@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
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  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
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  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
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  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
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  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
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  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
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@@ -0,0 +1,361 @@
1
+ import { VM_KIND, VM_OP, vm_operand_with_base, vm_register, vm_repack_instruction, vm_with_dst } from "../isa/ParticleVMISA.js";
2
+ import {
3
+ ParticleValueNumbering,
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ particle_read_slots,
7
+ particle_run_is_dead_after,
8
+ particle_runs_overlap,
9
+ } from "./particle_program_analysis.js";
10
+
11
+ /** @type {string} */
12
+ export const PARTICLE_PASS_PROPAGATE_COPIES = "propagate_copies";
13
+
14
+ /**
15
+ * Get rid of copies — by reading past them where the original is still intact, and by having the
16
+ * instruction that produced the value write where the copy was going.
17
+ *
18
+ * Copies are most of what a broadcast is. The node compiler widens a scalar with a `MOV` through
19
+ * `.xxxx` because some consumer asked for four lanes; when the consumer can read the scalar through
20
+ * that same swizzle, the copy is a register renaming and nothing else.
21
+ *
22
+ * ## Reading past a copy
23
+ *
24
+ * Every write gives its lanes a fresh value number and records the slot the value was ORIGINALLY
25
+ * computed in; a copy inherits both, through whatever swizzle it read its source with. A read can
26
+ * then be redirected to where its lanes' values live, as long as the originals still hold them —
27
+ * which is exactly "the value numbers still match", so a slot overwritten since fails the test rather
28
+ * than needing a separate invalidation. The redirected operand names the homes through a swizzle of
29
+ * its own, so a permutation, a broadcast and a plain copy are all read through alike: `MUL r0, r1,
30
+ * r2` where r2 is `r5.xxxx` becomes `MUL r0, r1, r5.xxxx`, and the broadcast is then dead.
31
+ *
32
+ * ## Writing where the copy was going
33
+ *
34
+ * `MOV d, s` where `s` was produced by one instruction, read by nothing but this copy, and dead
35
+ * afterwards is that instruction writing to the wrong register. Retargeting it and dropping the copy
36
+ * is what turns the graph compiler's broadcast-and-select into the two-lane value hand-written
37
+ * assembly would have built directly.
38
+ *
39
+ * The conditions are the obvious ones and all of them are checked: nothing between the producer and
40
+ * the copy may read the source or touch the destination, and nothing after may read the source.
41
+ * Retargeting a `RANDOM` is allowed — where its result lands is not part of the draw sequence.
42
+ *
43
+ * ## Copies spelled as something else
44
+ *
45
+ * A lane picked out of a vector — `MOV.1 r4, r0.y` — is the run at `r1`, and the assembler spells
46
+ * every operand canonically, so the pass never sees the difference. What is left to reduce here is
47
+ * a `MOV` of a register onto itself, which is nothing at all.
48
+ *
49
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
50
+ */
51
+ export function pass_propagate_copies(instructions, context) {
52
+ const rounds = context.max_iterations ?? 3;
53
+
54
+ let current = instructions;
55
+ let changed = false;
56
+
57
+ for (let round = 0; round < rounds; round++) {
58
+ const redirected = redirect_reads(current, context);
59
+ const forwarded = forward_destinations(redirected ?? current);
60
+
61
+ if (redirected === null && forwarded === null) {
62
+ break;
63
+ }
64
+
65
+ current = forwarded ?? redirected;
66
+ changed = true;
67
+ }
68
+
69
+ return changed ? current : null;
70
+ }
71
+
72
+ /**
73
+ * Rewrite reads to name the slots their values were first computed in, and drop a `MOV` of a
74
+ * register onto itself.
75
+ *
76
+ * @param {number[][]} instructions
77
+ * @param {object} context
78
+ * @returns {number[][]|null}
79
+ */
80
+ function redirect_reads(instructions, context) {
81
+ const decoded = decode_particle_instructions(instructions);
82
+ const values = new ParticleValueNumbering(context.register_slots);
83
+
84
+ /** @type {number[][]} */
85
+ const out = [];
86
+
87
+ let changed = false;
88
+
89
+ for (const instruction of decoded) {
90
+ let words = instruction.words;
91
+
92
+ for (const read of instruction.reads) {
93
+ const candidate = redirect(words, read, values);
94
+
95
+ if (candidate !== null) {
96
+ words = candidate;
97
+ changed = true;
98
+ }
99
+ }
100
+
101
+ // A copy of a register onto itself is nothing at all — and it is not something the dead-code
102
+ // pass can see, because the lanes it writes are live; they were simply already correct.
