@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,337 @@
1
+ import { PARTICLE_RECORD_WORD_COUNT, PARTICLE_VM_FAST_REGISTER_SLOTS } from "../ParticleConstants.js";
2
+ import { ParticleAssembler } from "../isa/ParticleAssembler.js";
3
+ import {
4
+ VM_BUILTIN,
5
+ VM_ISA,
6
+ VM_MAX_WIDTH,
7
+ VM_OP,
8
+ VM_OPERAND,
9
+ pack_swizzle,
10
+ vm_immediate,
11
+ vm_register,
12
+ } from "../isa/ParticleVMISA.js";
13
+
14
+ /**
15
+ * Random but well-formed particle programs, for holding the optimizer to
16
+ * {@link ./particle_program_equivalence.js}'s bit-identity property on programs nobody wrote.
17
+ *
18
+ * The generator carves the register file into value runs of random width and draws every operand of
19
+ * an instruction from one width class, so a source is a whole value: the same shape the node
20
+ * compiler produces, and the one the passes have opinions about. `../vm/chunk_particle_vm.spec.js`
21
+ * fuzzes the two executors against each other the same way; the difference here is that nothing is
22
+ * excluded for being numerically awkward. Division by zero, `sqrt` of a negative and `log` of zero
23
+ * are all fair game, because both sides of this comparison are the same executor and an optimizer
24
+ * that turns `NaN` into a number is exactly what wants catching.
25
+ *
26
+ * The mix is deliberately biased towards what the optimizer has opinions about: constants that are
27
+ * 0 and 1, `SELECT`s whose condition is one of them, copies, broadcasts, and results that nothing
28
+ * ever stores.
29
+ *
30
+ * With `tagged`, a source is sometimes a literal rather than a register — the operand kinds of
31
+ * {@link ../isa/ParticleVMISA.js} — so every pass meets literals in every slot of every opcode, in
32
+ * programs that also carry the shapes it rewrites. Register sources are sometimes read through a
33
+ * swizzle in either mode, since a swizzle is part of what a register operand is.
34
+ */
35
+
36
+ /** Every opcode a generated program may contain, `HALT` aside — that one is placed by hand. */
37
+ const FUZZ_OPS = [
38
+ VM_OP.MOV, VM_OP.ADD, VM_OP.SUB, VM_OP.MUL, VM_OP.DIV, VM_OP.MAD, VM_OP.MIN, VM_OP.MAX,
39
+ VM_OP.MIX, VM_OP.CLAMP, VM_OP.NEG, VM_OP.ABS, VM_OP.FLOOR, VM_OP.FRACT,
40
+ VM_OP.SQRT, VM_OP.SIN, VM_OP.COS, VM_OP.EXP, VM_OP.LOG, VM_OP.POW, VM_OP.STEP,
41
+ VM_OP.SMOOTHSTEP, VM_OP.RSQRT, VM_OP.TAN, VM_OP.ASIN, VM_OP.ACOS, VM_OP.ATAN2,
42
+ VM_OP.DOT, VM_OP.CROSS, VM_OP.LENGTH, VM_OP.NORMALIZE, VM_OP.DISTANCE,
43
+ VM_OP.CMP_LT, VM_OP.CMP_LE, VM_OP.CMP_GT, VM_OP.CMP_GE, VM_OP.CMP_EQ,
44
+ VM_OP.SELECT, VM_OP.RANDOM, VM_OP.CURVE, VM_OP.LOAD_CONST, VM_OP.LOAD_ATTR, VM_OP.LOAD_BUILTIN,
45
+ VM_OP.NOP,
46
+ ];
47
+
48
+ /** Values the folding pass has rules about, mixed in with arbitrary ones. */
49
+ const NOTABLE_CONSTANTS = [0, 1, -1, 0.5, 2, -0];
50
+
51
+ /**
52
+ * A random program, in the UPDATE section.
