@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
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  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
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  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
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@@ -1,40 +0,0 @@
1
- export class ConnectionEndpointLayoutSpec {
2
-
3
- /**
4
- *
5
- * @type {BoxLayoutSpec}
6
- */
7
- box = null;
8
-
9
- /**
10
- * Local offset inside the box where connection is attached
11
- * @type {Vector2}
12
- */
13
- point = null;
14
-
15
-
16
- /**
17
- *
18
- * @param {Vector2} result
19
- */
20
- computePosition(result) {
21
- result.set(
22
- this.point.x + this.box.x0,
23
- this.point.y + this.box.y0
24
- );
25
- }
26
-
27
- /**
28
- * @param {AABB2} box
29
- * @param {Vector2} point
30
- * @returns {ConnectionEndpointLayoutSpec}
31
- */
32
- static from(box, point) {
33
- const r = new ConnectionEndpointLayoutSpec();
34
-
35
- r.box = box;
36
- r.point = point;
37
-
38
- return r;
39
- }
40
- }
@@ -1,28 +0,0 @@
1
- export class ConnectionLayoutSpec {
2
-
3
- /**
4
- *
5
- * @type {ConnectionEndpointLayoutSpec}
6
- */
7
- source = null;
8
- /**
9
- *
10
- * @type {ConnectionEndpointLayoutSpec}
11
- */
12
- target = null;
13
-
14
-
15
- /**
16
- * @param {ConnectionEndpointLayoutSpec} source
17
- * @param {ConnectionEndpointLayoutSpec} target
18
- * @returns {ConnectionLayoutSpec}
19
- */
20
- static from(source, target) {
21
- const r = new ConnectionLayoutSpec();
22
-
23
- r.source = source;
24
- r.target = target;
25
-
26
- return r;
27
- }
28
- }
@@ -1,196 +0,0 @@
1
- import {
2
- TransitionPropertyVectorXBehavior
3
- } from "../../../../../model/game/story/behaviors/generic/TransitionPropertyVectorXBehavior.js";
4
- import { TweenVector1Behavior } from "../../../../../model/game/util/behavior/TweenVector1Behavior.js";
5
- import { TweenVector3Behavior } from "../../../../../model/game/util/behavior/TweenVector3Behavior.js";
6
- import { max2 } from "../../../core/math/max2.js";
7
- import { min2 } from "../../../core/math/min2.js";
8
- import { Light } from "../../graphics/ecs/light/Light.js";
9
- import { SGMesh, SGMeshFlags } from "../../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
10
- import Trail2D from "../../graphics/ecs/trail2d/Trail2D.js";
11
- import { Trail2DFlags } from "../../graphics/ecs/trail2d/Trail2DFlags.js";
12
- import { ParticleEmitter } from "../../graphics/particles/particular/engine/emitter/ParticleEmitter.js";
13
- import { ParticleEmitterFlag } from "../../graphics/particles/particular/engine/emitter/ParticleEmitterFlag.js";
14
- import { SequenceBehavior } from "../../intelligence/behavior/composite/SequenceBehavior.js";
15
- import { BehaviorComponent } from "../../intelligence/behavior/ecs/BehaviorComponent.js";
16
- import { DieBehavior } from "../../intelligence/behavior/ecs/DieBehavior.js";
17
- import { DelayBehavior } from "../../intelligence/behavior/util/DelayBehavior.js";
18
- import { AudioEmitter } from "../../sound/ecs/audio/AudioEmitter.js";
19
- import { Transform } from "../transform/Transform.js";
