@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,477 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { PARTICLE_VM_INSTRUCTION_WORDS, PARTICLE_VM_REGISTER_SLOTS } from "../ParticleConstants.js";
3
+ import { InstructionStream } from "../isa/InstructionStream.js";
4
+ import { ParticleAssembler } from "../isa/ParticleAssembler.js";
5
+ import { ParticleProgram } from "../isa/ParticleProgram.js";
6
+ import { VM_OP, vm_decode_op } from "../isa/ParticleVMISA.js";
7
+ import { PARTICLE_PASS_ALLOCATE_REGISTERS, pass_allocate_registers } from "./pass_allocate_registers.js";
8
+ import { PARTICLE_PASS_DEAD_CODE, pass_eliminate_dead_code } from "./pass_eliminate_dead_code.js";
9
+ import {
10
+ PARTICLE_PASS_DEDUP_CONSTANTS,
11
+ pass_dedup_constants,
12
+ visit_particle_constant_reads,
13
+ } from "./pass_dedup_constants.js";
14
+ import { PARTICLE_PASS_FOLD_CONSTANTS, pass_fold_constants } from "./pass_fold_constants.js";
15
+ import { PARTICLE_PASS_INLINE_CONSTANTS, pass_inline_constants } from "./pass_inline_constants.js";
16
+ import { PARTICLE_PASS_NARROW_WIDTHS, pass_narrow_widths } from "./pass_narrow_widths.js";
17
+ import { PARTICLE_PASS_PACK_REGISTERS, pass_pack_registers } from "./pass_pack_registers.js";
18
+ import { PARTICLE_PASS_PEEPHOLE, pass_peephole } from "./pass_peephole.js";
19
+ import { PARTICLE_PASS_PROPAGATE_COPIES, pass_propagate_copies } from "./pass_propagate_copies.js";
20
+ import { PARTICLE_PASS_SHARE_SUBEXPRESSIONS, pass_share_subexpressions } from "./pass_share_subexpressions.js";
21
+ import { PARTICLE_PASS_SCHEDULE, pass_schedule } from "./pass_schedule.js";
22
+
23
+ /**
24
+ * Binary-level optimizer for particle VM programs: a {@link ParticleProgram} in, one out.
25
+ *
26
+ * {@link optimize_particle_program} is the entry point and its options are FLAT — the passes to run
27
+ * as a list of names, and every rewrite a caller might want to name as an option of its own. Which
28
+ * pass implements a rewrite is this file's business and not the caller's, so
29
+ * `{ fold_multiply_by_zero: false }` asks for exact arithmetic without naming the pass that would
30
+ * otherwise round. {@link ./dag/optimize_particle_program_vector.js the graph optimizer} has the
31
+ * same shape, so a caller can hold both and choose between them.
32
+ *
33
+ * It runs over a compiled {@link InstructionStream} rather than inside any one frontend, because
34
+ * there is more than one frontend — the node-graph compiler, the assembly text pane in the editor,
35
+ * and whatever comes next — and the same waste appears in all of them. The node compiler lowers a
36
+ * value at a time and has no way to know that the broadcast it just emitted will be read one lane
37
+ * wide; a pass over the finished stream can simply look.
38
+ *
39
+ * ## Shape
40
+ *
41
+ * Passes are ordinary functions from an instruction array to a new one, with `null` for "changed
42
+ * nothing". All but one never reorder: every pass rewrites an instruction in place or drops it,
43
+ * which is what makes the ordering constraints — `RANDOM`'s draw sequence, `STORE_ATTR`/`LOAD_ATTR`
44
+ * aliasing — hold structurally rather than by each pass remembering them. The one that does,
45
+ * `pass_schedule`, moves nothing across an instruction with side effects, which keeps the same
46
+ * constraints structural for it.
