@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -1,6 +1,6 @@
1
1
  # Adaptive voxel-based order-independent transparency (AVBOIT) — implementation plan
2
2
 
3
- **Status:** implemented, default mode, device tier in progress — revision 4
3
+ **Status:** implemented, default mode, device tier in progress — revision 5
4
4
  **Date:** 2026-09-03
5
5
  **Author:** Alex Goldring / Company Named Limited, with Claude
6
6
  **Scope:** `src/shade/renderer/rasterize/native/avboit/` (new), `src/shade/renderer/ShadeTransparencyMode.js`
@@ -26,6 +26,13 @@ Games, SIGGRAPH 2025 (talk deck, 60 pages, `AVBOIT_SIG2025_MDROBOT-final.pdf`)
26
26
  > slicing (§3.2) rather than a second one; the bit fold reuses the Morton decode; the integral samples through
27
27
  > the sampler the draw already binds; the per-material draw loop is one shared module for both pipelines; and
28
28
  > the chunks follow the one-function-per-file convention (§5).
29
+ >
30
+ > **Revision 5** (ledger entry 19) widens the pipeline past meshlets. `AVBOITSideChannel` is a contract for a
31
+ > transparent source that is not a meshlet bucket — the GPU particles are the first — asked for its occupancy,
32
+ > its splat and its draw at the three points where the meshlet buckets contribute theirs (§3.1). The draw grew
33
+ > a fourth accumulator, `emission`, for additive fragments: they cover nothing, so the resolve's
34
+ > renormalization must not scale them (§3.8, §3.9). Integrate and resolve are otherwise untouched, and MBOIT,
35
+ > now the legacy path, gets no channel of its own.
29
36
 
30
37
  ---
31
38
 
@@ -137,6 +144,14 @@ additive and MBOIT ignores them.
137
144
  The front and double-sided variants of steps 4 and 6 exist for the same reason as in MBOIT: different
138
145
  `cullMode`, so a different pipeline, threaded through `rp_rewrite_for_primitive_state`.
139
146
 
147
+ *Revision 5:* steps 2, 4 and 6 also take contributions from **side channels** — transparent sources that are
148
+ not meshlet buckets, the GPU particles being the first. `graph_rasterize_meshes_transparent_avboit` takes
149
+ `side_channels`, an array of `AVBOITSideChannel`, and asks each for its occupancy after the meshlet buckets'
150
+ (step 2), its splat after theirs (step 4) and its draw after theirs (step 6), threading the handles the way
151
+ every pass here does. Steps 5 and 7 are unchanged and cannot tell the two apart. Step 6 writes a fourth
152
+ accumulator, `accum_emission` (§3.9). The orchestrator now returns early only when there are neither
153
+ transparent materials nor channels.
154
+
140
155
  ### 3.2 Depth curve and virtual slices
141
156
 
142
157
  Let `z` be the fragment's view-space depth (`get_view_space_depth`, positive, world units). *Revision 4:* the
@@ -309,11 +324,19 @@ reads the scene colour as an input and writes a fresh `rgba16float` transient (t
309
324
  ```
310
325
  T_total = exp(-accum_ext)
311
326
  norm = accum_norm > 1e-4 ? (1 - T_total) / accum_norm : 0
312
- out = scene × T_total + accum_color × norm
327
+ out = scene × T_total + accum_color × norm + accum_emission
313
328
  ```
314
329
 
315
330
  with the same NaN backstop as MBOIT, falling back to the scene colour.
316
331
 
332
+ *Revision 5:* `accum_emission` is the fourth accumulator, for fragments that emit without covering —
333
+ additive particles today. Such a fragment writes zero extinction and zero norm, so the normalization, whose
334
+ job is to redistribute exactly the `1 - T_total` the covering surfaces took from the scene, must not touch
335
+ it; it joins the sum as it is, already attenuated by the transmittance in front of it at draw time. The
336
+ alternative, a three-target draw pipeline for frames with no such source, is a variant of the draw the plan
337
+ refuses to keep two of (§5); the cost of the fourth target is one `rgba16float` at internal resolution and a
338
+ `vec4(0)` written by every transparent mesh fragment.
339
+
317
340
  ### 3.10 The switch
318
341
 
