@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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{"version":3,"file":"chunk_particle_emitter_age.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;GAaG;AACH,yCAFU,SAAS,CAM6C;0BArBtC,oCAAoC"}
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
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/**
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* The emitter's age, as the tick pass left it this frame.
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*
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* It is the tick pass's running total, read off the `emitter_state` table of the same database the
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* emitter record came from ({@link ../data/PARTICLE_EMITTER_STATE.js}) — one binding for both,
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* through the table's single-field reader, so there is no second copy of the row layout here to
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* drift from the table's.
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*
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* Kept apart from {@link ./chunk_particle_setup_context.js} because the context setup takes the age
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* as a value: a caller that already has it (or that has no emitter-state binding at all) pulls in
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* the setup without pulling in this table read.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_emitter_age = CodeChunk.from(/* wgsl */ `
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fn particle_emitter_age(database : ptr<storage, array<u32>>, emitter_row : u32) -> f32 {
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return ${PARTICLE_EMITTER_STATE_DESCRIPTOR.marshalling_method_read_field('age')}(database, emitter_row);
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}
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`, [PARTICLE_EMITTER_STATE_DESCRIPTOR.chunk_read_field('age')]);
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/**
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* An emitter's bounds sphere in world space: the centre through the node's matrix, the radius
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* scaled by the largest axis scale the matrix carries.
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*
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* The axes are read as transformed unit vectors rather than as matrix columns — the same numbers,
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* in a form the WGSL emulator also evaluates. Shared by the tick pass (frustum culling of spawning)
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* and the AVBOIT occupancy pass (which depth slices the emitter's particles can reach), so both
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* test the same sphere.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_emitter_world_sphere: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_particle_emitter_world_sphere.d.ts.map
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{"version":3,"file":"chunk_particle_emitter_world_sphere.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,kDAFU,SAAS,CAUU;0BAtBH,oCAAoC"}
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
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/**
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* An emitter's bounds sphere in world space: the centre through the node's matrix, the radius
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* scaled by the largest axis scale the matrix carries.
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*
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* The axes are read as transformed unit vectors rather than as matrix columns — the same numbers,
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* in a form the WGSL emulator also evaluates. Shared by the tick pass (frustum culling of spawning)
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* and the AVBOIT occupancy pass (which depth slices the emitter's particles can reach), so both
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* test the same sphere.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_emitter_world_sphere = CodeChunk.from(/* language=wgsl */ `
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fn particle_emitter_world_sphere(em : ParticleEmitter, transform : mat4x4<f32>) -> vec4<f32> {
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let center = (transform * vec4<f32>(em.bounds_center, 1.0)).xyz;
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let sx = length((transform * vec4<f32>(1.0, 0.0, 0.0, 0.0)).xyz);
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let sy = length((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
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let sz = length((transform * vec4<f32>(0.0, 0.0, 1.0, 0.0)).xyz);
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return vec4<f32>(center, em.bounds_radius * max(sx, max(sy, sz)));
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}
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`, [chunk_particle_emitter]);
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/
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import { EMITTER_BLEND, EMITTER_PROJECTION } from "../data/PARTICLE_EMITTER_STRUCT.js";
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/**
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* Pure render-math helpers for the billboard renderer, kept separate so they can be unit-tested in
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/**
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* The opaque scene's view-space depth behind a particle fragment, for the soft fade.
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*
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* The linearization is the engine's own (`get_view_space_depth`); what this adds is the reverse-Z
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* background case. A device depth at or below zero is the cleared far plane — nothing opaque was
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* drawn on that pixel — and dividing by it would put the scene *in front of* the particle and fade
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* it out against empty space. Far away is the honest answer, so the fade returns 1 there.
