@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_equals_components.js +59 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts +13 -0
- package/src/engine/ecs/transform/t64_read_rotation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_rotation.js +16 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts +14 -0
- package/src/engine/ecs/transform/t64_read_translation.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_translation.js +17 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts +5 -5
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.js +4 -4
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts +10 -10
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +63 -20
- package/src/engine/graphics/debug/createDebugLabel.js +3 -3
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/pp/PerfectPanner.js +5 -4
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +8 -3
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts +6 -6
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +25 -13
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraLanderSystem.js +1 -1
- package/src/engine/graphics/ecs/mesh/setMesh.js +2 -2
- package/src/engine/graphics/ecs/path/entity/EntityPath.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/entity/EntityPath.js +21 -7
- package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts +4 -4
- package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.d.ts.map +1 -1
- package/src/engine/graphics/ecs/path/entity/EntityPathMarkerDefinition.js +4 -4
- package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts +2 -2
- package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
- package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +141 -135
- package/src/engine/graphics/geometry/MikkT/Build4RuleGroups.js +2 -2
- package/src/engine/graphics/geometry/MikkT/DegenEpilogue.js +1 -1
- package/src/engine/graphics/geometry/MikkT/DegenPrologue.js +1 -1
- package/src/engine/graphics/geometry/MikkT/EvalTspace.js +1 -1
- package/src/engine/graphics/geometry/MikkT/GenerateTSpaces.js +3 -3
- package/src/engine/graphics/render/frame_graph/CORRECTNESS_FIXES_2026_09_04.md +659 -0
- package/src/engine/graphics/render/frame_graph/FRAME_GRAPH_RECOMMENDATIONS.md +21 -5
- package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts +45 -0
- package/src/engine/graphics/render/frame_graph/FrameGraph.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FrameGraph.js +282 -60
- package/src/engine/graphics/render/frame_graph/FramePassBuilder.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FramePassBuilder.js +20 -9
- package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts +12 -0
- package/src/engine/graphics/render/frame_graph/FramePassNode.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FramePassNode.js +13 -0
- package/src/engine/graphics/render/frame_graph/FramePassResources.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/FramePassResources.js +5 -0
- package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts +19 -1
- package/src/engine/graphics/render/frame_graph/ResourceEntry.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/ResourceEntry.js +23 -1
- package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts +15 -1
- package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/backend/void/VoidRenderContext.js +33 -16
- package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/resource/RenderResourceManager.js +19 -1
- package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +6 -6
- package/src/engine/graphics3/CameraSystem.d.ts +6 -6
- package/src/engine/graphics3/CameraSystem.d.ts.map +1 -1
- package/src/engine/graphics3/CameraSystem.js +170 -170
- package/src/engine/graphics3/DecalSystem.d.ts +6 -6
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +449 -449
- package/src/engine/graphics3/LightSystem.d.ts +6 -6
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +230 -221
- package/src/engine/graphics3/MeshSystem.d.ts +6 -6
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +43 -22
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts +20 -15
- package/src/engine/graphics3/ParticipatingMediaSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticipatingMediaSystem.js +198 -184
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts +6 -6
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem.js +306 -289
- package/src/engine/graphics3/PickingSystem.d.ts +6 -6
- package/src/engine/graphics3/PickingSystem.d.ts.map +1 -1
- package/src/engine/graphics3/PickingSystem.js +273 -273
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -6
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +174 -169
- package/src/engine/graphics3/TerrainSystem.d.ts.map +1 -1
- package/src/engine/graphics3/TerrainSystem.js +565 -566
- package/src/engine/graphics3/Trail3DSystem.d.ts +6 -6
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +221 -221
- package/src/engine/graphics3/camera_sync_from_transform.d.ts +2 -2
- package/src/engine/graphics3/camera_sync_from_transform.d.ts.map +1 -1
- package/src/engine/graphics3/camera_sync_from_transform.js +2 -1
- package/src/engine/graphics3/debug/gizmo_view_from_camera.js +4 -4
- package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts +6 -0
- package/src/engine/graphics3/particles/GPUParticularRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/particles/GPUParticularRenderer.js +82 -53
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts +12 -8
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +53 -45
- package/src/engine/graphics3/preview/make_model_preview_scene.js +1 -1
- package/src/engine/graphics3/shade_camera_projection_ray.js +4 -4
- package/src/engine/graphics3/shade_node_to_entity_composition.d.ts.map +1 -1
- package/src/engine/graphics3/shade_node_to_entity_composition.js +88 -84
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts +7 -7
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2TransformSystem.js +8 -8
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +9 -8
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +25 -8
- package/src/engine/input/ecs/controllers/KeyboardCameraController.js +2 -2
- package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -204
- package/src/engine/intelligence/behavior/util/RotationBehavior.js +5 -5
- package/src/engine/intelligence/mcts/StateNode.js +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts +7 -7
- package/src/engine/interpolation/TransformPoseSerializationAdapter.d.ts.map +1 -1
- package/src/engine/interpolation/TransformPoseSerializationAdapter.js +14 -15
- package/src/engine/interpolation/pose_interpoland.d.ts +2 -2
- package/src/engine/interpolation/pose_interpoland.js +4 -4
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts +4 -4
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.d.ts.map +1 -1
- package/src/engine/navigation/ecs/path_following/PathFollowingSystem.js +39 -14
- package/src/engine/network/adapters/TransformReplicationAdapter.d.ts +7 -7
- package/src/engine/network/adapters/TransformReplicationAdapter.d.ts.map +1 -1
- package/src/engine/network/adapters/TransformReplicationAdapter.js +19 -20
- package/src/engine/network/replication/Replicator.d.ts +5 -3
- package/src/engine/network/replication/Replicator.d.ts.map +1 -1
- package/src/engine/network/replication/Replicator.js +65 -16
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -3
- package/src/engine/physics/ccd/linear_sweep.d.ts.map +1 -1
- package/src/engine/physics/ccd/linear_sweep.js +9 -3
- package/src/engine/physics/constraint/solve_constraints.js +10 -10
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +8 -8
- package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ColliderObserverSystem.js +6 -6
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +22 -32
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2334 -2310
- package/src/engine/physics/ecs/find_non_finite_physics_state.js +6 -6
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +7 -7
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +16 -8
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +4 -4
- package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidSystem.js +6 -6
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts +2 -2
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/WorkerFluidSystem.js +4 -4
- package/src/engine/physics/fluid/ecs/fluid_reanchor_field.js +7 -7
- package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +4 -4
- package/src/engine/physics/fluid/effector/WakeFluidEffector.js +7 -7
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/integration/integrate_position.d.ts.map +1 -1
- package/src/engine/physics/integration/integrate_position.js +13 -12
- package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/fabrik/fabrik_solve.js +23 -5
- package/src/engine/physics/narrowphase/compute_penetration.js +18 -14
- package/src/engine/physics/narrowphase/convex_convex_manifold.js +2 -2
- package/src/engine/physics/narrowphase/mesh_mesh_tet_manifold.js +9 -9
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +95 -68
- package/src/engine/physics/narrowphase/refine_ray_concave.js +1 -1
- package/src/engine/physics/narrowphase/refine_ray_hit.js +3 -3
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -1
- package/src/engine/physics/queries/overlap_shape.js +19 -7
- package/src/engine/physics/queries/raycast.js +3 -3
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -1
- package/src/engine/physics/queries/shape_cast.js +628 -620
- package/src/engine/physics/solver/solve_contacts.js +10 -10
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts +6 -5
- package/src/engine/physics/vehicle/RaycastVehicle.d.ts.map +1 -1
- package/src/engine/physics/vehicle/RaycastVehicle.js +10 -5
- package/src/engine/sound/ecs/SoundListenerSystem.d.ts +16 -4
- package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/SoundListenerSystem.js +68 -11
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts +7 -7
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/AudioEmitterSystem.js +343 -338
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts +2 -2
- package/src/engine/sound/ecs/audio/LiveEmitterSet.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/LiveEmitterSet.js +356 -345
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts +23 -2
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.d.ts.map +1 -1
- package/src/engine/sound/ecs/audio/SpatialAudioIndex.js +174 -140
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts +6 -6
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/trigger/AudioEventTriggerSystem.js +185 -184
- package/src/engine/sound/material/detector/terrain/TerrainSoundMaterialSurfaceDetector.js +1 -1
- package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts +2 -1
- package/src/engine/sound/simulation/core/AcousticRegionIndex.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/AcousticRegionIndex.js +4 -3
- package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts +3 -2
- package/src/engine/sound/simulation/core/AcousticVolumeRegion.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/AcousticVolumeRegion.js +6 -4
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +6 -6
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +25 -6
- package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts +7 -7
- package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.d.ts.map +1 -1
- package/src/engine/sound/simulation/ecs/AcousticVolumeSystem.js +6 -6
- package/src/engine/sound/sopra/runtime/EventInstance.d.ts.map +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +8 -2
- package/src/format/scene/gltf/gltf_component_type.d.ts.map +1 -1
- package/src/format/scene/gltf/gltf_component_type.js +3 -1
- package/src/format/texture/ktx2/ktx2_read.d.ts.map +1 -1
- package/src/format/texture/ktx2/ktx2_read.js +2 -1
- package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.d.ts.map +1 -1