319
342
  `src/shade/renderer/ShadeTransparencyMode.js`:
@@ -390,6 +413,8 @@ src/shade/renderer/rasterize/native/avboit/
390
413
  chunk_avboit_integral_depth_coordinate.js bias, warp, boundary-centred texel coordinate
391
414
  chunk_avboit_sample_transmittance.js trilinear sample and exp
392
415
  chunk_avboit_transmission_tint.js base colour × weight
416
+ chunk_avboit_splat_slice.js the two-slice voxel write, shared with the side channels
417
+ AVBOITSideChannel.js the contract for a non-meshlet transparent source (rev 5)
393
418
  shader_avboit_occupancy.js compute, per meshlet
394
419
  shader_avboit_build_warp.js compute, one invocation
395
420
  shader_avboit_splat.js render pass, 1/8 resolution, atomics
@@ -6,17 +6,24 @@
6
6
  *
7
7
  * Per fragment (plan §3.8): full forward shading and the inline volumetric composite exactly as the
8
8
  * MBOIT resolve does them, then the transmittance of everything in front from the integral texture,
9
- * and three additive outputs:
9
+ * and four additive outputs:
10
10
  *
11
11
  * ```
12
12
  * color += shaded × coverage × T premultiplied, as MBOIT
13
13
  * norm += (1 - T_self) × T per channel — the normalization denominator
14
14
  * extinction += -log(T_self) per channel — the total, resolved to exp(-Σ)
15
+ * emission += 0 light that occludes nothing; a surface has none
15
16
  * ```
16
17
  *
17
18
  * `T_self = (1 - coverage) × tint` is the same self-transmittance the splat recorded for this
18
19
  * surface, through the same chunk, which is what keeps the volume and the accumulators consistent.
19
20
  *
21
+ * `emission` is the accumulator for light that is added without covering anything — an additive
22
+ * particle, a glow. It is already attenuated by `T` when written and joins the resolve as it is,
23
+ * outside the coverage normalization the other three go through; a surface with coverage writes
24
+ * nothing to it. It exists so a side channel (`AVBOITSideChannel`) can add light through the same
25
+ * pass as the surfaces, in the same order-independent way.
26
+ *
20
27
  * The transmittance is sampled *before* shading, and a fragment the volume already calls extinct
21
28
  * (`T ≤ 1/256` in every channel) is discarded without being shaded — the per-fragment form of the
22
29
  * deck's zero-transmittance early-out, without its depth-buffer rewrite. The bound on what that
@@ -31,7 +38,7 @@ export const AVBOIT_DRAW_FRAGMENT_BODY: string;
31
38
  */
32
39
  export const AVBOIT_DRAW_FRAGMENT_DEPENDENCIES: CodeChunk[];
33
40
  /**
34
- * The three additive `rgba16float` targets, in `AVBOITDrawOutput` order.
41
+ * The four additive `rgba16float` targets, in `AVBOITDrawOutput` order.
35
42
  * @type {GPUColorTargetState[]}
36
43
  */
37
44
  export const AVBOIT_DRAW_TARGETS: GPUColorTargetState[];
@@ -1 +1 @@
1
- {"version":3,"file":"avboit_draw_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wCAFU,MAAM,CA8DV;AAEN;;;GAGG;AACH,gDAFU,WAAW,CASnB;AAEF;;;GAGG;AACH,kCAFU,qBAAqB,CAiB3B"}
1
+ {"version":3,"file":"avboit_draw_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAFU,MAAM,CAgEV;AAEN;;;GAGG;AACH,gDAFU,WAAW,CASnB;AAEF;;;GAGG;AACH,kCAFU,qBAAqB,CAiB3B"}
@@ -15,17 +15,24 @@ import { chunk_avboit_transmission_tint } from "./chunk_avboit_transmission_tint
15
15
  *
16
16
  * Per fragment (plan §3.8): full forward shading and the inline volumetric composite exactly as the
17
17
  * MBOIT resolve does them, then the transmittance of everything in front from the integral texture,
18
- * and three additive outputs:
18
+ * and four additive outputs:
19
19
  *
20
20
  * ```
21
21
  * color += shaded × coverage × T premultiplied, as MBOIT
22
22
  * norm += (1 - T_self) × T per channel — the normalization denominator
23
23
  * extinction += -log(T_self) per channel — the total, resolved to exp(-Σ)
24
+ * emission += 0 light that occludes nothing; a surface has none
24
25
  * ```
25
26
  *
26
27
  * `T_self = (1 - coverage) × tint` is the same self-transmittance the splat recorded for this
27
28
  * surface, through the same chunk, which is what keeps the volume and the accumulators consistent.
28
29
  *
30
+ * `emission` is the accumulator for light that is added without covering anything — an additive
31
+ * particle, a glow. It is already attenuated by `T` when written and joins the resolve as it is,
32
+ * outside the coverage normalization the other three go through; a surface with coverage writes
33
+ * nothing to it. It exists so a side channel (`AVBOITSideChannel`) can add light through the same
34
+ * pass as the surfaces, in the same order-independent way.
35
+ *
29
36
  * The transmittance is sampled *before* shading, and a fragment the volume already calls extinct
30
37
  * (`T ≤ 1/256` in every channel) is discarded without being shaded — the per-fragment form of the
31
38
  * deck's zero-transmittance early-out, without its depth-buffer rewrite. The bound on what that
@@ -40,6 +47,7 @@ struct AVBOITDrawOutput {
40
47
  @location(0) color : vec4<f32>,
41
48
  @location(1) norm : vec4<f32>,
42
49
  @location(2) extinction : vec4<f32>,
50
+ @location(3) emission : vec4<f32>,
43
51
  }
44
52
 