20
-
21
- /**
22
- * @readonly
23
- * @type {number}
24
- */
25
- const SHUTDOWN_GRACE_PERIOD = 60;
26
-
27
- /**
28
- *
29
- * @type {Map<Class|function, (component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number>}
30
- */
31
- const component_shutdown = new Map();
32
-
33
- /**
34
- * @template T
35
- * @param {Class<T>} type
36
- * @param {(component: T, entity?: Entity, createEntity?: function, createEntityContext?: *) => number} method
37
- */
38
- function addShutdown(type, method) {
39
- component_shutdown.set(type, method);
40
- }
41
-
42
- addShutdown(ParticleEmitter, emitter => {
43
-
44
- //stop emission
45
- emitter.clearFlag(ParticleEmitterFlag.Emitting);
46
-
47
- //figure out how long the emitter should stay alive
48
- const maxLife = emitter.computeMaxEmittingParticleLife(SHUTDOWN_GRACE_PERIOD);
49
-
50
- return maxLife;
51
- });
52
-
53
- addShutdown(Trail2D, trail => {
54
- trail.clearFlag(Trail2DFlags.Spawning);
55
-
56
- return trail.maxAge;
57
- });
58
-
59
- addShutdown(SGMesh, (mesh, builder, createEntity, createEntityThisArg) => {
60
-
61
- /**
62
- *
63
- * @type {Transform}
64
- */
65
- const transform = builder.getComponent(Transform);
66
-
67
- let delay = 0;
68
-
69
- if (mesh !== null && transform !== null) {
70
-
71
- /*
72
- Loaded only. The component this used to read carried an `InView` flag a CPU culling pass
73
- wrote, and §4.5 retires that pass — nothing on either renderer can say whether an entity is
74
- on screen now, so what is left is whether there is a model to shrink at all.
75
- */
76
- if (mesh.getFlag(SGMeshFlags.Loaded) && !transform.scale.isZero()) {
77
- const scale = new TweenVector3Behavior();
78
-
79
- scale.startValue.copy(transform.scale);
80
- scale.targetValue.set(0, 0, 0);
81
- scale.target = transform.scale;
82
-
83
- scale.duration = 0.2;
84
-
85
- delay = max2(scale.duration, delay);
86
-
87
- const eb = createEntity.call(createEntityThisArg);
88
-
89
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
90
- scale,
91
- DieBehavior.create()
92
- ])));
93
-
94
- } else {
95
- transform.scale.set(0, 0, 0);
96
- }
97
-
98
- }
99
-
100
-
101
- return delay;
102
- });
103
-
104
- addShutdown(Light, (light, builder, createEntity, createEntityThisArg) => {
105
-
106
-
107
- let delay = 0.2;
108
-
109
-
110
- const eb = createEntity.call(createEntityThisArg);
111
-
112
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
113
- TransitionPropertyVectorXBehavior.from({
114
- component: 'Light',
115
- path: 'intensity',
116
- target: [0],
117
- duration: delay,
118
- entity: builder.id
119
- }),
120
- DieBehavior.create()
121
- ])));
122
-
123
- return delay;
124
- });
125
-
126
- addShutdown(AudioEmitter, (audioEmitter, builder, createEntity, createEntityThisArg) => {
127
- // `autoplay` is the "is anything actually sounding" test: a non-autoplay emitter is inert —
128
- // AudioEmitterSystem never played it — so there is nothing to fade out. A live `volume` write
129
- // reaches the instance gain on both play routes, managed and direct, so tweening the component is
130
- // all this has to do.