47
+ *
48
+ * The pipeline sweeps the enabled passes in order until a whole sweep changes nothing or
49
+ * `max_iterations` sweeps have run, then schedules, allocates and packs the register file — and
50
+ * sweeps again if that changed anything, since a reordered program is one the passes have not seen.
51
+ * Passes that pay to repeat on their own take their own `max_iterations`, so effort is the
52
+ * caller's to spend.
53
+ *
54
+ * ## What must not change
55
+ *
56
+ * A program's meaning is the record it leaves, the kill flag it sets, and the RNG state it ends on.
57
+ * Every pass here preserves all three to the bit, with one deliberate exception: folding `x * 0` to
58
+ * `+0` gives up the sign of that zero, and gives up `NaN` where something upstream overflowed. That
59
+ * substitution is made in a register, so what it does to the record is whatever the instructions
60
+ * below it do with a zero — which is not bounded, and is why the harness holds the fold to the
61
+ * record words a multiply can REACH rather than to a shape. It is on by default — see the argument
62
+ * in `pass_fold_constants.js` — and `{ fold_multiply_by_zero: false }`
63
+ * takes the optimizer back to bit-identical. `optimize_particle_program.spec.js` and the
64
+ * differential harness beside it hold both settings to their respective promises, over the real
65
+ * distribution compositions, the hand-written spec programs and randomly generated ones.
66
+ *
67
+ * Two further rewrites change the arithmetic and are off unless a caller names them:
68
+ * `fuse_multiply_add`, which is a rounding the reference can see, and `fold_inexact`, which is a
69
+ * rounding only a GPU can see — the fast-math fold of the transcendentals and `rsqrt`. Each is
70
+ * argued where it lives.
71
+ */
72
+
73
+ /**
74
+ * @callback ParticleOptimizerPass
75
+ * @param {number[][]} instructions five-word tuples, in program order
76
+ * @param {ParticleOptimizerContext} context
77
+ * @returns {number[][]|null} the rewritten stream, or `null` when the pass changed nothing
78
+ */
79
+
80
+ /**
81
+ * @typedef {object} ParticleOptimizerContext
82
+ * @property {ArrayLike<number>} constants the shared constant pool, one float per word
83
+ * @property {((values: number[]) => number)|null} intern_constant interns a run of constants and
84
+ * returns its first word index — {@link ../isa/ParticleAssembler.js}'s `constant`. Without it a
85
+ * pass can read the pool but not add to it, which only costs it the folds that need a new literal.
86
+ * @property {number} register_slots size of the register file
87
+ * @property {number} max_iterations how many times this pass may repeat itself
88
+ */
89
+
90
+ /**
91
+ * The passes, in the order a sweep runs them. `final` passes run once, after the sweeps settle.
92
+ * A pass marked `enabled: false` runs only when a caller switches it on by name.
93
+ *
94
+ * @type {Array<{name: string, run: ParticleOptimizerPass, max_iterations: number, final?: boolean, enabled?: boolean}>}
95
+ */
96
+ export const PARTICLE_OPTIMIZER_PASSES = [
97
+ { name: PARTICLE_PASS_DEAD_CODE, run: pass_eliminate_dead_code, max_iterations: 1 },
98
+ { name: PARTICLE_PASS_NARROW_WIDTHS, run: pass_narrow_widths, max_iterations: 1 },
99
+ { name: PARTICLE_PASS_FOLD_CONSTANTS, run: pass_fold_constants, max_iterations: 1 },
100
+ // Before sharing, and after the folds that intern new literals: two loads of one value are the
101
+ // same subexpression only once they name the same pool word.