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*
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* Shared by the AVBOIT splat and the AVBOIT draw so that the coverage the volume records and the
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* coverage the accumulators are weighted by are the same number. They were not, before: the draw
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* faded and the splat did not, so a card fading out where it met the floor still wrote full
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* extinction there and darkened the floor through itself along the seam it exists to remove.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_scene_view_depth: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_particle_scene_view_depth.d.ts.map
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{"version":3,"file":"chunk_particle_scene_view_depth.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,8CAFU,SAAS,CAMc;0BArBP,oCAAoC"}
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_get_view_space_depth } from "../../shader/chunk/depth/chunk_get_view_space_depth.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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/**
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* The opaque scene's view-space depth behind a particle fragment, for the soft fade.
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*
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* The linearization is the engine's own (`get_view_space_depth`); what this adds is the reverse-Z
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* background case. A device depth at or below zero is the cleared far plane — nothing opaque was
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* drawn on that pixel — and dividing by it would put the scene *in front of* the particle and fade
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* it out against empty space. Far away is the honest answer, so the fade returns 1 there.
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*
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* Shared by the AVBOIT splat and the AVBOIT draw so that the coverage the volume records and the
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* coverage the accumulators are weighted by are the same number. They were not, before: the draw
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* faded and the splat did not, so a card fading out where it met the floor still wrote full
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* extinction there and darkened the floor through itself along the seam it exists to remove.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_scene_view_depth = CodeChunk.from(/* language=wgsl */ `
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fn particle_scene_view_depth(device_depth : f32, camera : ${CAMERA_UNIFORM_STRUCT.wgsl_ref}) -> f32 {
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return select(get_view_space_depth(device_depth, camera), 1e9, device_depth <= 0.0);
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}
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`, [chunk_get_view_space_depth]);
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/**
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* Populates the VM's builtin context and seeds its RNG for one particle before a program section
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* runs.
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*
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* The emitter's world position / direction / up come from its scene node — the `global` of its row
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* in the scene database's `transforms` table, which the GPU hierarchy pass composed this frame from
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* the node's own transform and its parents'. An emitter parented to an animated joint therefore
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* spawns and simulates where the joint is *now*, with nothing copied through the CPU: the joint's
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* pose was written by the animation passes and composed by the hierarchy pass, and this reads the
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* result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`, and the age
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* with {@link ./chunk_particle_emitter_age.js}.
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*
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* The RNG seed is `hash_lowbias32_vec3u` over (emitter seed, slot, frame) — the engine's house
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* hash, not a private one. It only has to be well mixed, since `random()` does the real work from
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* here, and `rnd_state` feeds a PCG whose LCG step has a nonzero increment, so no seed value
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* (zero included) is degenerate.
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*
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* Depends on {@link chunk_particle_vm} (owns `vm_ctx`, and pulls in the shared `rnd_state`),
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* {@link chunk_particle_emitter} (the `ParticleEmitter` struct) and
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* {@link chunk_scene_database_access} (the node struct + reader).
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_setup_context: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_particle_setup_context.d.ts.map
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{"version":3,"file":"chunk_particle_setup_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_setup_context.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,2CAFU,SAAS,CA8BhB;0BA1DuB,oCAAoC"}
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { chunk_hash_lowbias32_vec3u } from "../../shader/chunk/random/lowbias/chunk_hash_lowbias32_vec3u.js";
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import { NODE3D_STRUCT } from "../../scene/NODE3D_STRUCT.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
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import { chunk_particle_vm } from "../vm/chunk_particle_vm.js";
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/**
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* Populates the VM's builtin context and seeds its RNG for one particle before a program section
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* runs.
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*
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12
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* The emitter's world position / direction / up come from its scene node — the `global` of its row
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13
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* in the scene database's `transforms` table, which the GPU hierarchy pass composed this frame from
|
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14
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+
* the node's own transform and its parents'. An emitter parented to an animated joint therefore
|
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15
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+
* spawns and simulates where the joint is *now*, with nothing copied through the CPU: the joint's
|
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16
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+
* pose was written by the animation passes and composed by the hierarchy pass, and this reads the
|
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* result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`, and the age
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* with {@link ./chunk_particle_emitter_age.js}.