103
+ if (is_copy_onto_itself(words, instruction)) {
104
+ changed = true;
105
+ } else {
106
+ out.push(words);
107
+ }
108
+
109
+ values.publish(words);
110
+ }
111
+
112
+ return changed ? out : null;
113
+ }
114
+
115
+ /**
116
+ * @param {number[]} words the instruction as it stands after redirection
117
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
118
+ * @returns {boolean} whether it is a `MOV` reading its own destination run as it lies
119
+ */
120
+ function is_copy_onto_itself(words, instruction) {
121
+ return instruction.op === VM_OP.MOV
122
+ && instruction.sources[0].kind === VM_KIND.REG
123
+ && words[1] === vm_register(instruction.dst);
124
+ }
125
+
126
+ /**
127
+ * @returns {number[]|null} the instruction with this read redirected, or `null` to leave it
128
+ */
129
+ function redirect(words, read, values) {
130
+ const origin = values.origin_of_read(read);
131
+
132
+ if (origin < 0) {
133
+ return null;
134
+ }
135
+
136
+ const candidate = words.slice();
137
+
138
+ candidate[1 + read.operand] = origin;
139
+
140
+ const repacked = vm_repack_instruction(candidate);
141
+
142
+ if (repacked[1 + read.operand] === words[1 + read.operand]) {
143
+ return null;
144
+ }
145
+
146
+ return particle_instruction_is_well_formed(repacked) ? repacked : null;
147
+ }
148
+
149
+ /**
150
+ * Have the producer write where its copy was going.
151
+ *
152
+ * Applied one at a time and re-derived, because a forward changes what the next one is looking at:
153
+ * a chain of copies collapses from the far end, and the analysis it needs is cheap enough that
154
+ * keeping it incrementally honest would cost more than redoing it.
155
+ *
156
+ * @param {number[][]} instructions
157
+ * @returns {number[][]|null}
158
+ */
159
+ function forward_destinations(instructions) {
160
+ let current = instructions;
161
+ let changed = false;
162
+
163
+ for (let attempt = 0; attempt < instructions.length; attempt++) {
164
+ const next = forward_one_destination(current);
165
+
166
+ if (next === null) {
167
+ break;
168
+ }
169
+
170
+ current = next;
171
+ changed = true;
172
+ }
173
+
174
+ return changed ? current : null;
175
+ }
176
+
177
+ /**
178
+ * @param {number[][]} instructions
179
+ * @returns {number[][]|null}
180
+ */
181
+ function forward_one_destination(instructions) {
182
+ const decoded = decode_particle_instructions(instructions);
183
+
184
+ for (let copy = 0; copy < decoded.length; copy++) {
185
+ const move = decoded[copy];
186
+
187
+ // Only a plain copy of a register run has producers to retarget: a swizzled one reorders
188
+ // lanes the producers computed in order, and a MOV from a literal is a load, which the
189
+ // inlining pass deals with.
190
+ if (move.op !== VM_OP.MOV || move.sources[0].kind !== VM_KIND.REG) {
191
+ continue;
192
+ }
193
+
194
+ const source = move.sources[0];
195
+
196
+ if (source.word !== vm_register(source.base)) {
197
+ continue;
198
+ }
199
+
200
+ const destination = move.write.base;
201
+ const span = move.write.span;
202
+
203
+ // Overlapping runs would have the producers shift into each other's lanes; a copy of that
204
+ // shape is what a swizzle is for, and not worth the bookkeeping.
205
+ if (particle_runs_overlap(destination, span, source.base, span)) {
206
+ continue;
207
+ }
208
+
209
+ const plan = plan_forwarding(decoded, copy, source.base, span, destination);
210
+
211
+ if (plan === null) {
212
+ continue;
213
+ }
214
+
215
+ const out = instructions.slice();
216
+
217
+ for (const [index, words] of plan) {
218
+ out[index] = words;
219
+ }
220
+
221
+ out.splice(copy, 1);
222
+
223
+ return out;
224
+ }
225
+
226
+ return null;
227
+ }
228
+
229
+ /**
230
+ * How to have the producers of `[base, base + span)` write into `[destination, ...)` instead, so the
231
+ * copy at `copy` can go.
232
+ *
233
+ * Each lane has a producer — the last write to it before the copy — and every producer has to write
234
+ * within the run, so that moving it by `destination - base` moves lanes and nothing else. From the
235
+ * earliest producer to the copy, nothing may touch the destination: not a write, since the value is
236
+ * now being built there, and not a read, since what it read was the destination's old contents. A
237
+ * read of the source in that gap is a read of the value on its way to the copy and follows it to the
238
+ * destination — unless it comes before the producer of a lane it reads, in which case it wanted what
239
+ * the slot held before and stays as it is. A read that is half one and half the other is left
240
+ * alone, and so is the whole copy. After the copy, the source has to be dead.