102
+ { name: PARTICLE_PASS_DEDUP_CONSTANTS, run: pass_dedup_constants, max_iterations: 1 },
103
+ { name: PARTICLE_PASS_SHARE_SUBEXPRESSIONS, run: pass_share_subexpressions, max_iterations: 1 },
104
+ { name: PARTICLE_PASS_PROPAGATE_COPIES, run: pass_propagate_copies, max_iterations: 3 },
105
+ { name: PARTICLE_PASS_PEEPHOLE, run: pass_peephole, max_iterations: 1 },
106
+ // Last in the sweep: every pass above reasons about constants as loads into registers, and
107
+ // once a constant is an operand of its consumer there is nothing left for them to see. This is
108
+ // where the literal kind pays — a third of the simulate pass on a constant-heavy effect, see
109
+ // ../vm/chunk_particle_vm.js — so it is on like the rest.
110
+ { name: PARTICLE_PASS_INLINE_CONSTANTS, run: pass_inline_constants, max_iterations: 1 },
111
+ // Once the instructions have settled, their order: a value that lives no longer than it must
112
+ // is a slot the allocator below can give back.
113
+ { name: PARTICLE_PASS_SCHEDULE, run: pass_schedule, max_iterations: 1, final: true },
114
+ // Allocation packs after every placement itself, so packing on its own is what runs when the
115
+ // allocator is switched off — and a no-op after it.
116
+ { name: PARTICLE_PASS_ALLOCATE_REGISTERS, run: pass_allocate_registers, max_iterations: 1, final: true },
117
+ { name: PARTICLE_PASS_PACK_REGISTERS, run: pass_pack_registers, max_iterations: 1, final: true },
118
+ ];
119
+
120
+ /**
121
+ * The passes that run unless the caller names a different set. For bisecting, and for measuring what
122
+ * each pass is worth; the rewrites that change the ARITHMETIC rather than the program are flat
123
+ * options instead of passes, so that this stays a list of what to run and not a list of what to
124
+ * trust. `fold_multiply_by_zero` is on, `fuse_multiply_add` and `fold_inexact` are off, and each is
125
+ * argued where it lives.
126
+ *
127
+ * @type {ReadonlyArray<string>}
128
+ */
129
+ export const PARTICLE_OPTIMIZER_DEFAULT_PASSES = Object.freeze(
130
+ PARTICLE_OPTIMIZER_PASSES.filter(pass => pass.enabled !== false).map(pass => pass.name)
131
+ );
132
+
133
+ /**
134
+ * How many times the whole pass list may sweep before the optimizer gives up on reaching a fixed
135
+ * point. Passes feed each other — folding a `SELECT` makes a broadcast dead, deleting it lets the
136
+ * value above narrow — so one sweep is never enough. Two settle every program in this tree and
137
+ * three settle the worst of a hundred generated ones; the budget is well clear of that, because a
138
+ * program that ran out of sweeps would be a program whose optimization depended on the budget.
139
+ *
140
+ * @type {number}
141
+ */
142
+ export const PARTICLE_OPTIMIZER_DEFAULT_ITERATIONS = 8;
143
+
144
+ /**
145
+ * Optimize one section of a particle program.
146
+ *
147
+ * The options are flat, and the ones that are not about the pipeline itself are handed to every pass
148
+ * — each takes the ones it knows and ignores the rest, which is why a rewrite like
149
+ * `fold_multiply_by_zero` is named here rather than buried under the pass that happens to implement
150
+ * it. A caller asking for exact arithmetic should not have to know which pass would otherwise round.
151
+ *
152
+ * @param {InstructionStream} stream
153
+ * @param {object} [options]
154
+ * @param {ArrayLike<number>} [options.constants] the shared constant pool; without it the passes
155
+ * that reason about literal values do nothing
156
+ * @param {function(number[]): number} [options.intern_constant] adds a run to that pool
157
+ * @param {ReadonlyArray<string>} [options.passes] the passes to run, defaulting to
158
+ * {@link PARTICLE_OPTIMIZER_DEFAULT_PASSES}; see {@link particle_passes_except}
159
+ * @param {number} [options.max_iterations] sweeps of the whole pass list
160
+ * @param {boolean} [options.speculate] whether to try lane peeling both ways and keep the better
161
+ * program; on unless told otherwise. Off makes the pipeline a straight run of its passes, which is
162
+ * what a caller measuring one pass in isolation wants.