131
- if (audioEmitter.volume.getValue() <= 0 || !audioEmitter.autoplay) {
132
- return 0;
133
- }
134
-
135
- const setVolume = new TweenVector1Behavior();
136
-
137
- setVolume.startValue = audioEmitter.volume.getValue();
138
- setVolume.targetValue = 0;
139
-
140
- setVolume.target = audioEmitter.volume;
141
-
142
- // the sound keeps playing through the grace period and fades over its last 2.7 seconds
143
- setVolume.duration = 2.7;
144
-
145
- const eb = createEntity.call(createEntityThisArg);
146
-
147
- eb.add(BehaviorComponent.from(SequenceBehavior.from([
148
- DelayBehavior.from(SHUTDOWN_GRACE_PERIOD - setVolume.duration),
149
- setVolume,
150
- DieBehavior.create()
151
- ])));
152
-
153
- return SHUTDOWN_GRACE_PERIOD;
154
- });
155
-
156
- /**
157
- *
158
- * @param {Entity} builder
159
- * @param {function():Entity} createEntity
160
- * @param {*} [createEntityThisArg]
161
- * @return {number} duration in seconds until the entity is completely hidden
162
- */
163
- export function hideEntityGracefully(builder, createEntity, createEntityThisArg) {
164
- if (!builder.isBuilt) {
165
- // already destroyed
166
- return 0;
167
- }
168
-
169
- let delay = 0;
170
-
171
- const components = builder.components;
172
-
173
- const component_count = components.length;
174
-
175
- for (let i = 0; i < component_count; i++) {
176
- const component = components[i];
177
-
178
- const shutdown_method = component_shutdown.get(Object.getPrototypeOf(component).constructor);
179
-
180
- if (shutdown_method === undefined) {
181
- continue;
182
- }
183
-
184
- const sd = shutdown_method(component, builder, createEntity, createEntityThisArg);
185
-
186
- if (Number.isNaN(sd) || !Number.isFinite(sd)) {
187
- continue;
188
- }
189
-
190
- delay = max2(sd, delay);
191
- }
192
-
193
- delay = min2(delay, SHUTDOWN_GRACE_PERIOD);
194
-
195
- return delay;
196
- }
@@ -1,38 +0,0 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
-
3
- /**
4
- * Frustum culling math for emitter simulation culling (the optional, flagged "sleep when culled"
5
- * feature). A bounding sphere is visible unless it lies fully outside any frustum plane. Planes
6
- * follow the engine's Gribb-Hartmann convention (world space, `dot(n, p) + d >= 0` inside).
7
- *
8
- * The occlusion half of the test reuses the engine's HiZ query
9
- * (`src/webgpu/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js`) in the cull pass;
10
- * this chunk holds the emulator-testable frustum math.
11
- *
12
- * @type {CodeChunk}
13
- */
14
- export const chunk_particle_cull = CodeChunk.from(
15
- /* language=wgsl */
16
- `
17
- // A sphere is on the inside (or straddling) a plane if its centre is no more than 'radius' behind it.
18
- fn particle_plane_sphere_visible(plane : vec4<f32>, center : vec3<f32>, radius : f32) -> bool {
19
- return dot(plane.xyz, center) + plane.w >= -radius;
20
- }
21
-
22
- // Branch-free 6-plane frustum test against a bounding sphere.
23
- fn particle_sphere_in_frustum(
24
- center : vec3<f32>,
25
- radius : f32,
26
- p0 : vec4<f32>, p1 : vec4<f32>, p2 : vec4<f32>,
27
- p3 : vec4<f32>, p4 : vec4<f32>, p5 : vec4<f32>,
28
- ) -> bool {
29
- var inside = true;
30
- inside = inside && particle_plane_sphere_visible(p0, center, radius);
31
- inside = inside && particle_plane_sphere_visible(p1, center, radius);
32
- inside = inside && particle_plane_sphere_visible(p2, center, radius);
33
- inside = inside && particle_plane_sphere_visible(p3, center, radius);
34
- inside = inside && particle_plane_sphere_visible(p4, center, radius);
35
- inside = inside && particle_plane_sphere_visible(p5, center, radius);
36
- return inside;
37
- }
38
- `);
@@ -1,214 +0,0 @@
1
- /**
2
- * GPU memory layout for a single emitter record, addressed as `u32` words.
