@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,534 @@
1
+ /**
2
+ * Adjacent-pair exchange rounds after each sweep. The pass stops as soon as a round changes
3
+ * nothing, so this only bounds a pathological case.
4
+ * @type {number}
5
+ */
6
+ const EXCHANGE_ROUNDS = 4;
7
+
8
+ /**
9
+ * Decide the order of boxes within each column.
10
+ *
11
+ * Two heuristics alternating, then a local fix-up, and the best arrangement any of them reaches is
12
+ * what is kept — a sweep can leave the drawing worse than it found it, and there is no reason to
13
+ * keep the last one rather than the best one. Best means fewest crossings, and between
14
+ * arrangements that cross equally often, the one whose links reach least far up and down.
15
+ *
16
+ * - **Sweeps.** Every box moves to the average, or to the median, of where its neighbours in the
17
+ * adjacent column sit. Median wins where a box's neighbours fall into groups, average where they
18
+ * are spread evenly, and alternating them escapes the local minimum either one alone settles
19
+ * into. Exact crossing minimisation is NP-hard and nobody reading a graph is counting crossings.
20
+ * - **Exchanges.** After each sweep, adjacent pairs swap wherever that removes crossings. A sweep
21
+ * moves a box to where its neighbours are on average; an exchange fixes the case where two boxes
22
+ * simply want each other's place, which no average will ever tell them.
23
+ *
24
+ * Every link spans exactly one column boundary by this point — {@link layout_insert_lanes} saw to
25
+ * that — so the crossing count here is the number of crossings the drawing will actually show,
26
+ * counted rather than estimated.
27
+ *
28
+ * **Ports are positions, not just boxes.** A link does not meet a box, it meets a port on it, and
29
+ * a box with three inputs fed by three boxes of the column before is drawn with three wires that
30
+ * cross each other whenever those three are stacked in the wrong order — an order that looks
31
+ * perfect to anything comparing boxes alone, since all three links arrive at the same box. So
32
+ * wherever this compares where a link's far end sits, it uses the box's rank plus how far down the
33
+ * box the port is, and two links into one box are as in or out of order as the ports they meet.
34
+ * Two links leaving one port are the exception: they fan out from a single point and cannot cross,
35
+ * whichever way round their targets are.
36
+ *
37
+ * @param {LayoutBoxGraph} graph adjacency must be current
38
+ * @param {number} layer_count
39
+ * @param {number} sweeps
40
+ * @returns {{order: Int32Array, rank: Int32Array, layer_start: Int32Array, crossings: number}}
41
+ * `order` holds box indices grouped by column, `layer_start` where each column begins in
42
+ * it, and `rank` where each box sits within its own column.
43
+ *
44
+ * @author Alex Goldring
45
+ * @copyright Company Named Limited (c) 2026
46
+ */
47
+ export function layout_order_layers(graph, layer_count, sweeps) {
48
+ const box_count = graph.box_count;
49
+
50
+ const layer_start = new Int32Array(layer_count + 1);
51
+ const order = new Int32Array(box_count);
52
+ const rank = new Int32Array(box_count);
53
+
54
+ for (let box = 0; box < box_count; box++) {
55
+ layer_start[graph.box_layer[box] + 1]++;
56
+ }
57
+
58
+ for (let i = 0; i < layer_count; i++) {
59
+ layer_start[i + 1] += layer_start[i];
60
+ }
61
+
62
+ {
63
+ const cursor = layer_start.slice(0, layer_count);
64
+
65
+ for (let box = 0; box < box_count; box++) {
66
+ const at = cursor[graph.box_layer[box]]++;
67
+
68
+ order[at] = box;
69
+ rank[box] = at - layer_start[graph.box_layer[box]];
70
+ }
71
+ }
72
+
73
+ if (layer_count < 2) {
74
+ return { order, rank, layer_start, crossings: 0 };
75
+ }
76
+
77
+ // links grouped by the boundary they cross, which is the column their source sits in
78
+ const boundary_start = new Int32Array(layer_count + 1);
79
+ const boundary_link = new Int32Array(graph.link_count);
80
+
81
+ for (let i = 0; i < graph.link_count; i++) {
82
+ boundary_start[graph.box_layer[graph.link_from[i]] + 1]++;
83
+ }
84
+
85
+ for (let i = 0; i < layer_count; i++) {
86
+ boundary_start[i + 1] += boundary_start[i];
87
+ }
88
+
89
+ {
90
+ const cursor = boundary_start.slice(0, layer_count);
91
+
92
+ for (let i = 0; i < graph.link_count; i++) {
93
+ boundary_link[cursor[graph.box_layer[graph.link_from[i]]]++] = i;
94
+ }
95
+ }
96
+
97
+ // Sized by links rather than by boxes: two ports of one node can both be joined to two ports of
98
+ // the next, and then a box has more neighbours than the adjacent column has boxes.
