@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
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  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
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  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
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  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
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  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
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  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
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  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
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  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
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  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
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  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -0,0 +1,313 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
3
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
4
+ import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
5
+ import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT } from "../rasterize/native/avboit/shader_avboit_occupancy.js";
6
+ import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
7
+ import { shader_particle_avboit_occupancy } from "./shaders/shader_particle_avboit_occupancy.js";
8
+ import {
9
+ PARTICLE_AVBOIT_DRAW_PIPELINE,
10
+ PARTICLE_AVBOIT_DRAW_RESOURCES,
11
+ } from "./shaders/shader_particle_avboit_draw.js";
12
+ import {
13
+ PARTICLE_AVBOIT_SPLAT_PIPELINE,
14
+ PARTICLE_AVBOIT_SPLAT_RESOURCES,
15
+ } from "./shaders/shader_particle_avboit_splat.js";
16
+
17
+ /**
18
+ * The particle system's three contributions to the AVBOIT transparency pipeline — the
19
+ * `AVBOITSideChannel` contract, recorded into the frame graph the way the AVBOIT orchestrator
20
+ * records its own passes. `GPUParticleSystem` calls these with the handles its simulation produced
21
+ * this frame and the handles the orchestrator hands it.
22
+ *
23
+ * All three consume the alive list and the draw args the simulation left, which is what makes them
24
+ * GPU-driven: the draws are `drawIndirect` over the GPU's own alive count, and the occupancy walks
25
+ * the emitter table's pages. Nothing here knows how many particles there are.
26
+ *
27
+ * Order does not matter to any of them — the volume and the accumulators are order-independent — so
28
+ * the depth sort the standalone billboard draw needs is not run for this path, and its buffers are
29
+ * never made. That is what {@link ParticleRenderMode.AVBOIT} means.
30
+ */
31
+
32
+ /** The accumulators' view: one mip, the one the frame draws into. */
33
+ const COLOR_VIEW = TextureViewDescriptor.from({ mipLevelCount: 1, baseMipLevel: 0 });
34
+
35
+ /** Linear and clamped on every axis — the integral texture's sampler, as the mesh draw binds it. */
36
+ const SAMPLER_LINEAR = SamplerDescriptor.from({ magFilter: "linear" });
37
+
38
+ /**
39
+ * Mark the depth slices the emitters' bounds spheres span (`shader_particle_avboit_occupancy`).
40
+ *
41
+ * @param {object} params
42
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
43
+ * @param {number} params.camera graph handle
44
+ * @param {ArrayLike<number>} params.cluster_parameters the frame's depth curve
45
+ * @param {number} params.occupancy graph handle of the occupancy bits, to add to
46
+ * @param {number} params.scene_database graph handle
47
+ * @param {number} params.emitter_database graph handle, as the simulation left it
48
+ * @param {number} params.emitter_group_count workgroups that walk every page group of the emitter table
49
+ * @returns {number} the occupancy handle after the write
50
+ */
51
+ export function graph_particle_avboit_occupancy({
52
+ graph,
53
+ camera,
54
+ cluster_parameters,
55
+ occupancy,
56
+ scene_database,
57
+ emitter_database,
58
+ emitter_group_count,
59
+ }) {
60
+ assert.isNonNegativeInteger(occupancy, "occupancy");
61
+ assert.isNonNegativeInteger(emitter_group_count, "emitter_group_count");
62
+
63
+ if (emitter_group_count === 0) {
64
+ // no emitter table pages: no rows to walk, nothing to mark
65
+ return occupancy;
66
+ }
67
+
68
+ const settings = { cluster_parameters };
69
+
70
+ function execute(data, resources, context) {
71
+ const encoder = context.encoder;
72
+
73
+ shader_particle_avboit_occupancy.dispatch({
74
+ encoder,
75
+ bindings: {
76
+ camera: resources.get(data.camera),
77
+ settings: encoder.allocateTransientValueBuffer(AVBOIT_OCCUPANCY_SETTINGS_STRUCT, settings, GPUBufferUsage.UNIFORM),
78
+ scene_database: resources.get(data.scene_database),
79
+ emitter_database: resources.get(data.emitter_database),
80
+ occupancy: resources.get(data.occupancy),
81
+ },
82
+ group_count_x: emitter_group_count,
83
+ group_count_y: 1,
84
+ group_count_z: 1,
85
+ });
86
+ }
87
+
88
+ const pass_data = {};
89
+ const pass = graph.add("Particle AVBOIT Occupancy", pass_data, execute);
90
+
91
+ pass_data.camera = pass.read(camera);
92
+ pass_data.scene_database = pass.read(scene_database);
93
+ pass_data.emitter_database = pass.read(emitter_database);
94
+ pass.read(occupancy);
95
+ pass_data.occupancy = pass.write(occupancy);
96
+
97
+ return pass_data.occupancy;
98
+ }
99
+
100
+ /**
101
+ * Splat the live particles' extinction into the voxel volume (`shader_particle_avboit_splat`).