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*
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* The RNG seed is `hash_lowbias32_vec3u` over (emitter seed, slot, frame) — the engine's house
|
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21
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* hash, not a private one. It only has to be well mixed, since `random()` does the real work from
|
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22
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* here, and `rnd_state` feeds a PCG whose LCG step has a nonzero increment, so no seed value
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* (zero included) is degenerate.
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*
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* Depends on {@link chunk_particle_vm} (owns `vm_ctx`, and pulls in the shared `rnd_state`),
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* {@link chunk_particle_emitter} (the `ParticleEmitter` struct) and
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* {@link chunk_scene_database_access} (the node struct + reader).
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_setup_context = CodeChunk.from(/* wgsl */ `
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fn particle_setup_context(
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em : ParticleEmitter,
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34
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node : ${NODE3D_STRUCT.wgsl_ref},
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slot : u32,
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36
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dt : f32,
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37
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time : f32,
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emitter_age : f32,
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spawn_fraction : f32,
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40
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frame : u32,
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) {
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let transform = node.global;
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vm_ctx.delta_time = dt;
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vm_ctx.time = time;
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46
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vm_ctx.emitter_age = emitter_age;
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47
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vm_ctx.spawn_fraction = spawn_fraction;
|
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48
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vm_ctx.particle_index = f32(slot);
|
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49
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vm_ctx.emitter_position = (transform * vec4<f32>(0.0, 0.0, 0.0, 1.0)).xyz;
|
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50
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vm_ctx.emitter_direction = normalize((transform * vec4<f32>(0.0, 0.0, -1.0, 0.0)).xyz);
|
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vm_ctx.emitter_up = normalize((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
|
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52
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rnd_state = hash_lowbias32_vec3u(vec3<u32>(em.seed, slot, frame));
|
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53
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}
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`, [
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55
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chunk_particle_vm,
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56
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chunk_particle_emitter,
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chunk_scene_database_access,
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58
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chunk_hash_lowbias32_vec3u,
|
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59
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]);
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@@ -0,0 +1,35 @@
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/**
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2
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* What the simulate pass does to one particle — everything between reading its slot out of the
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3
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* coherence list and deciding whether it lives.
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*
|
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5
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* It is a chunk rather than the body of a shader because there are two simulate shaders and only one
|
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* simulation. {@link ./shader_particle_simulate.js} runs one invocation per particle over the fast
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* register file; {@link ./shader_particle_simulate_wide.js} runs a bounded launch with a grid-stride
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* loop over the wide one. They differ in how they get an index and in nothing else, and everything
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* that is not "how do I get an index" lives here so it cannot drift between them.
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*
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* ## What stays in the entry points
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*
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* The compaction atomics. `particle_simulate_one` returns a verdict and the caller acts on it, so
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* the two `atomicAdd`s and the list appends sit in `main` where the dispatch shape can be seen next
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* to them. That is also why this chunk takes no pointer to `counters`: an atomic array behind a
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* pointer parameter is a shape nothing else in the engine uses, and the seam is not worth being the
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* first.
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*
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* ## The padding verdict is a verdict, not an early exit
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*
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* A lane the coherence pass padded a bucket out with returns {@link PARTICLE_SIM_SKIP}, and the
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* caller then does nothing at all with it. Getting this wrong is not subtle in its consequences:
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* appending a padding lane would put {@link PARTICLE_SIM_PAD_SLOT} — `0xffffffff` — on the alive
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* list or the free list, and a later emit would take it off the free list and use it as a record
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* base.
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*
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* Returning early from this function leaves the lane inactive for the rest of it, which is exactly
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* what the wave-uniform read below needs, and is the same active set the old inline early-`return`
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* produced.