53
+ *
54
+ * @param {function(): number} rand
55
+ * @param {object} [options]
56
+ * @param {number} [options.body_length] instructions in the body, before the closing stores
57
+ * @param {boolean} [options.halt] place a `HALT` part-way through, so unreachable code exists
58
+ * @param {boolean} [options.tagged] whether sources may be literals
59
+ * @param {number} [options.register_slots] slots to carve into values — the FAST interpreter's file
60
+ * by default, not the ISA's 256. What is being fuzzed is the optimizer over programs of the shape
61
+ * a real effect has, and carving every addressable slot would make every generated program a
62
+ * register-pressure outlier instead.
63
+ * @returns {ParticleProgram}
64
+ */
65
+ export function random_particle_program(rand, {
66
+ body_length = 24,
67
+ halt = false,
68
+ tagged = false,
69
+ register_slots = PARTICLE_VM_FAST_REGISTER_SLOTS,
70
+ } = {}) {
71
+ const assembler = new ParticleAssembler();
72
+ const stream = assembler.update;
73
+
74
+ /** @type {Array<{base: number, width: number}>} the file, carved into runs */
75
+ const values = [];
76
+
77
+ for (let base = 0; base < register_slots;) {
78
+ const width = 1 + Math.floor(rand() * 4);
79
+
80
+ if (base + width > register_slots) {
81
+ break;
82
+ }
83
+
84
+ values.push({ base, width });
85
+ base += width;
86
+ }
87
+
88
+ /** @type {Map<number, Array<{base: number, width: number}>>} */
89
+ const by_width = new Map();
90
+
91
+ for (const value of values) {
92
+ if (!by_width.has(value.width)) {
93
+ by_width.set(value.width, []);
94
+ }
95
+
96
+ by_width.get(value.width).push(value);
97
+ }
98
+
99
+ const widths = Array.from(by_width.keys());
100
+ const pick = (list) => list[Math.floor(rand() * list.length)];
101
+ const constant = () => (rand() < 0.45
102
+ ? NOTABLE_CONSTANTS[Math.floor(rand() * NOTABLE_CONSTANTS.length)]
103
+ : Math.round((rand() * 8 - 4) * 64) / 64);
104
+
105
+ /**
106
+ * A source in a register slot: a value of the width class, sometimes read through a swizzle
107
+ * over its own lanes, or — when tagging — a literal.
108
+ *
109
+ * @param {Array<{base: number, width: number}>} group
110
+ * @returns {number|{kind: number, word: number}}
111
+ */
112
+ const source = (group) => {
113
+ if (tagged && rand() < 0.2) {
114
+ return vm_immediate(constant());
115
+ }
116
+
117
+ const value = pick(group);
118
+
119
+ if (rand() < 0.15) {
120
+ const lane = () => Math.floor(rand() * value.width);
121
+
122
+ return vm_register(value.base, pack_swizzle(lane(), lane(), lane(), lane()));
123
+ }
124
+
125
+ return value.base;
126
+ };
127
+
128
+ // Seed the file, so a read is a read of something rather than of the zeroed file.
129
+ for (const value of values) {
130
+ stream.loadConst(
131
+ value.base,
132
+ assembler.constant(constant(), constant(), constant(), constant()),
133
+ value.width
134
+ );
135
+ }
136
+
137
+ const pool = { values, by_width, widths, pick, constant, source };
138
+
139
+ for (let i = 0; i < body_length; i++) {
140
+ emit_random_instruction(stream, assembler, rand, pool);
141
+ }
142
+
143
+ // Store what the file holds, so the fuzzed results are actually observed rather than dropped by
144
+ // the very dead-code pass under test.
145
+ let cursor = 1;
146
+
147
+ for (const value of values) {
148
+ if (cursor + value.width > PARTICLE_RECORD_WORD_COUNT) {
149
+ break;
150
+ }
151
+
152
+ stream.storeAttr(value.base, cursor, value.width);
153
+ cursor += value.width;
154
+ }
155
+
156
+ if (rand() < 0.35) {
157
+ stream.kill(pick(values).base);
158
+ }
159
+
160
+ // A tail behind a `HALT`: more instructions, more draws and another store, none of which run.
161
+ // Anything the optimizer keeps here it has kept for nothing; anything it lets influence the
162
+ // program above is a bug the equivalence check will name.
