@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
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let scene_dev = textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r;
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let scene_vd = select(A / (scene_dev + B), 1e9, scene_dev <= 0.0);
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color.a = color.a * particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE);
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}
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if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
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color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
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}
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return particle_premultiply(color, in.blend);
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}
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`, [chunk_particle_emitter, chunk_particle_render_math, chunk_particle_lighting_unlit]);
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/**
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* The shader itself. One compilation, shared by every pipeline built from it — the options below
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* vary the pipeline state, never the WGSL.
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* @type {ShaderDescriptor}
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*/
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const descriptor = ShaderDescriptor.from({ label: "Particle Billboard", body, resources });
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/**
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* Build the billboard render pipeline descriptor.
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* @param {object} [options]
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* @param {string} [options.color_format] colour target format
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* @param {string|null} [options.depth_format] scene depth format (test-only, no write); pass null to
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* render without a depth attachment (e.g. an additive-only prototype with no scene geometry)
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* @param {GPUCompareFunction} [options.depth_compare] depth test — "greater"/"greater-equal" for
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* reverse-Z scenes (the engine convention), "less"/"less-equal" for a standard-Z scene
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* @returns {RenderPipelineDescriptor}
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*/
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export function create_particle_billboard_pipeline({
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color_format = "rgba16float",
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depth_format = "depth32float",
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depth_compare = "greater"
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} = {}) {
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const code = descriptor.source;
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return RenderPipelineDescriptor.from({
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label: "Particle Billboard",
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layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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vertex: { module: { code }, entryPoint: "vs_main" },
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fragment: {
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module: { code },
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entryPoint: "fs_main",
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targets: [ColorTargetState.from({ format: color_format, blend: PARTICLE_BILLBOARD_BLEND })],
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},
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// Depth-test against the scene, but never write (transparent). Omitted entirely when no depth
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// attachment is bound.
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depthStencil: depth_format == null
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? undefined
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: DepthStencilState.from({ format: depth_format, depthWriteEnabled: false, depthCompare: depth_compare }),
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primitive: { topology: "triangle-list", cullMode: "none" },
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});
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}
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/** The billboard shader's resource set (for building bind groups + the draw command). */
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export const PARTICLE_BILLBOARD_RESOURCES = resources;
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import { RenderPipelineDescriptor } from "../../../descriptor/pipeline/render/RenderPipelineDescriptor.js";
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import { ColorTargetState } from "../../../descriptor/pipeline/render/ColorTargetState.js";
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import { DepthStencilState } from "../../../descriptor/pipeline/render/DepthStencilState.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { CAMERA_UNIFORM_STRUCT } from "../../camera/CAMERA_UNIFORM_STRUCT.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
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import { EMITTER_FLAG } from "../data/PARTICLE_EMITTER_STRUCT.js";
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import { chunk_particle_billboard_vertex } from "./chunk_particle_billboard_vertex.js";
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import { chunk_particle_lighting_unlit } from "./chunk_particle_lighting.js";
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/**
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* The standalone billboard renderer: particles drawn straight over the scene colour, back to
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* front, with fixed-function blending. This is the path a page without the renderer's transparency
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* pipeline uses; under the renderer the particles go through AVBOIT instead
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* (`../graph_particles_avboit.js`), where order does not matter and they composite against the
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* transparent meshes.
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*
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* One instanced draw covers every visible particle: `instance_index` indexes the depth-sorted
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* `draw_list`, `vertex_index` (0..5) picks a quad corner. The vertex stage is `chunk_particle_billboard_vertex`,
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* shared with the AVBOIT particle passes. The fragment stage samples the atlas sub-rect + flipbook
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* cell, applies an optional soft-depth fade against the scene depth, runs the pluggable lighting hook
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* (unlit by default; the feature swaps in the shading-chunk-backed one when an emitter enables
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* lighting), and emits premultiplied colour.
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*
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* A single blend state — `src*1 + dst*(1-srcAlpha)` on both channels — expresses alpha and additive
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* blending; the shader chooses per particle by how it premultiplies (see `particle_premultiply`), so
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* the whole draw stays GPU-driven with no pipeline switches.
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*
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* The math (billboard expansion, atlas/flipbook UV, soft fade, premultiply) is unit-tested in
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* {@link ./chunk_particle_render_math.spec.js}; this module assembles it into a render pipeline.