102
+ *
103
+ * @param {object} params
104
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
105
+ * @param {number} params.camera graph handle
106
+ * @param {number} params.warp graph handle
107
+ * @param {{extinction: number, overflow: number, dummy: number}} params.volume the volume, to add to
108
+ * @param {GPUTextureView} params.atlas
109
+ * @param {GPUSampler} params.atlas_sampler
110
+ * @param {number} params.pool graph handle
111
+ * @param {number} params.alive graph handle of this frame's alive list
112
+ * @param {number} params.emitter_database graph handle
113
+ * @param {number} params.draw_args graph handle of the indirect draw args (six vertices, alive instances)
114
+ * @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
115
+ */
116
+ export function graph_particle_avboit_splat({
117
+ graph,
118
+ camera,
119
+ warp,
120
+ depth_texture,
121
+ volume,
122
+ atlas,
123
+ atlas_sampler,
124
+ pool,
125
+ alive,
126
+ emitter_database,
127
+ draw_args,
128
+ }) {
129
+ assert.defined(volume, "volume");
130
+ assert.isNonNegativeInteger(warp, "warp");
131
+ assert.isNonNegativeInteger(depth_texture, "depth_texture");
132
+
133
+ function execute(data, resources, context) {
134
+ const encoder = context.encoder;
135
+
136
+ // By name, never by position: the order a shader declares its bindings in is the shader's
137
+ // business, and a list built here to match it binds a sampler where a texture goes the
138
+ // moment a binding is inserted anywhere but the end. The device rejects that, and only when
139
+ // the pass is first encoded on real hardware. See the layout-kind check in the spec.
