@woosh/meep-engine 3.14.6 → 3.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1089) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +989 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
  47. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  48. package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
  49. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  50. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  51. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  52. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  53. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  55. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  56. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  58. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  59. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  60. package/editor/view/node-graph/NodeGraphView.js +809 -76
  61. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  62. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  63. package/editor/view/node-graph/NodeIconView.js +54 -0
  64. package/editor/view/node-graph/NodeView.d.ts +71 -1
  65. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  66. package/editor/view/node-graph/NodeView.js +318 -17
  67. package/editor/view/node-graph/PortView.d.ts +41 -1
  68. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  69. package/editor/view/node-graph/PortView.js +121 -69
  70. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  71. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  72. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  73. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  74. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  75. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  76. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  77. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  78. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  79. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  80. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  81. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  82. package/editor/view/node-graph/node-graph.css +678 -0
  83. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  84. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  85. package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
  86. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  87. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  88. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  89. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  90. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
  92. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
  93. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
  95. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  96. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
  98. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  99. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  101. package/editor/view/particles/effect/particle-editor.css +556 -0
  102. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  103. package/editor/view/prepareMeshLibrary.js +8 -4
  104. package/package.json +1 -1
  105. package/samples/engine/first-scene/main.js +152 -152
  106. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  107. package/src/core/assert.d.ts +28 -24
  108. package/src/core/assert.d.ts.map +1 -1
  109. package/src/core/assert.js +34 -26
  110. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  111. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  112. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  113. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  114. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  115. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  116. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  117. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  118. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  119. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  120. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  121. package/src/core/model/node-graph/NodeGraph.js +21 -6
  122. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  123. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  124. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  125. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  126. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  127. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  128. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  129. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  130. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  131. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  132. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  133. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  134. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  135. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  136. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  137. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
  138. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  139. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
  140. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
  141. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  142. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
  143. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
  144. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  145. package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
  146. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
  147. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
  149. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
  150. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  151. package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
  152. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  153. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  154. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
  155. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  156. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  158. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  159. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  161. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  162. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
  164. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
  165. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
  167. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
  168. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
  170. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
  171. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
  173. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  174. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  176. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
  177. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
  179. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
  180. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
  182. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
  183. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
  185. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  186. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  188. package/src/engine/EngineHarness.d.ts.map +1 -1
  189. package/src/engine/EngineHarness.js +593 -586
  190. package/src/engine/EntityCreator.js +116 -116
  191. package/src/engine/achievements/AchievementManager.js +437 -437
  192. package/src/engine/animation/AnimatedActions.js +111 -111
  193. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  194. package/src/engine/animation/AnimationUtils.js +246 -234
  195. package/src/engine/animation/Animations.d.ts +1 -0
  196. package/src/engine/animation/Animations.d.ts.map +1 -1
  197. package/src/engine/animation/Animations.js +13 -5
  198. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  199. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  200. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  201. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  202. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  203. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  204. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  205. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  206. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  207. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  208. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
  209. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  210. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  211. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  212. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  213. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  214. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  215. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  216. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  217. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  218. package/src/engine/ecs/EventType.d.ts +1 -0
  219. package/src/engine/ecs/EventType.js +35 -10
  220. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  221. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  222. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  223. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  224. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  225. package/src/engine/ecs/grid/pick.js +1 -1
  226. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  227. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  228. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  229. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  230. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  231. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  232. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  233. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  234. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  235. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  236. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  237. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  238. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  239. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  240. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  241. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  242. package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
  243. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  244. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  245. package/src/engine/ecs/parent/EntityNode.js +54 -42
  246. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  247. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  248. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  249. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  250. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  251. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  252. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  253. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  254. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  255. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  256. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  257. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  258. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  259. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
  260. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
  261. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  262. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  263. package/src/engine/ecs/transform/Transform64.js +54 -15
  264. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  265. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  266. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  267. package/src/engine/ecs/transform/__probe.d.ts +4 -0
  268. package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
  269. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  270. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  271. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  272. package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
  273. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  274. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  275. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  276. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
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  993. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +3 -3
  994. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +4 -4
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  996. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
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  999. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
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@@ -1,117 +1,286 @@
1
- import { assert } from "../../../../core/assert.js";
2
- import {
3
- EMITTER_ATTACH_NONE,
4
- EMITTER_STRIDE,
5
- make_emitter_flags,
6
- pack_emitter,
7
- } from "../data/PARTICLE_EMITTER_LAYOUT.js";
8
- import { ProgramArena } from "./ProgramArena.js";
9
-
10
- const IDENTITY = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
11
- const RENDER_KEYS = ["position", "size", "color", "rotation", "frame", "velocity"];
12
-
13
- /**
14
- * CPU-side registry of emitters. Each emitter binds a compiled effect (from
15
- * {@link ./create_particle_effect.js}) to instance parametersworld transform, spawn rate, blend /
16
- * projection / feature flags, bounds, render-attribute binding, atlas region and flipbook grid.