3
- *
4
- * Emitters are read on the GPU via explicit indexed access into an `array<u32>` (the same strategy
5
- * GPUDatabase uses on-device) rather than an `array<Struct>` binding — this keeps the simulate/emit
6
- * shaders trivially testable through the WGSL emulator. The word offsets here are the single source
7
- * of truth shared by the JS packer ({@link pack_emitter}) and the WGSL reader
8
- * ({@link ../data/chunk_particle_emitter.js}, which interpolates them).
9
- *
10
- * f32 fields are stored as their bit pattern and read back with `bitcast<f32>`.
11
- */
12
-
13
- /** Word offsets within an emitter record. */
14
- export const EMITTER_FIELD = Object.freeze({
15
- SPAWN_OFFSET: 0, // u32 — first instruction of the SPAWN program (instruction units)
16
- SPAWN_COUNT: 1, // u32 — SPAWN instruction count
17
- UPDATE_OFFSET: 2, // u32 — first instruction of the UPDATE program
18
- UPDATE_COUNT: 3, // u32 — UPDATE instruction count
19
- CONSTANT_OFFSET: 4, // u32 — base into the shared constant pool (vec4 units)
20
- SEED: 5, // u32 — base RNG seed
21
- FLAGS: 6, // u32 — see EMITTER_FLAG
22
- SPAWN_RATE: 7, // f32 — continuous emission rate (particles/second)
23
-
24
- TRANSFORM: 8, // mat4x4<f32> — emitter local-to-world (16 words, 8..23)
25
-
26
- BOUNDS_CENTER: 24, // vec3<f32> — local-space bounding sphere centre (24..26)
27
- BOUNDS_RADIUS: 27, // f32 — bounding sphere radius
28
-
29
- RENDER_POSITION: 28, // u32 — attribute word offset of world position (or ABSENT)
30
- RENDER_SIZE: 29, // u32 — attribute word offset of size
31
- RENDER_COLOR: 30, // u32 — attribute word offset of rgba colour
32
- RENDER_ROTATION: 31, // u32 — attribute word offset of roll angle (radians)
33
- RENDER_FRAME: 32, // u32 — attribute word offset of flipbook frame index
34
-
35
- ATLAS_REGION: 33, // vec4<f32> — uv offset .xy + uv scale .zw (33..36)
36
- FLIPBOOK: 37, // vec2<f32> — grid columns, rows (37..38)
37
-
38
- RENDER_VELOCITY: 39, // u32 — attribute word offset of velocity (STRETCHED projection; or ABSENT)
39
-
40
- /**
41
- * u32 — dense id of the compiled program this emitter runs, assigned by
42
- * {@link ../runtime/ProgramArena.js}. Emitters sharing a program share an id.
43
- *
44
- * The simulation-order bucketing (`coherence/`) histograms on this: it needs a small dense
45
- * integer to index a bin with, which neither the emitter index (one bucket per emitter, even
46
- * when they run the same code) nor `UPDATE_OFFSET` (an arena word offset, arbitrarily large
47
- * and sparse) gives it.