140
+ const bindings = PARTICLE_AVBOIT_SPLAT_RESOURCES.generateBindings({
141
+ camera: resources.get(data.camera),
142
+ warp: resources.get(data.warp),
143
+ pool: resources.get(data.pool),
144
+ draw_list: resources.get(data.alive),
145
+ emitter_database: resources.get(data.emitter_database),
146
+ atlas,
147
+ atlas_sampler,
148
+ scene_depth: resources.get(data.depth).obtainView(DEFAULT_DEPTH_TEXTURE_VIEW),
149
+ extinction_volume: resources.get(data.extinction),
150
+ overflow_slice: resources.get(data.overflow),
151
+ }, encoder);
152
+
153
+ // the dummy target is never written; it only sizes the raster
154
+ const pass_encoder = encoder.constructRenderPass({
155
+ label: "Particle AVBOIT Splat",
156
+ pipeline: PARTICLE_AVBOIT_SPLAT_PIPELINE,
157
+ bindings,
158
+ colorAttachments: [{
159
+ view: resources.get(data.dummy).obtainView(COLOR_VIEW),
160
+ loadOp: "load",
161
+ storeOp: "discard",
162
+ }],
163
+ });
164
+
165
+ pass_encoder.drawIndirect(resources.get(data.draw_args), 0);
166
+ pass_encoder.end();
167
+ }
168
+
169
+ const pass_data = {};
170
+ const pass = graph.add("Particle AVBOIT Splat", pass_data, execute);
171
+
172
+ pass_data.camera = pass.read(camera);
173
+ pass_data.warp = pass.read(warp);
174
+ pass_data.depth = pass.read(depth_texture);
175
+ pass_data.pool = pass.read(pool);
176
+ pass_data.alive = pass.read(alive);
177
+ pass_data.emitter_database = pass.read(emitter_database);
178
+ pass_data.draw_args = pass.read(draw_args);
179
+
180
+ pass.read(volume.extinction);
181
+ pass_data.extinction = pass.write(volume.extinction);
182
+ pass.read(volume.overflow);
183
+ pass_data.overflow = pass.write(volume.overflow);
184
+ pass.read(volume.dummy);
185
+ pass_data.dummy = pass.write(volume.dummy);
186
+
187
+ return {
188
+ extinction: pass_data.extinction,
189
+ overflow: pass_data.overflow,
190
+ dummy: pass_data.dummy,
191
+ };
192
+ }
193
+
194
+ /**
195
+ * Draw the live particles into the four accumulators (`shader_particle_avboit_draw`).
196
+ *
197
+ * @param {object} params
198
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
199
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} params.view_ctx
200
+ * @param {number} params.camera graph handle
201
+ * @param {number} params.depth_texture graph handle of the scene depth — tested and sampled, never written
202
+ * @param {number} params.warp graph handle
203
+ * @param {number} params.integral graph handle of the integral texture
204
+ * @param {number} params.volumetrics_lut graph handle
205
+ * @param {number} params.volumetrics_metadata graph handle
206
+ * @param {{color: number, norm: number, extinction: number, emission: number}} params.accumulators to add to
207
+ * @param {GPUTextureView} params.atlas
208
+ * @param {GPUSampler} params.atlas_sampler
209
+ * @param {number} params.pool graph handle
210
+ * @param {number} params.alive graph handle of this frame's alive list
211
+ * @param {number} params.emitter_database graph handle
212
+ * @param {number} params.draw_args graph handle of the indirect draw args
213
+ * @returns {{color: number, norm: number, extinction: number, emission: number}} the accumulators after the draw
214
+ */
215
+ export function graph_particle_avboit_draw({
216
+ graph,
217
+ view_ctx,
218
+ camera,
219
+ depth_texture,
220
+ warp,
221
+ integral,
222
+ volumetrics_lut,
223
+ volumetrics_metadata,
224
+ accumulators,
225
+ atlas,
226
+ atlas_sampler,
227
+ pool,
228
+ alive,
229
+ emitter_database,
230
+ draw_args,
231
+ }) {
232
+ assert.defined(accumulators, "accumulators");
233
+ assert.isNonNegativeInteger(depth_texture, "depth_texture");
234
+ assert.isNonNegativeInteger(integral, "integral");
235
+
236
+ function execute(data, resources, context) {
237
+ const encoder = context.encoder;
238
+ const graphics = context.graphics;
239
+
240
+ const t_depth = resources.get(data.depth);
241
+ const depth_view = t_depth.obtainView(DEFAULT_DEPTH_TEXTURE_VIEW);
242
+
243
+ // by name rather than by position, for the reason the splat gives
244
+ const bindings = PARTICLE_AVBOIT_DRAW_RESOURCES.generateBindings({
245
+ camera: resources.get(data.camera),
246
+ view: view_ctx.uniform_buffer.buffer,
247
+ warp: resources.get(data.warp),
248
+ pool: resources.get(data.pool),
249
+ draw_list: resources.get(data.alive),
250
+ emitter_database: resources.get(data.emitter_database),
251
+ atlas,
252
+ atlas_sampler,
253
+ scene_depth: depth_view,
254
+ tIntegral: resources.get(data.integral).obtainView(),
255
+ sLinear: graphics.samplers.obtain(SAMPLER_LINEAR),
256
+ volumetrics_metadata: resources.get(data.volumetrics_metadata),
257
+ tVolumetrics: resources.get(data.volumetrics_lut).obtainView(),
258
+ tSTBN_vec3: graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3).obtainView(),
259
+ }, encoder);
260
+
261
+ const attachment = (handle) => ({
262
+ view: resources.get(handle).obtainView(COLOR_VIEW),
263
+ loadOp: "load",
264
+ storeOp: "store",
265
+ });
266
+
267
+ // The scene depth is the test's attachment and the soft fade's texture at once, which is
268
+ // allowed because the attachment is read-only.
