@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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import { chunk_psrdnoise2_kernel } from "./chunk_psrdnoise2_kernel.js";
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/**
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* 2-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
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* `p`, for fields that never need to tile.
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*
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* Returns `vec3(noise, gradient.x, gradient.y)`: the noise value is in `.x`, in `[-1, 1]`, and
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* `.yz` is its exact gradient. Ask for only `.x` and the compiler drops the derivative.
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*
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* `alpha` turns every gradient in the field by that many radians. Animating it swirls the pattern
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* in place — see {@link chunk_psrdnoise2_kernel} for what that buys and why it is nearly free.
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*
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* This is {@link chunk_psrdnoise2} with the wrap deleted, not a call into it with a zero period: it
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* exists so a caller whose period is a runtime value it never sets does not pay for the branch and
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* the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
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* is "non-periodic" only in the sense that it does not tile to a period you name.
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*
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* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
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* @see https://github.com/stegu/psrdnoise/
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* @type {CodeChunk}
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*/
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export const chunk_srdnoise2 = CodeChunk.from(
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//language=WGSL
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`
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fn srdnoise2(
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x: vec2<f32>,
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alpha: f32
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) -> vec3<f32> {
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// into simplex space — an axis-aligned hexagonal grid, stretched in y so it can tile
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let uv = vec2<f32>(x.x + x.y * 0.5, x.y);
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// which simplex we are in. i0 is the base corner, o1 the offset to the second: the cell is a
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// rhombus split along its diagonal, and which half we are in decides which corner joins
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let i0 = floor(uv);
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let f0 = uv - i0;
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let o1 = select(vec2<f32>(0.0, 1.0), vec2<f32>(1.0, 0.0), f0.x > f0.y);
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let i1 = i0 + o1;
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let i2 = i0 + vec2<f32>(1.0);
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// the three corners back in texture space
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let v0 = vec2<f32>(i0.x - i0.y * 0.5, i0.y);
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let v1 = vec2<f32>(v0.x + o1.x - o1.y * 0.5, v0.y + o1.y);
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let v2 = vec2<f32>(v0.x + 0.5, v0.y + 1.0);
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return psrdnoise2_kernel(
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vec3<f32>(i0.x, i1.x, i2.x),
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vec3<f32>(i0.y, i1.y, i2.y),
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x - v0,
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x - v1,
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x - v2,
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alpha
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);
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}
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`, [
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chunk_psrdnoise2_kernel,
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]
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);
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/**
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* 3-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
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* `p`, for fields that never need to tile.
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*
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* Returns `vec4(noise, gradient.xyz)`: the noise value is in `.x`, in `[-1, 1]`, and `.yzw` is its
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* exact gradient. Ask for only `.x` and the compiler drops the derivative.
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*
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* `alpha` turns every gradient in the field by that many radians about a per-corner pseudo-random
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* axis. Animating it swirls the field in place, which with the gradient is what curl noise wants —
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* see {@link chunk_psrdnoise3_kernel}.
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*
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* This is {@link chunk_psrdnoise3} with the wrap deleted, not a call into it with a zero period: it
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* exists so a caller whose period is a runtime value it never sets does not pay for the branch and
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* the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
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* is "non-periodic" only in the sense that it does not tile to a period you name.
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*
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* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
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* @see https://github.com/stegu/psrdnoise/
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* @type {CodeChunk}
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*/
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export const chunk_srdnoise3: CodeChunk;
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_srdnoise3.d.ts.map
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{"version":3,"file":"chunk_srdnoise3.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,8BAFU,SAAS,CAkDjB;0BAzEwB,gCAAgC"}
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
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import { chunk_psrdnoise3_kernel } from "./chunk_psrdnoise3_kernel.js";
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import { chunk_psrdnoise3_skew } from "./chunk_psrdnoise3_skew.js";
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import { chunk_psrdnoise3_unskew } from "./chunk_psrdnoise3_unskew.js";
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/**
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* 3-D simplex noise with rotating gradients and an analytic derivative — `psrdnoise` without the
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* `p`, for fields that never need to tile.
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*
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* Returns `vec4(noise, gradient.xyz)`: the noise value is in `.x`, in `[-1, 1]`, and `.yzw` is its
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* exact gradient. Ask for only `.x` and the compiler drops the derivative.