99
+ let widest_degree = 0;
100
+
101
+ for (let box = 0; box < box_count; box++) {
102
+ const in_degree = graph.in_offset[box + 1] - graph.in_offset[box];
103
+ const out_degree = graph.out_offset[box + 1] - graph.out_offset[box];
104
+
105
+ if (in_degree > widest_degree) {
106
+ widest_degree = in_degree;
107
+ }
108
+
109
+ if (out_degree > widest_degree) {
110
+ widest_degree = out_degree;
111
+ }
112
+ }
113
+
114
+ // Positions carry a fraction for the port, so nothing here is an integer any more.
115
+ const scratch = {
116
+ weight: new Float64Array(box_count),
117
+ neighbours: new Float64Array(widest_degree),
118
+ sequence: new Float64Array(graph.link_count),
119
+ merge: new Float64Array(graph.link_count)
120
+ };
121
+
122
+ // Sorted by comparator rather than by one of the `array_quick_sort_by_lookup_*` helpers: those
123
+ // alias the shared traversal scratch stack, and neither can carry the tie-break, which is what
124
+ // makes this run give the same answer as the last one.
125
+ const compare = (a, b) => (scratch.weight[a] - scratch.weight[b]) || (rank[a] - rank[b]);
126
+
127
+ // links across one boundary, in order of where they leave and then of where they arrive
128
+ const by_endpoints = (a, b) =>
129
+ (rank[graph.link_from[a]] - rank[graph.link_from[b]])
130
+ || (graph.link_from_y[a] - graph.link_from_y[b])
131
+ || (rank[graph.link_to[a]] - rank[graph.link_to[b]])
132
+ || (graph.link_to_y[a] - graph.link_to_y[b]);
133
+
134
+ let best = order.slice();
135
+ let best_cost = count_crossings(graph, rank, layer_count, boundary_start, boundary_link, by_endpoints, scratch);
136
+ let best_reach = reach(graph, order, layer_start, layer_count, scratch.weight);
137
+
138
+ for (let sweep = 0; sweep < sweeps; sweep++) {
139
+ const downward = sweep % 2 === 0;
140
+ const median = (sweep >> 1) % 2 === 0;
141
+
142
+ for (let i = 0; i < layer_count; i++) {
143
+ // A downward sweep looks at what feeds each box, so it has to visit the columns in the
144
+ // order they were themselves settled; upward is the mirror of that.
145
+ const at = downward ? i : layer_count - 1 - i;
146
+
147
+ reweigh(graph, order, rank, layer_start, at, downward, median, scratch);
148
+
149
+ const start = layer_start[at];
150
+ const end = layer_start[at + 1];
151
+
152
+ order.subarray(start, end).sort(compare);
153
+
154
+ for (let k = start; k < end; k++) {
155
+ rank[order[k]] = k - start;
156
+ }
157
+ }
158
+
159
+ exchange(graph, order, rank, layer_start, layer_count);
160
+
161
+ const cost = count_crossings(graph, rank, layer_count, boundary_start, boundary_link, by_endpoints, scratch);
162
+
163
+ // Fewer crossings wins; the same number of crossings wins if the links reach less far.
164
+ // The second half matters more than it looks: the order the boxes arrive in has the lanes
165
+ // after every node, and a sweep that brings each lane up beside the wire it belongs to
166
+ // regularly crosses exactly as often as leaving it at the bottom of the column did — the
167
+ // crossings merely move from where the lane meets its wire to where it leaves its port.
168
+ // Without the tie-break the arrival order is kept, and the wire is drawn to the bottom of
169
+ // the column and back.
