@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1,7 +1,7 @@
1
1
  import { assert } from "../../../core/assert.js";
2
2
  import { isArrayEqualStrict } from "../../../core/collection/array/isArrayEqualStrict.js";
3
3
  import { rgb_to_luminance } from "../../../core/color/rgb_to_luminance.js";
4
- import { Transform } from "../../../engine/ecs/transform/Transform.js";
4
+ import { Transform64 } from "../../../engine/ecs/transform/Transform64.js";
5
5
 
6
6
  export class VolumetricsParticleSpec {
7
7
  /**
@@ -182,8 +182,8 @@ export class ParticipatingMediaVolume {
182
182
  /**
183
183
  * Defines actual scale, orientation and world position of the volume.
184
184
  * The base size of the volume is 1, centered at 0,0,0
185
- * @type {Transform}
185
+ * @type {Transform64}
186
186
  */
187
- transform = new Transform();
187
+ transform = new Transform64();
188
188
 
189
189
  }
@@ -16,6 +16,11 @@
16
16
  * emu.dispatch([0, 0, 0]); // global_invocation_id = (0,0,0)
17
17
  * emu.dispatch([1, 0, 0]); // global_invocation_id = (1,0,0)
18
18
  * // ... bindings now contain results
19
+ *
20
+ * Each dispatch is a fresh invocation: `var<private>` variables go back to their declared
21
+ * initializers first, as they do on the GPU. `var<workgroup>` variables do not — they belong to
22
+ * the workgroup, so lanes dispatched in sequence share them until {@link
23
+ * ComputeShaderEmulator#resetWorkgroup} is called.
19
24
  */
20
25
  export class ComputeShaderEmulator {
21
26
  /**
@@ -74,7 +79,9 @@ export class ComputeShaderEmulator {
74
79
  /**
75
80
  * Compile a {@link CodeChunk} (or a raw WGSL string) into a "library" object — every
76
81
  * top-level WGSL function becomes a method, every `var<private>` becomes a getter/setter
77
- * property, and every module-scope `const` becomes a read-only getter.
82
+ * property, and every module-scope `const` becomes a read-only getter. `reset_private()`
83
+ * puts the private variables back to their initial values; there is no dispatch here to do
84
+ * it for you, so call it between cases that must not see each other's state.
78
85
  *
79
86
  * No `@compute` entry is required. This is the one-line escape hatch for unit-testing pure
80
87
  * helper code (RNGs, hashes, packing, math) without wrapping each chunk in a shader skeleton.
@@ -116,6 +123,17 @@ export class ComputeShaderEmulator {
116
123
  * @type {object}
117
124
  */
118
125
  bindings: object;
126
+ /**
127
+ * Whether {@link dispatch} starts each thread with the module's `var<private>` variables
128
+ * back at their start-of-invocation values. On by default, because that is what a GPU
129
+ * invocation gets — see {@link resetPrivate}.
130
+ *
131
+ * Turn it off to simulate something the hardware cannot, such as watching a private RNG
132
+ * advance across a run of dispatches.
133
+ *
134
+ * @type {boolean}
135
+ */
136
+ resetPrivateOnDispatch: boolean;
119
137
  /**
120
138
  * @returns {string} the WGSL source.
121
139
  */
@@ -153,6 +171,21 @@ export class ComputeShaderEmulator {
153
171
  * variables start fresh. No-op for fragment-stage entries.
154
172
  */
155
173
  resetWorkgroup(): void;
174
+ /**
175
+ * Return every module-scope `var<private>` to the value it has at the start of a WGSL
176
+ * invocation — its declared initializer, or zero when it was declared without one.
177
+ *
178
+ * {@link dispatch} calls this for you, because that is what the GPU does: private variables
179
+ * are per-invocation, and one invocation never sees what another left in them. Set
180
+ * {@link resetPrivateOnDispatch} to `false` for the rare simulation that wants a run of
181
