraction),
37
50
  * one per particle to spawn — see {@link spawn_request_pack}
38
51
  */
39
- tick(emitters: Array<{
40
- spawn_rate: number;
41
- }>, dt: number, is_visible?: (index: number) => boolean, capacity?: number): Uint32Array;
52
+ tick(emitters: Iterable<import("./Emitter.js").Emitter>, dt: number, is_visible?: (emitter: import("./Emitter.js").Emitter) => boolean, capacity?: number): Uint32Array;
53
+ #private;
54
+ }
55
+ /**
56
+ * Per-emitter spawn bookkeeping, carried across frames.
57
+ */
58
+ declare class ParticleSpawnState {
59
+ /**
60
+ * Fractional particles owed. A rate of 0.5/s at 60fps owes 1/120 of a particle per frame; the
61
+ * whole part is emitted and the remainder carried, so the emitter fires once every two seconds
62
+ * rather than never.
63
+ * @type {number}
64
+ */
65
+ accumulator: number;
66
+ /**
67
+ * Seconds spent culled since the emitter was last visible.
68
+ * @type {number}
69
+ */
70
+ sleep_time: number;
71
+ /**
72
+ * @type {boolean}
73
+ */
74
+ was_visible: boolean;
42
75
  }
76
+ export {};
43
77
  //# sourceMappingURL=ParticleSpawnScheduler.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleSpawnScheduler.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACI;;;OAGG;IACH;QAF4B,mBAAmB,GAApC,MAAM;OAMhB;IAHG,4BAA8C;IAC9C,qFAAqF;IACrF,OADW,MAAM;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,OAAO,CAAA;KAAC,CAAC,CAClE;IAGnB,4DAA4D;IAC5D,yBAIC;IAED;;;;;;;;;OASG;IACH,eAPW,MAAM;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAAC,MAC3B,MAAM,uBACE,MAAM,KAAK,OAAO,aAC1B,MAAM,GACJ,WAAW,CA8CvB;CACJ"}
1
+ {"version":3,"file":"ParticleSpawnScheduler.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js"],"names":[],"mappings":"AA0BA;;;;;;;;;;;;;;GAcG;AACH;IAcI;;;OAGG;IACH;QAF4B,mBAAmB,GAApC,MAAM;OAIhB;IAlBD;;;OAGG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,OAFU,IAAI,MAAM,EAAE,kBAAkB,CAAC,CAEvB;IA2BlB;;;;;OAKG;IACH,WAFW,MAAM,QAIhB;IAED;;;;;;;;;;OAUG;IACH,eARW,SAAS,OAAO,cAAc,EAAE,OAAO,CAAC,MACxC,MAAM,yBACI,OAAO,cAAc,EAAE,OAAO,KAAK,OAAO,aAEpD,MAAM,GACJ,WAAW,CA6CvB;;CACJ;AA9ID;;GAEG;AACH;IACI;;;;;OAKG;IACH,aAFU,MAAM,CAEA;IAEhB;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;OAEG;IACH,aAFU,OAAO,CAEE;CACtB"}
@@ -1,22 +1,51 @@
1
1
  /**
2
- * Packs many compiled {@link ../isa/ParticleProgram.js} programs into two shared buffersone of
3
- * instruction words, one of constant words — and hands back the offsets each emitter records.
2
+ * Packs many compiled {@link ../isa/ParticleProgram.js} programs into one shared buffera header,
3
+ * every program's constant pool, then every program's instruction words — and hands back the
4
+ * offsets each emitter records.
5
+ *
6
+ * Data before code, behind a four-word header whose first word says where the code starts: the VM
7
+ * reads both sections through one binding (a storage buffer per stage is not free, and code and
8
+ * constants are read together), and an emitter's constant pool sits next to the pools of the
9
+ * programs it shares a wave with.
4
10
  *
5
11
  * Because VM instructions carry no absolute code addresses (control flow is branchless) and
6
- * constant references are program-local (the shader adds the emitter's `constant_offset`), programs
7
- * can be concatenated at any offset. SPAWN and UPDATE sections are laid out back-to-back per program.
12
+ * constant references are program-local (the VM adds the emitter's `constant_offset`), programs
13
+ * can be concatenated at any offset. INIT and UPDATE sections are laid out back-to-back per program.
8
14
  */
9
15
  export class ProgramArena {
10
- /** @type {number[]} flat instruction words */
16
+ /**
17
+ * Flat instruction words, every program's INIT and UPDATE sections concatenated.
