@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -4,11 +4,16 @@ import { min2 } from "../../../../core/math/min2.js";
4
4
  import { ResourceAccessKind } from "../../../../core/model/ResourceAccessKind.js";
5
5
  import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
6
6
  import { System } from '../../../ecs/System.js';
7
- import { Transform } from '../../../ecs/transform/Transform.js';
7
+ import { Transform64 } from '../../../ecs/transform/Transform64.js';
8
8
  import Path from '../components/Path.js';
9
9
  import PathFollower from './PathFollower.js';
10
10
  import { PathFollowerEventType } from "./PathFollowerEventType.js";
11
11
  import { PathFollowerFlags } from "./PathFollowerFlags.js";
12
+ import { v3_quaternion_apply } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
13
+
14
+ const scratch_towards = new Quaternion();
15
+
16
+ const scratch_forward = new Float64Array(3);
12
17
 
13
18
  const v3_forward = new Vector3();
14
19
  const v3_temp1 = new Vector3();
@@ -18,7 +23,7 @@ const scratch_quaternion = new Quaternion();
18
23
  *
19
24
  * @param {PathFollower} pathFollower
20
25
  * @param {Path} path
21
- * @param {Transform} transform
26
+ * @param {Transform64} transform
22
27
  * @param {number} timeDelta
23
28
  */
24
29
  function performStep(pathFollower, path, transform, timeDelta) {
@@ -60,16 +65,16 @@ function performStep(pathFollower, path, transform, timeDelta) {
60
65
  pathFollower.position = next_offset_truncated;
61
66
  }
62
67
 
63
- const position = transform.position;
68
+ const position = transform.translation;
64
69
 
65
70
  if (!pathFollower.getFlag(PathFollowerFlags.WritePositionX)) {
66
- nextPosition.setX(position.x);
71
+ nextPosition.setX(position[0]);
67
72
  }
68
73
  if (!pathFollower.getFlag(PathFollowerFlags.WritePositionY)) {
69
- nextPosition.setY(position.y);
74
+ nextPosition.setY(position[1]);
70
75
  }
71
76
  if (!pathFollower.getFlag(PathFollowerFlags.WritePositionZ)) {
72
- nextPosition.setZ(position.z);
77
+ nextPosition.setZ(position[2]);
73
78
  }
74
79
 
75
80
  if (!nextPosition.equals(position)) {
@@ -84,13 +89,21 @@ function performStep(pathFollower, path, transform, timeDelta) {
84
89
  // TODO we can extract tangent and normal from the path itself, no need to do euler approximation
85
90
 
86
91
  //compute old facing direction vector
87
- v3_forward.copy(Vector3.forward);
92
+ v3_quaternion_apply(
93
+ scratch_forward, 0,
94
+ Vector3.forward.x, Vector3.forward.y, Vector3.forward.z,
95
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
96
+ );
88
97
 
89
- v3_forward.applyQuaternion(transform.rotation);
98
+ v3_forward.set(scratch_forward[0], scratch_forward[1], scratch_forward[2]);
90
99
 
91
100
  const positionDelta = v3_temp2;
92
101
 
93
- positionDelta.subVectors(nextPosition, oldPosition);
102
+ positionDelta.set(
103
+ nextPosition[0] - oldPosition[0],
104
+ nextPosition[1] - oldPosition[1],
105
+ nextPosition[2] - oldPosition[2]
106
+ );
94
107
 
95
108
  if (!alignment_x) {
96
109
  positionDelta.x = v3_forward.x;
@@ -109,10 +122,22 @@ function performStep(pathFollower, path, transform, timeDelta) {
109
122
  // console.log("Angular limit:", angularLimit, positionDelta.toJSON());
110
123
 
111
124
  scratch_quaternion.lookRotation(positionDelta);
112
- transform.rotation.rotateTowards(scratch_quaternion,angularLimit);
125
+ scratch_towards.set(
126
+ transform.rotation_x, transform.rotation_y,
127
+ transform.rotation_z, transform.rotation_w
128
+ );
129
+ scratch_towards.rotateTowards(scratch_quaternion, angularLimit);
130
+
131
+ transform.setRotation(
132
+ scratch_towards.x, scratch_towards.y, scratch_towards.z, scratch_towards.w
133
+ );
134
+
135
+ transform.updateMatrix();
113
136
  }
114
137
 
115
- position.copy(nextPosition);
138
+ position[0] = nextPosition[0];
139
+ position[1] = nextPosition[1];
140
+ position[2] = nextPosition[2];
116
141
  }
117
142
 
118
143
  }
@@ -122,7 +147,7 @@ class PathFollowingSystem extends System {
122
147
  dependencies = [PathFollower];
123
148
  components_used = [
124
149
  ResourceAccessSpecification.from(PathFollower, ResourceAccessKind.Read | ResourceAccessKind.Write),
125
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read | ResourceAccessKind.Write),
150
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read | ResourceAccessKind.Write),
126
151
  ResourceAccessSpecification.from(Path, ResourceAccessKind.Read),
127
152
  ];
128
153
 