48
- */
49
- PROGRAM_ID: 40,
50
- });
51
-
52
- /** Number of `u32` words per emitter record. */
53
- export const EMITTER_STRIDE = 41;
54
-
55
- /** Sentinel for an absent render-attribute binding. */
56
- export const EMITTER_ATTRIBUTE_ABSENT = 0xffffffff;
57
-
58
- /** Sentinel for "not attached to a scene node". */
59
- export const EMITTER_ATTACH_NONE = 0xffffffff;
60
-
61
- /**
62
- * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
63
- */
64
- export const EMITTER_FLAG = Object.freeze({
65
- LIGHTING: 1 << 0, // forward-shade billboards with scene lighting
66
- SOFT_DEPTH: 1 << 1, // fade against scene depth
67
- SORT: 1 << 2, // depth-sort this emitter's particles for correct transparency
68
- CULL: 1 << 3, // frustum + occlusion simulation culling (sleep when culled)
69
- });
70
-
71
- /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
72
- export const EMITTER_BLEND = Object.freeze({
73
- ALPHA: 0, // premultiplied alpha (normal transparency)
74
- ADDITIVE: 1, // additive (emissive glow)
75
- PREMULTIPLIED: 2, // colour already premultiplied by alpha upstream
76
- });
77
-
78
- const BLEND_SHIFT = 4;
79
- const BLEND_MASK = 0b11 << BLEND_SHIFT;
80
-
81
- /** Projection / orientation modes (stored in flag bits [6,9)). */
82
- export const EMITTER_PROJECTION = Object.freeze({
83
- BILLBOARD: 0, // face the camera
84
- STRETCHED: 1, // billboard stretched along velocity
85
- HORIZONTAL: 2, // lie flat on the ground plane (XZ)
86
- VERTICAL: 3, // axis-locked to world up, yaw toward camera
87
- FACING_WORLD: 4, // oriented by the particle's own rotation attribute in world space
88
- });
89
-
90
- const PROJECTION_SHIFT = 6;
91
- const PROJECTION_MASK = 0b111 << PROJECTION_SHIFT;
92
-
93
- /**
94
- * Compose the flags word from feature toggles + blend + projection.
95
- * @param {object} options
96
- * @param {boolean} [options.lighting]
97
- * @param {boolean} [options.soft_depth]
98
- * @param {boolean} [options.sort]
99
- * @param {boolean} [options.cull]
100
- * @param {number} [options.blend] see {@link EMITTER_BLEND}
101
- * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
102
- * @returns {number}
103
- */
104
- export function make_emitter_flags({ lighting = false, soft_depth = false, sort = false, cull = false, blend = EMITTER_BLEND.ALPHA, projection = EMITTER_PROJECTION.BILLBOARD } = {}) {
105
- let flags = 0;
106
- if (lighting) flags |= EMITTER_FLAG.LIGHTING;
107
- if (soft_depth) flags |= EMITTER_FLAG.SOFT_DEPTH;
108
- if (sort) flags |= EMITTER_FLAG.SORT;
109
- if (cull) flags |= EMITTER_FLAG.CULL;
110
- flags |= (blend << BLEND_SHIFT) & BLEND_MASK;
111
- flags |= (projection << PROJECTION_SHIFT) & PROJECTION_MASK;
112
- return flags >>> 0;
113
- }
114
-
115
- /** @param {number} flags @returns {number} the blend mode */
116
- export function emitter_flags_blend(flags) {
117
- return (flags & BLEND_MASK) >>> BLEND_SHIFT;
118
- }
119
-
120
- /** @param {number} flags @returns {number} the projection mode */
121
- export function emitter_flags_projection(flags) {
122
- return (flags & PROJECTION_MASK) >>> PROJECTION_SHIFT;
123
- }
124
-
125
- /** Shift/mask constants exposed for the WGSL reader to interpolate. */
126
- export const EMITTER_FLAG_ENCODING = Object.freeze({
127
- BLEND_SHIFT, BLEND_MASK, PROJECTION_SHIFT, PROJECTION_MASK,
128
- });
129
-
130
- /**
131
- * Write one emitter record into a shared `u32` view (and its `f32` alias) at record `index`.