+ * dispatches to share private state, then call this by hand.
182
+ *
183
+ * The private-address-space counterpart of {@link resetWorkgroup} — but note the asymmetry:
184
+ * `var<workgroup>` state is shared by the lanes of a workgroup, so it is reset per workgroup
185
+ * and by the caller; `var<private>` state is not shared at all, so it is reset per dispatch
186
+ * and by default.
187
+ */
188
+ resetPrivate(): void;
156
189
  /**
157
190
  * Dispatch a single thread (point-wise simulation). The arguments are the entry function's
158
191
  * parameters, in declaration order — for example a `@builtin(global_invocation_id)` param of
@@ -1 +1 @@
1
- {"version":3,"file":"ComputeShaderEmulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/ComputeShaderEmulator.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAoII;;;;;;;;;;OAUG;IACH,0BANW,MAAM;QAEe,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAa1C;IAED;;;;;;;;OAQG;IACH,iCANW,OAAO,wCAAwC,EAAE,aAAa;QAEzC,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAM1C;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,+BANW,OAAO,sCAAsC,EAAE,WAAW;QAErC,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAM1C;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCANW,OAAO,6CAA6C,EAAE,SAAS,GAAG,MAAM;QAEnD,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,MAAM,CAAC,CAS3B;IAvMD;;;;;;;;;;OAUG;IACH;QAL2B,MAAM,EAAtB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,QAAQ,EAAxB,MAAM;QACU,YAAY,EAA5B,MAAM;OAYhB;IA5BD;;;;OAIG;IACH,UAFU,MAAM,CAEF;IAyBd;;OAEG;IACH,qBAEC;IAED;;OAEG;IACH,uBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAIC;IAED;;;;;;;;;;;OAWG;IACH,kCAKC;;CA8FJ;2BAvP0B,kBAAkB"}
1
+ {"version":3,"file":"ComputeShaderEmulator.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/ComputeShaderEmulator.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAqKI;;;;;;;;;;OAUG;IACH,0BANW,MAAM;QAEe,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAa1C;IAED;;;;;;;;OAQG;IACH,iCANW,OAAO,wCAAwC,EAAE,aAAa;QAEzC,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAM1C;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,+BANW,OAAO,sCAAsC,EAAE,WAAW;QAErC,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,qBAAqB,CAAC,CAM1C;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sCANW,OAAO,6CAA6C,EAAE,SAAS,GAAG,MAAM;QAEnD,MAAM,GAA3B,UAAU;QACO,YAAY,GAA7B,MAAM;QACJ,QAAQ,MAAM,CAAC,CAS3B;IA9ND;;;;;;;;;;OAUG;IACH;QAL2B,MAAM,EAAtB,MAAM;QACU,MAAM,EAAtB,MAAM;QACU,QAAQ,EAAxB,MAAM;QACU,YAAY,EAA5B,MAAM;OAYhB;IAxCD;;;;OAIG;IACH,UAFU,MAAM,CAEF;IAEd;;;;;;;;;OASG;IACH,wBAFU,OAAO,CAEa;IAyB9B;;OAEG;IACH,qBAEC;IAED;;OAEG;IACH,uBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,wBAEC;IAED;;OAEG;IACH,oCAEC;IAED;;OAEG;IACH,+BAEC;IAED;;OAEG;IACH,gCAEC;IAED;;OAEG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAIC;IAED;;;;;;;;;;;;;OAaG;IACH,qBAEC;IAED;;;;;;;;;;;OAWG;IACH,kCAQC;;CAgGJ;2BA/R0B,kBAAkB"}
@@ -21,6 +21,11 @@ import { WGSLLanguageCore } from "./WGSLLanguageCore.js";
21
21
  * emu.dispatch([0, 0, 0]); // global_invocation_id = (0,0,0)
22
22
  * emu.dispatch([1, 0, 0]); // global_invocation_id = (1,0,0)
23
23
  * // ... bindings now contain results
24
+ *
25
+ * Each dispatch is a fresh invocation: `var<private>` variables go back to their declared
26
+ * initializers first, as they do on the GPU. `var<workgroup>` variables do not — they belong to
27
+ * the workgroup, so lanes dispatched in sequence share them until {@link
28
+ * ComputeShaderEmulator#resetWorkgroup} is called.
24
29
  */
25
30
  export class ComputeShaderEmulator {
26
31
 
@@ -46,6 +51,18 @@ export class ComputeShaderEmulator {
46
51
  */
47
52
  bindings = {};
48
53
 