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*
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* `alpha` turns every gradient in the field by that many radians about a per-corner pseudo-random
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* axis. Animating it swirls the field in place, which with the gradient is what curl noise wants —
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* see {@link chunk_psrdnoise3_kernel}.
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*
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* This is {@link chunk_psrdnoise3} with the wrap deleted, not a call into it with a zero period: it
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* exists so a caller whose period is a runtime value it never sets does not pay for the branch and
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* the modulo. It still repeats every 289 cells — that is the hash's modulus, not a choice — so it
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* is "non-periodic" only in the sense that it does not tile to a period you name.
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*
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* psrdnoise (c) 2021 Stefan Gustavson and Ian McEwan. Published under the MIT license.
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* @see https://github.com/stegu/psrdnoise/
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* @type {CodeChunk}
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*/
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export const chunk_srdnoise3 = CodeChunk.from(
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//language=WGSL
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`
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fn srdnoise3(
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x: vec3<f32>,
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alpha: f32
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) -> vec4<f32> {
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let uvw = psrdnoise3_skew(x);
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// which simplex we are in. i0 is the base corner of the skewed cube; o1 and o2 step to the
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// second and third corners, found by rank-ordering u, v, w — the descending order of the
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// fractional coordinates is exactly the order the tetrahedron's corners are traversed in
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let i0 = floor(uvw);
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let f0 = uvw - i0;
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let gt_ = step(f0.xyx, f0.yzz);
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let lt_ = 1.0 - gt_;
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let gt = vec3<f32>(lt_.z, gt_.xy);
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let lt = vec3<f32>(lt_.xy, gt_.z);
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let o1 = min(gt, lt);
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let o2 = max(gt, lt);
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let i1 = i0 + o1;
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let i2 = i0 + o2;
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let i3 = i0 + vec3<f32>(1.0);
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// the four corners back in texture space
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let v0 = psrdnoise3_unskew(i0);
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let v1 = psrdnoise3_unskew(i1);
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let v2 = psrdnoise3_unskew(i2);
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let v3 = psrdnoise3_unskew(i3);
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return psrdnoise3_kernel(
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vec4<f32>(i0.x, i1.x, i2.x, i3.x),
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vec4<f32>(i0.y, i1.y, i2.y, i3.y),
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vec4<f32>(i0.z, i1.z, i2.z, i3.z),
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x - v0,
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x - v1,
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x - v2,
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x - v3,
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alpha
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);
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}
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`, [
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chunk_psrdnoise3_kernel,
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chunk_psrdnoise3_skew,
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chunk_psrdnoise3_unskew,
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]
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);
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/**
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* Converts a 0..MAX_U32 value to a float in [0,1) range
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* Primarily used for hashing
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*
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* Converts a 0..MAX_U32 value to a float in [0,1) range.
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* Primarily used for hashing.
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*
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* Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
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* integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
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* uniform over the grid.
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*
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* The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
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* equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
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* out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
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* bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
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* instruction anyway.
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*
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* @type {CodeChunk}
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*/
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export const chunk_hash_to_float01: CodeChunk;
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{"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA
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{"version":3,"file":"chunk_hash_to_float01.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;GAeG;AACH,oCAFU,SAAS,CASlB;0BAzByB,6BAA6B"}
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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/**
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* Converts a 0..MAX_U32 value to a float in [0,1) range
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* Primarily used for hashing
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*
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* Converts a 0..MAX_U32 value to a float in [0,1) range.
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* Primarily used for hashing.
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*
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* Takes the top 24 bits of the hash onto a 2^-24 grid. The multiply is by a power of two and the
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* integer is below 2^24, so every value is exact — no rounding, and the distribution is exactly
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* uniform over the grid.
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*
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* The classic alternative, `bitcast<f32>(0x3f800000 | (hash >> 9)) - 1.0`, is equally exact and
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* equally uniform but consumes only 23 bits, halving the number of distinct outputs (and topping
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* out at 1 - 2^-23) for the same three instructions. There is no reason to give up the bit: the
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* bitcast trick exists to dodge an integer-to-float conversion that modern GPUs do in one
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* instruction anyway.