- package/src/generation/grid/generation/GridTaskDensityMarkerDistribution.js +8 -1
- package/src/generation/markers/GridCellActionPlaceMarker.d.ts +4 -4
- package/src/generation/markers/GridCellActionPlaceMarker.d.ts.map +1 -1
- package/src/generation/markers/GridCellActionPlaceMarker.js +16 -6
- package/src/generation/markers/MarkerNode.d.ts +3 -3
- package/src/generation/markers/MarkerNode.d.ts.map +1 -1
- package/src/generation/markers/MarkerNode.js +3 -3
- package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts +4 -4
- package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.d.ts.map +1 -1
- package/src/generation/markers/actions/MarkerNodeActionEntityPlacement.js +7 -7
- package/src/generation/markers/actions/MarkerNodeActionImaginary.d.ts.map +1 -1
- package/src/generation/markers/actions/MarkerNodeActionImaginary.js +20 -2
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorClingToTerrain.js +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.d.ts.map +1 -1
- package/src/generation/markers/actions/placement/MarkerNodeEntityProcessorRandomRotation.js +13 -3
- package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformRotateRandom.js +11 -1
- package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerAddPositionYFromFilter.js +8 -4
- package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerOffsetPosition.js +13 -5
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilter.js +8 -2
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.d.ts.map +1 -1
- package/src/generation/markers/transform/MarkerNodeTransformerYRotateByFilterGradient.js +16 -2
- package/src/shade/device/graph/BufferResourceDescriptor.d.ts.map +1 -1
- package/src/shade/device/graph/BufferResourceDescriptor.js +193 -184
- package/src/shade/device/graph/TextureResourceDescriptor.d.ts.map +1 -1
- package/src/shade/device/graph/TextureResourceDescriptor.js +12 -0
- package/src/shade/device/mock/SoftwareGPUDevice.d.ts.map +1 -1
- package/src/shade/device/mock/SoftwareGPUDevice.js +8 -0
- package/src/shade/playground/avboit/main.js +3 -3
- package/src/shade/playground/basis_textures/main.js +1 -1
- package/src/shade/playground/ground_seam/main.js +1 -1
- package/src/shade/playground/particle_editor/README.md +216 -0
- package/src/shade/playground/particle_editor/index.html +76 -0
- package/src/shade/playground/particle_editor/main.d.ts +2 -0
- package/src/shade/playground/particle_editor/main.d.ts.map +1 -0
- package/src/shade/playground/particle_editor/main.js +139 -0
- package/src/shade/playground/particle_system/README.md +92 -62
- package/src/shade/playground/particle_system/index.html +67 -21
- package/src/shade/playground/particle_system/main.js +247 -102
- package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.d.ts +21 -18
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -0
- package/src/shade/{renderer/particles → playground/particle_system}/particle_prototype.js +196 -181
- package/src/shade/playground/particle_system/particle_scene.d.ts +136 -20
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +487 -670
- package/src/shade/playground/skinned_blas_refit/sweep_views.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_instance_bounds.js +2 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/verify_skinned_blas_refit.js +2 -1
- package/src/shade/playground/sponza_path_trace/main.js +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +917 -917
- package/src/shade/playground/volumetrics_froxel/measure.js +559 -559
- package/src/shade/renderer/Renderer.d.ts +28 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +152 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +4 -2
- package/src/shade/renderer/buffer/graph_read_buffer.d.ts.map +1 -1
- package/src/shade/renderer/buffer/graph_read_buffer.js +8 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts +30 -0
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTableDescriptor.js +84 -0
- package/src/shade/renderer/buffer/table/gpu_database_words.d.ts +24 -0
- package/src/shade/renderer/buffer/table/gpu_database_words.d.ts.map +1 -0
- package/src/shade/renderer/buffer/table/gpu_database_words.js +92 -0
- package/src/shade/renderer/camera/Camera.d.ts +2 -2
- package/src/shade/renderer/camera/Camera.d.ts.map +1 -1
- package/src/shade/renderer/camera/Camera.js +11 -5
- package/src/shade/renderer/camera/GPUCameraContext.d.ts.map +1 -1
- package/src/shade/renderer/camera/GPUCameraContext.js +2 -1
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts +3 -3
- package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +1 -1
- package/src/shade/renderer/camera/OrbitalCameraController.js +31 -16
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts +2 -2
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraController.js +4 -3
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts +10 -5
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.d.ts.map +1 -1
- package/src/shade/renderer/camera/orbital/OrbitalCameraRig.js +8 -4
- package/src/shade/renderer/extension/FrameContext.d.ts.map +1 -1
- package/src/shade/renderer/extension/FrameContext.js +5 -0
- package/src/shade/renderer/extension/FrameRecord.d.ts +16 -0
- package/src/shade/renderer/extension/FrameRecord.d.ts.map +1 -1
- package/src/shade/renderer/extension/FrameRecord.js +31 -0
- package/src/shade/renderer/extension/GBufferTextures.d.ts +11 -0
- package/src/shade/renderer/extension/GBufferTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/GBufferTextures.js +14 -0
- package/src/shade/renderer/geometry/attribute/gpu_vertex_buffer_layout_from_spec.js +1 -1
- package/src/shade/renderer/geometry/util/geometry_stripify.js +6 -6
- package/src/shade/renderer/geometry/virtual/format/prototypeVGEOFormatViewer.js +8 -8
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +14 -5
- package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +17 -9
- package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/border/graph_lpv_paint_border_depth.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts +2 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +11 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/graph_lpv_shade.js +4 -2
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +5 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.d.ts.map +1 -1
- package/src/shade/renderer/light/cluster/cull/graph_cull_lights.js +35 -11
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/particles/DESIGN.md +361 -117
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +266 -87
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +919 -145
- package/src/shade/renderer/particles/ParticleConstants.d.ts +134 -5
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +148 -6
- package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
- package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
- package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +5 -4
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +11 -15
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts +2 -2
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/shader_particle_bucket.js +20 -15
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +7 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +7 -17
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +56 -0
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +68 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +39 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +52 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +83 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -0
- package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts +21 -5
- package/src/shade/renderer/particles/data/chunk_particle_emitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/chunk_particle_emitter.js +44 -85
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
- package/src/shade/renderer/particles/data/particle_header.d.ts +62 -0
- package/src/shade/renderer/particles/data/particle_header.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/particle_header.js +103 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +179 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -0
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +138 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -44
- package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts +283 -0
- package/src/shade/renderer/particles/graph/ParticleNodeGroup.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/ParticleNodeGroup.js +419 -0
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +33 -2
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -185
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +188 -0
- package/src/shade/renderer/particles/graph/ParticleValueType.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -0
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +16 -9
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +469 -205
- package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts +11 -0
- package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -0
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts +27 -0
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +81 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts +83 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts +22 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts +70 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_utility.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_utility.js +161 -0
- package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts +8 -0
- package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -0
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +88 -0
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +234 -0
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts +98 -0
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/make_particle_group.js +409 -0
- package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
- package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +11 -4
- package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_authoring.js +121 -108
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +58 -0
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -0
- package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts +29 -0
- package/src/shade/renderer/particles/graph/particle_graph_distributions.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -0
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +87 -0
- package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_graph_json.js +196 -0
- package/src/shade/renderer/particles/graph/particle_group_json.d.ts +86 -0
- package/src/shade/renderer/particles/graph/particle_group_json.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_group_json.js +182 -0
- package/src/shade/renderer/particles/graph/particle_group_library.d.ts +33 -0
- package/src/shade/renderer/particles/graph/particle_group_library.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_group_library.js +75 -0
- package/src/shade/renderer/particles/graph/particle_node_library.d.ts +37 -0
- package/src/shade/renderer/particles/graph/particle_node_library.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_node_library.js +64 -0
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +186 -0
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts +30 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +342 -0
- package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
- package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +72 -0
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +495 -0
- package/src/shade/renderer/particles/graph_particles.d.ts +98 -69
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +277 -81
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +107 -0
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph_particles_avboit.js +313 -0
