@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -1,3 +1,4 @@
1
+ import Signal from "../../../src/core/events/signal/Signal.js";
1
2
  import { clamp } from "../../../src/core/math/clamp.js";
2
3
  import { min2 } from "../../../src/core/math/min2.js";
3
4
  import { ActionProcessor } from "../../../src/core/process/undo/ActionProcessor.js";
@@ -6,18 +7,73 @@ import { KeyCodes } from "../../../src/engine/input/devices/KeyCodes.js";
6
7
  import View from "../../../src/view/View.js";
7
8
  import { NODE_GRAPH_SCALE_MAX, NODE_GRAPH_SCALE_MIN } from "./NodeGraphCamera.js";
8
9
  import { NodeGraphCamera, NodeGraphView } from "./NodeGraphView.js";
10
+ import { NodeGraphMinimapView } from "./NodeGraphMinimapView.js";
9
11
  import { NodeGraphSelection } from "./NodeGraphSelection.js";
10
12
  import { ConnectionDeleteAction } from "./actions/ConnectionDeleteAction.js";
13
+ import { NodeCreateAction } from "./actions/NodeCreateAction.js";
11
14
  import { NodeDeleteAction } from "./actions/NodeDeleteAction.js";
12
15
  import { SelectionSetAction } from "./actions/SelectionSetAction.js";
13
16
  import {
14
17
  NodeDescriptionVisualRegistry
15
18
  } from "../../../src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js";
16
19
  import AABB2 from "../../../src/core/geom/2d/aabb/AABB2.js";
20
+ import Vector2 from "../../../src/core/geom/Vector2.js";
17
21
  import ButtonView from "../../../src/view/elements/button/ButtonView.js";
18
22
  import EmptyView from "../../../src/view/elements/EmptyView.js";
23
+ import { PortDirection } from "../../../src/core/model/node-graph/node/PortDirection.js";
24
+ import { connection_bind_actions } from "./actions/connection_bind_actions.js";
25
+ import { NodeGraphSearchMenuView } from "./NodeGraphSearchMenuView.js";
26
+ import { ConnectionCreateAction } from "./actions/ConnectionCreateAction.js";
27
+ import {
28
+ NODE_GRAPH_PASTE_STEP,
29
+ NodeGraphClipboard,
30
+ node_graph_fragment_centre,
31
+ node_graph_fragment_from_nodes,
32
+ } from "./NodeGraphClipboard.js";
33
+
34
+ /**
35
+ * Whether a port could take a value of this type, knowing nothing about the graph's domain: the same
36
+ * type, or a port that declares none.
37
+ *
38
+ * The default for {@link NodeGraphEditorView}'s `library.accepts`. A host whose ports are all
39
+ * declared with one type — because what a port carries is resolved from the wiring rather than
40
+ * declared, which is how the particle library works — supplies its own and gets a real answer. The
41
+ * node's type comes along for a host whose answer is not on the port itself.
42
+ *
43
+ * @param {Port} port
44
+ * @param {DataType|null} dataType
45
+ * @param {NodeDescription} description the type the port belongs to
46
+ * @returns {boolean}
47
+ */
48
+ function port_accepts_type(port, dataType, description) {
49
+ return dataType === null || port.dataType === null || port.dataType === dataType;
50
+ }
19
51
 