17
- *
18
- * {@link build} produces the three upload-ready buffers the GPU passes consume: the packed emitter
19
- * records, the concatenated program instructions, and the constant pool. Emitters are few and
20
- * long-lived, so the whole set is repacked when it changes.
21
- */
22
- export class EmitterRegistry {
23
- constructor() {
24
- /** @type {object[]} */
25
- this.emitters = [];
26
- }
27
-
28
- /** @returns {number} number of registered emitters */
29
- get count() {
30
- return this.emitters.length;
31
- }
32
-
33
- /**
34
- * Register an emitter.
35
- *
36
- * @param {object} config
37
- * @param {{layout: object, program: object}} config.effect compiled effect
38
- * @param {number[]} [config.transform] 16-element column-major local-to-world matrix
39
- * @param {number} [config.seed]
40
- * @param {number} [config.spawn_rate] particles/second
41
- * @param {object} [config.flags] passed to {@link make_emitter_flags}
42
- * @param {{center?: number[], radius?: number}} [config.bounds]
43
- * @param {Object<string,string>} [config.render] map of render channel -> attribute name
44
- * @param {number[]} [config.atlas_region] [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
45
- * @param {number[]} [config.flipbook] [cols, rows]
46
- * @param {number} [config.attach_row] scene transforms row for bone attachment
47
- * @returns {number} the emitter index
48
- */
49
- add(config) {
50
- assert.defined(config.effect, "config.effect");
51
- assert.defined(config.effect.program, "config.effect.program");
52
- assert.defined(config.effect.layout, "config.effect.layout");
53
-
54
- this.emitters.push(config);
55
- return this.emitters.length - 1;
56
- }
57
-
58
- /**
59
- * Pack all emitters + their programs into upload-ready buffers.
60
- *
61
- * `program_count` is the number of DISTINCT programs across the emitter set — the bucket count
62
- * the simulation-order coherence pass histograms into. It is CPU-known and low-churn (it only
63
- * changes when the emitter set does), which is why that pass can size its histogram, its cursor
64
- * and its padding dispatch on the host without any of the per-frame counts ever leaving the GPU.
65
- *
66
- * @returns {{ emitters: Uint32Array, program: Uint32Array, constants: Uint32Array, program_count: number }}
67
- */
68
- build() {
69
- const arena = new ProgramArena();
70
- const emitters = new Uint32Array(Math.max(1, this.emitters.length) * EMITTER_STRIDE);
71
- const f32 = new Float32Array(emitters.buffer);
72
-
73
- this.emitters.forEach((config, index) => {
74
- const offsets = arena.add(config.effect.program);
75
- const layout = config.effect.layout;
76
-
77
- const render = {};
78
- if (config.render !== undefined) {
79
- for (const key of RENDER_KEYS) {
80
- const attribute = config.render[key];
81
- if (attribute !== undefined) {
82
- render[key] = layout.offsetOf(attribute);
83
- }
84
- }
85
- }
86
-
87
- pack_emitter(emitters, f32, index, {
88
- ...offsets,
89
- seed: config.seed ?? (index + 1),
90
- flags: make_emitter_flags(config.flags ?? {}),
91
- spawn_rate: config.spawn_rate ?? 0,
92
- transform: config.transform ?? IDENTITY,
93
- bounds_center: config.bounds?.center,
94
- bounds_radius: config.bounds?.radius,
95
- render,
96
- atlas_region: config.atlas_region,
97
- flipbook: config.flipbook,
98
- });
99
- });
100
-
101
- return {
102
- emitters,
103
- program: arena.build_instruction_buffer(),
104
- constants: arena.build_constant_buffer(),
105
- program_count: Math.max(1, arena.program_count),
106
- };
107
- }
108
-
109
- /**
110
- * The scene-node row an emitter is attached to (for bone attachment), or the "none" sentinel.