@@ -136,7 +161,7 @@ class PathFollowingSystem extends System {
136
161
  /**
137
162
  *
138
163
  * @param {PathFollower} pathFollower
139
- * @param {Transform} transform
164
+ * @param {Transform64} transform
140
165
  * @param {Path} path
141
166
  * @param {number} entity Entity ID
142
167
  */
@@ -174,7 +199,7 @@ class PathFollowingSystem extends System {
174
199
  const dataset = entityManager.dataset;
175
200
 
176
201
  if (dataset !== null) {
177
- dataset.traverseEntities([PathFollower, Transform, Path], this.__visit_entity, this);
202
+ dataset.traverseEntities([PathFollower, Transform64, Path], this.__visit_entity, this);
178
203
  }
179
204
  }
180
205
  }
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Network-replication adapter for {@link Transform}. Mirrors
2
+ * Network-replication adapter for {@link Transform64}. Mirrors
3
3
  * {@link TransformSerializationAdapter} but uses Float32 for position instead
4
4
  * of Float64, halving the per-component cost (12 B vs 24 B) for a precision
5
5
  * loss that is below visible threshold for typical action-game scales.
@@ -19,18 +19,18 @@
19
19
  */
20
20
  export class TransformReplicationAdapter extends BinaryClassSerializationAdapter<any> {
21
21
  constructor();
22
- klass: typeof Transform;
22
+ klass: typeof Transform64;
23
23
  /**
24
24
  * @param {BinaryBuffer} buffer
25
- * @param {Transform} value
25
+ * @param {Transform64} value
26
26
  */
27
- serialize(buffer: BinaryBuffer, value: Transform): void;
27
+ serialize(buffer: BinaryBuffer, value: Transform64): void;
28
28
  /**
29
29
  * @param {BinaryBuffer} buffer
30
- * @param {Transform} value
30
+ * @param {Transform64} value
31
31
  */
32
- deserialize(buffer: BinaryBuffer, value: Transform): void;
32
+ deserialize(buffer: BinaryBuffer, value: Transform64): void;
33
33
  }
34
34
  import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
35
- import { Transform } from "../../ecs/transform/Transform.js";
35
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
36
36
  //# sourceMappingURL=TransformReplicationAdapter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TransformReplicationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/TransformReplicationAdapter.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,wBAAkB;IAGlB;;;OAGG;IACH,uCAFW,SAAS,QAoBnB;IAED;;;OAGG;IACH,yCAFW,SAAS,QAmBnB;CACJ;gDAlF+C,6DAA6D;0BACnF,kCAAkC"}
1
+ {"version":3,"file":"TransformReplicationAdapter.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/adapters/TransformReplicationAdapter.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;GAkBG;AACH;;IAEI,0BAAoB;IAGpB;;;OAGG;IACH,uCAFW,WAAW,QAgBrB;IAED;;;OAGG;IACH,yCAFW,WAAW,QAsBrB;CACJ;gDAjF+C,6DAA6D;4BACjF,oCAAoC"}
@@ -3,7 +3,7 @@ import { quat3_encode_to_uint32 } from "../../../core/geom/3d/quaternion/quat3_e
3
3
  import { v3_binary_equality_decode } from "../../../core/geom/vec3/serialization/v3_binary_equality_decode.js";
4
4
  import { v3_binary_equality_encode } from "../../../core/geom/vec3/serialization/v3_binary_equality_encode.js";
5
5
  import { BinaryClassSerializationAdapter } from "../../ecs/storage/binary/BinaryClassSerializationAdapter.js";
6
- import { Transform } from "../../ecs/transform/Transform.js";
6
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
7
7
 
8
8
  /**
9
9
  * Decode scratch for {@link TransformReplicationAdapter#deserialize}. Decoders
@@ -15,7 +15,7 @@ import { Transform } from "../../ecs/transform/Transform.js";
15
15
  const decode_scratch = new Float32Array(4);
16
16
 
17
17
  /**
18
- * Network-replication adapter for {@link Transform}. Mirrors
18
+ * Network-replication adapter for {@link Transform64}. Mirrors
19
19
  * {@link TransformSerializationAdapter} but uses Float32 for position instead
20
20
  * of Float64, halving the per-component cost (12 B vs 24 B) for a precision
21
21
  * loss that is below visible threshold for typical action-game scales.
@@ -35,36 +35,32 @@ const decode_scratch = new Float32Array(4);
35
35
  */
36
36
  export class TransformReplicationAdapter extends BinaryClassSerializationAdapter {
37
37
 
38
- klass = Transform;
38
+ klass = Transform64;
39
39
  version = 1;
40
40
 
41
41
  /**
42
42
  * @param {BinaryBuffer} buffer
43
- * @param {Transform} value
43
+ * @param {Transform64} value
44
44
  */
45
45
  serialize(buffer, value) {
46
46
 