20
52
  export class NodeGraphEditorView extends View {
53
+ /**
54
+ * @readonly
55
+ */
56
+ on = {
57
+ ...this.on,
58
+
59
+ /**
60
+ * The graph has been arranged. Carries whether the arrangement is the final one, or the
61
+ * provisional one described on {@link #layout}.
62
+ *
63
+ * @readonly
64
+ * @type {Signal<boolean>}
65
+ */
66
+ arranged: new Signal()
67
+ };
68
+
69
+ /**
70
+ * The arrangement in hand was made from estimated node sizes, and is to be made again when the
71
+ * real ones arrive. See {@link #layout}.
72
+ *
73
+ * @type {boolean}
74
+ */
75
+ #arrangement_provisional = false;
76
+
21
77
  /**
22
78
  *
23
79
  * @param {NodeGraph} graph
@@ -26,16 +82,75 @@ export class NodeGraphEditorView extends View {
26
82
  * @param {NodeGraphCamera} camera
27
83
  * @param {InterfaceCommand[]} [actions]
28
84
  * @param {ActionProcessor} [actionProcessor] timeline that all graph edits are routed through, supply a shared one to integrate with a host editor's UNDO/REDO
85
+ * @param {function({node: NodeInstance, commit: function(string, *)}):View|null} [parameterViewFactory]
86
+ * supplies controls for node state the generic parameter mechanism cannot describe, see {@link NodeView}
87
+ * @param {function(NodeInstancePortReference):DataType} [portDataType]
88
+ * the type a port carries on a particular node instance, for a host whose types are
89
+ * resolved from the wiring rather than declared on the port; see {@link NodeGraphView}
90
+ * @param {boolean} [minimap] show the whole graph in a corner, see {@link NodeGraphMinimapView}.
91
+ * On by default: a graph is bigger than its viewport almost as soon as it is worth
92
+ * editing. Off for a host that puts one somewhere of its own, or has no room for one.
93
+ * @param {object} [library] the node library, as the canvas's own add-node menu needs it. With
94
+ * one, right-clicking the canvas offers the types it names and a wire dropped on open
95
+ * canvas offers the ones that could take it; without one, neither gesture does anything.
96
+ * @param {NodeDescription[]|function():NodeDescription[]} library.descriptions the types to offer
97
+ * @param {function(NodeDescription):string} [library.categoryOf] group heading for a type
98
+ * @param {function(NodeDescription):string} [library.describe] one line of help for a type
99
+ * @param {function(Port, DataType|null, NodeDescription):boolean} [library.accepts] whether a
100
+ * port could take a value of a type. The same-type rule by default; a library whose ports
101
+ * are typed by what is wired into them supplies its own.
102
+ * @param {function(NodeDescription):object} [library.parametersOf] starting parameters for a
103
+ * type the menu places, so a node arrives ready to compile rather than to repair
104
+ * @param {boolean} [readOnly] show the graph without offering to change it; see
105
+ * {@link NodeGraphView}. Turns off the add-node menu and the editing shortcuts too.
106
+ * @param {NodeGraphClipboard} [clipboard] what `Ctrl+C` writes and `Ctrl+V` reads. A host with
107
+ * several canvases over one document passes one to all of them, so a copy taken in one
108
+ * pastes in the next; on its own, a canvas gets one of its own and copies to itself.
109
+ * @param {function(NodeInstance):boolean} [copyable] whether a node may be had a second of, for
110
+ * a host with types that exist once per graph. See
111
+ * {@link node_graph_fragment_from_nodes}.
29
112
  */
30
- constructor({ graph, nodeRegistry, visual, camera, actions = [], actionProcessor = new ActionProcessor({}) }) {
113
+ constructor({
114
+ graph,
115
+ nodeRegistry,
116
+ visual,
117
+ camera,
118
+ actions = [],
119
+ actionProcessor = new ActionProcessor({}),
120
+ parameterViewFactory = undefined,
121
+ portDataType = undefined,
122
+ minimap = true,
123
+ library = undefined,
124
+ readOnly = false,
125
+ clipboard = new NodeGraphClipboard(),
126
+ copyable = undefined
127
+ }) {
31
128
  super();
32
129
 
130
+ /**
131
+ * @type {boolean}
132
+ */
133
+ this.readOnly = readOnly;
134
+
33
135
  /**
34
136
  *
35
137
  * @type {ActionProcessor}
36
138
  */
37
139
  this.actionProcessor = actionProcessor;
38
140
 
