@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -1,156 +0,0 @@
1
- /**
2
- * Compose the flags word from feature toggles + blend + projection.
3
- * @param {object} options
4
- * @param {boolean} [options.lighting]
5
- * @param {boolean} [options.soft_depth]
6
- * @param {boolean} [options.sort]
7
- * @param {boolean} [options.cull]
8
- * @param {number} [options.blend] see {@link EMITTER_BLEND}
9
- * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
10
- * @returns {number}
11
- */
12
- export function make_emitter_flags({ lighting, soft_depth, sort, cull, blend, projection }?: {
13
- lighting?: boolean;
14
- soft_depth?: boolean;
15
- sort?: boolean;
16
- cull?: boolean;
17
- blend?: number;
18
- projection?: number;
19
- }): number;
20
- /** @param {number} flags @returns {number} the blend mode */
21
- export function emitter_flags_blend(flags: number): number;
22
- /** @param {number} flags @returns {number} the projection mode */
23
- export function emitter_flags_projection(flags: number): number;
24
- /**
25
- * Write one emitter record into a shared `u32` view (and its `f32` alias) at record `index`.
26
- *
27
- * @param {Uint32Array} u32 view over the emitter buffer
28
- * @param {Float32Array} f32 f32 alias over the same buffer
29
- * @param {number} index emitter index
30
- * @param {object} def emitter definition
31
- * @param {number} def.spawn_offset
32
- * @param {number} def.spawn_count
33
- * @param {number} def.update_offset
34
- * @param {number} def.update_count
35
- * @param {number} def.constant_offset
36
- * @param {number} def.seed
37
- * @param {number} def.flags
38
- * @param {number} def.spawn_rate
39
- * @param {number[]} def.transform 16-element column-major matrix
40
- * @param {number[]} [def.bounds_center] length-3
41
- * @param {number} [def.bounds_radius]
42
- * @param {object} [def.render] { position, size, color, rotation, frame } attribute word offsets
43
- * @param {number[]} [def.atlas_region] length-4 [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
44
- * @param {number[]} [def.flipbook] length-2 [cols, rows]
45
- * @param {number} [def.program_id] dense program id, the simulation-order bucket key
46
- */
47
- export function pack_emitter(u32: Uint32Array, f32: Float32Array, index: number, def: {
48
- spawn_offset: number;
49
- spawn_count: number;
50
- update_offset: number;
51
- update_count: number;
52
- constant_offset: number;
53
- seed: number;
54
- flags: number;
55
- spawn_rate: number;
56
- transform: number[];
57
- bounds_center?: number[];
58
- bounds_radius?: number;
59
- render?: object;
60
- atlas_region?: number[];
61
- flipbook?: number[];
62
- program_id?: number;
63
- }): void;
64
- /**
65
- * Overwrite just an emitter's world transform in a packed buffer.
66
- *
67
- * Used for scene-node / bone attachment: each frame the feature copies the attached `Node3D`'s
68
- * world matrix (`transform_global`) into the emitter record and re-uploads the changed region, so
69
- * the emitter spawns and simulates wherever the bone currently is. Cheaper than repacking the whole
70
- * emitter set.
71
- *
72
- * @param {Float32Array} f32 f32 alias over the emitter buffer
73
- * @param {number} index emitter index
74
- * @param {ArrayLike<number>} matrix 16-element column-major world matrix
75
- */
76
- export function write_emitter_transform(f32: Float32Array, index: number, matrix: ArrayLike<number>): void;
77
- /**
78
- * GPU memory layout for a single emitter record, addressed as `u32` words.
79
- *
80
- * Emitters are read on the GPU via explicit indexed access into an `array<u32>` (the same strategy
81
- * GPUDatabase uses on-device) rather than an `array<Struct>` binding — this keeps the simulate/emit
82
- * shaders trivially testable through the WGSL emulator. The word offsets here are the single source
83
- * of truth shared by the JS packer ({@link pack_emitter}) and the WGSL reader
84
- * ({@link ../data/chunk_particle_emitter.js}, which interpolates them).
85
- *
86
- * f32 fields are stored as their bit pattern and read back with `bitcast<f32>`.