47
- const position = value.position;
48
- const rotation = value.rotation;
49
- const scale = value.scale;
50
-
51
- buffer.writeFloat32(position.x);
52
- buffer.writeFloat32(position.y);
53
- buffer.writeFloat32(position.z);
47
+ buffer.writeFloat32(value.translation_x);
48
+ buffer.writeFloat32(value.translation_y);
49
+ buffer.writeFloat32(value.translation_z);
54
50
 
55
51
  buffer.writeUint32(quat3_encode_to_uint32(
56
- rotation.x,
57
- rotation.y,
58
- rotation.z,
59
- rotation.w
52
+ value.rotation_x,
53
+ value.rotation_y,
54
+ value.rotation_z,
55
+ value.rotation_w
60
56
  ));
61
57
 
62
- v3_binary_equality_encode(buffer, scale.x, scale.y, scale.z);
58
+ v3_binary_equality_encode(buffer, value.scale_x, value.scale_y, value.scale_z);
63
59
  }
64
60
 
65
61
  /**
66
62
  * @param {BinaryBuffer} buffer
67
- * @param {Transform} value
63
+ * @param {Transform64} value
68
64
  */
69
65
  deserialize(buffer, value) {
70
66
 
@@ -77,11 +73,14 @@ export class TransformReplicationAdapter extends BinaryClassSerializationAdapter
77
73
  const s = decode_scratch;
78
74
 
79
75
  v3_binary_equality_decode(buffer, s, 0);
80
- value.scale.set(s[0], s[1], s[2]);
76
+ value.setScale(s[0], s[1], s[2]);
81
77
 
82
78
  quat3_decode_from_uint32(s, 0, encoded_rotation);
83
- value.rotation.set(s[0], s[1], s[2], s[3]);
79
+ value.setRotation(s[0], s[1], s[2], s[3]);
80
+
81
+ value.setTranslation(positionX, positionY, positionZ);
84
82
 