141
+ /**
142
+ * What a copy is written to and a paste read from. Shared with the host's other canvases
143
+ * when it supplied one.
144
+ *
145
+ * @type {NodeGraphClipboard}
146
+ */
147
+ this.clipboard = clipboard;
148
+
149
+ /**
150
+ * @type {function(NodeInstance):boolean}
151
+ */
152
+ this.copyable = copyable ?? (() => true);
153
+
39
154
  /**
40
155
  *
41
156
  * @type {NodeGraphSelection}
@@ -62,6 +177,8 @@ export class NodeGraphEditorView extends View {
62
177
  this.el = document.createElement('div');
63
178
  this.addClass('ui-node-graph-editor-view');
64
179
 
180
+ this.setClass('read-only', readOnly);
181
+
65
182
 
66
183
  const visualRegistry = new NodeDescriptionVisualRegistry();
67
184
  //generate visual descriptions for registry nodes
@@ -82,12 +199,27 @@ export class NodeGraphEditorView extends View {
82
199
  camera,
83
200
  nodeVisualRegistry: visualRegistry,
84
201
  actionProcessor,
85
- selection: this.selection
202
+ selection: this.selection,
203
+ parameterViewFactory,
204
+ portDataType,
205
+ readOnly
86
206
  });
87
207
 
208
+ /**
209
+ * @type {NodeGraphView}
210
+ */
211
+ this.graphView = graphView;
212
+
88
213
  this.size.onChanged.add((x, y) => graphView.size.set(x, y));
89
214
  this.addChild(graphView);
90
215
 
216
+ // the second half of the deal struck in #layout
217
+ this.bindSignal(graphView.on.measured, () => {
218
+ if (this.#arrangement_provisional) {
219
+ this.layout();
220
+ }
221
+ });
222
+
91
223
  // keyboard shortcuts, the element must be focusable to receive key events
92
224
  this.el.setAttribute('tabindex', '-1');
93
225
 
@@ -101,7 +233,14 @@ export class NodeGraphEditorView extends View {
101
233
  return;
102
234
  }
103
235
 
104
- if (event.keyCode === KeyCodes.delete || event.keyCode === KeyCodes.backspace) {
236
+ // Deleting is an edit to *this* graph, and a read-only canvas has none to offer. Undo and
237
+ // redo are not: they move a timeline this canvas shares with everything else the host is
238
+ // editing, and swallowing them here would mean drilling into a locked group quietly took
239
+ // undo away.
240
+ if (
241
+ !readOnly
242
+ && (event.keyCode === KeyCodes.delete || event.keyCode === KeyCodes.backspace)
243
+ ) {
105
244
  event.preventDefault();
106
245
  event.stopPropagation();
107
246
 
@@ -119,11 +258,60 @@ export class NodeGraphEditorView extends View {
119
258
  event.stopPropagation();
120
259
 
121
260
  actionProcessor.undo();
122
- } else if (event.keyCode === KeyCodes.y) {
261
+
262
+ return;
263
+ }
264
+
265
+ if (event.keyCode === KeyCodes.y) {
123
266
  event.preventDefault();
124
267
  event.stopPropagation();
125
268
 