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*
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* @type {CodeChunk}
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*/
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export const chunk_particle_simulate_step: CodeChunk;
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_particle_simulate_step.d.ts.map
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1
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{"version":3,"file":"chunk_particle_simulate_step.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_simulate_step.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,2CAFU,SAAS,CA2FhB;0BApIuB,oCAAoC"}
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@@ -0,0 +1,133 @@
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import {
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3
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PARTICLE_RECORD_HEADER_EMITTER,
|
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4
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PARTICLE_RECORD_WORD_COUNT,
|
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5
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PARTICLE_SIM_PAD_SLOT,
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PARTICLE_VM_INSTRUCTION_WORDS,
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} from "../ParticleConstants.js";
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import { chunk_particle_header } from "../data/particle_header.js";
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import { chunk_particle_emitter_age } from "./chunk_particle_emitter_age.js";
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import { chunk_particle_setup_context } from "./chunk_particle_setup_context.js";
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+
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/**
|
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* What the simulate pass does to one particle — everything between reading its slot out of the
|
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* coherence list and deciding whether it lives.
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*
|
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* It is a chunk rather than the body of a shader because there are two simulate shaders and only one
|
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* simulation. {@link ./shader_particle_simulate.js} runs one invocation per particle over the fast
|
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18
|
+
* register file; {@link ./shader_particle_simulate_wide.js} runs a bounded launch with a grid-stride
|
|
19
|
+
* loop over the wide one. They differ in how they get an index and in nothing else, and everything
|
|
20
|
+
* that is not "how do I get an index" lives here so it cannot drift between them.
|
|
21
|
+
*
|
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+
* ## What stays in the entry points
|
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23
|
+
*
|
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24
|
+
* The compaction atomics. `particle_simulate_one` returns a verdict and the caller acts on it, so
|
|
25
|
+
* the two `atomicAdd`s and the list appends sit in `main` where the dispatch shape can be seen next
|
|
26
|
+
* to them. That is also why this chunk takes no pointer to `counters`: an atomic array behind a
|
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27
|
+
* pointer parameter is a shape nothing else in the engine uses, and the seam is not worth being the
|
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28
|
+
* first.
|
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+
*
|
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|
+
* ## The padding verdict is a verdict, not an early exit
|
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+
*
|
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32
|
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* A lane the coherence pass padded a bucket out with returns {@link PARTICLE_SIM_SKIP}, and the
|
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33
|
+
* caller then does nothing at all with it. Getting this wrong is not subtle in its consequences:
|
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34
|
+
* appending a padding lane would put {@link PARTICLE_SIM_PAD_SLOT} — `0xffffffff` — on the alive
|
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35
|
+
* list or the free list, and a later emit would take it off the free list and use it as a record
|
|
36
|
+
* base.
|
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|
+
*
|
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38
|
+
* Returning early from this function leaves the lane inactive for the rest of it, which is exactly
|
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39
|
+
* what the wave-uniform read below needs, and is the same active set the old inline early-`return`
|
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40
|
+
* produced.
|
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|
+
*
|
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42
|
+
* @type {CodeChunk}
|
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|
+
*/
|
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|
+
export const chunk_particle_simulate_step = CodeChunk.from(/* language=wgsl */ `
|
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45
|
+
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
46
|
+
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
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47
|
+
const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
|
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48
|
+
const PARTICLE_SIM_PAD_SLOT : u32 = ${PARTICLE_SIM_PAD_SLOT}u;
|
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+
|
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|
+
// Verdicts particle_simulate_one returns. SKIP is a lane that never held a particle.
|
|
51
|
+
const PARTICLE_SIM_SKIP : u32 = 0u;
|
|
52
|
+
const PARTICLE_SIM_ALIVE : u32 = 1u;
|
|
53
|
+
const PARTICLE_SIM_KILLED : u32 = 2u;
|
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|
+
|
|
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|
+
// The value the wave's first live lane holds, in every lane.