269
+ const pass_encoder = encoder.constructRenderPass({
270
+ label: "Particle AVBOIT Draw",
271
+ pipeline: PARTICLE_AVBOIT_DRAW_PIPELINE,
272
+ bindings,
273
+ colorAttachments: [
274
+ attachment(data.color),
275
+ attachment(data.norm),
276
+ attachment(data.extinction),
277
+ attachment(data.emission),
278
+ ],
279
+ depthStencilAttachment: {
280
+ view: depth_view,
281
+ depthReadOnly: true,
282
+ },
283
+ });
284
+ pass_encoder.drawIndirect(resources.get(data.draw_args), 0);
285
+ pass_encoder.end();
286
+ }
287
+
288
+ const pass_data = {};
289
+ const pass = graph.add("Particle AVBOIT Draw", pass_data, execute);
290
+
291
+ pass_data.camera = pass.read(camera);
292
+ pass_data.depth = pass.read(depth_texture);
293
+ pass_data.warp = pass.read(warp);
294
+ pass_data.integral = pass.read(integral);
295
+ pass_data.volumetrics_lut = pass.read(volumetrics_lut);
296
+ pass_data.volumetrics_metadata = pass.read(volumetrics_metadata);
297
+ pass_data.pool = pass.read(pool);
298
+ pass_data.alive = pass.read(alive);
299
+ pass_data.emitter_database = pass.read(emitter_database);
300
+ pass_data.draw_args = pass.read(draw_args);
301
+
302
+ for (const name of ["color", "norm", "extinction", "emission"]) {
303
+ pass.read(accumulators[name]);
304
+ pass_data[name] = pass.write(accumulators[name]);
305
+ }
306
+
307
+ return {
308
+ color: pass_data.color,
309
+ norm: pass_data.norm,
310
+ extinction: pass_data.extinction,
311
+ emission: pass_data.emission,
312
+ };
313
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Loads the colour target, depth-tests read-only against the scene, and draws
3
+ * `drawIndirect(draw_args)` instances over `draw_list`.
