@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
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let scene_dev = textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r;
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let scene_vd = select(A / (scene_dev + B), 1e9, scene_dev <= 0.0);
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color.a = color.a * particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE);
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}
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if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
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color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
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}
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return particle_premultiply(color, in.blend);
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}
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`, [chunk_particle_emitter, chunk_particle_render_math, chunk_particle_lighting_unlit]);
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/**
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* The shader itself. One compilation, shared by every pipeline built from it — the options below
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* vary the pipeline state, never the WGSL.
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*
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* @type {ShaderDescriptor}
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*/
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const descriptor = ShaderDescriptor.from({ label: "Particle Billboard", body, resources });
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/**
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* Build the billboard render pipeline descriptor.
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* @param {object} [options]
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* @param {string} [options.color_format] colour target format
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* @param {string|null} [options.depth_format] scene depth format (test-only, no write); pass null to
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* render without a depth attachment (e.g. an additive-only prototype with no scene geometry)
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* @param {GPUCompareFunction} [options.depth_compare] depth test — "greater"/"greater-equal" for
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* reverse-Z scenes (the engine convention), "less"/"less-equal" for a standard-Z scene
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* @returns {RenderPipelineDescriptor}
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*/
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export function create_particle_billboard_pipeline({
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color_format = "rgba16float",
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depth_format = "depth32float",
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depth_compare = "greater"
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} = {}) {
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const code = descriptor.source;
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return RenderPipelineDescriptor.from({
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label: "Particle Billboard",
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layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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vertex: { module: { code }, entryPoint: "vs_main" },
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fragment: {
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module: { code },
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entryPoint: "fs_main",
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targets: [ColorTargetState.from({ format: color_format, blend: PARTICLE_BILLBOARD_BLEND })],
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},
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// Depth-test against the scene, but never write (transparent). Omitted entirely when no depth
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// attachment is bound.
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depthStencil: depth_format == null
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? undefined
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: DepthStencilState.from({ format: depth_format, depthWriteEnabled: false, depthCompare: depth_compare }),
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primitive: { topology: "triangle-list", cullMode: "none" },
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});
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}
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/** The billboard shader's resource set (for building bind groups + the draw command). */
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export const PARTICLE_BILLBOARD_RESOURCES = resources;
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { ColorTargetState } from "../../../descriptor/pipeline/render/ColorTargetState.js";
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import { DepthStencilState } from "../../../descriptor/pipeline/render/DepthStencilState.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
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import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
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import { chunk_particle_lighting_unlit } from "./chunk_particle_lighting.js";
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/**
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* The standalone billboard renderer: particles drawn straight over the scene colour, back to
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* front, with fixed-function blending. This is the path a page without the renderer's transparency
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* pipeline uses; under the renderer the particles go through AVBOIT instead
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* (`../graph_particles_avboit.js`), where order does not matter and they composite against the
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* transparent meshes.
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*
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* One instanced draw covers every visible particle: `instance_index` indexes the depth-sorted
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* `draw_list`, `vertex_index` (0..5) picks a quad corner. The vertex stage is `chunk_particle_billboard_vertex`,
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* shared with the AVBOIT particle passes. The fragment stage samples the atlas sub-rect + flipbook
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* cell, applies an optional soft-depth fade against the scene depth, runs the pluggable lighting hook
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* (unlit by default; the feature swaps in the shading-chunk-backed one when an emitter enables
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* lighting), and emits premultiplied colour.
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*
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* A single blend state — `src*1 + dst*(1-srcAlpha)` on both channels — expresses alpha and additive
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* blending; the shader chooses per particle by how it premultiplies (see `particle_premultiply`), so
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* the whole draw stays GPU-driven with no pipeline switches.
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*
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* The math (billboard expansion, atlas/flipbook UV, soft fade, premultiply) is unit-tested in
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* {@link ./chunk_particle_render_math.spec.js}; this module assembles it into a render pipeline.
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*/
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/** Premultiplied blend: additive when a=0 (dst preserved, colour adds), over-blend when a=srcAlpha. */
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export const PARTICLE_BILLBOARD_BLEND = {
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color: { operation: "add", srcFactor: "one", dstFactor: "one-minus-src-alpha" },
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alpha: { operation: "add", srcFactor: "one", dstFactor: "one-minus-src-alpha" },
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};
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageBuffer("pool", WebGPUArray.u32, false)
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.addStorageBuffer("draw_list", WebGPUArray.u32, false)
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.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
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// Sampled with a filtering sampler, so the atlas must be a filterable float texture.