111
- * @param {number} index
112
- * @returns {number}
113
- */
114
- attachRow(index) {
115
- return this.emitters[index]?.attach_row ?? EMITTER_ATTACH_NONE;
116
- }
117
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { GPUDatabase } from "../../buffer/table/GPUDatabase.js";
3
+ import {
4
+ PARTICLE_DATABASE_INITIAL_SIZE,
5
+ PARTICLE_DATABASE_SPEC,
6
+ PARTICLE_EMITTER_STATE_TABLE,
7
+ PARTICLE_EMITTER_TABLE
8
+ } from "../data/PARTICLE_DATABASE_SPEC.js";
9
+ import { PARTICLE_EMITTER_STATE_EMPTY } from "../data/PARTICLE_EMITTER_STATE.js";
10
+ import { PARTICLE_GENERATION_FIRST, particle_generation_next } from "../data/particle_header.js";
11
+ import { create_emitter_record, ParticleEmitter } from "./ParticleEmitter.js";
12
+ import { ProgramArena } from "./ProgramArena.js";
13
+
14
+ /**
15
+ * Staging for one emitter row. Reused across every write the table serializes it into its page
16
+ * shadow synchronously, so nothing outlives the call. This is what keeps a frame's flush free of
17
+ * allocation whatever the number of rows it restages.
18
+ */
19
+ const RECORD = create_emitter_record();
20
+
21
+ /**
22
+ * The emitter set: {@link ParticleEmitter} instances on the CPU, one GPU table row each.
23
+ *
24
+ * Rows live in a {@link GPUDatabase} table ({@link ../data/PARTICLE_DATABASE_SPEC.js}), which is
25
+ * what makes the set editable at runtime. Adding an emitter stages one record; removing one frees
26
+ * its slot for the next add; changing one restages that record and nothing else. Rows are handed
27
+ * out by the table and are stable for an emitter's lifetime — they have to be, because every live
28
+ * particle's record header stores the row of the emitter that spawned it.
29
+ *
30
+ * Reuse of a freed row is made safe by the **generation**: every add takes the next value of one
31
+ * running counter, so no two emitters this registry has ever registered share one, and the
32
+ * particles of a removed emitter — which carry its generation — cannot be mistaken for the new
33
+ * tenant's. The simulate pass kills them on sight; see {@link ../data/particle_header.js}.
34
+ *
35
+ * The GPU-owned per-emitter state is the database's second table, claimed and released here at the
36
+ * emitter's row and never written by the CPU otherwise.
37
+ *
38
+ * Programs are the one thing NOT in the database: they are variable-length and shared, so they go
39
+ * into a packed {@link ProgramArena} buffer and the emitter record carries offsets into it. The arena is
40
+ * append-only and content-deduplicated — two emitters compiled from the same graph land on one
41
+ * program id, which is what the simulation-order bucketing buckets on. Removing an emitter does not
42
+ * reclaim its program: the dense `program_id`s are baked into every other emitter's record, so
43
+ * compacting them would mean rewriting the whole table to save a few hundred words.
44
+ */
45
+ export class EmitterRegistry {
46
+
47
+ /**
48
+ * @type {GPUDatabase}
49
+ */
50
+ database;
51
+
52
+ /**
53
+ * Packed instruction + constant buffers for every distinct program in the set.
54
+ * @type {ProgramArena}
55
+ */
56
+ arena = new ProgramArena();
57
+
58
+ /**
59
+ * The live emitters, in no particular order {@link ParticleEmitter#row} is the identity.