4
+ *
5
+ * @param {object} params
6
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
7
+ * @param {number} params.camera graph handle of the camera uniform buffer
8
+ * @param {number} params.color graph handle of the colour target the billboards draw over
9
+ * @param {number} params.depth graph handle of the scene depth, tested against and never written
10
+ * @param {number} params.pool graph handle of the particle pool
11
+ * @param {number} params.draw_list graph handle of the slot list to draw, in draw order
12
+ * @param {number} params.emitter_database graph handle
13
+ * @param {number} params.draw_args graph handle of the indirect draw args: six vertices, one
14
+ * instance per live particle, written on-GPU by this frame's build-indirect pass
15
+ * @param {object} params.render
16
+ * @param {GPUTextureView} params.render.atlas sprite atlas
17
+ * @param {GPUSampler} params.render.atlas_sampler
18
+ * @param {(color_format: string, depth_format: string) => object} params.render.obtain_pipeline
19
+ * the billboard pipeline for the frame's attachment formats
20
+ * @returns {number} the colour handle after the draw
21
+ */
22
+ export function graph_particles_billboard({ graph, camera, color, depth, pool, draw_list, emitter_database, draw_args, render }: {
23
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
24
+ camera: number;
25
+ color: number;
26
+ depth: number;
27
+ pool: number;
28
+ draw_list: number;
29
+ emitter_database: number;
30
+ draw_args: number;
31
+ render: {
32
+ atlas: GPUTextureView;
33
+ atlas_sampler: GPUSampler;
34
+ obtain_pipeline: (color_format: string, depth_format: string) => object;
35
+ };
36
+ }): number;
37
+ //# sourceMappingURL=graph_particles_billboard.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"graph_particles_billboard.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/graph_particles_billboard.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;WAhBW,OAAO,2DAA2D,EAAE,UAAU;YAC9E,MAAM;WACN,MAAM;WACN,MAAM;UACN,MAAM;eACN,MAAM;sBACN,MAAM;eACN,MAAM;;;;wCAKS,MAAM,gBAAgB,MAAM,KAAK,MAAM;;IAEpD,MAAM,CAuDlB"}
@@ -0,0 +1,93 @@
1
+ import { TextureViewDescriptor } from "../../descriptor/texture/TextureViewDescriptor.js";
2
+ import { DEFAULT_DEPTH_TEXTURE_VIEW } from "../depth/DEFAULT_DEPTH_TEXTURE_VIEW.js";
3
+ import { PARTICLE_BILLBOARD_RESOURCES } from "./shaders/shader_particle_render.js";
4
+
5
+ /**
6
+ * The particle system's standalone drawing: one instanced billboard draw over a colour target with
7
+ * fixed-function blending, for {@link ParticleRenderMode.BILLBOARD}. The renderer's own path draws
8
+ * through `graph_particles_avboit.js` instead; these two files are the alternatives
9
+ * {@link GPUParticleSystem#execute} picks between, and both read the handles the simulation left.
10
+ *
11
+ * The draw list is a parameter rather than a buffer this file names, because what it must be is a
12
+ * property of the caller's blend state: premultiplied over-blending is order-dependent, so the
13
+ * standalone path hands in the back-to-front list `sort/graph_particle_sort.js` produced.
14
+ */
15
+
16
+ /** The colour attachment's view: one mip, the one the frame draws into. */
17
+ const COLOR_VIEW = TextureViewDescriptor.from({ mipLevelCount: 1, baseMipLevel: 0 });
18
+
19
+ /**
20
+ * Loads the colour target, depth-tests read-only against the scene, and draws
21
+ * `drawIndirect(draw_args)` instances over `draw_list`.
22
+ *
23
+ * @param {object} params
24
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
25
+ * @param {number} params.camera graph handle of the camera uniform buffer
26
+ * @param {number} params.color graph handle of the colour target the billboards draw over
27
+ * @param {number} params.depth graph handle of the scene depth, tested against and never written
28
+ * @param {number} params.pool graph handle of the particle pool
29
+ * @param {number} params.draw_list graph handle of the slot list to draw, in draw order
30
+ * @param {number} params.emitter_database graph handle
31
+ * @param {number} params.draw_args graph handle of the indirect draw args: six vertices, one
32
+ * instance per live particle, written on-GPU by this frame's build-indirect pass
33
+ * @param {object} params.render
34
+ * @param {GPUTextureView} params.render.atlas sprite atlas
35
+ * @param {GPUSampler} params.render.atlas_sampler
36
+ * @param {(color_format: string, depth_format: string) => object} params.render.obtain_pipeline
37
+ * the billboard pipeline for the frame's attachment formats
38
+ * @returns {number} the colour handle after the draw
39
+ */
40
+ export function graph_particles_billboard({ graph, camera, color, depth, pool, draw_list, emitter_database, draw_args, render }) {
41
+ const data = {};
42
+
43
+ const pass = graph.add("Particle Billboard", data, (data, resources, context) => {
44
+ const encoder = context.encoder;
45
+
46
+ const color_texture = resources.get(data.color);
47
+ const depth_texture = resources.get(data.depth);
48
+
49
+ const pipeline = render.obtain_pipeline(color_texture.descriptor.format, depth_texture.descriptor.format);
50
+
51
+ // Read by the soft-depth fade and tested against by the pass: the same view, read-only in
52
+ // both roles.