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.addTexture("atlas", "float")
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.addSampler("atlas_sampler", "filtering")
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// Only textureLoad-ed (soft depth), so it can be unfilterable — matches an r32float scene depth.
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.addTexture("scene_depth", "unfilterable-float");
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const body = CodeChunk.from(
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/* language=wgsl */ `
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const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
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const PARTICLE_FLAG_LIGHTING : u32 = ${EMITTER_FLAG.LIGHTING}u;
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const PARTICLE_SOFT_FADE_RANGE : f32 = 0.5;
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@vertex
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fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
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return particle_billboard_vertex(vi, ii);
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}
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@fragment
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fn fs_main(in : ParticleVertexOut) -> @location(0) vec4<f32> {
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let sampled = textureSample(atlas, atlas_sampler, in.uv);
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var color = sampled * in.color;
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if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
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let scene_dev = textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r;
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// Reverse-Z hyperbolic linearisation: view_depth = A / (device_depth + B).
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let A = camera.device_depth_to_view_space.y;
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let B = camera.device_depth_to_view_space.x;
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let scene_vd = select(A / (scene_dev + B), 1e9, scene_dev <= 0.0);
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color.a = color.a * particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE);
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}
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if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
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color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
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}
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return particle_premultiply(color, in.blend);
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}
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`, [chunk_particle_billboard_vertex, chunk_particle_lighting_unlit]);
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/**
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* The shader itself. One compilation, shared by every pipeline built from it — the options below
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* vary the pipeline state, never the WGSL.
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*
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* @type {ShaderDescriptor}
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*/
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const descriptor = ShaderDescriptor.from({ label: "Particle Billboard", body, resources });
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/**
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* Build the billboard render pipeline descriptor.
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* @param {object} [options]
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* @param {string} [options.color_format] colour target format
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* @param {string|null} [options.depth_format] scene depth format (test-only, no write); pass null to
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* @param {GPUCompareFunction} [options.depth_compare] depth test — "greater"/"greater-equal" for
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* @returns {RenderPipelineDescriptor}
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*/
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export function create_particle_billboard_pipeline({
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color_format = "rgba16float",
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depth_format = "depth32float",
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depth_compare = "greater"
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} = {}) {
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const code = descriptor.source;
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return RenderPipelineDescriptor.from({
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label: "Particle Billboard",
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layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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vertex: { module: { code }, entryPoint: "vs_main" },
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fragment: {
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module: { code },
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entryPoint: "fs_main",
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targets: [ColorTargetState.from({ format: color_format, blend: PARTICLE_BILLBOARD_BLEND })],
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},
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// Depth-test against the scene, but never write (transparent). Omitted entirely when no depth
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// attachment is bound.
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depthStencil: depth_format == null
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? undefined
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: DepthStencilState.from({ format: depth_format, depthWriteEnabled: false, depthCompare: depth_compare }),
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primitive: { topology: "triangle-list", cullMode: "none" },
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});
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}
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/** The billboard shader's resource set (for building bind groups + the draw command). */
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export const PARTICLE_BILLBOARD_RESOURCES = resources;
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1
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-
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";
|
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1
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+
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AA+LA,qDAIG;iDAtLI,yBAAyB;8BATF,+BAA+B"}
|
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@@ -1,3 +1,4 @@
|
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1
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+
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
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1
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import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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2
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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@@ -12,7 +13,10 @@ import {
|
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PARTICLE_VM_INSTRUCTION_WORDS,
|
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13
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} from "../ParticleConstants.js";
|
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import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
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-
import {
|
|
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|
+
import { chunk_particle_header } from "../data/particle_header.js";
|
|
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|
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import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
|
|
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+
import { chunk_particle_emitter_age } from "./chunk_particle_emitter_age.js";
|
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|
+
import { chunk_particle_setup_context } from "./chunk_particle_setup_context.js";
|
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20
|
|
|
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|
/**
|
|
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* The particle simulate pass — Destiny-style single execution shader.