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*
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*/
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export const chunk_hash_to_float01 = CodeChunk.from(
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//language=WGSL
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`
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fn hash_to_float01( hash:u32 ) -> f32{
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return
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return f32( hash >> 8u ) * (1.0 / 16777216.0);
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}
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`
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)
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/**
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* The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
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*
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* `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
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* two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
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* distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
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* bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
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* one. Keep the state and the output distinct.
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*
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* @see https://www.pcg-random.org/
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*/
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-
{"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"chunk_random_uint.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/random/chunk_random_uint.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;GAWG;AACH,gCAFU,SAAS,CAgBjB;0BA/BwB,6BAA6B"}
|
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@@ -1,8 +1,17 @@
|
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1
1
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { chunk_random_variable_declaration } from "./chunk_random_variable_declaration.js";
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import {
|
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import { chunk_pcg_advance } from "./pcg/chunk_pcg_advance.js";
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import { chunk_pcg_output } from "./pcg/chunk_pcg_output.js";
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/**
|
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* The next value from the global PCG-RXS-M-XS-32 stream, seeded by `random_initialize()`.
|
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*
|
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* `rnd_state` holds the raw LCG state and each draw is the output permutation of it. Collapsing the
|
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* two — `rnd_state = pcg(rnd_state)`, carrying the permuted output as the state — passes every
|
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* distribution test but gives up the LCG's guaranteed 2^32 period: the output permutation is a
|
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* bijection, so chaining it walks the cycles of a fixed permutation and a seed can land in a short
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* one. Keep the state and the output distinct.
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*
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* @see https://www.pcg-random.org/
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* @type {CodeChunk}
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*/
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@@ -10,13 +19,14 @@ export const chunk_random_uint = CodeChunk.from(
|
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//language=WGSL
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`
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fn random_uint() -> u32{
|
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rnd_state =
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rnd_state = pcg_advance(rnd_state);
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return rnd_state;
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return pcg_output(rnd_state);
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}
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`,
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[
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chunk_random_variable_declaration,
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chunk_pcg_advance,
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chunk_pcg_output,
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]
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);
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);
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@@ -1,4 +1,11 @@
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1
1
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/**
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* PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
|
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*
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* Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
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* own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
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* chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
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* 2^32 period.
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*
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* @see https://www.pcg-random.org/
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* @type {CodeChunk}
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*/
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"chunk_pcg.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,wBAFU,SAAS,CAelB;0BA5ByB,gCAAgC"}
|
|
@@ -1,6 +1,15 @@
|
|
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1
1
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import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
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2
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+
import { chunk_pcg_advance } from "./chunk_pcg_advance.js";
|
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3
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+
import { chunk_pcg_output } from "./chunk_pcg_output.js";
|
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2
4
|
|
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3
5
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/**
|
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6
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+
* PCG-RXS-M-XS-32 as a one-shot hash: advance an LCG from `v` and permute the result.
|
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7
|
+
*
|
|
8
|
+
* Use this to hash an arbitrary value. A generator that draws a *sequence* should instead keep its
|
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9
|
+
* own state, step it with {@link chunk_pcg_advance} and permute with {@link chunk_pcg_output} —
|
|
10
|
+
* chaining `pcg` into itself makes the output double as the state, which costs the LCG's guaranteed
|
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11
|
+
* 2^32 period.
|
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12
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+
*
|
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* @see https://www.pcg-random.org/
|
|
5
14
|
* @type {CodeChunk}
|
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6
15
|
*/
|
|
@@ -9,11 +18,12 @@ export const chunk_pcg = CodeChunk.from(
|
|
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9
18
|
`
|
|
10
19
|
fn pcg(v: u32) -> u32 {
|
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12
|
-
|
|
13
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-
|
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14
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-
|
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15
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-
return (word >> 22u) ^ word;
|
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-
|
|
21
|
+
return pcg_output(pcg_advance(v));
|
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+
|
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|
}
|
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-
|
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-
|
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+
`,
|
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+
[
|
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chunk_pcg_advance,
|
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chunk_pcg_output,
|
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28
|
+
]
|
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+
)
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
|
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3
|
+
*
|
|
4
|
+
* Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
|
|
5
|
+
* hold onto the result. That distinction matters: iterating the *state* through this LCG has a
|
|
6
|
+
* guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
|
|
7
|
+
* as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
|
|
8
|
+
* depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
|
|
9
|
+
* this and permute for output; one-shot hashing of an arbitrary value still wants the fused
|
|
10
|
+
* {@link chunk_pcg}.
