@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  992. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +665 -722
  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
  995. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments_ibl.js +4 -4
  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  997. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  998. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  1000. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  1001. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  1002. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  1003. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  1004. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  1005. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  1006. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  1007. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  1008. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  1009. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  1010. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  1011. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  1012. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  1013. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  1014. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  1015. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  1016. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1017. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1018. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1019. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1020. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1021. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1022. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1023. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1024. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1025. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1026. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1027. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1028. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1029. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1030. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1031. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1032. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1033. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1034. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1035. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1036. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1037. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1038. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1039. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1040. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1041. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1042. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1043. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1044. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1045. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1046. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +66 -5
  1047. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1048. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1049. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1050. package/src/view/minimap/Minimap.js +227 -225
  1051. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1052. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1053. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1054. package/src/view/minimap/MinimapMarker.js +80 -0
  1055. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1056. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1057. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1058. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1059. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1060. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1061. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1062. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1063. package/src/view/minimap/dom/MinimapCameraView.js +23 -4
  1064. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1065. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1066. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1067. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1068. package/src/view/util/DomLayoutFrame.js +122 -0
  1069. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1070. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1071. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1072. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1073. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1074. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1075. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1076. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1077. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1078. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1079. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
  1080. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
  1081. package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
  1082. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
  1083. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
  1084. package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
  1085. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
  1086. package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
  1087. package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
  1088. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
  1089. package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
@@ -8,12 +8,13 @@ import {
8
8
  unregister_instance_animation
9
9
  } from "./register_instance_animation.js";
10
10
  import { System } from "../ecs/System.js";
11
- import { Transform } from "../ecs/transform/Transform.js";
12
- import { t64_copy_from_transform } from "../ecs/transform/t64_copy_from_transform.js";
11
+ import { Transform64 } from "../ecs/transform/Transform64.js";
13
12
  import { ParentEntity } from "../ecs/parent/ParentEntity.js";
14
13
  import { ShadedGeometry } from "../graphics/ecs/mesh-v2/ShadedGeometry.js";
15
14
  import { SGMesh } from "../graphics/ecs/mesh-v2/aggregate/SGMesh.js";
16
15
  import { shade_bundle_to_entity_composition } from "./shade_node_to_entity_composition.js";
16
+ import { EventType } from "../ecs/EventType.js";
17
+ import { t64_announce_change } from "../ecs/transform/t64_announce_change.js";
17
18
 
18
19
  /**
19
20
  * Puts entities into Shade's scene and keeps them where the ECS says they are.
@@ -134,7 +135,7 @@ export class MeshSystem extends System {
134
135
  this.#scene = scene;
135
136
  this.#load = load;
136
137
 
137
- this.dependencies = [SGMesh, Transform];
138
+ this.dependencies = [SGMesh, Transform64];
138
139
  }
139
140
 
140
141
  /**
@@ -431,25 +432,29 @@ export class MeshSystem extends System {
431
432
 
432
433
  /**
433
434
  * @param {SGMesh} model
434
- * @param {Transform} transform
435
+ * @param {Transform64} transform
435
436
  * @param {number} entity
436
437
  */
437
438
  link(model, transform, entity) {
438
- const entry = { nodes: [], bindings: [], instance: null, animation: null, composition: null };
439
+ const entry = { nodes: [], on_changed: null, instance: null, animation: null, composition: null };
439
440
 
440
441
  this.#entries.set(entity, entry);
441
442
 
442
443
  // The entity is placed the moment its transform moves, not on a poll: a transform that has
443
444
  // not changed costs nothing, which is the same bargain the scene database makes downstream.
444
- const place = () => this.#place(entity, transform);
445
-
446
- for (const component of [transform.position, transform.rotation, transform.scale]) {
447
- const binding = new SignalBinding(component.onChanged, place);
445
+ // A Transform64 has no signals of its own, so the announcement comes from the dataset: the
446
+ // writer sends ComponentChanged and this wakes on it. Coarser than the three sub-object
447
+ // signals it replaces - a scale write wakes a placement that only reads the whole transform
448
+ // anyway - and #place already skips when nothing moved.
449
+ const on_changed = event => {
450
+ if (event.klass === Transform64) {
451
+ this.#place(entity, transform);
452
+ }
453
+ };
448
454
 