45
53
  @fragment
@@ -90,6 +98,7 @@ fn main(
90
98
  out.color = vec4<f32>(color * coverage * transmittance, 0.0);
91
99
  out.norm = vec4<f32>((1.0 - self_transmittance) * transmittance, 0.0);
92
100
  out.extinction = vec4<f32>(-log(self_transmittance), 0.0);
101
+ out.emission = vec4<f32>(0.0);
93
102
 
94
103
  return out;
95
104
  }
@@ -109,10 +118,10 @@ export const AVBOIT_DRAW_FRAGMENT_DEPENDENCIES = [
109
118
  ];
110
119
 
111
120
  /**
112
- * The three additive `rgba16float` targets, in `AVBOITDrawOutput` order.
121
+ * The four additive `rgba16float` targets, in `AVBOITDrawOutput` order.
113
122
  * @type {GPUColorTargetState[]}
114
123
  */
115
- export const AVBOIT_DRAW_TARGETS = ["color", "norm", "extinction"].map(label => ({
124
+ export const AVBOIT_DRAW_TARGETS = ["color", "norm", "extinction", "emission"].map(label => ({
116
125
  label,
117
126
  format: "rgba16float",
118
127
  blend: {
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
3
+ * record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
4
+ * under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
5
+ *
6
+ * The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
7
+ * `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
8
+ * path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
9
+ * in the volume through exactly the code a mesh's does.
10
+ *
11
+ * A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
12
+ * the two.
13
+ *
14
+ * @type {CodeChunk}
15
+ */
16
+ export const chunk_avboit_splat_slice: CodeChunk;
17
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
18
+ //# sourceMappingURL=chunk_avboit_splat_slice.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_avboit_splat_slice.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,uCAFU,SAAS,CAuCjB;0BAzDwB,uCAAuC"}
@@ -0,0 +1,58 @@
1
+ import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
2
+ import { chunk_avboit_extinction_to_counts } from "./chunk_avboit_extinction_to_counts.js";
3
+ import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
4
+ import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
5
+
6
+ /**
7
+ * Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
8
+ * record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
9
+ * under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
10
+ *
11
+ * The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
12
+ * `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
13
+ * path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
14
+ * in the volume through exactly the code a mesh's does.
15
+ *
16
+ * A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
17
+ * the two.
18
+ *
19
+ * @type {CodeChunk}
20
+ */
21
+ export const chunk_avboit_splat_slice = CodeChunk.from(
22
+ //language=WGSL
23
+ `
24
+ fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
25
+ let physical = i32(warp.physical_count);
26
+ let s = clamp(slice, 0, physical - 1);
27
+
28
+ let counts = avboit_extinction_to_counts(extinction);
29
+
30
+ if (all(counts == vec3<u32>(0u))) {
31
+ return;
32
+ }
33
+
34
+ let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
35
+
36
+ let overflow = avboit_overflows(previous, counts);
37
+
38
+ if (any(overflow)) {
39
+ let base = (texel.y * warp.voxel_width + texel.x) * 3u;
40
+ // inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
41
+ let mark = u32(physical - s);
42
+ if (overflow.x) {
43
+ atomicMax(&overflow_slice[base], mark);
44
+ }
45
+ if (overflow.y) {
46
+ atomicMax(&overflow_slice[base + 1u], mark);
47
+ }
48
+ if (overflow.z) {
49
+ atomicMax(&overflow_slice[base + 2u], mark);
50
+ }
51
+ }
52
+ }
53
+ `, [
54
+ chunk_avboit_extinction_to_counts,
55
+ chunk_avboit_overflows,
