@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,436 @@
1
+ import { BitSet } from "../../../../binary/BitSet.js";
2
+ import { Uint32Heap } from "../../../../collection/heap/Uint32Heap.js";
3
+
4
+ /**
5
+ * Travelling along a line of constant y.
6
+ * @type {number}
7
+ */
8
+ export const ROUTE_AXIS_H = 0;
9
+
10
+ /**
11
+ * Travelling along a line of constant x.
12
+ * @type {number}
13
+ */
14
+ export const ROUTE_AXIS_V = 1;
15
+
16
+ /**
17
+ * One wire's path through the grid, found by A*.
18
+ *
19
+ * **A state is a vertex together with the direction the wire arrived in**, not a vertex alone.
20
+ * Turning costs something here — it has to, or the shortest route is a staircase and the drawing
21
+ * is unreadable — and a cost that depends on how you arrived is a cost the search cannot see
22
+ * unless arriving is part of what it searches over. Two states per vertex is the whole price of
23
+ * that: the wire cares which axis it is on, not which of the two ways along it.
24
+ *
25
+ * **The scratch outlives the search.** A route is found several hundred times over one layout — once
26
+ * per wire, once per round of rip-up — and the arrays it needs are the size of the grid. Clearing
27
+ * them each time costs more than the search does, so the scores carry a stamp instead and a score
28
+ * left over from a previous route reads as absent rather than as a very good one.
29
+ *
30
+ * @author Alex Goldring
31
+ * @copyright Company Named Limited (c) 2026
32
+ */
33
+ export class RouteSearch {
34
+
35
+ /**
36
+ * @type {RouteGrid}
37
+ */
38
+ grid = null;
39
+
40
+ /**
41
+ * @type {Uint32Heap}
42
+ */
43
+ open = new Uint32Heap(1024);
44
+
45
+ /**
46
+ * @type {BitSet}
47
+ */
48
+ closed = new BitSet();
49
+
50
+ /**
51
+ * Cost to reach each state, meaningful only where `stamp` matches the current search.
52
+ * @type {Float64Array}
53
+ */
54
+ score;
55
+
56
+ /**
57
+ * @type {Int32Array}
58
+ */
59
+ stamp;
60
+
61
+ /**
62
+ * @type {Int32Array}
63
+ */
64
+ came_from;
65
+
66
+ /**
67
+ * @type {number}
68
+ */
69
+ generation = 0;
70
+
71
+ /**
72
+ * Vertices of the route just found, from start to goal.
73
+ * @type {Int32Array}
74
+ */
75
+ path;
76
+
77
+ /**
78
+ * @type {number}
79
+ */
80
+ path_length = 0;
81
+
82
+ /**
83
+ * What the route just found costs, under the grid as it stood when it was found. This is the
84
+ * same number {@link cost_of} gives for it, and is what a route it replaces is compared with.
85
+ * @type {number}
86
+ */
87
+ cost = 0;
88
+
89
+ /**
90
+ * States the last search took off the queue before it found the goal or gave up. What the
91
+ * search cost, for anybody tuning it.
92
+ * @type {number}
93
+ */
94
+ expansions = 0;
95
+
96
+ /**
97
+ * @param {RouteGrid} grid
98
+ */
99
+ constructor(grid) {
100
+ this.grid = grid;
101
+
102
+ const state_count = grid.vertex_count * 2;
103
+
104
+ this.score = new Float64Array(state_count);
105
+ this.stamp = new Int32Array(state_count);
106
+ this.came_from = new Int32Array(state_count);
107
+
108
+ this.closed.preventShrink();
109
+ this.closed.setCapacity(state_count);
110
+
111
+ // Enough for a route that goes straight there. One that has to go around something grows
112
+ // this when it is unwound, which happens rarely and once.
113
+ this.path = new Int32Array(grid.nx + grid.ny);
114
+ }
115
+
116
+ /**
117
+ * Find a wire's way from one vertex to another.
118
+ *
119
+ * The cost being minimised is length, plus a fixed price per turn, plus a fixed price for every
120
+ * wire crossed, plus what the grid charges for lines other wires are already on. The estimate
121
+ * driving the search is the straight rectilinear distance remaining, which never exceeds what
122
+ * the route will actually cost — turns, crossings and congestion only ever add — so the first
123
+ * route found is the cheapest one.
124
+ *
125
+ * A crossing is charged where it happens: on going straight through a vertex, for every wire
126
+ * already going straight through it the other way. See {@link RouteGrid#through_h}.
