@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
  277. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
  278. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  279. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
  280. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  281. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  282. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  283. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
  284. package/src/engine/ecs/transform/Transform64.d.ts +48 -11
  285. package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
  286. package/src/engine/ecs/transform/Transform64.js +54 -15
  287. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
  288. package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
  289. package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
  290. package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
  291. package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
  292. package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
  293. package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
  294. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
  295. package/src/engine/ecs/transform/t64_announce_change.js +39 -0
  296. package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
  297. package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
  298. package/src/engine/ecs/transform/t64_equals_components.js +59 -0
  299. package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
  300. package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
  301. package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
  302. package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
  303. package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
  304. package/src/engine/ecs/transform/t64_read_translation.js +17 -0
  305. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  306. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  307. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  308. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
  309. package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
  310. package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
  311. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
  312. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  313. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +63 -20
  314. package/src/engine/graphics/debug/createDebugLabel.js +3 -3
  315. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
  316. package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
  317. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  318. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
  319. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
  320. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  321. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
  322. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
  323. package/src/engine/graphics/ecs/mesh/setMesh.js +2 -2
  324. package/src/engine/graphics/ecs/path/entity/EntityPath.d.ts.map +1 -1
  325. package/src/engine/graphics/ecs/path/entity/EntityPath.js +21 -7
  326. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts +4 -4
  327. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts.map +1 -1
  328. package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.js +4 -4
  329. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +2 -2
  330. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  331. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +141 -135
  332. package/src/engine/graphics/geometry/MikkT/Build4RuleGroups.js +2 -2
  333. package/src/engine/graphics/geometry/MikkT/DegenEpilogue.js +1 -1
  334. package/src/engine/graphics/geometry/MikkT/DegenPrologue.js +1 -1
  335. package/src/engine/graphics/geometry/MikkT/EvalTspace.js +1 -1
  336. package/src/engine/graphics/geometry/MikkT/GenerateTSpaces.js +3 -3
  337. package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +659 -0
  338. package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +21 -5
  339. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts +45 -0
  340. package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
  341. package/src/engine/graphics/render/frame_graph/FrameGraph.js +282 -60
  342. package/src/engine/graphics/render/frame_graph/FramePassBuilder.d.ts.map +1 -1
  343. package/src/engine/graphics/render/frame_graph/FramePassBuilder.js +20 -9
  344. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts +12 -0
  345. package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts.map +1 -1
  346. package/src/engine/graphics/render/frame_graph/FramePassNode.js +13 -0
  347. package/src/engine/graphics/render/frame_graph/FramePassResources.d.ts.map +1 -1
  348. package/src/engine/graphics/render/frame_graph/FramePassResources.js +5 -0
  349. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts +19 -1
  350. package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts.map +1 -1
  351. package/src/engine/graphics/render/frame_graph/ResourceEntry.js +23 -1
  352. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts +15 -1
  353. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts.map +1 -1
  354. package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.js +33 -16
  355. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.d.ts.map +1 -1
  356. package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.js +19 -1
  357. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +6 -6
  358. package/src/engine/graphics3/CameraSystem.d.ts +6 -6
  359. package/src/engine/graphics3/CameraSystem.d.ts.map +1 -1
  360. package/src/engine/graphics3/CameraSystem.js +170 -170
  361. package/src/engine/graphics3/DecalSystem.d.ts +6 -6
  362. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  363. package/src/engine/graphics3/DecalSystem.js +449 -449
  364. package/src/engine/graphics3/LightSystem.d.ts +6 -6
  365. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  366. package/src/engine/graphics3/LightSystem.js +230 -221
  367. package/src/engine/graphics3/MeshSystem.d.ts +6 -6
  368. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  369. package/src/engine/graphics3/MeshSystem.js +43 -22
  370. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +20 -15
  371. package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
  372. package/src/engine/graphics3/ParticipatingMediaSystem.js +198 -184
  373. package/src/engine/graphics3/ParticleEmitterSystem.d.ts +6 -6
  374. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  375. package/src/engine/graphics3/ParticleEmitterSystem.js +306 -289
  376. package/src/engine/graphics3/PickingSystem.d.ts +6 -6
  377. package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
  378. package/src/engine/graphics3/PickingSystem.js +273 -273
  379. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -6
  380. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  381. package/src/engine/graphics3/ShadedGeometrySystem.js +174 -169
  382. package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
  383. package/src/engine/graphics3/TerrainSystem.js +565 -566
  384. package/src/engine/graphics3/Trail3DSystem.d.ts +6 -6
  385. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  386. package/src/engine/graphics3/Trail3DSystem.js +221 -221
  387. package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
  388. package/src/engine/graphics3/camera_sync_from_transform.d.ts.map +1 -1
  389. package/src/engine/graphics3/camera_sync_from_transform.js +2 -1
  390. package/src/engine/graphics3/debug/gizmo_view_from_camera.js +4 -4
  391. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts +6 -0
  392. package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts.map +1 -1
  393. package/src/engine/graphics3/particles/GPUParticularRenderer.js +82 -53
  394. package/src/engine/graphics3/particles/particle_gpu_records.d.ts +12 -8
  395. package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
  396. package/src/engine/graphics3/particles/particle_gpu_records.js +53 -45
  397. package/src/engine/graphics3/preview/make_model_preview_scene.js +1 -1
  398. package/src/engine/graphics3/shade_camera_projection_ray.js +4 -4
  399. package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +1 -1
  400. package/src/engine/graphics3/shade_node_to_entity_composition.js +88 -84
  401. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +7 -7
  402. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
  403. package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +8 -8
  404. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +9 -8
  405. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  406. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +25 -8
  407. package/src/engine/input/ecs/controllers/KeyboardCameraController.js +2 -2
  408. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.d.ts.map +1 -1
  409. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -204
  410. package/src/engine/intelligence/behavior/util/RotationBehavior.js +5 -5
  411. package/src/engine/intelligence/mcts/StateNode.js +1 -1
  412. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts +7 -7
  413. package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
  414. package/src/engine/interpolation/TransformPoseSerializationAdapter.js +14 -15
  415. package/src/engine/interpolation/pose_interpoland.d.ts +2 -2
  416. package/src/engine/interpolation/pose_interpoland.js +4 -4
  417. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts +4 -4
  418. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
  419. package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +39 -14
  420. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts +7 -7
  421. package/src/engine/network/adapters/TransformReplicationAdapter.d.ts.map +1 -1
  422. package/src/engine/network/adapters/TransformReplicationAdapter.js +19 -20
  423. package/src/engine/network/replication/Replicator.d.ts +5 -3
  424. package/src/engine/network/replication/Replicator.d.ts.map +1 -1
  425. package/src/engine/network/replication/Replicator.js +65 -16
  426. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -3
  427. package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
  428. package/src/engine/physics/ccd/linear_sweep.js +9 -3
  429. package/src/engine/physics/constraint/solve_constraints.js +10 -10
  430. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +8 -8
  431. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -1
  432. package/src/engine/physics/ecs/ColliderObserverSystem.js +6 -6
  433. package/src/engine/physics/ecs/PhysicsSystem.d.ts +22 -32
  434. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  435. package/src/engine/physics/ecs/PhysicsSystem.js +2334 -2310
  436. package/src/engine/physics/ecs/find_non_finite_physics_state.js +6 -6
  437. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +7 -7
  438. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  439. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +16 -8
  440. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +4 -4
  441. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
  442. package/src/engine/physics/fluid/ecs/FluidSystem.js +6 -6
  443. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +2 -2
  444. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
  445. package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +4 -4
  446. package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +7 -7
  447. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +4 -4
  448. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +7 -7
  449. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  450. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
  451. package/src/engine/physics/integration/integrate_position.js +13 -12
  452. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts.map +1 -1
  453. package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js +23 -5
  454. package/src/engine/physics/narrowphase/compute_penetration.js +18 -14
  455. package/src/engine/physics/narrowphase/convex_convex_manifold.js +2 -2
  456. package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +9 -9
  457. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  458. package/src/engine/physics/narrowphase/narrowphase_step.js +95 -68
  459. package/src/engine/physics/narrowphase/refine_ray_concave.js +1 -1
  460. package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -3
  461. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
  462. package/src/engine/physics/queries/overlap_shape.js +19 -7
  463. package/src/engine/physics/queries/raycast.js +3 -3
  464. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
  465. package/src/engine/physics/queries/shape_cast.js +628 -620
  466. package/src/engine/physics/solver/solve_contacts.js +10 -10
  467. package/src/engine/physics/vehicle/RaycastVehicle.d.ts +6 -5
  468. package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
  469. package/src/engine/physics/vehicle/RaycastVehicle.js +10 -5
  470. package/src/engine/sound/ecs/SoundListenerSystem.d.ts +16 -4
  471. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  472. package/src/engine/sound/ecs/SoundListenerSystem.js +68 -11
  473. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +7 -7
  474. package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
  475. package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +343 -338
  476. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +2 -2
  477. package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
  478. package/src/engine/sound/ecs/audio/LiveEmitterSet.js +356 -345
  479. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +23 -2
  480. package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
  481. package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +174 -140
  482. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +6 -6
  483. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
  484. package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +185 -184
  485. package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js +1 -1
  486. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts +2 -1
  487. package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts.map +1 -1
  488. package/src/engine/sound/simulation/core/AcousticRegionIndex.js +4 -3
  489. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts +3 -2
  490. package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts.map +1 -1
  491. package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +6 -4
  492. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +6 -6
  493. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  494. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +25 -6
  495. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts +7 -7
  496. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts.map +1 -1
  497. package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +6 -6
  498. package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
  499. package/src/engine/sound/sopra/runtime/EventInstance.js +8 -2
  500. package/src/format/scene/gltf/gltf_component_type.d.ts.map +1 -1
  501. package/src/format/scene/gltf/gltf_component_type.js +3 -1
  502. package/src/format/texture/ktx2/ktx2_read.d.ts.map +1 -1
  503. package/src/format/texture/ktx2/ktx2_read.js +2 -1
  504. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
  505. package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +8 -1
  506. package/src/generation/markers/GridCellActionPlaceMarker.d.ts +4 -4
  507. package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
  508. package/src/generation/markers/GridCellActionPlaceMarker.js +16 -6
  509. package/src/generation/markers/MarkerNode.d.ts +3 -3
  510. package/src/generation/markers/MarkerNode.d.ts.map +1 -1
  511. package/src/generation/markers/MarkerNode.js +3 -3
  512. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts +4 -4
  513. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts.map +1 -1
  514. package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +7 -7
  515. package/src/generation/markers/actions/MarkerNodeActionImaginary.d.ts.map +1 -1
  516. package/src/generation/markers/actions/MarkerNodeActionImaginary.js +20 -2
  517. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
  518. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
  519. package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +13 -3
  520. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.d.ts.map +1 -1
  521. package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.js +11 -1
  522. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
  523. package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +8 -4
  524. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
  525. package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +13 -5
  526. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
  527. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +8 -2
  528. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
  529. package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +16 -2
  530. package/src/shade/device/graph/BufferResourceDescriptor.d.ts.map +1 -1
  531. package/src/shade/device/graph/BufferResourceDescriptor.js +193 -184
  532. package/src/shade/device/graph/TextureResourceDescriptor.d.ts.map +1 -1
  533. package/src/shade/device/graph/TextureResourceDescriptor.js +12 -0
  534. package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
  535. package/src/shade/device/mock/SoftwareGPUDevice.js +8 -0
  536. package/src/shade/playground/avboit/main.js +3 -3
  537. package/src/shade/playground/basis_textures/main.js +1 -1
  538. package/src/shade/playground/ground_seam/main.js +1 -1
  539. package/src/shade/playground/particle_editor/README.md +216 -0
  540. package/src/shade/playground/particle_editor/index.html +76 -0
  541. package/src/shade/playground/particle_editor/main.d.ts +2 -0
  542. package/src/shade/playground/particle_editor/main.d.ts.map +1 -0
  543. package/src/shade/playground/particle_editor/main.js +139 -0
  544. package/src/shade/playground/particle_system/README.md +92 -62
  545. package/src/shade/playground/particle_system/index.html +67 -21
  546. package/src/shade/playground/particle_system/main.js +247 -102
  547. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.d.ts +21 -18
  548. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -0
  549. package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.js +196 -181
  550. package/src/shade/playground/particle_system/particle_scene.d.ts +136 -20
  551. package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
  552. package/src/shade/playground/particle_system/particle_scene.js +487 -670
  553. package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -2
  554. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
  555. package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +2 -1