241
+ *
242
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
243
+ * @param {number} copy index of the `MOV`
244
+ * @param {number} base first slot of the source run
245
+ * @param {number} span
246
+ * @param {number} destination first slot of the destination run
247
+ * @returns {Array<[number, number[]]>|null} rewritten instructions by index, or `null` to leave the copy
248
+ */
249
+ function plan_forwarding(decoded, copy, base, span, destination) {
250
+ /** @type {Int32Array} per lane, the instruction that produced it; `-1` until found */
251
+ const producer = new Int32Array(span).fill(-1);
252
+
253
+ let unproduced = span;
254
+
255
+ for (let i = copy - 1; i >= 0 && unproduced > 0; i--) {
256
+ const instruction = decoded[i];
257
+
258
+ // A HALT in between means the copy never runs; that is the dead-code pass's to sort out.
259
+ if (instruction.op === VM_OP.HALT) {
260
+ return null;
261
+ }
262
+
263
+ const write = instruction.write;
264
+
265
+ if (write === null || !particle_runs_overlap(write.base, write.span, base, span)) {
266
+ continue;
267
+ }
268
+
269
+ if (write.base < base || write.base + write.span > base + span) {
270
+ return null;
271
+ }
272
+
273
+ for (let lane = write.base - base; lane < write.base - base + write.span; lane++) {
274
+ if (producer[lane] < 0) {
275
+ producer[lane] = i;
276
+ unproduced--;
277
+ }
278
+ }
279
+ }
280
+
281
+ if (unproduced > 0) {
282
+ return null;
283
+ }
284
+
285
+ const earliest = Math.min(...producer);
286
+
287
+ /** @type {Map<number, number[]>} instruction index -> its rewritten words */
288
+ const rewritten = new Map();
289
+
290
+ const words_of = (index) => {
291
+ if (!rewritten.has(index)) {
292
+ rewritten.set(index, decoded[index].words.slice());
293
+ }
294
+
295
+ return rewritten.get(index);
296
+ };
297
+
298
+ for (let i = earliest + 1; i < copy; i++) {
299
+ const instruction = decoded[i];
300
+
301
+ if (instruction.op === VM_OP.HALT) {
302
+ return null;
303
+ }
304
+
305
+ if (instruction.write !== null
306
+ && particle_runs_overlap(instruction.write.base, instruction.write.span, destination, span)) {
307
+ return null;
308
+ }
309
+
310
+ for (const read of instruction.reads) {
311
+ if (particle_runs_overlap(read.base, read.span, destination, span)) {
312
+ return null;
313
+ }
314
+
315
+ const slots = particle_read_slots(read);
316
+ const inside = slots.filter(slot => slot >= base && slot < base + span);
317
+
318
+ if (inside.length === 0) {
319
+ continue;
320
+ }
321
+
322
+ if (inside.length !== slots.length) {
323
+ return null;
324
+ }
325
+
326
+ const produced = slots.filter(slot => producer[slot - base] < i).length;
327
+
328
+ if (produced === 0) {
329
+ continue;
330
+ }
331
+
332
+ if (produced !== slots.length) {
333
+ return null;
334
+ }
335
+
336
+ words_of(i)[1 + read.operand] = vm_operand_with_base(read.word, read.base - base + destination);
337
+ }
338
+ }
339
+
340
+ if (!particle_run_is_dead_after(decoded, copy, base, span)) {
341
+ return null;
342
+ }
343
+
344
+ for (const index of new Set(producer)) {
345
+ const words = words_of(index);
346
+
347
+ words[0] = vm_with_dst(words[0], decoded[index].write.base - base + destination);
348
+ }
349
+
350
+ const plan = [];
351
+
352
+ for (const [index, words] of rewritten) {
353
+ if (!particle_instruction_is_well_formed(words)) {
354
+ return null;
355
+ }
356
+
357
+ plan.push([index, words]);
358
+ }
359
+
360
+ return plan;
361
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_schedule(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_SCHEDULE: string;
4
+ //# sourceMappingURL=pass_schedule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_schedule.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_schedule.js"],"names":[],"mappings":"AAmHsD,gJAWoB;AA5H1E,qBAAqB;AACrB,qCADW,MAAM,CACgC"}
@@ -0,0 +1,244 @@
1
+ import { decode_particle_instructions, particle_peak_live_slots, particle_read_slots } from "./particle_program_analysis.js";
2
+
3
+ /** @type {string} */
4
+ export const PARTICLE_PASS_SCHEDULE = "schedule";
5
+
6
+ /**
7
+ * Reorder the instructions so that fewer values are alive at once.