|
|
@@ -28,9 +32,10 @@ import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_p
|
|
|
28
32
|
* `sim_list` is NOT the raw alive list. It is the program-coherent indirection list the coherence
|
|
29
33
|
* pass (`../coherence/`) built at the end of last frame: the same pool slots, reordered so that
|
|
30
34
|
* particles running one VM program sit together, each run padded out to a whole workgroup. That is
|
|
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|
-
* what keeps a wave from spanning two programs
|
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|
-
*
|
|
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|
-
*
|
|
35
|
+
* what keeps a wave from spanning two programs — and this shader leans on it rather than merely
|
|
36
|
+
* benefiting from it: the section parameters are read from the wave's first lane
|
|
37
|
+
* (`particle_wave_uniform` below), so a wave that held two programs would run one of them over the
|
|
38
|
+
* other's particles. The coherence pass is part of this shader's correctness, not only of its speed.
|
|
34
39
|
*
|
|
35
40
|
* Padding entries carry {@link PARTICLE_SIM_PAD_SLOT} and are dropped BEFORE the compaction
|
|
36
41
|
* atomics, so a padding lane never appends to the alive list and never pushes a slot onto the free
|
|
@@ -39,6 +44,13 @@ import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_p
|
|
|
39
44
|
* the tail of a bucket, and every real lane in that wave belongs to that one bucket, so the `switch`
|
|
40
45
|
* the survivors execute is uniform regardless.
|
|
41
46
|
*
|
|
47
|
+
* ## Orphans
|
|
48
|
+
*
|
|
49
|
+
* A particle whose header generation is not its emitter row's current generation belongs to an
|
|
50
|
+
* emitter that has been removed — the row is either zero-filled or already someone else's. It is
|
|
51
|
+
* killed here, the frame the mismatch appears, before it can run a stranger's program or follow a
|
|
52
|
+
* stranger's node. See `../data/particle_header.js`.
|
|
53
|
+
*
|
|
42
54
|
* ## Sizing
|
|
43
55
|
*
|
|
44
56
|
* The input length is read from `counters[ALIVE_IN]` — the padded length of that list, snapshotted
|
|
@@ -75,9 +87,9 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
75
87
|
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
76
88
|
|
|
77
89
|
resources.createGroup()
|
|
78
|
-
.addStorageBuffer("
|
|
90
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
91
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
79
92
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
80
|
-
.addStorageBuffer("vm_constants", WebGPUArray.u32, false)
|
|
81
93
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
82
94
|
.addStorageBuffer("sim_list", WebGPUArray.u32, false)
|
|
83
95
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
@@ -94,6 +106,26 @@ const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
|
|
|
94
106
|
const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
|
|
95
107
|
const PARTICLE_SIM_PAD_SLOT : u32 = ${PARTICLE_SIM_PAD_SLOT}u;
|
|
96
108
|
|
|
109
|
+
// The value the wave's first live lane holds, in every lane.
|
|
110
|
+
//
|
|
111
|
+
// Everything that reaches the interpreter in one wave belongs to one bucket of sim_list: the
|
|
112
|
+
// coherence pass grouped the list by program and padded each group to a whole workgroup, and the
|
|
113
|
+
// padding and orphan lanes have left by the time a program runs. So the three numbers that pick a
|
|
114
|
+
// section are the same in every lane. The compiler cannot see that — they come out of a table row
|
|
115
|
+
// found through a per-lane header, which is as divergent as a value gets — and reading them from
|
|
116
|
+
// the first lane is what tells it. The rest follows on its own: the instruction words are then
|
|
117
|
+
// fetched through the scalar unit, the opcode switch branches on a scalar, and the register file is
|
|
118
|
+
// indexed through M0 directly instead of through a waterfall loop over the lanes' indices. The VM
|
|
119
|
+
// chunk is unchanged, and emit keeps its per-lane decode, because its waves span emitters.
|
|
120
|
+
//
|
|
121
|
+
// The uniformity diagnostic is off because the call sits behind per-lane early returns. That is the
|
|
122
|
+
// situation the builtin is defined for — it reads the first ACTIVE lane — and the one WGSL's
|
|
123
|
+
// analysis over-approximates.