170
+ if (cost > best_cost) {
171
+ continue;
172
+ }
173
+
174
+ // the weights are spent by now, so their array can hold the box tops
175
+ const wander = reach(graph, order, layer_start, layer_count, scratch.weight);
176
+
177
+ if (cost < best_cost || wander < best_reach) {
178
+ best_cost = cost;
179
+ best_reach = wander;
180
+ best.set(order);
181
+ }
182
+ }
183
+
184
+ order.set(best);
185
+
186
+ for (let i = 0; i < layer_count; i++) {
187
+ for (let k = layer_start[i]; k < layer_start[i + 1]; k++) {
188
+ rank[order[k]] = k - layer_start[i];
189
+ }
190
+ }
191
+
192
+ return { order, rank, layer_start, crossings: best_cost };
193
+ }
194
+
195
+ /**
196
+ * Where a link meets a box, as a position down the column: the box's rank, and then how far down
197
+ * the box the port is as a fraction of its height.
198
+ *
199
+ * A port sits strictly inside its box, so this is strictly less than the rank after. A lane has no
200
+ * height and no ports, and is simply its rank.
201
+ *
202
+ * @param {LayoutBoxGraph} graph
203
+ * @param {Int32Array} rank
204
+ * @param {number} box
205
+ * @param {number} y offset down the box at which the link meets it
206
+ * @returns {number}
207
+ */
208
+ function position_of(graph, rank, box, y) {
209
+ const height = graph.box_h[box];
210
+
211
+ return height > 0 ? rank[box] + y / height : rank[box];
212
+ }
213
+
214
+ /**
215
+ * Where a link meets its source box, as a position down the column. See {@link position_of}.
216
+ *
217
+ * @param {LayoutBoxGraph} graph
218
+ * @param {Int32Array} rank
219
+ * @param {number} link
220
+ * @returns {number}
221
+ */
222
+ function source_position(graph, rank, link) {
223
+ return position_of(graph, rank, graph.link_from[link], graph.link_from_y[link]);
224
+ }
225
+
226
+ /**
227
+ * @param {LayoutBoxGraph} graph
228
+ * @param {Int32Array} rank
229
+ * @param {number} link
230
+ * @returns {number}
231
+ */
232
+ function target_position(graph, rank, link) {
233
+ return position_of(graph, rank, graph.link_to[link], graph.link_to_y[link]);
234
+ }
235
+
236
+ /**
237
+ * Give every box in one column a position to be sorted by, taken from where its neighbours in the
238
+ * adjacent column sit — where on them, that is: a box fed from the top port of a neighbour belongs
239
+ * above a box fed from its bottom one, and three boxes feeding one neighbour belong in the order
240
+ * of the ports they feed.
241
+ *
242
+ * A box with no neighbours on the side being looked at keeps the position it has. Otherwise a
243
+ * source or a sink drifts to the top of its column on every single sweep, having nothing to hold
244
+ * it anywhere.
245
+ *
246
+ * @param {LayoutBoxGraph} graph
247
+ * @param {Int32Array} order
248
+ * @param {Int32Array} rank
249
+ * @param {Int32Array} layer_start
250
+ * @param {number} at column index
251
+ * @param {boolean} downward look at what feeds each box, rather than what it feeds
252
+ * @param {boolean} median take the median rather than the average
253
+ * @param {object} scratch
254
+ * @returns {void}
255
+ */
256
+ function reweigh(graph, order, rank, layer_start, at, downward, median, scratch) {
257
+ const weight = scratch.weight;
258
+ const neighbours = scratch.neighbours;
259
+
260
+ for (let k = layer_start[at]; k < layer_start[at + 1]; k++) {
261
+ const box = order[k];
262
+
263
+ const start = downward ? graph.in_offset[box] : graph.out_offset[box];
264
+ const end = downward ? graph.in_offset[box + 1] : graph.out_offset[box + 1];
265
+
266
+ const count = end - start;
267
+
268
+ if (count === 0) {
269
+ weight[box] = rank[box];
270
+
271
+ continue;
272
+ }
273
+
274
+ for (let i = 0; i < count; i++) {
275
+ const link = downward ? graph.in_link[start + i] : graph.out_link[start + i];
276
+
277
+ neighbours[i] = downward ? source_position(graph, rank, link) : target_position(graph, rank, link);
278
+ }
279
+
280
+ if (!median) {
281
+ let total = 0;
282
+
283
+ for (let i = 0; i < count; i++) {
284
+ total += neighbours[i];
285
+ }
286
+
287
+ weight[box] = total / count;
288
+
289
+ continue;
290
+ }
291
+
292
+ const window = neighbours.subarray(0, count);
293
+
294
+ window.sort();
295
+
296
+ const middle = count >> 1;
297
+
298
+ // Not `computeStatisticalPartialMedian`: that copies the array it is given, and this runs
299
+ // once per box per sweep. It also takes the lower of the two middles, where what is wanted
300
+ // here is the point between them — a box with two neighbours belongs between them, not
301
+ // level with the upper one.