449
- binding.link();
455
+ entry.on_changed = on_changed;
450
456
 
451
- entry.bindings.push(binding);
452
- }
457
+ this.entityManager.dataset.addEntityEventListener(entity, EventType.ComponentChanged, on_changed);
453
458
 
454
459
  if (model.url === null) {
455
460
  // nothing to show yet; {@link update} watches for the url arriving
@@ -463,7 +468,7 @@ export class MeshSystem extends System {
463
468
 
464
469
  /**
465
470
  * @param {SGMesh} model
466
- * @param {Transform} transform
471
+ * @param {Transform64} transform
467
472
  * @param {number} entity
468
473
  */
469
474
  unlink(model, transform, entity) {
@@ -475,7 +480,7 @@ export class MeshSystem extends System {
475
480
  *
476
481
  * @param {number} entity
477
482
  * @param {string} url
478
- * @param {Transform} transform
483
+ * @param {Transform64} transform
479
484
  */
480
485
  async #attach(entity, url, transform) {
481
486
  /*
@@ -547,7 +552,7 @@ export class MeshSystem extends System {
547
552
  *
548
553
  * @param {number} entity
549
554
  * @param {SceneBundle} bundle
550
- * @param {Transform} transform
555
+ * @param {Transform64} transform
551
556
  */
552
557
  #expand(entity, bundle, transform) {
553
558
  const entry = this.#entries.get(entity);
@@ -556,22 +561,46 @@ export class MeshSystem extends System {
556
561
 
557
562
  composition.entity.add(ParentEntity.from(entity));
558
563
 
559
- const follow = () => composition.transform.copy(transform);
564
+ // Copying is only half of it: the composed entity is a writer like any other, so the
565
+ // systems placing ITS nodes wake on its own announcement, not on the source entity is.
566
+ // EntityNode.transform is the hierarchy pose, not the entity's component - the component is
567
+ // the world transform the node syncs down into. Under signals the copy alone triggered that
568
+ // sync; a Transform64 has none, so the sync is asked for explicitly.
569
+ const follow = () => {
570
+ composition.transform.copy(transform);
571
+
572
+ composition.transform_changed();
573
+ };
560
574
 
561
575
  follow();
562
576
 
563
577
  composition.build(this.entityManager.dataset);
564
578
 
565
- transform.subscribe(follow);
579
+ // the build linked the composed entity's own systems; sync once more so they see the pose
580
+ follow();
566
581
 
567
- composition.on.destroyed.addOne(() => transform.unsubscribe(follow));
582
+ // the composed entity follows the source transform, and a Transform64 has no signals of
583
+ // its own, so the follow rides the dataset announcement like every other consumer
584
+ const on_source_changed = event => {
585
+ if (event.klass === Transform64) {
586
+ follow();
587
+ }
588
+ };
589
+
590
+ const ecd = this.entityManager.dataset;
591
+
592
+ ecd.addEntityEventListener(entity, EventType.ComponentChanged, on_source_changed);
593
+
594
+ composition.on.destroyed.addOne(
595
+ () => ecd.removeEntityEventListener(entity, EventType.ComponentChanged, on_source_changed)
596
+ );
568
597
 
569
598
  entry.composition = composition;
570
599
  }
571
600
 
572
601
  /**
573
602
  * @param {number} entity
574
- * @param {Transform} transform
603
+ * @param {Transform64} transform
575
604
  */
576
605
  #place(entity, transform) {
577
606
  const entry = this.#entries.get(entity);
@@ -585,7 +614,7 @@ export class MeshSystem extends System {
585
614
  for (let i = 0; i < nodes.length; i++) {
586
615
  const node = nodes[i];
587
616
 
588
- t64_copy_from_transform(node.transform_local, transform);
617
+ node.transform_local.copy(transform);
589
618
 
590
619
  // recomputes transform_global down the subtree, and bumps the version the scene
591
620
  // database reads to decide what to upload
@@ -603,8 +632,10 @@ export class MeshSystem extends System {
603
632
  return;
604
633
  }
605
634
 
