@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import { atomic_u32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { chunk_cluster_depth_to_z_slice } from "../../light/cluster/chunk_cluster_depth_to_z_slice.js";
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import { AVBOIT_OCCUPANCY_WORDS, AVBOIT_VIRTUAL_SLICES_MAX } from "../../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
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import { chunk_avboit_occupancy_range } from "../../rasterize/native/avboit/chunk_avboit_occupancy_range.js";
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import { chunk_avboit_occupancy_word_mask } from "../../rasterize/native/avboit/chunk_avboit_occupancy_word_mask.js";
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import { AVBOIT_OCCUPANCY_SETTINGS_STRUCT } from "../../rasterize/native/avboit/shader_avboit_occupancy.js";
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import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { PARTICLE_EMITTER_TICK_WORKGROUP_SIZE } from "../ParticleConstants.js";
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import { PARTICLE_EMITTER_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
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import { EMITTER_BLEND } from "../data/PARTICLE_EMITTER_STRUCT.js";
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import { chunk_particle_emitter_world_sphere } from "./chunk_particle_emitter_world_sphere.js";
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/**
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* The particles' AVBOIT occupancy: one thread per emitter table row, marking the virtual depth
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* slices the emitter's bounds sphere spans, so the warp keeps resolution where the particles are.
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* The particle counterpart of `shader_avboit_occupancy`, which does the same per meshlet AABB.
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*
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* Per emitter rather than per particle: the sphere is the bound the author gave the emitter (the
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* one the tick culls with), it is one thread per row instead of one per live particle contending
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* for the same few words, and a particle that strays past it is not lost — it lands on the
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* boundary of the nearest run, the warp's flat-in-a-gap property. Emitters that only add light
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* (`EMITTER_BLEND.ADDITIVE`) splat no extinction and mark nothing: a slice reserved for them would
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* be a slice the surfaces do not get.
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*
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* The sphere goes to view space through the node's `global`; the camera looks down −Z, so the
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* depth interval is `[-(c.z) - r, -(c.z) + r]`, clamped at the near plane, through the same depth
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* curve and dilation the meshlet pass uses.
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*
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* Walks the table with its page iterator, read-only: the rows are the tick's output of this frame.
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*
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* @type {ComputeShader}
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*/
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const GROUP_SIZE = PARTICLE_EMITTER_TICK_WORKGROUP_SIZE;
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const PG = PARTICLE_EMITTER_DESCRIPTOR.page_iterator_symbol_prefix(GROUP_SIZE);
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addUniform("settings", AVBOIT_OCCUPANCY_SETTINGS_STRUCT)
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.addStorageBuffer("scene_database", WebGPUArray.from(u32))
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.addStorageBuffer("emitter_database", WebGPUArray.from(u32))
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.addStorageBuffer("occupancy", WebGPUArray.from(atomic_u32, AVBOIT_OCCUPANCY_WORDS), true);
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const body = CodeChunk.from(
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//language=WGSL
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`
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const PARTICLE_BLEND_ADDITIVE : u32 = ${EMITTER_BLEND.ADDITIVE}u;
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@compute @workgroup_size(${GROUP_SIZE}, 1, 1)
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fn main(
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@builtin(workgroup_id) wg_id : vec3<u32>,
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@builtin(local_invocation_index) local_id : u32,
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) {
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// page_address is uniform across the workgroup, so this branch is uniform.