87
- */
88
- /** Word offsets within an emitter record. */
89
- export const EMITTER_FIELD: Readonly<{
90
- SPAWN_OFFSET: 0;
91
- SPAWN_COUNT: 1;
92
- UPDATE_OFFSET: 2;
93
- UPDATE_COUNT: 3;
94
- CONSTANT_OFFSET: 4;
95
- SEED: 5;
96
- FLAGS: 6;
97
- SPAWN_RATE: 7;
98
- TRANSFORM: 8;
99
- BOUNDS_CENTER: 24;
100
- BOUNDS_RADIUS: 27;
101
- RENDER_POSITION: 28;
102
- RENDER_SIZE: 29;
103
- RENDER_COLOR: 30;
104
- RENDER_ROTATION: 31;
105
- RENDER_FRAME: 32;
106
- ATLAS_REGION: 33;
107
- FLIPBOOK: 37;
108
- RENDER_VELOCITY: 39;
109
- /**
110
- * u32 — dense id of the compiled program this emitter runs, assigned by
111
- * {@link ../runtime/ProgramArena.js}. Emitters sharing a program share an id.
112
- *
113
- * The simulation-order bucketing (`coherence/`) histograms on this: it needs a small dense
114
- * integer to index a bin with, which neither the emitter index (one bucket per emitter, even
115
- * when they run the same code) nor `UPDATE_OFFSET` (an arena word offset, arbitrarily large
116
- * and sparse) gives it.
117
- */
118
- PROGRAM_ID: 40;
119
- }>;
120
- /** Number of `u32` words per emitter record. */
121
- export const EMITTER_STRIDE: 41;
122
- /** Sentinel for an absent render-attribute binding. */
123
- export const EMITTER_ATTRIBUTE_ABSENT: 4294967295;
124
- /** Sentinel for "not attached to a scene node". */
125
- export const EMITTER_ATTACH_NONE: 4294967295;
126
- /**
127
- * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
128
- */
129
- export const EMITTER_FLAG: Readonly<{
130
- LIGHTING: number;
131
- SOFT_DEPTH: number;
132
- SORT: number;
133
- CULL: number;
134
- }>;
135
- /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
136
- export const EMITTER_BLEND: Readonly<{
137
- ALPHA: 0;
138
- ADDITIVE: 1;
139
- PREMULTIPLIED: 2;
140
- }>;
141
- /** Projection / orientation modes (stored in flag bits [6,9)). */
142
- export const EMITTER_PROJECTION: Readonly<{
143
- BILLBOARD: 0;
144
- STRETCHED: 1;
145
- HORIZONTAL: 2;
146
- VERTICAL: 3;
147
- FACING_WORLD: 4;
148
- }>;
149
- /** Shift/mask constants exposed for the WGSL reader to interpolate. */
150
- export const EMITTER_FLAG_ENCODING: Readonly<{
151
- BLEND_SHIFT: 4;
152
- BLEND_MASK: number;
153
- PROJECTION_SHIFT: 6;
154
- PROJECTION_MASK: number;
155
- }>;
156
- //# sourceMappingURL=PARTICLE_EMITTER_LAYOUT.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,214 +0,0 @@
1
- /**
2
- * GPU memory layout for a single emitter record, addressed as `u32` words.
3
- *
4
- * Emitters are read on the GPU via explicit indexed access into an `array<u32>` (the same strategy
5
- * GPUDatabase uses on-device) rather than an `array<Struct>` binding — this keeps the simulate/emit
6
- * shaders trivially testable through the WGSL emulator. The word offsets here are the single source
7
- * of truth shared by the JS packer ({@link pack_emitter}) and the WGSL reader
8
- * ({@link ../data/chunk_particle_emitter.js}, which interpolates them).
9
- *
10
- * f32 fields are stored as their bit pattern and read back with `bitcast<f32>`.