132
- *
133
- * @param {Uint32Array} u32 view over the emitter buffer
134
- * @param {Float32Array} f32 f32 alias over the same buffer
135
- * @param {number} index emitter index
136
- * @param {object} def emitter definition
137
- * @param {number} def.spawn_offset
138
- * @param {number} def.spawn_count
139
- * @param {number} def.update_offset
140
- * @param {number} def.update_count
141
- * @param {number} def.constant_offset
142
- * @param {number} def.seed
143
- * @param {number} def.flags
144
- * @param {number} def.spawn_rate
145
- * @param {number[]} def.transform 16-element column-major matrix
146
- * @param {number[]} [def.bounds_center] length-3
147
- * @param {number} [def.bounds_radius]
148
- * @param {object} [def.render] { position, size, color, rotation, frame } attribute word offsets
149
- * @param {number[]} [def.atlas_region] length-4 [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
150
- * @param {number[]} [def.flipbook] length-2 [cols, rows]
151
- * @param {number} [def.program_id] dense program id, the simulation-order bucket key
152
- */
153
- export function pack_emitter(u32, f32, index, def) {
154
- const base = index * EMITTER_STRIDE;
155
-
156
- u32[base + EMITTER_FIELD.SPAWN_OFFSET] = def.spawn_offset >>> 0;
157
- u32[base + EMITTER_FIELD.SPAWN_COUNT] = def.spawn_count >>> 0;
158
- u32[base + EMITTER_FIELD.UPDATE_OFFSET] = def.update_offset >>> 0;
159
- u32[base + EMITTER_FIELD.UPDATE_COUNT] = def.update_count >>> 0;
160
- u32[base + EMITTER_FIELD.CONSTANT_OFFSET] = def.constant_offset >>> 0;
161
- u32[base + EMITTER_FIELD.SEED] = def.seed >>> 0;
162
- u32[base + EMITTER_FIELD.FLAGS] = def.flags >>> 0;
163
- f32[base + EMITTER_FIELD.SPAWN_RATE] = def.spawn_rate ?? 0;
164
-
165
- const transform = def.transform ?? IDENTITY_MAT4;
166
- for (let i = 0; i < 16; i++) {
167
- f32[base + EMITTER_FIELD.TRANSFORM + i] = transform[i];
168
- }
169
-
170
- const bounds = def.bounds_center ?? [0, 0, 0];
171
- f32[base + EMITTER_FIELD.BOUNDS_CENTER] = bounds[0] ?? 0;
172
- f32[base + EMITTER_FIELD.BOUNDS_CENTER + 1] = bounds[1] ?? 0;
173
- f32[base + EMITTER_FIELD.BOUNDS_CENTER + 2] = bounds[2] ?? 0;
174
- f32[base + EMITTER_FIELD.BOUNDS_RADIUS] = def.bounds_radius ?? 1;
175
-
176
- const render = def.render ?? {};
177
- u32[base + EMITTER_FIELD.RENDER_POSITION] = (render.position ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
178
- u32[base + EMITTER_FIELD.RENDER_SIZE] = (render.size ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
179
- u32[base + EMITTER_FIELD.RENDER_COLOR] = (render.color ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
180
- u32[base + EMITTER_FIELD.RENDER_ROTATION] = (render.rotation ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
181
- u32[base + EMITTER_FIELD.RENDER_FRAME] = (render.frame ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
182
- u32[base + EMITTER_FIELD.RENDER_VELOCITY] = (render.velocity ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
183
-
184
- const atlas = def.atlas_region ?? [0, 0, 1, 1];
185
- for (let i = 0; i < 4; i++) {
186
- f32[base + EMITTER_FIELD.ATLAS_REGION + i] = atlas[i];
187
- }
188
- const flipbook = def.flipbook ?? [1, 1];
189
- f32[base + EMITTER_FIELD.FLIPBOOK] = flipbook[0];
190
- f32[base + EMITTER_FIELD.FLIPBOOK + 1] = flipbook[1];
191
-
192
- u32[base + EMITTER_FIELD.PROGRAM_ID] = (def.program_id ?? 0) >>> 0;
193
- }
194
-
195
- /**
196
- * Overwrite just an emitter's world transform in a packed buffer.
197
- *
198
- * Used for scene-node / bone attachment: each frame the feature copies the attached `Node3D`'s
199
- * world matrix (`transform_global`) into the emitter record and re-uploads the changed region, so
200
- * the emitter spawns and simulates wherever the bone currently is. Cheaper than repacking the whole
201
- * emitter set.
