@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,99 @@
1
+ export function pass_allocate_registers(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /**
3
+ * @typedef {object} ParticleRegisterSegment
4
+ * @property {number} slot the slot it occupies in the program as it stands
5
+ * @property {number} start the instruction that writes it, or `-1` for the reset
6
+ * @property {number} end the last instruction that reads it; `start` when nothing does
7
+ * @property {number} parent union-find link
8
+ * @property {number} placed the slot it is given, once the cluster is placed; `-1` until then
9
+ */
10
+ /**
11
+ * @typedef {object} ParticleRegisterShape
12
+ * @property {number[]} members segment indices
13
+ * @property {number} origin the lowest slot among the members, which the others keep their distance from
14
+ * @property {number} extent slots from the origin to one past the highest member
15
+ * @property {number} start the earliest write among the members
16
+ */
17
+ /**
18
+ * @typedef {object} ParticleRegisterSegments
19
+ * @property {ParticleRegisterSegment[]} segments
20
+ * @property {ParticleRegisterShape[]} shapes the clusters, in the order they are placed
21
+ * @property {Int32Array[]} read_segment per instruction, per source slot, the segment the operand's canonical base slot read
22
+ * @property {Uint32Array[]} read_word per instruction, per source slot, the operand in its canonical spelling
23
+ * @property {Int32Array} write_segment per instruction, the segment its destination base slot is written into
24
+ * @property {number} high_water one past the highest slot the program reaches
25
+ */
26
+ /**
27
+ * Every stretch of every slot, and which of them have to keep their distance.
28
+ *
29
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
30
+ * @param {number} slots size of the register file
31
+ * @returns {ParticleRegisterSegments|null} `null` when an operand reaches outside the file
32
+ */
33
+ export function analyze_particle_register_segments(decoded: import("./particle_program_analysis.js").ParticleDecodedInstruction[], slots: number): ParticleRegisterSegments | null;
34
+ /** @type {string} */
35
+ export const PARTICLE_PASS_ALLOCATE_REGISTERS: string;
36
+ export type ParticleRegisterSegment = {
37
+ /**
38
+ * the slot it occupies in the program as it stands
39
+ */
40
+ slot: number;
41
+ /**
42
+ * the instruction that writes it, or `-1` for the reset
43
+ */
44
+ start: number;
45
+ /**
46
+ * the last instruction that reads it; `start` when nothing does
47
+ */
48
+ end: number;
49
+ /**
50
+ * union-find link
51
+ */
52
+ parent: number;
53
+ /**
54
+ * the slot it is given, once the cluster is placed; `-1` until then
55
+ */
56
+ placed: number;
57
+ };
58
+ export type ParticleRegisterShape = {
59
+ /**
60
+ * segment indices
61
+ */
62
+ members: number[];
63
+ /**
64
+ * the lowest slot among the members, which the others keep their distance from
65
+ */
66
+ origin: number;
67
+ /**
68
+ * slots from the origin to one past the highest member
69
+ */
70
+ extent: number;
71
+ /**
72
+ * the earliest write among the members
73
+ */
74
+ start: number;
75
+ };
76
+ export type ParticleRegisterSegments = {
77
+ segments: ParticleRegisterSegment[];
78
+ /**
79
+ * the clusters, in the order they are placed
80
+ */
81
+ shapes: ParticleRegisterShape[];
82
+ /**
83
+ * per instruction, per source slot, the segment the operand's canonical base slot read
84
+ */
85
+ read_segment: Int32Array[];
86
+ /**
87
+ * per instruction, per source slot, the operand in its canonical spelling
88
+ */
89
+ read_word: Uint32Array[];
90
+ /**
91
+ * per instruction, the segment its destination base slot is written into
92
+ */
93
+ write_segment: Int32Array;
94
+ /**
95
+ * one past the highest slot the program reaches