56
+ chunk_avboit_pack_counts,
57
+ ]
58
+ );
@@ -89,6 +89,21 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
89
89
  norm: number;
90
90
  extinction: number;
91
91
  };
92
+ /**
93
+ * The four draw accumulators, created by the first pass that writes them — the meshlet draw, or a
94
+ * side channel's when there are no transparent materials. One place for their format and usage,
95
+ * so the meshlet draw and a side channel's draw cannot disagree on what they are drawing into.
96
+ *
97
+ * @param {FramePassBuilder} pass the pass that first writes them
98
+ * @param {ArrayLike<number>} resolution internal resolution
99
+ * @returns {{color: number, norm: number, extinction: number, emission: number}}
100
+ */
101
+ export function avboit_create_accumulators(pass: FramePassBuilder, resolution: ArrayLike<number>): {
102
+ color: number;
103
+ norm: number;
104
+ extinction: number;
105
+ emission: number;
106
+ };
92
107
  /**
93
108
  * Adaptive voxel-based order-independent transparency (Drobot, SIGGRAPH 2025). Does not write depth.
94
109
  *
@@ -96,6 +111,13 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
96
111
  * selects between the two with `transparency_mode` alone. The passes it records are listed in
97
112
  * `AVBOIT_PLAN_2026_09_03.md` §3.1.
98
113
  *
114
+ * Fragments that are not meshlets — particles — join through `side_channels`: each is asked for its
115
+ * occupancy after the buckets have marked theirs, for its extinction after the buckets have
116
+ * splatted, and for its draw after the buckets have drawn, in that order, with the handles threaded
117
+ * through it. See `AVBOITSideChannel`. With side channels the frame runs even when no transparent
118
+ * material is in the scene; the bucket passes then have nothing to do and the channels' fragments
119
+ * composite against the opaque scene alone.
120
+ *
99
121
  * @param {FrameGraph} graph
100
122
  * @param {number} buckets
101
123
  * @param {GPUViewContext} view_ctx
@@ -111,7 +133,9 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
111
133
  * @param {number} volumetrics_metadata
112
134
  * @param {ShadeIndirectLightingMode} indirect_lighting_mode
113
135
  * @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
136
+ * @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [side_channels] non-meshlet
137
+ * sources of transparent fragments; the MBOIT orchestrator ignores them
114
138
  * @returns {number} resource ID of the composited color texture
115
139
  */
116
- export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, indirect_lighting_mode, avboit, }: FrameGraph): number;
140
+ export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, indirect_lighting_mode, avboit, side_channels, }: FrameGraph): number;
117
141
  //# sourceMappingURL=graph_rasterize_meshes_transparent_avboit.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;GAWG;AACH,4JAFa,MAAM,CA4DlB;AAED;;;;;;;;;GASG;AACH,0HAFa,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;GASG;AACH,8GAFa,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAwN7D;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kTAFa,MAAM,CA4PlB"}
1
+ {"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;GAWG;AACH,4JAFa,MAAM,CA4DlB;AAED;;;;;;;;;GASG;AACH,0HAFa,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;GASG;AACH,8GAFa,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,iUAFa,MAAM,CAqRlB"}
@@ -488,6 +488,7 @@ export function graph_avboit_draw({
488
488
  const t_color = resources.get(data.color);
489
489
  const t_norm = resources.get(data.norm);
490
490
  const t_extinction = resources.get(data.extinction);
491
+ const t_emission = resources.get(data.emission);
491
492
 