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*/
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/** Premultiplied blend: additive when a=0 (dst preserved, colour adds), over-blend when a=srcAlpha. */
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export const PARTICLE_BILLBOARD_BLEND = {
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color: { operation: "add", srcFactor: "one", dstFactor: "one-minus-src-alpha" },
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alpha: { operation: "add", srcFactor: "one", dstFactor: "one-minus-src-alpha" },
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};
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const resources = new ShaderResourceSetDescriptor();
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resources.createGroup()
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.addUniform("camera", CAMERA_UNIFORM_STRUCT)
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.addStorageBuffer("pool", WebGPUArray.u32, false)
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.addStorageBuffer("draw_list", WebGPUArray.u32, false)
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.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
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// Sampled with a filtering sampler, so the atlas must be a filterable float texture.
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.addTexture("atlas", "float")
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.addSampler("atlas_sampler", "filtering")
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// Only textureLoad-ed (soft depth), so it can be unfilterable — matches an r32float scene depth.
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.addTexture("scene_depth", "unfilterable-float");
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const body = CodeChunk.from(
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/* language=wgsl */ `
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const PARTICLE_FLAG_SOFT_DEPTH : u32 = ${EMITTER_FLAG.SOFT_DEPTH}u;
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const PARTICLE_FLAG_LIGHTING : u32 = ${EMITTER_FLAG.LIGHTING}u;
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const PARTICLE_SOFT_FADE_RANGE : f32 = 0.5;
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@vertex
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fn vs_main(@builtin(vertex_index) vi : u32, @builtin(instance_index) ii : u32) -> ParticleVertexOut {
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return particle_billboard_vertex(vi, ii);
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}
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@fragment
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fn fs_main(in : ParticleVertexOut) -> @location(0) vec4<f32> {
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let sampled = textureSample(atlas, atlas_sampler, in.uv);
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var color = sampled * in.color;
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if ((in.flags & PARTICLE_FLAG_SOFT_DEPTH) != 0u) {
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let scene_dev = textureLoad(scene_depth, vec2<i32>(in.clip.xy), 0).r;
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// Reverse-Z hyperbolic linearisation: view_depth = A / (device_depth + B).
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let A = camera.device_depth_to_view_space.y;
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let B = camera.device_depth_to_view_space.x;
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let scene_vd = select(A / (scene_dev + B), 1e9, scene_dev <= 0.0);
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color.a = color.a * particle_soft_fade(scene_vd, in.view_depth, PARTICLE_SOFT_FADE_RANGE);
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}
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if ((in.flags & PARTICLE_FLAG_LIGHTING) != 0u) {
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color = particle_apply_lighting(color, in.world_position, normalize(in.normal));
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}
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return particle_premultiply(color, in.blend);
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}
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`, [chunk_particle_billboard_vertex, chunk_particle_lighting_unlit]);
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/**
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* The shader itself. One compilation, shared by every pipeline built from it — the options below
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* vary the pipeline state, never the WGSL.
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*
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* @type {ShaderDescriptor}
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*/
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const descriptor = ShaderDescriptor.from({ label: "Particle Billboard", body, resources });
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/**
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* Build the billboard render pipeline descriptor.
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* @param {GPUCompareFunction} [options.depth_compare] depth test — "greater"/"greater-equal" for
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* @returns {RenderPipelineDescriptor}
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*/
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export function create_particle_billboard_pipeline({
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color_format = "rgba16float",
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depth_format = "depth32float",
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depth_compare = "greater"
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} = {}) {
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const code = descriptor.source;
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return RenderPipelineDescriptor.from({
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label: "Particle Billboard",
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layout: resources.generatePipelineLayout(GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT),
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vertex: { module: { code }, entryPoint: "vs_main" },
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fragment: {
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module: { code },
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entryPoint: "fs_main",
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targets: [ColorTargetState.from({ format: color_format, blend: PARTICLE_BILLBOARD_BLEND })],
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},
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// Depth-test against the scene, but never write (transparent). Omitted entirely when no depth
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// attachment is bound.
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depthStencil: depth_format == null
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? undefined
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: DepthStencilState.from({ format: depth_format, depthWriteEnabled: false, depthCompare: depth_compare }),
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primitive: { topology: "triangle-list", cullMode: "none" },
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});
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}
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/** The billboard shader's resource set (for building bind groups + the draw command). */
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export const PARTICLE_BILLBOARD_RESOURCES = resources;
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export { PARTICLE_SIMULATE_WORKGROUP_SIZE };
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/**
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* Per-dispatch, 12 bytes, read-only — see shader_particle_emit for why the three travel
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* together rather than as three uniforms.