96
+ */
97
+ high_water: number;
98
+ };
99
+ //# sourceMappingURL=pass_allocate_registers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_allocate_registers.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_allocate_registers.js"],"names":[],"mappings":"AA0FqC,0JAEqB;AAxB1D;;;;;;;GAOG;AAEH;;;;;;GAMG;AAEH;;;;;;;;GAQG;AAEH;;;;;;GAMG;AACH,4DAJW,OAAO,gCAAgC,EAAE,0BAA0B,EAAE,SACrE,MAAM,GACJ,wBAAwB,GAAC,IAAI,CAsHzC;AAlND,qBAAqB;AACrB,+CADW,MAAM,CACoD;;;;;UA6DvD,MAAM;;;;WACN,MAAM;;;;SACN,MAAM;;;;YACN,MAAM;;;;YACN,MAAM;;;;;;aAKN,MAAM,EAAE;;;;YACR,MAAM;;;;YACN,MAAM;;;;WACN,MAAM;;;cAKN,uBAAuB,EAAE;;;;YACzB,qBAAqB,EAAE;;;;kBACvB,UAAU,EAAE;;;;eACZ,WAAW,EAAE;;;;mBACb,UAAU;;;;gBACV,MAAM"}
@@ -0,0 +1,313 @@
1
+ import { vm_canonical_register, vm_operand_base, vm_operand_with_base, vm_with_dst } from "../isa/ParticleVMISA.js";
2
+ import { pass_pack_registers } from "./pass_pack_registers.js";
3
+ import {
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ particle_read_slots,
7
+ } from "./particle_program_analysis.js";
8
+
9
+ /** @type {string} */
10
+ export const PARTICLE_PASS_ALLOCATE_REGISTERS = "allocate_registers";
11
+
12
+ /**
13
+ * Give every value a slot for as long as it lives, and no longer.
14
+ *
15
+ * The frontend's allocator hands out slots as it lowers, and the passes above this one then delete,
16
+ * narrow and forward values without ever moving one. What is left is a file where a slot holds a
17
+ * value that died a hundred instructions ago while a fresh one is put somewhere new — and the file's
18
+ * high-water mark is what the interpreter pays for, since `vm_reg` is sized by it (see the occupancy
19
+ * note in `vm/chunk_particle_vm.js`). Packing closes the holes nothing ever touched; this pass is
20
+ * the other half, reusing the slots that are touched but not at the same time.
21
+ *
22
+ * ## Segments and clusters
23
+ *
24
+ * Straight-line code has exact lifetimes: a slot's value lives from the instruction that writes it
25
+ * to the last one that reads it before the next write. Each such stretch is a SEGMENT, and a slot
26
+ * that is read before anything writes it has a segment from the reset — the zero it holds has to
27
+ * stay unwritten until that read. Two segments may share a slot when their stretches do not overlap,
28
+ * and a read at the instruction that overwrites the slot does not overlap it, because every executor
29
+ * reads its sources before it writes.
30
+ *
31
+ * What stops this being interval colouring one slot at a time is that operands name RUNS. A value
32
+ * three lanes wide is three consecutive slots, and a swizzled read names slots at fixed distances
33
+ * from its base. So every operand's slots are joined into one CLUSTER whose members keep their
34
+ * distances; the cluster is placed as a shape, and a member's slot is checked against its own
35
+ * stretch rather than the cluster's whole extent, so a scalar can sit in the gap of a swizzle that
36
+ * skips it. All of the constraints come from the layout the program already has, which is why the
37
+ * shapes are always consistent.
38
+ *
39
+ * Clusters are placed in order of when they are first written, each at the lowest origin that fits
40
+ * — the interval-graph greedy, which is optimal for scalars and a good heuristic for shapes. A
41
+ * placement that needs more slots than the program had is thrown away, so the pass never makes a
42
+ * file bigger, and one that needs the same number is thrown away too, so the pass reaches a fixed
43
+ * point instead of shuffling a program it cannot shrink. Packing runs after every placement, since
44
+ * a shape may leave a slot between its members that nothing uses, and placement runs again on the
45
+ * packed file until it has nothing more to give.