202
- *
203
- * @param {Float32Array} f32 f32 alias over the emitter buffer
204
- * @param {number} index emitter index
205
- * @param {ArrayLike<number>} matrix 16-element column-major world matrix
206
- */
207
- export function write_emitter_transform(f32, index, matrix) {
208
- const base = index * EMITTER_STRIDE + EMITTER_FIELD.TRANSFORM;
209
- for (let i = 0; i < 16; i++) {
210
- f32[base + i] = matrix[i];
211
- }
212
- }
213
-
214
- const IDENTITY_MAT4 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
@@ -1 +0,0 @@
1
- {"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/particle_prototype.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH;IAL4B,UAAU,GAA3B,MAAM;IACW,WAAW,GAA5B,MAAM;IACW,eAAe,GAAhC,MAAM;;YACK,cAAc;YAAU,MAAM;aAAW,MAAM;EA2GpE;AAED;;;;GAIG;AACH;YAFsB,cAAc;YAAU,MAAM;aAAW,MAAM;EAcpE;AAED;;;;;;;;;;;;;;;GAeG;AACH,0CALW,OAAO,wBAAwB,EAAE,iBAAiB;IAEjC,IAAI,GAArB,MAAM;;UACG,MAAM;WAAS,MAAM;EAWxC;+BAhL8B,4BAA4B"}
@@ -1,86 +0,0 @@
1
- import { spawn_request_pack } from "./spawn_request_encoding.js";
2
-
3
- /**
4
- * CPU-side spawn scheduling. Each frame it turns per-emitter spawn rates (and the cull/sleep state)
5
- * into a flat list of spawn requests (packed emitter index + batch fraction per particle to create,
6
- * see {@link spawn_request_pack}) that the emit pass consumes. Emitters are few and CPU-authored,
7
- * so deciding *how many* to spawn on the CPU is cheap and keeps the GPU emit pass a simple
8
- * "one thread per new particle".
9
- *
10
- * Sleep-when-culled: a culled emitter accumulates sleep time and spawns nothing. When it becomes
11
- * visible again it emits a bounded catch-up burst approximating the spawns it missed, mirroring the
12
- * catch-up in meep's ParticularEngine (but capped so a long occlusion can't spike the pool).
13
- */
14
- export class ParticleSpawnScheduler {
15
- /**
16
- * @param {object} [options]
17
- * @param {number} [options.max_catchup_seconds] cap on how much missed time a wake burst covers
18
- */
19
- constructor({ max_catchup_seconds = 1.0 } = {}) {
20
- this.max_catchup_seconds = max_catchup_seconds;
21
- /** @type {Array<{accumulator: number, sleep_time: number, was_visible: boolean}>} */
22
- this.state = [];
23
- }
24
-
25
- /** Ensure per-emitter state exists for `count` emitters. */
26
- ensure(count) {
27
- while (this.state.length < count) {
28
- this.state.push({ accumulator: 0, sleep_time: 0, was_visible: true });
29
- }
30
- }
31
-
32
- /**
33
- * Produce this frame's spawn requests.
34
- *
35
- * @param {Array<{spawn_rate: number}>} emitters
36
- * @param {number} dt seconds
37
- * @param {(index: number) => boolean} [is_visible] cull predicate (default: all visible)
38
- * @param {number} [capacity] optional hard cap on total requests this frame
39
- * @returns {Uint32Array} flat list of packed spawn requests (emitter index + batch fraction),
40
- * one per particle to spawn — see {@link spawn_request_pack}
41
- */
42
- tick(emitters, dt, is_visible = () => true, capacity = Infinity) {
43
- this.ensure(emitters.length);
44
- const requests = [];
45
-
46
- for (let i = 0; i < emitters.length; i++) {
47
- const rate = emitters[i].spawn_rate ?? 0;
48
- const state = this.state[i];
49
-
50
- if (!is_visible(i)) {
51
- state.sleep_time += dt;
52
- state.was_visible = false;
53
- continue;
54
- }
55
-
56
- // Waking up: add a bounded catch-up for the time spent culled.