606
- for (let i = 0; i < entry.bindings.length; i++) {
607
- entry.bindings[i].unlink();
635
+ if (entry.on_changed !== null) {
636
+ this.entityManager.dataset.removeEntityEventListener(entity, EventType.ComponentChanged, entry.on_changed);
637
+
638
+ entry.on_changed = null;
608
639
  }
609
640
 
610
641
  for (let i = 0; i < entry.nodes.length; i++) {
@@ -7,27 +7,32 @@
7
7
  *
8
8
  * @param {ParticipatingMediaVolume} volume Shade's
9
9
  * @param {ParticipatingMedia} component meep's
10
- * @param {Transform} transform where the box is
10
+ * @param {Transform64} transform where the box is
11
11
  */
12
- export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform): void;
12
+ export function participating_media_volume_write(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64): void;
13
13
  /**
14
14
  * Whether the volume already says what the component and transform say.
15
15
  *
16
16
  * True on all but a handful of frames, which is the point of asking: a `false` here costs the whole
17
17
  * scene's volumetrics table a trip to the GPU.
18
18
  *
19
- * **The transform is compared by its matrix rather than by `Transform.equals`**, because the matrix
20
- * is the entire transform the GPU is given — the volume's position, rotation and scale are never
21
- * read on their own. That makes this exactly the question worth asking, "would the upload differ",
22
- * and it catches a transform posed by writing its matrix, which comparing position, rotation and
23
- * scale would not.
19
+ * **The transform is compared by its matrix rather than by its components**, because the matrix is
20
+ * the entire transform the GPU is given — the volume's position, rotation and scale are never read
21
+ * on their own. That makes this exactly the question worth asking, "would the upload differ", and it
22
+ * catches a transform posed by writing its matrix, which comparing position, rotation and scale
23
+ * would not.
24
+ *
25
+ * The volume's matrix is a `Float64Array` and the component's is a `Float32Array`, and the strict
26
+ * comparison across the two still holds: {@link participating_media_volume_write} copies the matrix
27
+ * across element by element, and every f32 value widens to f64 exactly. It is a recomposed matrix
28
+ * that would not compare equal, which is why the write does not recompose.
24
29
  *
25
30
  * @param {ParticipatingMediaVolume} volume
26
31
  * @param {ParticipatingMedia} component
27
- * @param {Transform} transform
32
+ * @param {Transform64} transform
28
33
  * @returns {boolean}
29
34
  */
30
- export function participating_media_volume_is_current(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform): boolean;
35
+ export function participating_media_volume_is_current(volume: ParticipatingMediaVolume, component: ParticipatingMedia, transform: Transform64): boolean;
31
36
  /**
32
37
  * Mirrors fog, smoke and cloud entities into Shade's volumetrics.
33
38
  *
@@ -63,25 +68,25 @@ export class ParticipatingMediaSystem extends System<any> {
63
68
  * @param {Scene} scene
64
69
  */
65
70
  constructor(graphics: GraphicsEngine, scene: Scene);
66
- dependencies: (typeof Transform | typeof ParticipatingMedia)[];
71
+ dependencies: (typeof Transform64 | typeof ParticipatingMedia)[];
67
72
  startup(entityManager: any): Promise<void>;
68
73
  shutdown(entityManager: any): Promise<void>;
69
74
  /**
70
75
  * @param {ParticipatingMedia} component
71
- * @param {Transform} transform
76
+ * @param {Transform64} transform
72
77
  * @param {number} entity
73
78
  */
74
- link(component: ParticipatingMedia, transform: Transform, entity: number): void;
79
+ link(component: ParticipatingMedia, transform: Transform64, entity: number): void;
75
80
  /**
76
81
  * @param {ParticipatingMedia} component
77
- * @param {Transform} transform
82
+ * @param {Transform64} transform
78
83
  * @param {number} entity
79
84
  */
80
- unlink(component: ParticipatingMedia, transform: Transform, entity: number): void;
85
+ unlink(component: ParticipatingMedia, transform: Transform64, entity: number): void;