8
+ *
9
+ * A frontend lowers in whatever order it visits, and the node compiler's order is the graph's: a
10
+ * constant is loaded where the graph mentions it and a corner offset is computed alongside the
11
+ * others, both a long way above their one consumer. Every instruction in between then carries that
12
+ * value in the file. The register allocator can only reuse slots whose values have died, so a
13
+ * value that lives longer than it needs to is a slot the allocator cannot give back — the
14
+ * curl-noise effect held a vec4 across seventy instructions this way.
15
+ *
16
+ * ## What may be reordered
17
+ *
18
+ * Straight-line code has three hazards per slot — a read must follow the write it reads, a write
19
+ * must follow the reads of the value it replaces, and two writes keep their order — and the
20
+ * schedule keeps every one of them, so the sequence of writes and reads of each slot is the one the
21
+ * program had. Instructions with side effects are barriers: nothing crosses a draw, a store, a kill
22
+ * or a halt in either direction, and they keep their order among themselves. That is stricter than
23
+ * a pure instruction crossing a store needs, and it is what keeps the ordering promises of
24
+ * `optimize_particle_program.js` — the draw sequence, attribute aliasing — structural for this pass
25
+ * as for every other.
26
+ *
27
+ * ## How the order is chosen
28
+ *
29
+ * Backwards, one instruction at a time, from the set whose consumers are all already placed: the
30
+ * one whose placement leaves the fewest slots alive above it, which is the one that frees the most
31
+ * of what it writes against what it reads. Ties go to the instruction that came last in the program
32
+ * as it was, so an order that is already as good as this greedy can make it comes back unchanged —
33
+ * and the schedule is kept only when its peak is strictly lower than the program's, so the pass is
34
+ * a fixed point of itself and never makes a program worse by the one measure it is for.
35
+ *
36
+ * It is a greedy, and a greedy can be fooled; the differential harness holds it to bit-identity
37
+ * whatever order it picks, and the peak is measured rather than assumed.
38
+ *
39
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
40
+ */
41
+ export function pass_schedule(instructions, context) {
42
+ const decoded = decode_particle_instructions(instructions);
43
+ const slots = context.register_slots;
44
+ const order = schedule(decoded, slots);
45
+
46
+ if (order === null) {
47
+ return null;
48
+ }
49
+
50
+ const scheduled = order.map(index => decoded[index]);
51
+
52
+ if (particle_peak_live_slots(scheduled, slots) >= particle_peak_live_slots(decoded, slots)) {
53
+ return null;
54
+ }
55
+
56
+ return order.map(index => instructions[index]);
57
+ }
58
+
59
+ /**
60
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
61
+ * @param {number} slots size of the register file
62
+ * @returns {number[]|null} instruction indices in their new order, or `null` when an operand
63
+ * reaches outside the file
64
+ */
65
+ function schedule(decoded, slots) {
66
+ const count = decoded.length;
67
+ const predecessors = build_dependencies(decoded, slots);
68
+
69
+ if (predecessors === null) {
70
+ return null;
71
+ }
72
+
73
+ /** @type {Int32Array} per instruction, how many of its dependents are still unplaced */
74
+ const pending = new Int32Array(count);
75
+
76
+ for (let i = 0; i < count; i++) {
77
+ for (const predecessor of predecessors[i]) {
78
+ pending[predecessor]++;
79
+ }
80
+ }
81
+
82
+ /** @type {Set<number>} instructions whose dependents are all placed */
83
+ const ready = new Set();
84
+
85
+ for (let i = 0; i < count; i++) {
86
+ if (pending[i] === 0) {
87
+ ready.add(i);
88
+ }
89
+ }
90
+
91
+ /** @type {Uint8Array} slots alive just above the instructions placed so far */
92
+ const live = new Uint8Array(slots);
93
+ /** @type {Uint8Array} scratch for scoring a candidate */
94
+ const trial = new Uint8Array(slots);
95
+ /** @type {number[]} placed instructions, last first */
96
+ const reversed = [];
97
+
98
+ while (reversed.length < count) {
99
+ let best = -1;
100
+ let best_live = Infinity;
101
+
102
+ for (const candidate of ready) {
103
+ const alive = live_above(decoded[candidate], live, trial);
104
+
105
+ if (alive < best_live || (alive === best_live && candidate > best)) {
106
+ best = candidate;
107
+ best_live = alive;
108
+ }
109
+ }
110
+
111
+ live_above(decoded[best], live, trial);
112
+ live.set(trial);
113
+ reversed.push(best);
114
+ ready.delete(best);
115
+
116
+ for (const predecessor of predecessors[best]) {
117
+ if (--pending[predecessor] === 0) {
118
+ ready.add(predecessor);
119
+ }
120
+ }
121
+ }
122
+
123
+ return reversed.reverse();
124
+ }
125
+
126
+ /**
127
+ * The slots alive just above an instruction, given those alive just below it: what it reads, plus
128
+ * whatever was alive that it does not write.