60
+ * @type {ParticleEmitter[]}
61
+ */
62
+ emitters = [];
63
+
64
+ /**
65
+ * The live emitters by table row. Sparse: a freed row reads `undefined` until it is reused.
66
+ * Rows are small dense integers handed out lowest-free-first, so an array is the right index.
67
+ *
68
+ * @type {ParticleEmitter[]}
69
+ */
70
+ by_row = [];
71
+
72
+ /**
73
+ * Whether {@link arena} has grown since the instruction/constant buffers were last built. Those
74
+ * two are monolithic (a program is variable-length, so there is no table to page them into), so
75
+ * a new program means re-uploading them whole — which is why the arena dedupes by content and
76
+ * why this is a separate flag from the per-row dirtiness the table tracks.
77
+ *
78
+ * @type {boolean}
79
+ */
80
+ programs_dirty = true;
81
+
82
+ /**
83
+ * The generation the next add will take.
84
+ * @type {number}
85
+ */
86
+ #generation = PARTICLE_GENERATION_FIRST;
87
+
88
+ /**
89
+ * @param {GPUDevice} device
90
+ */
91
+ constructor(device) {
92
+ assert.defined(device, 'device');
93
+
94
+ this.database = new GPUDatabase({
95
+ device,
96
+ definition: PARTICLE_DATABASE_SPEC,
97
+ label: 'Particles / Emitters',
98
+ initial_data_size_bytes: PARTICLE_DATABASE_INITIAL_SIZE,
99
+ });
100
+ }
101
+
102
+ /**
103
+ * The emitter table.
104
+ * @returns {GPUTypedTable}
105
+ */
106
+ get table() {
107
+ return this.database.get(PARTICLE_EMITTER_TABLE);
108
+ }
109
+
110
+ /**
111
+ * The GPU-owned state table: one row per emitter, at the emitter's row, claimed and released
112
+ * here and otherwise the GPU's.
113
+ * @returns {GPUTypedTable}
114
+ */
115
+ get state_table() {
116
+ return this.database.get(PARTICLE_EMITTER_STATE_TABLE);
117
+ }
118
+
119
+ /**
120
+ * @returns {number} number of live emitters
121
+ */
122
+ get count() {
123
+ return this.emitters.length;
124
+ }
125
+
126
+ /**
127
+ * Number of distinct compiled programs — the number of buckets the simulation-order coherence
128
+ * pass histograms into.
129
+ *
130
+ * @returns {number}
131
+ */
132
+ get program_count() {
133
+ return this.arena.program_count;
134
+ }
135
+
136
+ /**
137
+ * Register an emitter and give it a table row.
138
+ *
139
+ * @param {ParticleEmitter|object} config a {@link ParticleEmitter}, or a description
140
+ * {@link ParticleEmitter.from} accepts
141
+ * @param {number} [transform_row] the emitter node's row in the scene's `transforms` table, if
142
+ * already known; {@link set_transform_row} sets it later otherwise
143
+ * @returns {ParticleEmitter}
144
+ */
145
+ add(config, transform_row = 0) {
146
+ const emitter = config.isParticleEmitter === true ? config : ParticleEmitter.from(config);
147
+
148
+ assert.equal(emitter.row, -1, 'emitter.row — this emitter is already registered');
149
+
150
+ const program_count_before = this.arena.program_count;
151
+
152
+ emitter.placement = this.arena.add(emitter.effect.program);
153
+
154
+ if (this.arena.program_count !== program_count_before) {
155
+ this.programs_dirty = true;
156
+ }
157
+
158
+ emitter.generation = this.#generation;
159
+ this.#generation = particle_generation_next(this.#generation);
160
+
161
+ emitter.transform_row = transform_row;
162
+
163
+ // An emitter given no seed gets one that tells it apart from every other emitter this
164
+ // registry has seen. Two emitters of one effect are the common case, and an identical seed
165
+ // makes them the same particles in the same places.