|
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+
//
|
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|
+
// Everything that reaches the interpreter in one wave belongs to one bucket of sim_list: the
|
|
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|
+
// coherence pass grouped the list by program and padded each group to a whole workgroup, and the
|
|
59
|
+
// padding and orphan lanes have left by the time a program runs. So the three numbers that pick a
|
|
60
|
+
// section are the same in every lane. The compiler cannot see that — they come out of a table row
|
|
61
|
+
// found through a per-lane header, which is as divergent as a value gets — and reading them from
|
|
62
|
+
// the first lane is what tells it. The rest follows on its own: the instruction words are then
|
|
63
|
+
// fetched through the scalar unit, the opcode switch branches on a scalar, and the fast register
|
|
64
|
+
// file is indexed through M0 directly instead of through a waterfall loop over the lanes' indices.
|
|
65
|
+
// (The wide file is indexed per-lane whatever happens, and keeps the other two.) Emit keeps its
|
|
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|
+
// per-lane decode, because its waves span emitters.
|
|
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|
+
//
|
|
68
|
+
// The grid-stride caller preserves this: its stride is a whole number of workgroups, so an
|
|
69
|
+
// iteration covers a workgroup-aligned span of the list and a wave still sees one bucket.
|
|
70
|
+
//
|
|
71
|
+
// The uniformity diagnostic is off because the call sits behind per-lane early returns. That is the
|
|
72
|
+
// situation the builtin is defined for — it reads the first ACTIVE lane — and the one WGSL's
|
|
73
|
+
// analysis over-approximates.
|
|
74
|
+
@diagnostic(off, subgroup_uniformity)
|
|
75
|
+
fn particle_wave_uniform(value : u32) -> u32 {
|
|
76
|
+
return subgroupBroadcastFirst(value);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
// Run one particle's UPDATE program and say what became of it. Everything the caller then has to do
|
|
80
|
+
// is atomic.
|
|
81
|
+
fn particle_simulate_one(
|
|
82
|
+
scene_database : ptr<storage, array<u32>>,
|
|
83
|
+
emitter_database : ptr<storage, array<u32>>,
|
|
84
|
+
program : ptr<storage, array<u32>>,
|
|
85
|
+
pool : ptr<storage, array<u32>, read_write>,
|
|
86
|
+
slot : u32,
|
|
87
|
+
dt : f32,
|
|
88
|
+
time : f32,
|
|
89
|
+
frame : u32,
|
|
90
|
+
) -> u32 {
|
|
91
|
+
// A lane the coherence pass padded the bucket out with. It owns no slot, so it has no verdict
|
|
92
|
+
// and the caller must not book one for it. Padding only ever appears in the tail of a bucket, so
|
|
93
|
+
// every real lane in this wave still belongs to the one bucket, and the switch the survivors
|
|
94
|
+
// execute is uniform regardless.
|
|
95
|
+
if (slot == PARTICLE_SIM_PAD_SLOT) { return PARTICLE_SIM_SKIP; }
|
|
96
|
+
|
|
97
|
+
let record_base = slot * PARTICLE_RECORD_WORDS;
|
|
98
|
+
let header = (*pool)[record_base + PARTICLE_HEADER_EMITTER];
|
|
99
|
+
let emitter_index = particle_header_emitter(header);
|
|
100
|
+
|
|
101
|
+
let em = particle_emitter_read(emitter_database, emitter_index);
|
|
102
|
+
|
|
103
|
+
// An orphan: its emitter is gone and the row is free or somebody else's. Freed without running
|
|
104
|
+
// a program — there is no program of its own left to run.