129
+ *
130
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction} instruction
131
+ * @param {Uint8Array} below
132
+ * @param {Uint8Array} above written here
133
+ * @returns {number} how many
134
+ */
135
+ function live_above(instruction, below, above) {
136
+ above.set(below);
137
+
138
+ if (instruction.write !== null) {
139
+ for (let lane = 0; lane < instruction.write.span; lane++) {
140
+ above[instruction.write.base + lane] = 0;
141
+ }
142
+ }
143
+
144
+ for (const read of instruction.reads) {
145
+ for (const slot of particle_read_slots(read)) {
146
+ above[slot] = 1;
147
+ }
148
+ }
149
+
150
+ let alive = 0;
151
+
152
+ for (let slot = 0; slot < above.length; slot++) {
153
+ alive += above[slot];
154
+ }
155
+
156
+ return alive;
157
+ }
158
+
159
+ /**
160
+ * Per instruction, the instructions it must come after.
161
+ *
162
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
163
+ * @param {number} slots
164
+ * @returns {Set<number>[]|null} `null` when an operand reaches outside the file
165
+ */
166
+ function build_dependencies(decoded, slots) {
167
+ const predecessors = decoded.map(() => new Set());
168
+ /** @type {Int32Array} per slot, the last instruction to write it */
169
+ const writer = new Int32Array(slots).fill(-1);
170
+ /** @type {number[][]} per slot, the instructions that read its current value */
171
+ const readers = Array.from({ length: slots }, () => []);
172
+
173
+ let barrier = -1;
174
+
175
+ for (let i = 0; i < decoded.length; i++) {
176
+ const instruction = decoded[i];
177
+ const read_slots = new Set();
178
+
179
+ for (const read of instruction.reads) {
180
+ for (const slot of particle_read_slots(read)) {
181
+ if (slot < 0 || slot >= slots) {
182
+ return null;
183
+ }
184
+
185
+ read_slots.add(slot);
186
+ }
187
+ }
188
+
189
+ // After the write it reads.
190
+ for (const slot of read_slots) {
191
+ if (writer[slot] >= 0) {
192
+ predecessors[i].add(writer[slot]);
193
+ }
194
+ }
195
+
196
+ const write = instruction.write;
197
+
198
+ if (write !== null) {
199
+ if (write.base + write.span > slots) {
200
+ return null;
201
+ }
202
+
203
+ // After the previous write, and after every read of the value it replaces.
204
+ for (let lane = 0; lane < write.span; lane++) {
205
+ const slot = write.base + lane;
206
+
207
+ if (writer[slot] >= 0) {
208
+ predecessors[i].add(writer[slot]);
209
+ }
210
+
211
+ for (const reader of readers[slot]) {
212
+ predecessors[i].add(reader);
213
+ }
214
+ }
215
+ }
216
+
217
+ for (const slot of read_slots) {
218
+ readers[slot].push(i);
219
+ }
220
+
221
+ if (write !== null) {
222
+ for (let lane = 0; lane < write.span; lane++) {
223
+ writer[write.base + lane] = i;
224
+ readers[write.base + lane] = [];
225
+ }
226
+ }
227
+
228
+ // A barrier comes after everything above it — the previous barrier included, since two of
229
+ // them may be adjacent — and everything below it comes after it.
230
+ if (instruction.semantics.side_effects) {
231
+ for (let j = Math.max(barrier, 0); j < i; j++) {
232
+ predecessors[i].add(j);
233
+ }
234
+
235
+ barrier = i;
236
+ } else if (barrier >= 0) {
237
+ predecessors[i].add(barrier);
238
+ }
239
+
240
+ predecessors[i].delete(i);
241
+ }
242
+
243
+ return predecessors;
244
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_share_subexpressions(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_SHARE_SUBEXPRESSIONS: string;
4
+ //# sourceMappingURL=pass_share_subexpressions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_share_subexpressions.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_share_subexpressions.js"],"names":[],"mappings":"AA8GU,4JAM8C;AA7GxD,qBAAqB;AACrB,iDADW,MAAM,CACwD"}