492
493
  const warp_buffer = resources.get(data.warp);
493
494
  const t_integral = resources.get(data.integral);
@@ -539,7 +540,7 @@ export function graph_avboit_draw({
539
540
  : shader_avboit_draw_ibl;
540
541
 
541
542
  const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
542
- colorTargets: [t_color, t_norm, t_extinction],
543
+ colorTargets: [t_color, t_norm, t_extinction, t_emission],
543
544
  depthTarget: t_depth,
544
545
  colorLoadOp: data.clear_targets ? "clear" : "load",
545
546
  // depth is only tested, never written
@@ -630,16 +631,15 @@ export function graph_avboit_draw({
630
631
  pass_data.norm = pass.write(accumulators.norm);
631
632
  pass.read(accumulators.extinction);
632
633
  pass_data.extinction = pass.write(accumulators.extinction);
634
+ pass.read(accumulators.emission);
635
+ pass_data.emission = pass.write(accumulators.emission);
633
636
  } else {
634
- const make = label => pass.create(label, TextureResourceDescriptor.from({
635
- resolution: view_ctx.resolution,
636
- format: 'rgba16float',
637
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
638
- }));
637
+ const created = avboit_create_accumulators(pass, view_ctx.resolution);
639
638
 
640
- pass_data.color = make("AVBOIT accumulated color");
641
- pass_data.norm = make("AVBOIT accumulated normalization");
642
- pass_data.extinction = make("AVBOIT accumulated extinction");
639
+ pass_data.color = created.color;
640
+ pass_data.norm = created.norm;
641
+ pass_data.extinction = created.extinction;
642
+ pass_data.emission = created.emission;
643
643
  }
644
644
 
645
645
  pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
@@ -655,6 +655,31 @@ export function graph_avboit_draw({
655
655
  color: pass_data.color,
656
656
  norm: pass_data.norm,
657
657
  extinction: pass_data.extinction,
658
+ emission: pass_data.emission,
659
+ };
660
+ }
661
+
662
+ /**
663
+ * The four draw accumulators, created by the first pass that writes them — the meshlet draw, or a
664
+ * side channel's when there are no transparent materials. One place for their format and usage,
665
+ * so the meshlet draw and a side channel's draw cannot disagree on what they are drawing into.
666
+ *
667
+ * @param {FramePassBuilder} pass the pass that first writes them
668
+ * @param {ArrayLike<number>} resolution internal resolution
669
+ * @returns {{color: number, norm: number, extinction: number, emission: number}}
670
+ */
671
+ export function avboit_create_accumulators(pass, resolution) {
672
+ const make = label => pass.create(label, TextureResourceDescriptor.from({
673
+ resolution,
674
+ format: 'rgba16float',
675
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
676
+ }));
677
+
678
+ return {
679
+ color: make("AVBOIT accumulated color"),
680
+ norm: make("AVBOIT accumulated normalization"),
681
+ extinction: make("AVBOIT accumulated extinction"),
682
+ emission: make("AVBOIT accumulated emission"),
658
683
  };
659
684
  }
660
685
 
@@ -665,6 +690,13 @@ export function graph_avboit_draw({
665
690
  * selects between the two with `transparency_mode` alone. The passes it records are listed in
666
691
  * `AVBOIT_PLAN_2026_09_03.md` §3.1.
667
692
  *
693
+ * Fragments that are not meshlets — particles — join through `side_channels`: each is asked for its
694
+ * occupancy after the buckets have marked theirs, for its extinction after the buckets have
695
+ * splatted, and for its draw after the buckets have drawn, in that order, with the handles threaded
696
+ * through it. See `AVBOITSideChannel`. With side channels the frame runs even when no transparent
697
+ * material is in the scene; the bucket passes then have nothing to do and the channels' fragments
698
+ * composite against the opaque scene alone.
699
+ *
668
700
  * @param {FrameGraph} graph
669
701
  * @param {number} buckets
670
702
  * @param {GPUViewContext} view_ctx
@@ -680,6 +712,8 @@ export function graph_avboit_draw({
680
712
  * @param {number} volumetrics_metadata
681
713
  * @param {ShadeIndirectLightingMode} indirect_lighting_mode
682
714
  * @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
715
+ * @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [side_channels] non-meshlet
716
+ * sources of transparent fragments; the MBOIT orchestrator ignores them
683
717
  * @returns {number} resource ID of the composited color texture
684
718
  */
685
719
  export function graph_rasterize_meshes_transparent_avboit({
@@ -701,9 +735,11 @@ export function graph_rasterize_meshes_transparent_avboit({
701
735
 