166
+ if (emitter.seed === 0) {
167
+ emitter.seed = emitter.generation;
168
+ }
169
+
170
+ // The table picks the slot — the lowest free one, so a removed emitter's row is reused
171
+ // rather than the id space growing without bound.
172
+ emitter.row = this.table.add(emitter.write_record(RECORD));
173
+ emitter.dirty = false;
174
+
175
+ // Claim the state row alongside: zeroed, so the first tick starts it over. The CPU never
176
+ // writes it again — see PARTICLE_EMITTER_STATE.
177
+ this.state_table.set(emitter.row, PARTICLE_EMITTER_STATE_EMPTY);
178
+
179
+ this.emitters.push(emitter);
180
+ this.by_row[emitter.row] = emitter;
181
+
182
+ return emitter;
183
+ }
184
+
185
+ /**
186
+ * Unregister an emitter and free its table row.
187
+ *
188
+ * Its particles are not touched here; they carry its generation, the row they will read is
189
+ * zero-filled (or a later tenant's, with a different generation), and the simulate pass frees
190
+ * them the next time it sees them. Retiring an emitter gently — spawn rate to zero, remove once
191
+ * its particles have died — remains available to an author who wants the tail to play out.
192
+ *
193
+ * @param {ParticleEmitter} emitter
194
+ */
195
+ remove(emitter) {
196
+ assert.defined(emitter, 'emitter');
197
+ assert.equal(emitter.isParticleEmitter, true, 'emitter.isParticleEmitter !== true');
198
+
199
+ const position = this.emitters.indexOf(emitter);
200
+
201
+ assert.notEqual(position, -1, 'emitter is not registered here');
202
+
203
+ // Swap-remove: order carries no meaning, and a splice would allocate.
204
+ const last = this.emitters.pop();
205
+
206
+ if (last !== emitter) {
207
+ this.emitters[position] = last;
208
+ }
209
+
210
+ this.by_row[emitter.row] = undefined;
211
+ this.table.remove(emitter.row);
212
+ this.state_table.remove(emitter.row);
213
+
214
+ emitter.row = -1;
215
+ emitter.generation = 0;
216
+ emitter.placement = undefined;
217
+ }
218
+
219
+ /**
220
+ * Look up a live emitter by its table row.
221
+ *
222
+ * @param {number} row
223
+ * @returns {ParticleEmitter|undefined}
224
+ */
225
+ get(row) {
226
+ return this.by_row[row];
227
+ }
228
+
229
+ /**
230
+ * Point an emitter's record at its node's row in the scene's `transforms` table. The row is
231
+ * restaged on the next flush.
232
+ *
233
+ * @param {ParticleEmitter} emitter
234
+ * @param {number} transform_row
235
+ */
236
+ set_transform_row(emitter, transform_row) {
237
+ assert.isNonNegativeInteger(transform_row, 'transform_row');
238
+
239
+ if (emitter.transform_row === transform_row) {
240
+ return;
241
+ }
242
+
243
+ emitter.transform_row = transform_row;
244
+ emitter.dirty = true;
245
+ }
246
+
247
+ /**
248
+ * Restage the table rows of every emitter whose fields have moved since the last flush.
249
+ *
250
+ * Cheap to call every frame: an emitter that has not changed costs one boolean test, and the
251
+ * table coalesces repeated writes to one row within a frame anyway. Allocates nothing — every
252
+ * row goes through the one module-static staging record.
253
+ */
254
+ flush() {
255
+ const table = this.table;
256
+ const emitters = this.emitters;
257
+ const count = emitters.length;
258
+
259
+ for (let i = 0; i < count; i++) {
260
+ const emitter = emitters[i];
261
+
262
+ if (!emitter.dirty) {
263
+ continue;
264
+ }
265
+
266
+ table.set(emitter.row, emitter.write_record(RECORD));
267
+ emitter.dirty = false;
268
+ }
269
+ }
270
+
271
+ /**
272
+ * The packed program buffer — header, constant pools, code — rebuilt whole.
273
+ *
274
+ * Call when {@link programs_dirty}; it clears the flag. The buffer is monolithic (a program is
275
+ * variable-length, so there is no table to page it into), so this is a full rebuild — the
276
+ * arena's content deduplication is what keeps it rare (it only grows when an effect the set has
277
+ * never seen is registered).