  556. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
  557. package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +2 -1
  558. package/src/shade/playground/sponza_path_trace/main.js +1 -1
  559. package/src/shade/playground/volumetrics_froxel/main.js +917 -917
  560. package/src/shade/playground/volumetrics_froxel/measure.js +559 -559
  561. package/src/shade/renderer/Renderer.d.ts +28 -0
  562. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  563. package/src/shade/renderer/Renderer.js +152 -8
  564. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  565. package/src/shade/renderer/atmosphere/GPUSky.js +4 -2
  566. package/src/shade/renderer/buffer/graph_read_buffer.d.ts.map +1 -1
  567. package/src/shade/renderer/buffer/graph_read_buffer.js +8 -1
  568. package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
  569. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +30 -0
  570. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
  571. package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +84 -0
  572. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts +24 -0
  573. package/src/shade/renderer/buffer/table/gpu_database_words.d.ts.map +1 -0
  574. package/src/shade/renderer/buffer/table/gpu_database_words.js +92 -0
  575. package/src/shade/renderer/camera/Camera.d.ts +2 -2
  576. package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
  577. package/src/shade/renderer/camera/Camera.js +11 -5
  578. package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
  579. package/src/shade/renderer/camera/GPUCameraContext.js +2 -1
  580. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +3 -3
  581. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
  582. package/src/shade/renderer/camera/OrbitalCameraController.js +31 -16
  583. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +2 -2
  584. package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
  585. package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +4 -3
  586. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +10 -5
  587. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
  588. package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +8 -4
  589. package/src/shade/renderer/extension/FrameContext.d.ts.map +1 -1
  590. package/src/shade/renderer/extension/FrameContext.js +5 -0
  591. package/src/shade/renderer/extension/FrameRecord.d.ts +16 -0
  592. package/src/shade/renderer/extension/FrameRecord.d.ts.map +1 -1
  593. package/src/shade/renderer/extension/FrameRecord.js +31 -0
  594. package/src/shade/renderer/extension/GBufferTextures.d.ts +11 -0
  595. package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
  596. package/src/shade/renderer/extension/GBufferTextures.js +14 -0
  597. package/src/shade/renderer/geometry/attribute/gpu_vertex_buffer_layout_from_spec.js +1 -1
  598. package/src/shade/renderer/geometry/util/geometry_stripify.js +6 -6
  599. package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +8 -8
  600. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  601. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +14 -5
  602. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts.map +1 -1
  603. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +17 -9
  604. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts +2 -1
  605. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts.map +1 -1
  606. package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.js +4 -1
  607. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts +2 -1
  608. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  609. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +11 -1
  610. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts +1 -1
  611. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts.map +1 -1
  612. package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +4 -2
  613. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  614. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +5 -1
  615. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
  616. package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +35 -11
  617. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  618. package/src/shade/renderer/particles/DESIGN.md +361 -117
  619. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +266 -87
  620. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  621. package/src/shade/renderer/particles/GPUParticleSystem.js +919 -145
  622. package/src/shade/renderer/particles/ParticleConstants.d.ts +134 -5
  623. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  624. package/src/shade/renderer/particles/ParticleConstants.js +148 -6
  625. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  626. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  627. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  628. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +5 -4
  629. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
  630. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +11 -15
  631. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +2 -2
  632. package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -1
  633. package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +20 -15
  634. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +7 -8
  635. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
  636. package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +7 -17
  637. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +56 -0
  638. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -0
  639. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +68 -0
  640. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +39 -0
  641. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -0
  642. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +52 -0
  643. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +83 -0
  644. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -0
  645. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -0
  646. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts +21 -5
  647. package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
  648. package/src/shade/renderer/particles/data/chunk_particle_emitter.js +44 -85
  649. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  650. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  651. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  652. package/src/shade/renderer/particles/data/particle_header.d.ts +62 -0
  653. package/src/shade/renderer/particles/data/particle_header.d.ts.map +1 -0
  654. package/src/shade/renderer/particles/data/particle_header.js +103 -0
  655. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +179 -0
  656. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts.map +1 -0
  657. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -0
  658. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +138 -1
  659. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  660. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -44
  661. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts +283 -0
  662. package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts.map +1 -0
  663. package/src/shade/renderer/particles/graph/ParticleNodeGroup.js +419 -0
  664. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +33 -2
  665. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  666. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -185
  667. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +188 -0
  668. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts.map +1 -0
  669. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -0
  670. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +16 -9
  671. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  672. package/src/shade/renderer/particles/graph/compile_particle_graph.js +469 -205
  673. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts +11 -0
  674. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -0
  675. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -0
  676. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts +27 -0
  677. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -0
  678. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +81 -0
  679. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +83 -0
  680. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -0
  681. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -0
  682. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts +22 -0
  683. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -0
  684. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -0
  685. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  686. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  687. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  688. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts +70 -0
  689. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts.map +1 -0
  690. package/src/shade/renderer/particles/graph/groups/particle_groups_utility.js +161 -0
  691. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts +8 -0
  692. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -0
  693. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -0
  694. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +88 -0
  695. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -0
  696. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +234 -0
  697. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +98 -0
  698. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -0
  699. package/src/shade/renderer/particles/graph/make_particle_group.js +409 -0
  700. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  701. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  702. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  703. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +11 -4
  704. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  705. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +121 -108
  706. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +58 -0
  707. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -0
  708. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -0
  709. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts +29 -0
  710. package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts.map +1 -0
  711. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -0
  712. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +87 -0
  713. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -0
  714. package/src/shade/renderer/particles/graph/particle_graph_json.js +196 -0
  715. package/src/shade/renderer/particles/graph/particle_group_json.d.ts +86 -0
  716. package/src/shade/renderer/particles/graph/particle_group_json.d.ts.map +1 -0
  717. package/src/shade/renderer/particles/graph/particle_group_json.js +182 -0
  718. package/src/shade/renderer/particles/graph/particle_group_library.d.ts +33 -0
  719. package/src/shade/renderer/particles/graph/particle_group_library.d.ts.map +1 -0
  720. package/src/shade/renderer/particles/graph/particle_group_library.js +75 -0
  721. package/src/shade/renderer/particles/graph/particle_node_library.d.ts +37 -0
  722. package/src/shade/renderer/particles/graph/particle_node_library.d.ts.map +1 -0
  723. package/src/shade/renderer/particles/graph/particle_node_library.js +64 -0
  724. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +186 -0
  725. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -0
  726. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -0
  727. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts +30 -0
  728. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -0
  729. package/src/shade/renderer/particles/graph/particle_node_presentation.js +342 -0
  730. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  731. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  732. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  733. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +72 -0
  734. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -0
  735. package/src/shade/renderer/particles/graph/validate_particle_graph.js +495 -0
  736. package/src/shade/renderer/particles/graph_particles.d.ts +98 -69
  737. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  738. package/src/shade/renderer/particles/graph_particles.js +277 -81
  739. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +107 -0
  740. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -0
  741. package/src/shade/renderer/particles/graph_particles_avboit.js +313 -0
  742. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  743. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  744. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  745. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +83 -21
  746. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  747. package/src/shade/renderer/particles/isa/InstructionStream.js +186 -48
  748. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +13 -10
  749. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  750. package/src/shade/renderer/particles/isa/ParticleAssembler.js +30 -26
  751. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +74 -21
  752. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  753. package/src/shade/renderer/particles/isa/ParticleProgram.js +131 -81
  754. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +372 -22
  755. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  756. package/src/shade/renderer/particles/isa/ParticleVMISA.js +694 -66
  757. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +173 -0
  758. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -0
  759. package/src/shade/renderer/particles/isa/particle_assembly.js +1214 -0
  760. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  761. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  762. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  763. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +48 -3
  764. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  765. package/src/shade/renderer/particles/layout/ParticleLayout.js +101 -5
  766. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  767. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  768. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  769. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  770. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  771. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  772. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  773. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  774. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  775. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  776. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  777. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  778. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  779. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  780. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  781. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  782. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  783. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  784. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  785. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  786. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  787. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  788. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  789. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  790. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +199 -0
  791. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -0
  792. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -0
  793. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
  794. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts.map +1 -0
  795. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +236 -0
  796. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +371 -0
  797. package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -0
  798. package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +764 -0
  799. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +128 -0
  800. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -0
  801. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +376 -0
  802. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +43 -0
  803. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -0
  804. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +337 -0
  805. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +107 -0
  806. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -0
  807. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +166 -0
  808. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts +99 -0
  809. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -0
  810. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.js +313 -0
  811. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts +12 -0
  812. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -0
  813. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.js +198 -0
  814. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts +4 -0
  815. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -0
  816. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -0
  817. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts +23 -0
  818. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -0
  819. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +678 -0
  820. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts +22 -0
  821. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -0
  822. package/src/shade/renderer/particles/optimizer/pass_inline_constants.js +221 -0
  823. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts +4 -0
  824. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -0
  825. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.js +63 -0
  826. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts +4 -0
  827. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -0
  828. package/src/shade/renderer/particles/optimizer/pass_pack_registers.js +87 -0
  829. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts +4 -0
  830. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -0
  831. package/src/shade/renderer/particles/optimizer/pass_peephole.js +392 -0
  832. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts +4 -0
  833. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -0
  834. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.js +361 -0
  835. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts +4 -0
  836. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -0
  837. package/src/shade/renderer/particles/optimizer/pass_schedule.js +244 -0
  838. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts +4 -0
  839. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -0
  840. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +154 -0