127
+ *
128
+ * @param {number} start vertex
129
+ * @param {number} start_axis the axis the wire is already travelling on as it arrives here,
130
+ * one of {@link ROUTE_AXIS_H}, {@link ROUTE_AXIS_V}
131
+ * @param {number} goal vertex
132
+ * @param {number} goal_axis the axis the wire must be on to meet the port it is heading for
133
+ * @param {NodeGraphLayoutOptions} options
134
+ * @param {boolean} [through_goal] whether arriving at the goal along its axis is going straight
135
+ * through it. True at a port, where the wire carries on into its stub; false at a
136
+ * waypoint the wire will leave by another search, which charges for the leaving.
137
+ * @param {number} [net] the net the wire belongs to, whose other wires it may share a line
138
+ * with for nothing — see {@link RouteGrid#owner_h}. -1 for a wire of no net.
139
+ * @returns {boolean} whether a route was found. The route is left in {@link path}.
140
+ */
141
+ find(start, start_axis, goal, goal_axis, options, through_goal = true, net = -1) {
142
+ const grid = this.grid;
143
+
144
+ const nx = grid.nx;
145
+ const ny = grid.ny;
146
+
147
+ const xs = grid.xs;
148
+ const ys = grid.ys;
149
+
150
+ this.path_length = 0;
151
+ this.cost = 0;
152
+
153
+ if (start === goal) {
154
+ this.path[0] = start;
155
+ this.path_length = 1;
156
+
157
+ return true;
158
+ }
159
+
160
+ const generation = ++this.generation;
161
+
162
+ this.closed.reset();
163
+ this.open.clear();
164
+
165
+ const goal_x = xs[goal % nx];
166
+ const goal_y = ys[(goal / nx) | 0];
167
+
168
+ const bend = options.bend_penalty;
169
+
170
+ const start_state = start * 2 + start_axis;
171
+
172
+ this.score[start_state] = 0;
173
+ this.stamp[start_state] = generation;
174
+ this.came_from[start_state] = -1;
175
+
176
+ this.open.insert(start_state, Math.abs(xs[start % nx] - goal_x) + Math.abs(ys[(start / nx) | 0] - goal_y));
177
+
178
+ this.expansions = 0;
179
+
180
+ while (!this.open.is_empty()) {
181
+ const state = this.open.pop_min();
182
+
183
+ if (this.closed.get(state)) {
184
+ // a cheaper way here was found after this entry was queued
185
+ continue;
186
+ }
187
+
188
+ const vertex = state >> 1;
189
+
190
+ if (vertex === goal) {
191
+ return this.__unwind(state);
192
+ }
193
+
194
+ this.closed.set(state, true);
195
+
196
+ if (++this.expansions > options.max_route_expansions) {
197
+ break;
198
+ }
199
+
200
+ const axis = state & 1;
201
+
202
+ const i = vertex % nx;
203
+ const j = (vertex / nx) | 0;
204
+
205
+ const cost = this.score[state];
206
+
207
+ // A wire never doubles back along the line it arrived by. The axis alone would allow
208
+ // it — out along a line and straight back is two moves on one axis, with no turn to
209
+ // pay for — and a wire could then dodge the charge for crossing another at a vertex by
210
+ // arriving at it along a different axis, having made a spike out of the side and
211
+ // back. The spike is no less a crossing; it is merely one the count cannot see.
