@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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}
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import { assert } from "../../../../core/assert.js";
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import { GPUDatabase } from "../../buffer/table/GPUDatabase.js";
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import {
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PARTICLE_DATABASE_INITIAL_SIZE,
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PARTICLE_DATABASE_SPEC,
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PARTICLE_EMITTER_STATE_TABLE,
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PARTICLE_EMITTER_TABLE
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} from "../data/PARTICLE_DATABASE_SPEC.js";
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import { PARTICLE_EMITTER_STATE_EMPTY } from "../data/PARTICLE_EMITTER_STATE.js";
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import { PARTICLE_GENERATION_FIRST, particle_generation_next } from "../data/particle_header.js";
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import { create_emitter_record, ParticleEmitter } from "./ParticleEmitter.js";
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import { ProgramArena } from "./ProgramArena.js";
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/**
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* Staging for one emitter row. Reused across every write — the table serializes it into its page
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* shadow synchronously, so nothing outlives the call. This is what keeps a frame's flush free of
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* allocation whatever the number of rows it restages.
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*/
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const RECORD = create_emitter_record();
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/**
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* The emitter set: {@link ParticleEmitter} instances on the CPU, one GPU table row each.
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*
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* Rows live in a {@link GPUDatabase} table ({@link ../data/PARTICLE_DATABASE_SPEC.js}), which is
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* what makes the set editable at runtime. Adding an emitter stages one record; removing one frees
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* its slot for the next add; changing one restages that record and nothing else. Rows are handed
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* out by the table and are stable for an emitter's lifetime — they have to be, because every live
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* particle's record header stores the row of the emitter that spawned it.
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*
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* Reuse of a freed row is made safe by the **generation**: every add takes the next value of one
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* running counter, so no two emitters this registry has ever registered share one, and the
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* particles of a removed emitter — which carry its generation — cannot be mistaken for the new
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* tenant's. The simulate pass kills them on sight; see {@link ../data/particle_header.js}.
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*
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* The GPU-owned per-emitter state is the database's second table, claimed and released here at the
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* emitter's row and never written by the CPU otherwise.
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*
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* Programs are the one thing NOT in the database: they are variable-length and shared, so they go
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* into a packed {@link ProgramArena} buffer and the emitter record carries offsets into it. The arena is
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* append-only and content-deduplicated — two emitters compiled from the same graph land on one
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* program id, which is what the simulation-order bucketing buckets on. Removing an emitter does not
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* reclaim its program: the dense `program_id`s are baked into every other emitter's record, so
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* compacting them would mean rewriting the whole table to save a few hundred words.
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*/
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export class EmitterRegistry {
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/**
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* @type {GPUDatabase}
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*/
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database;
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/**
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* Packed instruction + constant buffers for every distinct program in the set.
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* @type {ProgramArena}
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*/
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arena = new ProgramArena();
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/**
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* The live emitters, in no particular order — {@link ParticleEmitter#row} is the identity.
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* @type {ParticleEmitter[]}
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*/
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emitters = [];
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/**
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* The live emitters by table row. Sparse: a freed row reads `undefined` until it is reused.
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* Rows are small dense integers handed out lowest-free-first, so an array is the right index.
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*
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* @type {ParticleEmitter[]}
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*/
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by_row = [];
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/**
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* Whether {@link arena} has grown since the instruction/constant buffers were last built. Those
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* two are monolithic (a program is variable-length, so there is no table to page them into), so
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* a new program means re-uploading them whole — which is why the arena dedupes by content and
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* why this is a separate flag from the per-row dirtiness the table tracks.
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*
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* @type {boolean}
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*/
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programs_dirty = true;
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/**
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* The generation the next add will take.
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* @type {number}
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*/
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#generation = PARTICLE_GENERATION_FIRST;
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/**
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* @param {GPUDevice} device
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*/
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constructor(device) {
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assert.defined(device, 'device');
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this.database = new GPUDatabase({
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device,
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definition: PARTICLE_DATABASE_SPEC,
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label: 'Particles / Emitters',
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initial_data_size_bytes: PARTICLE_DATABASE_INITIAL_SIZE,
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});
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}
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/**
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* The emitter table.
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* @returns {GPUTypedTable}
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*/
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get table() {
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return this.database.get(PARTICLE_EMITTER_TABLE);
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}
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/**
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* The GPU-owned state table: one row per emitter, at the emitter's row, claimed and released
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* here and otherwise the GPU's.