|
|
124
|
+
@diagnostic(off, subgroup_uniformity)
|
|
125
|
+
fn particle_wave_uniform(value : u32) -> u32 {
|
|
126
|
+
return subgroupBroadcastFirst(value);
|
|
127
|
+
}
|
|
128
|
+
|
|
97
129
|
@compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
|
|
98
130
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
99
131
|
let i = gid.x;
|
|
@@ -109,23 +141,38 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
109
141
|
if (slot == PARTICLE_SIM_PAD_SLOT) { return; }
|
|
110
142
|
|
|
111
143
|
let record_base = slot * PARTICLE_RECORD_WORDS;
|
|
112
|
-
let
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
&
|
|
123
|
-
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
144
|
+
let header = pool[record_base + PARTICLE_HEADER_EMITTER];
|
|
145
|
+
let emitter_index = particle_header_emitter(header);
|
|
146
|
+
|
|
147
|
+
let em = particle_emitter_read(&emitter_database, emitter_index);
|
|
148
|
+
|
|
149
|
+
// An orphan: its emitter is gone and the row is free or somebody else's. Freed without running
|
|
150
|
+
// a program — there is no program of its own left to run.
|
|
151
|
+
var killed = particle_header_generation(header) != em.generation;
|
|
152
|
+
|
|
153
|
+
if (!killed) {
|
|
154
|
+
let node = scene_read_node(&scene_database, em.node);
|
|
155
|
+
|
|
156
|
+
particle_vm_reset();
|
|
157
|
+
particle_setup_context(
|
|
158
|
+
em, node, slot,
|
|
159
|
+
settings.u_dt, settings.u_time,
|
|
160
|
+
particle_emitter_age(&emitter_database, emitter_index),
|
|
161
|
+
0.0, settings.u_frame,
|
|
162
|
+
);
|
|
163
|
+
particle_vm_execute(
|
|
164
|
+
&program,
|
|
165
|
+
particle_wave_uniform(em.update_offset) * PARTICLE_INSTRUCTION_WORDS,
|
|
166
|
+
particle_wave_uniform(em.update_count),
|
|
167
|
+
particle_wave_uniform(em.constant_offset),
|
|
168
|
+
&pool,
|
|
169
|
+
record_base,
|
|
170
|
+
);
|
|
171
|
+
|
|
172
|
+
killed = vm_killed;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
if (killed) {
|
|
129
176
|
let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
|
|
130
177
|
dead[d] = slot;
|
|
131
178
|
} else {
|
|
@@ -133,7 +180,14 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
133
180
|
alive_out[a] = slot;
|
|
134
181
|
}
|
|
135
182
|
}
|
|
136
|
-
`, [
|
|
183
|
+
`, [
|
|
184
|
+
chunk_particle_setup_context,
|
|
185
|
+
chunk_particle_emitter_age,
|
|
186
|
+
chunk_particle_curve_disabled,
|
|
187
|
+
chunk_particle_header,
|
|
188
|
+
]);
|
|
189
|
+
|
|
190
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
137
191
|
|
|
138
192
|
export const shader_particle_simulate = ComputeShader.from({
|
|
139
193
|
label: "Particle Simulate",
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The CPU's way in to GPU spawning: a list of `(emitter row, particle count)` pairs the host
|
|
3
|
+
* authored this frame, each added to that emitter's `pending` in the GPU-owned state table. The
|
|
4
|
+
* tick pass, which runs next, folds `pending` into the emitter's accumulator and decides the actual
|
|
5
|
+
* spawn count along with everything else.
|
|
6
|
+
*
|
|
7
|
+
* Deliberately a facade over the GPU path rather than a second path: a burst asked for here goes
|
|
8
|
+
* through the same budget, the same expansion and the same INIT program as the emitter's own rate,
|
|
9
|
+
* and is subject to the same culling. It is also the channel a VM opcode would use to spawn from
|
|
10
|
+
* the GPU — a sub-emitter or a trail would add to its target's `pending` the same way, with an
|
|
11
|
+
* atomic binding of its own since many threads would race one row.
|
|
12
|
+
*
|
|
13
|
+
* **One command per row.** The state table shares its buffer with the emitter table, bound as a
|
|
14
|
+
* plain `array<u32>`, so the add here is a read-modify-write and two commands naming one row would
|
|
15
|
+
* lose one of them. The host merges duplicates before upload ({@link GPUParticleSystem#spawn}),
|
|
16
|
+
* which is a few dozen entries at most and costs it nothing.
|
|
17
|
+
*
|
|
18
|
+
* The dispatch is sized by the host, because the host wrote the list and knows its length exactly;
|
|
19
|
+
* it is the one host-provided count in the frame that is not stale by construction.