212
+ const previous = this.came_from[state] === -1 ? -1 : this.came_from[state] >> 1;
213
+
214
+ if (i + 1 < nx && vertex + 1 !== previous && !grid.blocked_h.get(vertex)) {
215
+ this.__relax(
216
+ state, cost, axis, vertex + 1, ROUTE_AXIS_H, goal, goal_axis, through_goal, bend, options,
217
+ xs[i + 1] - xs[i] + grid.foreign_h(vertex, net) * options.present_cost + grid.history_h[vertex],
218
+ Math.abs(xs[i + 1] - goal_x) + Math.abs(ys[j] - goal_y),
219
+ generation
220
+ );
221
+ }
222
+
223
+ if (i > 0 && vertex - 1 !== previous && !grid.blocked_h.get(vertex - 1)) {
224
+ this.__relax(
225
+ state, cost, axis, vertex - 1, ROUTE_AXIS_H, goal, goal_axis, through_goal, bend, options,
226
+ xs[i] - xs[i - 1] + grid.foreign_h(vertex - 1, net) * options.present_cost + grid.history_h[vertex - 1],
227
+ Math.abs(xs[i - 1] - goal_x) + Math.abs(ys[j] - goal_y),
228
+ generation
229
+ );
230
+ }
231
+
232
+ if (j + 1 < ny && vertex + nx !== previous && !grid.blocked_v.get(vertex)) {
233
+ this.__relax(
234
+ state, cost, axis, vertex + nx, ROUTE_AXIS_V, goal, goal_axis, through_goal, bend, options,
235
+ ys[j + 1] - ys[j] + grid.foreign_v(vertex, net) * options.present_cost + grid.history_v[vertex],
236
+ Math.abs(xs[i] - goal_x) + Math.abs(ys[j + 1] - goal_y),
237
+ generation
238
+ );
239
+ }
240
+
241
+ if (j > 0 && vertex - nx !== previous && !grid.blocked_v.get(vertex - nx)) {
242
+ this.__relax(
243
+ state, cost, axis, vertex - nx, ROUTE_AXIS_V, goal, goal_axis, through_goal, bend, options,
244
+ ys[j] - ys[j - 1] + grid.foreign_v(vertex - nx, net) * options.present_cost + grid.history_v[vertex - nx],
245
+ Math.abs(xs[i] - goal_x) + Math.abs(ys[j - 1] - goal_y),
246
+ generation
247
+ );
248
+ }
249
+ }
250
+
251
+ return false;
252
+ }
253
+
254
+ /**
255
+ * @param {number} from state
256
+ * @param {number} from_cost
257
+ * @param {number} from_axis
258
+ * @param {number} vertex being moved to
259
+ * @param {number} axis being moved along
260
+ * @param {number} goal
261
+ * @param {number} goal_axis
262
+ * @param {boolean} through_goal
263
+ * @param {number} bend
264
+ * @param {NodeGraphLayoutOptions} options
265
+ * @param {number} step what the move itself costs
266
+ * @param {number} remaining estimate from `vertex` to the goal
267
+ * @param {number} generation
268
+ * @returns {void}
269
+ * @private
270
+ */
271
+ __relax(from, from_cost, from_axis, vertex, axis, goal, goal_axis, through_goal, bend, options, step, remaining, generation) {
272
+ const state = vertex * 2 + axis;
273
+
274
+ if (this.closed.get(state)) {
275
+ return;
276
+ }
277
+
278
+ let cost = from_cost + step;
279
+
280
+ const grid = this.grid;
281
+
282
+ if (axis !== from_axis) {
283
+ cost += bend;
284
+ } else {
285
+ // carrying straight on through the vertex being left crosses every wire going straight
286
+ // through it the other way
287
+ const through = axis === ROUTE_AXIS_H ? grid.through_v[from >> 1] : grid.through_h[from >> 1];
288
+
289
+ if (through > 0) {
290
+ cost += through * options.crossing_penalty;
291
+ }
292
+ }
293
+
294
+ if (vertex === goal) {
295
+ if (axis !== goal_axis) {
296
+ // meeting a port along the wrong axis means one more turn than the route shows,
297
+ // made in the stub between the grid and the port itself
298
+ cost += bend;
299
+ } else if (through_goal) {
300
+ // and meeting it along the right one means going straight through the goal vertex
301
+ // into that stub
302
+ const through = axis === ROUTE_AXIS_H ? grid.through_v[goal] : grid.through_h[goal];
303
+
304
+ if (through > 0) {
305
+ cost += through * options.crossing_penalty;
306
+ }
307
+ }
308
+ }
309
+
310
+ if (this.stamp[state] === generation && this.score[state] <= cost) {
311
+ return;
312
+ }
313
+
314
+ this.score[state] = cost;
315
+ this.stamp[state] = generation;
316
+ this.came_from[state] = from;
317
+
318
+ // Queued rather than updated in place: finding an existing entry costs a scan of the heap,
319
+ // and a superseded entry is recognised and dropped for nothing when it surfaces.
320
+ this.open.insert(state, cost + remaining);
321
+ }
322
+
323
+ /**
324
+ * What a route costs under the grid as it stands now.