|
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11
|
+
*
|
|
12
|
+
* @see https://www.pcg-random.org/
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_pcg_advance: CodeChunk;
|
|
16
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
17
|
+
//# sourceMappingURL=chunk_pcg_advance.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_pcg_advance.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;GAaG;AACH,gCAFU,SAAS,CAWlB;0BAzByB,gCAAgC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The LCG state step of PCG-RXS-M-XS-32 — `state -> state * 747796405 + 2891336453`.
|
|
5
|
+
*
|
|
6
|
+
* Split out from {@link chunk_pcg} so a generator that keeps a running state can advance it and
|
|
7
|
+
* hold onto the result. That distinction matters: iterating the *state* through this LCG has a
|
|
8
|
+
* guaranteed period of 2^32, whereas feeding the permuted output ({@link chunk_pcg_output}) back in
|
|
9
|
+
* as the next state degenerates into a walk over the cycles of a fixed permutation, whose length
|
|
10
|
+
* depends on where the seed lands. Stateful generators (`random_uint`, the particle VM) advance
|
|
11
|
+
* this and permute for output; one-shot hashing of an arbitrary value still wants the fused
|
|
12
|
+
* {@link chunk_pcg}.
|
|
13
|
+
*
|
|
14
|
+
* @see https://www.pcg-random.org/
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_pcg_advance = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn pcg_advance(state: u32) -> u32 {
|
|
21
|
+
|
|
22
|
+
return state * 747796405u + 2891336453u;
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
`
|
|
26
|
+
)
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
|
|
3
|
+
* scramble that turns a raw LCG state into a well-mixed u32.
|
|
4
|
+
*
|
|
5
|
+
* This is a bijection by construction — which is exactly why it must not be used to carry the
|
|
6
|
+
* generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
|
|
7
|
+
* with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
|
|
8
|
+
* into one value.
|
|
9
|
+
*
|
|
10
|
+
* @see https://www.pcg-random.org/
|
|
11
|
+
* @type {CodeChunk}
|
|
12
|
+
*/
|
|
13
|
+
export const chunk_pcg_output: CodeChunk;
|
|
14
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
15
|
+
//# sourceMappingURL=chunk_pcg_output.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_pcg_output.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH,+BAFU,SAAS,CAalB;0BAzByB,gCAAgC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* The RXS-M-XS output permutation of PCG-RXS-M-XS-32: a random-xorshift, multiply, xorshift
|
|
5
|
+
* scramble that turns a raw LCG state into a well-mixed u32.
|
|
6
|
+
*
|
|
7
|
+
* This is a bijection by construction — which is exactly why it must not be used to carry the
|
|
8
|
+
* generator's state. Split out from {@link chunk_pcg} so a stateful generator can advance its state
|
|
9
|
+
* with {@link chunk_pcg_advance} and derive each output from it without the two roles collapsing
|
|
10
|
+
* into one value.
|
|
11
|
+
*
|
|
12
|
+
* @see https://www.pcg-random.org/
|
|
13
|
+
* @type {CodeChunk}
|
|
14
|
+
*/
|
|
15
|
+
export const chunk_pcg_output = CodeChunk.from(
|
|
16
|
+
//language=WGSL
|
|
17
|
+
`
|
|
18
|
+
fn pcg_output(state: u32) -> u32 {
|
|
19
|
+
|
|
20
|
+
let word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
|
|
21
|
+
|
|
22
|
+
return (word >> 22u) ^ word;
|
|
23
|
+
|
|
24
|
+
}
|
|
25
|
+
`
|
|
26
|
+
)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+
|
|
1
|
+
{"version":3,"file":"DirectionalLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/DirectionalLightShadowmap.js"],"names":[],"mappings":"AAkGA;IACI;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB,qBAAuD;IAEvD,+CAqQC;IAED,qBAYC;CAEJ;0BA3WyB,gBAAgB"}
|
|
@@ -348,8 +348,14 @@ export class DirectionalLightShadowmap extends Shadowmap {
|
|
|
348
348
|
camera.far = extents.z1;
|
|
349
349
|
|
|
350
350
|
|
|
351
|
-
|
|
352
|
-
camera.