54
+ /**
55
+ * Whether {@link dispatch} starts each thread with the module's `var<private>` variables
56
+ * back at their start-of-invocation values. On by default, because that is what a GPU
57
+ * invocation gets — see {@link resetPrivate}.
58
+ *
59
+ * Turn it off to simulate something the hardware cannot, such as watching a private RNG
60
+ * advance across a run of dispatches.
61
+ *
62
+ * @type {boolean}
63
+ */
64
+ resetPrivateOnDispatch = true;
65
+
49
66
  /**
50
67
  * Construct directly when you already have the WGSL source string.
51
68
  *
@@ -135,6 +152,24 @@ export class ComputeShaderEmulator {
135
152
  }
136
153
  }
137
154
 
155
+ /**
156
+ * Return every module-scope `var<private>` to the value it has at the start of a WGSL
157
+ * invocation — its declared initializer, or zero when it was declared without one.
158
+ *
159
+ * {@link dispatch} calls this for you, because that is what the GPU does: private variables
160
+ * are per-invocation, and one invocation never sees what another left in them. Set
161
+ * {@link resetPrivateOnDispatch} to `false` for the rare simulation that wants a run of
162
+ * dispatches to share private state, then call this by hand.
163
+ *
164
+ * The private-address-space counterpart of {@link resetWorkgroup} — but note the asymmetry:
165
+ * `var<workgroup>` state is shared by the lanes of a workgroup, so it is reset per workgroup
166
+ * and by the caller; `var<private>` state is not shared at all, so it is reset per dispatch
167
+ * and by default.
168
+ */
169
+ resetPrivate() {
170
+ this.#module.reset_private();
171
+ }
172
+
138
173
  /**
139
174
  * Dispatch a single thread (point-wise simulation). The arguments are the entry function's
140
175
  * parameters, in declaration order — for example a `@builtin(global_invocation_id)` param of
@@ -148,6 +183,9 @@ export class ComputeShaderEmulator {
148
183
  * @returns {*}
149
184
  */
150
185
  dispatch(...mainArgs) {
186
+ if (this.resetPrivateOnDispatch) {
187
+ this.resetPrivate();
188
+ }
151
189
  if (this.#module.stage === 'fragment') {
152
190
  return this.#module.entry(this.bindings, ...mainArgs);
153
191
  }
@@ -223,7 +261,9 @@ export class ComputeShaderEmulator {
223
261
  /**
224
262
  * Compile a {@link CodeChunk} (or a raw WGSL string) into a "library" object — every
225
263
  * top-level WGSL function becomes a method, every `var<private>` becomes a getter/setter
226
- * property, and every module-scope `const` becomes a read-only getter.
264
+ * property, and every module-scope `const` becomes a read-only getter. `reset_private()`
265
+ * puts the private variables back to their initial values; there is no dispatch here to do
266
+ * it for you, so call it between cases that must not see each other's state.
227
267
  *
228
268
  * No `@compute` entry is required. This is the one-line escape hatch for unit-testing pure
229
269
  * helper code (RNGs, hashes, packing, math) without wrapping each chunk in a shader skeleton.
@@ -6,8 +6,9 @@ export class WGSLJavaScriptCompiler {
6
6
  * a shader module object. The shape depends on what the WGSL declared:
7
7
  *
8
8
  * - **Always present:** every top-level user function (e.g. `module.random()`),
9
- * every struct class (e.g. `module.Foo`), and a getter/setter property for each
10
- * `var<private>` and getter for each module-scope `const`.
9
+ * every struct class (e.g. `module.Foo`), a getter/setter property for each
10
+ * `var<private>` and getter for each module-scope `const`, and `reset_private()`,