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if (!${PG}_setup(&emitter_database, wg_id.x, local_id)) {
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return;
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}
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let slot_in_page = ${PG}_slot_in_page(local_id);
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if (slot_in_page >= ${PG}_ELEMENTS_PER_PAGE || !${PG}_is_occupied(slot_in_page)) {
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return;
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}
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let em = ${PG}_read(&emitter_database, slot_in_page);
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if (particle_emitter_blend(em.flags) == PARTICLE_BLEND_ADDITIVE) {
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// adds light, occludes nothing: no extinction to place
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return;
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}
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let node = scene_read_node(&scene_database, em.node);
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let sphere = particle_emitter_world_sphere(em, node.global);
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let center_view = (camera.view_matrix * vec4<f32>(sphere.xyz, 1.0)).xyz;
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// camera looks down -Z
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let depth_min = -center_view.z - sphere.w;
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let depth_max = -center_view.z + sphere.w;
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if (depth_max < camera.clip_near_far.x) {
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// entirely in front of the near plane
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return;
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}
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let limit = ${AVBOIT_VIRTUAL_SLICES_MAX}.0;
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let slice_near = cluster_depth_to_z_slice(max(depth_min, camera.clip_near_far.x), settings.cluster_parameters, limit);
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let slice_far = cluster_depth_to_z_slice(depth_max, settings.cluster_parameters, limit);
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let range = avboit_occupancy_range(slice_near, slice_far);
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let word_first = u32(range.x) >> 5u;
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let word_last = u32(range.y) >> 5u;
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for (var word = word_first; word <= word_last; word++) {
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let mask = avboit_occupancy_word_mask(word, range.x, range.y);
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if (mask != 0u) {
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atomicOr(&occupancy[word], mask);
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}
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}
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}
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`, [
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PARTICLE_EMITTER_DESCRIPTOR.chunk_iterate(GROUP_SIZE),
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chunk_particle_emitter_world_sphere,
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chunk_scene_database_access,
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chunk_cluster_depth_to_z_slice,
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chunk_avboit_occupancy_range,
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chunk_avboit_occupancy_word_mask,
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]
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);
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export const shader_particle_avboit_occupancy = ComputeShader.from({
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label: "Particle AVBOIT Occupancy",
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resources,
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body,
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});
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/**
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* Bind group of the volume atomics; group 0 is everything the billboard vertex stage and the atlas
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* need.
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* @type {number}
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*/
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export const PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME: number;
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/**
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* The splat pipeline: no depth, one never-written attachment to size the raster.
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* @type {RenderPipelineDescriptor}
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*/
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export const PARTICLE_AVBOIT_SPLAT_PIPELINE: RenderPipelineDescriptor;
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/** The splat shader's resource set, for building its bind groups against the layout above. */
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export const PARTICLE_AVBOIT_SPLAT_RESOURCES: ShaderResourceSetDescriptor;
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/** The assembled shader, for the validity tier. */
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export const shader_particle_avboit_splat: ShaderDescriptor;
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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//# sourceMappingURL=shader_particle_avboit_splat.d.ts.map
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{"version":3,"file":"shader_particle_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js"],"names":[],"mappings":"AAoBA;;;;GAIG;AACH,sDAFU,MAAM,CAEyC;AAqGzD;;;GAGG;AACH,6CAFU,wBAAwB,CAY/B;AAEH,8FAA8F;AAC9F,0EAAyD;AAEzD,mDAAmD;AACnD,4DAAuD;yCAjJd,iEAAiE;4CAY9D,sDAAsD;iCAFjE,kCAAkC"}
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import { PipelineLayoutDescriptor } from "../../../descriptor/pipeline/PipelineLayoutDescriptor.js";
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { atomic_u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { OIT_COVERAGE_MAX } from "../../rasterize/native/oit/OIT_CONSTANTS.js";
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import { AVBOIT_WARP_STRUCT } from "../../rasterize/native/avboit/AVBOIT_WARP_STRUCT.js";
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import { chunk_avboit_splat_slice } from "../../rasterize/native/avboit/chunk_avboit_splat_slice.js";
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import { chunk_avboit_transmittance_to_extinction } from "../../rasterize/native/avboit/chunk_avboit_transmittance_to_extinction.js";
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import { chunk_avboit_view_depth_to_physical } from "../../rasterize/native/avboit/chunk_avboit_view_depth_to_physical.js";
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import { AVBOIT_SPLAT_DUMMY_FORMAT } from "../../rasterize/native/avboit/shader_avboit_splat.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { PARTICLE_SOFT_FADE_RANGE } from "../ParticleConstants.js";
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import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
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import { AVBOIT_VOXEL_DOWNSCALE } from "../../rasterize/native/avboit/AVBOIT_CONSTANTS.js";
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import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
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import { chunk_particle_scene_view_depth } from "./chunk_particle_scene_view_depth.js";
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/**
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* Bind group of the volume atomics; group 0 is everything the billboard vertex stage and the atlas
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* need.