|
|
351
|
+
// Vector3 and Quaternion are both Float64Array-backed with indexed access, so the
|
|
352
|
+
// components read straight out of them. camera.update() recomposes the matrix.
|
|
353
|
+
camera.transform.setRotation(
|
|
354
|
+
light_rotation[0], light_rotation[1], light_rotation[2], light_rotation[3]
|
|
355
|
+
);
|
|
356
|
+
camera.transform.setTranslation(
|
|
357
|
+
cascade_frustum_center[0], cascade_frustum_center[1], cascade_frustum_center[2]
|
|
358
|
+
);
|
|
353
359
|
|
|
354
360
|
|
|
355
361
|
camera.update(); // make sure to re-generate view/projection matrices and frustum
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"PointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/PointLightShadowmap.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"PointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/PointLightShadowmap.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,oCAFU,MAAM,CAE0B;AAgC1C;;;;;GAKG;AACH;IAEI;;;;;OAKG;IACH,WAFU,MAAM,CAEkB;IAElC,+CAwCC;IAED,wBAOC;CACJ;0BA1GyB,gBAAgB"}
|
|
@@ -2,6 +2,7 @@ import { assert } from "../../../../core/assert.js";
|
|
|
2
2
|
import Vector3 from "../../../../core/geom/Vector3.js";
|
|
3
3
|
import { make_octahedral_point_shadow_record } from "./POINT_SHADOW_TETRAHEDRON_LAYOUT.js";
|
|
4
4
|
import { Shadowmap } from "./Shadowmap.js";
|
|
5
|
+
import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
|
|
5
6
|
|
|
6
7
|
/**
|
|
7
8
|
* Minimum near-plane distance for point light cube-face cameras, used when `light.near_clip_distance` is 0.
|
|
@@ -82,8 +83,12 @@ export class PointLightShadowmap extends Shadowmap {
|
|
|
82
83
|
|
|
83
84
|
assert.equal(camera.isPerspectiveCamera, true, 'point-shadow cube face must use a PerspectiveCamera');
|
|
84
85
|
|
|
85
|
-
camera.transform.
|
|
86
|
-
|
|
86
|
+
camera.transform.setTranslation(px, py, pz);
|
|
87
|
+
t64_look_rotation(
|
|
88
|
+
camera.transform,
|
|
89
|
+
CUBE_FACE_FORWARDS[i][0], CUBE_FACE_FORWARDS[i][1], CUBE_FACE_FORWARDS[i][2],
|
|
90
|
+
CUBE_FACE_UPS[i][0], CUBE_FACE_UPS[i][1], CUBE_FACE_UPS[i][2]
|
|
91
|
+
);
|
|
87
92
|
|
|
88
93
|
camera.fov = Math.PI * 0.5;
|
|
89
94
|
camera.aspect = 1;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SpotLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/SpotLightShadowmap.js"],"names":[],"mappings":"AAUA;IAEI,+
|
|
1
|
+
{"version":3,"file":"SpotLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/SpotLightShadowmap.js"],"names":[],"mappings":"AAUA;IAEI,+CA6BC;IAED;;;MAMC;CACJ;0BAjDyB,gBAAgB"}
|
|
@@ -22,21 +22,9 @@ export class SpotLightShadowmap extends Shadowmap {
|
|
|
22
22
|
|
|
23
23
|
assert.equal(camera.isPerspectiveCamera, true, 'spot shadow view must use a PerspectiveCamera');
|
|
24
24
|
|
|
25
|
-
//
|
|
26
|
-
// component
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
camera.transform.rotation.set(
|
|
30
|
-
light_transform.rotation_x,
|
|
31
|
-
light_transform.rotation_y,
|
|
32
|
-
light_transform.rotation_z,
|
|
33
|
-
light_transform.rotation_w
|
|
34
|
-
);
|
|
35
|
-
camera.transform.position.set(
|
|
36
|
-
light_transform.translation_x,
|
|
37
|
-
light_transform.translation_y,
|
|
38
|
-
light_transform.translation_z
|
|
39
|
-
);
|
|
25
|
+
// both sides are Transform64 now, so this is one buffer copy rather than a component-by-
|
|
26
|
+
// component transfer across two representations
|
|
27
|
+
camera.transform.copy(light.transform_global);
|
|
40
28
|
|
|
41
29
|
camera.fov = light.angle * 2;
|
|
42
30
|
camera.aspect = 1;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TetrahedronPointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TetrahedronPointLightShadowmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;GAWG;AACH;IAEI;;;;;;OAMG;IACH,YAFU,MAAM,CAEmB;IAEnC,+CA6CC;IAED,wBAGC;IAGL;;;;;OAKG;IACH,eAFU,OAAO,CAEqC;CARrD;0BA7EyB,gBAAgB"}
|
|
@@ -8,6 +8,7 @@ import {
|
|
|
8
8
|
POINT_SHADOW_TETRA_FOV,
|
|
9
9
|
} from "./POINT_SHADOW_TETRAHEDRON_LAYOUT.js";
|
|
10
10
|
import { Shadowmap } from "./Shadowmap.js";
|
|
11
|
+
import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
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11
12
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12
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/**
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* Tetrahedral point-light shadow map: the 4-frustum parallel to {@link PointLightShadowmap}.