- package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
- package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +83 -21
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +186 -48
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +13 -10
- package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleAssembler.js +30 -26
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +74 -21
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +131 -81
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +372 -22
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +694 -66
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +173 -0
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/particle_assembly.js +1214 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +48 -3
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +101 -5
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +199 -0
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -0
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +236 -0
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +371 -0
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +764 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +128 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +376 -0
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +43 -0
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +337 -0
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +107 -0
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +166 -0
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts +99 -0
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.js +313 -0
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts +12 -0
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.js +198 -0
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -0
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts +23 -0
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +678 -0
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts +22 -0
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_inline_constants.js +221 -0
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_narrow_widths.js +63 -0
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_pack_registers.js +87 -0
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_peephole.js +392 -0
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_propagate_copies.js +361 -0
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_schedule.js +244 -0
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts +4 -0
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +154 -0
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +151 -0
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +1 -0
- package/src/shade/renderer/particles/particle_test_fixtures.js +229 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +206 -64
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +404 -83
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +109 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +127 -0
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +249 -0
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +425 -0
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts +77 -18
- package/src/shade/renderer/particles/runtime/ProgramArena.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +130 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ProgramHeap.js +595 -0
- package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts +91 -0
- package/src/shade/renderer/particles/runtime/ProgramPlacement.d.ts.map +1 -0
- package/src/shade/renderer/particles/runtime/ProgramPlacement.js +106 -0
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +9 -6
- package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -19
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts +17 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_avboit_contribution.js +75 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +94 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts +1 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_animation.js +1 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts +11 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_curve_disabled.js +13 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts +28 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emit_step.js +136 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts +17 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_age.js +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts +14 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +23 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts +18 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_scene_view_depth.js +24 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +59 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts +35 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_simulate_step.js +133 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts +14 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +153 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts +3 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +124 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts +19 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_splat.js +147 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts +27 -8
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +43 -68
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts +33 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +114 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts +5 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +216 -0
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +7 -3
- package/src/shade/renderer/particles/shaders/shader_particle_render.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +132 -197
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts +8 -0
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +42 -56
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts +45 -0
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +123 -0
- package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts +26 -0
- package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js +66 -0
- package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts +51 -0
- package/src/shade/renderer/particles/sort/graph_particle_sort.d.ts.map +1 -0
- package/src/shade/renderer/particles/sort/graph_particle_sort.js +120 -0
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +21 -36
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts +6 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +16 -0
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +6 -3
- package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/ParticleVMReference.js +285 -154
- package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
- package/src/shade/renderer/particles/vm/chunk_particle_vm.js +264 -170
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts +43 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.js +55 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts +62 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/vm/chunk_particle_vm_registers_wide.js +86 -0
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts +1 -2
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/debug/graph_pass_debug_reprojection.js +0 -3
- package/src/shade/renderer/postprocess/dof/gather/DepthOfFieldU.js +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/DepthOfField.js +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/NSS.js +3 -2
- package/src/shade/renderer/postprocess/nss/generate_NSS_WEIGHTS_ACTUAL.js +3 -2
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +87 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +61 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_LEDGER.md +179 -0
- package/src/shade/renderer/rasterize/native/avboit/AVBOIT_PLAN_2026_09_03.md +27 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts +9 -2
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +12 -3
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts +18 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.d.ts.map +1 -0
- package/src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js +58 -0
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +25 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +69 -10
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js +10 -4
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js +4 -39
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts +7 -2
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_scene.js +16 -2
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts +3 -3
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/geometry_deduplicate.js +29 -23
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/anchor_grow_topological.js +3 -3
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts +4 -4
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/cover_greedy.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_refit_validate.js +2 -2
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts +7 -7
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.d.ts.map +1 -1
- package/src/shade/renderer/scene/optimization/geometry/internal/match_solve_transform.js +79 -71
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/math/chunk_lower_bound_branchless.js +3 -1
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v3f.js +32 -0
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts +9 -0
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/math/chunk_mod_v4f.js +19 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/README.md +65 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts +24 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2.js +83 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts +25 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_hash.js +42 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts +31 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise2_kernel.js +80 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts +26 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3.js +109 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
- package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
- package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
- package/src/view/minimap/Minimap.d.ts.map +1 -1
- package/src/view/minimap/Minimap.js +227 -225
- package/src/view/minimap/MinimapCanvasView.js +3 -3
- package/src/view/minimap/MinimapMarker.d.ts +45 -0
- package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarker.js +80 -0
- package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
- package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
- package/src/view/minimap/MinimapMarkerCollection.js +6 -6
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
- package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
- package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
|
2
|
+
import { atomic_u32, f32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
3
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
4
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
5
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
6
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
|
+
import { PARTICLE_SIMULATE_WORKGROUP_SIZE, PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
|
|
8
|
+
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
9
|
+
import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
|
|
10
|
+
import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
|
|
11
|
+
import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
|
|
12
|
+
import { SIMULATE_SETTINGS } from "./shader_particle_simulate.js";
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* The simulate pass over the WIDE register file — the fallback interpreter.