11
- */
12
-
13
- /** Word offsets within an emitter record. */
14
- export const EMITTER_FIELD = Object.freeze({
15
- SPAWN_OFFSET: 0, // u32 — first instruction of the SPAWN program (instruction units)
16
- SPAWN_COUNT: 1, // u32 — SPAWN instruction count
17
- UPDATE_OFFSET: 2, // u32 — first instruction of the UPDATE program
18
- UPDATE_COUNT: 3, // u32 — UPDATE instruction count
19
- CONSTANT_OFFSET: 4, // u32 — base into the shared constant pool (vec4 units)
20
- SEED: 5, // u32 — base RNG seed
21
- FLAGS: 6, // u32 — see EMITTER_FLAG
22
- SPAWN_RATE: 7, // f32 — continuous emission rate (particles/second)
23
-
24
- TRANSFORM: 8, // mat4x4<f32> — emitter local-to-world (16 words, 8..23)
25
-
26
- BOUNDS_CENTER: 24, // vec3<f32> — local-space bounding sphere centre (24..26)
27
- BOUNDS_RADIUS: 27, // f32 — bounding sphere radius
28
-
29
- RENDER_POSITION: 28, // u32 — attribute word offset of world position (or ABSENT)
30
- RENDER_SIZE: 29, // u32 — attribute word offset of size
31
- RENDER_COLOR: 30, // u32 — attribute word offset of rgba colour
32
- RENDER_ROTATION: 31, // u32 — attribute word offset of roll angle (radians)
33
- RENDER_FRAME: 32, // u32 — attribute word offset of flipbook frame index
34
-
35
- ATLAS_REGION: 33, // vec4<f32> — uv offset .xy + uv scale .zw (33..36)
36
- FLIPBOOK: 37, // vec2<f32> — grid columns, rows (37..38)
37
-
38
- RENDER_VELOCITY: 39, // u32 — attribute word offset of velocity (STRETCHED projection; or ABSENT)
39
-
40
- /**
41
- * u32 — dense id of the compiled program this emitter runs, assigned by
42
- * {@link ../runtime/ProgramArena.js}. Emitters sharing a program share an id.
43
- *
44
- * The simulation-order bucketing (`coherence/`) histograms on this: it needs a small dense
45
- * integer to index a bin with, which neither the emitter index (one bucket per emitter, even
46
- * when they run the same code) nor `UPDATE_OFFSET` (an arena word offset, arbitrarily large
47
- * and sparse) gives it.
48
- */
49
- PROGRAM_ID: 40,
50
- });
51
-
52
- /** Number of `u32` words per emitter record. */
53
- export const EMITTER_STRIDE = 41;
54
-
55
- /** Sentinel for an absent render-attribute binding. */
56
- export const EMITTER_ATTRIBUTE_ABSENT = 0xffffffff;
57
-
58
- /** Sentinel for "not attached to a scene node". */
59
- export const EMITTER_ATTACH_NONE = 0xffffffff;
60
-
61
- /**
62
- * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
63
- */
64
- export const EMITTER_FLAG = Object.freeze({
65
- LIGHTING: 1 << 0, // forward-shade billboards with scene lighting
66
- SOFT_DEPTH: 1 << 1, // fade against scene depth
67
- SORT: 1 << 2, // depth-sort this emitter's particles for correct transparency
68
- CULL: 1 << 3, // frustum + occlusion simulation culling (sleep when culled)
69
- });
70
-
71
- /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
72
- export const EMITTER_BLEND = Object.freeze({
73
- ALPHA: 0, // premultiplied alpha (normal transparency)
74
- ADDITIVE: 1, // additive (emissive glow)
75
- PREMULTIPLIED: 2, // colour already premultiplied by alpha upstream
76
- });
77
-
78
- const BLEND_SHIFT = 4;
79
- const BLEND_MASK = 0b11 << BLEND_SHIFT;
80
-
81
- /** Projection / orientation modes (stored in flag bits [6,9)). */
82
- export const EMITTER_PROJECTION = Object.freeze({
83
- BILLBOARD: 0, // face the camera
84
- STRETCHED: 1, // billboard stretched along velocity
85
- HORIZONTAL: 2, // lie flat on the ground plane (XZ)
86
- VERTICAL: 3, // axis-locked to world up, yaw toward camera
87
- FACING_WORLD: 4, // oriented by the particle's own rotation attribute in world space
88
- });
89
-
90
- const PROJECTION_SHIFT = 6;
91
- const PROJECTION_MASK = 0b111 << PROJECTION_SHIFT;
92
-
93
- /**
94
- * Compose the flags word from feature toggles + blend + projection.