46
+ *
47
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
48
+ */
49
+ export function pass_allocate_registers(instructions, context) {
50
+ let current = instructions;
51
+ let changed = false;
52
+
53
+ // Every round makes the file strictly smaller, so it cannot take more of them than there are
54
+ // slots — and it has to run to the end, or the next run of the optimizer would find more to do.
55
+ for (let round = 0; round < context.register_slots; round++) {
56
+ const allocated = allocate_once(current, context.register_slots);
57
+
58
+ if (allocated === null) {
59
+ break;
60
+ }
61
+
62
+ current = pass_pack_registers(allocated, context) ?? allocated;
63
+ changed = true;
64
+ }
65
+
66
+ return changed ? current : null;
67
+ }
68
+
69
+ /**
70
+ * @typedef {object} ParticleRegisterSegment
71
+ * @property {number} slot the slot it occupies in the program as it stands
72
+ * @property {number} start the instruction that writes it, or `-1` for the reset
73
+ * @property {number} end the last instruction that reads it; `start` when nothing does
74
+ * @property {number} parent union-find link
75
+ * @property {number} placed the slot it is given, once the cluster is placed; `-1` until then
76
+ */
77
+
78
+ /**
79
+ * @typedef {object} ParticleRegisterShape
80
+ * @property {number[]} members segment indices
81
+ * @property {number} origin the lowest slot among the members, which the others keep their distance from
82
+ * @property {number} extent slots from the origin to one past the highest member
83
+ * @property {number} start the earliest write among the members
84
+ */
85
+
86
+ /**
87
+ * @typedef {object} ParticleRegisterSegments
88
+ * @property {ParticleRegisterSegment[]} segments
89
+ * @property {ParticleRegisterShape[]} shapes the clusters, in the order they are placed
90
+ * @property {Int32Array[]} read_segment per instruction, per source slot, the segment the operand's canonical base slot read
91
+ * @property {Uint32Array[]} read_word per instruction, per source slot, the operand in its canonical spelling
92
+ * @property {Int32Array} write_segment per instruction, the segment its destination base slot is written into
93
+ * @property {number} high_water one past the highest slot the program reaches
94
+ */
95
+
96
+ /**
97
+ * Every stretch of every slot, and which of them have to keep their distance.
98
+ *
99
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
100
+ * @param {number} slots size of the register file
101
+ * @returns {ParticleRegisterSegments|null} `null` when an operand reaches outside the file
102
+ */
103
+ export function analyze_particle_register_segments(decoded, slots) {
104
+ /** @type {ParticleRegisterSegment[]} */
105
+ const segments = [];
106
+ /** @type {Int32Array} per slot, the segment currently in it, or `-1` */
107
+ const current = new Int32Array(slots).fill(-1);
108
+ const read_segment = decoded.map(() => new Int32Array(3).fill(-1));
109
+ const read_word = decoded.map(() => new Uint32Array(3));
110
+ const write_segment = new Int32Array(decoded.length).fill(-1);
111
+
112
+ let high_water = 0;
113
+
114
+ const create = (slot, start) => {
115
+ segments.push({ slot, start, end: start, parent: segments.length, placed: -1 });
116
+ current[slot] = segments.length - 1;
117
+
118
+ return segments.length - 1;
119
+ };
120
+
121
+ const find = (id) => {
122
+ while (segments[id].parent !== id) {
123
+ segments[id].parent = segments[segments[id].parent].parent;
124
+ id = segments[id].parent;
125
+ }
126
+
127
+ return id;
128
+ };
129
+
130
+ const union = (ids) => {
131
+ const root = find(ids[0]);
132
+
133
+ for (let i = 1; i < ids.length; i++) {
134
+ segments[find(ids[i])].parent = root;
135
+ }
136
+ };
137
+
138
+ for (let i = 0; i < decoded.length; i++) {
139
+ const instruction = decoded[i];
140
+
141
+ // Reads first: the executors read every source before they write the destination.