126
269
  actionProcessor.redo();
270
+
271
+ return;
272
+ }
273
+
274
+ // The clipboard's three want Ctrl and nothing else. `AltGr` is `Ctrl+Alt` on a European
275
+ // keyboard, so a canvas that answered that combination would copy every time an author
276
+ // typed one of the characters behind it; and `Ctrl+Shift+C` belongs to the browser.
277
+ if (event.shiftKey || event.altKey) {
278
+ return;
279
+ }
280
+
281
+ // Copying reads the graph, so a locked group body offers it: taking a copy of something
282
+ // out of one of the library's own groups and putting it in a graph of your own is the
283
+ // point of being able to open them. Putting something *into* one is not.
284
+ if (event.keyCode === KeyCodes.c) {
285
+ event.preventDefault();
286
+ event.stopPropagation();
287
+
288
+ this.copySelection();
289
+
290
+ return;
291
+ }
292
+
293
+ if (readOnly) {
294
+ return;
295
+ }
296
+
297
+ // `Ctrl+D` is the browser's bookmark shortcut, so it is swallowed whether or not there
298
+ // is anything selected to duplicate — leaving it through on an empty selection would
299
+ // mean the canvas sometimes bookmarked the page instead.
300
+ if (event.keyCode === KeyCodes.d) {
301
+ event.preventDefault();
302
+ event.stopPropagation();
303
+
304
+ this.duplicateSelection()
305
+ .catch(e => console.error("could not duplicate the selection", e));
306
+
307
+ return;
308
+ }
309
+
310
+ if (event.keyCode === KeyCodes.v) {
311
+ event.preventDefault();
312
+ event.stopPropagation();
313
+
314
+ this.paste().catch(e => console.error("could not paste", e));
127
315
  }
128
316
  });
129
317
 
@@ -144,6 +332,23 @@ export class NodeGraphEditorView extends View {
144
332
 
145
333
  vUserInterface.addChild(vActionBar);
146
334
 
335
+ /**
336
+ * The map of the whole graph, where there is one.
337
+ *
338
+ * Composed rather than built in: it reads this editor's graph view and writes its camera,
339
+ * and nothing else here knows it exists. A host that wants one of its own docks a
340
+ * {@link NodeGraphMinimapView} elsewhere and turns this off.
341
+ *
342
+ * @type {NodeGraphMinimapView|null}
343
+ */
344
+ this.minimap = null;
345
+
346
+ if (minimap) {
347
+ this.minimap = new NodeGraphMinimapView({ graphView });
348
+
349
+ vUserInterface.addChild(this.minimap);
350
+ }
351
+
147
352
  this.addChild(vUserInterface);
148
353
 
149
354
  vActionBar.addChild(new ButtonView({
@@ -164,6 +369,31 @@ export class NodeGraphEditorView extends View {
164
369
  vActionBar.addChild(b);
165
370
  });
166
371
 
372
+ /**
373
+ * The canvas's own add-node menu, where there is a library to fill it. See
374
+ * {@link NodeGraphSearchMenuView}.
375
+ *
376
+ * @type {NodeGraphSearchMenuView|null}
377
+ */
378
+ this.searchMenu = null;
379
+
380
+ /**
381
+ * The add the canvas menu last started, as a promise of the node it makes; `null` before the
382
+ * menu has been used.
383
+ *
384
+ * Adding a node goes through the {@link ActionProcessor}, which queues, so a node picked
385
+ * from the menu does not exist when the menu closes. A host that wants to do something with
386
+ * it — select it, put the camera on it, open its parameters — has to be able to wait for it,
387
+ * and so does anything testing the gesture.
388
+ *
389
+ * @type {Promise<NodeInstance>|null}
390
+ */
391
+ this.menuGesture = null;
392
+
393
+ if (library !== undefined && !readOnly) {
394
+ this.#buildSearchMenu(library);
395
+ }
396
+
167
397
  // ensure pointer events are enabled; suppress the focus ring of the keyboard-focusable element
168
398
  this.css({
169
399
  pointerEvents: 'auto',
@@ -171,15 +401,214 @@ export class NodeGraphEditorView extends View {
171
401
  });
172
402
  }
173
403
 