85
- value.position.set(positionX, positionY, positionZ);
83
+ // rotation and scale both moved, so the matrix owes an update before anyone reads it
84
+ value.updateMatrix();
86
85
  }
87
86
  }
@@ -55,9 +55,11 @@ export class Replicator {
55
55
  /**
56
56
  * Per-peer delivery accounting. Read it, log it, put it on a HUD, fail a test on it.
57
57
  *
58
- * `skipped_unapplied` is the one that matters: frames that reached this receiver and were
59
- * dropped below the watermark without ever being applied. It should be zero. It is not zero
60
- * when slices reorder on a sender pinned to the ring floor, which is what
58
+ * `skipped_unapplied` is the one that matters: frames that reached this receiver and will
59
+ * never run — dropped below the watermark without ever being applied, or held for a gap that
60
+ * the cap on held slices outlived. It should be zero, on every configuration, however the link
61
+ * reorders; a slice held and applied late is not counted, because nothing was lost. It is not
62
+ * zero when slices reorder on a sender pinned to the ring floor, which is what
61
63
  * `max_packets_per_tick: 1` produces under jitter.
62
64
  *
63
65
  * `skipped_duplicate` is the healthy counterpart — the action stream's own redundancy arriving
@@ -1 +1 @@
1
- {"version":3,"file":"Replicator.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/replication/Replicator.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IA4JI;;;;;;;;OAQG;IACH;;;;;;wCAHiD,MAAM,cAAc,MAAM,GAAG,OAAO;;OA8BpF;IA/HD;;;;;;;;;;;;;OAaG;IACH,wBAHW,MAAM,GACJ;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,CAUlE;IA0BD;;;;;;;;;;;;;OAaG;IACH,gBAFU,MAAM,CAEc;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFqB,MAAM,gBAAgB,MAAM,kBAAkB,MAAM,aAAa,YAAY,kBAAkB,MAAM,eAAe,MAAM,KAAK,IAAI,CAE/H;IAmBrB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,4BAAwB;IAExB;;OAEG;IACH,iCAA4B;IAE5B;;;;OAIG;IACH;oCAFwC,MAAM,cAAc,MAAM,GAAG,OAAO;MAE5C;IAGpC;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAVW,MAAM,eACN,MAAM,aACN,MAAM,cACN,YAAY,cACZ,MAAM,GACJ,MAAM,CA4ElB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,0BALW,MAAM,aACN,YAAY,iBACZ,MAAM,UACN;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI,QAmEtE;IAiND;;;;;;;OAOG;IACH,qBAFW,MAAM,QAKhB;;CA8CJ;mBA1rBkB,uCAAuC;6BAD7B,sCAAsC"}
1
+ {"version":3,"file":"Replicator.d.ts","sourceRoot":"","sources":["../../../../../src/engine/network/replication/Replicator.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;IAsKI;;;;;;;;OAQG;IACH;;;;;;wCAHiD,MAAM,cAAc,MAAM,GAAG,OAAO;;OA8BpF;IAjID;;;;;;;;;;;;;;;OAeG;IACH,wBAHW,MAAM,GACJ;QAAC,iBAAiB,EAAE,MAAM,CAAC;QAAC,iBAAiB,EAAE,MAAM,CAAA;KAAC,CAUlE;IA0BD;;;;;;;;;;;;;OAaG;IACH,gBAFU,MAAM,CAEc;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,6BAFqB,MAAM,gBAAgB,MAAM,kBAAkB,MAAM,aAAa,YAAY,kBAAkB,MAAM,eAAe,MAAM,KAAK,IAAI,CAE/H;IAmBrB;;OAEG;IACH,sBAA4B;IAE5B;;OAEG;IACH,mCAAsC;IAEtC;;OAEG;IACH,4BAAwB;IAExB;;OAEG;IACH,iCAA4B;IAE5B;;;;OAIG;IACH;oCAFwC,MAAM,cAAc,MAAM,GAAG,OAAO;MAE5C;IAGpC;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAVW,MAAM,eACN,MAAM,aACN,MAAM,cACN,YAAY,cACZ,MAAM,GACJ,MAAM,CA4ElB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,0BALW,MAAM,aACN,YAAY,iBACZ,MAAM,UACN;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,OAAO,CAAA;KAAC,GAAC,IAAI,QAoEtE;IAuPD;;;;;;;OAOG;IACH,qBAFW,MAAM,QAKhB;;CA8CJ;mBA3uBkB,uCAAuC;6BAD7B,sCAAsC"}
@@ -114,6 +114,14 @@ export class Replicator {
114
114
  * skipped frame can ask "was I ever applied?" in constant time and constant memory. A frame
115
115
  * older than the window answers "no", which is right: it is beyond recovery either way.
116
116
  *
117
+ * There is a third kind of skip and it is neither: a frame walked past on the validation walk
118
+ * that precedes a hold. Nothing has happened to it — the bytes are kept and it runs a few
119
+ * packets later — so it is not booked at all, and the frames of a held slice are booked when
120
+ * the slice is applied, or when it is thrown away, whichever comes. `count_skipped` in
121
+ * {@link #apply_groups} is that distinction. It has to be a distinction: on a jittery link
122
+ * holding is the common case, and counting a held frame as lost buries the real losses under
123
+ * a number twenty times larger that grows with the length of the session.
124
+ *
117
125
  * @type {Map<number, {applied: Int32Array, skipped_unapplied: number, skipped_duplicate: number}>}
118
126
  * @private
119
127
  */
@@ -122,9 +130,11 @@ export class Replicator {
122
130
  /**
123
131
  * Per-peer delivery accounting. Read it, log it, put it on a HUD, fail a test on it.
124
132
  *
125
- * `skipped_unapplied` is the one that matters: frames that reached this receiver and were
126
- * dropped below the watermark without ever being applied. It should be zero. It is not zero
127
- * when slices reorder on a sender pinned to the ring floor, which is what
133
+ * `skipped_unapplied` is the one that matters: frames that reached this receiver and will
134
+ * never run — dropped below the watermark without ever being applied, or held for a gap that
135
+ * the cap on held slices outlived. It should be zero, on every configuration, however the link
136
+ * reorders; a slice held and applied late is not counted, because nothing was lost. It is not
137
+ * zero when slices reorder on a sender pinned to the ring floor, which is what
128
138
  * `max_packets_per_tick: 1` produces under jitter.
129
139
  *
130
140
  * `skipped_duplicate` is the healthy counterpart — the action stream's own redundancy arriving
@@ -426,6 +436,7 @@ export class Replicator {
426
436
  peer_id, in_buffer, in_buffer_end, state.next_frame,
427
437
  slice !== null ? slice.frame_start : 0,
428
438
  slice !== null ? slice.frame_end : Infinity,
439
+ true,
429
440
  );
430
441
  const covered_through = slice !== null ? slice.frame_end : last_frame;
431
442
  if (covered_through + 1 > state.next_frame) {
@@ -444,16 +455,24 @@ export class Replicator {
444
455
  * the header's end, so a frame beyond it would be applied again by the
445
456
  * slice that genuinely carries it.
446
457
  *
458
+ * `count_skipped` is the other half, and it is not the same question:
459
+ * `min_frame` says which frames this walk applies, `count_skipped` says
460
+ * whether the walk decides the skipped ones' fate. A validation walk before
461
+ * a hold decides nothing — the bytes are kept and every frame in them still
462
+ * runs, a few packets later — so it books nothing. The walks that do decide
463
+ * are the ones that apply, and the walk over a held slice being discarded.
464
+ *
447
465
  * @param {number} peer_id
448
466
  * @param {BinaryBuffer} in_buffer
449
467
  * @param {number} in_buffer_end
450
468
  * @param {number} min_frame
451
469
  * @param {number} frame_start
452
470
  * @param {number} frame_end
471
+ * @param {boolean} count_skipped book each skipped frame on the delivery counters
453
472
  * @returns {number} the highest frame number the packet carries, or -1 if none
454
473
  * @private
455
474
  */
456
- #apply_groups(peer_id, in_buffer, in_buffer_end, min_frame, frame_start, frame_end) {
475
+ #apply_groups(peer_id, in_buffer, in_buffer_end, min_frame, frame_start, frame_end, count_skipped) {
457
476
  const registry = this.action_registry;
458
477
  let last_frame = -1;
459
478
 