|
|
105
|
+
if (particle_header_generation(header) != em.generation) { return PARTICLE_SIM_KILLED; }
|
|
106
|
+
|
|
107
|
+
let node = scene_read_node(scene_database, em.node);
|
|
108
|
+
|
|
109
|
+
particle_vm_reset();
|
|
110
|
+
particle_setup_context(
|
|
111
|
+
em, node, slot,
|
|
112
|
+
dt, time,
|
|
113
|
+
particle_emitter_age(emitter_database, emitter_index),
|
|
114
|
+
0.0, frame,
|
|
115
|
+
);
|
|
116
|
+
particle_vm_execute(
|
|
117
|
+
program,
|
|
118
|
+
particle_wave_uniform(em.update_offset) * PARTICLE_INSTRUCTION_WORDS,
|
|
119
|
+
particle_wave_uniform(em.update_count),
|
|
120
|
+
particle_wave_uniform(em.constant_offset),
|
|
121
|
+
pool,
|
|
122
|
+
record_base,
|
|
123
|
+
);
|
|
124
|
+
|
|
125
|
+
if (vm_killed) { return PARTICLE_SIM_KILLED; }
|
|
126
|
+
|
|
127
|
+
return PARTICLE_SIM_ALIVE;
|
|
128
|
+
}
|
|
129
|
+
`, [
|
|
130
|
+
chunk_particle_setup_context,
|
|
131
|
+
chunk_particle_emitter_age,
|
|
132
|
+
chunk_particle_header,
|
|
133
|
+
]);
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The draw pipeline: the four additive accumulators, reverse-Z depth test against the scene, no
|
|
3
|
+
* depth write.
|
|
4
|
+
* @type {RenderPipelineDescriptor}
|
|
5
|
+
*/
|
|
6
|
+
export const PARTICLE_AVBOIT_DRAW_PIPELINE: RenderPipelineDescriptor;
|
|
7
|
+
/** The draw shader's resource set, for building its bind group. */
|
|
8
|
+
export const PARTICLE_AVBOIT_DRAW_RESOURCES: ShaderResourceSetDescriptor;
|
|
9
|
+
/** The assembled shader, for the validity tier. */
|
|
10
|
+
export const shader_particle_avboit_draw: ShaderDescriptor;
|
|
11
|
+
import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
14
|
+
//# sourceMappingURL=shader_particle_avboit_draw.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_avboit_draw.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js"],"names":[],"mappings":"AAkIA;;;;GAIG;AACH,4CAFU,wBAAwB,CAa/B;AAEH,mEAAmE;AACnE,yEAAwD;AAExD,mDAAmD;AACnD,2DAAsD;yCAxJb,iEAAiE;4CAW9D,sDAAsD;iCAFjE,kCAAkC"}
|
|
@@ -0,0 +1,153 @@
|
|
|
1
|
+
import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
|
|
2
|
+
import { DepthStencilState } from "../../../descriptor/pipeline/render/DepthStencilState.js";
|
|
3
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
4
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
5
|
+
import { chunk_sample_volumetrics } from "../../deferred/chunk_sample_volumetrics.js";
|
|
6
|
+
import { AVBOIT_EXTINCT_TRANSMITTANCE } from "../../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
|
|
7
|
+
import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
|
|
8
|
+
import { AVBOIT_DRAW_TARGETS } from "../../rasterize/native/avboit/avboit_draw_fragment_body.js";
|
|
9
|
+
import { chunk_avboit_sample_transmittance } from "../../rasterize/native/avboit/chunk_avboit_sample_transmittance.js";
|
|
10
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
11
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
13
|
+
import { SAMPLER_LINEAR_UPSCALE } from "../../texture/SAMPLER_LINEAR_UPSCALE.js";
|
|
14
|
+
import { VIEW_UNIFORM_STRUCT } from "../../view/VIEW_UNIFORM_STRUCT.js";
|
|
15
|
+
import { VOLUMETRICS_METADATA_STRUCT } from "../../volumetrics/VOLUMETRICS_METADATA_STRUCT.js";
|
|
16
|
+
import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
|
|
17
|
+
import { PARTICLE_SOFT_FADE_RANGE } from "../ParticleConstants.js";
|
|
18
|
+
import { chunk_particle_avboit_contribution } from "./chunk_particle_avboit_contribution.js";
|
|
19
|
+
import { chunk_particle_scene_view_depth } from "./chunk_particle_scene_view_depth.js";
|
|
20
|
+
import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
|
|
21
|
+
import { chunk_particle_lighting_unlit } from "./chunk_particle_lighting.js";
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* The particles' AVBOIT draw: the billboard quads at internal resolution, depth-tested against the
|
|
25
|
+
* opaque scene, into the four accumulators the transparent meshes draw into
|
|
26
|
+
* (`avboit_draw_fragment_body`). The particle counterpart of `shader_avboit_draw_ibl`.