95
- * @param {object} options
96
- * @param {boolean} [options.lighting]
97
- * @param {boolean} [options.soft_depth]
98
- * @param {boolean} [options.sort]
99
- * @param {boolean} [options.cull]
100
- * @param {number} [options.blend] see {@link EMITTER_BLEND}
101
- * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
102
- * @returns {number}
103
- */
104
- export function make_emitter_flags({ lighting = false, soft_depth = false, sort = false, cull = false, blend = EMITTER_BLEND.ALPHA, projection = EMITTER_PROJECTION.BILLBOARD } = {}) {
105
- let flags = 0;
106
- if (lighting) flags |= EMITTER_FLAG.LIGHTING;
107
- if (soft_depth) flags |= EMITTER_FLAG.SOFT_DEPTH;
108
- if (sort) flags |= EMITTER_FLAG.SORT;
109
- if (cull) flags |= EMITTER_FLAG.CULL;
110
- flags |= (blend << BLEND_SHIFT) & BLEND_MASK;
111
- flags |= (projection << PROJECTION_SHIFT) & PROJECTION_MASK;
112
- return flags >>> 0;
113
- }
114
-
115
- /** @param {number} flags @returns {number} the blend mode */
116
- export function emitter_flags_blend(flags) {
117
- return (flags & BLEND_MASK) >>> BLEND_SHIFT;
118
- }
119
-
120
- /** @param {number} flags @returns {number} the projection mode */
121
- export function emitter_flags_projection(flags) {
122
- return (flags & PROJECTION_MASK) >>> PROJECTION_SHIFT;
123
- }
124
-
125
- /** Shift/mask constants exposed for the WGSL reader to interpolate. */
126
- export const EMITTER_FLAG_ENCODING = Object.freeze({
127
- BLEND_SHIFT, BLEND_MASK, PROJECTION_SHIFT, PROJECTION_MASK,
128
- });
129
-
130
- /**
131
- * Write one emitter record into a shared `u32` view (and its `f32` alias) at record `index`.
132
- *
133
- * @param {Uint32Array} u32 view over the emitter buffer
134
- * @param {Float32Array} f32 f32 alias over the same buffer
135
- * @param {number} index emitter index
136
- * @param {object} def emitter definition
137
- * @param {number} def.spawn_offset
138
- * @param {number} def.spawn_count
139
- * @param {number} def.update_offset
140
- * @param {number} def.update_count
141
- * @param {number} def.constant_offset
142
- * @param {number} def.seed
143
- * @param {number} def.flags
144
- * @param {number} def.spawn_rate
145
- * @param {number[]} def.transform 16-element column-major matrix
146
- * @param {number[]} [def.bounds_center] length-3
147
- * @param {number} [def.bounds_radius]
148
- * @param {object} [def.render] { position, size, color, rotation, frame } attribute word offsets
149
- * @param {number[]} [def.atlas_region] length-4 [uvOffsetX, uvOffsetY, uvScaleX, uvScaleY]
150
- * @param {number[]} [def.flipbook] length-2 [cols, rows]
151
- * @param {number} [def.program_id] dense program id, the simulation-order bucket key
152
- */
153
- export function pack_emitter(u32, f32, index, def) {
154
- const base = index * EMITTER_STRIDE;
155
-
156
- u32[base + EMITTER_FIELD.SPAWN_OFFSET] = def.spawn_offset >>> 0;
157
- u32[base + EMITTER_FIELD.SPAWN_COUNT] = def.spawn_count >>> 0;
158
- u32[base + EMITTER_FIELD.UPDATE_OFFSET] = def.update_offset >>> 0;
159
- u32[base + EMITTER_FIELD.UPDATE_COUNT] = def.update_count >>> 0;
160
- u32[base + EMITTER_FIELD.CONSTANT_OFFSET] = def.constant_offset >>> 0;
161
- u32[base + EMITTER_FIELD.SEED] = def.seed >>> 0;
162
- u32[base + EMITTER_FIELD.FLAGS] = def.flags >>> 0;
163
- f32[base + EMITTER_FIELD.SPAWN_RATE] = def.spawn_rate ?? 0;
164
-
165
- const transform = def.transform ?? IDENTITY_MAT4;
166
- for (let i = 0; i < 16; i++) {
167
- f32[base + EMITTER_FIELD.TRANSFORM + i] = transform[i];
168
- }
169
-
170
- const bounds = def.bounds_center ?? [0, 0, 0];
171