163
+ if (halt) {
164
+ stream.halt();
165
+
166
+ for (let i = 0; i < 4; i++) {
167
+ emit_random_instruction(stream, assembler, rand, pool);
168
+ }
169
+
170
+ const unreachable = pick(values);
171
+
172
+ stream.storeAttr(unreachable.base, 1, unreachable.width);
173
+ }
174
+
175
+ return assembler.build();
176
+ }
177
+
178
+ /**
179
+ * One instruction, with operands drawn from a single width class so every source is a whole value.
180
+ *
181
+ * @param {import("../isa/InstructionStream.js").InstructionStream} stream
182
+ * @param {ParticleAssembler} assembler
183
+ * @param {function(): number} rand
184
+ * @param {object} pool
185
+ */
186
+ function emit_random_instruction(stream, assembler, rand, pool) {
187
+ const { by_width, widths, pick, constant, source } = pool;
188
+ const op = FUZZ_OPS[Math.floor(rand() * FUZZ_OPS.length)];
189
+ const meta = VM_ISA.get(op);
190
+ const candidates = widths.filter(w => w >= meta.min_width);
191
+
192
+ if (candidates.length === 0) {
193
+ return;
194
+ }
195
+
196
+ const width = pick(candidates);
197
+ const group = by_width.get(width);
198
+ const dst = pick(group).base;
199
+
200
+ switch (op) {
201
+ case VM_OP.NOP:
202
+ stream.emit(VM_OP.NOP);
203
+ return;
204
+
205
+ case VM_OP.RANDOM:
206
+ stream.random(dst, width);
207
+ return;
208
+
209
+ case VM_OP.LOAD_CONST:
210
+ stream.loadConst(dst, assembler.constant(constant(), constant(), constant(), constant()), width);
211
+ return;
212
+
213
+ case VM_OP.LOAD_BUILTIN:
214
+ stream.loadBuiltin(dst, Math.floor(rand() * Object.keys(VM_BUILTIN).length), width);
215
+ return;
216
+
217
+ case VM_OP.LOAD_ATTR: {
218
+ const components = 1 + Math.floor(rand() * 4);
219
+ const offset = 1 + Math.floor(rand() * (PARTICLE_RECORD_WORD_COUNT - components - 1));
220
+
221
+ stream.loadAttr(dst, offset, components, width);
222
+ return;
223
+ }
224
+
225
+ case VM_OP.CURVE: {
226
+ const handle = Math.floor(rand() * 4);
227
+
228
+ stream.curve(dst, handle, source(group), width);
229
+ return;
230
+ }
231
+
232
+ default: {
233
+ // A `SELECT` whose condition is a constant is the shape the folding pass exists for, and
234
+ // random registers hold one about never — so it is worth steering into deliberately.
235
+ if (op === VM_OP.SELECT && rand() < 0.4) {
236
+ const condition = pick(group).base;
237
+
238
+ stream.loadConst(
239
+ condition,
240
+ assembler.constant(...Array.from({ length: 4 }, () => (rand() < 0.5 ? 0 : 1))),
241
+ width
242
+ );
243
+ stream.emit(op, dst, source(group), source(group), condition, width);
244
+ return;
245
+ }
246
+
247
+ const operand = (slot) => (meta.operands[slot] === VM_OPERAND.REG ? source(group) : 0);
248
+
249
+ stream.emit(op, dst, operand(0), operand(1), operand(2), width);
250
+ }
251
+ }
252
+ }
253
+
254
+ /**
255
+ * A program built out of the shape the copy rewrites exist for: a run of lanes taken out of one
256
+ * value and put into another a lane at a time, spelled as plain copies or as lane-picking swizzles.
257
+ *
258
+ * {@link random_particle_program} cannot reach it. Its operands come from one width class, so two of
259
+ * its copies never land on ADJACENT runs, which is the whole of what a merge is about. So the shape
260
+ * the node library produces from every `decompose` and every `vec2..4` has to be generated on
261
+ * purpose, with the things that must STOP a merge mixed in at the same time: a write to a slot the
262
+ * rest of the run still reads, a read of one it is about to fill, a draw, a `HALT`.
263
+ *
264
+ * Operands are drawn freely: the destination may land on top of the source, which the executors
265
+ * define — every source is read before the destination is written — and the rewrites have to
266
+ * respect.