  841. package/src/shade/renderer/particles/particle_test_fixtures.d.ts +151 -0
  842. package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +1 -0
  843. package/src/shade/renderer/particles/particle_test_fixtures.js +229 -0
  844. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +206 -64
  845. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  846. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +404 -83
  847. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +109 -0
  848. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -0
  849. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +127 -0
  850. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +249 -0
  851. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -0
  852. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +425 -0
  853. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +77 -18
  854. package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
  855. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +130 -0
  856. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -0
  857. package/src/shade/renderer/particles/runtime/ProgramHeap.js +595 -0
  858. package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts +91 -0
  859. package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts.map +1 -0
  860. package/src/shade/renderer/particles/runtime/ProgramPlacement.js +106 -0
  861. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +9 -6
  862. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  863. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -19
  864. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts +17 -0
  865. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts.map +1 -0
  866. package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js +75 -0
  867. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +20 -0
  868. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -0
  869. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +94 -0
  870. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +1 -2
  871. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +1 -1
  872. package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +1 -2
  873. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +11 -0
  874. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +1 -0
  875. package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +13 -0
  876. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts +28 -0
  877. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts.map +1 -0
  878. package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.js +136 -0
  879. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts +17 -0
  880. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts.map +1 -0
  881. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js +22 -0
  882. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts +14 -0
  883. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts.map +1 -0
  884. package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +23 -0
  885. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  886. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts +18 -0
  887. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts.map +1 -0
  888. package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.js +24 -0
  889. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +26 -0
  890. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -0
  891. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +59 -0
  892. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts +35 -0
  893. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts.map +1 -0
  894. package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.js +133 -0
  895. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts +14 -0
  896. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -0
  897. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +153 -0
  898. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts +3 -0
  899. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -0
  900. package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +124 -0
  901. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts +19 -0
  902. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -0
  903. package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +147 -0
  904. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts +27 -8
  905. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  906. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +43 -68
  907. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts +33 -0
  908. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -0
  909. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +114 -0
  910. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts +5 -0
  911. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -0
  912. package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +216 -0
  913. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  914. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +7 -3
  915. package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
  916. package/src/shade/renderer/particles/shaders/shader_particle_render.js +132 -197
  917. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +8 -0
  918. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  919. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +42 -56
  920. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts +45 -0
  921. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -0
  922. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +123 -0
  923. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts +26 -0
  924. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts.map +1 -0
  925. package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js +66 -0
  926. package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts +51 -0
  927. package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts.map +1 -0
  928. package/src/shade/renderer/particles/sort/graph_particle_sort.js +120 -0
  929. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +1 -1
  930. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  931. package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
  932. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts +6 -0
  933. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -0
  934. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +16 -0
  935. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +6 -3
  936. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  937. package/src/shade/renderer/particles/vm/ParticleVMReference.js +285 -154
  938. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  939. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +264 -170
  940. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts +43 -0
  941. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts.map +1 -0
  942. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.js +55 -0
  943. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts +62 -0
  944. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts.map +1 -0
  945. package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.js +86 -0
  946. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
  947. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
  948. package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
  949. package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
  950. package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
  951. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  952. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  953. package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
  954. package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
  955. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
  956. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
  957. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
  958. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
  959. package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
  960. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
  961. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  962. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
  963. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
  964. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
  965. package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
  966. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
  967. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  968. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
  969. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
  970. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
  971. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
  972. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
  973. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
  974. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
  975. package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
  976. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
  977. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
  978. package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
  979. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
  980. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
  981. package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
  982. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
  983. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
  984. package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
  985. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
  986. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
  987. package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
  988. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
  989. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
  990. package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
  991. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
  992. package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
  993. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts +22 -0
  994. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts.map +1 -0
  995. package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.js +32 -0
  996. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts +9 -0
  997. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts.map +1 -0
  998. package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.js +19 -0
  999. package/src/shade/renderer/shader/chunk/noise/psrdnoise/README.md +65 -0
  1000. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts +24 -0
  1001. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts.map +1 -0
  1002. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.js +83 -0
  1003. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts +25 -0
  1004. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts.map +1 -0
  1005. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.js +42 -0
  1006. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts +31 -0
  1007. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts.map +1 -0
  1008. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.js +80 -0
  1009. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts +26 -0
  1010. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts.map +1 -0
  1011. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.js +109 -0
  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -0,0 +1,59 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_psrdnoise2_kernel } from "./chunk_psrdnoise2_kernel.js";
3
+
4
+ /**
5
+ * 2-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
6
+ * `p`, for fields that never need to tile.
7
+ *
8
+ * Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
9
+ * `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
10
+ *
11
+ * `alpha` turns every gradient in the field by that many radians. Animating it swirls the pattern
12
+ * in place — see {@link chunk_psrdnoise2_kernel} for what that buys and why it is nearly free.
13
+ *
14
+ * This is {@link chunk_psrdnoise2} with the wrap deleted, not a call into it with a zero period: it
15
+ * exists so a caller whose period is a runtime value it never sets does not pay for the branch and
16
+ * the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
17
+ * is "non-periodic" only in the sense that it does not tile to a period you name.
18
+ *
19
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
20
+ * @see https://github.com/stegu/psrdnoise/
21
+ * @type {CodeChunk}
22
+ */
23
+ export const chunk_srdnoise2 = CodeChunk.from(
24
+ //language=WGSL
25
+ `
26
+ fn srdnoise2(
27
+ x: vec2<f32>,
28
+ alpha: f32
29
+ ) -> vec3<f32> {
30
+ // into simplex space — an axis-aligned hexagonal grid, stretched in y so it can tile
31
+ let uv = vec2<f32>(x.x + x.y * 0.5, x.y);
32
+
33
+ // which simplex we are in. i0 is the base corner, o1 the offset to the second: the cell is a
34
+ // rhombus split along its diagonal, and which half we are in decides which corner joins
35
+ let i0 = floor(uv);
36
+ let f0 = uv - i0;
37
+ let o1 = select(vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 0.0), f0.x > f0.y);
38
+
39
+ let i1 = i0 + o1;
40
+ let i2 = i0 + vec2<f32>(1.0);
41
+
42
+ // the three corners back in texture space
43
+ let v0 = vec2<f32>(i0.x - i0.y * 0.5, i0.y);
44
+ let v1 = vec2<f32>(v0.x + o1.x - o1.y * 0.5, v0.y + o1.y);
45
+ let v2 = vec2<f32>(v0.x + 0.5, v0.y + 1.0);
46
+
47
+ return psrdnoise2_kernel(
48
+ vec3<f32>(i0.x, i1.x, i2.x),
49
+ vec3<f32>(i0.y, i1.y, i2.y),
50
+ x - v0,
51
+ x - v1,
52
+ x - v2,
53
+ alpha
54
+ );
55
+ }
56
+ `, [
57
+ chunk_psrdnoise2_kernel,
58
+ ]
59
+ );
@@ -0,0 +1,23 @@
1
+ /**
2
+ * 3-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
3
+ * `p`, for fields that never need to tile.
4
+ *
5
+ * Returns `vec4(noise, gradient.xyz)`: the noise value is in `.x`, in `[-1, 1]`, and `.yzw` is its
6
+ * exact gradient. Ask for only `.x` and the compiler drops the derivative.
7
+ *
8
+ * `alpha` turns every gradient in the field by that many radians about a per-corner pseudo-random
9
+ * axis. Animating it swirls the field in place, which with the gradient is what curl noise wants —
10
+ * see {@link chunk_psrdnoise3_kernel}.
11
+ *
12
+ * This is {@link chunk_psrdnoise3} with the wrap deleted, not a call into it with a zero period: it
13
+ * exists so a caller whose period is a runtime value it never sets does not pay for the branch and
14
+ * the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
15
+ * is "non-periodic" only in the sense that it does not tile to a period you name.
16
+ *
17
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
18
+ * @see https://github.com/stegu/psrdnoise/
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_srdnoise3: CodeChunk;
22
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
23
+ //# sourceMappingURL=chunk_srdnoise3.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_srdnoise3.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,8BAFU,SAAS,CAkDjB;0BAzEwB,gCAAgC"}
@@ -0,0 +1,74 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_psrdnoise3_kernel } from "./chunk_psrdnoise3_kernel.js";
3
+ import { chunk_psrdnoise3_skew } from "./chunk_psrdnoise3_skew.js";
4
+ import { chunk_psrdnoise3_unskew } from "./chunk_psrdnoise3_unskew.js";
5
+
6
+ /**
7
+ * 3-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
8
+ * `p`, for fields that never need to tile.
9
+ *
10
+ * Returns `vec4(noise, gradient.xyz)`: the noise value is in `.x`, in `[-1, 1]`, and `.yzw` is its
11
+ * exact gradient. Ask for only `.x` and the compiler drops the derivative.
12
+ *
13
+ * `alpha` turns every gradient in the field by that many radians about a per-corner pseudo-random
14
+ * axis. Animating it swirls the field in place, which with the gradient is what curl noise wants —
15
+ * see {@link chunk_psrdnoise3_kernel}.
16
+ *
17
+ * This is {@link chunk_psrdnoise3} with the wrap deleted, not a call into it with a zero period: it
18
+ * exists so a caller whose period is a runtime value it never sets does not pay for the branch and
19
+ * the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
20
+ * is "non-periodic" only in the sense that it does not tile to a period you name.
21
+ *
22
+ * psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
23
+ * @see https://github.com/stegu/psrdnoise/
24
+ * @type {CodeChunk}
25
+ */
26
+ export const chunk_srdnoise3 = CodeChunk.from(
27
+ //language=WGSL
28
+ `
29
+ fn srdnoise3(
30
+ x: vec3<f32>,
31
+ alpha: f32
32
+ ) -> vec4<f32> {
33
+ let uvw = psrdnoise3_skew(x);
34
+
35
+ // which simplex we are in. i0 is the base corner of the skewed cube; o1 and o2 step to the
36
+ // second and third corners, found by rank-ordering u, v, w — the descending order of the
37
+ // fractional coordinates is exactly the order the tetrahedron's corners are traversed in
38
+ let i0 = floor(uvw);
39
+ let f0 = uvw - i0;
40
+
41
+ let gt_ = step(f0.xyx, f0.yzz);
42
+ let lt_ = 1.0 - gt_;
43
+ let gt = vec3<f32>(lt_.z, gt_.xy);
44
+ let lt = vec3<f32>(lt_.xy, gt_.z);
45
+ let o1 = min(gt, lt);
46
+ let o2 = max(gt, lt);
47
+
48
+ let i1 = i0 + o1;
49
+ let i2 = i0 + o2;
50
+ let i3 = i0 + vec3<f32>(1.0);
51
+
52
+ // the four corners back in texture space
53
+ let v0 = psrdnoise3_unskew(i0);
54
+ let v1 = psrdnoise3_unskew(i1);
55
+ let v2 = psrdnoise3_unskew(i2);
56
+ let v3 = psrdnoise3_unskew(i3);
57
+
58
+ return psrdnoise3_kernel(
59
+ vec4<f32>(i0.x, i1.x, i2.x, i3.x),
60
+ vec4<f32>(i0.y, i1.y, i2.y, i3.y),
61
+ vec4<f32>(i0.z, i1.z, i2.z, i3.z),
62
+ x - v0,
63
+ x - v1,
64
+ x - v2,
65
+ x - v3,
66
+ alpha
67
+ );
68
+ }
69
+ `, [
70
+ chunk_psrdnoise3_kernel,
71
+ chunk_psrdnoise3_skew,
72
+ chunk_psrdnoise3_unskew,
73
+ ]
74
+ );
@@ -1,7 +1,17 @@
1
1
  /**
2
- * Converts a 0..MAX_U32 value to a float in [0,1) range
3
- * Primarily used for hashing
4
- * https://github.com/nvpro-samples/vk_raytrace/blob/ca07abfa081eca0d0eb8d4f45a52fd59033bffab/shaders/random.glsl#L101
2
+ * Converts a 0..MAX_U32 value to a float in [0,1) range.
3
+ * Primarily used for hashing.
4
+ *
5
+ * Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
6
+ * integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
7
+ * uniform over the grid.
8
+ *
9
+ * The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
10
+ * equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
11
+ * out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
12
+ * bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
13
+ * instruction anyway.
14
+ *
5
15
  * @type {CodeChunk}
6
16
  */
7
17
  export const chunk_hash_to_float01: CodeChunk;
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,oCAFU,SAAS,CASlB;0BAfyB,6BAA6B"}
1
+ {"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,oCAFU,SAAS,CASlB;0BAzByB,6BAA6B"}
@@ -1,16 +1,26 @@
1
1
  import { CodeChunk } from "../../compiler/CodeChunk.js";
2
2
 