163
+ * @param {number} [options.register_slots]
164
+ * @param {boolean} [options.fold_multiply_by_zero] a known zero absorbs a multiply
165
+ * @param {boolean} [options.fold_inexact] fold what the two executors may round apart
166
+ * @param {boolean} [options.peel_constant_lanes] split a lane whose value is known off its
167
+ * instruction
168
+ * @param {number} [options.max_select_moves] how many copies folding a `SELECT` may cost
169
+ * @param {boolean} [options.fuse_multiply_add] fuse where the rounding may differ
170
+ * @param {boolean} [options.fuse_exact_multiply_add] fuse where it cannot
171
+ * @param {boolean} [options.merge_constant_loads] join adjacent pool loads into one run
172
+ * @param {boolean} [options.merge_moves] join adjacent copies into one
173
+ * @returns {InstructionStream} a fresh stream, whose `register_count` is re-derived from what the
174
+ * optimized instructions actually touch
175
+ */
176
+ export function optimize_particle_section(stream, {
177
+ constants = [],
178
+ intern_constant = null,
179
+ register_slots = PARTICLE_VM_REGISTER_SLOTS,
180
+ passes = PARTICLE_OPTIMIZER_DEFAULT_PASSES,
181
+ max_iterations = PARTICLE_OPTIMIZER_DEFAULT_ITERATIONS,
182
+ speculate = true,
183
+ ...settings
184
+ } = {}) {
185
+ assert.ok(stream instanceof InstructionStream, "stream must be an InstructionStream");
186
+ assert.isNonNegativeInteger(max_iterations, "max_iterations");
187
+
188
+ /** @type {number[][]} */
189
+ const instructions = stream.instructions.map(words => words.slice());
190
+ const enabled = new Set(passes);
191
+ const base_context = { ...settings, constants, intern_constant, register_slots };
192
+
193
+ const speculative = to_stream(run_pipeline(instructions, base_context, enabled, max_iterations));
194
+
195
+ if (speculate === false || !enabled.has(PARTICLE_PASS_FOLD_CONSTANTS) || settings.peel_constant_lanes === false) {
196
+ return speculative;
197
+ }
198
+
199
+ // Peeling a constant tail off an instruction always costs one instruction where it fires, and
200
+ // pays only through what dies above it — a mask's load, the broadcast feeding it, the arithmetic
201
+ // that built them. Whether that cascade happens is not a local question, and a heuristic for it
202
+ // would be wrong on somebody's effect. So the pipeline is run both ways and the better program
203
+ // kept; these are at most a few hundred instructions and settling one twice costs nothing worth
204
+ // measuring.
205
+ const conservative = to_stream(
206
+ run_pipeline(instructions, { ...base_context, peel_constant_lanes: false }, enabled, max_iterations)
207
+ );
208
+
209
+ return better_of(conservative, speculative);
210
+ }
211
+
212
+ /**
213
+ * Sweep the enabled passes to a fixed point, then the closing ones to theirs — and round again
214
+ * while the closing passes keep finding something.
215
+ *
216
+ * The two halves feed each other. A schedule frees slots the allocator then reuses, and an
217
+ * allocated file constrains the next schedule; and a program in a new order is a program the sweep
218
+ * passes have not seen — a copy whose original is now intact until the read, two loads that are now
219
+ * adjacent. Each closing acceptance shrinks the file or its peak, so the rounds are bounded by the
220
+ * file's size, and a program that comes back unchanged from a round is one a second run of the
221
+ * optimizer would also leave alone.