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* @type {number}
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*/
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export const PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME = 1;
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/**
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* The particles' AVBOIT splat: the billboard quads rasterized at the volume's resolution, each
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* fragment's extinction added into the voxel volume through `avboit_splat_slice` — the same write
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* path as the meshlet splat, so a particle and a surface at one depth pile up in one field.
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*
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* Coverage is the sampled atlas alpha times the particle's colour alpha, capped like a surface's;
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* `T_self = 1 - coverage`, untinted. An additive particle (`particle_premultiply` would give it
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* alpha 0) covers nothing and writes nothing.
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*
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* Depth is the fragment's own view depth, from the vertex stage, through curve → warp → physical
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* and the two-slice linear splat. No depth attachment, for the reason the meshlet splat has none.
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*
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* The `draw_list` this binds is the alive list, unsorted: the volume does not care about order.
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*/
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageBuffer("warp", AVBOIT_WARP_STRUCT)
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.addStorageBuffer("pool", WebGPUArray.u32, false)
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.addStorageBuffer("draw_list", WebGPUArray.u32, false)
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.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
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.addTexture("atlas", "float")
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.addSampler("atlas_sampler", "filtering")
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.addTexture("scene_depth", "unfilterable-float");
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resources.createGroup()
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.addStorageBuffer("extinction_volume", WebGPUArray.from(atomic_u32), true)
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.addStorageBuffer("overflow_slice", WebGPUArray.from(atomic_u32), true);
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const body = CodeChunk.from(
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/* language=wgsl */ `
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@vertex
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fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
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return particle_billboard_vertex(vi, ii);
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}
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const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
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@fragment
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fn fs_main(in : ParticleVertexOut) {
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let premultiplied = particle_premultiply(textureSample(atlas, atlas_sampler, in.uv) * in.color, in.blend);
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+
|
|
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|
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var alpha = premultiplied.a;
|
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+
|
|
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|
+
if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
|
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+
/*
|
|
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|
+
The same fade the draw applies to the same fragment, so the volume records the coverage the
|
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77
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accumulators are weighted by. Sampled once per voxel: this pass rasterizes at the volume's
|
|
78
|
+
resolution, so the scene texel under the fragment is the downscale factor times out.
|
|
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+
*/
|
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|
+
let scene_texel = vec2<i32>(in.clip.xy) * ${AVBOIT_VOXEL_DOWNSCALE};
|
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|
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let scene_vd = particle_scene_view_depth(textureLoad(scene_depth, scene_texel, 0).r, camera);
|
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+
|
|
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+
alpha = alpha * particle_soft_fade(scene_vd, in.view_depth, ${PARTICLE_SOFT_FADE_RANGE});
|
|
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|
+
}
|
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+
|
|
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|
+
let coverage = clamp(alpha, 0.0, ${OIT_COVERAGE_MAX});
|
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|
+
|
|
88
|
+
if (coverage <= 0.0) {
|
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89
|
+
// additive, faded out against the surface behind it, or fully transparent: occludes nothing
|
|
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|
+
return;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
let extinction = avboit_transmittance_to_extinction(vec3<f32>(1.0 - coverage));
|
|
94
|
+
|
|
95
|
+
let p = avboit_view_depth_to_physical(&warp, in.view_depth);
|
|
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|
+
|
|
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|
+
// in.clip is @builtin(position): .xy the low-resolution pixel
|
|
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|
+
let texel = vec2<u32>(in.clip.xy);
|
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|
+
let column = (texel.y * warp.voxel_width + texel.x) * warp.physical_count;
|
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+
|
|
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// linear splat between the two slices around the fragment
|
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let c = p - 0.5;
|
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let slice = i32(floor(c));
|
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+
let fraction = c - floor(c);
|
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+
|
|
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+
avboit_splat_slice(column, slice, extinction * (1.0 - fraction), texel);
|
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+
avboit_splat_slice(column, slice + 1, extinction * fraction, texel);
|
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+
}
|
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109
|
+
`, [
|
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+
chunk_particle_billboard_vertex,
|
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+
chunk_particle_scene_view_depth,
|
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112
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+
chunk_avboit_transmittance_to_extinction,
|
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113
|
+
chunk_avboit_view_depth_to_physical,
|
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chunk_avboit_splat_slice,
|
|
115
|
+
]);
|
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+
|
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|
+
const descriptor = ShaderDescriptor.from({ label: "Particle AVBOIT Splat", body, resources });
|
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+
|
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// Built group by group: the atomics are fragment-only, and WebGPU refuses a read-write storage
|
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// buffer that is visible to the vertex stage.