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*
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* @type {WebGPUStruct}
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*/
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export const SIMULATE_SETTINGS: WebGPUStruct;
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export const shader_particle_simulate: ComputeShader;
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import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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//# sourceMappingURL=shader_particle_simulate.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";
|
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1
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+
{"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AA0DA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAuD/B,qDAIG;iDAxH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
|
|
@@ -1,43 +1,41 @@
|
|
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1
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+
import { WebGPUExtensionType } from "../../../descriptor/WebGPUExtensionType.js";
|
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import { atomic_u32, f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
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import { ComputeShader } from "../../shader/ComputeShader.js";
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import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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7
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import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
7
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-
import {
|
|
8
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-
PARTICLE_RECORD_HEADER_EMITTER,
|
|
9
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-
PARTICLE_RECORD_WORD_COUNT,
|
|
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PARTICLE_SIMULATE_WORKGROUP_SIZE,
|
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PARTICLE_SIM_PAD_SLOT,
|
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PARTICLE_VM_INSTRUCTION_WORDS,
|
|
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-
} from "../ParticleConstants.js";
|
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|
+
import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
|
|
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import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
|
|
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-
import {
|
|
10
|
+
import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
|
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|
+
import { chunk_particle_curve_disabled } from "./chunk_particle_curve_disabled.js";
|
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+
import { chunk_particle_simulate_step } from "./chunk_particle_simulate_step.js";
|
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13
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|
/**
|
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* The particle simulate pass — Destiny-style single execution shader.
|
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16
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*
|
|
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-
* One dispatch processes every live particle across every emitter
|
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-
* emitter, set up the VM context + RNG, run that emitter's compiled UPDATE
|
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-
* then compact — killed particles are pushed back to the dead (free) list,
|
|
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|
-
* the new alive list. There is exactly one pipeline regardless of how many
|
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|
-
* because behaviour is data (the bytecode program), not code.
|
|
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|
+
* One dispatch processes every live particle across every emitter, one invocation each. Per
|
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18
|
+
* particle: read its owning emitter, set up the VM context + RNG, run that emitter's compiled UPDATE
|
|
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+
* program over the record, then compact — killed particles are pushed back to the dead (free) list,
|
|
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+
* survivors are appended to the new alive list. There is exactly one pipeline regardless of how many
|
|
21
|
+
* distinct effects exist, because behaviour is data (the bytecode program), not code.
|
|
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|
+
*
|
|
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+
* The per-particle work is {@link ./chunk_particle_simulate_step.js}, shared with
|
|
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|
+
* {@link ./shader_particle_simulate_wide.js}. What this file is, is the *fast* register backing plus
|
|
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|
+
* the one-lane-per-particle dispatch that suits it. See
|
|
26
|
+
* {@link ../vm/chunk_particle_vm_registers_fast.js} for what "fast" costs and buys, and
|
|
27
|
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* {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS} for when the system runs the other
|
|
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|
+
* one instead.
|
|
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|
*
|
|
26
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|
* ## The input list
|
|
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*
|
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28
32
|
* `sim_list` is NOT the raw alive list. It is the program-coherent indirection list the coherence
|
|
29
33
|
* pass (`../coherence/`) built at the end of last frame: the same pool slots, reordered so that
|
|
30
34
|
* particles running one VM program sit together, each run padded out to a whole workgroup. That is
|
|
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|
-
* what keeps a wave from spanning two programs
|
|
32
|
-
*
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
* Padding entries carry {@link PARTICLE_SIM_PAD_SLOT} and are dropped BEFORE the compaction
|
|
36
|
-
* atomics, so a padding lane never appends to the alive list and never pushes a slot onto the free
|
|
37
|
-
* list — pushing the sentinel would put `0xffffffff` on the free list for a later emit to hand out
|
|
38
|
-
* as a record base. Returning early is safe for the lanes that remain: padding only ever appears in
|
|
39
|
-
* the tail of a bucket, and every real lane in that wave belongs to that one bucket, so the `switch`
|
|
40
|
-
* the survivors execute is uniform regardless.
|
|
35
|
+
* what keeps a wave from spanning two programs — and this shader leans on it rather than merely
|
|
36
|
+
* benefiting from it: the section parameters are read from the wave's first lane, so a wave that
|
|
37
|
+
* held two programs would run one of them over the other's particles. The coherence pass is part of
|
|
38
|
+
* this shader's correctness, not only of its speed.