@@ -479,14 +498,19 @@ export class Replicator {
479
498
  this is the action stream's own redundancy doing its job; anything else means the
480
499
  watermark moved past a frame that never ran, and nothing will re-send it because
481
500
  its channel-level ack already told the sender it arrived.
482
- */
483
- const delivery = this.#delivery_state(peer_id);
484
- const slot = frame_number % delivery.applied.length;
485
501
 
486
- if (delivery.applied[slot] === frame_number) {
487
- delivery.skipped_duplicate++;
488
- } else {
489
- delivery.skipped_unapplied++;
502
+ Asked only where the answer is final. A frame walked past by a validation walk is
503
+ not being lost and is not a duplicate: it is about to be copied aside and run.
504
+ */
505
+ if (count_skipped) {
506
+ const delivery = this.#delivery_state(peer_id);
507
+ const slot = frame_number % delivery.applied.length;
508
+
509
+ if (delivery.applied[slot] === frame_number) {
510
+ delivery.skipped_duplicate++;
511
+ } else {
512
+ delivery.skipped_unapplied++;
513
+ }
490
514
  }
491
515
 
492
516
  for (let i = 0; i < action_count; i++) {
@@ -565,7 +589,7 @@ export class Replicator {
565
589
  */
566
590
  #hold_slice(peer_id, state, slice, in_buffer, in_buffer_end) {
567
591
  const start = in_buffer.position;
568
- this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end);
592
+ this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end, false);
569
593
 
570
594
  const held = state.held;
571
595
  let i = 0;
@@ -579,13 +603,21 @@ export class Replicator {
579
603
  // copy covered, so a frame only one copy covers is never sent again:
580
604
  // keep the copy that reaches further, and between equals the newer,
581
605
  // which carries the sender's latest content for those frames.
606
+ // Either way round, the copy that loses covers no frame the winner does
607
+ // not, so nothing is dropped here and nothing is booked.
582
608
  const same_start = i < held.length && held[i].frame_start === slice.frame_start;
583
609
  if (same_start && held[i].frame_end > slice.frame_end) return;
584
610
  if (!same_start && held.length >= MAX_HELD_SLICES) {
585
611
  // Keep the slices nearest the gap — the ones the next head is most
586
- // likely to release — and drop the farthest.
587
- if (i === held.length) return;
588
- held.pop();
612
+ // likely to release — and drop the farthest. Those frames are gone:
613
+ // acked at the channel level, so the sender credits them and never
614
+ // sends them again. Book them, or the cap loses frames in silence.
615
+ if (i === held.length) {
616
+ in_buffer.position = start;
617
+ this.#apply_groups(peer_id, in_buffer, in_buffer_end, Infinity, slice.frame_start, slice.frame_end, true);
618
+ return;
619
+ }
620
+ this.#discard_held(peer_id, held.pop());
589
621
  }
590
622
 
591
623
  const length = in_buffer_end - start;
@@ -610,6 +642,7 @@ export class Replicator {
610
642
  while (held.length > 0 && held[0].frame_start < frame) {
611
643
  const h = held.shift();
612
644
  if (h.frame_end >= state.next_frame) this.#apply_held(peer_id, state, h);
645
+ else this.#discard_held(peer_id, h);
613
646
  }
614
647
  }
615
648
 
@@ -624,6 +657,7 @@ export class Replicator {
624
657
  const h = held[0];
625
658
  if (h.frame_end < state.next_frame) {
626
659
  held.shift();
660
+ this.#discard_held(peer_id, h);
627
661
  continue;
628
662
  }
629
663
  if (h.frame_start > state.next_frame) break;
@@ -635,12 +669,27 @@ export class Replicator {
635
669
  /** @private */
636
670
  #apply_held(peer_id, state, h) {
637
671
  h.buffer.position = 0;
638
- this.#apply_groups(peer_id, h.buffer, h.length, state.next_frame, h.frame_start, h.frame_end);
672
+ this.#apply_groups(peer_id, h.buffer, h.length, state.next_frame, h.frame_start, h.frame_end, true);
639
673
  if (h.frame_end + 1 > state.next_frame) {
640
674
  state.next_frame = h.frame_end + 1;
641
675
  }
642
676
  }
643
677
 