11
+ * which returns every `var<private>` to its start-of-invocation value.
11
12
  * - **Compute-shader fields (only when a `@compute` entry is present):**
12
13
  * ```
13
14
  * {
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AA+bA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UAvda,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAClG,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM"}
1
+ {"version":3,"file":"WGSLJavaScriptCompiler.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js"],"names":[],"mappings":"AA2cA;IAEI;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,oBAFa,MAAM,CAMlB;CACJ;;UApea,WAAW,GAAG,KAAK,GAAG,KAAK,GAAG,OAAO,GAAG,QAAQ,GAAG,YAAY,GAAG,SAAS,GAAG,QAAQ,GAAG,SAAS;WAClG,MAAM;WACN,MAAM;WACN,MAAM;WACN,MAAM;aACN,MAAM;cACN,QAAQ;YACR,MAAM"}
@@ -383,6 +383,16 @@ const ARITHMETIC_OP = {
383
383
 
384
384
  const RAW_BINARY_OPS = new Set(['<', '>', '<=', '>=', '==', '!=', '&&', '||', '&', '|', '^', '<<', '>>']);
385
385
 
386
+ /**
387
+ * Arithmetic operators that wrap at 32 bits when WGSL types the result as an integer. Mapped to the
388
+ * helper-name prefix; the scalar type (`u32` / `i32`) is appended at the call site.
389
+ */
390
+ const INTEGER_WRAPPING_OP = {
391
+ '+': 'add',
392
+ '-': 'sub',
393
+ '*': 'mul',
394
+ };
395
+
386
396
  // =========================================================================
387
397
  // Compiler context — central state during compilation
388
398
  // =========================================================================
@@ -409,10 +419,12 @@ class Compiler {
409
419
 
410
420
  /**
411
421
  * Module-scope `var<private>` and `const` declarations, in declaration order.
412
- * Each entry is `{ name, kind: 'let' | 'const', code }` — `code` is the JS line emitted
413
- * verbatim; `name` and `kind` are also tracked so the returned module object can expose
414
- * them as getter/setter (or read-only) properties for testing.
415
- * @type {Array<{ name: string, kind: 'let' | 'const', code: string }>}
422
+ * Each entry is `{ name, kind: 'let' | 'const', code, init }` — `code` is the JS line
423
+ * emitted verbatim; `name` and `kind` are also tracked so the returned module object can
424
+ * expose them as getter/setter (or read-only) properties for testing, and `init` is the
425
+ * initializer expression on its own, which the private-state reset re-emits for the `let`
426
+ * ones (a `const` cannot be reassigned, and no invocation can disturb it).
427
+ * @type {Array<{ name: string, kind: 'let' | 'const', code: string, init: string }>}
416
428
  */
417
429
  this.privateGlobals = [];
418
430
 
@@ -454,8 +466,9 @@ export class WGSLJavaScriptCompiler {
454
466
  * a shader module object. The shape depends on what the WGSL declared:
455
467
  *
456
468
  * - **Always present:** every top-level user function (e.g. `module.random()`),
457
- * every struct class (e.g. `module.Foo`), and a getter/setter property for each
458
- * `var<private>` and getter for each module-scope `const`.
469
+ * every struct class (e.g. `module.Foo`), a getter/setter property for each
470
+ * `var<private>` and getter for each module-scope `const`, and `reset_private()`,
471
+ * which returns every `var<private>` to its start-of-invocation value.
459
472
  * - **Compute-shader fields (only when a `@compute` entry is present):**
460
473
  * ```
461
474
  * {
@@ -539,7 +552,12 @@ function compileTranslationUnit(c, root) {
539
552
  if (node.type === 'function_decl') emitFunction(c, node);
540
553
  }
541
554
 