267
+ *
268
+ * @param {function(): number} rand
269
+ * @param {object} [options]
270
+ * @param {number} [options.groups] how many take-apart-and-rebuild runs to write
271
+ * @returns {ParticleProgram}
272
+ */
273
+ export function random_particle_copy_program(rand, { groups = 5 } = {}) {
274
+ const assembler = new ParticleAssembler();
275
+ const stream = assembler.update;
276
+ const pick = (n) => Math.floor(rand() * n);
277
+
278
+ /** Enough of the file for the runs to be placed at random inside it, and no more. */
279
+ const slots = 20;
280
+
281
+ // Seed the file, so a copy copies something.
282
+ for (let base = 0; base < slots; base += VM_MAX_WIDTH) {
283
+ stream.loadConst(
284
+ base,
285
+ assembler.constant(...Array.from({ length: VM_MAX_WIDTH }, () => Math.round((rand() * 8 - 4) * 64) / 64)),
286
+ VM_MAX_WIDTH
287
+ );
288
+ }
289
+
290
+ for (let group = 0; group < groups; group++) {
291
+ const source = pick(slots - VM_MAX_WIDTH);
292
+ const destination = pick(slots - VM_MAX_WIDTH);
293
+ const as_swizzle = rand() < 0.5;
294
+ const lanes = Array.from({ length: 2 + pick(3) }, (_, lane) => lane);
295
+
296
+ // Out of order sometimes, and sometimes with a lane missing: a merge must not care about the
297
+ // first and must not happen for the second.
298
+ if (rand() < 0.25) {
299
+ lanes.reverse();
300
+ }
301
+
302
+ if (rand() < 0.2) {
303
+ lanes.splice(pick(lanes.length), 1);
304
+ }
305
+
306
+ for (const lane of lanes) {
307
+ if (as_swizzle) {
308
+ stream.mov(destination + lane, vm_register(source, pack_swizzle(lane, lane, lane, lane)), 1);
309
+ } else {
310
+ stream.mov(destination + lane, source + lane, 1);
311
+ }
312
+
313
+ const roll = rand();
314
+
315
+ if (roll < 0.12) {
316
+ stream.loadConst(source + pick(VM_MAX_WIDTH), assembler.constant(rand()), 1);
317
+ } else if (roll < 0.24) {
318
+ stream.storeAttr(destination + pick(VM_MAX_WIDTH), 1 + pick(8), 1);
319
+ } else if (roll < 0.32) {
320
+ stream.emit(VM_OP.ADD, pick(slots), pick(slots), pick(slots), 0, 1);
321
+ } else if (roll < 0.36) {
322
+ stream.random(pick(slots), 1);
323
+ }
324
+ }
325
+
326
+ if (rand() < 0.08) {
327
+ stream.halt();
328
+ }
329
+ }
330
+
331
+ // Store the file, so what the copies moved is observed rather than dropped as dead.
332
+ for (let base = 0; base + VM_MAX_WIDTH <= slots && base + VM_MAX_WIDTH < PARTICLE_RECORD_WORD_COUNT; base += VM_MAX_WIDTH) {
333
+ stream.storeAttr(base, base + 1, VM_MAX_WIDTH);
334
+ }
335
+
336
+ return assembler.build();
337
+ }
@@ -0,0 +1,107 @@
1
+ /**
2
+ * What may be assumed about an opcode. An unknown one is assumed to do everything, so a new opcode
3
+ * is inert to the optimizer until somebody adds it to the table above.
4
+ *
5
+ * @param {number} op
6
+ * @returns {ParticleOpSemantics}
7
+ */
8
+ export function vm_semantics_of(op: number): ParticleOpSemantics;
9
+ /**
10
+ * What the optimizer is allowed to assume about each opcode.
11
+ *
12
+ * {@link ../isa/ParticleVMISA.js} says what an instruction *does*; this says what may be done *to*
13
+ * it — whether it can be deleted when its result is unread, narrowed when its high lanes are dead,
14
+ * evaluated at compile time, or recognised as a recomputation of something already in a register.