142
+ for (const read of instruction.reads) {
143
+ const read_slots = particle_read_slots(read);
144
+
145
+ if (read_slots.some(slot => slot < 0 || slot >= slots)) {
146
+ return null;
147
+ }
148
+
149
+ high_water = Math.max(high_water, read.base + read.span);
150
+
151
+ const ids = read_slots.map(slot => {
152
+ const id = current[slot] >= 0 ? current[slot] : create(slot, -1);
153
+
154
+ segments[id].end = i;
155
+
156
+ return id;
157
+ });
158
+
159
+ union(ids);
160
+
161
+ // A pass that narrowed the instruction may have left the operand spelled from a base
162
+ // slot it no longer reads; the canonical spelling's base is the lowest slot it does.
163
+ const word = vm_canonical_register(read.word, read.lanes);
164
+
165
+ read_word[i][read.operand] = word;
166
+ read_segment[i][read.operand] = ids[read_slots.indexOf(vm_operand_base(word))];
167
+ }
168
+
169
+ const write = instruction.write;
170
+
171
+ if (write !== null) {
172
+ if (write.base + write.span > slots) {
173
+ return null;
174
+ }
175
+
176
+ high_water = Math.max(high_water, write.base + write.span);
177
+
178
+ const ids = [];
179
+
180
+ for (let lane = 0; lane < write.span; lane++) {
181
+ ids.push(create(write.base + lane, i));
182
+ }
183
+
184
+ union(ids);
185
+ write_segment[i] = ids[0];
186
+ }
187
+ }
188
+
189
+ /** @type {Map<number, number[]>} root -> members */
190
+ const clusters = new Map();
191
+
192
+ for (let id = 0; id < segments.length; id++) {
193
+ const root = find(id);
194
+
195
+ if (!clusters.has(root)) {
196
+ clusters.set(root, []);
197
+ }
198
+
199
+ clusters.get(root).push(id);
200
+ }
201
+
202
+ const shapes = Array.from(clusters.values(), members => {
203
+ let origin = Infinity;
204
+ let highest = -Infinity;
205
+ let start = Infinity;
206
+
207
+ for (const id of members) {
208
+ origin = Math.min(origin, segments[id].slot);
209
+ highest = Math.max(highest, segments[id].slot);
210
+ start = Math.min(start, segments[id].start);
211
+ }
212
+
213
+ return { members, origin, extent: highest - origin + 1, start };
214
+ });
215
+
216
+ shapes.sort((a, b) => a.start - b.start || a.origin - b.origin);
217
+
218
+ return { segments, shapes, read_segment, read_word, write_segment, high_water };
219
+ }
220
+
221
+ /**
222
+ * First fit: each shape at the lowest origin where every member's slot is free for the member's own
223
+ * stretch. Fills in `placed` on the segments.
224
+ *
225
+ * @param {ParticleRegisterSegments} analysis
226
+ * @param {number} slots
227
+ * @returns {number} one past the highest slot placed, or `-1` when a shape does not fit
228
+ */
229
+ function place_shapes({ segments, shapes }, slots) {
230
+ /** @type {Array<Array<[number, number]>>} per slot, the stretches already placed in it */
231
+ const occupied = Array.from({ length: slots }, () => []);
232
+
233
+ const free = (slot, segment) => occupied[slot].every(
234
+ ([start, end]) => !(segment.start < end && start < segment.end)
235
+ );
236
+
237
+ let count = 0;
238
+
239
+ for (const shape of shapes) {
240
+ let placed = false;
241
+
242
+ for (let origin = 0; origin + shape.extent <= slots && !placed; origin++) {
243
+ if (shape.members.every(id => free(origin + segments[id].slot - shape.origin, segments[id]))) {
244
+ for (const id of shape.members) {
245
+ const segment = segments[id];
246
+
247
+ segment.placed = origin + segment.slot - shape.origin;
248
+ occupied[segment.placed].push([segment.start, segment.end]);
249
+ }
250
+
251
+ count = Math.max(count, origin + shape.extent);
252
+ placed = true;
253
+ }
254
+ }
255
+
256
+ if (!placed) {
257
+ return -1;
258
+ }
259
+ }
260
+
261
+ return count;
262
+ }
263
+
264
+ /**
265
+ * One placement, or `null` when it would not make the file strictly smaller.