278
+ *
279
+ * @returns {Uint32Array}
280
+ */
281
+ build_program() {
282
+ this.programs_dirty = false;
283
+
284
+ return this.arena.build_program_buffer();
285
+ }
286
+ }
@@ -0,0 +1,264 @@
1
+ /**
2
+ * An empty staging record with every field of {@link ../data/PARTICLE_EMITTER_STRUCT.js} present,
3
+ * typed arrays for the vector fields so {@link ParticleEmitter#write_record} can copy into them.
4
+ *
5
+ * @returns {object}
6
+ */
7
+ export function create_emitter_record(): object;
8
+ /**
9
+ * Render channels an emitter can bind to one of its effect's per-particle attributes. The names
10
+ * match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
11
+ *
12
+ * @type {string[]}
13
+ */
14
+ export const EMITTER_RENDER_CHANNELS: string[];
15
+ /**
16
+ * How many record words the render pass reads for each channel.
17
+ *
18
+ * A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
19
+ * colour and three for position, whatever the attribute behind the offset happens to be. Binding one
20
+ * to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
21
+ * next, and nothing downstream objects: the particles simply come out wrong.
22
+ *
23
+ * Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
24
+ * knows what is packed where may mean it — but an editor has this table so it can say so.
25
+ *
26
+ * @type {Object<string, number>}
27
+ */
28
+ export const EMITTER_RENDER_CHANNEL_COMPONENTS: {
29
+ [x: string]: number;
30
+ };
31
+ /**
32
+ * One particle emitter: a scene node that runs a compiled effect.
33
+ *
34
+ * Being a {@link Node3D} is what places it. Add it to a scene and it gets a row in the scene
35
+ * database's `transforms` table like any other node; parent it to a joint and the GPU hierarchy
36
+ * pass composes its world matrix from the joint's every frame, animation included, with nothing
37
+ * copied through the CPU. Remove it from the scene and the row goes with it — and so do its
38
+ * particles, within a frame, because the emitter's table row is retired with it and its particles
39
+ * carry that row's generation. There is no transform of its own to keep in step with anything.
40
+ *
41
+ * The rest is the CPU model of one row of the emitter table
42
+ * ({@link ../data/PARTICLE_EMITTER_STRUCT.js}): the compiled effect and its placement in the
43
+ * program arena, spawn rate, blend / projection / feature flags, bounds sphere, render-attribute
44
+ * bindings, atlas region and flipbook grid. {@link write_record} is the whole of the translation
45
+ * between the two. Fields are plain data with no setters — after changing any of them, set
46
+ * {@link dirty} so {@link ./EmitterRegistry.js} restages the row on its next flush. A flag rather
47
+ * than a setter per field because a row is restaged whole either way: one changed field and ten
48
+ * cost the same upload.
49
+ *
50
+ * What is NOT here is anything the GPU integrates per frame — spawn accumulator, age, sleep. That
51
+ * is {@link ../data/PARTICLE_EMITTER_STATE.js}, and it stays on the GPU.
52
+ *
53
+ * Instances become live through a {@link ./EmitterRegistry.js}, which assigns {@link row} and
54
+ * {@link generation} and resolves the program placement. Constructing one directly gives you an
55
+ * emitter no table knows about.
56
+ */
57
+ export class ParticleEmitter extends Node3D {
58
+ /**
59
+ * Build an emitter from a plain description. Every parameter is optional except the effect —
60
+ * an emitter with no program has nothing to run.