222
+ *
223
+ * @param {number[][]} instructions
224
+ * @param {object} base_context
225
+ * @param {Set<string>} enabled
226
+ * @param {number} max_iterations sweeps of the pass list per round
227
+ * @returns {number[][]}
228
+ */
229
+ function run_pipeline(instructions, base_context, enabled, max_iterations) {
230
+ const running = PARTICLE_OPTIMIZER_PASSES.filter(pass => enabled.has(pass.name));
231
+ const sweep = running.filter(pass => pass.final !== true);
232
+ const closing = running.filter(pass => pass.final === true);
233
+
234
+ let current = instructions;
235
+
236
+ for (let round = 0; round < 2 * base_context.register_slots; round++) {
237
+ current = run_to_fixed_point(sweep, current, base_context, max_iterations);
238
+
239
+ const closed = run_to_fixed_point(closing, current, base_context, 2 * base_context.register_slots);
240
+
241
+ if (closed === current) {
242
+ break;
243
+ }
244
+
245
+ current = closed;
246
+ }
247
+
248
+ return current;
249
+ }
250
+
251
+ /**
252
+ * @param {Array<{name: string, run: ParticleOptimizerPass, max_iterations: number}>} passes
253
+ * @param {number[][]} instructions
254
+ * @param {object} base_context
255
+ * @param {number} max_iterations
256
+ * @returns {number[][]} the settled stream — `instructions` itself when nothing changed
257
+ */
258
+ function run_to_fixed_point(passes, instructions, base_context, max_iterations) {
259
+ let current = instructions;
260
+
261
+ for (let iteration = 0; iteration < max_iterations; iteration++) {
262
+ let changed = false;
263
+
264
+ for (const pass of passes) {
265
+ const result = pass.run(current, { ...base_context, max_iterations: pass.max_iterations });
266
+
267
+ if (result !== null) {
268
+ current = result;
269
+ changed = true;
270
+ }
271
+ }
272
+
273
+ if (!changed) {
274
+ break;
275
+ }
276
+ }
277
+
278
+ return current;
279
+ }
280
+
281
+ /**
282
+ * Fewer instructions wins; a tie goes to the smaller register file, and a tie there to the
283
+ * speculative one, whose instructions are the narrower of the two.
284
+ *
285
+ * @param {InstructionStream} conservative
286
+ * @param {InstructionStream} speculative
287
+ * @returns {InstructionStream}
288
+ */
289
+ function better_of(conservative, speculative) {
290
+ if (conservative.instruction_count !== speculative.instruction_count) {
291
+ return conservative.instruction_count < speculative.instruction_count ? conservative : speculative;
292
+ }
293
+
294
+ return conservative.register_count < speculative.register_count ? conservative : speculative;
295
+ }
296
+
297
+ /**
298
+ * The default passes with these ones left out — what a caller turning ONE pass off wants, without
299
+ * having to write down the ten it is keeping.
300
+ *
301
+ * @param {...string} names
302
+ * @returns {string[]}
303
+ */
304
+ export function particle_passes_except(...names) {
305
+ return PARTICLE_OPTIMIZER_DEFAULT_PASSES.filter(name => !names.includes(name));
306
+ }
307
+
308
+ /**
309
+ * Optimize a compiled program: `ParticleProgram` in, `ParticleProgram` out.
310
+ *
311
+ * The entry point, and the same shape
312
+ * {@link ./dag/optimize_particle_program_vector.js the graph optimizer} has — one program in, one
313
+ * out, flat options — so that a caller can hold both and choose.
314
+ *
315
+ * Both sections are optimized against one constant pool, which is shared and may grow: a folded
316
+ * expression needs somewhere to put its literal. It is interned through a
317
+ * {@link ParticleAssembler}, which is the code that already knows how to reuse a run anywhere in the
318
+ * pool rather than only one on a boundary.
