@woosh/meep-engine 3.14.6 → 3.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +396 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +989 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +143 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +358 -6
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +809 -76
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +479 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +606 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +156 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1636 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +520 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +556 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +109 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +141 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +149 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +175 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +137 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +242 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +114 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +300 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +86 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +168 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +555 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +184 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +95 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +56 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +131 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +36 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +415 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +41 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +309 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +33 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +237 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +25 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +220 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +246 -234
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +13 -5
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +77 -44
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.d.ts +1 -0
- package/src/engine/ecs/EventType.js +35 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +30 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +54 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +84 -36
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +513 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/__probe.d.ts +4 -0
- package/src/engine/ecs/transform/__probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +33 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +71 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
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- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +23 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/FORWARD_VERTEX_SHADER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/SHADING_SCENE_RESOURCE_GROUP.js +0 -17
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_brick4.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_forward_shade_standard_fragment_ibl.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/chunk_material_side_should_draw.d.ts.map +0 -1
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts +0 -3
- package/src/shade/renderer/rasterize/native/oit/vertex_shader_chunk.d.ts.map +0 -1
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import { EMITTER_BLEND, EMITTER_PROJECTION } from "
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import { EMITTER_BLEND, EMITTER_PROJECTION } from "../../renderer/particles/data/PARTICLE_EMITTER_STRUCT.js";
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import { NodeGraph } from "../../../core/model/node-graph/NodeGraph.js";
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import { particle_node, particle_wire } from "../../renderer/particles/graph/particle_graph_authoring.js";
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import {
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particle_unit_disk,
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particle_uniform_signed,
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} from "../../renderer/particles/graph/particle_graph_distributions.js";
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import { VM_BUILTIN } from "../../renderer/particles/isa/ParticleVMISA.js";
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import { ParticleLayout } from "../../renderer/particles/layout/ParticleLayout.js";
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import { create_particle_effect } from "../../renderer/particles/runtime/create_particle_effect.js";
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import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
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/**
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* Worked examples of authoring particle effects with the node graph + placing them in a scene for a
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* {@link GPUParticleSystem} to run. Demonstrates: distinct per-particle lifecycle (no built-in age — the
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* effect declares it), AnimationCurve sampling over life, flipbook frames, random emission,
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* additive vs alpha blending, projection modes, soft depth and lighting toggles.
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*
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* These are examples, not engine code, which is why they sit here rather than under
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* `renderer/particles/`: the only thing that opens them is this playground's page, and keeping them
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* on this side of the line means the dependency runs playground -> renderer and never back.
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*
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* `curves` is a `GPUAnimationManager` (or anything with `register_curve(AnimationCurve) -> handle`);
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* `size_curve` / `alpha_curve` are meep `AnimationCurve`s. Both are optional — passing `undefined`
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* yields effects that use constant size/alpha instead (curve handle 0, evaluated as 0 by the
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* disabled provider), which is handy for the headless tests.
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*/
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/**
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* A fire effect: buoyant, turbulent, additive-blended camera-facing sprites whose size and opacity
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* follow curves over their lifetime and whose flipbook advances with age.