678
+ /**
679
+ * A held slice that will never be applied — overtaken by the watermark, or
680
+ * dropped at the cap. This walk is the last thing that happens to those
681
+ * frames, so it is the one that books them: the ring separates the copy
682
+ * whose frames ran from the slice that carried the only copy there was.
683
+ *
684
+ * The bytes were validated when they were held, so this cannot throw.
685
+ *
686
+ * @private
687
+ */
688
+ #discard_held(peer_id, h) {
689
+ h.buffer.position = 0;
690
+ this.#apply_groups(peer_id, h.buffer, h.length, Infinity, h.frame_start, h.frame_end, true);
691
+ }
692
+
644
693
  /**
645
694
  * Forget a peer's inbound state — its apply watermark and any slices held
646
695
  * for it. Call when a peer disconnects so a later peer reusing the same id
@@ -33,15 +33,15 @@ const FAT_VELOCITY_MULTIPLIER = 2;
33
33
  export function compute_world_aabb(result, result_offset, shape, transform) {
34
34
  shape.compute_bounding_box(scratch_local);
35
35
 
36
- const p = transform.position;
36
+ const p = transform.translation;
37
37
  const q = transform.rotation;
38
38
 
39
39
  aabb3_transform_oriented(
40
40
  result, result_offset,
41
41
  scratch_local[0], scratch_local[1], scratch_local[2],
42
42
  scratch_local[3], scratch_local[4], scratch_local[5],
43
- p.x, p.y, p.z,
44
- q.x, q.y, q.z, q.w
43
+ transform.translation_x, transform.translation_y, transform.translation_z,
44
+ transform.rotation_x, transform.rotation_y, transform.rotation_z, transform.rotation_w
45
45
  );
46
46
  }
47
47
 
@@ -1 +1 @@
1
- {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AAgKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AAuID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAoHzD;AArgBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCAtDP,mCAAmC"}
1
+ {"version":3,"file":"linear_sweep.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ccd/linear_sweep.js"],"names":[],"mappings":"AAgKA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,0CAdW,OAAO,yBAAyB,EAAE,aAAa,SAC/C,OAAO,gDAAgD,EAAE,eAAe,YACxE;IAAC,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAC;IAAA,CAAC,EAAC,MAAM,CAAA;CAAC,MACrC,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,kBACN,MAAM,UAEN,mBAAmB,GACjB,MAAM,CA2ClB;AA2ID;;;;;;;;;;;;GAYG;AACH,6CAFW,OAAO,yBAAyB,EAAE,aAAa,QAezD;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAFW,OAAO,yBAAyB,EAAE,aAAa,QAsHzD;AA3gBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;GAeG;AACH,qCAFU,MAAM,CAE2B;oCAtDP,mCAAmC"}
@@ -320,7 +320,11 @@ function record_ccd_contact(system, body_idx, collider, tr, hit) {
320
320
  // near the actual contact patch — a large blocker's support along a face
321
321
  // axis is a corner metres away, which is why the narrowphase's EPA fallback
322
322
  // refuses support witnesses and falls back to body centres.
323
- _clamped.setup(collider.shape, tr.position, tr.rotation);
323
+ _clamped.setup_components(
324
+ collider.shape,
325
+ tr.translation_x, tr.translation_y, tr.translation_z,
326
+ tr.rotation_x, tr.rotation_y, tr.rotation_z, tr.rotation_w
327
+ );
324
328
  _clamped.support(_witness, 0, -n[0], -n[1], -n[2]);
325
329
 
326
330
  const wx = _witness[0], wy = _witness[1], wz = _witness[2];
@@ -463,7 +467,7 @@ export function ccd_resolve(system) {
463
467
  const list = lists[idx];
464
468
  const primary = list[0];
465
469
  const tr = primary.transform;
466
- const p = tr.position;
470
+ const p = tr.translation;
467
471
 
468
472
  const base = idx * 3;
469
473
  const sx = start[base];
@@ -502,7 +506,9 @@ export function ccd_resolve(system) {
502
506
  // Clamp the body to the first-contact pose (swept-shape centre at the
503
507
  // TOI), so it cannot end the step on the far side of the blocker.
504
508
  const hp = _hit.position;
505
- p.set(hp[0], hp[1], hp[2]);
509
+ p[0] = hp[0];
510
+ p[1] = hp[1];
511
+ p[2] = hp[2];
506
512
 