18
+ * @type {number[]}
19
+ */
11
20
  instruction_words: number[];
12
- /** @type {number[]} flat constant words (f32 bit patterns) */
21
+ /**
22
+ * Flat constant words (f32 bit patterns), every program's pool concatenated.
23
+ * @type {number[]}
24
+ */
13
25
  constant_words: number[];
14
- /** @type {number} running instruction index (SPAWN/UPDATE offsets are in these units) */
26
+ /**
27
+ * Running instruction index — INIT/UPDATE offsets are in these units.
28
+ * @type {number}
29
+ */
15
30
  instruction_count: number;
16
- /** @type {number} running vec4 constant index */
17
- constant_count: number;
18
- /** @type {Map<string, object>} content key -> the placement the first identical program got */
19
- programs: Map<string, object>;
31
+ /**
32
+ * Running constant word index — the pool is addressed by word, so a scalar literal costs one
33
+ * rather than the four a `vec4` entry used to.
34
+ * @type {number}
35
+ */
36
+ constant_word_count: number;
37
+ /**
38
+ * Content key -> the placement the first identical program got.
39
+ * @type {Map<string, {init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}>}
40
+ */
41
+ programs: Map<string, {
42
+ init_offset: number;
43
+ init_count: number;
44
+ update_offset: number;
45
+ update_count: number;
46
+ constant_offset: number;
47
+ program_id: number;
48
+ }>;
20
49
  /**
21
50
  * Number of distinct programs in the arena — and therefore the number of buckets the
22
51
  * simulation-order pass histograms into. Program ids are dense in `[0, program_count)`.
@@ -37,20 +66,24 @@ export class ProgramArena {
37
66
  * which both wastes lanes and splits a run that was already program-coherent.
38
67
  *
39
68
  * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
40
- * @returns {{spawn_offset: number, spawn_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
69
+ * @returns {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
41
70
  */
42
71
  add(program: import("../isa/ParticleProgram.js").ParticleProgram): {
43
- spawn_offset: number;
44
- spawn_count: number;
72
+ init_offset: number;
73
+ init_count: number;
45
74
  update_offset: number;
46
75
  update_count: number;
47
76
  constant_offset: number;
48
77
  program_id: number;
49
78
  };
50
- /** @returns {Uint32Array} the packed instruction buffer (at least length 1) */
51
- build_instruction_buffer(): Uint32Array;
52
- /** @returns {Uint32Array} the packed constant buffer (at least length 4 for one vec4) */
53
- build_constant_buffer(): Uint32Array;
79
+ /**
80
+ * The packed buffer: `[header][constants][code]`. Word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} of
81
+ * the header is the word index the code starts at, which moves every time a program's constants
82
+ * are appended — the emitter records never carry it, they carry offsets into each section.
83
+ *
84
+ * @returns {Uint32Array}
85
+ */
86
+ build_program_buffer(): Uint32Array;
54
87
  #private;
55
88
  }
56
89
  //# sourceMappingURL=ProgramArena.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ProgramArena.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramArena.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH;IAEQ,8CAA8C;IAC9C,mBADW,MAAM,EAAE,CACQ;IAC3B,8DAA8D;IAC9D,gBADW,MAAM,EAAE,CACK;IACxB,yFAAyF;IACzF,mBADW,MAAM,CACS;IAC1B,iDAAiD;IACjD,gBADW,MAAM,CACM;IACvB,+FAA+F;IAC/F,UADW,IAAI,MAAM,EAAE,MAAM,CAAC,CACL;IAG7B;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,aAHW,OAAO,2BAA2B,EAAE,eAAe;sBAClC,MAAM;qBAAe,MAAM;uBAAiB,MAAM;sBAAgB,MAAM;yBAAmB,MAAM;oBAAc,MAAM;MAgChJ;IAUD,+EAA+E;IAC/E,4BADc,WAAW,CAGxB;IAED,yFAAyF;IACzF,yBADc,WAAW,CAGxB;;CACJ"}
1
+ {"version":3,"file":"ProgramArena.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramArena.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH;IAEI;;;OAGG;IACH,mBAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAEE;IAEpB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,UAFU,IAAI,MAAM,EAAE;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAAC,CAErI;IAErB;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,aAHW,OAAO,2BAA2B,EAAE,eAAe;qBACnC,MAAM;oBAAc,MAAM;uBAAiB,MAAM;sBAAgB,MAAM;yBAAmB,MAAM;oBAAc,MAAM;MAgC9I;IAUD;;;;;;OAMG;IACH,wBAFa,WAAW,CAcvB;;CACJ"}