|
|
16
|
+
*
|
|
17
|
+
* Same simulation as {@link ./shader_particle_simulate.js}, down to the shared
|
|
18
|
+
* {@link ./chunk_particle_simulate_step.js}: one dispatch, every live particle, the emitter's UPDATE
|
|
19
|
+
* program, compaction into the alive and free lists. Two things differ, and both follow from the
|
|
20
|
+
* register file living in a storage buffer.
|
|
21
|
+
*
|
|
22
|
+
* ## The launch is bounded, and the loop is grid-stride
|
|
23
|
+
*
|
|
24
|
+
* The fast pass runs one invocation per particle and sizes its dispatch indirectly from
|
|
25
|
+
* `counters[ALIVE_IN]`. This one cannot: it needs a register file per invocation in flight, so
|
|
26
|
+
* one-lane-per-particle would size the register buffer by pool capacity — a gigabyte at a million
|
|
27
|
+
* particles.
|
|
28
|
+
*
|
|
29
|
+
* So it launches exactly {@link ../ParticleConstants.js PARTICLE_VM_WIDE_LAUNCH_LANES} lanes,
|
|
30
|
+
* whatever the particle count, and each walks `sim_list` in strides of that. The register buffer is
|
|
31
|
+
* then sized by a constant this engine chose rather than by a number the pool decides. There is no
|
|
32
|
+
* indirect command and no CPU-side count: the launch is fixed, and the loop bound is still the
|
|
33
|
+
* on-GPU `counters[ALIVE_IN]` snapshot, read in the shader exactly as before. Every guarantee the
|
|
34
|
+
* fast pass's sizing comment describes holds here for the same reason.
|
|
35
|
+
*
|
|
36
|
+
* The stride is a whole number of workgroups, which is what keeps the coherence pass's bucketing
|
|
37
|
+
* intact: each iteration covers a workgroup-aligned span of `sim_list`, so a wave still sees one
|
|
38
|
+
* program and the wave-uniform section decode is still sound. That decode is worth keeping even
|
|
39
|
+
* here — it is what makes the instruction fetch and the opcode switch scalar. Only the register
|
|
40
|
+
* indexing goes per-lane, because in this backing it always is.
|
|
41
|
+
*
|
|
42
|
+
* ## Nine storage buffers
|
|
43
|
+
*
|
|
44
|
+
* The fast passes fit in the eight a stage gets by default; this one adds `vm_registers` and needs
|
|
45
|
+
* nine. That is inside what the engine already demands of an adapter — {@link
|
|
46
|
+
* ../../Renderer.js} refuses one offering fewer than ten — so it costs no new capability, but it is
|
|
47
|
+
* why the particle system's "everything fits in eight" note does not cover this shader.
|
|
48
|
+
*
|
|
49
|
+
* @type {ComputeShader}
|
|
50
|
+
*/
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Workgroups this pass dispatches. Constant: the launch does not depend on the particle count.
|
|
54
|
+
* @type {number}
|
|
55
|
+
*/
|
|
56
|
+
export const PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT =
|
|
57
|
+
PARTICLE_VM_WIDE_LAUNCH_LANES / PARTICLE_SIMULATE_WORKGROUP_SIZE;
|
|
58
|
+
|
|
59
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
60
|
+
|
|
61
|
+
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
62
|
+
|
|
63
|
+
resources.createGroup()
|
|
64
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
65
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
66
|
+
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
67
|
+
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
68
|
+
.addStorageBuffer("sim_list", WebGPUArray.u32, false)
|
|
69
|
+
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
70
|
+
.addStorageBuffer("dead", WebGPUArray.u32, true)
|
|
71
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true)
|
|
72
|
+
.addStorageBuffer("vm_registers", WebGPUArray.from(f32), true);
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
const body = CodeChunk.from(/* language=wgsl */ `
|
|
76
|
+
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
77
|
+
const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
|
|
78
|
+
const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
|
|
79
|
+
|
|
80
|
+
@compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
|
|
81
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
82
|
+
// This invocation's column of the register file. The launch is exactly
|
|
83
|
+
// PARTICLE_VM_WIDE_LAUNCH_LANES wide, so gid.x is in range by construction — that is the whole
|
|
84
|
+
// reason the launch is bounded.
|
|
85
|
+
particle_vm_bind_registers(gid.x);
|
|
86
|
+
|
|
87
|
+
// The exact input length, snapshotted on-GPU last frame — never a stale CPU value.
|
|
88
|
+
let alive_in = atomicLoad(&counters[COUNTER_ALIVE_IN]);
|
|
89
|
+
|
|
90
|
+
for (var i = gid.x; i < alive_in; i = i + PARTICLE_VM_WIDE_LAUNCH_LANES) {
|
|
91
|
+
let slot = sim_list[i];
|
|
92
|
+
|
|
93
|
+
let verdict = particle_simulate_one(
|
|
94
|
+
&scene_database, &emitter_database, &program, &pool,
|
|
95
|
+
slot,
|
|
96
|
+
settings.u_dt, settings.u_time, settings.u_frame,
|
|
97
|
+
);
|
|
98
|
+
|
|
99
|
+
// A padding lane's verdict is SKIP and books nothing. Appending it would put the padding
|
|
100
|
+
// sentinel on the alive or the free list, and the free list would then hand 0xffffffff to a
|
|
101
|
+
// later emit as a record base.
|
|
102
|
+
if (verdict == PARTICLE_SIM_ALIVE) {
|
|
103
|
+
let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
|
|
104
|
+
alive_out[a] = slot;
|
|
105
|
+
} else if (verdict == PARTICLE_SIM_KILLED) {
|
|
106
|
+
let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
|
|
107
|
+
dead[d] = slot;
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
`, [
|
|
112
|
+
chunk_particle_simulate_step,
|
|
113
|
+
chunk_particle_vm_registers_wide,
|
|
114
|
+
chunk_particle_curve_disabled,
|
|
115
|
+
]);
|
|
116
|
+
|
|
117
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
118
|
+
|
|
119
|
+
export const shader_particle_simulate_wide = ComputeShader.from({
|
|
120
|
+
label: "Particle Simulate (wide registers)",
|
|
121
|
+
resources,
|
|
122
|
+
body,
|
|
123
|
+
});
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The CPU's way in to GPU spawning: a list of `(emitter row, particle count)` pairs the host
|
|
3
|
+
* authored this frame, each added to that emitter's `pending` in the GPU-owned state table. The
|
|
4
|
+
* tick pass, which runs next, folds `pending` into the emitter's accumulator and decides the actual
|
|
5
|
+
* spawn count along with everything else.