57
- if (!state.was_visible && state.sleep_time > 0) {
58
- const catchup = Math.min(state.sleep_time, this.max_catchup_seconds);
59
- state.accumulator += rate * catchup;
60
- state.sleep_time = 0;
61
- }
62
- state.was_visible = true;
63
-
64
- state.accumulator += rate * dt;
65
- const count = Math.floor(state.accumulator);
66
-
67
- // Emit up to `count`, but stop at the per-frame capacity. Subtract only what was actually
68
- // emitted so demand the cap dropped this frame carries over instead of being lost.
69
- // The batch size is resolved BEFORE pushing so each request can carry its per-emitter
70
- // batch fraction n / spawned (the SPAWN_FRACTION VM builtin's contract).
71
- const spawned = Math.min(count, Math.max(0, capacity - requests.length));
72
- for (let n = 0; n < spawned; n++) {
73
- requests.push(spawn_request_pack(i, n / spawned));
74
- }
75
- state.accumulator -= spawned;
76
-
77
- // Bound the carry-over so a permanently over-subscribed emitter can't grow the
78
- // accumulator without limit (the GPU emit pass also drops spawns when the pool is full).
79
- if (state.accumulator > capacity) {
80
- state.accumulator = capacity;
81
- }
82
- }
83
-
84
- return new Uint32Array(requests);
85
- }
86
- }
@@ -1,52 +0,0 @@
1
- import { assert } from "../../../../core/assert.js";
2
-
3
- /**
4
- * Encoding of one spawn request as a single `u32`.
5
- *
6
- * The emit pass needs two things per request: which emitter owns the new particle, and the
7
- * particle's fraction within its emitter's batch this frame (`i / spawn_count`, the SPAWN_FRACTION
8
- * VM builtin — used to spread a batch along spawn curves). Packing both into the one `u32` keeps
9
- * the request stream a single buffer with unchanged upload paths.
10
- *
11
- * Layout: low 16 bits = emitter index, high 16 bits = batch fraction quantized to [0, 0xFFFF].
12
- * The WGSL emit shader mirrors this exactly (shader_particle_emit).
13
- */
14
-
15
- /** @type {number} */
16
- export const SPAWN_REQUEST_EMITTER_MASK = 0xFFFF;
17
-
18
- /** @type {number} */
19
- export const SPAWN_REQUEST_FRACTION_SHIFT = 16;
20
-
21
- /** @type {number} */
22
- export const SPAWN_REQUEST_FRACTION_MAX = 0xFFFF;
23
-
24
- /**
25
- * @param {number} emitter_index
26
- * @param {number} fraction in [0, 1]
27
- * @returns {number} packed u32
28
- */
29
- export function spawn_request_pack(emitter_index, fraction) {
30
- assert.isNonNegativeInteger(emitter_index, 'emitter_index');
31
- assert.lessThanOrEqual(emitter_index, SPAWN_REQUEST_EMITTER_MASK, 'emitter_index');
32
-
33
- const q = Math.round(fraction * SPAWN_REQUEST_FRACTION_MAX);
34
-
35
- return ((q << SPAWN_REQUEST_FRACTION_SHIFT) | emitter_index) >>> 0;
36
- }
37
-
38
- /**
39
- * @param {number} packed
40
- * @returns {number} emitter index
41
- */
42
- export function spawn_request_emitter(packed) {
43
- return packed & SPAWN_REQUEST_EMITTER_MASK;
44
- }
45
-
46
- /**
47
- * @param {number} packed
48
- * @returns {number} batch fraction in [0, 1]
49
- */
50
- export function spawn_request_fraction(packed) {
51
- return (packed >>> SPAWN_REQUEST_FRACTION_SHIFT) / SPAWN_REQUEST_FRACTION_MAX;
52
- }