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* @returns {GPUTypedTable}
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*/
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get state_table() {
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return this.database.get(PARTICLE_EMITTER_STATE_TABLE);
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}
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/**
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* @returns {number} number of live emitters
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*/
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get count() {
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return this.emitters.length;
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}
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/**
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* Number of distinct compiled programs — the number of buckets the simulation-order coherence
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* pass histograms into.
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*
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* @returns {number}
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*/
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get program_count() {
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return this.arena.program_count;
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}
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/**
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* Register an emitter and give it a table row.
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*
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* @param {ParticleEmitter|object} config a {@link ParticleEmitter}, or a description
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* {@link ParticleEmitter.from} accepts
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* @param {number} [transform_row] the emitter node's row in the scene's `transforms` table, if
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* already known; {@link set_transform_row} sets it later otherwise
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* @returns {ParticleEmitter}
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*/
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add(config, transform_row = 0) {
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const emitter = config.isParticleEmitter === true ? config : ParticleEmitter.from(config);
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assert.equal(emitter.row, -1, 'emitter.row — this emitter is already registered');
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const program_count_before = this.arena.program_count;
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emitter.placement = this.arena.add(emitter.effect.program);
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if (this.arena.program_count !== program_count_before) {
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this.programs_dirty = true;
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}
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emitter.generation = this.#generation;
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this.#generation = particle_generation_next(this.#generation);
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emitter.transform_row = transform_row;
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// An emitter given no seed gets one that tells it apart from every other emitter this
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// registry has seen. Two emitters of one effect are the common case, and an identical seed
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// makes them the same particles in the same places.
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if (emitter.seed === 0) {
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emitter.seed = emitter.generation;
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}
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// The table picks the slot — the lowest free one, so a removed emitter's row is reused
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// rather than the id space growing without bound.
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emitter.row = this.table.add(emitter.write_record(RECORD));
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emitter.dirty = false;
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// Claim the state row alongside: zeroed, so the first tick starts it over. The CPU never
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// writes it again — see PARTICLE_EMITTER_STATE.
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this.state_table.set(emitter.row, PARTICLE_EMITTER_STATE_EMPTY);
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this.emitters.push(emitter);
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this.by_row[emitter.row] = emitter;
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return emitter;
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}
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/**
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* Unregister an emitter and free its table row.
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*
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* Its particles are not touched here; they carry its generation, the row they will read is
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* zero-filled (or a later tenant's, with a different generation), and the simulate pass frees
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* them the next time it sees them. Retiring an emitter gently — spawn rate to zero, remove once
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* its particles have died — remains available to an author who wants the tail to play out.
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*
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* @param {ParticleEmitter} emitter
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*/
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remove(emitter) {
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assert.defined(emitter, 'emitter');
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assert.equal(emitter.isParticleEmitter, true, 'emitter.isParticleEmitter !== true');
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const position = this.emitters.indexOf(emitter);
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assert.notEqual(position, -1, 'emitter is not registered here');
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// Swap-remove: order carries no meaning, and a splice would allocate.
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|
204
|
+
const last = this.emitters.pop();
|
|
205
|
+
|
|
206
|
+
if (last !== emitter) {
|
|
207
|
+
this.emitters[position] = last;
|
|
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|
+
}
|
|
209
|
+
|
|
210
|
+
this.by_row[emitter.row] = undefined;
|
|
211
|
+
this.table.remove(emitter.row);
|
|
212
|
+
this.state_table.remove(emitter.row);
|
|
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|
+
|
|
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|
+
emitter.row = -1;
|
|
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|
+
emitter.generation = 0;
|
|
216
|
+
emitter.placement = undefined;
|
|
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|
+
}
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* Look up a live emitter by its table row.
|
|
221
|
+
*
|
|
222
|
+
* @param {number} row
|
|
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|
+
* @returns {ParticleEmitter|undefined}
|
|
224
|
+
*/
|
|
225
|
+
get(row) {
|
|
226
|
+
return this.by_row[row];
|
|
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|
+
}
|
|
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|
+
|
|
229
|
+
/**
|
|
230
|
+
* Point an emitter's record at its node's row in the scene's `transforms` table. The row is
|
|
231
|
+
* restaged on the next flush.
|
|
232
|
+
*
|
|
233
|
+
* @param {ParticleEmitter} emitter
|
|
234
|
+
* @param {number} transform_row
|
|
235
|
+
*/
|
|
236
|
+
set_transform_row(emitter, transform_row) {
|
|
237
|
+
assert.isNonNegativeInteger(transform_row, 'transform_row');
|
|
238
|
+
|
|
239
|
+
if (emitter.transform_row === transform_row) {
|
|
240
|
+
return;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
emitter.transform_row = transform_row;
|
|
244
|
+
emitter.dirty = true;
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
/**
|
|
248
|
+
* Restage the table rows of every emitter whose fields have moved since the last flush.