|
|
41
39
|
*
|
|
42
40
|
* ## Sizing
|
|
43
41
|
*
|
|
@@ -64,7 +62,7 @@ export { PARTICLE_SIMULATE_WORKGROUP_SIZE };
|
|
|
64
62
|
*
|
|
65
63
|
* @type {WebGPUStruct}
|
|
66
64
|
*/
|
|
67
|
-
const SIMULATE_SETTINGS = WebGPUStruct.from({
|
|
65
|
+
export const SIMULATE_SETTINGS = WebGPUStruct.from({
|
|
68
66
|
u_dt: f32,
|
|
69
67
|
u_time: f32,
|
|
70
68
|
u_frame: u32,
|
|
@@ -75,9 +73,9 @@ const resources = new ShaderResourceSetDescriptor();
|
|
|
75
73
|
resources.setImmediate('settings', SIMULATE_SETTINGS);
|
|
76
74
|
|
|
77
75
|
resources.createGroup()
|
|
78
|
-
.addStorageBuffer("
|
|
76
|
+
.addStorageBuffer("scene_database", WebGPUArray.u32, false)
|
|
77
|
+
.addStorageBuffer("emitter_database", WebGPUArray.u32, false)
|
|
79
78
|
.addStorageBuffer("program", WebGPUArray.u32, false)
|
|
80
|
-
.addStorageBuffer("vm_constants", WebGPUArray.u32, false)
|
|
81
79
|
.addStorageBuffer("pool", WebGPUArray.u32, true)
|
|
82
80
|
.addStorageBuffer("sim_list", WebGPUArray.u32, false)
|
|
83
81
|
.addStorageBuffer("alive_out", WebGPUArray.u32, true)
|
|
@@ -86,13 +84,9 @@ resources.createGroup()
|
|
|
86
84
|
|
|
87
85
|
|
|
88
86
|
const body = CodeChunk.from(/* language=wgsl */ `
|
|
89
|
-
const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
|
|
90
|
-
const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
|
|
91
|
-
const PARTICLE_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
|
|
92
87
|
const COUNTER_ALIVE : u32 = ${PARTICLE_COUNTER.ALIVE}u;
|
|
93
88
|
const COUNTER_DEAD : u32 = ${PARTICLE_COUNTER.DEAD}u;
|
|
94
89
|
const COUNTER_ALIVE_IN : u32 = ${PARTICLE_COUNTER.ALIVE_IN}u;
|
|
95
|
-
const PARTICLE_SIM_PAD_SLOT : u32 = ${PARTICLE_SIM_PAD_SLOT}u;
|
|
96
90
|
|
|
97
91
|
@compute @workgroup_size(${PARTICLE_SIMULATE_WORKGROUP_SIZE}, 1, 1)
|
|
98
92
|
fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
@@ -102,38 +96,30 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
|
|
|
102
96
|
|
|
103
97
|
let slot = sim_list[i];
|
|
104
98
|
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
if (slot == PARTICLE_SIM_PAD_SLOT) { return; }
|
|
110
|
-
|
|
111
|
-
let record_base = slot * PARTICLE_RECORD_WORDS;
|
|
112
|
-
let emitter_index = pool[record_base + PARTICLE_HEADER_EMITTER];
|
|
113
|
-
|
|
114
|
-
let em = particle_emitter_read(&emitters, emitter_index);
|
|
115
|
-
|
|
116
|
-
particle_vm_reset();
|
|
117
|
-
particle_setup_context(em, slot, settings.u_dt, settings.u_time, 0.0, 0.0, settings.u_frame);
|
|
118
|
-
particle_vm_execute(
|
|
119
|
-
&program,
|
|
120
|
-
em.update_offset * PARTICLE_INSTRUCTION_WORDS,
|
|
121
|
-
em.update_count,
|
|
122
|
-
&vm_constants,
|
|
123
|
-
em.constant_offset,
|
|
124
|
-
&pool,
|
|
125
|
-
record_base,
|
|
99
|
+
let verdict = particle_simulate_one(
|
|
100
|
+
&scene_database, &emitter_database, &program, &pool,
|
|
101
|
+
slot,
|
|
102
|
+
settings.u_dt, settings.u_time, settings.u_frame,
|
|
126
103
|
);
|
|
127
104
|
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
|
|
131
|
-
|
|
105
|
+
// A padding lane's verdict is SKIP and books nothing. Appending it would put the padding
|
|
106
|
+
// sentinel on the alive or the free list, and the free list would then hand 0xffffffff to a
|
|
107
|
+
// later emit as a record base.