325
+ *
326
+ * The same sum {@link find} minimises, added up along a route that already exists: length, a
327
+ * turn wherever the axis changes — counting the stubs at either end, which fix the axis the
328
+ * route starts and finishes on — a crossing wherever it goes straight through a vertex some
329
+ * other wire goes straight through the other way, and the grid's charge for every line it
330
+ * shares. The route's own occupancy must have been taken off the grid first, or it is charged
331
+ * for sharing lines with itself.
332
+ *
333
+ * Kept exactly in step with {@link find}, because it exists to be compared with it: a route
334
+ * found now is worth taking over the one it replaces only if this says the old one costs more.
335
+ *
336
+ * @param {Int32Array} path grid vertices, start to goal
337
+ * @param {number} length how many of `path` to read
338
+ * @param {number} start_axis
339
+ * @param {number} goal_axis
340
+ * @param {NodeGraphLayoutOptions} options
341
+ * @param {boolean} [through_goal] as for {@link find}
342
+ * @param {number} [net] as for {@link find}
343
+ * @returns {number}
344
+ */
345
+ cost_of(path, length, start_axis, goal_axis, options, through_goal = true, net = -1) {
346
+ if (length < 2) {
347
+ // a route that is one vertex is the two stubs meeting, which find() prices at nothing
348
+ return 0;
349
+ }
350
+
351
+ const grid = this.grid;
352
+
353
+ const nx = grid.nx;
354
+
355
+ const xs = grid.xs;
356
+ const ys = grid.ys;
357
+
358
+ const bend = options.bend_penalty;
359
+ const crossing = options.crossing_penalty;
360
+ const present = options.present_cost;
361
+
362
+ let cost = 0;
363
+ let axis = start_axis;
364
+
365
+ for (let k = 0; k + 1 < length; k++) {
366
+ const a = path[k];
367
+ const b = path[k + 1];
368
+
369
+ let step_axis;
370
+
371
+ if (b === a + 1) {
372
+ step_axis = ROUTE_AXIS_H;
373
+ cost += xs[b % nx] - xs[a % nx] + grid.foreign_h(a, net) * present + grid.history_h[a];
374
+ } else if (a === b + 1) {
375
+ step_axis = ROUTE_AXIS_H;
376
+ cost += xs[a % nx] - xs[b % nx] + grid.foreign_h(b, net) * present + grid.history_h[b];
377
+ } else if (b === a + nx) {
378
+ step_axis = ROUTE_AXIS_V;
379
+ cost += ys[(b / nx) | 0] - ys[(a / nx) | 0] + grid.foreign_v(a, net) * present + grid.history_v[a];
380
+ } else {
381
+ step_axis = ROUTE_AXIS_V;
382
+ cost += ys[(a / nx) | 0] - ys[(b / nx) | 0] + grid.foreign_v(b, net) * present + grid.history_v[b];
383
+ }
384
+
385
+ if (step_axis !== axis) {
386
+ cost += bend;
387
+ } else {
388
+ cost += (step_axis === ROUTE_AXIS_H ? grid.through_v[a] : grid.through_h[a]) * crossing;
389
+ }
390
+
391
+ axis = step_axis;
392
+ }
393
+
394
+ const goal = path[length - 1];
395
+
396
+ if (axis !== goal_axis) {
397
+ cost += bend;
398
+ } else if (through_goal) {
399
+ cost += (axis === ROUTE_AXIS_H ? grid.through_v[goal] : grid.through_h[goal]) * crossing;
400
+ }
401
+
402
+ return cost;
403
+ }
404
+
405
+ /**
406
+ * @param {number} state the goal, reached
407
+ * @returns {boolean}
408
+ * @private
409
+ */
410
+ __unwind(state) {
411
+ this.cost = this.score[state];
412
+
413
+ let length = 0;
414
+
415
+ for (let at = state; at !== -1; at = this.came_from[at]) {
416
+ length++;
417
+ }
418
+
419
+ if (length > this.path.length) {
420
+ this.path = new Int32Array(length);
421
+ }
422
+
423
+ const path = this.path;
424
+
425
+ let at = state;
426
+
427
+ // written back to front, so what comes out reads from the start of the wire to its end
428
+ for (let i = length - 1; i >= 0; i--, at = this.came_from[at]) {
429
+ path[i] = at >> 1;
430
+ }
431
+
432
+ this.path_length = length;
433
+
434
+ return true;
435
+ }
436
+ }
@@ -0,0 +1,93 @@
1
+ /**
2
+ * The routes of every wire, as corner points, flat.