15
+ * Those are four different questions and an opcode can answer them differently: `LOAD_ATTR` is
16
+ * removable but not shareable across a store, `RANDOM` is neither, and `CURVE` is both.
17
+ *
18
+ * Every opcode has to appear in {@link VM_SEMANTICS} — the spec asserts it — because the safe
19
+ * default for a new one is "assume nothing", and a table that silently omitted it would instead have
20
+ * the optimizer assume everything.
21
+ *
22
+ * Which lane of a source feeds which lane of the result is not a property of the opcode any more:
23
+ * every register operand carries a swizzle, and `vm_operand_slot` in the ISA answers it per operand.
24
+ * What is left here is per-opcode: whether lane `i` of the result depends on lane `i` of the
25
+ * sources alone (`lanewise`), and whether every lane of the result is the same value (`broadcasts`).
26
+ */
27
+ /**
28
+ * @typedef {object} ParticleOpSemantics
29
+ * @property {boolean} side_effects execution changes something other than the destination register:
30
+ * the RNG stream, the record, the kill flag, or where the section stops. Never removable, never
31
+ * duplicated, never widened or narrowed.
32
+ * @property {boolean} lanewise output lane `i` is a function of lane `i` of every non-scalar source
33
+ * (and of the whole of a scalar one). The reductions and `CROSS` are not.
34
+ * @property {boolean} narrowable dropping trailing output lanes leaves the remaining ones unchanged.
35
+ * Weaker than `lanewise` — `CROSS` writes a fourth lane nothing else depends on — and not implied
36
+ * by it for `RANDOM`, whose lanes are independent but whose count is the draw count.
37
+ * @property {boolean} shareable two executions with equal operand values produce equal results, so a
38
+ * second one can read the first one's register instead. False for anything reading the record or
39
+ * the RNG.
40
+ * @property {boolean} broadcasts every lane of the destination holds the same value, by construction
41
+ * rather than by what the operands happen to be. Lane `i` is then a copy of lane 0 and may be read
42
+ * as one.
43
+ * @property {boolean} foldable the JS reference and the WGSL interpreter are both obliged to produce
44
+ * the *same bits* for this operation, so evaluating it here and baking a constant changes nothing
45
+ * on either. Correctly-rounded IEEE arithmetic qualifies; a transcendental does not — JS
46
+ * `Math.sin` and a GPU's `sin` agree to about a part in 10^7, which is what the parity spec's
47
+ * tolerance is for, and folding would quietly pick the CPU's answer for the GPU.
48
+ * @property {boolean} foldable_inexact the operation has a value at compile time and it is the right
49
+ * one, but only to within the rounding the two executors are allowed to differ by. Folding it is
50
+ * the fast-math trade every shading compiler offers: a constant instead of a transcendental, at
51
+ * the price of the GPU's own last bits. Never true alongside `foldable` — an operation is exact
52
+ * or it is not — and read only by `pass_fold_constants.fold_inexact`, which is off by default.
53
+ * Only lanewise operations may carry it: the fold evaluates lane `i` from lane `i` of the sources
54
+ * and has no model for a reduction.
55
+ */
56
+ /** @type {Map<number, ParticleOpSemantics>} */
57
+ export const VM_SEMANTICS: Map<number, ParticleOpSemantics>;
58
+ export type ParticleOpSemantics = {
59
+ /**
60
+ * execution changes something other than the destination register:
61
+ * the RNG stream, the record, the kill flag, or where the section stops. Never removable, never
62
+ * duplicated, never widened or narrowed.
63
+ */
64
+ side_effects: boolean;
65
+ /**
66
+ * output lane `i` is a function of lane `i` of every non-scalar source
67
+ * (and of the whole of a scalar one). The reductions and `CROSS` are not.
68
+ */
69
+ lanewise: boolean;
70
+ /**
71
+ * dropping trailing output lanes leaves the remaining ones unchanged.
72
+ * Weaker than `lanewise` — `CROSS` writes a fourth lane nothing else depends on — and not implied
73
+ * by it for `RANDOM`, whose lanes are independent but whose count is the draw count.