- f32[base + EMITTER_FIELD.BOUNDS_CENTER] = bounds[0] ?? 0;
172
- f32[base + EMITTER_FIELD.BOUNDS_CENTER + 1] = bounds[1] ?? 0;
173
- f32[base + EMITTER_FIELD.BOUNDS_CENTER + 2] = bounds[2] ?? 0;
174
- f32[base + EMITTER_FIELD.BOUNDS_RADIUS] = def.bounds_radius ?? 1;
175
-
176
- const render = def.render ?? {};
177
- u32[base + EMITTER_FIELD.RENDER_POSITION] = (render.position ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
178
- u32[base + EMITTER_FIELD.RENDER_SIZE] = (render.size ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
179
- u32[base + EMITTER_FIELD.RENDER_COLOR] = (render.color ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
180
- u32[base + EMITTER_FIELD.RENDER_ROTATION] = (render.rotation ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
181
- u32[base + EMITTER_FIELD.RENDER_FRAME] = (render.frame ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
182
- u32[base + EMITTER_FIELD.RENDER_VELOCITY] = (render.velocity ?? EMITTER_ATTRIBUTE_ABSENT) >>> 0;
183
-
184
- const atlas = def.atlas_region ?? [0, 0, 1, 1];
185
- for (let i = 0; i < 4; i++) {
186
- f32[base + EMITTER_FIELD.ATLAS_REGION + i] = atlas[i];
187
- }
188
- const flipbook = def.flipbook ?? [1, 1];
189
- f32[base + EMITTER_FIELD.FLIPBOOK] = flipbook[0];
190
- f32[base + EMITTER_FIELD.FLIPBOOK + 1] = flipbook[1];
191
-
192
- u32[base + EMITTER_FIELD.PROGRAM_ID] = (def.program_id ?? 0) >>> 0;
193
- }
194
-
195
- /**
196
- * Overwrite just an emitter's world transform in a packed buffer.
197
- *
198
- * Used for scene-node / bone attachment: each frame the feature copies the attached `Node3D`'s
199
- * world matrix (`transform_global`) into the emitter record and re-uploads the changed region, so
200
- * the emitter spawns and simulates wherever the bone currently is. Cheaper than repacking the whole
201
- * emitter set.
202
- *
203
- * @param {Float32Array} f32 f32 alias over the emitter buffer
204
- * @param {number} index emitter index
205
- * @param {ArrayLike<number>} matrix 16-element column-major world matrix
206
- */
207
- export function write_emitter_transform(f32, index, matrix) {
208
- const base = index * EMITTER_STRIDE + EMITTER_FIELD.TRANSFORM;
209
- for (let i = 0; i < 16; i++) {
210
- f32[base + i] = matrix[i];
211
- }
212
- }
213
-
214
- const IDENTITY_MAT4 = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
@@ -1 +0,0 @@
1
- {"version":3,"file":"particle_prototype.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/particle_prototype.js"],"names":[],"mappings":"AAOA;;;;;;;;;;GAUG;AAEH;;;;;;;;;GASG;AACH;IAL4B,UAAU,GAA3B,MAAM;IACW,WAAW,GAA5B,MAAM;IACW,eAAe,GAAhC,MAAM;;YACK,cAAc;YAAU,MAAM;aAAW,MAAM;EA2GpE;AAED;;;;GAIG;AACH;YAFsB,cAAc;YAAU,MAAM;aAAW,MAAM;EAcpE;AAED;;;;;;;;;;;;;;;GAeG;AACH,0CALW,OAAO,wBAAwB,EAAE,iBAAiB;IAEjC,IAAI,GAArB,MAAM;;UACG,MAAM;WAAS,MAAM;EAWxC;+BAhL8B,4BAA4B"}
@@ -1,43 +0,0 @@
1
- /**
2
- * CPU-side spawn scheduling. Each frame it turns per-emitter spawn rates (and the cull/sleep state)
3
- * into a flat list of spawn requests (packed emitter index + batch fraction per particle to create,
4
- * see {@link spawn_request_pack}) that the emit pass consumes. Emitters are few and CPU-authored,
5
- * so deciding *how many* to spawn on the CPU is cheap and keeps the GPU emit pass a simple
6
- * "one thread per new particle".
7
- *
8
- * Sleep-when-culled: a culled emitter accumulates sleep time and spawns nothing. When it becomes
9
- * visible again it emits a bounded catch-up burst approximating the spawns it missed, mirroring the
10
- * catch-up in meep's ParticularEngine (but capped so a long occlusion can't spike the pool).