3
3
  /**
4
- * Converts a 0..MAX_U32 value to a float in [0,1) range
5
- * Primarily used for hashing
6
- * https://github.com/nvpro-samples/vk_raytrace/blob/ca07abfa081eca0d0eb8d4f45a52fd59033bffab/shaders/random.glsl#L101
4
+ * Converts a 0..MAX_U32 value to a float in [0,1) range.
5
+ * Primarily used for hashing.
6
+ *
7
+ * Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
8
+ * integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
9
+ * uniform over the grid.
10
+ *
11
+ * The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
12
+ * equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
13
+ * out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
14
+ * bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
15
+ * instruction anyway.
16
+ *
7
17
  * @type {CodeChunk}
8
18
  */
9
19
  export const chunk_hash_to_float01 = CodeChunk.from(
10
20
  //language=WGSL
11
21
  `
12
22
  fn hash_to_float01( hash:u32 ) -> f32{
13
- return bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0f;
23
+ return f32( hash >> 8u ) * (1.0 / 16777216.0);
14
24
  }
15
25
  `
16
- )
26
+ )
@@ -1,4 +1,12 @@
1
1
  /**
2
+ * The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
3
+ *
4
+ * `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
5
+ * two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
6
+ * distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
7
+ * bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
8
+ * one. Keep the state and the output distinct.
9
+ *
2
10
  * @see https://www.pcg-random.org/
3
11
  * @type {CodeChunk}
4
12
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH,gCAFU,SAAS,CAejB;0BArBwB,6BAA6B"}
1
+ {"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH,gCAFU,SAAS,CAgBjB;0BA/BwB,6BAA6B"}
@@ -1,8 +1,17 @@
1
1
  import { CodeChunk } from "../../compiler/CodeChunk.js";
2
2
  import { chunk_random_variable_declaration } from "./chunk_random_variable_declaration.js";
3
- import { chunk_pcg } from "./pcg/chunk_pcg.js";
3
+ import { chunk_pcg_advance } from "./pcg/chunk_pcg_advance.js";
4
+ import { chunk_pcg_output } from "./pcg/chunk_pcg_output.js";
4
5
 