74
+ */
75
+ narrowable: boolean;
76
+ /**
77
+ * two executions with equal operand values produce equal results, so a
78
+ * second one can read the first one's register instead. False for anything reading the record or
79
+ * the RNG.
80
+ */
81
+ shareable: boolean;
82
+ /**
83
+ * every lane of the destination holds the same value, by construction
84
+ * rather than by what the operands happen to be. Lane `i` is then a copy of lane 0 and may be read
85
+ * as one.
86
+ */
87
+ broadcasts: boolean;
88
+ /**
89
+ * the JS reference and the WGSL interpreter are both obliged to produce
90
+ * the *same bits* for this operation, so evaluating it here and baking a constant changes nothing
91
+ * on either. Correctly-rounded IEEE arithmetic qualifies; a transcendental does not — JS
92
+ * `Math.sin` and a GPU's `sin` agree to about a part in 10^7, which is what the parity spec's
93
+ * tolerance is for, and folding would quietly pick the CPU's answer for the GPU.
94
+ */
95
+ foldable: boolean;
96
+ /**
97
+ * the operation has a value at compile time and it is the right
98
+ * one, but only to within the rounding the two executors are allowed to differ by. Folding it is
99
+ * the fast-math trade every shading compiler offers: a constant instead of a transcendental, at
100
+ * the price of the GPU's own last bits. Never true alongside `foldable` — an operation is exact
101
+ * or it is not — and read only by `pass_fold_constants.fold_inexact`, which is off by default.
102
+ * Only lanewise operations may carry it: the fold evaluates lane `i` from lane `i` of the sources
103
+ * and has no model for a reduction.
104
+ */
105
+ foldable_inexact: boolean;
106
+ };
107
+ //# sourceMappingURL=particle_vm_semantics.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_vm_semantics.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/particle_vm_semantics.js"],"names":[],"mappings":"AAoJA;;;;;;GAMG;AACH,oCAHW,MAAM,GACJ,mBAAmB,CAY/B;AAnKD;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH,+CAA+C;AAC/C,2BADW,IAAI,MAAM,EAAE,mBAAmB,CAAC,CACL;;;;;;;kBA7BxB,OAAO;;;;;cAGP,OAAO;;;;;;gBAEP,OAAO;;;;;;eAGP,OAAO;;;;;;gBAGP,OAAO;;;;;;;;cAGP,OAAO;;;;;;;;;;sBAKP,OAAO"}
@@ -0,0 +1,166 @@
1
+ import { VM_OP } from "../isa/ParticleVMISA.js";
2
+
3
+ /**
4
+ * What the optimizer is allowed to assume about each opcode.
5
+ *
6
+ * {@link ../isa/ParticleVMISA.js} says what an instruction *does*; this says what may be done *to*
7
+ * it — whether it can be deleted when its result is unread, narrowed when its high lanes are dead,
8
+ * evaluated at compile time, or recognised as a recomputation of something already in a register.
9
+ * Those are four different questions and an opcode can answer them differently: `LOAD_ATTR` is
10
+ * removable but not shareable across a store, `RANDOM` is neither, and `CURVE` is both.
11
+ *
12
+ * Every opcode has to appear in {@link VM_SEMANTICS} — the spec asserts it — because the safe
13
+ * default for a new one is "assume nothing", and a table that silently omitted it would instead have
14
+ * the optimizer assume everything.
15
+ *
16
+ * Which lane of a source feeds which lane of the result is not a property of the opcode any more:
17
+ * every register operand carries a swizzle, and `vm_operand_slot` in the ISA answers it per operand.
18
+ * What is left here is per-opcode: whether lane `i` of the result depends on lane `i` of the
19
+ * sources alone (`lanewise`), and whether every lane of the result is the same value (`broadcasts`).
20
+ */
21
+
22
+ /**
23
+ * @typedef {object} ParticleOpSemantics
24
+ * @property {boolean} side_effects execution changes something other than the destination register:
25
+ * the RNG stream, the record, the kill flag, or where the section stops. Never removable, never
26
+ * duplicated, never widened or narrowed.
27
+ * @property {boolean} lanewise output lane `i` is a function of lane `i` of every non-scalar source
28
+ * (and of the whole of a scalar one). The reductions and `CROSS` are not.