|
|
249
|
+
*
|
|
250
|
+
* Cheap to call every frame: an emitter that has not changed costs one boolean test, and the
|
|
251
|
+
* table coalesces repeated writes to one row within a frame anyway. Allocates nothing — every
|
|
252
|
+
* row goes through the one module-static staging record.
|
|
253
|
+
*/
|
|
254
|
+
flush() {
|
|
255
|
+
const table = this.table;
|
|
256
|
+
const emitters = this.emitters;
|
|
257
|
+
const count = emitters.length;
|
|
258
|
+
|
|
259
|
+
for (let i = 0; i < count; i++) {
|
|
260
|
+
const emitter = emitters[i];
|
|
261
|
+
|
|
262
|
+
if (!emitter.dirty) {
|
|
263
|
+
continue;
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
table.set(emitter.row, emitter.write_record(RECORD));
|
|
267
|
+
emitter.dirty = false;
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* The packed program buffer — header, constant pools, code — rebuilt whole.
|
|
273
|
+
*
|
|
274
|
+
* Call when {@link programs_dirty}; it clears the flag. The buffer is monolithic (a program is
|
|
275
|
+
* variable-length, so there is no table to page it into), so this is a full rebuild — the
|
|
276
|
+
* arena's content deduplication is what keeps it rare (it only grows when an effect the set has
|
|
277
|
+
* never seen is registered).
|
|
278
|
+
*
|
|
279
|
+
* @returns {Uint32Array}
|
|
280
|
+
*/
|
|
281
|
+
build_program() {
|
|
282
|
+
this.programs_dirty = false;
|
|
283
|
+
|
|
284
|
+
return this.arena.build_program_buffer();
|
|
285
|
+
}
|
|
286
|
+
}
|
|
@@ -0,0 +1,264 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An empty staging record with every field of {@link ../data/PARTICLE_EMITTER_STRUCT.js} present,
|
|
3
|
+
* typed arrays for the vector fields so {@link ParticleEmitter#write_record} can copy into them.
|
|
4
|
+
*
|
|
5
|
+
* @returns {object}
|
|
6
|
+
*/
|
|
7
|
+
export function create_emitter_record(): object;
|
|
8
|
+
/**
|
|
9
|
+
* Render channels an emitter can bind to one of its effect's per-particle attributes. The names
|
|
10
|
+
* match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
|
|
11
|
+
*
|
|
12
|
+
* @type {string[]}
|
|
13
|
+
*/
|
|
14
|
+
export const EMITTER_RENDER_CHANNELS: string[];
|
|
15
|
+
/**
|
|
16
|
+
* How many record words the render pass reads for each channel.
|
|
17
|
+
*
|
|
18
|
+
* A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
|
|
19
|
+
* colour and three for position, whatever the attribute behind the offset happens to be. Binding one
|
|
20
|
+
* to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
|
|
21
|
+
* next, and nothing downstream objects: the particles simply come out wrong.
|
|
22
|
+
*
|
|
23
|
+
* Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
|
|
24
|
+
* knows what is packed where may mean it — but an editor has this table so it can say so.
|
|
25
|
+
*
|
|
26
|
+
* @type {Object<string, number>}
|
|
27
|
+
*/
|
|
28
|
+
export const EMITTER_RENDER_CHANNEL_COMPONENTS: {
|
|
29
|
+
[x: string]: number;
|
|
30
|
+
};
|
|
31
|
+
/**
|
|
32
|
+
* One particle emitter: a scene node that runs a compiled effect.
|
|
33
|
+
*
|
|
34
|
+
* Being a {@link Node3D} is what places it. Add it to a scene and it gets a row in the scene
|
|
35
|
+
* database's `transforms` table like any other node; parent it to a joint and the GPU hierarchy
|
|
36
|
+
* pass composes its world matrix from the joint's every frame, animation included, with nothing
|
|
37
|
+
* copied through the CPU. Remove it from the scene and the row goes with it — and so do its
|
|
38
|
+
* particles, within a frame, because the emitter's table row is retired with it and its particles
|
|
39
|
+
* carry that row's generation. There is no transform of its own to keep in step with anything.