3
+ *
4
+ * A route is the point it leaves its port at, every corner it turns, and the point it meets the
5
+ * other port at. Points in the middle of a straight run are not kept: they say nothing, and the
6
+ * stage that nudges routes apart works on runs, which it would otherwise have to reconstruct.
7
+ *
8
+ * All of them share two coordinate arrays, indexed by `offset`, because there are a few hundred of
9
+ * them and they are read together — once to nudge, once to turn into curves — and a few hundred
10
+ * small arrays is a few hundred allocations and no locality.
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ */
15
+ export class RouteSet {
16
+ /**
17
+ * @param {number} count routes
18
+ * @param {number} capacity points to start with
19
+ */
20
+ constructor(count: number, capacity?: number);
21
+ /**
22
+ * @type {number}
23
+ */
24
+ count: number;
25
+ /**
26
+ * Where each route starts in {@link x}. Length `count + 1`.
27
+ * @type {Int32Array}
28
+ */
29
+ offset: Int32Array;
30
+ /**
31
+ * @type {Float64Array}
32
+ */
33
+ x: Float64Array;
34
+ /**
35
+ * @type {Float64Array}
36
+ */
37
+ y: Float64Array;
38
+ /**
39
+ * Net of each route: routes leaving one port together share a number here, and a stage that
40
+ * pulls overlapping routes apart leaves those together — they are one line that forks. Null
41
+ * when nobody has said; every route is then its own net.
42
+ * @type {Int32Array|null}
43
+ */
44
+ net: Int32Array | null;
45
+ /**
46
+ * @type {number}
47
+ * @private
48
+ */
49
+ private __length;
50
+ /**
51
+ * Where the route currently being written began.
52
+ * @type {number}
53
+ * @private
54
+ */
55
+ private __start;
56
+ /**
57
+ * Discard every route, keeping the room they occupied.
58
+ * @returns {void}
59
+ */
60
+ clear(): void;
61
+ /**
62
+ * Begin the route of the given wire. Routes must be written in order.
63
+ * @param {number} index
64
+ * @returns {void}
65
+ */
66
+ begin(index: number): void;
67
+ /**
68
+ * Add a corner to the route being written, unless it is on the straight the last two were on.
69
+ *
70
+ * @param {number} x
71
+ * @param {number} y
72
+ * @returns {void}
73
+ */
74
+ push(x: number, y: number): void;
75
+ /**
76
+ * Finish the route being written.
77
+ * @param {number} index
78
+ * @returns {void}
79
+ */
80
+ end(index: number): void;
81
+ /**
82
+ * @param {number} needed
83
+ * @returns {void}
84
+ * @private
85
+ */
86
+ private __ensure;
87
+ /**
88
+ * @param {number} index
89
+ * @returns {number} corners in this route
90
+ */
91
+ length_of(index: number): number;
92
+ }
93
+ //# sourceMappingURL=RouteSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RouteSet.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/RouteSet.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH;IA4CI;;;OAGG;IACH,mBAHW,MAAM,aACN,MAAM,EAShB;IArDD;;OAEG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,QAFU,UAAU,CAEb;IAEP;;OAEG;IACH,GAFU,YAAY,CAEpB;IAEF;;OAEG;IACH,GAFU,YAAY,CAEpB;IAEF;;;;;OAKG;IACH,KAFU,UAAU,GAAC,IAAI,CAEd;IAEX;;;OAGG;IACH,iBAAa;IAEb;;;;OAIG;IACH,gBAAY;IAeZ;;;OAGG;IACH,SAFa,IAAI,CAOhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;;OAMG;IACH,QAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAiChB;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,iBAmBC;IAED;;;OAGG;IACH,iBAHW,MAAM,GACJ,MAAM,CAIlB;CACJ"}
@@ -0,0 +1,176 @@
1
+ /**
2
+ * The routes of every wire, as corner points, flat.
3
+ *
4
+ * A route is the point it leaves its port at, every corner it turns, and the point it meets the
5
+ * other port at. Points in the middle of a straight run are not kept: they say nothing, and the
6
+ * stage that nudges routes apart works on runs, which it would otherwise have to reconstruct.
7
+ *
8
+ * All of them share two coordinate arrays, indexed by `offset`, because there are a few hundred of
9
+ * them and they are read together — once to nudge, once to turn into curves — and a few hundred
10
+ * small arrays is a few hundred allocations and no locality.