302
+ weight[box] = count % 2 === 1
303
+ ? window[middle]
304
+ : (window[middle - 1] + window[middle]) / 2;
305
+ }
306
+ }
307
+
308
+ /**
309
+ * Swap adjacent boxes wherever it removes crossings.
310
+ *
311
+ * @param {LayoutBoxGraph} graph
312
+ * @param {Int32Array} order
313
+ * @param {Int32Array} rank
314
+ * @param {Int32Array} layer_start
315
+ * @param {number} layer_count
316
+ * @returns {void}
317
+ */
318
+ function exchange(graph, order, rank, layer_start, layer_count) {
319
+ for (let round = 0; round < EXCHANGE_ROUNDS; round++) {
320
+ let swapped = false;
321
+
322
+ for (let at = 0; at < layer_count; at++) {
323
+ const start = layer_start[at];
324
+ const end = layer_start[at + 1];
325
+
326
+ for (let k = start; k + 1 < end; k++) {
327
+ const a = order[k];
328
+ const b = order[k + 1];
329
+
330
+ if (pair_crossings(graph, rank, b, a) >= pair_crossings(graph, rank, a, b)) {
331
+ continue;
332
+ }
333
+
334
+ order[k] = b;
335
+ order[k + 1] = a;
336
+
337
+ rank[b] = k - start;
338
+ rank[a] = k + 1 - start;
339
+
340
+ swapped = true;
341
+ }
342
+ }
343
+
344
+ if (!swapped) {
345
+ return;
346
+ }
347
+ }
348
+ }
349
+
350
+ /**
351
+ * Crossings between the links of two boxes sharing a column, given `first` sits above `second`.
352
+ *
353
+ * Only the far ends matter. Where on `first` and `second` their own links attach decides nothing
354
+ * about whether swapping the two helps, since it is the same either way round.
355
+ *
356
+ * @param {LayoutBoxGraph} graph
357
+ * @param {Int32Array} rank
358
+ * @param {number} first
359
+ * @param {number} second
360
+ * @returns {number}
361
+ */
362
+ function pair_crossings(graph, rank, first, second) {
363
+ let total = 0;
364
+
365
+ for (let side = 0; side < 2; side++) {
366
+ const offset = side === 0 ? graph.in_offset : graph.out_offset;
367
+ const list = side === 0 ? graph.in_link : graph.out_link;
368
+ const position = side === 0 ? source_position : target_position;
369
+
370
+ const first_start = offset[first];
371
+ const first_end = offset[first + 1];
372
+
373
+ const second_start = offset[second];
374
+ const second_end = offset[second + 1];
375
+
376
+ for (let i = first_start; i < first_end; i++) {
377
+ const a = position(graph, rank, list[i]);
378
+
379
+ for (let k = second_start; k < second_end; k++) {
380
+ if (a > position(graph, rank, list[k])) {
381
+ total++;
382
+ }
383
+ }
384
+ }
385
+ }
386
+
387
+ return total;
388
+ }
389
+
390
+ /**
391
+ * How many times two links cross, over every column boundary.
392
+ *
393
+ * Links leaving one port are gathered in ascending order of where they arrive, so two of them never
394
+ * register as a crossing — they start at the same point and cannot cross. What is left is counted
395
+ * by inversions.