|
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|
+
const groups = resources.groups;
|
|
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|
+
const layout = PipelineLayoutDescriptor.from([
|
|
123
|
+
groups[0].generateBindGroupLayoutDescriptor(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
|
|
124
|
+
groups[PARTICLE_AVBOIT_SPLAT_BIND_GROUP_VOLUME].generateBindGroupLayoutDescriptor(GPUShaderStage.FRAGMENT),
|
|
125
|
+
], resources.immediateSize);
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* The splat pipeline: no depth, one never-written attachment to size the raster.
|
|
129
|
+
* @type {RenderPipelineDescriptor}
|
|
130
|
+
*/
|
|
131
|
+
export const PARTICLE_AVBOIT_SPLAT_PIPELINE = RenderPipelineDescriptor.from({
|
|
132
|
+
label: "Particle AVBOIT Splat",
|
|
133
|
+
layout,
|
|
134
|
+
vertex: { module: { code: descriptor.source }, entryPoint: "vs_main" },
|
|
135
|
+
fragment: {
|
|
136
|
+
module: { code: descriptor.source },
|
|
137
|
+
entryPoint: "fs_main",
|
|
138
|
+
targets: [{ format: AVBOIT_SPLAT_DUMMY_FORMAT, writeMask: 0 }],
|
|
139
|
+
},
|
|
140
|
+
primitive: { topology: "triangle-list", cullMode: "none" },
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
/** The splat shader's resource set, for building its bind groups against the layout above. */
|
|
144
|
+
export const PARTICLE_AVBOIT_SPLAT_RESOURCES = resources;
|
|
145
|
+
|
|
146
|
+
/** The assembled shader, for the validity tier. */
|
|
147
|
+
export const shader_particle_avboit_splat = descriptor;
|
|
@@ -1,17 +1,36 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* The particle emit
|
|
2
|
+
* The particle emit pass: one thread per particle born this frame.
|
|
3
3
|
*
|
|
4
|
-
*
|
|
5
|
-
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
4
|
+
* Its input is the prefix scan of the emitter tick pass's per-row spawn counts; thread `i` finds the
|
|
5
|
+
* emitter it belongs to by binary search over the inclusive sums, and its place within that
|
|
6
|
+
* emitter's batch from the sum before. Then: pop a free slot from the dead list, clear the record,
|
|
7
|
+
* stamp the header, run the emitter's INIT program, and append the slot to the new alive list.
|
|
8
8
|
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
9
|
+
* The per-newborn work is {@link ./chunk_particle_emit_step.js}, shared with
|
|
10
|
+
* {@link ./shader_particle_emit_wide.js}. What this file is, is the *fast* register backing plus the
|
|
11
|
+
* one-lane-per-newborn dispatch that suits it.
|
|
12
|
+
*
|
|
13
|
+
* Runs before simulate in the frame so newborns join the same alive list survivors are compacted
|
|
14
|
+
* into. Shares the VM + context + emitter chunks with simulate.
|
|
11
15
|
*
|
|
12
16
|
* @type {ComputeShader}
|
|
13
17
|
*/
|
|
14
|
-
|
|
18
|
+
/**
|
|
19
|
+
* Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
|
|
20
|
+
* size — so the two must agree, and the constant it uses is the one it is.
|
|
21
|
+
*/
|
|
22
|
+
export const PARTICLE_EMIT_WORKGROUP_SIZE: number;
|
|
23
|
+
/**
|
|
24
|
+
* Per-dispatch, 16 bytes, read-only.
|
|
25
|
+
*
|
|
26
|
+
* These were separate uniforms, which meant a transient buffer, a staging copy and a bind group
|
|
27
|
+
* entry each for a few bytes of frame state. WGSL allows one immediate per entry point, so carrying
|
|
28
|
+
* them as immediate data means carrying them together.