319
+ *
320
+ * @param {ParticleProgram} program
321
+ * @param {object} [options] as {@link optimize_particle_section}, minus the pool it supplies itself
322
+ * @returns {ParticleProgram}
323
+ */
324
+ export function optimize_particle_program(program, options = {}) {
325
+ assert.ok(program instanceof ParticleProgram, "program must be a ParticleProgram");
326
+
327
+ const assembler = new ParticleAssembler();
328
+
329
+ assembler.constants = Array.from(program.constants);
330
+
331
+ const shared = {
332
+ ...options,
333
+ constants: assembler.constants,
334
+ intern_constant: (values) => assembler.constant(...values),
335
+ };
336
+
337
+ const init = optimize_particle_section(stream_from_words(program.init), shared);
338
+ const update = optimize_particle_section(stream_from_words(program.update), shared);
339
+
340
+ const init_words = init.toWords();
341
+ const update_words = update.toWords();
342
+
343
+ // Last, and here rather than in a pass: which pool words are dead is a question about the whole
344
+ // program, and a pass sees one section. Running it before the sections settled would be wrong
345
+ // twice over — the folds are still interning, and the speculation below has not yet thrown away
346
+ // the run whose literals are the dead ones.
347
+ const constants = sweep_particle_constants(
348
+ [init_words, update_words],
349
+ assembler.constants,
350
+ (options.passes ?? PARTICLE_OPTIMIZER_DEFAULT_PASSES).includes(PARTICLE_PASS_DEDUP_CONSTANTS)
351
+ && options.sweep !== false
352
+ );
353
+
354
+ return new ParticleProgram({
355
+ init: init_words,
356
+ update: update_words,
357
+ constants,
358
+ register_count: Math.max(init.register_count, update.register_count),
359
+ });
360
+ }
361
+
362
+ /**
363
+ * Drop the pool words no section loads any more, and move the loads onto what is left.
364
+ *
365
+ * Marking is per word rather than per run, and that is what makes compaction safe for runs that
366
+ * overlap — a scalar sharing the leading word of a `vec4` is something the assembler deliberately
367
+ * produces. Every word of a live run is marked, and compaction keeps marked words in order, so a run
368
+ * whose words were consecutive still is; only its base moves.
369
+ *
370
+ * @param {Uint32Array[]} sections instruction words, rewritten in place
371
+ * @param {ArrayLike<number>} constants the shared pool
372
+ * @param {boolean} enabled
373
+ * @returns {Float32Array} the pool the sections now address
374
+ */
375
+ function sweep_particle_constants(sections, constants, enabled) {
376
+ if (!enabled) {
377
+ return new Float32Array(constants);
378
+ }
379
+
380
+ const live = new Uint8Array(constants.length);
381
+
382
+ let well_formed = true;
383
+
384
+ for (const words of sections) {
385
+ visit_particle_constant_reads(instruction_tuples(words), (index, base, span) => {
386
+ if (base < 0 || base + span > constants.length) {
387
+ // Out of the pool already. Compacting under it would turn a program that fails
388
+ // validation into one that fails it somewhere else, so nothing is touched.
389
+ well_formed = false;
390
+ return;
391
+ }
392
+
393
+ for (let i = 0; i < span; i++) {
394
+ live[base + i] = 1;
395
+ }
396
+ });
397
+ }
398
+
399
+ if (!well_formed) {
400
+ return new Float32Array(constants);
401
+ }
402
+
403
+ /** @type {number[]} */
404
+ const kept = [];
405
+
406
+ /** @type {Int32Array} old word index -> new one; only meaningful where `live` */
407
+ const remap = new Int32Array(constants.length);
408
+
409
+ for (let i = 0; i < constants.length; i++) {
410
+ remap[i] = kept.length;
411
+
412
+ if (live[i] === 1) {
413
+ kept.push(constants[i]);
414
+ }
415
+ }
416
+
417
+ if (kept.length !== constants.length) {
418
+ for (const words of sections) {
419
+ for (let base = 0; base < words.length; base += PARTICLE_VM_INSTRUCTION_WORDS) {
420
+ if (vm_decode_op(words[base]) === VM_OP.LOAD_CONST) {
421
+ words[base + 1] = remap[words[base + 1]];
422
+ }
423
+ }
424
+ }
425
+ }
426
+
427
+ return new Float32Array(kept);
428
+ }
429
+
430
+ /**
431
+ * A packed section as the four-word tuples the pass helpers read.