29
+ * @property {boolean} narrowable dropping trailing output lanes leaves the remaining ones unchanged.
30
+ * Weaker than `lanewise` — `CROSS` writes a fourth lane nothing else depends on — and not implied
31
+ * by it for `RANDOM`, whose lanes are independent but whose count is the draw count.
32
+ * @property {boolean} shareable two executions with equal operand values produce equal results, so a
33
+ * second one can read the first one's register instead. False for anything reading the record or
34
+ * the RNG.
35
+ * @property {boolean} broadcasts every lane of the destination holds the same value, by construction
36
+ * rather than by what the operands happen to be. Lane `i` is then a copy of lane 0 and may be read
37
+ * as one.
38
+ * @property {boolean} foldable the JS reference and the WGSL interpreter are both obliged to produce
39
+ * the *same bits* for this operation, so evaluating it here and baking a constant changes nothing
40
+ * on either. Correctly-rounded IEEE arithmetic qualifies; a transcendental does not — JS
41
+ * `Math.sin` and a GPU's `sin` agree to about a part in 10^7, which is what the parity spec's
42
+ * tolerance is for, and folding would quietly pick the CPU's answer for the GPU.
43
+ * @property {boolean} foldable_inexact the operation has a value at compile time and it is the right
44
+ * one, but only to within the rounding the two executors are allowed to differ by. Folding it is
45
+ * the fast-math trade every shading compiler offers: a constant instead of a transcendental, at
46
+ * the price of the GPU's own last bits. Never true alongside `foldable` — an operation is exact
47
+ * or it is not — and read only by `pass_fold_constants.fold_inexact`, which is off by default.
48
+ * Only lanewise operations may carry it: the fold evaluates lane `i` from lane `i` of the sources
49
+ * and has no model for a reduction.
50
+ */
51
+
52
+ /** @type {Map<number, ParticleOpSemantics>} */
53
+ export const VM_SEMANTICS = new Map();
54
+
55
+ /**
56
+ * @param {number} op
57
+ * @param {Partial<ParticleOpSemantics>} flags
58
+ */
59
+ function semantics(op, flags) {
60
+ VM_SEMANTICS.set(op, {
61
+ side_effects: false,
62
+ lanewise: false,
63
+ narrowable: false,
64
+ shareable: false,
65
+ broadcasts: false,
66
+ foldable: false,
67
+ foldable_inexact: false,
68
+ ...flags,
69
+ });
70
+ }
71
+
72
+ /** Pure element-wise arithmetic whose two executors are bit-for-bit obliged to agree. */
73
+ const EXACT = { lanewise: true, narrowable: true, shareable: true, foldable: true };
74
+
75
+ /**
76
+ * The same, except that the two executors may round apart: correct to narrow and to share, and
77
+ * foldable only under the named relaxation — see `foldable_inexact` above.
78
+ */
79
+ const INEXACT = { lanewise: true, narrowable: true, shareable: true, foldable_inexact: true };
80
+
81
+ semantics(VM_OP.HALT, { side_effects: true });
82
+ semantics(VM_OP.NOP, {});
83
+ semantics(VM_OP.MOV, EXACT);
84
+ semantics(VM_OP.LOAD_CONST, EXACT);
85
+ // Reads the record, so it is removable when dead but may not be shared across a store that could
86
+ // touch the same words — which is why it is not `shareable` and the CSE pass never sees it.
87
+ semantics(VM_OP.LOAD_ATTR, { lanewise: true, narrowable: true });
88
+ semantics(VM_OP.STORE_ATTR, { side_effects: true });
89
+ semantics(VM_OP.LOAD_BUILTIN, { lanewise: true, narrowable: true, shareable: true });
90
+ semantics(VM_OP.KILL, { side_effects: true });
91
+
92
+ semantics(VM_OP.ADD, EXACT);
93
+ semantics(VM_OP.SUB, EXACT);
94
+ semantics(VM_OP.MUL, EXACT);
95
+ semantics(VM_OP.DIV, EXACT);
96
+ // `a * b + c` is one rounding on hardware that contracts it into an FMA and two in the reference.