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*
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* @param {object} [options]
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* @param {number} [options.size_curve] curve handle for size(normalizedAge)
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* @param {number} [options.alpha_curve] curve handle for alpha(normalizedAge)
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* @param {number} [options.flipbook_frames]
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* @returns {{layout: ParticleLayout, effect: object, emitter: object}}
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*/
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export function fire_effect({ size_curve, alpha_curve, flipbook_frames = 16 } = {}) {
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const layout = new ParticleLayout([
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{ name: "position", components: 3 },
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{ name: "velocity", components: 3 },
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{ name: "age", components: 1 },
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{ name: "lifetime", components: 1 },
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{ name: "size", components: 1 },
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{ name: "color", components: 4 },
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{ name: "frame", components: 1 },
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]);
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// --- INIT: seed each particle's state ---
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const init = new NodeGraph();
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{
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// position = emitter position + a small disk of jitter on the ground: the disk is a vec2,
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// and the ground is the xz plane, so it is laid down with a constructor
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const ep = particle_node(init, "builtin", { id: VM_BUILTIN.EMITTER_POSITION });
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const disk = particle_unit_disk(init);
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const jitter = particle_node(init, "scale"); particle_wire(init, jitter, "v", disk); particle_wire(init, jitter, "s", [0.2]);
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const jx = particle_node(init, "swizzle", { pattern: [0] }); particle_wire(init, jx, "x", jitter);
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const jz = particle_node(init, "swizzle", { pattern: [1] }); particle_wire(init, jz, "x", jitter);
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const ground = particle_node(init, "vec3");
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particle_wire(init, ground, "x", jx); particle_wire(init, ground, "y", [0]); particle_wire(init, ground, "z", jz);
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const p0 = particle_node(init, "add"); particle_wire(init, p0, "a", ep); particle_wire(init, p0, "b", ground);
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particle_wire(init, particle_node(init, "setAttribute", { name: "position" }), "value", p0);
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// velocity = upward buoyancy + signed turbulence, a draw per lane
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const up = particle_node(init, "const", { value: [0, 2.0, 0] });
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const turb = particle_uniform_signed(init, 3);
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const turbS = particle_node(init, "scale"); particle_wire(init, turbS, "v", turb); particle_wire(init, turbS, "s", [0.5]);
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const v0 = particle_node(init, "add"); particle_wire(init, v0, "a", up); particle_wire(init, v0, "b", turbS);
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particle_wire(init, particle_node(init, "setAttribute", { name: "velocity" }), "value", v0);
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particle_wire(init, particle_node(init, "setAttribute", { name: "age" }), "value", [0]);
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// lifetime 1.2..1.8s
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const lr = particle_node(init, "random", { components: 1 });
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const ls = particle_node(init, "mad"); particle_wire(init, ls, "a", lr); particle_wire(init, ls, "b", [0.6]); particle_wire(init, ls, "c", [1.2]);
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particle_wire(init, particle_node(init, "setAttribute", { name: "lifetime" }), "value", ls);
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particle_wire(init, particle_node(init, "setAttribute", { name: "size" }), "value", [0.4]);
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particle_wire(init, particle_node(init, "setAttribute", { name: "color" }), "value", [1.0, 0.6, 0.2, 1.0]);
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particle_wire(init, particle_node(init, "setAttribute", { name: "frame" }), "value", [0]);
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}
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// --- UPDATE: advance + destroy ---
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const update = new NodeGraph();
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{
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const dt = particle_node(update, "builtin", { id: VM_BUILTIN.DELTA_TIME });
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// age += dt
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const age = particle_node(update, "attribute", { name: "age" });
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const newAge = particle_node(update, "add"); particle_wire(update, newAge, "a", age); particle_wire(update, newAge, "b", dt);
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particle_wire(update, particle_node(update, "setAttribute", { name: "age" }), "value", newAge);
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// normalizedAge = age / lifetime
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const lifetime = particle_node(update, "attribute", { name: "lifetime" });
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const nAge = particle_node(update, "div"); particle_wire(update, nAge, "a", newAge); particle_wire(update, nAge, "b", lifetime);
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// kill when normalizedAge >= 1
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const dead = particle_node(update, "compare", { op: "ge" }); particle_wire(update, dead, "a", nAge); particle_wire(update, dead, "b", [1]);
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particle_wire(update, particle_node(update, "kill"), "condition", dead);
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// buoyant rise + drift: velocity += (0, 1, 0)*dt ; position += velocity*dt
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const vel = particle_node(update, "attribute", { name: "velocity" });
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const buoy = particle_node(update, "const", { value: [0, 1.0, 0] });
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const buoyDt = particle_node(update, "scale"); particle_wire(update, buoyDt, "v", buoy); particle_wire(update, buoyDt, "s", dt);
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const nVel = particle_node(update, "add"); particle_wire(update, nVel, "a", vel); particle_wire(update, nVel, "b", buoyDt);
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particle_wire(update, particle_node(update, "setAttribute", { name: "velocity" }), "value", nVel);
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const pos = particle_node(update, "attribute", { name: "position" });
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const velDt = particle_node(update, "scale"); particle_wire(update, velDt, "v", nVel); particle_wire(update, velDt, "s", dt);
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const nPos = particle_node(update, "add"); particle_wire(update, nPos, "a", pos); particle_wire(update, nPos, "b", velDt);
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particle_wire(update, particle_node(update, "setAttribute", { name: "position" }), "value", nPos);
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// size + alpha from curves over life (or constants if no curve provided)
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if (size_curve !== undefined) {
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const sc = particle_node(update, "curve", { handle: size_curve }); particle_wire(update, sc, "t", nAge);
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particle_wire(update, particle_node(update, "setAttribute", { name: "size" }), "value", sc);
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}
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const color = particle_node(update, "attribute", { name: "color" });
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if (alpha_curve !== undefined) {
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const ac = particle_node(update, "curve", { handle: alpha_curve }); particle_wire(update, ac, "t", nAge);
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// color.rgb unchanged, color.a = ac : rebuild via select on a swizzle mask is overkill;
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// simplest: multiply color by (1,1,1,ac_normalized) — approximate by scaling alpha only.