542
- // 5) Entry-stage support code: the dispatch wrapper for any entry, plus a workgroup-state
555
+ // 5) The private-state reset. Emitted for every module, library ones included: a
556
+ // `var<private>` is per-invocation state on the GPU, and the JS `let` above outlives the
557
+ // dispatch that wrote it, so something has to put the initial values back.
558
+ emitPrivateStateReset(c);
559
+
560
+ // 6) Entry-stage support code: the dispatch wrapper for any entry, plus a workgroup-state
543
561
  // factory for @compute entries (fragment shaders have no var<workgroup>). Skipped entirely
544
562
  // in library mode (no entry attribute) so the resulting module is just a bag of pure
545
563
  // functions and globals.
@@ -550,7 +568,7 @@ function compileTranslationUnit(c, root) {
550
568
  emitEntryWrapper(c);
551
569
  }
552
570
 
553
- // 6) Build and return the module object.
571
+ // 7) Build and return the module object.
554
572
  emitModuleReturn(c);
555
573
 
556
574
  c.out.dedent();
@@ -561,8 +579,9 @@ function compileTranslationUnit(c, root) {
561
579
  * Emit the `return { ... }` block of the factory. Every top-level user function and struct
562
580
  * class is exposed by name; module-scope `var<private>` slots become getter/setter properties
563
581
  * (so tests can inspect or seed RNG state etc.), and module-scope `const`s become read-only
564
- * getters. When the WGSL had a `@compute` entry, the dispatch trio (`entry_name`,
565
- * `workgroup_size`, `param_names`, `entry`, `create_workgroup_state`) is included.
582
+ * getters. `reset_private` is always included. When the WGSL had a `@compute` entry, the dispatch
583
+ * trio (`entry_name`, `workgroup_size`, `param_names`, `entry`, `create_workgroup_state`) is
584
+ * included too.
566
585
  */
567
586
  function emitModuleReturn(c) {
568
587
  c.out.add('const __module__ = {};');
@@ -582,6 +601,8 @@ function emitModuleReturn(c) {
582
601
  }
583
602
  }
584
603
 
604
+ c.out.add('__module__.reset_private = __reset_private__;');
605
+
585
606
  if (c.entry !== null) {
586
607
  c.out.add(`__module__.entry_name = ${JSON.stringify(c.entry.name)};`);
587
608
  c.out.add(`__module__.stage = ${JSON.stringify(c.entry.stage)};`);
@@ -890,6 +911,7 @@ function collectGlobalVariable(c, node) {
890
911
  name,
891
912
  kind: 'let',
892
913
  code: `let ${name} = ${init_code};`,
914
+ init: init_code,
893
915
  });
894
916
  }
895
917
 
@@ -928,6 +950,7 @@ function collectGlobalValue(c, node) {
928
950
  name,
929
951
  kind: 'const',
930
952
  code: `const ${name} = ${expr.code};`,
953
+ init: expr.code,
931
954
  });
932
955
  }
933
956
 
@@ -935,6 +958,32 @@ function collectGlobalValue(c, node) {
935
958
  // Workgroup state factory + entry wrapper
936
959
  // =========================================================================
937
960
 
961
+ /**
962
+ * Emit `__reset_private__()`, which restores every module-scope `var<private>` to the value it
963
+ * would have at the start of a WGSL invocation — its declared initializer, or the type's zero
964
+ * value when it was declared without one.
965
+ *
966
+ * This is the private-address-space counterpart of {@link emitWorkgroupStateFactory}. The
967
+ * generated module keeps its private slots in `let` bindings that live as long as the module, so
968
+ * without this a second dispatch would start from whatever the first one left behind — state the
969
+ * GPU never carries.
970
+ *
971
+ * Module-scope `const`s are skipped: they are immutable in the generated JS and no invocation can
972
+ * disturb them.
973
+ *
974
+ * @param {Compiler} c
975
+ */
976
+ function emitPrivateStateReset(c) {
977
+ c.out.add('function __reset_private__() {');
978
+ c.out.indent();
979
+ for (const g of c.privateGlobals) {
980
+ if (g.kind !== 'let') continue;
981
+ c.out.add(`${g.name} = ${g.init};`);
982
+ }
983
+ c.out.dedent();
984
+ c.out.add('}');
985
+ }
986
+
938
987
  function emitWorkgroupStateFactory(c) {
939
988
  c.out.add('function __create_workgroup_state__() {');
940
989
  c.out.indent();
@@ -972,7 +1021,20 @@ function emitEntryWrapper(c) {
972
1021
  }
973
1022
  }
974
1023
 
975
- c.out.add(`return ${c.entry.name}(${param_names.join(', ')});`);
1024
+ if (is_compute && c.workgroupVars.length > 0) {
1025
+ // The lanes of one workgroup are dispatched one call at a time, and a scalar
1026
+ // `var<workgroup>` a lane assigns lives in the module-scope slot above — a copy of the
1027
+ // state object's field, not the field. Writing it back is what lets the next lane see it,
1028
+ // which is the whole point of workgroup memory (an array slot already persists, since the
1029
+ // slot holds a reference and the lane mutates it in place).
1030
+ c.out.add(`const __result__ = ${c.entry.name}(${param_names.join(', ')});`);
1031
+ for (const wv of c.workgroupVars) {
1032
+ c.out.add(`__workgroup__.${wv.name} = ${wv.name};`);
1033
+ }
1034
+ c.out.add('return __result__;');
1035
+ } else {
1036
+ c.out.add(`return ${c.entry.name}(${param_names.join(', ')});`);
1037
+ }
976
1038
 