702
736
  indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
703
737
  avboit = DEFAULT_SETTINGS,
738
+ side_channels = [],
704
739
  }) {
705
740
 
706
741
  assert.isNonNegativeInteger(buckets, 'buckets');
742
+ assert.isArray(side_channels, 'side_channels');
707
743
  assert.isNonNegativeInteger(color_texture, 'color_texture');
708
744
  assert.isNonNegativeInteger(depth_texture, 'depth_texture');
709
745
 
@@ -748,7 +784,7 @@ export function graph_rasterize_meshes_transparent_avboit({
748
784
  scene_materials.length
749
785
  );
750
786
 
751
- if ((material_count_front + material_count_double) === 0) {
787
+ if ((material_count_front + material_count_double) === 0 && side_channels.length === 0) {
752
788
  // nothing to do
753
789
  return color_texture;
754
790
  }
@@ -825,6 +861,10 @@ export function graph_rasterize_meshes_transparent_avboit({
825
861
  occupancy,
826
862
  });
827
863
 
864
+ for (const channel of side_channels) {
865
+ occupancy = channel.avboit_occupancy({ graph, camera: gr_camera, cluster_parameters, occupancy });
866
+ }
867
+
828
868
  const warp = graph_avboit_build_warp({
829
869
  graph,
830
870
  occupancy,
@@ -863,6 +903,10 @@ export function graph_rasterize_meshes_transparent_avboit({
863
903
  volume,
864
904
  });
865
905
 
906
+ for (const channel of side_channels) {
907
+ volume = channel.avboit_splat({ graph, camera: gr_camera, warp, depth_texture, voxel_resolution, volume });
908
+ }
909
+
866
910
  // Integrate
867
911
  // ======
868
912
 
@@ -916,6 +960,20 @@ export function graph_rasterize_meshes_transparent_avboit({
916
960
  ...lighting,
917
961
  });
918
962
 
963
+ for (const channel of side_channels) {
964
+ accumulators = channel.avboit_draw({
965
+ graph,
966
+ view_ctx,
967
+ camera: gr_camera,
968
+ depth_texture,
969
+ warp,
970
+ integral,
971
+ volumetrics_lut,
972
+ volumetrics_metadata,
973
+ accumulators,
974
+ });
975
+ }
976
+
919
977
  // Resolve
920
978
  // ======
921
979
 
@@ -928,6 +986,7 @@ export function graph_rasterize_meshes_transparent_avboit({
928
986
  tColor: accumulators.color,
929
987
  tNorm: accumulators.norm,
930
988
  tExtinction: accumulators.extinction,
989
+ tEmission: accumulators.emission,
931
990
  }
932
991
  });
933
992
 
@@ -1 +1 @@
1
- {"version":3,"file":"shader_avboit_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js"],"names":[],"mappings":"AAsEA,gDAUE;4BA9E0B,gCAAgC"}
1
+ {"version":3,"file":"shader_avboit_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js"],"names":[],"mappings":"AA4EA,gDAUE;4BApF0B,gCAAgC"}
@@ -10,18 +10,23 @@ resources.createGroup()
10
10
  .addTexture("tColor")
11
11
  .addTexture("tNorm")
12
12
  .addTexture("tExtinction")
13
+ .addTexture("tEmission")
13
14
 