|
|
6
|
+
*
|
|
7
|
+
* Deliberately a facade over the GPU path rather than a second path: a burst asked for here goes
|
|
8
|
+
* through the same budget, the same expansion and the same INIT program as the emitter's own rate,
|
|
9
|
+
* and is subject to the same culling. It is also the channel a VM opcode would use to spawn from
|
|
10
|
+
* the GPU — a sub-emitter or a trail would add to its target's `pending` the same way, with an
|
|
11
|
+
* atomic binding of its own since many threads would race one row.
|
|
12
|
+
*
|
|
13
|
+
* **One command per row.** The state table shares its buffer with the emitter table, bound as a
|
|
14
|
+
* plain `array<u32>`, so the add here is a read-modify-write and two commands naming one row would
|
|
15
|
+
* lose one of them. The host merges duplicates before upload ({@link GPUParticleSystem#spawn}),
|
|
16
|
+
* which is a few dozen entries at most and costs it nothing.
|
|
17
|
+
*
|
|
18
|
+
* The dispatch is sized by the host, because the host wrote the list and knows its length exactly;
|
|
19
|
+
* it is the one host-provided count in the frame that is not stale by construction.
|
|
20
|
+
*
|
|
21
|
+
* @type {ComputeShader}
|
|
22
|
+
*/
|
|
23
|
+
export const PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE: ComputeShader;
|
|
24
|
+
export const shader_particle_spawn_commands: ComputeShader;
|
|
25
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
26
|
+
//# sourceMappingURL=shader_particle_spawn_commands.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_spawn_commands.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_spawn_commands.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,oDAHU,aAAa,CAGiC;AA8BxD,2DAIG;8BA/D2B,+BAA+B"}
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
import { u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
3
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
5
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
6
|
+
import { PARTICLE_SPAWN_COMMAND_WORDS } from "../ParticleConstants.js";
|
|
7
|
+
import { PARTICLE_EMITTER_STATE_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* The CPU's way in to GPU spawning: a list of `(emitter row, particle count)` pairs the host
|
|
11
|
+
* authored this frame, each added to that emitter's `pending` in the GPU-owned state table. The
|
|
12
|
+
* tick pass, which runs next, folds `pending` into the emitter's accumulator and decides the actual
|
|
13
|
+
* spawn count along with everything else.
|
|
14
|
+
*
|
|
15
|
+
* Deliberately a facade over the GPU path rather than a second path: a burst asked for here goes
|
|
16
|
+
* through the same budget, the same expansion and the same INIT program as the emitter's own rate,
|
|
17
|
+
* and is subject to the same culling. It is also the channel a VM opcode would use to spawn from
|
|
18
|
+
* the GPU — a sub-emitter or a trail would add to its target's `pending` the same way, with an
|
|
19
|
+
* atomic binding of its own since many threads would race one row.
|
|
20
|
+
*
|
|
21
|
+
* **One command per row.** The state table shares its buffer with the emitter table, bound as a
|
|
22
|
+
* plain `array<u32>`, so the add here is a read-modify-write and two commands naming one row would
|
|
23
|
+
* lose one of them. The host merges duplicates before upload ({@link GPUParticleSystem#spawn}),
|
|
24
|
+
* which is a few dozen entries at most and costs it nothing.
|
|
25
|
+
*
|
|
26
|
+
* The dispatch is sized by the host, because the host wrote the list and knows its length exactly;
|
|
27
|
+
* it is the one host-provided count in the frame that is not stale by construction.
|
|
28
|
+
*
|
|
29
|
+
* @type {ComputeShader}
|
|
30
|
+
*/
|
|
31
|
+
|
|
32
|
+
export const PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE = 64;
|
|
33
|
+
|
|
34
|
+
const STATE = PARTICLE_EMITTER_STATE_DESCRIPTOR;
|
|
35
|
+
|
|
36
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
37
|
+
|
|
38
|
+
// per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer holding one u32
|
|
39
|
+
resources.setImmediate("u_count", u32);
|
|
40
|
+
|
|
41
|
+
resources.createGroup()
|
|
42
|
+
.addStorageBuffer("commands", WebGPUArray.u32, false)
|
|
43
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, true);
|
|
44
|
+
|
|
45
|
+
const body = CodeChunk.from(/* language=wgsl */ `
|
|
46
|
+
const COMMAND_WORDS : u32 = ${PARTICLE_SPAWN_COMMAND_WORDS}u;
|
|
47
|
+
|
|
48
|
+
@compute @workgroup_size(${PARTICLE_SPAWN_COMMAND_WORKGROUP_SIZE}, 1, 1)
|
|
49
|
+
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
50
|
+
let i = gid.x;
|
|
51
|
+
if (i >= u_count) { return; }
|
|
52
|
+
|
|
53
|
+
let row = commands[i * COMMAND_WORDS];
|
|
54
|
+
let count = commands[i * COMMAND_WORDS + 1u];
|
|
55
|
+
|
|
56
|
+
var state = ${STATE.marshalling_method_read_rw}(&emitter_database, row);
|
|
57
|
+
state.pending = state.pending + count;
|
|
58
|
+
${STATE.marshalling_method_write}(&emitter_database, row, state);
|
|
59
|
+
}
|
|
60
|
+
`, [STATE.chunk_read_rw, STATE.chunk_write]);
|
|
61
|
+
|
|
62
|
+
export const shader_particle_spawn_commands = ComputeShader.from({
|
|
63
|
+
label: "Particle Spawn Commands",
|
|
64
|
+
resources,
|
|
65
|
+
body,
|
|
66
|
+
});
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
|
|
3
|
+
* scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
|
|
4
|
+
*
|
|
5
|
+
* reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
|
|
6
|
+
* the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
|
|
7
|
+
* here is sized by a host-side particle count.
|
|
8
|
+
*
|
|
9
|
+
* This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
|
|
10
|
+
* it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
|
|
11
|
+
* that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
|
|
12
|
+
* different buffer with a different counter slot. Depth-sorting it would destroy the coherence;
|
|
13
|
+
* running the padded coherence list through a blended draw would draw its sentinels.