81
86
  #private;
82
87
  }
83
88
  import { ParticipatingMediaVolume } from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
84
89
  import { ParticipatingMedia } from "./ParticipatingMedia.js";
85
- import { Transform } from "../ecs/transform/Transform.js";
90
+ import { Transform64 } from "../ecs/transform/Transform64.js";
86
91
  import { System } from "../ecs/System.js";
87
92
  //# sourceMappingURL=ParticipatingMediaSystem.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"ParticipatingMediaSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/ParticipatingMediaSystem.js"],"names":[],"mappings":"AA6IA;;;;;;;;;;GAUG;AACH,yDAJW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,QAkBrB;AAED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8DALW,wBAAwB,aACxB,kBAAkB,aAClB,WAAW,GACT,OAAO,CAOnB;AA9LD;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH;IAmBI;;;OAGG;IACH,oDASC;IA9BD,iEAAiD;IAgCjD,2CAIC;IAED,4CAIC;IAED;;;;OAIG;IACH,gBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAUhB;IAED;;;;OAIG;IACH,kBAJW,kBAAkB,aAClB,WAAW,UACX,MAAM,QAIhB;;CAmCJ;yCAzIwC,8DAA8D;mCAGpE,yBAAyB;4BADhC,iCAAiC;uBADtC,kBAAkB"}
@@ -1,184 +1,198 @@
1
- import { assert } from "../../core/assert.js";
2
- import { isArrayEqualStrict } from "../../core/collection/array/isArrayEqualStrict.js";
3
- import { ParticipatingMediaVolume } from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
4
- import { System } from "../ecs/System.js";
5
- import { Transform } from "../ecs/transform/Transform.js";
6
- import { ParticipatingMedia } from "./ParticipatingMedia.js";
7
-
8
- /**
9
- * Mirrors fog, smoke and cloud entities into Shade's volumetrics.
10
- *
11
- * The same shape as {@link LightSystem}: the ECS says what exists and where, and this keeps the
12
- * renderer's own objects in step. A {@link ParticipatingMediaVolume} is a unit cube posed by a
13
- * transform, so an entity's `Transform` is the volume — position, size and orientation with no
14
- * translation step in between.
15
- *
16
- * **The transform is taken as world-space, with no hierarchy applied**, which is what the volume
17
- * model can express: a volume is an oriented box in the scene and Shade has no parent chain to walk
18
- * for it. Parenting a fog volume to a moving entity therefore leaves the fog where the child's own
19
- * transform puts it. The lights are placed the same way, for the same reason.
20
- *
21
- * **Changes are polled once a frame rather than subscribed to.** A `Transform` announces itself and
22
- * nothing else here does — a density tuned by an editor slider, a particle spec swapped wholesale
23
- * for a different Mie solution — so subscribing would cover one field in three and the other two
24
- * would still have to be polled. Two paths that have to agree, where one does the whole job. It
25
- * costs about two dozen float comparisons per volume per frame and a scene holds volumes in the
26
- * tens, so the comparison is cheaper than the signal plumbing it replaces. The price is latency: a
27
- * change is visible within a frame rather than instantly.
28
- *
29
- * **Nothing is uploaded unless something actually changed.** The GPU table is repacked whole
30
- * whenever {@link SceneVolumetrics.version} moves, so an unconditional copy every frame would
31
- * re-upload every volume in the scene forever. The comparison is what decides, and on almost every
32
- * frame it decides nothing has to happen.
33
- *
34
- * @see ParticipatingMedia the component
35
- * @see SceneVolumetrics what the volumes are handed to
36
- */
37
- export class ParticipatingMediaSystem extends System {
38
-
39
- dependencies = [ParticipatingMedia, Transform];
40
-
41
- /**
42
- * @type {GraphicsEngine}
43
- */
44
- #graphics;
45
-
46
- /**
47
- * @type {Scene}
48
- */
49
- #scene;
50
-
51
- /**
52
- * @type {Map<number, {component: ParticipatingMedia, transform: Transform, volume: ParticipatingMediaVolume}>}
53
- */
54
- #entries = new Map();
55
-
56
- /**
57
- * @param {GraphicsEngine} graphics
58
- * @param {Scene} scene
59
- */
60