|
|
40
|
+
*
|
|
41
|
+
* The rest is the CPU model of one row of the emitter table
|
|
42
|
+
* ({@link ../data/PARTICLE_EMITTER_STRUCT.js}): the compiled effect and its placement in the
|
|
43
|
+
* program arena, spawn rate, blend / projection / feature flags, bounds sphere, render-attribute
|
|
44
|
+
* bindings, atlas region and flipbook grid. {@link write_record} is the whole of the translation
|
|
45
|
+
* between the two. Fields are plain data with no setters — after changing any of them, set
|
|
46
|
+
* {@link dirty} so {@link ./EmitterRegistry.js} restages the row on its next flush. A flag rather
|
|
47
|
+
* than a setter per field because a row is restaged whole either way: one changed field and ten
|
|
48
|
+
* cost the same upload.
|
|
49
|
+
*
|
|
50
|
+
* What is NOT here is anything the GPU integrates per frame — spawn accumulator, age, sleep. That
|
|
51
|
+
* is {@link ../data/PARTICLE_EMITTER_STATE.js}, and it stays on the GPU.
|
|
52
|
+
*
|
|
53
|
+
* Instances become live through a {@link ./EmitterRegistry.js}, which assigns {@link row} and
|
|
54
|
+
* {@link generation} and resolves the program placement. Constructing one directly gives you an
|
|
55
|
+
* emitter no table knows about.
|
|
56
|
+
*/
|
|
57
|
+
export class ParticleEmitter extends Node3D {
|
|
58
|
+
/**
|
|
59
|
+
* Build an emitter from a plain description. Every parameter is optional except the effect —
|
|
60
|
+
* an emitter with no program has nothing to run.
|
|
61
|
+
*
|
|
62
|
+
* @param {object} config
|
|
63
|
+
* @param {{layout: object, program: object}} config.effect compiled effect, see
|
|
64
|
+
* {@link ./create_particle_effect.js}
|
|
65
|
+
* @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
|
|
66
|
+
* @param {number} [config.seed]
|
|
67
|
+
* @param {number} [config.spawn_rate] particles/second
|
|
68
|
+
* @param {object} [config.flags] passed to {@link make_emitter_flags}
|
|
69
|
+
* @param {{center?: ArrayLike<number>, radius?: number}} [config.bounds]
|
|
70
|
+
* @param {Object<string,string>} [config.render] render channel -> attribute name
|
|
71
|
+
* @param {ArrayLike<number>} [config.atlas_region] [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
|
|
72
|
+
* @param {ArrayLike<number>} [config.flipbook] [cols, rows]
|
|
73
|
+
* @param {string} [config.name]
|
|
74
|
+
* @returns {ParticleEmitter}
|
|
75
|
+
*/
|
|
76
|
+
static from(config: {
|
|
77
|
+
effect: {
|
|
78
|
+
layout: object;
|
|
79
|
+
program: object;
|
|
80
|
+
};
|
|
81
|
+
position?: ArrayLike<number>;
|
|
82
|
+
seed?: number;
|
|
83
|
+
spawn_rate?: number;
|
|
84
|
+
flags?: object;
|
|
85
|
+
bounds?: {
|
|
86
|
+
center?: ArrayLike<number>;
|
|
87
|
+
radius?: number;
|
|
88
|
+
};
|
|
89
|
+
render?: {
|
|
90
|
+
[x: string]: string;
|
|
91
|
+
};
|
|
92
|
+
atlas_region?: ArrayLike<number>;
|
|
93
|
+
flipbook?: ArrayLike<number>;
|
|
94
|
+
name?: string;
|
|
95
|
+
}): ParticleEmitter;
|
|
96
|
+
/**
|
|
97
|
+
* Row this emitter occupies in the emitter table. Stable for the emitter's whole life — it is
|
|
98
|
+
* what every live particle's record header stores, so it cannot be renumbered while particles
|
|
99
|
+
* are in flight. `-1` until the registry assigns one.
|
|
100
|
+
*
|
|
101
|
+
* Not to be confused with {@link Node3D#id}, which is the node's own identity and the key the
|
|
102
|
+
* scene context maps to a `transforms` row.
|
|
103
|
+
*
|
|
104
|
+
* @type {number}
|
|
105
|
+
*/
|
|
106
|
+
row: number;
|
|
107
|
+
/**
|
|
108
|
+
* Which tenancy of {@link row} this emitter is. Assigned by the registry, distinct from every
|
|
109
|
+
* other emitter it has ever assigned, never zero. Stamped into every particle the emitter
|
|
110
|
+
* spawns, and what lets the simulate pass tell those particles from a later tenant's.