396
+ *
397
+ * @param {LayoutBoxGraph} graph
398
+ * @param {Int32Array} rank
399
+ * @param {number} layer_count
400
+ * @param {Int32Array} boundary_start
401
+ * @param {Int32Array} boundary_link
402
+ * @param {function(number, number): number} by_endpoints
403
+ * @param {object} scratch
404
+ * @returns {number}
405
+ */
406
+ function count_crossings(graph, rank, layer_count, boundary_start, boundary_link, by_endpoints, scratch) {
407
+ const sequence = scratch.sequence;
408
+
409
+ let total = 0;
410
+
411
+ for (let boundary = 0; boundary + 1 < layer_count; boundary++) {
412
+ const start = boundary_start[boundary];
413
+ const end = boundary_start[boundary + 1];
414
+
415
+ const count = end - start;
416
+
417
+ if (count < 2) {
418
+ continue;
419
+ }
420
+
421
+ for (let i = 0; i < count; i++) {
422
+ sequence[i] = boundary_link[start + i];
423
+ }
424
+
425
+ const window = sequence.subarray(0, count);
426
+
427
+ window.sort(by_endpoints);
428
+
429
+ for (let i = 0; i < count; i++) {
430
+ window[i] = target_position(graph, rank, window[i]);
431
+ }
432
+
433
+ total += inversions(window, scratch.merge);
434
+ }
435
+
436
+ return total;
437
+ }
438
+
439
+ /**
440
+ * How far the links reach up and down the drawing, all told: the sum over every link of the
441
+ * vertical distance between its two ends, with every column packed tight from the top.
442
+ *
443
+ * What separates two arrangements that cross equally often. Crossings are blind to distance — a
444
+ * dozen wires from one port to a dozen boxes cross the same things whether those boxes are next
445
+ * to the port or at the far end of the column — and an arrangement that is no better in crossings
446
+ * but keeps linked boxes together is the one to draw. Heights rather than ranks, because a lane is
447
+ * a rank like any other and a box is not: three lanes stacked under three boxes are the height of
448
+ * a wire, and counting them as three more boxes would call a wire to the bottom of that column
449
+ * and back as short as one to the box beside it.
450
+ *
451
+ * @param {LayoutBoxGraph} graph
452
+ * @param {Int32Array} order
453
+ * @param {Int32Array} layer_start
454
+ * @param {number} layer_count
455
+ * @param {Float64Array} top scratch, one per box: written with where each box's top would be
456
+ * @returns {number}
457
+ */
458
+ function reach(graph, order, layer_start, layer_count, top) {
459
+ for (let layer = 0; layer < layer_count; layer++) {
460
+ let y = 0;
461
+
462
+ for (let k = layer_start[layer]; k < layer_start[layer + 1]; k++) {
463
+ const box = order[k];
464
+
465
+ top[box] = y;
466
+
467
+ y += graph.box_h[box];
468
+ }
469
+ }
470
+
471
+ let total = 0;
472
+
473
+ for (let i = 0; i < graph.link_count; i++) {
474
+ const from = top[graph.link_from[i]] + graph.link_from_y[i];
475
+ const to = top[graph.link_to[i]] + graph.link_to_y[i];
476
+
477
+ total += Math.abs(from - to);
478
+ }
479
+
480
+ return total;
481
+ }
482
+
483
+ /**
484
+ * Pairs out of order, by merge sort.
485
+ *
486
+ * @param {Float64Array} values consumed; left sorted
487
+ * @param {Float64Array} buffer at least as long as `values`
488
+ * @returns {number}
489
+ */
490
+ function inversions(values, buffer) {
491
+ const length = values.length;
492
+
493
+ let total = 0;
494
+
495
+ for (let width = 1; width < length; width *= 2) {
496
+ for (let low = 0; low < length; low += width * 2) {
497
+ const middle = low + width < length ? low + width : length;
498
+ const high = low + width * 2 < length ? low + width * 2 : length;
499
+
500
+ if (middle === high) {
501
+ continue;
502
+ }
503
+
504
+ let left = low;
505
+ let right = middle;
506
+ let at = low;
507
+
508
+ while (left < middle && right < high) {
509
+ if (values[left] <= values[right]) {
510
+ buffer[at++] = values[left++];
511
+ } else {
512
+ // everything still waiting on the left is greater than this one
513
+ total += middle - left;
514
+
515
+ buffer[at++] = values[right++];
516
+ }
517
+ }
518
+
519
+ while (left < middle) {
520
+ buffer[at++] = values[left++];
521
+ }
522
+
523
+ while (right < high) {
524
+ buffer[at++] = values[right++];
525
+ }
526
+
527
+ for (let i = low; i < high; i++) {
528
+ values[i] = buffer[i];
529
+ }
530
+ }
531
+ }
532
+
533
+ return total;
534
+ }
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Turn every backwards link around, so that what is left is a directed acyclic graph.