11
- */
12
- export class ParticleSpawnScheduler {
13
- /**
14
- * @param {object} [options]
15
- * @param {number} [options.max_catchup_seconds] cap on how much missed time a wake burst covers
16
- */
17
- constructor({ max_catchup_seconds }?: {
18
- max_catchup_seconds?: number;
19
- });
20
- max_catchup_seconds: number;
21
- /** @type {Array<{accumulator: number, sleep_time: number, was_visible: boolean}>} */
22
- state: Array<{
23
- accumulator: number;
24
- sleep_time: number;
25
- was_visible: boolean;
26
- }>;
27
- /** Ensure per-emitter state exists for `count` emitters. */
28
- ensure(count: any): void;
29
- /**
30
- * Produce this frame's spawn requests.
31
- *
32
- * @param {Array<{spawn_rate: number}>} emitters
33
- * @param {number} dt seconds
34
- * @param {(index: number) => boolean} [is_visible] cull predicate (default: all visible)
35
- * @param {number} [capacity] optional hard cap on total requests this frame
36
- * @returns {Uint32Array} flat list of packed spawn requests (emitter index + batch fraction),
37
- * one per particle to spawn — see {@link spawn_request_pack}
38
- */
39
- tick(emitters: Array<{
40
- spawn_rate: number;
41
- }>, dt: number, is_visible?: (index: number) => boolean, capacity?: number): Uint32Array;
42
- }
43
- //# sourceMappingURL=ParticleSpawnScheduler.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ParticleSpawnScheduler.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACI;;;OAGG;IACH;QAF4B,mBAAmB,GAApC,MAAM;OAMhB;IAHG,4BAA8C;IAC9C,qFAAqF;IACrF,OADW,MAAM;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,WAAW,EAAE,OAAO,CAAA;KAAC,CAAC,CAClE;IAGnB,4DAA4D;IAC5D,yBAIC;IAED;;;;;;;;;OASG;IACH,eAPW,MAAM;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAAC,MAC3B,MAAM,uBACE,MAAM,KAAK,OAAO,aAC1B,MAAM,GACJ,WAAW,CA8CvB;CACJ"}
@@ -1,86 +0,0 @@
1
- import { spawn_request_pack } from "./spawn_request_encoding.js";
2
-
3
- /**
4
- * CPU-side spawn scheduling. Each frame it turns per-emitter spawn rates (and the cull/sleep state)
5
- * into a flat list of spawn requests (packed emitter index + batch fraction per particle to create,
6
- * see {@link spawn_request_pack}) that the emit pass consumes. Emitters are few and CPU-authored,
7
- * so deciding *how many* to spawn on the CPU is cheap and keeps the GPU emit pass a simple
8
- * "one thread per new particle".
9
- *
10
- * Sleep-when-culled: a culled emitter accumulates sleep time and spawns nothing. When it becomes
11
- * visible again it emits a bounded catch-up burst approximating the spawns it missed, mirroring the
12
- * catch-up in meep's ParticularEngine (but capped so a long occlusion can't spike the pool).
13
- */
14
- export class ParticleSpawnScheduler {
15
- /**
16
- * @param {object} [options]
17
- * @param {number} [options.max_catchup_seconds] cap on how much missed time a wake burst covers
18
- */
19
- constructor({ max_catchup_seconds = 1.0 } = {}) {
20
- this.max_catchup_seconds = max_catchup_seconds;
21
- /** @type {Array<{accumulator: number, sleep_time: number, was_visible: boolean}>} */
22
- this.state = [];
23
- }
24
-
25
- /** Ensure per-emitter state exists for `count` emitters. */
26
- ensure(count) {
27
- while (this.state.length < count) {
28
- this.state.push({ accumulator: 0, sleep_time: 0, was_visible: true });
29
- }
30
- }
31
-
32
- /**
33
- * Produce this frame's spawn requests.