|
|
29
|
+
*
|
|
30
|
+
* @type {WebGPUStruct}
|
|
31
|
+
*/
|
|
32
|
+
export const EMIT_SETTINGS: WebGPUStruct;
|
|
15
33
|
export const shader_particle_emit: ComputeShader;
|
|
34
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
16
35
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
17
36
|
//# sourceMappingURL=shader_particle_emit.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH,kDAA8E;AAE9E;;;;;;;;GAQG;AACH,4BAFU,YAAY,CAOK;AAqD3B,iDAIG;6BA1G0B,mCAAmC;8BAGlC,+BAA+B"}
|
|
@@ -1,53 +1,53 @@
|
|
|
1
1
|
import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
2
|
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
3
|
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
4
|
+
import { COLLECTION_U32_STRUCT_READ } from "../../gpu_primitive/COLLECTION_U32_STRUCT_READ.js";
|
|
5
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
4
6
|
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
5
7
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
6
8
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
-
import {
|
|
8
|
-
PARTICLE_RECORD_HEADER_EMITTER,
|
|
9
|
-
PARTICLE_RECORD_USER_WORD_START,
|
|
10
|
-
PARTICLE_RECORD_WORD_COUNT,
|
|
11
|
-
PARTICLE_VM_INSTRUCTION_WORDS,
|
|
12
|
-
} from "../ParticleConstants.js";
|
|
13
9
|
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
14
|
-
import {
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
SPAWN_REQUEST_FRACTION_SHIFT,
|
|
18
|
-
} from "../runtime/spawn_request_encoding.js";
|
|
19
|
-
import { chunk_particle_context, chunk_particle_curve_disabled } from "./chunk_particle_context.js";
|
|
10
|
+
import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
|
|
11
|
+
import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
|
|
12
|
+
import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
|
|
20
13
|
|
|
21
14
|
/**
|
|
22
|
-
* The particle emit
|
|
15
|
+
* The particle emit pass: one thread per particle born this frame.
|
|
23
16
|
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
26
|
-
*
|
|
27
|
-
*
|
|
17
|
+
* Its input is the prefix scan of the emitter tick pass's per-row spawn counts; thread `i` finds the
|
|
18
|
+
* emitter it belongs to by binary search over the inclusive sums, and its place within that
|
|
19
|
+
* emitter's batch from the sum before. Then: pop a free slot from the dead list, clear the record,
|
|
20
|
+
* stamp the header, run the emitter's INIT program, and append the slot to the new alive list.
|
|
28
21
|
*
|
|
29
|
-
*
|
|
30
|
-
*
|
|
22
|
+
* The per-newborn work is {@link ./chunk_particle_emit_step.js}, shared with
|
|
23
|
+
* {@link ./shader_particle_emit_wide.js}. What this file is, is the *fast* register backing plus the
|
|
24
|
+
* one-lane-per-newborn dispatch that suits it.
|
|
25
|
+
*
|
|
26
|
+
* Runs before simulate in the frame so newborns join the same alive list survivors are compacted
|
|
27
|
+
* into. Shares the VM + context + emitter chunks with simulate.
|
|
31
28
|
*
|
|
32
29
|
* @type {ComputeShader}
|
|
33
30
|
*/
|
|
34
31
|
|
|
35
|
-
|
|
32
|
+
/**
|
|
33
|
+
* Sized by `shader_prefix_sum_to_command`, which turns the scan's total into workgroups of this
|
|
34
|
+
* size — so the two must agree, and the constant it uses is the one it is.
|
|
35
|
+
*/
|
|
36
|
+
export const PARTICLE_EMIT_WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
|
|
36
37
|
|
|
37
38
|
/**
|
|
38
|
-
* Per-dispatch,
|
|
39
|
+
* Per-dispatch, 16 bytes, read-only.
|
|
39
40
|
*
|
|
40
|
-
* These were
|
|
41
|
-
*
|
|
42
|
-
*
|
|
41
|
+
* These were separate uniforms, which meant a transient buffer, a staging copy and a bind group
|
|
42
|
+
* entry each for a few bytes of frame state. WGSL allows one immediate per entry point, so carrying
|
|
43
|
+
* them as immediate data means carrying them together.