266
+ *
267
+ * @param {number[][]} instructions
268
+ * @param {number} slots size of the register file
269
+ * @returns {number[][]|null}
270
+ */
271
+ function allocate_once(instructions, slots) {
272
+ const decoded = decode_particle_instructions(instructions);
273
+ const analysis = analyze_particle_register_segments(decoded, slots);
274
+
275
+ if (analysis === null) {
276
+ return null;
277
+ }
278
+
279
+ const count = place_shapes(analysis, slots);
280
+
281
+ if (count < 0 || count >= analysis.high_water) {
282
+ return null;
283
+ }
284
+
285
+ const { segments, read_segment, read_word, write_segment } = analysis;
286
+
287
+ /** @type {number[][]} */
288
+ const out = [];
289
+
290
+ for (let i = 0; i < decoded.length; i++) {
291
+ const instruction = decoded[i];
292
+ const words = instruction.words.slice();
293
+
294
+ if (instruction.write !== null) {
295
+ words[0] = vm_with_dst(words[0], segments[write_segment[i]].placed);
296
+ }
297
+
298
+ for (const read of instruction.reads) {
299
+ words[1 + read.operand] = vm_operand_with_base(
300
+ read_word[i][read.operand],
301
+ segments[read_segment[i][read.operand]].placed
302
+ );
303
+ }
304
+
305
+ if (!particle_instruction_is_well_formed(words)) {
306
+ return null;
307
+ }
308
+
309
+ out.push(words);
310
+ }
311
+
312
+ return out;
313
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Every `(base, span)` a section loads from the pool. A `LOAD_CONST` is the one instruction that
3
+ * reads it, and its pool index is its first source word.
4
+ *
5
+ * @param {ArrayLike<ArrayLike<number>>} instructions four-word tuples
6
+ * @param {function(number, number, number): void} visit `(index, base, span)`
7
+ */
8
+ export function visit_particle_constant_reads(instructions: ArrayLike<ArrayLike<number>>, visit: (arg0: number, arg1: number, arg2: number) => void): void;
9
+ export function pass_dedup_constants(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
10
+ /** @type {string} */
11
+ export const PARTICLE_PASS_DEDUP_CONSTANTS: string;
12
+ //# sourceMappingURL=pass_dedup_constants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_dedup_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_dedup_constants.js"],"names":[],"mappings":"AA+GA;;;;;;GAMG;AACH,4DAHW,UAAU,UAAU,MAAM,CAAC,CAAC,gBACnB,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,QAWhD;AAzB+B,uJAUkE;AA9GlG,qBAAqB;AACrB,4CADW,MAAM,CAC8C"}
@@ -0,0 +1,198 @@
1
+ import { VM_OP, vm_decode_op, vm_decode_width, vm_operation_width } from "../isa/ParticleVMISA.js";
2
+
3
+ /** @type {string} */
4
+ export const PARTICLE_PASS_DEDUP_CONSTANTS = "dedup_constants";
5
+
6
+ /**
7
+ * Point every `LOAD_CONST` at the first copy of the value it loads, and drop the pool words that
8
+ * nothing reads any more.
9
+ *
10
+ * `LOAD_CONST` is the only instruction that reads the constant pool, and it reads a *run* — `base`
11
+ * from the operand and as many words as the instruction is wide. So two loads of the same value are
12
+ * the same instruction only when they name the same base, and when they do not, every pass
13
+ * downstream is looking at two different things:
14
+ *
15
+ * LOAD_CONST.1 r1, c0 LOAD_CONST.1 r1, c0
16
+ * MUL.1 r2, r0, r1 MUL.1 r2, r0, r1
17
+ * LOAD_CONST.1 r3, c1 LOAD_CONST.1 r3, c0
18
+ * MUL.1 r4, r0, r3 MUL.1 r4, r0, r3
19
+ * ADD.1 r5, r2, r4 ADD.1 r5, r2, r4
20
+ *
21
+ * With `c0` and `c1` holding the same number those two programs compute the same thing, but only the
22
+ * right-hand one collapses: subexpression sharing folds the second load, copy propagation rewrites
23
+ * the second `MUL` to read the first load's register, sharing then folds the two identical `MUL`s,
24
+ * and dead code removes what is left. Seven instructions become five and six registers become four.