977
1039
  c.out.dedent();
978
1040
  c.out.add('}');
@@ -1139,6 +1201,19 @@ function emitVariableUpdatingStatement(c, node) {
1139
1201
  c.out.add(emitWriteStatement(lhs_compiled, `wgsl.${arith[op_text]}(${lhs_compiled.code}, ${rhs_compiled.code})`));
1140
1202
  return;
1141
1203
  }
1204
+
1205
+ // Bitwise / shift compound assignment, routed like the binary operators: through the
1206
+ // element-wise helpers for a vec/mat or bool LHS (raw JS coerces a typed array to NaN and
1207
+ // a bool to 0/1), and for `>>=` on u32 (JS `>>` sign-extends).
1208
+ const bitwise_helper = BITWISE_HELPER[op_text.slice(0, -1)];
1209
+ if (bitwise_helper !== undefined && (
1210
+ isContainerType(lhs_compiled.type)
1211
+ || isScalarBool(lhs_compiled.type)
1212
+ || (op_text === '>>=' && (isScalarUnsigned(lhs_compiled.type) || isScalarUnsigned(rhs_compiled.type)))
1213
+ )) {
1214
+ c.out.add(emitWriteStatement(lhs_compiled, `wgsl.${bitwise_helper}(${lhs_compiled.code}, ${rhs_compiled.code})`));
1215
+ return;
1216
+ }
1142
1217
  c.out.add(`${lhs_compiled.code} ${op_text} ${rhs_compiled.code};`);
1143
1218
  return;
1144
1219
  }
@@ -1648,9 +1723,19 @@ function compileBinaryExpression(c, node, op_type, mode) {
1648
1723
  if (op_text === '/' && integerDivision(left, right)) {
1649
1724
  actual_helper = 'idiv';
1650
1725
  }
1726
+ // WGSL `+` / `-` / `*` on integer types wrap at 32 bits. JS numbers don't, and the bits
1727
+ // an overflowing f64 drops are the low ones — which silently ruins hashes and PRNGs
1728
+ // (see the wrapping helpers in WGSLLanguageCore.js). Route to the wrapping variant only
1729
+ // when the result type is *known* to be an integer, so anything untyped or float keeps
1730
+ // the plain helper.
1731
+ const arith_type = inferBinaryArithResultType(left.type, right.type);
1732
+ const wrapping = INTEGER_WRAPPING_OP[op_text];
1733
+ if (wrapping !== undefined && isIntegerType(arith_type)) {
1734
+ actual_helper = `${wrapping}_${integerScalarName(arith_type)}`;
1735
+ }
1651
1736
  return {
1652
1737
  code: `wgsl.${actual_helper}(${left.code}, ${right.code})`,
1653
- type: inferBinaryArithResultType(left.type, right.type),
1738
+ type: arith_type,
1654
1739
  // arithmetic on two AbstractInts is still AbstractInt: `(1 + 2) / 2` is 1
1655
1740
  abstract_int: left.abstract_int === true && right.abstract_int === true,
1656
1741
  };
@@ -1658,11 +1743,13 @@ function compileBinaryExpression(c, node, op_type, mode) {
1658
1743
  }
1659
1744
 
1660
1745
  // Bitwise (`&` / `|` / `^`) and shift (`<<` / `>>`) operators. Routed through element-wise
1661
- // helpers for vec/mat operands (JS raw operators coerce typed arrays to NaN), AND for `>>`
1662
- // on u32 scalars — JS's signed `>>` sign-extends, but WGSL u32 shift is logical.
1746
+ // helpers for vec/mat operands (JS raw operators coerce typed arrays to NaN), for bool
1747
+ // operands (raw JS yields 0/1 where WGSL yields a bool), AND for `>>` on u32 scalars — JS's
1748
+ // signed `>>` sign-extends, but WGSL u32 shift is logical.
1663
1749
  const bitwise_helper = BITWISE_HELPER[op_text];
1664
1750
  if (bitwise_helper !== undefined) {
1665
- if (isContainerType(left.type) || isContainerType(right.type)) {
1751
+ if (isContainerType(left.type) || isContainerType(right.type)
1752
+ || isScalarBool(left.type) || isScalarBool(right.type)) {
1666
1753
  return {
1667
1754
  code: `wgsl.${bitwise_helper}(${left.code}, ${right.code})`,
1668
1755
  type: inferRawBinaryResultType(left.type, right.type, op_text),
@@ -1722,6 +1809,17 @@ function isScalarUnsigned(t) {
1722
1809
  return t && t.kind === 'primitive' && t.name === 'u32';
1723
1810
  }
1724
1811
 