|
|
14
|
+
*
|
|
15
|
+
* @param {object} params
|
|
16
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
17
|
+
* @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
|
|
18
|
+
* @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
|
|
19
|
+
* @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
|
|
20
|
+
* @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
|
|
21
|
+
* @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
|
|
22
|
+
* @param {number} params.camera graph handle of the camera uniform buffer
|
|
23
|
+
* @param {number} params.emitter_database graph handle
|
|
24
|
+
* @param {number} params.pool graph handle of the particle pool
|
|
25
|
+
* @param {number} params.alive graph handle of this frame's compacted alive list
|
|
26
|
+
* @param {number} params.counters graph handle of the atomic counters
|
|
27
|
+
* @param {number} params.dispatch_args graph handle of one workgroup per live particle
|
|
28
|
+
* @param {number} params.bucket_count depth bins the sort quantises into
|
|
29
|
+
* @param {number} params.near view depth the first bin starts at
|
|
30
|
+
* @param {number} params.far view depth the last bin ends at
|
|
31
|
+
* @returns {number} graph handle of the sorted slot list
|
|
32
|
+
*/
|
|
33
|
+
export function graph_particle_sort({ graph, gpu, camera, emitter_database, pool, alive, counters, dispatch_args, bucket_count, near, far, }: {
|
|
34
|
+
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
35
|
+
gpu: {
|
|
36
|
+
sort_histogram: GPUBuffer;
|
|
37
|
+
sort_cursor: GPUBuffer;
|
|
38
|
+
sort_keys: GPUBuffer;
|
|
39
|
+
sorted: GPUBuffer;
|
|
40
|
+
};
|
|
41
|
+
camera: number;
|
|
42
|
+
emitter_database: number;
|
|
43
|
+
pool: number;
|
|
44
|
+
alive: number;
|
|
45
|
+
counters: number;
|
|
46
|
+
dispatch_args: number;
|
|
47
|
+
bucket_count: number;
|
|
48
|
+
near: number;
|
|
49
|
+
far: number;
|
|
50
|
+
}): number;
|
|
51
|
+
//# sourceMappingURL=graph_particle_sort.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/graph_particle_sort.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH;IAjBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,GAAG;QACI,cAAc;QACd,WAAW;QACX,SAAS;QACT,MAAM;;IACb,MAAM,EAArB,MAAM;IACS,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,aAAa,EAA5B,MAAM;IACS,YAAY,EAA3B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,GAAG,EAAlB,MAAM;IACJ,MAAM,CA2ElB"}
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { align_4 } from "../../../../core/binary/align_4.js";
|
|
3
|
+
import { graph_prefix_scan_csdldf } from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
4
|
+
import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
|
|
5
|
+
import { graph_compute_indirect_pass } from "../../shader/graph/compute/graph_compute_indirect_pass.js";
|
|
6
|
+
import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
|
|
7
|
+
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
8
|
+
import {
|
|
9
|
+
PARTICLE_SORT_WORKGROUP_SIZE,
|
|
10
|
+
shader_particle_sort_histogram,
|
|
11
|
+
shader_particle_sort_reset,
|
|
12
|
+
shader_particle_sort_scatter,
|
|
13
|
+
} from "./shader_particle_sort.js";
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Frame-graph wiring for the RENDER order: the frame's alive list quantised by view depth and
|
|
17
|
+
* scattered back-to-front, into `gpu.sorted`, for a draw whose blending is order-dependent.
|
|
18
|
+
*
|
|
19
|
+
* reset -> histogram -> csdldf scan -> scatter. The two per-particle passes are indirect, sized by
|
|
20
|
+
* the same `sim_dispatch_args` the coherence reset wrote from the GPU's own alive count, so nothing
|
|
21
|
+
* here is sized by a host-side particle count.
|
|
22
|
+
*
|
|
23
|
+
* This is the ONLY producer of a depth ordering, and only {@link ParticleRenderMode.BILLBOARD} runs
|
|
24
|
+
* it. It must never be confused with the simulation order the coherence passes build (`coherence/`):
|
|
25
|
+
* that one groups by VM program so a wave runs one program, is camera-independent, and lives in a
|
|
26
|
+
* different buffer with a different counter slot. Depth-sorting it would destroy the coherence;
|
|
27
|
+
* running the padded coherence list through a blended draw would draw its sentinels.
|
|
28
|
+
*
|
|
29
|
+
* @param {object} params
|
|
30
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
31
|
+
* @param {object} params.gpu the persistent buffers owned by {@link GPUParticleSystem}
|
|
32
|
+
* @param {GPUBuffer} params.gpu.sort_histogram `{count, elements}` bins for the CSDLDF scan
|
|
33
|
+
* @param {GPUBuffer} params.gpu.sort_cursor per-bin scatter cursor
|
|
34
|
+
* @param {GPUBuffer} params.gpu.sort_keys per-alive-entry depth bin
|
|
35
|
+
* @param {GPUBuffer} params.gpu.sorted the back-to-front slot list this produces
|
|
36
|
+
* @param {number} params.camera graph handle of the camera uniform buffer
|
|
37
|
+
* @param {number} params.emitter_database graph handle
|
|
38
|
+
* @param {number} params.pool graph handle of the particle pool
|
|
39
|
+
* @param {number} params.alive graph handle of this frame's compacted alive list
|
|
40
|
+
* @param {number} params.counters graph handle of the atomic counters
|
|
41
|
+
* @param {number} params.dispatch_args graph handle of one workgroup per live particle
|
|
42
|
+
* @param {number} params.bucket_count depth bins the sort quantises into
|
|
43
|
+
* @param {number} params.near view depth the first bin starts at
|
|
44
|
+
* @param {number} params.far view depth the last bin ends at
|
|
45
|
+
* @returns {number} graph handle of the sorted slot list
|
|
46
|
+
*/
|
|
47
|
+
export function graph_particle_sort({
|
|
48
|
+
graph,
|
|
49
|
+
gpu,
|
|
50
|
+
camera,
|
|
51
|
+
emitter_database,
|
|
52
|
+
pool,
|
|
53
|
+
alive,
|
|
54
|
+
counters,
|
|
55
|
+
dispatch_args,
|
|
56
|
+
bucket_count,
|
|
57
|
+
near,
|
|
58
|
+
far,
|
|
59
|
+
}) {
|
|
60
|
+
// The four buffers below are made on the first frame that sorts, not with the rest of the pool,
|
|
61
|
+
// because a system drawn through AVBOIT never sorts. Naming the missing one is worth a line:
|
|
62
|
+
// `graph_import_buffer` of an undefined buffer fails a long way from the cause.
|
|
63
|
+
for (const name of ["sort_histogram", "sort_cursor", "sort_keys", "sorted"]) {
|
|
64
|
+
assert.defined(gpu[name], `gpu.${name} — the render-order scratch was not allocated before the sort`);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
let histogram = graph_import_buffer(graph, gpu.sort_histogram, "particles/sort_histogram");
|
|
68
|
+
let cursor = graph_import_buffer(graph, gpu.sort_cursor, "particles/sort_cursor");
|
|
69
|
+
let keys = graph_import_buffer(graph, gpu.sort_keys, "particles/sort_keys");
|
|
70
|
+
let sorted = graph_import_buffer(graph, gpu.sorted, "particles/sorted");
|
|
71
|
+
|
|
72
|
+
// The reset's widest loop is the scan header plus the bins rounded up to a whole vec4.
|
|
73
|
+
const reset_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count);
|
|
74
|
+
|
|
75
|
+
{
|
|
76
|
+
const out = graph_compute_pass({
|
|
77
|
+
graph,
|
|
78
|
+
shader: shader_particle_sort_reset,
|
|
79
|
+
bindings: { histogram, cursor, settings: { u_bucket_count: bucket_count } },
|
|
80
|
+
group_count: [Math.ceil(reset_words / PARTICLE_SORT_WORKGROUP_SIZE), 1, 1],
|
|
81
|
+
});
|
|
82
|
+
histogram = out.histogram;
|
|
83
|
+
cursor = out.cursor;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
// The counters are only read here, but an atomic read needs a read_write binding, and the
|
|
87
|
+
// graph sees a write — so the handle is threaded through like any other.