432
+ *
433
+ * @param {Uint32Array} words
434
+ * @returns {Uint32Array[]} views, so nothing is copied
435
+ */
436
+ function instruction_tuples(words) {
437
+ const out = [];
438
+
439
+ for (let base = 0; base < words.length; base += PARTICLE_VM_INSTRUCTION_WORDS) {
440
+ out.push(words.subarray(base, base + PARTICLE_VM_INSTRUCTION_WORDS));
441
+ }
442
+
443
+ return out;
444
+ }
445
+
446
+ /**
447
+ * @param {Uint32Array} words a packed instruction section
448
+ * @returns {InstructionStream}
449
+ */
450
+ export function stream_from_words(words) {
451
+ const out = new InstructionStream();
452
+
453
+ for (let base = 0; base < words.length; base += PARTICLE_VM_INSTRUCTION_WORDS) {
454
+ out.emitWords(words.subarray(base, base + PARTICLE_VM_INSTRUCTION_WORDS));
455
+ }
456
+
457
+ return out;
458
+ }
459
+
460
+ /**
461
+ * Re-emit into a fresh stream, so the register high-water mark is the optimized program's rather
462
+ * than the one it was built from. A file that shrank is itself part of the win — it is the
463
+ * interpreter's dominant register cost (see the occupancy note in `vm/chunk_particle_vm.js`) — and
464
+ * carrying the old count forward would hide it.
465
+ *
466
+ * @param {number[][]} instructions
467
+ * @returns {InstructionStream}
468
+ */
469
+ function to_stream(instructions) {
470
+ const out = new InstructionStream();
471
+
472
+ for (const words of instructions) {
473
+ out.emitWords(words);
474
+ }
475
+
476
+ return out;
477
+ }
@@ -0,0 +1,100 @@
1
+ /**
2
+ * The bound on one lane of an operation's result, from the bounds on that lane of its sources.
3
+ *
4
+ * The rules are magnitudes and nothing else — `|a * b| <= |a| * |b|` — so they say the same thing
5
+ * about a lane of an instruction and about a node of a value graph, and both callers read them from
6
+ * here rather than each keeping a copy of the table.
7
+ *
8
+ * @param {number} op
9
+ * @param {number} a bound on source 0, `Infinity` when it is unknown or absent
10
+ * @param {number} b bound on source 1
11
+ * @param {number} c bound on source 2
12
+ * @param {number} [width] lanes the operation spans — read only by the reductions
13
+ * @param {function(): number[]} [whole_operands] bounds over EVERY lane of sources 0 and 1, which is
14
+ * what a reduction sums over; never called for a lanewise operation
15
+ * @returns {number}
16
+ */
17
+ export function particle_integer_bound_of_operation(op: number, a: number, b: number, c: number, width?: number, whole_operands?: () => number[]): number;
18
+ /**
19
+ * @param {number} value
20
+ * @returns {number} the value's magnitude when it is an integer, `Infinity` otherwise
21
+ */
22
+ export function particle_integer_bound_of_value(value: number): number;
23
+ /**
24
+ * Which register slots hold an integer, and how big it can be — the one fact that makes a float
25
+ * rewrite exact.
26
+ *
27
+ * `a * b + c` as `MAD` is a different number from `MUL` then `ADD` because the pair rounds the
28
+ * product before adding it and the fused form does not. When the product is an integer below 2^24
29
+ * it needs no rounding, and the two forms are then the same number on every executor — whether the
30
+ * hardware contracts the `MAD` into an FMA or not. So the peephole can fuse those pairs without
31
+ * giving anything up, provided it can PROVE the product is that small, and this is the analysis
32
+ * that proves it.