14
15
  /**
15
- * AVBOIT resolve: composites the three draw accumulators over the scene colour (plan §3.9).
16
+ * AVBOIT resolve: composites the four draw accumulators over the scene colour (plan §3.9).
16
17
  *
17
18
  * Per channel:
18
19
  *
19
20
  * ```
20
21
  * T_total = exp(-Σ extinction)
21
22
  * norm = Σ norm > ε ? (1 - T_total) / Σ norm : 0
22
- * out = scene × T_total + Σ color × norm
23
+ * out = scene × T_total + Σ color × norm + Σ emission
23
24
  * ```
24
25
  *
26
+ * `emission` is light the draw already attenuated by the transmittance in front of it and that
27
+ * covers nothing, so it joins as it is — outside the normalization, which only redistributes the
28
+ * `1 - T_total` the surfaces took from the scene.
29
+ *
25
30
  * The total transmittance is RGB, which fixed-function blending cannot apply to the destination
26
31
  * without dual-source blending, so this reads the scene colour and writes a fresh target rather than
27
32
  * blending in place. A NaN in any accumulator drops the transparency for that pixel and keeps the
@@ -42,8 +47,9 @@ fn main(
42
47
  let accum_color = textureLoad(tColor, coord_u, 0).rgb;
43
48
  let accum_norm = textureLoad(tNorm, coord_u, 0).rgb;
44
49
  let accum_extinction = textureLoad(tExtinction, coord_u, 0).rgb;
50
+ let accum_emission = textureLoad(tEmission, coord_u, 0).rgb;
45
51
 
46
- if (is_nan(accum_color.r) || is_nan(accum_norm.r) || is_nan(accum_extinction.r)) {
52
+ if (is_nan(accum_color.r) || is_nan(accum_norm.r) || is_nan(accum_extinction.r) || is_nan(accum_emission.r)) {
47
53
  // one NaN fragment poisons the whole pixel of an additive accumulator; keeping the opaque
48
54
  // scene beats smearing NaN into the frame
49
55
  return scene;
@@ -61,7 +67,7 @@ fn main(
61
67
 