97
+ semantics(VM_OP.MAD, INEXACT);
98
+ semantics(VM_OP.MIN, EXACT);
99
+ semantics(VM_OP.MAX, EXACT);
100
+ // The reference spells it `a + (b - a) * t`; WGSL's `mix` is free to round it differently.
101
+ semantics(VM_OP.MIX, INEXACT);
102
+ semantics(VM_OP.CLAMP, EXACT);
103
+
104
+ semantics(VM_OP.NEG, EXACT);
105
+ semantics(VM_OP.ABS, EXACT);
106
+ semantics(VM_OP.FLOOR, EXACT);
107
+ semantics(VM_OP.FRACT, EXACT);
108
+ semantics(VM_OP.SQRT, EXACT);
109
+ semantics(VM_OP.SIN, INEXACT);
110
+ semantics(VM_OP.COS, INEXACT);
111
+ semantics(VM_OP.EXP, INEXACT);
112
+ semantics(VM_OP.LOG, INEXACT);
113
+ semantics(VM_OP.POW, INEXACT);
114
+ semantics(VM_OP.STEP, EXACT);
115
+ semantics(VM_OP.SMOOTHSTEP, INEXACT);
116
+ // `inverseSqrt` is a hardware estimate with ULPs of slack to it, and the reference divides one by
117
+ // a square root — a different computation rather than a different rounding of the same one. So it
118
+ // folds where a transcendental folds: under `fold_inexact`, and not before.
119
+ semantics(VM_OP.RSQRT, INEXACT);
120
+ semantics(VM_OP.TAN, INEXACT);
121
+ semantics(VM_OP.ASIN, INEXACT);
122
+ semantics(VM_OP.ACOS, INEXACT);
123
+ semantics(VM_OP.ATAN2, INEXACT);
124
+
125
+ // The reductions read every lane to write one, so there are no trailing lanes to drop.
126
+ semantics(VM_OP.DOT, { shareable: true });
127
+ // Three lanes of cross product plus, optionally, the zero `w`. Dropping that `w` is the one
128
+ // narrowing available, and `min_width` already floors it at three.
129
+ semantics(VM_OP.CROSS, { narrowable: true, shareable: true });
130
+ semantics(VM_OP.LENGTH, { shareable: true });
131
+ semantics(VM_OP.NORMALIZE, { shareable: true });
132
+ semantics(VM_OP.DISTANCE, { shareable: true });
133
+
134
+ semantics(VM_OP.CMP_LT, EXACT);
135
+ semantics(VM_OP.CMP_LE, EXACT);
136
+ semantics(VM_OP.CMP_GT, EXACT);
137
+ semantics(VM_OP.CMP_GE, EXACT);
138
+ semantics(VM_OP.CMP_EQ, EXACT);
139
+ semantics(VM_OP.SELECT, EXACT);
140
+
141
+ // Ordered and side-effecting: it advances the shared RNG, and its width IS the number of draws it
142
+ // takes. Removing, duplicating, reordering or narrowing one moves every value drawn after it.
143
+ semantics(VM_OP.RANDOM, { side_effects: true });
144
+ // An external WGSL symbol, but a pure function of (handle, t) — so a dead one goes and a repeated
145
+ // one is shared. Every lane of the result is the same sample, which is what makes it narrowable —
146
+ // and what makes it a broadcast, so a consumer reading it wide is a consumer that wants `.xxxx`.
147
+ semantics(VM_OP.CURVE, { lanewise: true, narrowable: true, shareable: true, broadcasts: true });
148
+
149
+ /**
150
+ * What may be assumed about an opcode. An unknown one is assumed to do everything, so a new opcode
151
+ * is inert to the optimizer until somebody adds it to the table above.
152
+ *
153
+ * @param {number} op
154
+ * @returns {ParticleOpSemantics}
155
+ */
156
+ export function vm_semantics_of(op) {
157
+ return VM_SEMANTICS.get(op) ?? {
158
+ side_effects: true,
159
+ lanewise: false,
160
+ narrowable: false,
161
+ shareable: false,
162
+ broadcasts: false,
163
+ foldable: false,
164
+ foldable_inexact: false,
165
+ };
166
+ }