507
513
  // Remove the inbound normal component of velocity (inelastic stop).
508
514
  // `_hit.normal` is the blocker's outward surface normal; the body is
@@ -596,11 +596,11 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
596
596
  // World anchor A and its lever arm rA = R_A · localAnchorA.
597
597
  const la = joint.localAnchorA;
598
598
  v3_quaternion_apply(scratch_anchor, 0, la.x, la.y, la.z,
599
- trA.rotation[0], trA.rotation[1], trA.rotation[2], trA.rotation[3]);
599
+ trA.rotation_x, trA.rotation_y, trA.rotation_z, trA.rotation_w);
600
600
  const rAx = scratch_anchor[0], rAy = scratch_anchor[1], rAz = scratch_anchor[2];
601
- const anchorAx = trA.position.x + rAx;
602
- const anchorAy = trA.position.y + rAy;
603
- const anchorAz = trA.position.z + rAz;
601
+ const anchorAx = trA.translation_x + rAx;
602
+ const anchorAy = trA.translation_y + rAy;
603
+ const anchorAz = trA.translation_z + rAz;
604
604
 
605
605
  // World anchor B + lever arm rB. For a world anchor, localAnchorB is a
606
606
  // fixed world point and there is no body B lever.
@@ -611,11 +611,11 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
611
611
  anchorBx = lb.x; anchorBy = lb.y; anchorBz = lb.z;
612
612
  } else {
613
613
  v3_quaternion_apply(scratch_anchor, 0, lb.x, lb.y, lb.z,
614
- trB.rotation[0], trB.rotation[1], trB.rotation[2], trB.rotation[3]);
614
+ trB.rotation_x, trB.rotation_y, trB.rotation_z, trB.rotation_w);
615
615
  rBx = scratch_anchor[0]; rBy = scratch_anchor[1]; rBz = scratch_anchor[2];
616
- anchorBx = trB.position.x + rBx;
617
- anchorBy = trB.position.y + rBy;
618
- anchorBz = trB.position.z + rBz;
616
+ anchorBx = trB.translation_x + rBx;
617
+ anchorBy = trB.translation_y + rBy;
618
+ anchorBz = trB.translation_z + rBz;
619
619
  }
620
620
 