3
+ *
4
+ * Every stage after this one — layering, ordering, coordinates — is written against a graph that
5
+ * flows one way, and none of them has a sensible answer for a cycle. Reversing the links the
6
+ * ordering stage identified as backwards is what makes that assumption true, and it is the whole
7
+ * reason {@link layout_break_cycles} runs first.
8
+ *
9
+ * The reversal is only a placement fiction. Nothing is drawn from the links: a wire is drawn
10
+ * between the two ports of its connection, which are unchanged, and it simply runs right to left.
11
+ * Which links were turned is therefore not worth recording — nothing downstream asks.
12
+ *
13
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is invalidated
14
+ * @param {Int32Array} position from {@link layout_break_cycles}
15
+ * @returns {number} how many links were turned
16
+ *
17
+ * @author Alex Goldring
18
+ * @copyright Company Named Limited (c) 2026
19
+ */
20
+ export function layout_orient_links(graph: LayoutBoxGraph, position: Int32Array): number;
21
+ //# sourceMappingURL=layout_orient_links.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"layout_orient_links.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/layout_orient_links.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AACH,qEANW,UAAU,GACR,MAAM,CAkClB"}
@@ -0,0 +1,49 @@
1
+ /**
2
+ * Turn every backwards link around, so that what is left is a directed acyclic graph.
3
+ *
4
+ * Every stage after this one — layering, ordering, coordinates — is written against a graph that
5
+ * flows one way, and none of them has a sensible answer for a cycle. Reversing the links the
6
+ * ordering stage identified as backwards is what makes that assumption true, and it is the whole
7
+ * reason {@link layout_break_cycles} runs first.
8
+ *
9
+ * The reversal is only a placement fiction. Nothing is drawn from the links: a wire is drawn
10
+ * between the two ports of its connection, which are unchanged, and it simply runs right to left.
11
+ * Which links were turned is therefore not worth recording — nothing downstream asks.
12
+ *
13
+ * @param {LayoutBoxGraph} graph mutated in place; adjacency is invalidated
14
+ * @param {Int32Array} position from {@link layout_break_cycles}
15
+ * @returns {number} how many links were turned
16
+ *
17
+ * @author Alex Goldring
18
+ * @copyright Company Named Limited (c) 2026
19
+ */
20
+ export function layout_orient_links(graph, position) {
21
+ const link_count = graph.link_count;
22
+
23
+ let reversed = 0;
24
+
25
+ for (let i = 0; i < link_count; i++) {
26
+ const from = graph.link_from[i];
27
+ const to = graph.link_to[i];
28
+
29
+ if (position[from] <= position[to]) {
30
+ continue;
31
+ }
32
+
33
+ graph.link_from[i] = to;
34
+ graph.link_to[i] = from;
35
+
36
+ const from_y = graph.link_from_y[i];
37
+
38
+ graph.link_from_y[i] = graph.link_to_y[i];
39
+ graph.link_to_y[i] = from_y;
40
+
41
+ reversed++;
42
+ }
43
+
44
+ if (reversed > 0) {
45
+ graph.build_adjacency();
46
+ }
47
+
48
+ return reversed;
49
+ }
@@ -0,0 +1,70 @@
1
+ /**
2
+ * Route every wire, letting them argue over the space until they stop.
3
+ *
4
+ * This is negotiated congestion routing — PathFinder. Every wire is routed as if the lines other
5
+ * wires are on merely cost a little extra rather than being forbidden, and then the whole set is
6
+ * ripped up and routed again with the price raised. A wire that had somewhere else to go moves; a
7
+ * wire with nowhere else stays and the others give way around it. Repeat until nothing is shared.
8
+ *
9
+ * The reason to do it this way rather than routing wires one at a time and forbidding what is
10
+ * already taken is that forbidding makes the *order* decide the drawing. The first wire routed gets
11
+ * the straight line through the middle and everything after it detours, whether or not it was the
12
+ * one that needed it. Negotiation asks each wire how much it wants the space, by seeing which of
13
+ * them finds an alternative when the price goes up, and that question has an answer that does not
14
+ * depend on who was asked first.