5
6
  /**
7
+ * The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
8
+ *
9
+ * `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
10
+ * two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
11
+ * distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
12
+ * bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
13
+ * one. Keep the state and the output distinct.
14
+ *
6
15
  * @see https://www.pcg-random.org/
7
16
  * @type {CodeChunk}
8
17
  */
@@ -10,13 +19,14 @@ export const chunk_random_uint = CodeChunk.from(
10
19
  //language=WGSL
11
20
  `
12
21
  fn random_uint() -> u32{
13
- rnd_state = pcg(rnd_state);
22
+ rnd_state = pcg_advance(rnd_state);
14
23
 
15
- return rnd_state;
24
+ return pcg_output(rnd_state);
16
25
  }
17
26
  `,
18
27
  [
19
28
  chunk_random_variable_declaration,
20
- chunk_pcg,
29
+ chunk_pcg_advance,
30
+ chunk_pcg_output,
21
31
  ]
22
- );
32
+ );
@@ -1,4 +1,11 @@
1
1
  /**
2
+ * PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
3
+ *
4
+ * Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
5
+ * own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
6
+ * chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
7
+ * 2^32 period.
8
+ *
2
9
  * @see https://www.pcg-random.org/
3
10
  * @type {CodeChunk}
4
11
  */
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,wBAFU,SAAS,CAclB;0BAlByB,gCAAgC"}
1
+ {"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,wBAFU,SAAS,CAelB;0BA5ByB,gCAAgC"}
@@ -1,6 +1,15 @@
1
1
  import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+ import { chunk_pcg_advance } from "./chunk_pcg_advance.js";
3
+ import { chunk_pcg_output } from "./chunk_pcg_output.js";
2
4
 