|
|
27
|
+
*
|
|
28
|
+
* Per fragment: the atlas sample times the particle colour, the soft-depth fade against the scene
|
|
29
|
+
* depth and the lighting hook exactly as the standalone renderer applies them, the volumetric fog
|
|
30
|
+
* composite exactly as the mesh draw applies it, then the transmittance of everything in front from
|
|
31
|
+
* the integral texture — and a fragment the volume already calls extinct is discarded unshaded.
|
|
32
|
+
*
|
|
33
|
+
* What is written depends on how the particle blends:
|
|
34
|
+
*
|
|
35
|
+
* - **alpha / premultiplied** — a surface: `color += premultiplied × T`, `norm += coverage × T`,
|
|
36
|
+
* `extinction += -log(1 - coverage)`, the same three the meshes write, with an untinted
|
|
37
|
+
* `T_self = 1 - coverage`; the splat recorded exactly that.
|
|
38
|
+
* - **additive** — light: `emission += premultiplied × T`, nothing else. It joins the resolve
|
|
39
|
+
* attenuated by what is in front of it and outside the coverage normalization, which is what an
|
|
40
|
+
* additive fragment means.
|
|
41
|
+
*
|
|
42
|
+
* The scene depth is bound twice: as the read-only depth attachment the pipeline tests against, and
|
|
43
|
+
* as the texture the soft fade reads. Both are reads, which WebGPU allows within one pass; the pass
|
|
44
|
+
* is recorded with the attachment read-only for that reason.
|
|
45
|
+
*/
|
|
46
|
+
|
|
47
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
48
|
+
|
|
49
|
+
resources.createGroup()
|
|
50
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
51
|
+
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
52
|
+
.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
|
|
53
|
+
.addStorageBuffer("pool", WebGPUArray.u32, false)
|
|
54
|
+
.addStorageBuffer("draw_list", WebGPUArray.u32, false)
|
|
55
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
56
|
+
.addTexture("atlas", "float")
|
|
57
|
+
.addSampler("atlas_sampler", "filtering")
|
|
58
|
+
.addTexture("scene_depth", "unfilterable-float")
|
|
59
|
+
// sampled through sLinear: linear, clamped on every axis, which is what the integral needs
|
|
60
|
+
.addTexture("tIntegral", "float", "3d")
|
|
61
|
+
.addSampler("sLinear", "filtering", SAMPLER_LINEAR_UPSCALE)
|
|
62
|
+
// volumetrics (composited inline)
|
|
63
|
+
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
64
|
+
.addTexture("tVolumetrics", "float", "3d")
|
|
65
|
+
.addTexture("tSTBN_vec3", "float", "3d");
|
|
66
|
+
|
|
67
|
+
const body = CodeChunk.from(
|
|
68
|
+
/* language=wgsl */ `
|
|
69
|
+
const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
|
|
70
|
+
const PARTICLE_FLAG_LIGHTING : u32 = ${EMITTER_FLAG.LIGHTING}u;
|
|
71
|
+
const PARTICLE_SOFT_FADE_RANGE : f32 = ${PARTICLE_SOFT_FADE_RANGE};
|
|
72
|
+
|
|
73
|
+
struct ParticleAVBOITDrawOutput {
|
|
74
|
+
@location(0) color : vec4<f32>,
|
|
75
|
+
@location(1) norm : vec4<f32>,
|
|
76
|
+
@location(2) extinction : vec4<f32>,
|
|
77
|
+
@location(3) emission : vec4<f32>,
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
@vertex
|
|
81
|
+
fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
|
|
82
|
+
return particle_billboard_vertex(vi, ii);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