|
|
20
|
+
*
|
|
21
|
+
* @type {ComputeShader}
|
|
22
|
+
*/
|
|
23
|
+
export const PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE: ComputeShader;
|
|
24
|
+
export const shader_particle_spawn_commands: ComputeShader;
|
|
25
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
26
|
+
//# sourceMappingURL=shader_particle_spawn_commands.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_spawn_commands.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,oDAHU,aAAa,CAGiC;AA8BxD,2DAIG;8BA/D2B,+BAA+B"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { PARTICLE_SPAWN_COMMAND_WORDS } from "../ParticleConstants.js";
|
|
7
|
+
import { PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The CPU's way in to GPU spawning: a list of `(emitter row, particle count)` pairs the host
|
|
11
|
+
* authored this frame, each added to that emitter's `pending` in the GPU-owned state table. The
|
|
12
|
+
* tick pass, which runs next, folds `pending` into the emitter's accumulator and decides the actual
|
|
13
|
+
* spawn count along with everything else.
|
|
14
|
+
*
|
|
15
|
+
* Deliberately a facade over the GPU path rather than a second path: a burst asked for here goes
|
|
16
|
+
* through the same budget, the same expansion and the same INIT program as the emitter's own rate,
|
|
17
|
+
* and is subject to the same culling. It is also the channel a VM opcode would use to spawn from
|
|
18
|
+
* the GPU — a sub-emitter or a trail would add to its target's `pending` the same way, with an
|
|
19
|
+
* atomic binding of its own since many threads would race one row.
|
|
20
|
+
*
|
|
21
|
+
* **One command per row.** The state table shares its buffer with the emitter table, bound as a
|
|
22
|
+
* plain `array<u32>`, so the add here is a read-modify-write and two commands naming one row would
|
|
23
|
+
* lose one of them. The host merges duplicates before upload ({@link GPUParticleSystem#spawn}),
|
|
24
|
+
* which is a few dozen entries at most and costs it nothing.
|
|
25
|
+
*
|
|
26
|
+
* The dispatch is sized by the host, because the host wrote the list and knows its length exactly;
|
|
27
|
+
* it is the one host-provided count in the frame that is not stale by construction.
|
|
28
|
+
*
|
|
29
|
+
* @type {ComputeShader}
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
export const PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE = 64;
|
|
33
|
+
|
|
34
|
+
const STATE = PARTICLE_EMITTER_STATE_DESCRIPTOR;
|
|
35
|
+
|
|
36
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
37
|
+
|
|
38
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer holding one u32
|
|
39
|
+
resources.setImmediate("u_count", u32);
|
|
40
|
+
|
|
41
|
+
resources.createGroup()
|
|
42
|
+
.addStorageBuffer("commands", WebGPUArray.u32, false)
|
|
43
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, true);
|
|
44
|
+
|
|
45
|
+
const body = CodeChunk.from(/* language=wgsl */ `
|
|
46
|
+
const COMMAND_WORDS : u32 = ${PARTICLE_SPAWN_COMMAND_WORDS}u;
|
|
47
|
+
|
|
48
|
+
@compute @workgroup_size(${PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE}, 1, 1)
|
|
49
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
50
|
+
let i = gid.x;
|
|
51
|
+
if (i >= u_count) { return; }
|
|
52
|
+
|
|
53
|
+
let row = commands[i * COMMAND_WORDS];
|
|
54
|
+
let count = commands[i * COMMAND_WORDS + 1u];
|
|
55
|
+
|
|
56
|
+
var state = ${STATE.marshalling_method_read_rw}(&emitter_database, row);
|
|
57
|
+
state.pending = state.pending + count;
|
|
58
|
+
${STATE.marshalling_method_write}(&emitter_database, row, state);
|
|
59
|
+
}
|
|
60
|
+
`, [STATE.chunk_read_rw, STATE.chunk_write]);
|
|
61
|
+
|
|
62
|
+
export const shader_particle_spawn_commands = ComputeShader.from({
|
|
63
|
+
label: "Particle Spawn Commands",
|
|
64
|
+
resources,
|
|
65
|
+
body,
|
|
66
|
+
});
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
export const PARTICLE_SORT_WORKGROUP_SIZE: 64;
|
|
2
2
|
/**
|
|
3
|
-
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS +
|
|
3
|
+
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count)` threads, not over
|
|
4
4
|
* `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
|
|
5
5
|
* last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
|
|
6
6
|
* and the scan adds them in.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"AAyDA,8CAA+C;AAgD/C;;;;;;;GAOG;AACH,yCAFU,aAAa,CAMpB;AAgEH,2DAIG;AAiCH,yDAIG;8BA3N2B,+BAA+B"}
|