3
5
  /**
6
+ * PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
7
+ *
8
+ * Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
9
+ * own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
10
+ * chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
11
+ * 2^32 period.
12
+ *
4
13
  * @see https://www.pcg-random.org/
5
14
  * @type {CodeChunk}
6
15
  */
@@ -9,11 +18,12 @@ export const chunk_pcg = CodeChunk.from(
9
18
  `
10
19
  fn pcg(v: u32) -> u32 {
11
20
 
12
- let state = v * 747796405u + 2891336453u;
13
- let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
14
-
15
- return (word >> 22u) ^ word;
16
-
21
+ return pcg_output(pcg_advance(v));
22
+
17
23
  }
18
- `
19
- )
24
+ `,
25
+ [
26
+ chunk_pcg_advance,
27
+ chunk_pcg_output,
28
+ ]
29
+ )
@@ -0,0 +1,17 @@
1
+ /**
2
+ * The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
3
+ *
4
+ * Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
5
+ * hold onto the result. That distinction matters: iterating the *state* through this LCG has a
6
+ * guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
7
+ * as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
8
+ * depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
9
+ * this and permute for output; one-shot hashing of an arbitrary value still wants the fused
10
+ * {@link chunk_pcg}.
11
+ *
12
+ * @see https://www.pcg-random.org/
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_pcg_advance: CodeChunk;
16
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
17
+ //# sourceMappingURL=chunk_pcg_advance.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_pcg_advance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gCAFU,SAAS,CAWlB;0BAzByB,gCAAgC"}
@@ -0,0 +1,26 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
5
+ *
6
+ * Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
7
+ * hold onto the result. That distinction matters: iterating the *state* through this LCG has a
8
+ * guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
9
+ * as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
10
+ * depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
11
+ * this and permute for output; one-shot hashing of an arbitrary value still wants the fused
12
+ * {@link chunk_pcg}.
13
+ *
14
+ * @see https://www.pcg-random.org/
15
+ * @type {CodeChunk}
16
+ */
17
+ export const chunk_pcg_advance = CodeChunk.from(
18
+ //language=WGSL
19
+ `
20
+ fn pcg_advance(state: u32) -> u32 {
21
+
22
+ return state * 747796405u + 2891336453u;
23
+
24
+ }
25
+ `
26
+ )
@@ -0,0 +1,15 @@
1
+ /**
2
+ * The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
3
+ * scramble that turns a raw LCG state into a well-mixed u32.
4
+ *
5
+ * This is a bijection by construction — which is exactly why it must not be used to carry the
6
+ * generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
7
+ * with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
8
+ * into one value.
9
+ *
10
+ * @see https://www.pcg-random.org/
11
+ * @type {CodeChunk}
12
+ */
13
+ export const chunk_pcg_output: CodeChunk;
14
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
15
+ //# sourceMappingURL=chunk_pcg_output.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_pcg_output.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,+BAFU,SAAS,CAalB;0BAzByB,gCAAgC"}
@@ -0,0 +1,26 @@
1
+ import { CodeChunk } from "../../../compiler/CodeChunk.js";
2
+
3
+ /**
4
+ * The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
5
+ * scramble that turns a raw LCG state into a well-mixed u32.
6
+ *
7
+ * This is a bijection by construction — which is exactly why it must not be used to carry the
8
+ * generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
9
+ * with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
10
+ * into one value.
11
+ *
12
+ * @see https://www.pcg-random.org/
13
+ * @type {CodeChunk}
14
+ */
15
+ export const chunk_pcg_output = CodeChunk.from(
16
+ //language=WGSL
17
+ `
18
+ fn pcg_output(state: u32) -> u32 {
19
+
20
+ let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
21
+
22
+ return (word >> 22u) ^ word;
23
+
24
+ }
25
+ `
26
+ )
@@ -1 +1 @@
1
- {"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CA+PC;IAED,qBAYC;CAEJ;0BArWyB,gBAAgB"}
1
+ {"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CAqQC;IAED,qBAYC;CAEJ;0BA3WyB,gBAAgB"}
@@ -348,8 +348,14 @@ export class DirectionalLightShadowmap extends Shadowmap {
348
348
  camera.far = extents.z1;
349
349
 