@fragment
|
|
86
|
+
fn fs_main(in : ParticleVertexOut) -> ParticleAVBOITDrawOutput {
|
|
87
|
+
let screen_uv = in.clip.xy / vec2<f32>(f32(view.width), f32(view.height));
|
|
88
|
+
|
|
89
|
+
let transmittance = avboit_sample_transmittance(&warp, tIntegral, sLinear, screen_uv, in.view_depth);
|
|
90
|
+
|
|
91
|
+
if (all(transmittance <= vec3<f32>(${AVBOIT_EXTINCT_TRANSMITTANCE}))) {
|
|
92
|
+
// nothing this fragment contributes survives what is in front of it; skip the shading
|
|
93
|
+
discard;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
var color = textureSample(atlas, atlas_sampler, in.uv) * in.color;
|
|
97
|
+
|
|
98
|
+
if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
|
|
99
|
+
let scene_vd = particle_scene_view_depth(textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r, camera);
|
|
100
|
+
color.a = color.a * particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
|
|
104
|
+
color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
let volumetrics = sample_volumetrics(in.view_depth, screen_uv, in.clip.xy);
|
|
108
|
+
|
|
109
|
+
let contribution = particle_avboit_contribution(color, in.blend, transmittance, volumetrics);
|
|
110
|
+
|
|
111
|
+
var out : ParticleAVBOITDrawOutput;
|
|
112
|
+
|
|
113
|
+
out.color = contribution.color;
|
|
114
|
+
out.norm = contribution.norm;
|
|
115
|
+
out.extinction = contribution.extinction;
|
|
116
|
+
out.emission = contribution.emission;
|
|
117
|
+
|
|
118
|
+
return out;
|
|
119
|
+
}
|
|
120
|
+
`, [
|
|
121
|
+
chunk_particle_avboit_contribution,
|
|
122
|
+
chunk_particle_scene_view_depth,
|
|
123
|
+
chunk_particle_billboard_vertex,
|
|
124
|
+
chunk_particle_lighting_unlit,
|
|
125
|
+
chunk_sample_volumetrics,
|
|
126
|
+
chunk_avboit_sample_transmittance,
|
|
127
|
+
]);
|
|
128
|
+
|
|
129
|
+
const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Draw", body, resources });
|
|
130
|
+
|
|
131
|
+
/**
|
|
132
|
+
* The draw pipeline: the four additive accumulators, reverse-Z depth test against the scene, no
|
|
133
|
+
* depth write.
|
|
134
|
+
* @type {RenderPipelineDescriptor}
|
|
135
|
+
*/
|
|
136
|
+
export const PARTICLE_AVBOIT_DRAW_PIPELINE = RenderPipelineDescriptor.from({
|
|
137
|
+
label: "Particle AVBOIT Draw",
|
|
138
|
+
layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
139
|
+
vertex: { module: { code: descriptor.source }, entryPoint: "vs_main" },
|
|
140
|
+
fragment: {
|
|
141
|
+
module: { code: descriptor.source },
|
|
142
|
+
entryPoint: "fs_main",
|
|
143
|
+
targets: AVBOIT_DRAW_TARGETS,
|
|
144
|
+
},
|
|
145
|
+
depthStencil: DepthStencilState.from({ format: "depth32float", depthWriteEnabled: false, depthCompare: "greater" }),
|
|
146
|
+
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
/** The draw shader's resource set, for building its bind group. */
|
|
150
|
+
export const PARTICLE_AVBOIT_DRAW_RESOURCES = resources;
|
|
151
|
+
|
|
152
|
+
/** The assembled shader, for the validity tier. */
|
|
153
|
+
export const shader_particle_avboit_draw = descriptor;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_avboit_occupancy.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js"],"names":[],"mappings":"AAuHA,6DAIG;8BAlH2B,+BAA+B"}
|