|
|
111
|
+
*
|
|
112
|
+
* @type {number}
|
|
113
|
+
*/
|
|
114
|
+
generation: number;
|
|
115
|
+
/**
|
|
116
|
+
* Row of the scene database's `transforms` table this node occupies, as the scene context
|
|
117
|
+
* reported it — what the record's `node` field carries. `0` (the scene root) until bound, so
|
|
118
|
+
* an emitter that is registered before its node is placed still reads a valid row.
|
|
119
|
+
*
|
|
120
|
+
* @type {number}
|
|
121
|
+
*/
|
|
122
|
+
transform_row: number;
|
|
123
|
+
/**
|
|
124
|
+
* Compiled effect: the per-particle attribute layout plus the INIT/UPDATE bytecode.
|
|
125
|
+
*
|
|
126
|
+
* @type {{layout: import("../layout/ParticleLayout.js").ParticleLayout, program: import("../isa/ParticleProgram.js").ParticleProgram}}
|
|
127
|
+
*/
|
|
128
|
+
effect: {
|
|
129
|
+
layout: import("../layout/ParticleLayout.js").ParticleLayout;
|
|
130
|
+
program: import("../isa/ParticleProgram.js").ParticleProgram;
|
|
131
|
+
};
|
|
132
|
+
/**
|
|
133
|
+
* Where this emitter's program sits in the shared arena, and the dense program id the
|
|
134
|
+
* simulation-order bucketing keys on. Assigned by {@link EmitterRegistry#add} from
|
|
135
|
+
* {@link ../runtime/ProgramArena.js}; emitters compiled from the same graph share one.
|
|
136
|
+
*
|
|
137
|
+
* @type {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
|
|
138
|
+
*/
|
|
139
|
+
placement: {
|
|
140
|
+
init_offset: number;
|
|
141
|
+
init_count: number;
|
|
142
|
+
update_offset: number;
|
|
143
|
+
update_count: number;
|
|
144
|
+
constant_offset: number;
|
|
145
|
+
program_id: number;
|
|
146
|
+
};
|
|
147
|
+
/**
|
|
148
|
+
* Base RNG seed.
|
|
149
|
+
*
|
|
150
|
+
* Two emitters running one program produce identical particles from identical seeds, so leaving
|
|
151
|
+
* this at 0 is almost never what an author wants — {@link EmitterRegistry#add} reads 0 as
|
|
152
|
+
* "unset" and derives one from the generation instead.
|
|
153
|
+
*
|
|
154
|
+
* @type {number}
|
|
155
|
+
*/
|
|
156
|
+
seed: number;
|
|
157
|
+
/**
|
|
158
|
+
* Continuous emission rate, particles per second. Integrated on the GPU by the emitter tick
|
|
159
|
+
* pass; the CPU never counts particles.
|
|
160
|
+
* @type {number}
|
|
161
|
+
*/
|
|
162
|
+
spawn_rate: number;
|
|
163
|
+
/**
|
|
164
|
+
* Packed feature / blend / projection bits — see {@link make_emitter_flags}.
|
|
165
|
+
* @type {number}
|
|
166
|
+
*/
|
|
167
|
+
flags: number;
|
|
168
|
+
/**
|
|
169
|
+
* Bounding sphere in emitter-local space, scaled and placed by the node's world matrix.
|
|
170
|
+
*
|
|
171
|
+
* Two passes read it: the optional simulation culling (a culled emitter sleeps), and the AVBOIT
|
|
172
|
+
* occupancy, which marks the depth slices this emitter's particles may reach. The second gives
|
|
173
|
+
* it teeth even for an emitter that does not opt into culling — a particle outside the sphere
|
|
174
|
+
* still draws, but its extinction lands in whatever physical slice the warp put nearest, so it
|
|
175
|
+
* occludes at slightly the wrong depth. Size it to hold the effect.
|
|
176
|
+
*
|
|
177
|
+
* Hold the *quads*, not the centres. A camera-facing billboard has almost no depth extent, but
|
|
178
|
+
* an axis-locked, world-oriented or velocity-stretched one reaches a particle size — or, when
|
|
179
|
+
* stretched, several — in front of and behind the particle it belongs to.