|
|
43
44
|
*
|
|
44
45
|
* @type {WebGPUStruct}
|
|
45
46
|
*/
|
|
46
|
-
const EMIT_SETTINGS = WebGPUStruct.from({
|
|
47
|
+
export const EMIT_SETTINGS = WebGPUStruct.from({
|
|
47
48
|
u_dt: f32,
|
|
48
49
|
u_time: f32,
|
|
49
50
|
u_frame: u32,
|
|
50
|
-
u_count: u32,
|
|
51
51
|
u_capacity: u32,
|
|
52
52
|
}, 'ParticleEmitSettings');
|
|
53
53
|
|
|
@@ -56,76 +56,51 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
56
56
|
resources.setImmediate('settings', EMIT_SETTINGS);
|
|
57
57
|
|
|
58
58
|
resources.createGroup()
|
|
59
|
-
.addStorageBuffer("
|
|
59
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
60
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
60
61
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
61
|
-
.addStorageBuffer("
|
|
62
|
+
.addStorageBuffer("spawn_prefix", COLLECTION_U32_STRUCT_READ, false)
|
|
62
63
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
63
|
-
.addStorageBuffer("spawn_requests", WebGPUArray.u32, false)
|
|
64
64
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
65
65
|
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
66
66
|
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true);
|
|
67
|
+
|
|
67
68
|
const body = CodeChunk.from(
|
|
68
69
|
/* language=wgsl */
|
|
69
70
|
`
|
|
70
|
-
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
71
|
-
const PARTICLE_USER_WORD_START : u32 = ${PARTICLE_RECORD_USER_WORD_START}u;
|
|
72
|
-
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
73
|
-
const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
|
|
74
71
|
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
75
72
|
const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
|
|
76
73
|
|
|
77
74
|
@compute @workgroup_size(${PARTICLE_EMIT_WORKGROUP_SIZE}, 1, 1)
|
|
78
75
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
79
76
|
let i = gid.x;
|
|
80
|
-
if (i >= settings.u_count) { return; }
|
|
81
77
|
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
// (SPAWN_FRACTION contract: n / spawn_count), not the global request index / settings.u_count.
|
|
85
|
-
let request = spawn_requests[i];
|
|
86
|
-
let emitter_index = request & ${SPAWN_REQUEST_EMITTER_MASK}u;
|
|
87
|
-
let spawn_fraction = f32(request >> ${SPAWN_REQUEST_FRACTION_SHIFT}u) / ${SPAWN_REQUEST_FRACTION_MAX}.0;
|
|
78
|
+
let assignment = particle_emit_assignment(&spawn_prefix.elements, spawn_prefix.count, i);
|
|
79
|
+
if (!assignment.valid) { return; }
|
|
88
80
|
|
|
89
|
-
// Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted.
|
|
90
|
-
//
|
|
91
|
-
// The guard must catch WRAPPED values, not just 0: when many threads race an empty stack, the
|
|
92
|
-
// first over-pop wraps the counter to 0xFFFFFFFF before its undo lands, and a concurrent thread
|
|
93
|
-
// then observes a huge old value. Checking only ==0 would let it index dead[old-1] with garbage
|
|
94
|
-
// and hand out a bogus slot, corrupting a live record. The dead count can never legitimately
|
|
95
|
-
// exceed the pool capacity, so >settings.u_capacity identifies every wrapped state; each thread that
|
|
96
|
-
// subtracted also adds back exactly once, so the counter converges to 0.
|
|
81
|
+
// Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted. The guard
|
|
82
|
+
// catches WRAPPED values, not just 0 — see chunk_particle_emit_step for why that matters.
|
|
97
83
|
let old_dead = atomicSub(&counters[COUNTER_DEAD], 1u);
|
|
98
84
|
if (old_dead == 0u || old_dead > settings.u_capacity) {
|
|
99
85
|
atomicAdd(&counters[COUNTER_DEAD], 1u); // undo the over-pop
|
|
100
86
|
return;
|
|
101
87
|
}
|
|
102
88
|
let slot = dead[old_dead - 1u];
|
|
103
|
-
let record_base = slot * PARTICLE_RECORD_WORDS;
|
|
104
|
-
|
|
105
|
-
// Clear stale user state from a recycled slot (each write targets a distinct word).