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@@ -57,10 +58,15 @@ export class TetrahedronPointLightShadowmap extends Shadowmap {
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57
58
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58
59
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assert.equal(camera.isPerspectiveCamera, true, 'tetra-shadow face must use a PerspectiveCamera');
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59
60
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60
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-
camera.transform.
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61
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-
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62
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-
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63
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-
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61
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+
camera.transform.setTranslation(px, py, pz);
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62
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+
t64_look_rotation(
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63
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+
camera.transform,
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64
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+
POINT_SHADOW_TETRA_FACE_FORWARDS[i][0],
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65
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+
POINT_SHADOW_TETRA_FACE_FORWARDS[i][1],
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66
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+
POINT_SHADOW_TETRA_FACE_FORWARDS[i][2],
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67
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+
POINT_SHADOW_TETRA_FACE_UPS[i][0],
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68
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+
POINT_SHADOW_TETRA_FACE_UPS[i][1],
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69
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+
POINT_SHADOW_TETRA_FACE_UPS[i][2]
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64
70
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);
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65
71
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66
72
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// symmetric square frustum (see POINT_SHADOW_TETRA_FOV_DEGREES) — aspect 1 so the
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"GPUViewShadowMaps.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js"],"names":[],"mappings":"AAaA;IAYI;;;;OAIG;IACH,uDAGC;IAED;;;OAGG;IACH,SAFU,mBAAmB,gBAAgB,CAAC,CAE1B;IAEpB;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,2BAAO;IA8CP,eAkBC;IAED,qBAEC;IAED,gBAEC;;CACJ;iCA1HgC,uBAAuB"}
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@@ -1,6 +1,7 @@
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1
1
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import { GPUCameraContext } from "../../camera/GPUCameraContext.js";
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2
2
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import { OrthographicCamera } from "../../camera/OrthographicCamera.js";
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3
3
|
import { VirtualShadowMap } from "./VirtualShadowMap.js";
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4
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+
import { t64_look_rotation } from "../../../../engine/ecs/transform/t64_look_rotation.js";
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4
5
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5
6
|
// const DEFAULT_VIRTUAL_RESOLUTION = 1024;
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6
7
|
const DEFAULT_VIRTUAL_RESOLUTION = 16384;
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@@ -76,8 +77,12 @@ export class GPUViewShadowMaps {
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76
77
|
shadow_camera.top = 100;
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77
78
|
shadow_camera.bottom = -100;
|
|
78
79
|
|
|
79
|
-
shadow_camera.transform.