350
350
 
351
- camera.transform.rotation.copy(light_rotation);
352
- camera.transform.position.copy(cascade_frustum_center);
351
+ // Vector3 and Quaternion are both Float64Array-backed with indexed access, so the
352
+ // components read straight out of them. camera.update() recomposes the matrix.
353
+ camera.transform.setRotation(
354
+ light_rotation[0], light_rotation[1], light_rotation[2], light_rotation[3]
355
+ );
356
+ camera.transform.setTranslation(
357
+ cascade_frustum_center[0], cascade_frustum_center[1], cascade_frustum_center[2]
358
+ );
353
359
 
354
360
 
355
361
  camera.update(); // make sure to re-generate view/projection matrices and frustum
@@ -1 +1 @@
1
- {"version":3,"file":"PointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/PointLightShadowmap.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH,oCAFU,MAAM,CAE0B;AAgC1C;;;;;GAKG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEkB;IAElC,+CAoCC;IAED,wBAOC;CACJ;0BArGyB,gBAAgB"}
1
+ {"version":3,"file":"PointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/PointLightShadowmap.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,oCAFU,MAAM,CAE0B;AAgC1C;;;;;GAKG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEkB;IAElC,+CAwCC;IAED,wBAOC;CACJ;0BA1GyB,gBAAgB"}
@@ -2,6 +2,7 @@ import { assert } from "../../../../core/assert.js";
2
2
  import Vector3 from "../../../../core/geom/Vector3.js";
3
3
  import { make_octahedral_point_shadow_record } from "./POINT_SHADOW_TETRAHEDRON_LAYOUT.js";
4
4
  import { Shadowmap } from "./Shadowmap.js";
5
+ import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
5
6
 
6
7
  /**
7
8
  * Minimum near-plane distance for point light cube-face cameras, used when `light.near_clip_distance` is 0.
@@ -82,8 +83,12 @@ export class PointLightShadowmap extends Shadowmap {
82
83
 
83
84
  assert.equal(camera.isPerspectiveCamera, true, 'point-shadow cube face must use a PerspectiveCamera');
84
85
 
85
- camera.transform.position.set(px, py, pz);
86
- camera.transform.rotation.lookRotation(CUBE_FACE_FORWARDS[i], CUBE_FACE_UPS[i]);
86
+ camera.transform.setTranslation(px, py, pz);
87
+ t64_look_rotation(
88
+ camera.transform,
89
+ CUBE_FACE_FORWARDS[i][0], CUBE_FACE_FORWARDS[i][1], CUBE_FACE_FORWARDS[i][2],
90
+ CUBE_FACE_UPS[i][0], CUBE_FACE_UPS[i][1], CUBE_FACE_UPS[i][2]
91
+ );
87
92
 
88
93
  camera.fov = Math.PI * 0.5;
89
94
  camera.aspect = 1;
@@ -1 +1 @@
1
- {"version":3,"file":"SpotLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/SpotLightShadowmap.js"],"names":[],"mappings":"AAUA;IAEI,+CAyCC;IAED;;;MAMC;CACJ;0BA7DyB,gBAAgB"}
1
+ {"version":3,"file":"SpotLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/SpotLightShadowmap.js"],"names":[],"mappings":"AAUA;IAEI,+CA6BC;IAED;;;MAMC;CACJ;0BAjDyB,gBAAgB"}
@@ -22,21 +22,9 @@ export class SpotLightShadowmap extends Shadowmap {
22
22
 
23
23
  assert.equal(camera.isPerspectiveCamera, true, 'spot shadow view must use a PerspectiveCamera');
24
24
 
25
- // the camera keeps the authored f32-matrix Transform, so the two are copied across by
26
- // component rather than by object
27
- const light_transform = light.transform_global;
28
-
29
- camera.transform.rotation.set(
30
- light_transform.rotation_x,
31
- light_transform.rotation_y,
32
- light_transform.rotation_z,
33
- light_transform.rotation_w
34
- );
35
- camera.transform.position.set(
36
- light_transform.translation_x,
37
- light_transform.translation_y,
38
- light_transform.translation_z
39
- );
25
+ // both sides are Transform64 now, so this is one buffer copy rather than a component-by-
26
+ // component transfer across two representations
27
+ camera.transform.copy(light.transform_global);
40
28
 