|
|
108
|
+
if (verdict == PARTICLE_SIM_ALIVE) {
|
|
132
109
|
let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
|
|
133
110
|
alive_out[a] = slot;
|
|
111
|
+
} else if (verdict == PARTICLE_SIM_KILLED) {
|
|
112
|
+
let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
|
|
113
|
+
dead[d] = slot;
|
|
134
114
|
}
|
|
135
115
|
}
|
|
136
|
-
`, [
|
|
116
|
+
`, [
|
|
117
|
+
chunk_particle_simulate_step,
|
|
118
|
+
chunk_particle_vm_registers_fast,
|
|
119
|
+
chunk_particle_curve_disabled,
|
|
120
|
+
]);
|
|
121
|
+
|
|
122
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
137
123
|
|
|
138
124
|
export const shader_particle_simulate = ComputeShader.from({
|
|
139
125
|
label: "Particle Simulate",
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The simulate pass over the WIDE register file — the fallback interpreter.
|
|
3
|
+
*
|
|
4
|
+
* Same simulation as {@link ./shader_particle_simulate.js}, down to the shared
|
|
5
|
+
* {@link ./chunk_particle_simulate_step.js}: one dispatch, every live particle, the emitter's UPDATE
|
|
6
|
+
* program, compaction into the alive and free lists. Two things differ, and both follow from the
|
|
7
|
+
* register file living in a storage buffer.
|
|
8
|
+
*
|
|
9
|
+
* ## The launch is bounded, and the loop is grid-stride
|
|
10
|
+
*
|
|
11
|
+
* The fast pass runs one invocation per particle and sizes its dispatch indirectly from
|
|
12
|
+
* `counters[ALIVE_IN]`. This one cannot: it needs a register file per invocation in flight, so
|
|
13
|
+
* one-lane-per-particle would size the register buffer by pool capacity — a gigabyte at a million
|
|
14
|
+
* particles.
|
|
15
|
+
*
|
|
16
|
+
* So it launches exactly {@link ../ParticleConstants.js PARTICLE_VM_WIDE_LAUNCH_LANES} lanes,
|
|
17
|
+
* whatever the particle count, and each walks `sim_list` in strides of that. The register buffer is
|
|
18
|
+
* then sized by a constant this engine chose rather than by a number the pool decides. There is no
|
|
19
|
+
* indirect command and no CPU-side count: the launch is fixed, and the loop bound is still the
|
|
20
|
+
* on-GPU `counters[ALIVE_IN]` snapshot, read in the shader exactly as before. Every guarantee the
|
|
21
|
+
* fast pass's sizing comment describes holds here for the same reason.
|
|
22
|
+
*
|
|
23
|
+
* The stride is a whole number of workgroups, which is what keeps the coherence pass's bucketing
|
|
24
|
+
* intact: each iteration covers a workgroup-aligned span of `sim_list`, so a wave still sees one
|
|
25
|
+
* program and the wave-uniform section decode is still sound. That decode is worth keeping even
|
|
26
|
+
* here — it is what makes the instruction fetch and the opcode switch scalar. Only the register
|
|
27
|
+
* indexing goes per-lane, because in this backing it always is.
|
|
28
|
+
*
|
|
29
|
+
* ## Nine storage buffers
|
|
30
|
+
*
|
|
31
|
+
* The fast passes fit in the eight a stage gets by default; this one adds `vm_registers` and needs
|
|
32
|
+
* nine. That is inside what the engine already demands of an adapter — {@link
|
|
33
|
+
* ../../Renderer.js} refuses one offering fewer than ten — so it costs no new capability, but it is
|
|
34
|
+
* why the particle system's "everything fits in eight" note does not cover this shader.
|
|
35
|
+
*
|
|
36
|
+
* @type {ComputeShader}
|
|
37
|
+
*/
|
|
38
|
+
/**
|
|
39
|
+
* Workgroups this pass dispatches. Constant: the launch does not depend on the particle count.
|
|
40
|
+
* @type {number}
|
|
41
|
+
*/
|
|
42
|
+
export const PARTICLE_SIMULATE_WIDE_WORKGROUP_COUNT: number;
|
|
43
|
+
export const shader_particle_simulate_wide: ComputeShader;
|
|
44
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
45
|
+
//# sourceMappingURL=shader_particle_simulate_wide.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA8DrE,0DAIG;8BAvH2B,+BAA+B"}
|