34
- *
35
- * @param {Array<{spawn_rate: number}>} emitters
36
- * @param {number} dt seconds
37
- * @param {(index: number) => boolean} [is_visible] cull predicate (default: all visible)
38
- * @param {number} [capacity] optional hard cap on total requests this frame
39
- * @returns {Uint32Array} flat list of packed spawn requests (emitter index + batch fraction),
40
- * one per particle to spawn — see {@link spawn_request_pack}
41
- */
42
- tick(emitters, dt, is_visible = () => true, capacity = Infinity) {
43
- this.ensure(emitters.length);
44
- const requests = [];
45
-
46
- for (let i = 0; i < emitters.length; i++) {
47
- const rate = emitters[i].spawn_rate ?? 0;
48
- const state = this.state[i];
49
-
50
- if (!is_visible(i)) {
51
- state.sleep_time += dt;
52
- state.was_visible = false;
53
- continue;
54
- }
55
-
56
- // Waking up: add a bounded catch-up for the time spent culled.
57
- if (!state.was_visible && state.sleep_time > 0) {
58
- const catchup = Math.min(state.sleep_time, this.max_catchup_seconds);
59
- state.accumulator += rate * catchup;
60
- state.sleep_time = 0;
61
- }
62
- state.was_visible = true;
63
-
64
- state.accumulator += rate * dt;
65
- const count = Math.floor(state.accumulator);
66
-
67
- // Emit up to `count`, but stop at the per-frame capacity. Subtract only what was actually
68
- // emitted so demand the cap dropped this frame carries over instead of being lost.
69
- // The batch size is resolved BEFORE pushing so each request can carry its per-emitter
70
- // batch fraction n / spawned (the SPAWN_FRACTION VM builtin's contract).
71
- const spawned = Math.min(count, Math.max(0, capacity - requests.length));
72
- for (let n = 0; n < spawned; n++) {
73
- requests.push(spawn_request_pack(i, n / spawned));
74
- }
75
- state.accumulator -= spawned;
76
-
77
- // Bound the carry-over so a permanently over-subscribed emitter can't grow the
78
- // accumulator without limit (the GPU emit pass also drops spawns when the pool is full).
79
- if (state.accumulator > capacity) {
80
- state.accumulator = capacity;
81
- }
82
- }
83
-
84
- return new Uint32Array(requests);
85
- }
86
- }
@@ -1,115 +0,0 @@
1
- import { PARTICLE_VM_INSTRUCTION_WORDS } from "../ParticleConstants.js";
2
-
3
- /**
4
- * Packs many compiled {@link ../isa/ParticleProgram.js} programs into two shared buffers — one of
5
- * instruction words, one of constant words — and hands back the offsets each emitter records.
6
- *
7
- * Because VM instructions carry no absolute code addresses (control flow is branchless) and
8
- * constant references are program-local (the shader adds the emitter's `constant_offset`), programs
9
- * can be concatenated at any offset. SPAWN and UPDATE sections are laid out back-to-back per program.
10
- */
11
- export class ProgramArena {
12
- constructor() {
13
- /** @type {number[]} flat instruction words */
14
- this.instruction_words = [];
15
- /** @type {number[]} flat constant words (f32 bit patterns) */
16
- this.constant_words = [];
17
- /** @type {number} running instruction index (SPAWN/UPDATE offsets are in these units) */
18
- this.instruction_count = 0;
19
- /** @type {number} running vec4 constant index */
20
- this.constant_count = 0;
21
- /** @type {Map<string, object>} content key -> the placement the first identical program got */
22
- this.programs = new Map();
23
- }
24
-
25
- /**
26
- * Number of distinct programs in the arena — and therefore the number of buckets the
27
- * simulation-order pass histograms into. Program ids are dense in `[0, program_count)`.
28
- * @returns {number}
29
- */
30
- get program_count() {
31
- return this.programs.size;
32
- }
33
-
34
- /**
35
- * Append a program, or hand back the placement an identical one already has.
36
- *
37
- * Deduplication is by CONTENT, not object identity: two emitters that authored the same graph
38
- * separately compile to distinct {@link ParticleProgram} objects holding the same bytecode, and
39
- * they should still land in one simulation bucket. Emitters are few and long-lived, so hashing
40
- * the words is not a cost worth avoiding.
41
- *
42
- * The `program_id` it returns is what the emitter record carries and what the coherence pass
43
- * buckets on. Keying on the emitter index instead would be simpler but strictly worse: N
44
- * emitters running one shared effect would become N buckets, each padded to a whole workgroup,
45
- * which both wastes lanes and splits a run that was already program-coherent.