1812
+ /** True if `t` is a bool scalar — WGSL `&` / `|` / `^` on bools are logical and stay bool. */
1813
+ function isScalarBool(t) {
1814
+ return t && t.kind === 'primitive' && t.name === 'bool';
1815
+ }
1816
+
1817
+ /** The scalar name (`u32` / `i32`) of an integer type, for picking a wrapping arithmetic helper. */
1818
+ function integerScalarName(t) {
1819
+ if (t.kind === 'primitive') return t.name;
1820
+ return t.scalar;
1821
+ }
1822
+
1725
1823
  /** True if `t` is an integer type (scalar or vec/mat of i32/u32). */
1726
1824
  function isIntegerType(t) {
1727
1825
  if (!t) return false;
@@ -2135,6 +2233,8 @@ function inferBuiltinReturnType(name, args) {
2135
2233
  'exp', 'exp2', 'log', 'log2', 'sin', 'cos', 'tan', 'asin', 'acos', 'atan',
2136
2234
  'pow', 'atan2', 'min', 'max', 'step', 'clamp', 'saturate', 'mix', 'smoothstep',
2137
2235
  'normalize', 'reflect', 'fma',
2236
+ // not math, but the same shape: the result has the type of its one argument
2237
+ 'subgroupBroadcastFirst',
2138
2238
  ]);
2139
2239
  if (ELEMENT_WISE.has(name)) {
2140
2240
  for (const a of args) {
@@ -1 +1 @@
1
- {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":"AA0PA;;;;;;;;;;;;GAYG;AACH,+BAFU,MAAM,CAm+Bd"}
1
+ {"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":"AA0PA;;;;;;;;;;;;GAYG;AACH,+BAFU,MAAM,CAkgCd"}
@@ -468,13 +468,30 @@ export const WGSLLanguageCore = {
468
468
  // The compiler routes `/` through `idiv` when both operands' tracked types are integer.
469
469
  idiv: (a, b) => binop(a, b, (x, y) => Math.trunc(x / y)),
470
470
 
471
+ // WGSL integer arithmetic wraps at 32 bits; JS numbers grow instead. Without wrapping, any
472
+ // hash or PRNG that multiplies by a large odd constant leaves the u32 range within a step or
473
+ // two, and once the f64 mantissa runs out it is the *low* bits that fall off — exactly the
474
+ // ones an output permutation exists to mix. A generator would then collapse into a short cycle
475
+ // under emulation while being perfectly well distributed on device.
476
+ //
477
+ // The compiler routes `+` / `-` / `*` here only when the result type is known to be an integer,
478
+ // so float math never reaches these.
479
+ add_u32: (a, b) => binop(a, b, (x, y) => (x + y) >>> 0),
480
+ sub_u32: (a, b) => binop(a, b, (x, y) => (x - y) >>> 0),
481
+ mul_u32: (a, b) => binop(a, b, (x, y) => Math.imul(x, y) >>> 0),
482
+
483
+ add_i32: (a, b) => binop(a, b, (x, y) => (x + y) | 0),
484
+ sub_i32: (a, b) => binop(a, b, (x, y) => (x - y) | 0),
485
+ mul_i32: (a, b) => binop(a, b, (x, y) => Math.imul(x, y) | 0),
486
+
471
487
  // Element-wise bitwise / shift helpers. JS's raw `&` / `|` / `^` / `<<` / `>>` work on
472
488
  // scalars but not typed arrays (they coerce the array to a number → NaN), so the compiler
473
489
  // routes vec/mat operands through these. Right-shift uses `>>>` (unsigned) to match WGSL
474
- // u32 semantics; signed sources should bitcast first.
475
- bit_and: (a, b) => binop(a, b, (x, y) => (x & y) >>> 0),
476
- bit_or: (a, b) => binop(a, b, (x, y) => (x | y) >>> 0),
477
- bit_xor: (a, b) => binop(a, b, (x, y) => (x ^ y) >>> 0),
490
+ // u32 semantics; signed sources should bitcast first. On bools (WGSL's non-short-circuit
491
+ // logical `&` / `|` / `^`) the result stays a bool rather than JS's 0/1.
492
+ bit_and: (a, b) => binop(a, b, (x, y) => typeof x === 'boolean' ? x && y : (x & y) >>> 0),
493
+ bit_or: (a, b) => binop(a, b, (x, y) => typeof x === 'boolean' ? x || y : (x | y) >>> 0),
494
+ bit_xor: (a, b) => binop(a, b, (x, y) => typeof x === 'boolean' ? x !== y : (x ^ y) >>> 0),
478
495
  shl: (a, b) => binop(a, b, (x, y) => (x << y) >>> 0),
479
496
  shr: (a, b) => binop(a, b, (x, y) => x >>> y),
480
497
 