53
+ const depth_view = depth_texture.obtainView(DEFAULT_DEPTH_TEXTURE_VIEW);
54
+
55
+ const bindings = PARTICLE_BILLBOARD_RESOURCES.generateBindings({
56
+ camera: resources.get(data.camera),
57
+ pool: resources.get(data.pool),
58
+ draw_list: resources.get(data.draw_list),
59
+ emitter_database: resources.get(data.emitter_database),
60
+ atlas: render.atlas,
61
+ atlas_sampler: render.atlas_sampler,
62
+ scene_depth: depth_view,
63
+ }, encoder);
64
+
65
+ const render_pass = encoder.constructRenderPass({
66
+ label: "Particle Billboard",
67
+ pipeline,
68
+ bindings,
69
+ colorAttachments: [{
70
+ view: color_texture.obtainView(COLOR_VIEW),
71
+ loadOp: "load",
72
+ storeOp: "store",
73
+ }],
74
+ depthStencilAttachment: {
75
+ view: depth_view,
76
+ depthReadOnly: true,
77
+ },
78
+ });
79
+
80
+ render_pass.drawIndirect(resources.get(data.draw_args), 0);
81
+ render_pass.end();
82
+ });
83
+
84
+ data.camera = pass.read(camera);
85
+ data.pool = pass.read(pool);
86
+ data.draw_list = pass.read(draw_list);
87
+ data.emitter_database = pass.read(emitter_database);
88
+ data.draw_args = pass.read(draw_args);
89
+ data.depth = pass.read(depth);
90
+ data.color = pass.write(pass.read(color));
91
+
92
+ return data.color;
93
+ }
@@ -6,72 +6,134 @@
6
6
  * registers the program touches without a separate pass.
7
7
  */
8
8
  export class InstructionStream {
9
- /** @type {number[][]} */
9
+ /** @type {number[][]} four words each */
10
10
  instructions: number[][];
11
11
  /** @type {number} highest register index referenced, plus one */
12
12
  register_count: number;
13
13
  /**
14
- * Emit a raw instruction. Validates the opcode and tracks register usage. Prefer the typed
15
- * helpers below where they exist — they document the non-obvious operand packing.
14
+ * Emit an instruction. Validates the opcode and tracks register usage. Prefer the typed helpers
15
+ * below where they exist — they document the non-obvious operand packing.
16
+ *
17
+ * A source is what its slot's role in the ISA says: for a register-role slot, a register operand
18
+ * word — a slot index, or `vm_register(slot, pattern)` to read it through a swizzle — or a
19
+ * literal from `vm_immediate(value)`; for any other role, the raw value (an attribute offset, a
20
+ * component count, a builtin id, a curve handle, a pool index). The kinds word 0 carries follow
21
+ * from that, and register operands are stored in their canonical spelling.
22
+ *
23
+ * `width` is the lane count the operation spans. Left out, it is the opcode's natural width —
24
+ * four for the element-wise ops, three for the ones that used to be spelled `.xyz`. Opcodes
25
+ * whose lane count is fixed ignore it.