46
- *
47
- * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
48
- * @returns {{spawn_offset: number, spawn_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
49
- */
50
- add(program) {
51
- const key = program_content_key(program);
52
-
53
- const existing = this.programs.get(key);
54
- if (existing !== undefined) {
55
- return existing;
56
- }
57
-
58
- const spawn_offset = this.instruction_count;
59
- this.#append_instructions(program.spawn);
60
- const spawn_count = program.spawn_instruction_count;
61
-
62
- const update_offset = this.instruction_count;
63
- this.#append_instructions(program.update);
64
- const update_count = program.update_instruction_count;
65
-
66
- const constant_offset = this.constant_count;
67
- const constant_u32 = new Uint32Array(program.constants.buffer, program.constants.byteOffset, program.constants.length);
68
- for (let i = 0; i < constant_u32.length; i++) {
69
- this.constant_words.push(constant_u32[i]);
70
- }
71
- this.constant_count += program.constant_count;
72
-
73
- const placement = {
74
- spawn_offset, spawn_count, update_offset, update_count, constant_offset,
75
- program_id: this.programs.size,
76
- };
77
- this.programs.set(key, placement);
78
-
79
- return placement;
80
- }
81
-
82
- /** @param {Uint32Array} words */
83
- #append_instructions(words) {
84
- for (let i = 0; i < words.length; i++) {
85
- this.instruction_words.push(words[i]);
86
- }
87
- this.instruction_count += words.length / PARTICLE_VM_INSTRUCTION_WORDS;
88
- }
89
-
90
- /** @returns {Uint32Array} the packed instruction buffer (at least length 1) */
91
- build_instruction_buffer() {
92
- return new Uint32Array(this.instruction_words.length > 0 ? this.instruction_words : [0]);
93
- }
94
-
95
- /** @returns {Uint32Array} the packed constant buffer (at least length 4 for one vec4) */
96
- build_constant_buffer() {
97
- return new Uint32Array(this.constant_words.length > 0 ? this.constant_words : [0, 0, 0, 0]);
98
- }
99
- }
100
-
101
- /**
102
- * A key that is equal exactly when two programs would execute identically.
103
- *
104
- * Constants are keyed by their `u32` bit patterns rather than their float values, so `-0` and `0`
105
- * — which stringify the same but differ in the buffer the shader reads — stay distinct.
106
- *
107
- * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
108
- * @returns {string}
109
- */
110
- function program_content_key(program) {
111
- const constants = program.constants;
112
- const constant_u32 = new Uint32Array(constants.buffer, constants.byteOffset, constants.length);
113
-
114
- return `${program.register_count}|${program.spawn.join(",")}|${program.update.join(",")}|${constant_u32.join(",")}`;
115
- }
@@ -1,34 +0,0 @@
1
- /**
2
- * @param {number} emitter_index
3
- * @param {number} fraction in [0, 1]
4
- * @returns {number} packed u32
5
- */
6
- export function spawn_request_pack(emitter_index: number, fraction: number): number;
7
- /**
8
- * @param {number} packed
9
- * @returns {number} emitter index
10
- */
11
- export function spawn_request_emitter(packed: number): number;
12
- /**
13
- * @param {number} packed
14
- * @returns {number} batch fraction in [0, 1]
15
- */
16
- export function spawn_request_fraction(packed: number): number;
17
- /**
18
- * Encoding of one spawn request as a single `u32`.
19
- *
20
- * The emit pass needs two things per request: which emitter owns the new particle, and the
21
- * particle's fraction within its emitter's batch this frame (`i / spawn_count`, the SPAWN_FRACTION
22
- * VM builtin — used to spread a batch along spawn curves). Packing both into the one `u32` keeps
23
- * the request stream a single buffer with unchanged upload paths.
24
- *
25
- * Layout: low 16 bits = emitter index, high 16 bits = batch fraction quantized to [0, 0xFFFF].
26
- * The WGSL emit shader mirrors this exactly (shader_particle_emit).
27
- */
28
- /** @type {number} */
29
- export const SPAWN_REQUEST_EMITTER_MASK: number;
30
- /** @type {number} */
31
- export const SPAWN_REQUEST_FRACTION_SHIFT: number;
32
- /** @type {number} */
33
- export const SPAWN_REQUEST_FRACTION_MAX: number;
34
- //# sourceMappingURL=spawn_request_encoding.d.ts.map
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