|
|
106
|
-
for (var w = PARTICLE_USER_WORD_START; w < PARTICLE_RECORD_WORDS; w = w + 1u) {
|
|
107
|
-
pool[record_base + w] = 0u;
|
|
108
|
-
}
|
|
109
|
-
pool[record_base + PARTICLE_HEADER_EMITTER] = emitter_index;
|
|
110
|
-
|
|
111
|
-
let em = particle_emitter_read(&emitters, emitter_index);
|
|
112
89
|
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
em.spawn_offset * PARTICLE_INSTRUCTION_WORDS,
|
|
118
|
-
em.spawn_count,
|
|
119
|
-
&vm_constants,
|
|
120
|
-
em.constant_offset,
|
|
121
|
-
&pool,
|
|
122
|
-
record_base,
|
|
90
|
+
particle_emit_one(
|
|
91
|
+
&scene_database, &emitter_database, &program, &pool,
|
|
92
|
+
assignment.emitter_row, slot, assignment.spawn_fraction,
|
|
93
|
+
settings.u_dt, settings.u_time, settings.u_frame,
|
|
123
94
|
);
|
|
124
95
|
|
|
125
96
|
let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
|
|
126
97
|
alive_out[a] = slot;
|
|
127
98
|
}
|
|
128
|
-
`, [
|
|
99
|
+
`, [
|
|
100
|
+
chunk_particle_emit_step,
|
|
101
|
+
chunk_particle_vm_registers_fast,
|
|
102
|
+
chunk_particle_curve_disabled,
|
|
103
|
+
]);
|
|
129
104
|
|
|
130
105
|
export const shader_particle_emit = ComputeShader.from({
|
|
131
106
|
label: "Particle Emit",
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The emit pass over the WIDE register file — the fallback interpreter's spawn half.
|
|
3
|
+
*
|
|
4
|
+
* Same emission as {@link ./shader_particle_emit.js}, down to the shared
|
|
5
|
+
* {@link ./chunk_particle_emit_step.js}. It differs in the same way
|
|
6
|
+
* {@link ./shader_particle_simulate_wide.js} does: a bounded launch of
|
|
7
|
+
* {@link ../ParticleConstants.js PARTICLE_VM_WIDE_LAUNCH_LANES} lanes with a grid-stride loop, so
|
|
8
|
+
* the storage register file is sized by a constant rather than by how many particles happen to be
|
|
9
|
+
* born this frame.
|
|
10
|
+
*
|
|
11
|
+
* It therefore does not consume the indirect command the prefix scan produces for the fast pass. The
|
|
12
|
+
* scan's total is read in the shader as the loop bound instead, which is the same number from the
|
|
13
|
+
* same buffer — just used as a bound rather than as a dispatch size.
|
|
14
|
+
*
|
|
15
|
+
* The register file is indexed by launch lane, so it is reused across the loop's iterations. That is
|
|
16
|
+
* sound for the same reason it is never cleared: an INIT program writes a register before it reads
|
|
17
|
+
* it, so nothing carries between one newborn and the next. See
|
|
18
|
+
* {@link ../vm/chunk_particle_vm_registers_wide.js}.
|
|
19
|
+
*
|
|
20
|
+
* Emit's waves span emitters by construction, so — unlike simulate — there was never a wave-uniform
|
|
21
|
+
* decode here to lose.
|
|
22
|
+
*
|
|
23
|
+
* @type {ComputeShader}
|
|
24
|
+
*/
|
|
25
|
+
/**
|
|
26
|
+
* Workgroups this pass dispatches. Constant: the launch does not depend on how many particles are
|
|
27
|
+
* born this frame.
|
|
28
|
+
* @type {number}
|
|
29
|
+
*/
|
|
30
|
+
export const PARTICLE_EMIT_WIDE_WORKGROUP_COUNT: number;
|
|
31
|
+
export const shader_particle_emit_wide: ComputeShader;
|
|
32
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
33
|
+
//# sourceMappingURL=shader_particle_emit_wide.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;GAIG;AACH,iDAFU,MAAM,CAGiD;AAiEjE,sDAIG;8BA9G2B,+BAA+B"}
|