404
+ /**
405
+ * Wire the two canvas gestures that ask for a node to the menu that answers them.
406
+ *
407
+ * @param {object} library see the constructor
408
+ */
409
+ #buildSearchMenu(library) {
410
+ const accepts = library.accepts ?? port_accepts_type;
411
+ const parametersOf = library.parametersOf ?? (() => ({}));
412
+
413
+ const menu = new NodeGraphSearchMenuView({
414
+ descriptions: library.descriptions,
415
+ categoryOf: library.categoryOf,
416
+ describe: library.describe,
417
+ });
418
+
419
+ this.searchMenu = menu;
420
+
421
+ this.addChild(menu);
422
+
423
+ this.bindSignal(this.graphView.on.canvasContextMenu, ({ x, y, graph_x, graph_y }) => {
424
+ menu.open({
425
+ x, y,
426
+ onPick: description => {
427
+ this.menuGesture = this.addNode(description, {
428
+ x: graph_x,
429
+ y: graph_y,
430
+ parameters: parametersOf(description),
431
+ });
432
+
433
+ // fire and forget: the timeline applies the add, and a failure is the menu
434
+ // offering a type the library cannot build, which is worth a console entry
435
+ this.menuGesture.catch(e => console.error("could not add node", e));
436
+ },
437
+ });
438
+ });
439
+
440
+ this.bindSignal(this.graphView.on.connectionDropped, ({ endpoint, x, y, graph_x, graph_y }) => {
441
+ // the wire came out of one side, so what is wanted is a type with a port on the other
442
+ const wanted = endpoint.port.direction === PortDirection.Out ? PortDirection.In : PortDirection.Out;
443
+
444
+ const dataType = this.graphView.portDataType(endpoint);
445
+
446
+ const first_port = description => description
447
+ .getPortsByDirection(wanted)
448
+ .find(port => accepts(port, dataType, description)) ?? null;
449
+
450
+ menu.open({
451
+ x, y,
452
+ predicate: description => first_port(description) !== null,
453
+ heading: wanted === PortDirection.In
454
+ ? `takes a ${dataType?.name ?? "value"}`
455
+ : `produces a ${dataType?.name ?? "value"}`,
456
+ onPick: description => {
457
+ this.menuGesture = this.addNodeWiredTo(description, {
458
+ x: graph_x,
459
+ y: graph_y,
460
+ parameters: parametersOf(description),
461
+ endpoint,
462
+ port: first_port(description),
463
+ });
464
+
465
+ this.menuGesture.catch(e => console.error("could not add node", e));
466
+ },
467
+ });
468
+ });
469
+ }
470
+
471
+ /**
472
+ * Add a node and immediately wire one of its ports to an existing one, as a single undoable step.
473
+ *
474
+ * What finishes a wire dropped on open canvas. One step rather than two because it was one
475
+ * gesture: an undo that left a disconnected node behind would be undoing something the author
476
+ * never did on its own.
477
+ *
478
+ * @param {NodeDescription} description
479
+ * @param {object} options
480
+ * @param {number} [options.x] graph-space position
481
+ * @param {number} [options.y] graph-space position
482
+ * @param {object} [options.parameters] starting parameter values
483
+ * @param {NodeInstancePortReference} options.endpoint the port the wire came from
484
+ * @param {Port} options.port the port of the new node to wire it to
485
+ * @returns {Promise<NodeInstance>} the new node
486
+ */
487
+ async addNodeWiredTo(description, { x, y, parameters = {}, endpoint, port }) {
488
+ const node = await this.addNode(description, { x, y, parameters });
489
+
490
+ if (port === null || port === undefined) {
491
+ // nothing on the new node can take the wire; the node still lands, since that is what
492
+ // was picked
493
+ return node;
494
+ }
495
+
496
+ const outgoing = endpoint.port.direction === PortDirection.Out;
497
+
498
+ // `addNode` marked the timeline and has not marked it again, so this joins the same step
499
+ await this.actionProcessor.doMany(connection_bind_actions(
500
+ this.graph,
501