|
|
180
|
+
*
|
|
181
|
+
* @type {Float32Array}
|
|
182
|
+
*/
|
|
183
|
+
bounds_center: Float32Array;
|
|
184
|
+
/**
|
|
185
|
+
* @type {number}
|
|
186
|
+
*/
|
|
187
|
+
bounds_radius: number;
|
|
188
|
+
/**
|
|
189
|
+
* Atlas sub-rect: uv offset `.xy`, uv scale `.zw`. Mirrors meep's `AtlasPatch`.
|
|
190
|
+
* @type {Float32Array}
|
|
191
|
+
*/
|
|
192
|
+
atlas_region: Float32Array;
|
|
193
|
+
/**
|
|
194
|
+
* Flipbook grid: columns, rows. `[1, 1]` is a single frame.
|
|
195
|
+
* @type {Float32Array}
|
|
196
|
+
*/
|
|
197
|
+
flipbook: Float32Array;
|
|
198
|
+
/** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
|
|
199
|
+
render_position: number;
|
|
200
|
+
/** @type {number} record word offset of size */
|
|
201
|
+
render_size: number;
|
|
202
|
+
/** @type {number} record word offset of rgba colour */
|
|
203
|
+
render_color: number;
|
|
204
|
+
/** @type {number} record word offset of roll angle, radians */
|
|
205
|
+
render_rotation: number;
|
|
206
|
+
/** @type {number} record word offset of flipbook frame index */
|
|
207
|
+
render_frame: number;
|
|
208
|
+
/** @type {number} record word offset of velocity, read by the STRETCHED projection */
|
|
209
|
+
render_velocity: number;
|
|
210
|
+
/**
|
|
211
|
+
* Whether the table row is out of step with the fields above. Set it after changing anything;
|
|
212
|
+
* {@link EmitterRegistry#flush} clears it once the row has been staged for upload.
|
|
213
|
+
*
|
|
214
|
+
* @type {boolean}
|
|
215
|
+
*/
|
|
216
|
+
dirty: boolean;
|
|
217
|
+
get type(): string;
|
|
218
|
+
/**
|
|
219
|
+
* Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
|
|
220
|
+
* Channels left out of `channels` keep whatever they had; a channel that was never bound stays
|
|
221
|
+
* at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
|
|
222
|
+
* attribute" — the render pass substitutes a default, the sort pass treats the particle as
|
|
223
|
+
* being at the origin.
|
|
224
|
+
*
|
|
225
|
+
* The record stores word offsets rather than names because that is what the render and sort
|
|
226
|
+
* passes index a particle record with; resolving here is the only place a name is involved.
|
|
227
|
+
*
|
|
228
|
+
* @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
|
|
229
|
+
* attribute name in the effect's layout
|
|
230
|
+
*/
|
|
231
|
+
bind_render(channels: {
|
|
232
|
+
[x: string]: string;
|
|
233
|
+
}): void;
|
|
234
|
+
/**
|
|
235
|
+
* Fill `record` with this emitter as the value the emitter table stores — every field of
|
|
236
|
+
* {@link ../data/PARTICLE_EMITTER_STRUCT.js}, none omitted.
|
|
237
|
+
*
|
|
238
|
+
* Omitting one would not write zeros: the serializer skips absent fields, and table pages are
|
|
239
|
+
* recycled buffers, so a skipped field keeps whatever the previous tenant of the slot left
|
|
240
|
+
* there.
|
|
241
|
+
*
|
|
242
|
+
* Writes into a caller-supplied object rather than returning a fresh one so the registry can
|
|
243
|
+
* stage every row of a frame through one module-static record — the table serializes it
|
|
244
|
+
* synchronously, so nothing outlives the call.
|
|
245
|
+
*
|
|
246
|
+
* @param {object} record the staging object, see {@link create_emitter_record}
|
|
247
|
+
* @returns {object} `record`
|
|
248
|
+
*/
|
|
249
|
+
write_record(record: object): object;
|
|
250
|
+
/**
|
|
251
|
+
* This emitter as a fresh record object. {@link write_record} into a shared one is what the
|
|
252
|
+
* per-frame path uses; this is for tests and one-off inspection.
|
|
253
|
+
*
|
|
254
|
+
* @returns {object}
|
|
255
|
+
*/
|
|
256
|
+
to_record(): object;
|
|
257
|
+
/**
|
|
258
|
+
* @readonly
|
|
259
|
+
* @type {boolean}
|
|
260
|
+
*/
|
|
261
|
+
readonly isParticleEmitter: boolean;
|
|
262
|
+
}
|
|
263
|
+
import { Node3D } from "../../scene/Node3D.js";
|
|
264
|
+
//# sourceMappingURL=ParticleEmitter.d.ts.map
|