@@ -1162,6 +1179,20 @@ export const WGSLLanguageCore = {
1162
1179
  // modelled as the values they name. The barrier half is the no-op above.
1163
1180
  workgroupUniformLoad(value) { return value; },
1164
1181
 
1182
+ // ---------------------------------------------------------------------
1183
+ // Subgroups — one invocation at a time, so the subgroup is that invocation.
1184
+ // ---------------------------------------------------------------------
1185
+ //
1186
+ // `subgroupBroadcastFirst(e)` returns `e` from the lowest active invocation of the subgroup. Run
1187
+ // pointwise there is exactly one, so the answer is the caller's own value — which is also the
1188
+ // only value a shader can soundly rely on it for: one that broadcasts something its lanes
1189
+ // disagree on has made its result depend on which lane the hardware counts as first, and no
1190
+ // CPU model reproduces that. The rest of the family — ballots, reductions, shuffles — stays
1191
+ // unsupported on purpose: a reduction over one lane would pass tests a real wave fails, which
1192
+ // is worse than throwing.
1193
+
1194
+ subgroupBroadcastFirst(value) { return value; },
1195
+
1165
1196
  // ---------------------------------------------------------------------
1166
1197
  // Fragment-stage derivatives — unsupported because we run a single pixel.
1167
1198
  // ---------------------------------------------------------------------
@@ -1 +1 @@
1
- {"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../../src/view/minimap/Minimap.js"],"names":[],"mappings":";AAgBA;IAGI;;;;;;OAMG;IACH,yFAFW,+BAA6B,EA8IvC;IArJD,YAAkD;IAY9C;;;OAGG;IACH,sCAAkC;IAWpB,OAFJ,SAAS,CAEiC;IAepD,uBAAyB;IAML,eAFV,iBAAiB,EAAE,CAEc;IA+B3C,+BAAyF;IA+BzE,uBAA2C;IAyC/D;;;;;;;OAOG;IACH,cAUC;CAmCJ;iBAlNgB,YAAY;sBAXP,iCAAiC;sBAUjC,0BAA0B;kCAEd,4BAA4B;+BAV/B,oCAAoC;8BAMrC,6CAA6C"}
1
+ {"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../../src/view/minimap/Minimap.js"],"names":[],"mappings":";AAgBA;IAGI;;;;;;OAMG;IACH,yFAFW,+BAA6B,EAgJvC;IAvJD,YAAkD;IAY9C;;;OAGG;IACH,sCAAkC;IAWpB,OAFJ,SAAS,CAEiC;IAepD,uBAAyB;IAML,eAFV,iBAAiB,EAAE,CAEc;IAiC3C,+BAA2F;IA+B3E,uBAA2C;IAyC/D;;;;;;;OAOG;IACH,cAUC;CAmCJ;iBApNgB,YAAY;sBAXP,iCAAiC;sBAUjC,0BAA0B;kCAEd,4BAA4B;+BAV/B,oCAAoC;8BAMrC,6CAA6C"}