+ outgoing ? endpoint.instance.id : node.id,
502
+ outgoing ? endpoint.port.id : port.id,
503
+ outgoing ? node.id : endpoint.instance.id,
504
+ outgoing ? port.id : endpoint.port.id,
505
+ this.visual
506
+ ));
507
+
508
+ return node;
509
+ }
510
+
511
+ /**
512
+ * Arrange the nodes and route the wires.
513
+ *
514
+ * An arrangement is only as good as the node sizes it is given, and those are facts about drawn
515
+ * nodes: how wide a host's own control is, how long the text in a picker runs. Until the graph
516
+ * has been on screen the only sizes anyone has are {@link NodeDescriptionVisualRegistry}'s
517
+ * estimates from port and parameter counts, which cannot know either.
518
+ *
519
+ * So a graph arranged before it has been drawn is arranged twice: once now, because a graph
520
+ * opened straight into this has to look like something, and once more when the views report
521
+ * what the browser actually made of them. {@link #on.arranged} says which of the two just
522
+ * happened.
523
+ */
174
524
  layout() {
175
525
  this.visual.ensure(this.graph, this.visualRegistry);
176
526
  this.visual.layout(this.graph);
527
+
528
+ // Laying out re-routes every wire, and a layout that happened to move no node at all would
529
+ // announce nothing the map is listening for. See NodeGraphMinimapView#invalidate.
530
+ this.minimap?.invalidate();
531
+
532
+ this.#arrangement_provisional = !this.graphView.isMeasured();
533
+
534
+ this.on.arranged.send1(!this.#arrangement_provisional);
535
+ }
536
+
537
+ /**
538
+ * Whether the arrangement in hand was made from estimated node sizes and is still to be redone
539
+ * from the drawn ones. See {@link #layout}.
540
+ *
541
+ * What to consult before doing anything that depends on where the nodes ended up — pointing a
542
+ * camera at them, most of all, since framing the provisional arrangement leaves it aimed at
543
+ * where the nodes were about to stop being.
544
+ *
545
+ * @returns {boolean}
546
+ */
547
+ isArrangementProvisional() {
548
+ return this.#arrangement_provisional;
549
+ }
550
+
551
+ /**
552
+ * Add a node of the given type to the graph, as one undoable step.
553
+ *
554
+ * With no position, the node lands in the middle of what the author is looking at — where they
555
+ * will see it — rather than at the graph origin, which may be off screen entirely.
556
+ *
557
+ * @param {NodeDescription} description
558
+ * @param {object} [options]
559
+ * @param {number} [options.x] graph-space position
560
+ * @param {number} [options.y] graph-space position
561
+ * @param {object} [options.parameters] starting parameter values
562
+ * @returns {Promise<NodeInstance>} the new node, once the timeline has applied the action —
563
+ * {@link ActionProcessor} queues, so it does not exist on return
564
+ */
565
+ async addNode(description, { x, y, parameters = {} } = {}) {
566
+ let place_x = x;
567
+ let place_y = y;
568
+
569
+ if (place_x === undefined || place_y === undefined) {
570
+ const centre = this.viewCentreInGraphSpace();
571
+
572
+ place_x = place_x ?? centre.x;
573
+ place_y = place_y ?? centre.y;
574
+ }
575
+
576
+ const action = new NodeCreateAction(
577
+ this.graph,
578
+ this.visual,
579
+ this.visualRegistry,
580
+ description,
581
+ place_x,
582
+ place_y,
583
+ parameters
584
+ );
585
+
586
+ this.actionProcessor.mark(`add ${description.name}`);
587
+
588
+ await this.actionProcessor.do(action);
589
+
590
+ return action.node;
591
+ }
592
+
593
+ /**
594
+ * Middle of the visible area, in graph space.
595
+ * @returns {Vector2}
596
+ */
597
+ viewCentreInGraphSpace() {
598
+ const result = new Vector2(this.size.x / 2, this.size.y / 2);
599
+
600
+ this.camera.canvasToGraph(result, result);
601
+
602
+ return result;
177
603
  }
178
604
 