61
+ *
62
+ * @param {object} config
63
+ * @param {{layout: object, program: object}} config.effect compiled effect, see
64
+ * {@link ./create_particle_effect.js}
65
+ * @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
66
+ * @param {number} [config.seed]
67
+ * @param {number} [config.spawn_rate] particles/second
68
+ * @param {object} [config.flags] passed to {@link make_emitter_flags}
69
+ * @param {{center?: ArrayLike<number>, radius?: number}} [config.bounds]
70
+ * @param {Object<string,string>} [config.render] render channel -> attribute name
71
+ * @param {ArrayLike<number>} [config.atlas_region] [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
72
+ * @param {ArrayLike<number>} [config.flipbook] [cols, rows]
73
+ * @param {string} [config.name]
74
+ * @returns {ParticleEmitter}
75
+ */
76
+ static from(config: {
77
+ effect: {
78
+ layout: object;
79
+ program: object;
80
+ };
81
+ position?: ArrayLike<number>;
82
+ seed?: number;
83
+ spawn_rate?: number;
84
+ flags?: object;
85
+ bounds?: {
86
+ center?: ArrayLike<number>;
87
+ radius?: number;
88
+ };
89
+ render?: {
90
+ [x: string]: string;
91
+ };
92
+ atlas_region?: ArrayLike<number>;
93
+ flipbook?: ArrayLike<number>;
94
+ name?: string;
95
+ }): ParticleEmitter;
96
+ /**
97
+ * Row this emitter occupies in the emitter table. Stable for the emitter's whole life — it is
98
+ * what every live particle's record header stores, so it cannot be renumbered while particles
99
+ * are in flight. `-1` until the registry assigns one.
100
+ *
101
+ * Not to be confused with {@link Node3D#id}, which is the node's own identity and the key the
102
+ * scene context maps to a `transforms` row.
103
+ *
104
+ * @type {number}
105
+ */
106
+ row: number;
107
+ /**
108
+ * Which tenancy of {@link row} this emitter is. Assigned by the registry, distinct from every
109
+ * other emitter it has ever assigned, never zero. Stamped into every particle the emitter
110
+ * spawns, and what lets the simulate pass tell those particles from a later tenant's.
111
+ *
112
+ * @type {number}
113
+ */
114
+ generation: number;
115
+ /**
116
+ * Row of the scene database's `transforms` table this node occupies, as the scene context
117
+ * reported it — what the record's `node` field carries. `0` (the scene root) until bound, so
118
+ * an emitter that is registered before its node is placed still reads a valid row.
119
+ *
120
+ * @type {number}
121
+ */
122
+ transform_row: number;
123
+ /**
124
+ * Compiled effect: the per-particle attribute layout plus the INIT/UPDATE bytecode.
125
+ *
126
+ * @type {{layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram}}
127
+ */
128
+ effect: {
129
+ layout: import("../layout/ParticleLayout.js").ParticleLayout;
130
+ program: import("../isa/ParticleProgram.js").ParticleProgram;
131
+ };
132
+ /**
133
+ * Where this emitter's program sits in the shared arena, and the dense program id the
134
+ * simulation-order bucketing keys on. Assigned by {@link EmitterRegistry#add} from
135
+ * {@link ../runtime/ProgramArena.js}; emitters compiled from the same graph share one.
136
+ *
137
+ * @type {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
138
+ */
139
+ placement: {
140
+ init_offset: number;
141
+ init_count: number;
142
+ update_offset: number;
143
+ update_count: number;
144
+ constant_offset: number;
145
+ program_id: number;
146
+ };
147
+ /**
148
+ * Base RNG seed.
149
+ *
150
+ * Two emitters running one program produce identical particles from identical seeds, so leaving
151
+ * this at 0 is almost never what an author wants — {@link EmitterRegistry#add} reads 0 as
152
+ * "unset" and derives one from the generation instead.
153
+ *
154
+ * @type {number}
155
+ */
156
+ seed: number;
157
+ /**
158
+ * Continuous emission rate, particles per second. Integrated on the GPU by the emitter tick
159
+ * pass; the CPU never counts particles.
160
+ * @type {number}
161
+ */
162
+ spawn_rate: number;
163
+ /**
164
+ * Packed feature / blend / projection bits — see {@link make_emitter_flags}.
165
+ * @type {number}
166
+ */
167
+ flags: number;
168
+ /**
169
+ * Bounding sphere in emitter-local space, scaled and placed by the node's world matrix.