16
26
  *
17
27
  * @param {number} op
18
- * @param {number} [dst]
19
- * @param {number} [s0]
20
- * @param {number} [s1]
21
- * @param {number} [s2]
28
+ * @param {number} [dst] destination register; `0` for an opcode that writes none
29
+ * @param {number|{kind: number, word: number}} [s0]
30
+ * @param {number|{kind: number, word: number}} [s1]
31
+ * @param {number|{kind: number, word: number}} [s2]
32
+ * @param {number} [width]
22
33
  * @returns {InstructionStream} this, for chaining
23
34
  */
24
- emit(op: number, dst?: number, s0?: number, s1?: number, s2?: number): InstructionStream;
35
+ emit(op: number, dst?: number, s0?: number | {
36
+ kind: number;
37
+ word: number;
38
+ }, s1?: number | {
39
+ kind: number;
40
+ word: number;
41
+ }, s2?: number | {
42
+ kind: number;
43
+ word: number;
44
+ }, width?: number): InstructionStream;
45
+ /**
46
+ * Emit an instruction that is already encoded — the optimizer's way back into a stream, where the
47
+ * words are re-validated and the register count re-derived from what they touch.
48
+ *
49
+ * @param {ArrayLike<number>} words the four words of a single instruction
50
+ * @returns {InstructionStream} this, for chaining
51
+ */
52
+ emitWords(words: ArrayLike<number>): InstructionStream;
53
+ /**
54
+ * @param {number} dst
55
+ * @param {number} src a register operand word
56
+ * @param {number} [width]
57
+ * @returns {InstructionStream}
58
+ */
59
+ mov(dst: number, src: number, width?: number): InstructionStream;
25
60
  /**
61
+ * Widen a single-lane value into `width` lanes: a copy through the `.xxxx` swizzle. The compiler
62
+ * emits these where a narrow value meets a wider operation.
63
+ *
26
64
  * @param {number} dst
27
- * @param {number} src
65
+ * @param {number} src register slot
66
+ * @param {number} width
28
67
  * @returns {InstructionStream}
29
68
  */
30
- mov(dst: number, src: number): InstructionStream;
69
+ broadcast(dst: number, src: number, width: number): InstructionStream;
31
70
  /**
32
71
  * @param {number} dst
33
72
  * @param {number} constant_index
73
+ * @param {number} [width]
34
74
  * @returns {InstructionStream}
35
75
  */
36
- loadConst(dst: number, constant_index: number): InstructionStream;
76
+ loadConst(dst: number, constant_index: number, width?: number): InstructionStream;
37
77
  /**
78
+ * Lanes past `component_count` read as zero, which is how a narrow attribute widens into a
79
+ * wider operation without a second instruction.
80
+ *
38
81
  * @param {number} dst
39
82
  * @param {number} word_offset
40
83
  * @param {number} component_count
84
+ * @param {number} [width] defaults to the component count
41
85
  * @returns {InstructionStream}
42
86
  */
43
- loadAttr(dst: number, word_offset: number, component_count: number): InstructionStream;
87
+ loadAttr(dst: number, word_offset: number, component_count: number, width?: number): InstructionStream;
44
88
  /**
45
- * @param {number} src_register
89
+ * The width is the component count and cannot differ from it: a store writes exactly the lanes
90
+ * the value holds.
91
+ *
92
+ * @param {number|{kind: number, word: number}} source a register operand word or a literal
46
93
  * @param {number} word_offset
47
94
  * @param {number} component_count
48
95
  * @returns {InstructionStream}
49
96
  */
50
- storeAttr(src_register: number, word_offset: number, component_count: number): InstructionStream;
97
+ storeAttr(source: number | {
98
+ kind: number;
99
+ word: number;
100
+ }, word_offset: number, component_count: number): InstructionStream;
51
101
  /**
52
102
  * @param {number} dst
53
103
  * @param {number} builtin_id
104
+ * @param {number} [width]
54
105
  * @returns {InstructionStream}
55
106
  */
56
- loadBuiltin(dst: number, builtin_id: number): InstructionStream;
107
+ loadBuiltin(dst: number, builtin_id: number, width?: number): InstructionStream;
57
108
  /**
58
- * @param {number} condition_register
109
+ * @param {number|{kind: number, word: number}} condition a register operand word or a literal, read one lane
59
110
  * @returns {InstructionStream}
60
111
  */
61
- kill(condition_register: number): InstructionStream;
112
+ kill(condition: number | {
113
+ kind: number;
114
+ word: number;
115
+ }): InstructionStream;
62
116
  /**
117
+ * One independent uniform draw in `[0, 1)` per lane — so `width` draws off the shared RNG.