- constructor(graphics, scene) {
61
- super();
62
-
63
- assert.defined(graphics, 'graphics');
64
- assert.defined(scene, 'scene');
65
- assert.equal(scene.isScene, true, 'scene.isScene !== true');
66
-
67
- this.#graphics = graphics;
68
- this.#scene = scene;
69
- }
70
-
71
- async startup(entityManager) {
72
- this.entityManager = entityManager;
73
-
74
- this.#graphics.set_scene(this.#scene);
75
- }
76
-
77
- async shutdown(entityManager) {
78
- for (const entity of Array.from(this.#entries.keys())) {
79
- this.#drop(entity);
80
- }
81
- }
82
-
83
- /**
84
- * @param {ParticipatingMedia} component
85
- * @param {Transform} transform
86
- * @param {number} entity
87
- */
88
- link(component, transform, entity) {
89
- const volume = new ParticipatingMediaVolume();
90
-
91
- participating_media_volume_write(volume, component, transform);
92
-
93
- this.#scene.volumetrics.add(volume);
94
-
95
- this.#entries.set(entity, { component, transform, volume });
96
- }
97
-
98
- /**
99
- * @param {ParticipatingMedia} component
100
- * @param {Transform} transform
101
- * @param {number} entity
102
- */
103
- unlink(component, transform, entity) {
104
- this.#drop(entity);
105
- }
106
-
107
- /**
108
- * @param {number} time_delta_seconds
109
- */
110
- update(time_delta_seconds) {
111
- const volumetrics = this.#scene.volumetrics;
112
-
113
- for (const entry of this.#entries.values()) {
114
- const volume = entry.volume;
115
-
116
- if (participating_media_volume_is_current(volume, entry.component, entry.transform)) {
117
- continue;
118
- }
119
-
120
- participating_media_volume_write(volume, entry.component, entry.transform);
121
-
122
- volumetrics.invalidate();
123
- }
124
- }
125
-
126
- /**
127
- * @param {number} entity
128
- */
129
- #drop(entity) {
130
- const entry = this.#entries.get(entity);
131
-
132
- if (entry === undefined) {
133
- return;
134
- }
135
-
136
- this.#scene.volumetrics.remove(entry.volume);
137
-
138
- this.#entries.delete(entity);
139
- }
140
- }
141
-
142
- /**
143
- * Copy what the component and its transform say onto the volume Shade will render.
144
- *
145
- * The particle spec is **copied, not referenced**: two entities are routinely built from the same
146
- * blueprint and would otherwise share one spec, so tuning one volume's particle would silently
147
- * retune the other's.
148
- *
149
- * @param {ParticipatingMediaVolume} volume Shade's
150
- * @param {ParticipatingMedia} component meep's
151
- * @param {Transform} transform where the box is
152
- */
153
- export function participating_media_volume_write(volume, component, transform) {
154
- volume.density = component.density;
155
- volume.fade_distance = component.fade_distance;
156
-
157
- volume.particle_spec.copy(component.particle_spec);
158
-
159
- volume.transform.copy(transform);
160
- }
161
-
162
- /**
163
- * Whether the volume already says what the component and transform say.
164
- *
165
- * True on all but a handful of frames, which is the point of asking: a `false` here costs the whole
166
- * scene's volumetrics table a trip to the GPU.
167
- *
168
- * **The transform is compared by its matrix rather than by `Transform.equals`**, because the matrix
169
- * is the entire transform the GPU is given — the volume's position, rotation and scale are never
170
- * read on their own. That makes this exactly the question worth asking, "would the upload differ",
171
- * and it catches a transform posed by writing its matrix, which comparing position, rotation and
172
- * scale would not.
173
- *
174
- * @param {ParticipatingMediaVolume} volume
175
- * @param {ParticipatingMedia} component
176
- * @param {Transform} transform
177
- * @returns {boolean}
178
- */
179
- export function participating_media_volume_is_current(volume, component, transform) {
180
- return volume.density === component.density
181
- && volume.fade_distance === component.fade_distance
182
- && isArrayEqualStrict(volume.transform.matrix, transform.matrix)
183
- && volume.particle_spec.equals(component.particle_spec);
184
- }
1