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|
80
|
-
|
|
80
|
+
shadow_camera.transform.setTranslation(0, -10, 0);
|
|
81
|
+
t64_look_rotation(
|
|
82
|
+
shadow_camera.transform,
|
|
83
|
+
light.direction[0], light.direction[1], light.direction[2],
|
|
84
|
+
0, 1, 0
|
|
85
|
+
);
|
|
81
86
|
|
|
82
87
|
const context = new GPUCameraContext(this.#device, shadow_camera);
|
|
83
88
|
|
|
@@ -286,7 +286,7 @@ export class GPUViewVolumetrics {
|
|
|
286
286
|
const direction = sun.forward;
|
|
287
287
|
|
|
288
288
|
const view_matrix = camera.view_matrix;
|
|
289
|
-
const position = camera.transform
|
|
289
|
+
const position = camera.transform;
|
|
290
290
|
|
|
291
291
|
// the medium lives in the froxel grid and the grid stops here, so there is nothing to
|
|
292
292
|
// integrate past it
|
|
@@ -307,7 +307,7 @@ export class GPUViewVolumetrics {
|
|
|
307
307
|
ws_to_uvw: this.#sun_shadow_ws_to_uvw[cascade],
|
|
308
308
|
uvw_to_ws: this.#sun_shadow_uvw_to_ws[cascade],
|
|
309
309
|
light_direction: [direction.x, direction.y, direction.z],
|
|
310
|
-
camera_position: [position.
|
|
310
|
+
camera_position: [position.translation_x, position.translation_y, position.translation_z],
|
|
311
311
|
camera_forward,
|
|
312
312
|
fov_y: camera.fov,
|
|
313
313
|
aspect: camera.aspect,
|
|
@@ -98,10 +98,10 @@ export class ParticipatingMediaVolume {
|
|
|
98
98
|
/**
|
|
99
99
|
* Defines actual scale, orientation and world position of the volume.
|
|
100
100
|
* The base size of the volume is 1, centered at 0,0,0
|
|
101
|
-
* @type {
|
|
101
|
+
* @type {Transform64}
|
|
102
102
|
*/
|
|
103
|
-
transform:
|
|
103
|
+
transform: Transform64;
|
|
104
104
|
#private;
|
|
105
105
|
}
|
|
106
|
-
import {
|
|
106
|
+
import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
|
|
107
107
|
//# sourceMappingURL=ParticipatingMediaVolume.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"AAKA;IA6EI;;;;OAIG;IACH,+BAHW;QAAC,wBAAwB,CAAC;QAAC,wBAAwB,CAAC;QAAC,MAAM,CAAC;QAAC,CAAC,CAAA;KAAC,GAC9D,uBAAuB,CAalC;IAED,oDAIC;IAlGD;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX,UAAQ;IAER,iCAIC;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAOjC;IAED;;;;;aA0BC;IAED;;;OAGG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAOnB;CAyBJ;AAED,6EAKI;AAIJ;IAII,iBAEC;IAED;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEM;IACxB,0BAA4B;IAC5B,uBAAyB;IAEzB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAEgB;IAElC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,gBAAc;IAEd;;;;;;;;;OASG;IACH,mCAEC;IAED,uCAA+E;IAE/E;;;;;;OAMG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,WAFU,
|
|
1
|
+
{"version":3,"file":"ParticipatingMediaVolume.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/ParticipatingMediaVolume.js"],"names":[],"mappings":"AAKA;IA6EI;;;;OAIG;IACH,+BAHW;QAAC,wBAAwB,CAAC;QAAC,wBAAwB,CAAC;QAAC,MAAM,CAAC;QAAC,CAAC,CAAA;KAAC,GAC9D,uBAAuB,CAalC;IAED,oDAIC;IAlGD;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,YAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,QAFU,MAAM,CAEL;IAEX,UAAQ;IAER,iCAIC;IAED;;;OAGG;IACH,YAFW,uBAAuB,QAOjC;IAED;;;;;aA0BC;IAED;;;OAGG;IACH,cAHW,uBAAuB,GACrB,OAAO,CAOnB;CAyBJ;AAED,6EAKI;AAIJ;IAII,iBAEC;IAED;;;OAGG;IACH,aAFU,MAAM,EAAE,CAEM;IACxB,0BAA4B;IAC5B,uBAAyB;IAEzB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAES;IAE3B;;;OAGG;IACH,uBAFU,MAAM,EAAE,CAEgB;IAElC;;;OAGG;IACH,MAFU,MAAM,CAEP;IAET;;;OAGG;IACH,gBAAc;IAEd;;;;;;;;;OASG;IACH,mCAEC;IAED,uCAA+E;IAE/E;;;;;;OAMG;IACH,eAFU,MAAM,CAEI;IAEpB;;;;OAIG;IACH,WAFU,WAAW,CAES;;CAEjC;4BAzL2B,8CAA8C"}
|