25
+ * The left-hand one does not move at all. Canonicalizing the base is what makes the two the same
26
+ * program, so this pass buys nothing on its own and everything through the passes after it.
27
+ *
28
+ * ## Where the duplicates come from
29
+ *
30
+ * Not from the node-graph compiler: {@link ../isa/ParticleAssembler.js}'s `constant` already scans
31
+ * the whole pool for a matching run before appending, so a graph lowers to a pool with no duplicate
32
+ * runs and no dead words — measured on the starter effect and on `simplex3`/`curl3`/`curl4` graphs,
33
+ * every one of which comes out with nothing for this pass to find.
34
+ *
35
+ * They come from the other frontends:
36
+ *
37
+ * - **hand-written assembly**, where `.const c0 3` / `.const c1 3` is laid out exactly as typed,
38
+ * because the indices are the author's to choose and the parser will not renumber them;
39
+ * - **the optimizer itself**, whose folds intern new literals and whose lane-peeling speculation
40
+ * runs the whole pipeline twice against one shared pool — so the literals belonging to the run
41
+ * that lost are still sitting in it;
42
+ * - **`f32` rounding**, since the pool is built as doubles and only becomes a `Float32Array` at the
43
+ * end: two values that `constant` saw as distinct can land on the same float.
44
+ *
45
+ * ## Two halves, one switch
46
+ *
47
+ * The pass proper is the operand rewrite above: per section, and it never touches the pool, which is
48
+ * what makes it safe when both sections share one. Compacting the pool needs to see every reference
49
+ * in the program at once, so it is a step of
50
+ * {@link ./optimize_particle_program.js optimize_particle_program} rather than a pass, and
51
+ * it runs under this same switch — the rewrite is what makes words dead and the compaction is the
52
+ * only thing that shows it, so a caller turning one off wants the other off too. A caller using the
53
+ * per-section entry point gets the rewrite alone; there is no pool for it to compact.
54
+ *
55
+ * ## What must not change
56
+ *
57
+ * Runs are compared as `f32` **bit patterns**, not as numbers. That keeps `-0` out of `+0` — the two
58
+ * are a visible difference the moment anything divides by one — and keeps two `NaN`s with different
59
+ * payloads apart, which costs nothing since neither is a literal any frontend emits. Comparing the
60
+ * bits the pool will actually hold, rather than the doubles it holds on the way there, is also what
61
+ * catches the rounding case above.
62
+ */
63
+
64
+ /** Scratch for reading a value's `f32` bits. Module-level because this runs per pool word. */
65
+ const F32_SCRATCH = new Float32Array(1);
66
+
67
+ /** @type {Uint32Array} the same four bytes, as an integer */
68
+ const U32_SCRATCH = new Uint32Array(F32_SCRATCH.buffer);
69
+
70
+ /**
71
+ * @param {number} value
72
+ * @returns {number} the bits `value` has once the pool is a `Float32Array`
73
+ */
74
+ function f32_bits(value) {
75
+ F32_SCRATCH[0] = value;
76
+
77
+ return U32_SCRATCH[0];
78
+ }
79
+
80
+ /**
81
+ * @param {ArrayLike<number>} constants
82
+ * @param {number} base
83
+ * @param {number} span
84
+ * @returns {string} an identity for the run of values at `base`, distinct for every distinct run
85
+ */
86
+ function run_key(constants, base, span) {
87
+ let key = `${span}`;
88
+
89
+ for (let i = 0; i < span; i++) {
90
+ key += `:${f32_bits(constants[base + i])}`;
91
+ }
92
+
93
+ return key;
94
+ }
95
+
96
+ /**
97
+ * The span of pool words an instruction reads, or 0 when it is not a `LOAD_CONST`.