15
+ *
16
+ * **History is what makes it settle.** Charging only for what is currently occupied makes two wires
17
+ * swap routes every round for ever, each taking the one the other has just left. A line that has
18
+ * been fought over stays expensive after it is vacated, so the second time round the pair separates
19
+ * instead of trading.
20
+ *
21
+ * **Only the wires in an argument are asked again.** After the first round, a wire whose route
22
+ * shares nothing with anybody has already got what it wanted and is left alone; the rounds after
23
+ * the first cost what the remaining conflicts cost rather than what the whole graph costs. Without
24
+ * this a graph whose wires nearly all fit spends five further rounds re-deriving the same routes,
25
+ * and the work grows as the square of the graph rather than with the trouble in it.
26
+ *
27
+ * **The wires leaving one port are one net, and share lines with each other for nothing.** They
28
+ * are one signal, and they leave the port along one stub whatever anybody does; charging them for
29
+ * running along the same line after it prices up the one thing they cannot help, every round,
30
+ * until they are pushed onto whichever line is left and pulled apart there in an order nobody
31
+ * chose — which is how a fan of six wires came to be drawn crossing itself. Left to share, they
32
+ * run out of the port as one line and fork where each of them leaves, which is a bus, and is what
33
+ * a fan of wires from one port looks like in any drawing done by hand. See
34
+ * {@link RouteGrid#owner_h}.
35
+ *
36
+ * **A long wire is routed through its lanes.** The placement gave every wire that crosses a column
37
+ * a lane in it — a point the ordering stage put where it crosses the fewest other wires and the
38
+ * coordinate stage lined up with the lanes either side of it — and a wire with lanes is routed as
39
+ * a chain of short searches, one per lane, each ending where the lane is and going through it
40
+ * horizontally. That is the placement's crossing-minimised order drawn, rather than left for the
41
+ * router to rediscover one wire at a time; and it is what makes a wire forty columns long cheap to
42
+ * route, where one search across the whole drawing floods the grid and gives up. A wire whose
43
+ * lanes cannot be reached is routed free, as a wire with no lanes always is.
44
+ *
45
+ * **Crossings are not an argument, and are settled afterwards.** Sharing a line is something the
46
+ * negotiation can price up until one wire leaves; crossing is allowed, merely costed, and a wire
47
+ * that crosses six others may have had no way not to. But the order the wires are first routed in
48
+ * hides most of the crossings from the wires that make them: a wire routed early sees an empty
49
+ * grid, takes whichever of its equal routes surfaces first, and is then crossed by everything
50
+ * routed after it — and since it shares nothing it is never asked again. So once nothing is shared,
51
+ * every wire something has been done to is asked once more, with all the others present, and moves
52
+ * only if the route it finds is cheaper than the one it has. That is a descent on the total cost
53
+ * of the drawing — a crossing costs both wires the same, so a wire making itself cheaper makes the
54
+ * whole cheaper — and it stops on its own when a round moves nothing.
55
+ *
56
+ * @see McMurchie, Ebeling — *PathFinder: A Negotiation-Based Performance-Driven Router for FPGAs*
57
+ * (1995)
58
+ *
59
+ * @param {LayoutProblem} problem placement must be finished
60
+ * @param {RouteGrid} grid
61
+ * @param {NodeGraphLayoutOptions} options
62
+ * @returns {RouteSet}
63
+ *
64
+ * @author Alex Goldring
65
+ * @copyright Company Named Limited (c) 2026
66
+ */
67
+ export function route_connections(problem: LayoutProblem, grid: RouteGrid, options: NodeGraphLayoutOptions): RouteSet;
68
+ import { NodeGraphLayoutOptions } from "./NodeGraphLayoutOptions.js";
69
+ import { RouteSet } from "./RouteSet.js";
70
+ //# sourceMappingURL=route_connections.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"route_connections.d.ts","sourceRoot":"","sources":["../../../../../../../src/core/model/node-graph/visual/layout/route_connections.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiEG;AACH,oFANW,sBAAsB,GACpB,QAAQ,CA0GpB;uCA3KsC,6BAA6B;yBAE3C,eAAe"}