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const alphaVec = particle_node(update, "mul");
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particle_wire(update, alphaVec, "a", color);
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particle_wire(update, alphaVec, "b", ac); // a scalar, so it scales every lane (rgb also fades — a warm ember look)
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particle_wire(update, particle_node(update, "setAttribute", { name: "color" }), "value", alphaVec);
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}
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// flipbook frame = floor(normalizedAge * frames)
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const framesN = particle_node(update, "const", { value: [flipbook_frames] });
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const fscaled = particle_node(update, "mul"); particle_wire(update, fscaled, "a", nAge); particle_wire(update, fscaled, "b", framesN);
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const fframe = particle_node(update, "floor"); particle_wire(update, fframe, "x", fscaled);
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particle_wire(update, particle_node(update, "setAttribute", { name: "frame" }), "value", fframe);
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}
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const effect = create_particle_effect({ layout, init, update });
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const emitter = {
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effect,
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spawn_rate: 120,
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flags: { blend: EMITTER_BLEND.ADDITIVE, projection: EMITTER_PROJECTION.BILLBOARD },
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render: { position: "position", size: "size", color: "color", frame: "frame" },
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bounds: { center: [0, 1.5, 0], radius: 2.5 },
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// A 4x4 flipbook packed as the whole atlas here; a real atlas would use a sub-rect.
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atlas_region: [0, 0, 1, 1],
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flipbook: [4, 4],
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};
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return { layout, effect, emitter };
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}
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/**
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* A smoke effect: slow, expanding, alpha-blended, lit, soft-depth billboards. Same authoring
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* surface as fire; the differences are all data (blend/lighting/soft flags, rates, colours).
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* @returns {{layout: ParticleLayout, effect: object, emitter: object}}
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*/
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export function smoke_effect() {
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const { layout, effect } = fire_effect({ flipbook_frames: 8 });
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const emitter = {
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effect,
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spawn_rate: 25,
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flags: { blend: EMITTER_BLEND.ALPHA, projection: EMITTER_PROJECTION.BILLBOARD, soft_depth: true, lighting: true, sort: true },
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render: { position: "position", size: "size", color: "color", frame: "frame" },
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bounds: { center: [0, 3, 0], radius: 5 },
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atlas_region: [0, 0, 1, 1],
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flipbook: [1, 1],
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};
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return { layout, effect, emitter };
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}
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/**
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* Put a fire + smoke plume in a scene, optionally riding a bone.
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*
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* An emitter is a scene node, so this is scene-graph work and nothing else: build the two emitters,
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* parent them to the bone if there is one, add them to the scene. The particle system finds them
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* on its next frame, gives them rows, and the GPU composes the bone's motion into every particle
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* they spawn — there is no per-frame call to make.
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*
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* @param {import("../../renderer/scene/Scene.js").Scene} scene
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* @param {object} [options]
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* @param {import("../../renderer/scene/Node3D.js").Node3D} [options.bone] a node, already in the
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* scene, for both emitters to hang off
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* @returns {{fire: ParticleEmitter, smoke: ParticleEmitter}}
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*/
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export function register_campfire(scene, { bone } = {}) {
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const fire = ParticleEmitter.from({ ...fire_effect().emitter, name: "fire" });
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const smoke = ParticleEmitter.from({ ...smoke_effect().emitter, name: "smoke" });
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+
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if (bone !== undefined) {
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bone.addChild(fire);
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bone.addChild(smoke);
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bone.updateMatrices();
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}
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+
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scene.add([fire, smoke]);
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return { fire, smoke };
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}
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|
@@ -1,35 +1,143 @@
|
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1
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+
/**
|
|
2
|
+
* The five emitters, and the node one of them rides. Pure data: no device, no scene, nothing
|
|
3
|
+
* uploaded — {@link build_particle_scene} is what places them.