11
+ *
12
+ * @author Alex Goldring
13
+ * @copyright Company Named Limited (c) 2026
14
+ */
15
+ export class RouteSet {
16
+
17
+ /**
18
+ * @type {number}
19
+ */
20
+ count = 0;
21
+
22
+ /**
23
+ * Where each route starts in {@link x}. Length `count + 1`.
24
+ * @type {Int32Array}
25
+ */
26
+ offset;
27
+
28
+ /**
29
+ * @type {Float64Array}
30
+ */
31
+ x;
32
+
33
+ /**
34
+ * @type {Float64Array}
35
+ */
36
+ y;
37
+
38
+ /**
39
+ * Net of each route: routes leaving one port together share a number here, and a stage that
40
+ * pulls overlapping routes apart leaves those together — they are one line that forks. Null
41
+ * when nobody has said; every route is then its own net.
42
+ * @type {Int32Array|null}
43
+ */
44
+ net = null;
45
+
46
+ /**
47
+ * @type {number}
48
+ * @private
49
+ */
50
+ __length = 0;
51
+
52
+ /**
53
+ * Where the route currently being written began.
54
+ * @type {number}
55
+ * @private
56
+ */
57
+ __start = 0;
58
+
59
+ /**
60
+ * @param {number} count routes
61
+ * @param {number} capacity points to start with
62
+ */
63
+ constructor(count, capacity = count * 4) {
64
+ this.count = count;
65
+
66
+ this.offset = new Int32Array(count + 1);
67
+
68
+ this.x = new Float64Array(capacity);
69
+ this.y = new Float64Array(capacity);
70
+ }
71
+
72
+ /**
73
+ * Discard every route, keeping the room they occupied.
74
+ * @returns {void}
75
+ */
76
+ clear() {
77
+ this.__length = 0;
78
+ this.__start = 0;
79
+
80
+ this.offset.fill(0);
81
+ }
82
+
83
+ /**
84
+ * Begin the route of the given wire. Routes must be written in order.
85
+ * @param {number} index
86
+ * @returns {void}
87
+ */
88
+ begin(index) {
89
+ this.__start = this.__length;
90
+
91
+ this.offset[index] = this.__length;
92
+ }
93
+
94
+ /**
95
+ * Add a corner to the route being written, unless it is on the straight the last two were on.
96
+ *
97
+ * @param {number} x
98
+ * @param {number} y
99
+ * @returns {void}
100
+ */
101
+ push(x, y) {
102
+ const start = this.__start;
103
+
104
+ if (this.__length > start) {
105
+ const last = this.__length - 1;
106
+
107
+ if (this.x[last] === x && this.y[last] === y) {
108
+ return;
109
+ }
110
+
111
+ if (this.__length - start >= 2) {
112
+ const before = last - 1;
113
+
114
+ const straight_x = this.x[before] === x && this.x[last] === x;
115
+ const straight_y = this.y[before] === y && this.y[last] === y;
116
+
117
+ if (straight_x || straight_y) {
118
+ this.x[last] = x;
119
+ this.y[last] = y;
120
+
121
+ return;
122
+ }
123
+ }
124
+ }
125
+
126
+ this.__ensure(this.__length + 1);
127
+
128
+ this.x[this.__length] = x;
129
+ this.y[this.__length] = y;
130
+
131
+ this.__length++;
132
+ }
133
+
134
+ /**
135
+ * Finish the route being written.
136
+ * @param {number} index
137
+ * @returns {void}
138
+ */
139
+ end(index) {
140
+ this.offset[index + 1] = this.__length;
141
+ }
142
+
143
+ /**
144
+ * @param {number} needed
145
+ * @returns {void}
146
+ * @private
147
+ */
148
+ __ensure(needed) {
149
+ if (needed <= this.x.length) {
150
+ return;
151
+ }
152
+
153
+ let capacity = this.x.length === 0 ? 64 : this.x.length;
154
+
155
+ while (capacity < needed) {
156
+ capacity *= 2;
157
+ }
158
+
159
+ const x = new Float64Array(capacity);
160
+ const y = new Float64Array(capacity);
161
+
162
+ x.set(this.x);
163
+ y.set(this.y);
164
+
165
+ this.x = x;
166
+ this.y = y;
167
+ }
168
+
169
+ /**
170
+ * @param {number} index
171
+ * @returns {number} corners in this route
172
+ */
173
+ length_of(index) {
174
+ return this.offset[index + 1] - this.offset[index];
175
+ }
176
+ }