179
605
  /**
180
606
  * Delete everything in the current selection as a single undoable group
607
+ *
608
+ * @returns {Promise} settles once the timeline has applied the deletion — {@link ActionProcessor}
609
+ * queues, so nothing has been removed on return
181
610
  */
182
- deleteSelection() {
611
+ async deleteSelection() {
183
612
  const selection = this.selection;
184
613
 
185
614
  if (selection.isEmpty()) {
@@ -198,7 +627,7 @@ export class NodeGraphEditorView extends View {
198
627
  const connection = graph.getConnection(id);
199
628
 
200
629
  if (connection !== undefined) {
201
- actions.push(new ConnectionDeleteAction(graph, connection));
630
+ actions.push(new ConnectionDeleteAction(graph, connection, this.visual));
202
631
  }
203
632
  });
204
633
 
@@ -207,7 +636,173 @@ export class NodeGraphEditorView extends View {
207
636
  });
208
637
 
209
638
  this.actionProcessor.mark('delete selection');
210
- this.actionProcessor.doMany(actions);
639
+
640
+ await this.actionProcessor.doMany(actions);
641
+ }
642
+
643
+ /**
644
+ * Take a copy of the selected nodes, and of every wire they hold whole.
645
+ *
646
+ * Reading, not editing, so a read-only canvas offers it: opening one of a library's own groups
647
+ * to take a copy of what is inside it is the point of being able to open them.
648
+ *
649
+ * @returns {boolean} whether anything was copied. A selection with nothing copyable in it leaves
650
+ * the clipboard alone rather than emptying it, which is the one outcome an author
651
+ * asking for a copy certainly did not want.
652
+ */
653
+ copySelection() {
654
+ const fragment = node_graph_fragment_from_nodes({
655
+ graph: this.graph,
656
+ visual: this.visual,
657
+ nodes: this.selection.nodes.asArray(),
658
+ copyable: this.copyable,
659
+ });
660
+
661
+ if (fragment === null) {
662
+ return false;
663
+ }
664
+
665
+ this.clipboard.write(fragment);
666
+
667
+ return true;
668
+ }
669
+
670
+ /**
671
+ * Put what was copied into this graph, in the middle of what the author is looking at.
672
+ *
673
+ * Where a paste lands is the one decision here. It goes to the middle of the view rather than
674
+ * back where it was copied from, for the same reason a node added from the menu with no position
675
+ * does: what arrives has to be somewhere the author can see it, and the place it was copied from
676
+ * may be a long way off screen — a copy taken in one phase and pasted in the other has no
677
+ * meaningful "back where it was" at all. The arrangement inside the fragment is kept exactly; it
678
+ * is the whole of it that moves. A repeat paste of the same content steps aside by
679
+ * {@link NODE_GRAPH_PASTE_STEP} so that copies do not hide each other.
680
+ *
681
+ * @returns {Promise<NodeInstance[]>} the nodes that landed, once the timeline has applied them;
682
+ * empty when there was nothing on the clipboard
683
+ * @throws if this canvas is read-only
684
+ */
685
+ async paste() {
686
+ if (this.readOnly) {
687
+ throw new Error("This graph is read-only, so nothing can be pasted into it.");
688
+ }
689
+
690
+ const clipboard = this.clipboard;
691
+
692
+ const fragment = clipboard.read();
693
+
694
+ if (fragment === null) {
695
+ return [];
696
+ }
697
+
698
+ const centre = node_graph_fragment_centre(fragment);
699
+ const target = this.viewCentreInGraphSpace();
700
+
701
+ const step = clipboard.pastes * NODE_GRAPH_PASTE_STEP;
702
+
703
+ // before the placing rather than after it: the timeline queues, so two pastes issued in one
704
+ // tick — which is what holding Ctrl+V down is — would otherwise both read the same count and
705
+ // land on top of each other
706
+ clipboard.notePaste();
707
+
708
+ return this.#placeFragment(
709
+ fragment,
710
+ target.x - centre.x + step,
711
+ target.y - centre.y + step,