|
|
4
|
+
*
|
|
5
|
+
* Every one carries a bounds sphere that holds the effect it emits. Under AVBOIT that sphere is
|
|
6
|
+
* not just the culling test it used to be: it is what marks the depth slices the emitter may
|
|
7
|
+
* occlude in, so an emitter whose particles outrun it occludes at slightly the wrong depth. The
|
|
8
|
+
* spheres are sized to hold where the effect actually goes rather than to the last reachable
|
|
9
|
+
* corner of its jitter: a sphere big enough for the worst case would mark most of the depth range
|
|
10
|
+
* and cost the adaptive slicing the very thing it is for.
|
|
11
|
+
*
|
|
12
|
+
* @returns {{fire: ParticleEmitter, smoke: ParticleEmitter, sparks: ParticleEmitter, dust: ParticleEmitter, torch: ParticleEmitter, orbit: Node3D}}
|
|
13
|
+
*/
|
|
14
|
+
export function create_particle_emitters(): {
|
|
15
|
+
fire: ParticleEmitter;
|
|
16
|
+
smoke: ParticleEmitter;
|
|
17
|
+
sparks: ParticleEmitter;
|
|
18
|
+
dust: ParticleEmitter;
|
|
19
|
+
torch: ParticleEmitter;
|
|
20
|
+
orbit: Node3D;
|
|
21
|
+
};
|
|
22
|
+
/**
|
|
23
|
+
* Build the scene: geometry, a light, and the emitters as nodes of it.
|
|
24
|
+
*
|
|
25
|
+
* Async because the meshlet builder runs on a WASM instance that instantiates asynchronously at
|
|
26
|
+
* import; building geometry before it is ready reads an instance that is not there yet.
|
|
27
|
+
*
|
|
28
|
+
* @returns {Promise<{scene: Scene, emitters: ReturnType<create_particle_emitters>, meshes: {floor: Mesh, pillar: Mesh, block: Mesh, pane: Mesh}}>}
|
|
29
|
+
*/
|
|
30
|
+
export function build_particle_scene(): Promise<{
|
|
31
|
+
scene: Scene;
|
|
32
|
+
emitters: ReturnType<typeof create_particle_emitters>;
|
|
33
|
+
meshes: {
|
|
34
|
+
floor: Mesh;
|
|
35
|
+
pillar: Mesh;
|
|
36
|
+
block: Mesh;
|
|
37
|
+
pane: Mesh;
|
|
38
|
+
};
|
|
39
|
+
}>;
|
|
40
|
+
/**
|
|
41
|
+
* Turn the particles on for this scene and give the system its sprite.
|
|
42
|
+
*
|
|
43
|
+
* This is the whole integration. The emitters are already scene nodes, so there is nothing to
|
|
44
|
+
* register: the system finds them the next time it sweeps, gives each a row pointed at the node's
|
|
45
|
+
* `transforms` row, and the renderer records the simulation and the three AVBOIT contributions.
|
|
46
|
+
*
|
|
47
|
+
* @param {import("../../renderer/Renderer.js").Renderer} renderer initialized
|
|
48
|
+
* @param {Scene} scene the one {@link build_particle_scene} returned
|
|
49
|
+
* @returns {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem}
|
|
50
|
+
*/
|
|
51
|
+
export function configure_particles(renderer: import("../../renderer/Renderer.js").Renderer, scene: Scene): import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem;
|
|
52
|
+
/**
|
|
53
|
+
* Move what moves. One call, so the page's frame loop stays three lines and the motion is here
|
|
54
|
+
* with the scene it belongs to.
|
|
55
|
+
*
|
|
56
|
+
* @param {ReturnType<create_particle_emitters>} emitters
|
|
57
|
+
* @param {number} time seconds since start
|
|
58
|
+
*/
|
|
59
|
+
export function animate_particle_scene(emitters: ReturnType<typeof create_particle_emitters>, time: number): void;
|
|
60
|
+
/**
|
|
61
|
+
* Copy the counters and both indirect arg buffers into a {@link PARTICLE_STATS_BYTES}-byte
|
|
62
|
+
* MAP_READ destination, for display. Read back to *look at*: nothing here may size a pass.