118
+ * Anything shaped (signed, a disk, a sphere) is arithmetic over these; see
119
+ * {@link ../graph/particle_graph_distributions.js} for the graph-level versions.
120
+ *
63
121
  * @param {number} dst
64
- * @param {number} mode
122
+ * @param {number} [width]
65
123
  * @returns {InstructionStream}
66
124
  */
67
- random(dst: number, mode: number): InstructionStream;
125
+ random(dst: number, width?: number): InstructionStream;
68
126
  /**
69
127
  * @param {number} dst
70
128
  * @param {number} curve_handle
71
- * @param {number} t_register
129
+ * @param {number|{kind: number, word: number}} t a register operand word or a literal, read one lane
130
+ * @param {number} [width]
72
131
  * @returns {InstructionStream}
73
132
  */
74
- curve(dst: number, curve_handle: number, t_register: number): InstructionStream;
133
+ curve(dst: number, curve_handle: number, t: number | {
134
+ kind: number;
135
+ word: number;
136
+ }, width?: number): InstructionStream;
75
137
  /**
76
138
  * @returns {InstructionStream}
77
139
  */
@@ -1 +1 @@
1
- {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IACI,yBAAyB;IACzB,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAUnB;;;;;;;;;;OAUG;IACH,SAPW,MAAM,QACN,MAAM,OACN,MAAM,OACN,MAAM,OACN,MAAM,GACJ,iBAAiB,CAsB7B;IAID;;;;OAIG;IACH,SAJW,MAAM,OACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,eAJW,MAAM,kBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,cALW,MAAM,eACN,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,wBALW,MAAM,eACN,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,iBAJW,MAAM,cACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;OAIG;IACH,YAJW,MAAM,QACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,WALW,MAAM,gBACN,MAAM,cACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}
1
+ {"version":3,"file":"InstructionStream.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/isa/InstructionStream.js"],"names":[],"mappings":"AAkCA;;;;;;GAMG;AACH;IACI,yCAAyC;IACzC,cADW,MAAM,EAAE,EAAE,CACH;IAClB,iEAAiE;IACjE,gBADW,MAAM,CACE;IAsBnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,SARW,MAAM,QACN,MAAM,OACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,OACnC,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CA6D7B;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,MAAM,CAAC,GACf,iBAAiB,CAS7B;IAID;;;;;OAKG;IACH,SALW,MAAM,OACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,eALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;OAKG;IACH,eALW,MAAM,kBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;;;;OASG;IACH,cANW,MAAM,eACN,MAAM,mBACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;;;;OAQG;IACH,kBALW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,eACnC,MAAM,mBACN,MAAM,GACJ,iBAAiB,CAK7B;IAED;;;;;OAKG;IACH,iBALW,MAAM,cACN,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;OAGG;IACH,gBAHW,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,GACjC,iBAAiB,CAI7B;IAED;;;;;;;;OAQG;IACH,YAJW,MAAM,UACN,MAAM,GACJ,iBAAiB,CAI7B;IAED;;;;;;OAMG;IACH,WANW,MAAM,gBACN,MAAM,KACN,MAAM,GAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,UACnC,MAAM,GACJ,iBAAiB,CAI7B;IAED;;OAEG;IACH,QAFa,iBAAiB,CAI7B;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,WAFa,WAAW,CAWvB;;CACJ"}