98
+ *
99
+ * @param {ArrayLike<number>} words the five words of one instruction
100
+ * @returns {number}
101
+ */
102
+ function constant_span(words) {
103
+ const op = vm_decode_op(words[0]);
104
+
105
+ if (op !== VM_OP.LOAD_CONST) {
106
+ return 0;
107
+ }
108
+
109
+ return vm_operation_width(op, vm_decode_width(words[0]));
110
+ }
111
+
112
+ /**
113
+ * Every `(base, span)` a section loads from the pool. A `LOAD_CONST` is the one instruction that
114
+ * reads it, and its pool index is its first source word.
115
+ *
116
+ * @param {ArrayLike<ArrayLike<number>>} instructions four-word tuples
117
+ * @param {function(number, number, number): void} visit `(index, base, span)`
118
+ */
119
+ export function visit_particle_constant_reads(instructions, visit) {
120
+ for (let index = 0; index < instructions.length; index++) {
121
+ const words = instructions[index];
122
+ const span = constant_span(words);
123
+
124
+ if (span > 0) {
125
+ visit(index, words[1], span);
126
+ }
127
+ }
128
+ }
129
+
130
+ /**
131
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
132
+ */
133
+ export function pass_dedup_constants(instructions, context) {
134
+ const constants = context.constants;
135
+
136
+ if (constants === undefined || constants.length === 0) {
137
+ return null;
138
+ }
139
+
140
+ /** @type {Array<{index: number, base: number, span: number}>} */
141
+ const reads = [];
142
+
143
+ /** @type {Set<number>} only the spans something actually loads are worth indexing */
144
+ const spans = new Set();
145
+
146
+ // One walk rather than one per question: this pass sits in the sweep loop and a `curl3` effect
147
+ // is four thousand instructions, so decoding them all twice per invocation was most of what it
148
+ // cost — and on a pool the assembler built there is nothing at the end of it to find.
149
+ visit_particle_constant_reads(instructions, (index, base, span) => {
150
+ if (base < 0 || base + span > constants.length) {
151
+ // Out of the pool: a malformed program, which `validate` reports and this pass leaves
152
+ // exactly as it found it rather than rewriting into a different kind of wrong.
153
+ return;
154
+ }
155
+
156
+ reads.push({ index, base, span });
157
+ spans.add(span);
158
+ });
159
+
160
+ if (reads.length === 0) {
161
+ return null;
162
+ }
163
+
164
+ /** @type {Map<string, number>} run identity -> the first base holding it */
165
+ const earliest = new Map();
166
+
167
+ for (const span of spans) {
168
+ for (let base = 0; base + span <= constants.length; base++) {
169
+ const key = run_key(constants, base, span);
170
+
171
+ // ascending, and only the first wins: the canonical base for a run is the earliest one,
172
+ // which is a fixed point — running this pass again moves nothing — and monotonically
173
+ // decreasing, so it cannot ping-pong with anything in the sweep it sits in.
174
+ if (!earliest.has(key)) {
175
+ earliest.set(key, base);
176
+ }
177
+ }
178
+ }
179
+
180
+ /** @type {number[][]|null} */
181
+ let out = null;
182
+
183
+ for (const read of reads) {
184
+ const canonical = earliest.get(run_key(constants, read.base, read.span));
185
+
186
+ if (canonical === undefined || canonical === read.base) {
187
+ continue;
188
+ }
189
+
190
+ if (out === null) {
191
+ out = instructions.map(words => Array.from(words));
192
+ }
193
+
194
+ out[read.index][1] = canonical;
195
+ }
196
+
197
+ return out;
198
+ }
@@ -0,0 +1,4 @@
1
+ export function pass_eliminate_dead_code(instructions: number[][], context: import("./optimize_particle_program.js").ParticleOptimizerContext): number[][];
2
+ /** @type {string} */
3
+ export const PARTICLE_PASS_DEAD_CODE: string;
4
+ //# sourceMappingURL=pass_eliminate_dead_code.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pass_eliminate_dead_code.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js"],"names":[],"mappings":"AAmD8jF,2JAAqP;AAjDnzF,qBAAqB;AACrB,sCADW,MAAM,CACkC"}