|
|
63
|
+
*
|
|
64
|
+
* @param {import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem} system
|
|
65
|
+
* @param {GPUCommandEncoder} encoder
|
|
66
|
+
* @param {GPUBuffer} destination
|
|
67
|
+
*/
|
|
68
|
+
export function encode_stats_copy(system: import("../../renderer/particles/GPUParticleSystem.js").GPUParticleSystem, encoder: GPUCommandEncoder, destination: GPUBuffer): void;
|
|
69
|
+
/**
|
|
70
|
+
* Interpret the bytes {@link encode_stats_copy} wrote.
|
|
71
|
+
*
|
|
72
|
+
* @param {ArrayBuffer} bytes
|
|
73
|
+
* @returns {ParticleSceneStats}
|
|
74
|
+
*/
|
|
75
|
+
export function read_stats(bytes: ArrayBuffer): ParticleSceneStats;
|
|
76
|
+
/**
|
|
77
|
+
* A 64x64 radial-falloff sprite (white, alpha falloff) for soft additive and alpha blobs.
|
|
78
|
+
*
|
|
79
|
+
* @param {GPUDevice} device
|
|
80
|
+
* @returns {GPUTexture}
|
|
81
|
+
*/
|
|
82
|
+
export function make_sprite_texture(device: GPUDevice): GPUTexture;
|
|
83
|
+
/**
|
|
84
|
+
* The scene the particle playground shows, and the two lines of renderer configuration that make
|
|
85
|
+
* the particles part of it.
|
|
86
|
+
*
|
|
87
|
+
* The page draws through the whole {@link ../../renderer/Renderer.js} — the same one a game uses —
|
|
88
|
+
* so the particles arrive where they belong: inside the AVBOIT transparency pipeline, as a side
|
|
89
|
+
* channel of the transparent meshes, sorted against nothing and composited against everything. The
|
|
90
|
+
* page owns no pass, no pipeline, no camera buffer and no depth texture; it owns a {@link Scene}
|
|
91
|
+
* and a camera, and the renderer does the rest.
|
|
92
|
+
*
|
|
93
|
+
* Split from `main.js` so the part with no device in it can be spec'd: what emitters the scene has,
|
|
94
|
+
* what each is set to, and that {@link configure_particles} turns the feature on and hands the
|
|
95
|
+
* system its atlas. What a frame *encodes* is not this file's business any more — the renderer's
|
|
96
|
+
* own `graph_particles.spec.js` and `graph_particles_avboit.spec.js` hold that, against the
|
|
97
|
+
* software device, pass by pass.
|
|
98
|
+
*
|
|
99
|
+
* What is on screen:
|
|
100
|
+
*
|
|
101
|
+
* - opaque geometry (a floor, a pillar, a block) and one transparent pane, so the particles have
|
|
102
|
+
* both something to be occluded by and something to composite with,
|
|
103
|
+
* - five emitters sharing one pool, each set up to exercise a different path: additive billboards,
|
|
104
|
+
* an alpha soft-depth column, velocity-stretched sparks, a wide alpha drift, and one riding a
|
|
105
|
+
* node that orbits, so a moving emitter is on screen,
|
|
106
|
+
* - a sunlight and (from the page) the default environment, because the meshes are lit.
|
|
107
|
+
*/
|
|
108
|
+
/** Bytes {@link encode_stats_copy} writes: 8 counters, then both indirect arg buffers. */
|
|
109
|
+
export const PARTICLE_STATS_BYTES: 64;
|
|
1
110
|
/**
|
|
2
111
|
* @typedef {object} ParticleSceneStats
|
|
3
112
|
* @property {number} alive particles alive at the end of the captured frame
|
|
4
113
|
* @property {number} dead free slots left in the pool
|
|
114
|
+
* @property {number} spawn_budget free slots the frame's emitters left unclaimed
|
|
5
115
|
* @property {number} alive_in the snapshot next frame's simulate reads as its input length — the
|
|
6
116
|
* PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
|
|
7
117
|
* @property {number} sim_padded length of the program-coherent list the coherence pass built this
|
|
8
118
|
* frame; the gap to `alive` is the lanes padding costs to keep each wave on one VM program
|
|
9
119
|
* @property {number[]} dispatch simulate's indirect dispatch args, `[x, y, z]` workgroups
|
|
10
|
-
* @property {number[]} draw the
|
|
120
|
+
* @property {number[]} draw the draw's indirect args, `[vertices, instances]`
|
|
11
121
|
*/
|
|
12
122
|
/**
|
|
13
|
-
*
|
|
123
|
+
* What each of the four parametric emitters emits, apart from the fire, whose effect is the worked
|
|
124
|
+
* example next door. Exported because the bounds spheres below are authored against these numbers
|
|
125
|
+
* and a spec can check that they still hold: an emitter that travels further than its sphere
|
|
126
|
+
* occludes at the wrong depth now that the sphere is the occupancy hint.