|
|
88
|
+
{
|
|
89
|
+
const out = graph_compute_indirect_pass({
|
|
90
|
+
graph,
|
|
91
|
+
shader: shader_particle_sort_histogram,
|
|
92
|
+
bindings: {
|
|
93
|
+
camera, emitter_database, pool, alive, counters, keys, histogram,
|
|
94
|
+
settings: { u_near: near, u_far: far, u_bucket_count: bucket_count },
|
|
95
|
+
},
|
|
96
|
+
command: dispatch_args,
|
|
97
|
+
});
|
|
98
|
+
keys = out.keys;
|
|
99
|
+
histogram = out.histogram;
|
|
100
|
+
counters = out.counters;
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
const scanned = graph_prefix_scan_csdldf({
|
|
104
|
+
graph,
|
|
105
|
+
data: histogram,
|
|
106
|
+
element_max_count: bucket_count,
|
|
107
|
+
});
|
|
108
|
+
|
|
109
|
+
{
|
|
110
|
+
const out = graph_compute_indirect_pass({
|
|
111
|
+
graph,
|
|
112
|
+
shader: shader_particle_sort_scatter,
|
|
113
|
+
bindings: { keys, alive, scanned, counters, cursor, sorted },
|
|
114
|
+
command: dispatch_args,
|
|
115
|
+
});
|
|
116
|
+
sorted = out.sorted;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
return sorted;
|
|
120
|
+
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
export const PARTICLE_SORT_WORKGROUP_SIZE: 64;
|
|
2
2
|
/**
|
|
3
|
-
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS +
|
|
3
|
+
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count)` threads, not over
|
|
4
4
|
* `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
|
|
5
5
|
* last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
|
|
6
6
|
* and the scan adds them in.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/sort/shader_particle_sort.js"],"names":[],"mappings":"AAyDA,8CAA+C;AAgD/C;;;;;;;GAOG;AACH,yCAFU,aAAa,CAMpB;AAgEH,2DAIG;AAiCH,yDAIG;8BA3N2B,+BAA+B"}
|
|
@@ -5,9 +5,12 @@ import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
|
5
5
|
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
6
6
|
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
7
|
import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
|
|
8
|
+
import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
8
9
|
import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
|
|
9
|
-
import {
|
|
10
|
+
import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
11
|
+
import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_STRUCT.js";
|
|
10
12
|
import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
|
|
13
|
+
import { chunk_particle_header } from "../data/particle_header.js";
|
|
11
14
|
|
|
12
15
|
/**
|
|
13
16
|
* Depth-sort shaders. Three passes bracket a `csdldf` prefix scan:
|
|
@@ -101,7 +104,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
101
104
|
`);
|
|
102
105
|
|
|
103
106
|
/**
|
|
104
|
-
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS +
|
|
107
|
+
* Dispatch this over `PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count)` threads, not over
|
|
105
108
|
* `bucket_count`: its widest loop is the scan header plus the bins rounded up to the whole vec4 the
|
|
106
109
|
* last bin lands in. Under-dispatching leaves the tail of that vec4 holding last frame's counts,
|
|
107
110
|
* and the scan adds them in.
|
|
@@ -114,40 +117,32 @@ export const shader_particle_sort_reset = ComputeShader.from({
|
|
|
114
117
|
body: reset_body,
|
|
115
118
|
});
|
|
116
119
|
|
|
117
|
-
const READ_MAT4 = /* wgsl */ `
|
|
118
|
-
fn particle_read_mat4(m : ptr<storage, array<u32>, read>, o : u32) -> mat4x4<f32> {
|
|
119
|
-
return mat4x4<f32>(
|
|
120
|
-
vec4<f32>(bitcast<f32>((*m)[o + 0u]), bitcast<f32>((*m)[o + 1u]), bitcast<f32>((*m)[o + 2u]), bitcast<f32>((*m)[o + 3u])),
|
|
121
|
-
vec4<f32>(bitcast<f32>((*m)[o + 4u]), bitcast<f32>((*m)[o + 5u]), bitcast<f32>((*m)[o + 6u]), bitcast<f32>((*m)[o + 7u])),
|
|
122
|
-
vec4<f32>(bitcast<f32>((*m)[o + 8u]), bitcast<f32>((*m)[o + 9u]), bitcast<f32>((*m)[o + 10u]), bitcast<f32>((*m)[o + 11u])),
|
|
123
|
-
vec4<f32>(bitcast<f32>((*m)[o + 12u]), bitcast<f32>((*m)[o + 13u]), bitcast<f32>((*m)[o + 14u]), bitcast<f32>((*m)[o + 15u])),
|
|
124
|
-
);
|
|
125
|
-
}
|
|
126
|
-
`;
|
|
127
|
-
|
|
128
120
|
// --- histogram pass ---
|
|
129
121
|
|
|
130
122
|
/**
|
|
131
|
-
* Per-dispatch,
|
|
123
|
+
* Per-dispatch, 12 bytes, read-only. Separate uniforms meant a transient buffer each per sort;
|
|
132
124
|
* WGSL allows one immediate per entry point, so they travel together.
|
|
133
125
|
*
|
|
126
|
+
* The particle count is NOT here: it is the alive counter the simulate pass finished writing on
|
|
127
|
+
* the GPU, read from the counters buffer. A host-supplied count would be last frame's.
|
|
128
|
+
*
|
|
134
129
|
* @type {WebGPUStruct}
|
|
135
130
|
*/
|
|
136
131
|
const SORT_HISTOGRAM_SETTINGS = WebGPUStruct.from({
|
|
137
132
|
u_near: f32,
|
|
138
133
|
u_far: f32,
|
|
139
134
|
u_bucket_count: u32,
|
|
140
|
-
u_count: u32,
|
|
141
135
|
}, 'ParticleSortHistogramSettings');
|
|
142
136
|
|
|
143
137
|
const histogram_resources = new ShaderResourceSetDescriptor();
|
|
144
138
|
|
|
145
139
|
histogram_resources.setImmediate('settings', SORT_HISTOGRAM_SETTINGS);
|
|
146
140
|
histogram_resources.createGroup()
|
|
147
|
-
.