712
+ 'paste'
713
+ );
714
+ }
715
+
716
+ /**
717
+ * A second of everything selected, beside the originals.
718
+ *
719
+ * Beside rather than in the middle of the view, which is where {@link #paste} puts things: a
720
+ * duplicate is a second of something the author is already looking at, and centring it would
721
+ * take it away from the thing it is a second of. The clipboard is not touched — `Ctrl+D` is not
722
+ * a copy, and it must not cost the author whatever they had copied earlier.
723
+ *
724
+ * @returns {Promise<NodeInstance[]>} the new nodes; empty when nothing selected could be had a
725
+ * second of
726
+ * @throws if this canvas is read-only
727
+ */
728
+ async duplicateSelection() {
729
+ if (this.readOnly) {
730
+ throw new Error("This graph is read-only, so nothing in it can be duplicated.");
731
+ }
732
+
733
+ const fragment = node_graph_fragment_from_nodes({
734
+ graph: this.graph,
735
+ visual: this.visual,
736
+ nodes: this.selection.nodes.asArray(),
737
+ copyable: this.copyable,
738
+ });
739
+
740
+ if (fragment === null) {
741
+ return [];
742
+ }
743
+
744
+ return this.#placeFragment(fragment, NODE_GRAPH_PASTE_STEP, NODE_GRAPH_PASTE_STEP, 'duplicate');
745
+ }
746
+
747
+ /**
748
+ * Build a fragment into this graph, offset, as one undoable step, and leave it selected.
749
+ *
750
+ * Two batches under one mark, because the wires need ids the creates have not handed out yet —
751
+ * the same shape an ungrouping has, and for the same reason. What is selected afterwards is what
752
+ * just arrived, so it can be dragged into place without being hunted for first.
753
+ *
754
+ * @param {import("./NodeGraphClipboard.js").NodeGraphFragment} fragment
755
+ * @param {number} offset_x graph-space
756
+ * @param {number} offset_y graph-space
757
+ * @param {string} label what the step is called on the timeline
758
+ * @returns {Promise<NodeInstance[]>}
759
+ */
760
+ async #placeFragment(fragment, offset_x, offset_y, label) {
761
+ const graph = this.graph;
762
+ const visual = this.visual;
763
+
764
+ // A canvas draws a node in a box generated from its type, and throws when it has none — so a
765
+ // fragment carrying a type this canvas has never drawn would fail from inside the timeline,
766
+ // half-way through a step. Which is reachable: the clipboard is shared between canvases, and
767
+ // a host's canvases need not have been built from the same set of types. Generating a box is
768
+ // arithmetic over port and parameter counts, keyed by the description, so telling a registry
769
+ // about a type it already knows costs nothing.
770
+ for (const record of fragment.nodes) {
771
+ this.visualRegistry.generate(record.description);
772
+ }
773
+
774
+ const creates = fragment.nodes.map(record => new NodeCreateAction(
775
+ graph,
776
+ visual,
777
+ this.visualRegistry,
778
+ record.description,
779
+ record.x + offset_x,
780
+ record.y + offset_y,
781
+ // cloned again on the way out: one fragment pasted twice must not hand both copies the
782
+ // same parameter objects, nor either of them the clipboard's
783
+ structuredClone(record.parameters)
784
+ ));
785
+
786
+ this.actionProcessor.mark(label);
787
+
788
+ await this.actionProcessor.doMany(creates);
789
+
790
+ const nodes = creates.map(create => create.node);
791
+
792
+ const wires = fragment.connections.map(wire => new ConnectionCreateAction(
793
+ graph,
794
+ nodes[wire.from].id,
795
+ wire.fromPort,
796
+ nodes[wire.to].id,
797
+ wire.toPort
798
+ ));
799
+
800
+ // `mark` has not been called again, so this joins the same step
801
+ wires.push(new SelectionSetAction(this.selection, nodes.map(node => node.id), []));
802
+
803
+ await this.actionProcessor.doMany(wires);
804
+
805
+ return nodes;
211
806
  }
212
807
 
213
808
  cameraContainAll() {