|
|
14
127
|
*
|
|
15
|
-
* @
|
|
16
|
-
* @param {object} options
|
|
17
|
-
* @param {GPUTextureFormat} options.color_format format of the colour target frames are encoded into
|
|
18
|
-
* @param {number} [options.capacity] particle pool size
|
|
19
|
-
* @returns {object} the scene, see the returned object's own members
|
|
20
|
-
*/
|
|
21
|
-
export function create_particle_scene(graphics: GraphicsContext, { color_format, capacity }: {
|
|
22
|
-
color_format: GPUTextureFormat;
|
|
23
|
-
capacity?: number;
|
|
24
|
-
}): object;
|
|
25
|
-
/**
|
|
26
|
-
* The largest immediate block any of the three compute passes declares (emit's 20-byte settings
|
|
27
|
-
* struct). Immediate data is an optional WebGPU capability, so callers check for it up front rather
|
|
28
|
-
* than letting pipeline creation fail with an error that names neither pass nor feature.
|
|
128
|
+
* @type {Object<string, {velocity: number[], velocityJitter: number, posJitter: number, accel: number, life: number[], size: number, color: number[]}>}
|
|
29
129
|
*/
|
|
30
|
-
export const
|
|
31
|
-
|
|
32
|
-
|
|
130
|
+
export const PARTICLE_EMITTER_MOTION: {
|
|
131
|
+
[x: string]: {
|
|
132
|
+
velocity: number[];
|
|
133
|
+
velocityJitter: number;
|
|
134
|
+
posJitter: number;
|
|
135
|
+
accel: number;
|
|
136
|
+
life: number[];
|
|
137
|
+
size: number;
|
|
138
|
+
color: number[];
|
|
139
|
+
};
|
|
140
|
+
};
|
|
33
141
|
export type ParticleSceneStats = {
|
|
34
142
|
/**
|
|
35
143
|
* particles alive at the end of the captured frame
|
|
@@ -39,6 +147,10 @@ export type ParticleSceneStats = {
|
|
|
39
147
|
* free slots left in the pool
|
|
40
148
|
*/
|
|
41
149
|
dead: number;
|
|
150
|
+
/**
|
|
151
|
+
* free slots the frame's emitters left unclaimed
|
|
152
|
+
*/
|
|
153
|
+
spawn_budget: number;
|
|
42
154
|
/**
|
|
43
155
|
* the snapshot next frame's simulate reads as its input length — the
|
|
44
156
|
* PADDED length of the coherence list, so it is `sim_padded` from the captured frame, not `alive`
|
|
@@ -54,8 +166,12 @@ export type ParticleSceneStats = {
|
|
|
54
166
|
*/
|
|
55
167
|
dispatch: number[];
|
|
56
168
|
/**
|
|
57
|
-
* the
|
|
169
|
+
* the draw's indirect args, `[vertices, instances]`
|
|
58
170
|
*/
|
|
59
171
|
draw: number[];
|
|
60
172
|
};
|
|
173
|
+
import { ParticleEmitter } from "../../renderer/particles/runtime/ParticleEmitter.js";
|
|
174
|
+
import { Node3D } from "../../renderer/scene/Node3D.js";
|
|
175
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
176
|
+
import { Mesh } from "../../renderer/scene/Mesh.js";
|
|
61
177
|
//# sourceMappingURL=particle_scene.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"particle_scene.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/particle_system/particle_scene.js"],"names":[],"mappings":"
|
|
1
|
+
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