33
+ *
34
+ * The facts come from the shapes effects are actually made of. A comparison or a `step` is 0 or 1;
35
+ * a mask built from one, `cmp * 2 - 1`, is -1 or 1; a literal is whatever it is. Those flow through
36
+ * copies, negation, `abs`, `floor`, `min`, `max`, `clamp` and `select` unchanged in kind, and
37
+ * through the arithmetic with their bounds combined. Everything else — a draw, an attribute, a
38
+ * builtin, `fract`, a division, a transcendental — is unknown. So is any value whose bound would
39
+ * pass 2^24: above it an integer may no longer be representable, and once a rounding could have
40
+ * happened nothing downstream is exact any more.
41
+ *
42
+ * ## Why the bound is a magnitude and not an interval
43
+ *
44
+ * Exactness of a product is a question about magnitudes, and `|a * b| <= |a| * |b|` is all it
45
+ * needs. An interval would prove more — that `x - floor(x / 289) * 289` is small, say, which is
46
+ * the other shape the noise library is made of — but only from a bound on `x`, which is a
47
+ * position, and there is none. That rewrite stays behind the `fuse_multiply_add` switch.
48
+ *
49
+ * The file starts zeroed on both executors, so every slot begins as the integer 0.
50
+ */
51
+ export class ParticleIntegerBounds {
52
+ /**
53
+ * @param {ArrayLike<number>} constants the shared constant pool, which `LOAD_CONST` reads
54
+ * @param {number} [slots]
55
+ */
56
+ constructor(constants: ArrayLike<number>, slots?: number);
57
+ /** @type {ArrayLike<number>} */
58
+ constants: ArrayLike<number>;
59
+ /** @type {Float64Array} per slot, the largest magnitude the integer it holds can have; `Infinity` when it is not known to hold one */
60
+ bound: Float64Array;
61
+ /**
62
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} read a `REG` run
63
+ * @param {number} [lanes] how many lanes are read; the operand's own count when left out
64
+ * @returns {number} the largest bound among the lanes read, or `Infinity`
65
+ */
66
+ bound_of_read(read: import("./particle_program_analysis.js").ParticleOperandRun, lanes?: number): number;
67
+ /**
68
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} source any operand
69
+ * @param {number} [lanes] how many lanes are read; the operand's own count when left out
70
+ * @returns {number} the bound on what it reads: a literal's own magnitude, or a run's
71
+ */
72
+ bound_of_source(source: import("./particle_program_analysis.js").ParticleOperandRun, lanes?: number): number;
73
+ /**
74
+ * Record what an instruction leaves in its destination.
75
+ *
76
+ * @param {ArrayLike<number>} words the four words of a single instruction, as they will run
77
+ */
78
+ publish(words: ArrayLike<number>): void;
79
+ /**
80
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
81
+ * @param {number} span lanes the instruction writes
82
+ * @returns {number[]} the bound each written lane will hold — gathered before anything is
83
+ * written, since a source may alias the destination
84
+ */
85
+ lanes_written(instruction: import("./particle_program_analysis.js").ParticleDecodedInstruction, span: number): number[];
86
+ /**
87
+ * @param {import("./particle_program_analysis.js").ParticleOperandRun} read a `REG` run
88
+ * @param {number} lane
89
+ * @returns {number} the bound of the slot that lane reads
90
+ */
91
+ bound_of_slot(read: import("./particle_program_analysis.js").ParticleOperandRun, lane: number): number;
92
+ }
93
+ /**
94
+ * Integers up to here are exactly representable as `f32`, and so are all their sums and products
95
+ * that stay under it. Above it, integers thin out and a rounding could have happened.
96
+ *
97
+ * @type {number}
98
+ */
99
+ export const PARTICLE_EXACT_INTEGER_LIMIT: number;
100
+ //# sourceMappingURL=particle_integer_bounds.d.ts.map
@@ -0,0 +1 @@
1
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