62
68
  let transparent = accum_color * renormalization;
63
69
 
64
- return vec4<f32>(scene.rgb * total_transmittance + transparent, scene.a);
70
+ return vec4<f32>(scene.rgb * total_transmittance + transparent + accum_emission, scene.a);
65
71
  }
66
72
  `, [
67
73
  chunk_is_nan
@@ -1 +1 @@
1
- {"version":3,"file":"shader_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js"],"names":[],"mappings":"AA4BA;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,yDAAmD;AA6LnD,uDAA8D;qCAzNzB,8CAA8C"}
1
+ {"version":3,"file":"shader_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js"],"names":[],"mappings":"AA0BA;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,yDAAmD;AA4JnD,uDAA8D;qCAtLzB,8CAA8C"}
@@ -19,9 +19,7 @@ import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
19
19
  import { OIT_COVERAGE_MAX } from "../oit/OIT_CONSTANTS.js";
20
20
  import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
21
21
  import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
22
- import { chunk_avboit_extinction_to_counts } from "./chunk_avboit_extinction_to_counts.js";
23
- import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
24
- import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
22
+ import { chunk_avboit_splat_slice } from "./chunk_avboit_splat_slice.js";
25
23
  import { chunk_avboit_transmission_tint } from "./chunk_avboit_transmission_tint.js";
26
24
  import { chunk_avboit_transmittance_to_extinction } from "./chunk_avboit_transmittance_to_extinction.js";
27
25
  import { chunk_avboit_view_depth_to_physical } from "./chunk_avboit_view_depth_to_physical.js";
@@ -74,9 +72,8 @@ const shader_vertex = ShaderDescriptor.from({
74
72
  *
75
73
  * Depth goes view-space → curve → warp → physical, and the extinction is linear-splat between the
76
74
  * two physical slices around it (`c = p - 0.5`) so a surface crossing a slice boundary does not
77
- * alias. A field that crosses 255 with this add records the slice in the per-channel overflow
78
- * plane — stored as `P - slice` under `atomicMax`, so the buffer's zero clear reads as "none" and
79
- * the nearest overflow wins.
75
+ * alias. The add itself, and the overflow it may record, is `chunk_avboit_splat_slice` — shared
76
+ * with every side channel's splat, so a particle reaches the volume through the same code.
80
77
  *
81
78
  * No depth attachment: a splat behind opaque geometry lies deeper than any visible transparent
82
79
  * fragment and the integral at a depth only contains what is in front of it. No TAA un-jitter: the
@@ -86,36 +83,6 @@ const shader_vertex = ShaderDescriptor.from({
86
83
  const fragment_body = CodeChunk.from(
87
84
  //language=WGSL
88
85
  `
89
- fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
90
- let physical = i32(warp.physical_count);
91
- let s = clamp(slice, 0, physical - 1);
92
-
93
- let counts = avboit_extinction_to_counts(extinction);
94
-
95
- if (all(counts == vec3<u32>(0u))) {
96
- return;
97
- }
98
-
99
- let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
100
-
101
- let overflow = avboit_overflows(previous, counts);
102
-
103
- if (any(overflow)) {
104
- let base = (texel.y * warp.voxel_width + texel.x) * 3u;
105
- // inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
106
- let mark = u32(physical - s);
107
- if (overflow.x) {
108
- atomicMax(&overflow_slice[base], mark);
109
- }
110
- if (overflow.y) {
111
- atomicMax(&overflow_slice[base + 1u], mark);
112
- }
113
- if (overflow.z) {
114
- atomicMax(&overflow_slice[base + 2u], mark);
115
- }
116
- }
117
- }
118
-
119
86
  @fragment
120
87
  fn main(
121
88
  @builtin(front_facing) front_facing : bool,
@@ -174,9 +141,7 @@ fn main(
174
141
  chunk_mat4_extract_position,
175
142
  chunk_dielectric_specular_color,
176
143
  chunk_F_Hauber,
177
- chunk_avboit_extinction_to_counts,
178
- chunk_avboit_overflows,
179
- chunk_avboit_pack_counts,
144
+ chunk_avboit_splat_slice,
180
145
  chunk_avboit_transmission_tint,
181
146
  chunk_avboit_transmittance_to_extinction,
182
147
  chunk_avboit_view_depth_to_physical,
@@ -6,7 +6,12 @@
6
6
  * @param {FrameGraph} graph
7
7
  * @param {RasterizationJob} job
8
8
  * @param {GPUCollectionLimits} limits
9
- * @returns {number} render buckets buffer resource
9
+ * @returns {{buckets: number, depth: number, color_targets: number[]}} the render buckets buffer,
10
+ * and the depth and colour targets as this pipeline left them
10
11
  */
11
- export function graph_rasterize_scene({ graph, job, limits, }: FrameGraph): number;
12
+ export function graph_rasterize_scene({ graph, job, limits, }: FrameGraph): {
13
+ buckets: number;
14
+ depth: number;
15
+ color_targets: number[];
16
+ };
12
17
  //# sourceMappingURL=graph_rasterize_scene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"AAcA;;;;;;;;;GASG;AACH,4EAFa,MAAM,CA4LlB"}
1
+ {"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AACH,4EAHa;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAA;CAAC,CA0MrE"}
@@ -20,7 +20,8 @@ import { graph_rasterize_remaining_opaque } from "./graph_rasterize_remaining_op
20
20
  * @param {FrameGraph} graph
21
21
  * @param {RasterizationJob} job
22
22
  * @param {GPUCollectionLimits} limits
23
- * @returns {number} render buckets buffer resource
23
+ * @returns {{buckets: number, depth: number, color_targets: number[]}} the render buckets buffer,
24
+ * and the depth and colour targets as this pipeline left them
24
25
  */
25
26
  export function graph_rasterize_scene({
26
27
  graph,
@@ -207,5 +208,18 @@ export function graph_rasterize_scene({
207
208
 
208
209
  graph.pop_scope();
209
210
 
210
- return gr_render_buckets;
211
+ /*
212
+ The advanced handles come back with the buckets, mirroring
213
+ `graph_rasterize_scene_fast_raw`. Returning only the buckets left the caller re-importing the
214
+ same physical textures to read what this wrote — two ResourceEntry chains for one texture, and
215
+ no dependency edge at all from the rasterization passes to their consumers. It draws correctly
216
+ today only because writing an imported resource marks a pass a side-effect, so culling cannot
217
+ touch it and insertion order saves the picture. Make those targets transient — which
218
+ `Renderer.js` carries a TODO to do — and the whole opaque chain culls itself with no diagnostic.
219
+ */
220
+ return {
221
+ buckets: gr_render_buckets,
222
+ depth: gr_texture_depth,
223
+ color_targets: raster_color_targets,
224
+ };
211
225
  }