+ import { assert } from "../../core/assert.js";
2
+ import { isArrayEqualStrict } from "../../core/collection/array/isArrayEqualStrict.js";
3
+ import { ParticipatingMediaVolume } from "../../shade/renderer/volumetrics/ParticipatingMediaVolume.js";
4
+ import { System } from "../ecs/System.js";
5
+ import { Transform64 } from "../ecs/transform/Transform64.js";
6
+ import { ParticipatingMedia } from "./ParticipatingMedia.js";
7
+
8
+ /**
9
+ * Mirrors fog, smoke and cloud entities into Shade's volumetrics.
10
+ *
11
+ * The same shape as {@link LightSystem}: the ECS says what exists and where, and this keeps the
12
+ * renderer's own objects in step. A {@link ParticipatingMediaVolume} is a unit cube posed by a
13
+ * transform, so an entity's `Transform` is the volume — position, size and orientation with no
14
+ * translation step in between.
15
+ *
16
+ * **The transform is taken as world-space, with no hierarchy applied**, which is what the volume
17
+ * model can express: a volume is an oriented box in the scene and Shade has no parent chain to walk
18
+ * for it. Parenting a fog volume to a moving entity therefore leaves the fog where the child's own
19
+ * transform puts it. The lights are placed the same way, for the same reason.
20
+ *
21
+ * **Changes are polled once a frame rather than subscribed to.** A `Transform` announces itself and
22
+ * nothing else here does — a density tuned by an editor slider, a particle spec swapped wholesale
23
+ * for a different Mie solution — so subscribing would cover one field in three and the other two
24
+ * would still have to be polled. Two paths that have to agree, where one does the whole job. It
25
+ * costs about two dozen float comparisons per volume per frame and a scene holds volumes in the
26
+ * tens, so the comparison is cheaper than the signal plumbing it replaces. The price is latency: a
27
+ * change is visible within a frame rather than instantly.
28
+ *
29
+ * **Nothing is uploaded unless something actually changed.** The GPU table is repacked whole
30
+ * whenever {@link SceneVolumetrics.version} moves, so an unconditional copy every frame would
31
+ * re-upload every volume in the scene forever. The comparison is what decides, and on almost every
32
+ * frame it decides nothing has to happen.
33
+ *
34
+ * @see ParticipatingMedia the component
35
+ * @see SceneVolumetrics what the volumes are handed to
36
+ */
37
+ export class ParticipatingMediaSystem extends System {
38
+
39
+ dependencies = [ParticipatingMedia, Transform64];
40
+
41
+ /**
42
+ * @type {GraphicsEngine}
43
+ */
44
+ #graphics;
45
+
46
+ /**
47
+ * @type {Scene}
48
+ */
49
+ #scene;
50
+
51
+ /**
52
+ * @type {Map<number, {component: ParticipatingMedia, transform: Transform, volume: ParticipatingMediaVolume}>}
53
+ */
54
+ #entries = new Map();
55
+
56
+ /**
57
+ * @param {GraphicsEngine} graphics
58
+ * @param {Scene} scene
59
+ */
60
+ constructor(graphics, scene) {
61
+ super();
62
+
63
+ assert.defined(graphics, 'graphics');
64
+ assert.defined(scene, 'scene');
65
+ assert.equal(scene.isScene, true, 'scene.isScene !== true');
66
+
67
+ this.#graphics = graphics;
68
+ this.#scene = scene;
69
+ }
70
+
71
+ async startup(entityManager) {
72
+ this.entityManager = entityManager;
73
+
74
+ this.#graphics.set_scene(this.#scene);
75
+ }
76
+
77
+ async shutdown(entityManager) {
78
+ for (const entity of Array.from(this.#entries.keys())) {
79
+ this.#drop(entity);
80
+ }
81
+ }
82
+
83
+ /**
84
+ * @param {ParticipatingMedia} component
85
+ * @param {Transform64} transform
86
+ * @param {number} entity
87
+ */
88
+ link(component, transform, entity) {
89
+ const volume = new ParticipatingMediaVolume();
90
+
91
+ participating_media_volume_write(volume, component, transform);
92
+
93
+ this.#scene.volumetrics.add(volume);
94
+
95
+ this.#entries.set(entity, { component, transform, volume });
96
+ }
97
+
98
+ /**
99
+ * @param {ParticipatingMedia} component
100
+ * @param {Transform64} transform
101
+ * @param {number} entity
102
+ */
103
+ unlink(component, transform, entity) {
104
+ this.#drop(entity);