|
|
141
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
142
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
148
143
|
.addStorageBuffer("pool", WebGPUArray.u32, false)
|
|
149
144
|
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
150
|
-
.addStorageBuffer("
|
|
145
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true) // atomics require a read_write binding even for atomicLoad
|
|
151
146
|
.addStorageBuffer("keys", WebGPUArray.u32, true)
|
|
152
147
|
.addStorageBuffer("histogram", WebGPUArray.from(atomic_u32), true);
|
|
153
148
|
const histogram_body = CodeChunk.from(/* wgsl */ `
|
|
@@ -155,18 +150,17 @@ ${COMMON}
|
|
|
155
150
|
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
156
151
|
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
157
152
|
const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
|
|
158
|
-
|
|
159
|
-
${READ_MAT4}
|
|
153
|
+
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
160
154
|
|
|
161
155
|
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
162
156
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
163
157
|
let i = gid.x;
|
|
164
|
-
if (i >=
|
|
158
|
+
if (i >= atomicLoad(&counters[COUNTER_ALIVE])) { return; }
|
|
165
159
|
|
|
166
160
|
let slot = alive[i];
|
|
167
161
|
let base = slot * PARTICLE_RECORD_WORDS;
|
|
168
|
-
let emitter_index = pool[base + PARTICLE_HEADER_EMITTER];
|
|
169
|
-
let em = particle_emitter_read(&
|
|
162
|
+
let emitter_index = particle_header_emitter(pool[base + PARTICLE_HEADER_EMITTER]);
|
|
163
|
+
let em = particle_emitter_read(&emitter_database, emitter_index);
|
|
170
164
|
|
|
171
165
|
var world_pos = vec3<f32>(0.0);
|
|
172
166
|
if (em.render_position != PARTICLE_ATTRIBUTE_ABSENT) {
|
|
@@ -174,8 +168,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
174
168
|
world_pos = vec3<f32>(bitcast<f32>(pool[o]), bitcast<f32>(pool[o + 1u]), bitcast<f32>(pool[o + 2u]));
|
|
175
169
|
}
|
|
176
170
|
|
|
177
|
-
let
|
|
178
|
-
let view_depth = -(view * vec4<f32>(world_pos, 1.0)).z;
|
|
171
|
+
let view_depth = -(camera.view_matrix * vec4<f32>(world_pos, 1.0)).z;
|
|
179
172
|
|
|
180
173
|
let t = (view_depth - settings.u_near) / max(settings.u_far - settings.u_near, 1e-6);
|
|
181
174
|
let clamped = clamp(1.0 - t, 0.0, 1.0);
|
|
@@ -184,7 +177,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
184
177
|
keys[i] = bucket;
|
|
185
178
|
atomicAdd(&histogram[SORT_HEADER_WORDS + bucket], 1u);
|
|
186
179
|
}
|
|
187
|
-
`, [chunk_particle_emitter]);
|
|
180
|
+
`, [chunk_particle_emitter, chunk_particle_header]);
|
|
188
181
|
|
|
189
182
|
export const shader_particle_sort_histogram = ComputeShader.from({
|
|
190
183
|
label: "Particle Sort Histogram",
|
|
@@ -194,31 +187,23 @@ export const shader_particle_sort_histogram = ComputeShader.from({
|
|
|
194
187
|
|
|
195
188
|
// --- scatter pass ---
|
|
196
189
|
|
|
197
|
-
/**
|
|
198
|
-
* Per-dispatch, four bytes, read-only: immediate data rather than a uniform buffer.
|
|
199
|
-
*
|
|
200
|
-
* @type {WebGPUStruct}
|
|
201
|
-
*/
|
|
202
|
-
const SORT_SCATTER_SETTINGS = WebGPUStruct.from({
|
|
203
|
-
u_count: u32,
|
|
204
|
-
}, 'ParticleSortScatterSettings');
|
|
205
|
-
|
|
206
190
|
const scatter_resources = new ShaderResourceSetDescriptor();
|
|
207
191
|
|
|
208
|
-
scatter_resources.setImmediate('settings', SORT_SCATTER_SETTINGS);
|
|
209
192
|
scatter_resources.createGroup()
|
|
210
193
|
.addStorageBuffer("keys", WebGPUArray.u32, false)
|
|
211
194
|
.addStorageBuffer("alive", WebGPUArray.u32, false)
|
|
212
195
|
.addStorageBuffer("scanned", WebGPUArray.u32, false)
|
|
196
|
+
.addStorageBuffer("counters", WebGPUArray.from(atomic_u32), true) // atomics require a read_write binding even for atomicLoad
|
|
213
197
|
.addStorageBuffer("cursor", WebGPUArray.from(atomic_u32), true)
|
|
214
198
|
.addStorageBuffer("sorted", WebGPUArray.u32, true);
|
|
215
199
|
const scatter_body = CodeChunk.from(/* wgsl */ `
|
|
216
200
|
${COMMON}
|
|
201
|
+
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
217
202
|
|
|
218
203
|
@compute @workgroup_size(${PARTICLE_SORT_WORKGROUP_SIZE}, 1, 1)
|
|
219
204
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
220
205
|
let i = gid.x;
|
|
221
|
-
if (i >=
|
|
206
|
+
if (i >= atomicLoad(&counters[COUNTER_ALIVE])) { return; }
|
|
222
207
|
|
|
223
208
|
let bucket = keys[i];
|
|
224
209
|
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Per-invocation builtin inputs the host assembles before running a program.
|
|
3
|
+
*/
|
|
4
|
+
export const PARTICLE_VM_CONTEXT_STRUCT: WebGPUStruct;
|
|
5
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
6
|
+
//# sourceMappingURL=PARTICLE_VM_CONTEXT_STRUCT.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PARTICLE_VM_CONTEXT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,sDASU;6BAdmB,mCAAmC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Per-invocation builtin inputs the host assembles before running a program.
|
|
6
|
+
*/
|
|
7
|
+
export const PARTICLE_VM_CONTEXT_STRUCT = WebGPUStruct.from({
|
|
8
|
+
delta_time: f32,
|
|
9
|
+
emitter_age: f32,
|
|
10
|
+
time: f32,
|
|
11
|
+
spawn_fraction: f32,
|
|
12
|
+
particle_index: f32,
|
|
13
|
+
emitter_position: vec3f,
|
|
14
|
+
emitter_direction: vec3f,
|
|
15
|
+
emitter_up: vec3f,
|
|
16
|
+
}).pack();
|
|
@@ -24,12 +24,15 @@ export function u32_to_unit_f32(u: number): number;
|
|
|
24
24
|
* particle asked to be destroyed and the advanced RNG state so the caller can persist it.
|
|
25
25
|
*
|
|
26
26
|
* This is the CPU reference semantics — the WGSL interpreter is written to match it exactly, and the
|
|
27
|
-
* parity spec cross-checks them.
|
|
27
|
+
* parity spec cross-checks them. The shape is the interpreter's: every source is resolved, lane by
|
|
28
|
+
* lane as far as the opcode reads it, before the opcode runs, and the destination is written after,
|
|
29
|
+
* so a source may overlap the destination in any way and still mean what it held before the
|
|
30
|
+
* instruction.
|
|
28
31
|
*
|
|
29
32
|
* @param {object} params
|
|
30
33
|
* @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
|
|
31
|
-
* @param {Float32Array} params.constants constant pool
|
|
32
|
-
* @param {number} params.register_count
|
|
34
|
+
* @param {Float32Array} params.constants constant pool, one float per word
|
|
35
|
+
* @param {number} params.register_count size of the register file in `f32` slots
|
|
33
36
|
* @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
|
|
34
37
|
* @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
|
|
35
38
|
* @param {number} [params.rng_state] initial RNG state (u32)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA0BA;;;;;;;GAOG;AACH,gCAHW,MAAM;WACK,MAAM;WAAS,MAAM;EAW1C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAqED;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH;WATW,WAAW;eACX,YAAY;oBACZ,MAAM;YACN,WAAW;eACX,MAAM,EAAE,EAAE;gBACV,MAAM;2BACG,MAAM,KAAK,MAAM,KAAK,MAAM;;YACzB,OAAO;eAAa,MAAM;EA+RhD"}
|