621
621
  // Position error C = anchorA − anchorB (its projection on a frame axis
@@ -632,7 +632,7 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
632
632
  // body-A rotation ⊗ localBasisA; the rows of its matrix are the frame
633
633
  // axes in world (see quat3_to_matrix3).
634
634
  const lba = joint.localBasisA;
635
- quat3_multiply(scratch_q, 0, trA.rotation[0], trA.rotation[1], trA.rotation[2], trA.rotation[3], lba[0], lba[1], lba[2], lba[3]);
635
+ quat3_multiply(scratch_q, 0, trA.rotation_x, trA.rotation_y, trA.rotation_z, trA.rotation_w, lba[0], lba[1], lba[2], lba[3]);
636
636
  const qAx = scratch_q[0], qAy = scratch_q[1], qAz = scratch_q[2], qAw = scratch_q[3];
637
637
  quat3_to_matrix3(scratch_frame_a, 0, qAx, qAy, qAz, qAw);
638
638
  const fa = scratch_frame_a;
@@ -693,7 +693,7 @@ export function solve_joints(joints, system, dt_sub, iters, reverse) {
693
693
  let qBx = 0, qBy = 0, qBz = 0, qBw = 1;
694
694
  if (!to_world) {
695
695
  const lbb = joint.localBasisB;
696
- quat3_multiply(scratch_q, 0, trB.rotation[0], trB.rotation[1], trB.rotation[2], trB.rotation[3], lbb[0], lbb[1], lbb[2], lbb[3]);
696
+ quat3_multiply(scratch_q, 0, trB.rotation_x, trB.rotation_y, trB.rotation_z, trB.rotation_w, lbb[0], lbb[1], lbb[2], lbb[3]);
697
697
  qBx = scratch_q[0]; qBy = scratch_q[1]; qBz = scratch_q[2]; qBw = scratch_q[3];
698
698
  }
699
699
  // qD = conj(qA) ⊗ qB → the per-axis angular position in frame-A
@@ -1,5 +1,5 @@
1
1
  /**
2
- * Observes every entity that gains a `(Collider, Transform)` tuple and
2
+ * Observes every entity that gains a `(Collider, Transform64)` tuple and
3
3
  * attaches the collider to the appropriate {@link PhysicsSystem} body:
4
4
  *
5
5
  * - If the same entity also carries a {@link RigidBody}, the collider is
@@ -22,22 +22,22 @@ export class ColliderObserverSystem extends System<any> {
22
22
  * @param {PhysicsSystem} physicsSystem
23
23
  */
24
24
  constructor(physicsSystem: PhysicsSystem);
25
- dependencies: (typeof Transform | typeof Collider)[];
26
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof ParentEntity>)[];
25
+ dependencies: (typeof Transform64 | typeof Collider)[];
26
+ components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof RigidBody> | ResourceAccessSpecification<typeof Collider> | ResourceAccessSpecification<typeof ParentEntity>)[];
27
27
  /** @type {PhysicsSystem} */
28
28
  __physics: PhysicsSystem;
29
29
  /**
30
30
  * @param {Collider} collider
31
- * @param {Transform} transform
31
+ * @param {Transform64} transform
32
32
  * @param {number} entity
33
33
  */
34
- link(collider: Collider, transform: Transform, entity: number): void;
34
+ link(collider: Collider, transform: Transform64, entity: number): void;
35
35
  /**
36
36
  * @param {Collider} collider
37
- * @param {Transform} transform
37
+ * @param {Transform64} transform
38
38
  * @param {number} entity
39
39
  */
40
- unlink(collider: Collider, transform: Transform, entity: number): void;
40
+ unlink(collider: Collider, transform: Transform64, entity: number): void;
41
41
  /**
42
42
  * Walk RigidBody-on-self → ParentEntity → orphan, returning the entity
43
43
  * that owns the body this collider belongs to.
@@ -50,7 +50,7 @@ export class ColliderObserverSystem extends System<any> {
50
50
  private __resolve_body_entity;
51
51
  }
52
52
  import { System } from "../../ecs/System.js";
53
- import { Transform } from "../../ecs/transform/Transform.js";
53
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
54
54
  import { Collider } from "./Collider.js";
55
55
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
56
56
  import { RigidBody } from "./RigidBody.js";
@@ -1 +1 @@
1
- {"version":3,"file":"ColliderObserverSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/ColliderObserverSystem.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAUI;;OAEG;IACH,0CAKC;IAhBD,qDAAqC;IACrC,qNAKE;IAQE,4BAA4B;IAC5B,yBAA8B;IAGlC;;;;OAIG;IACH,eAJW,QAAQ,aACR,SAAS,UACT,MAAM,QAYhB;IAED;;;;OAIG;IACH,iBAJW,QAAQ,aACR,SAAS,UACT,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,8BAUC;CACJ;uBAlGsB,qBAAqB;0BAClB,kCAAkC;yBACnC,eAAe;4CAHI,oDAAoD;0BAItE,gBAAgB;6BANb,kCAAkC"}
1
+ {"version":3,"file":"ColliderObserverSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/ecs/ColliderObserverSystem.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAUI;;OAEG;IACH,0CAKC;IAhBD,uDAAuC;IACvC,uNAKE;IAQE,4BAA4B;IAC5B,yBAA8B;IAGlC;;;;OAIG;IACH,eAJW,QAAQ,aACR,WAAW,UACX,MAAM,QAYhB;IAED;;;;OAIG;IACH,iBAJW,QAAQ,aACR,WAAW,UACX,MAAM,QAYhB;IAED;;;;;;;;OAQG;IACH,8BAUC;CACJ;uBAlGsB,qBAAqB;4BAChB,oCAAoC;yBACvC,eAAe;4CAHI,oDAAoD;0BAItE,gBAAgB;6BANb,kCAAkC"}
@@ -2,12 +2,12 @@ import { ParentEntity } from "../../ecs/parent/ParentEntity.js";
2
2
  import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
3
3
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
4
4
  import { System } from "../../ecs/System.js";
5
- import { Transform } from "../../ecs/transform/Transform.js";
5
+ import { Transform64 } from "../../ecs/transform/Transform64.js";
6
6
  import { Collider } from "./Collider.js";
7
7
  import { RigidBody } from "./RigidBody.js";
8
8
 
9
9
  /**
10
- * Observes every entity that gains a `(Collider, Transform)` tuple and
10
+ * Observes every entity that gains a `(Collider, Transform64)` tuple and
11
11
  * attaches the collider to the appropriate {@link PhysicsSystem} body:
12
12
  *
13
13
  * - If the same entity also carries a {@link RigidBody}, the collider is
@@ -27,10 +27,10 @@ import { RigidBody } from "./RigidBody.js";
27
27
  */
28
28
  export class ColliderObserverSystem extends System {
29
29
 
30
- dependencies = [Collider, Transform];
30
+ dependencies = [Collider, Transform64];
31
31
  components_used = [
32
32
  ResourceAccessSpecification.from(Collider, ResourceAccessKind.Read | ResourceAccessKind.Write),
33
- ResourceAccessSpecification.from(Transform, ResourceAccessKind.Read),
33
+ ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read),
34
34
  ResourceAccessSpecification.from(RigidBody, ResourceAccessKind.Read),
35
35
  ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
36
36
  ];
@@ -47,7 +47,7 @@ export class ColliderObserverSystem extends System {
47
47
 
48
48
  /**
49
49
  * @param {Collider} collider
50
- * @param {Transform} transform
50
+ * @param {Transform64} transform
51
51
  * @param {number} entity
52
52
  */
53
53
  link(collider, transform, entity) {
@@ -64,7 +64,7 @@ export class ColliderObserverSystem extends System {
64
64
 
65
65
  /**
66
66
  * @param {Collider} collider
67
- * @param {Transform} transform
67
+ * @param {Transform64} transform
68
68
  * @param {number} entity
69
69
  */
70
70
  unlink(collider, transform, entity) {