105
+ }
106
+
107
+ /**
108
+ * @param {number} time_delta_seconds
109
+ */
110
+ update(time_delta_seconds) {
111
+ const volumetrics = this.#scene.volumetrics;
112
+
113
+ for (const entry of this.#entries.values()) {
114
+ const volume = entry.volume;
115
+
116
+ if (participating_media_volume_is_current(volume, entry.component, entry.transform)) {
117
+ continue;
118
+ }
119
+
120
+ participating_media_volume_write(volume, entry.component, entry.transform);
121
+
122
+ volumetrics.invalidate();
123
+ }
124
+ }
125
+
126
+ /**
127
+ * @param {number} entity
128
+ */
129
+ #drop(entity) {
130
+ const entry = this.#entries.get(entity);
131
+
132
+ if (entry === undefined) {
133
+ return;
134
+ }
135
+
136
+ this.#scene.volumetrics.remove(entry.volume);
137
+
138
+ this.#entries.delete(entity);
139
+ }
140
+ }
141
+
142
+ /**
143
+ * Copy what the component and its transform say onto the volume Shade will render.
144
+ *
145
+ * The particle spec is **copied, not referenced**: two entities are routinely built from the same
146
+ * blueprint and would otherwise share one spec, so tuning one volume's particle would silently
147
+ * retune the other's.
148
+ *
149
+ * @param {ParticipatingMediaVolume} volume Shade's
150
+ * @param {ParticipatingMedia} component meep's
151
+ * @param {Transform64} transform where the box is
152
+ */
153
+ export function participating_media_volume_write(volume, component, transform) {
154
+ volume.density = component.density;
155
+ volume.fade_distance = component.fade_distance;
156
+
157
+ volume.particle_spec.copy(component.particle_spec);
158
+
159
+ // By the MATRIX, not by the components. The volume is defined by the matrix the GPU is
160
+ // handed, and a transform can be posed by writing that matrix directly - with automatic change
161
+ // detection off, position, rotation and scale know nothing about it. `fromMatrix` copies the
162
+ // sixteen elements and then decomposes them, leaving the matrix bit-identical, so the volume
163
+ // carries the authored matrix exactly and gets usable components besides.
164
+ //
165
+ // Nothing is gained by recomposing in f64 here, the way t64_copy_from_transform would: the
166
+ // source matrix is f32, and precision the input never had cannot be recovered. This becomes a
167
+ // plain buffer copy, f64 end to end, once the entity's own transform is a Transform64.
168
+ volume.transform.fromMatrix(transform.matrix);
169
+ }
170
+
171
+ /**
172
+ * Whether the volume already says what the component and transform say.
173
+ *
174
+ * True on all but a handful of frames, which is the point of asking: a `false` here costs the whole
175
+ * scene's volumetrics table a trip to the GPU.
176
+ *
177
+ * **The transform is compared by its matrix rather than by its components**, because the matrix is
178
+ * the entire transform the GPU is given — the volume's position, rotation and scale are never read
179
+ * on their own. That makes this exactly the question worth asking, "would the upload differ", and it
180
+ * catches a transform posed by writing its matrix, which comparing position, rotation and scale
181
+ * would not.
182
+ *
183
+ * The volume's matrix is a `Float64Array` and the component's is a `Float32Array`, and the strict
184
+ * comparison across the two still holds: {@link participating_media_volume_write} copies the matrix
185
+ * across element by element, and every f32 value widens to f64 exactly. It is a recomposed matrix
186
+ * that would not compare equal, which is why the write does not recompose.
187
+ *
188
+ * @param {ParticipatingMediaVolume} volume
189
+ * @param {ParticipatingMedia} component
190
+ * @param {Transform64} transform
191
+ * @returns {boolean}
192
+ */
193
+ export function participating_media_volume_is_current(volume, component, transform) {
194
+ return volume.density === component.density
195
+ && volume.fade_distance === component.fade_distance
196
+ && isArrayEqualStrict(volume.transform.matrix, transform.matrix)
197
+ && volume.particle_spec.equals(component.particle_spec);
198
+ }