41
29
  camera.fov = light.angle * 2;
42
30
  camera.aspect = 1;
@@ -1 +1 @@
1
- {"version":3,"file":"TetrahedronPointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;GAWG;AACH;IAEI;;;;;;OAMG;IACH,YAFU,MAAM,CAEmB;IAEnC,+CAwCC;IAED,wBAGC;IAGL;;;;;OAKG;IACH,eAFU,OAAO,CAEqC;CARrD;0BAvEyB,gBAAgB"}
1
+ {"version":3,"file":"TetrahedronPointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;GAWG;AACH;IAEI;;;;;;OAMG;IACH,YAFU,MAAM,CAEmB;IAEnC,+CA6CC;IAED,wBAGC;IAGL;;;;;OAKG;IACH,eAFU,OAAO,CAEqC;CARrD;0BA7EyB,gBAAgB"}
@@ -8,6 +8,7 @@ import {
8
8
  POINT_SHADOW_TETRA_FOV,
9
9
  } from "./POINT_SHADOW_TETRAHEDRON_LAYOUT.js";
10
10
  import { Shadowmap } from "./Shadowmap.js";
11
+ import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
11
12
 
12
13
  /**
13
14
  * Tetrahedral point-light shadow map: the 4-frustum parallel to {@link PointLightShadowmap}.
@@ -57,10 +58,15 @@ export class TetrahedronPointLightShadowmap extends Shadowmap {
57
58
 
58
59
  assert.equal(camera.isPerspectiveCamera, true, 'tetra-shadow face must use a PerspectiveCamera');
59
60
 
60
- camera.transform.position.set(px, py, pz);
61
- camera.transform.rotation.lookRotation(
62
- POINT_SHADOW_TETRA_FACE_FORWARDS[i],
63
- POINT_SHADOW_TETRA_FACE_UPS[i]
61
+ camera.transform.setTranslation(px, py, pz);
62
+ t64_look_rotation(
63
+ camera.transform,
64
+ POINT_SHADOW_TETRA_FACE_FORWARDS[i][0],
65
+ POINT_SHADOW_TETRA_FACE_FORWARDS[i][1],
66
+ POINT_SHADOW_TETRA_FACE_FORWARDS[i][2],
67
+ POINT_SHADOW_TETRA_FACE_UPS[i][0],
68
+ POINT_SHADOW_TETRA_FACE_UPS[i][1],
69
+ POINT_SHADOW_TETRA_FACE_UPS[i][2]
64
70
  );
65
71
 
66
72
  // symmetric square frustum (see POINT_SHADOW_TETRA_FOV_DEGREES) — aspect 1 so the
@@ -1 +1 @@
1
- {"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAYA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IA0CP,eAkBC;IAED,qBAEC;IAED,gBAEC;;CACJ;iCArHgC,uBAAuB"}
1
+ {"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAaA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IA8CP,eAkBC;IAED,qBAEC;IAED,gBAEC;;CACJ;iCA1HgC,uBAAuB"}
@@ -1,6 +1,7 @@
1
1
  import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
2
2
  import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
3
3
  import { VirtualShadowMap } from "./VirtualShadowMap.js";
4
+ import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
4
5
 
5
6
  // const DEFAULT_VIRTUAL_RESOLUTION = 1024;
6
7
  const DEFAULT_VIRTUAL_RESOLUTION = 16384;
@@ -76,8 +77,12 @@ export class GPUViewShadowMaps {
76
77
  shadow_camera.top = 100;
77
78
  shadow_camera.bottom = -100;
78
79
 
79
- shadow_camera.transform.position.set(0,-10,0);
80
- shadow_camera.transform.rotation.lookRotation(light.direction);
80
+ shadow_camera.transform.setTranslation(0, -10, 0);
81
+ t64_look_rotation(
82
+ shadow_camera.transform,
83
+ light.direction[0], light.direction[1], light.direction[2],
84
+ 0, 1, 0
85
+ );
81
86
 
82
87
  const context = new GPUCameraContext(this.#device, shadow_camera);
83
88
 
@@ -286,7 +286,7 @@ export class GPUViewVolumetrics {
286
286
  const direction = sun.forward;
287
287
 
288
288
  const view_matrix = camera.view_matrix;
289
- const position = camera.transform.position;
289
+ const position = camera.transform;
290
290
 
291
291
  // the medium lives in the froxel grid and the grid stops here, so there is nothing to
292
292
  // integrate past it
@@ -307,7 +307,7 @@ export class GPUViewVolumetrics {
307
307
  ws_to_uvw: this.#sun_shadow_ws_to_uvw[cascade],
308
308
  uvw_to_ws: this.#sun_shadow_uvw_to_ws[cascade],
309
309
  light_direction: [direction.x, direction.y, direction.z],
310
- camera_position: [position.x, position.y, position.z],
310
+ camera_position: [position.translation_x, position.translation_y, position.translation_z],
311
311
  camera_forward,
312
312
  fov_y: camera.fov,
313
313
  aspect: camera.aspect,
@@ -98,10 +98,10 @@ export class ParticipatingMediaVolume {
98
98
  /**
99
99
  * Defines actual scale, orientation and world position of the volume.
100
100
  * The base size of the volume is 1, centered at 0,0,0
101
- * @type {Transform}
101
+ * @type {Transform64}
102
102
  */
103
- transform: Transform;
103
+ transform: Transform64;
104
104
  #private;
105
105
  }
106
- import { Transform } from "../../../engine/ecs/transform/Transform.js";
106
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
107
107
  //# sourceMappingURL=ParticipatingMediaVolume.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"AAKA;IA6EI;;;;OAIG;IACH,+BAHW;QAAC,wBAAwB,CAAC;QAAC,wBAAwB,CAAC;QAAC,MAAM,CAAC;QAAC,CAAC,CAAA;KAAC,GAC9D,uBAAuB,CAalC;IAED,oDAIC;IAlGD;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX,UAAQ;IAER,iCAIC;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAOjC;IAED;;;;;aA0BC;IAED;;;OAGG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAOnB;CAyBJ;AAED,6EAKI;AAIJ;IAII,iBAEC;IAED;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEM;IACxB,0BAA4B;IAC5B,uBAAyB;IAEzB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAEgB;IAElC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,gBAAc;IAEd;;;;;;;;;OASG;IACH,mCAEC;IAED,uCAA+E;IAE/E;;;;;;OAMG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,WAFU,SAAS,CAES;;CAE/B;0BAzLyB,4CAA4C"}
1
+ {"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"AAKA;IA6EI;;;;OAIG;IACH,+BAHW;QAAC,wBAAwB,CAAC;QAAC,wBAAwB,CAAC;QAAC,MAAM,CAAC;QAAC,CAAC,CAAA;KAAC,GAC9D,uBAAuB,CAalC;IAED,oDAIC;IAlGD;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX,UAAQ;IAER,iCAIC;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAOjC;IAED;;;;;aA0BC;IAED;;;OAGG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAOnB;CAyBJ;AAED,6EAKI;AAIJ;IAII,iBAEC;IAED;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEM;IACxB,0BAA4B;IAC5B,uBAAyB;IAEzB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAEgB;IAElC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,gBAAc;IAEd;;;;;;;;;OASG;IACH,mCAEC;IAED,uCAA+E;IAE/E;;;;;;OAMG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,WAFU,WAAW,CAES;;CAEjC;4BAzL2B,8CAA8C"}