170
+ *
171
+ * Two passes read it: the optional simulation culling (a culled emitter sleeps), and the AVBOIT
172
+ * occupancy, which marks the depth slices this emitter's particles may reach. The second gives
173
+ * it teeth even for an emitter that does not opt into culling — a particle outside the sphere
174
+ * still draws, but its extinction lands in whatever physical slice the warp put nearest, so it
175
+ * occludes at slightly the wrong depth. Size it to hold the effect.
176
+ *
177
+ * Hold the *quads*, not the centres. A camera-facing billboard has almost no depth extent, but
178
+ * an axis-locked, world-oriented or velocity-stretched one reaches a particle size — or, when
179
+ * stretched, several — in front of and behind the particle it belongs to.
180
+ *
181
+ * @type {Float32Array}
182
+ */
183
+ bounds_center: Float32Array;
184
+ /**
185
+ * @type {number}
186
+ */
187
+ bounds_radius: number;
188
+ /**
189
+ * Atlas sub-rect: uv offset `.xy`, uv scale `.zw`. Mirrors meep's `AtlasPatch`.
190
+ * @type {Float32Array}
191
+ */
192
+ atlas_region: Float32Array;
193
+ /**
194
+ * Flipbook grid: columns, rows. `[1, 1]` is a single frame.
195
+ * @type {Float32Array}
196
+ */
197
+ flipbook: Float32Array;
198
+ /** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
199
+ render_position: number;
200
+ /** @type {number} record word offset of size */
201
+ render_size: number;
202
+ /** @type {number} record word offset of rgba colour */
203
+ render_color: number;
204
+ /** @type {number} record word offset of roll angle, radians */
205
+ render_rotation: number;
206
+ /** @type {number} record word offset of flipbook frame index */
207
+ render_frame: number;
208
+ /** @type {number} record word offset of velocity, read by the STRETCHED projection */
209
+ render_velocity: number;
210
+ /**
211
+ * Whether the table row is out of step with the fields above. Set it after changing anything;
212
+ * {@link EmitterRegistry#flush} clears it once the row has been staged for upload.
213
+ *
214
+ * @type {boolean}
215
+ */
216
+ dirty: boolean;
217
+ get type(): string;
218
+ /**
219
+ * Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
220
+ * Channels left out of `channels` keep whatever they had; a channel that was never bound stays
221
+ * at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
222
+ * attribute" — the render pass substitutes a default, the sort pass treats the particle as
223
+ * being at the origin.
224
+ *
225
+ * The record stores word offsets rather than names because that is what the render and sort
226
+ * passes index a particle record with; resolving here is the only place a name is involved.
227
+ *
228
+ * @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
229
+ * attribute name in the effect's layout
230
+ */
231
+ bind_render(channels: {
232
+ [x: string]: string;
233
+ }): void;
234
+ /**
235
+ * Fill `record` with this emitter as the value the emitter table stores — every field of
236
+ * {@link ../data/PARTICLE_EMITTER_STRUCT.js}, none omitted.
237
+ *
238
+ * Omitting one would not write zeros: the serializer skips absent fields, and table pages are
239
+ * recycled buffers, so a skipped field keeps whatever the previous tenant of the slot left
240
+ * there.
241
+ *
242
+ * Writes into a caller-supplied object rather than returning a fresh one so the registry can
243
+ * stage every row of a frame through one module-static record — the table serializes it
244
+ * synchronously, so nothing outlives the call.
245
+ *
246
+ * @param {object} record the staging object, see {@link create_emitter_record}
247
+ * @returns {object} `record`
248
+ */
249
+ write_record(record: object): object;
250
+ /**
251
+ * This emitter as a fresh record object. {@link write_record} into a shared one is what the
252
+ * per-frame path uses; this is for tests and one-off inspection.
253
+ *
254
+ * @returns {object}
255
+ */
256
+ to_record(): object;
257
+ /**
258
+ * @readonly
259
+ * @type {boolean}
260
+ */
261
+ readonly isParticleEmitter: boolean;
262
+ }
263
+ import { Node3D } from "../../scene/Node3D.js";
264
+ //# sourceMappingURL=ParticleEmitter.d.ts.map