@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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# Adaptive voxel-based order-independent transparency (AVBOIT) — implementation plan
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**Status:** implemented, default mode, device tier in progress — revision
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**Status:** implemented, default mode, device tier in progress — revision 5
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**Date:** 2026-09-03
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**Author:** Alex Goldring / Company Named Limited, with Claude
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**Scope:** `src/shade/renderer/rasterize/native/avboit/` (new), `src/shade/renderer/ShadeTransparencyMode.js`
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@@ -26,6 +26,13 @@ Games, SIGGRAPH 2025 (talk deck, 60 pages, `AVBOIT_SIG2025_MDROBOT-final.pdf`)
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> slicing (§3.2) rather than a second one; the bit fold reuses the Morton decode; the integral samples through
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> the sampler the draw already binds; the per-material draw loop is one shared module for both pipelines; and
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> the chunks follow the one-function-per-file convention (§5).
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>
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> **Revision 5** (ledger entry 19) widens the pipeline past meshlets. `AVBOITSideChannel` is a contract for a
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> transparent source that is not a meshlet bucket — the GPU particles are the first — asked for its occupancy,
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> its splat and its draw at the three points where the meshlet buckets contribute theirs (§3.1). The draw grew
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> a fourth accumulator, `emission`, for additive fragments: they cover nothing, so the resolve's
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> renormalization must not scale them (§3.8, §3.9). Integrate and resolve are otherwise untouched, and MBOIT,
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> now the legacy path, gets no channel of its own.
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---
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@@ -137,6 +144,14 @@ additive and MBOIT ignores them.
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The front and double-sided variants of steps 4 and 6 exist for the same reason as in MBOIT: different
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`cullMode`, so a different pipeline, threaded through `rp_rewrite_for_primitive_state`.
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*Revision 5:* steps 2, 4 and 6 also take contributions from **side channels** — transparent sources that are
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not meshlet buckets, the GPU particles being the first. `graph_rasterize_meshes_transparent_avboit` takes
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`side_channels`, an array of `AVBOITSideChannel`, and asks each for its occupancy after the meshlet buckets'
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(step 2), its splat after theirs (step 4) and its draw after theirs (step 6), threading the handles the way
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every pass here does. Steps 5 and 7 are unchanged and cannot tell the two apart. Step 6 writes a fourth
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accumulator, `accum_emission` (§3.9). The orchestrator now returns early only when there are neither
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transparent materials nor channels.
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### 3.2 Depth curve and virtual slices
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Let `z` be the fragment's view-space depth (`get_view_space_depth`, positive, world units). *Revision 4:* the
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```
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T_total = exp(-accum_ext)
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norm = accum_norm > 1e-4 ? (1 - T_total) / accum_norm : 0
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out = scene × T_total + accum_color × norm
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out = scene × T_total + accum_color × norm + accum_emission
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```
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with the same NaN backstop as MBOIT, falling back to the scene colour.
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*Revision 5:* `accum_emission` is the fourth accumulator, for fragments that emit without covering —
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additive particles today. Such a fragment writes zero extinction and zero norm, so the normalization, whose
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job is to redistribute exactly the `1 - T_total` the covering surfaces took from the scene, must not touch
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it; it joins the sum as it is, already attenuated by the transmittance in front of it at draw time. The
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alternative, a three-target draw pipeline for frames with no such source, is a variant of the draw the plan
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refuses to keep two of (§5); the cost of the fourth target is one `rgba16float` at internal resolution and a
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`vec4(0)` written by every transparent mesh fragment.
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### 3.10 The switch
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`src/shade/renderer/ShadeTransparencyMode.js`:
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chunk_avboit_integral_depth_coordinate.js bias, warp, boundary-centred texel coordinate
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chunk_avboit_sample_transmittance.js trilinear sample and exp
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chunk_avboit_transmission_tint.js base colour × weight
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chunk_avboit_splat_slice.js the two-slice voxel write, shared with the side channels
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AVBOITSideChannel.js the contract for a non-meshlet transparent source (rev 5)
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shader_avboit_occupancy.js compute, per meshlet
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shader_avboit_build_warp.js compute, one invocation
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shader_avboit_splat.js render pass, 1/8 resolution, atomics
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*
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* Per fragment (plan §3.8): full forward shading and the inline volumetric composite exactly as the
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* MBOIT resolve does them, then the transmittance of everything in front from the integral texture,
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* and
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* and four additive outputs:
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*
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* ```
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* color += shaded × coverage × T premultiplied, as MBOIT
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* norm += (1 - T_self) × T per channel — the normalization denominator
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* extinction += -log(T_self) per channel — the total, resolved to exp(-Σ)
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* emission += 0 light that occludes nothing; a surface has none
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* ```
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*
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* `T_self = (1 - coverage) × tint` is the same self-transmittance the splat recorded for this
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* surface, through the same chunk, which is what keeps the volume and the accumulators consistent.
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*
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* `emission` is the accumulator for light that is added without covering anything — an additive
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* particle, a glow. It is already attenuated by `T` when written and joins the resolve as it is,
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* outside the coverage normalization the other three go through; a surface with coverage writes
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* nothing to it. It exists so a side channel (`AVBOITSideChannel`) can add light through the same
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* pass as the surfaces, in the same order-independent way.
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*
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* The transmittance is sampled *before* shading, and a fragment the volume already calls extinct
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* (`T ≤ 1/256` in every channel) is discarded without being shaded — the per-fragment form of the
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* deck's zero-transmittance early-out, without its depth-buffer rewrite. The bound on what that
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@@ -31,7 +38,7 @@ export const AVBOIT_DRAW_FRAGMENT_BODY: string;
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*/
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export const AVBOIT_DRAW_FRAGMENT_DEPENDENCIES: CodeChunk[];
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/**
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* The
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* The four additive `rgba16float` targets, in `AVBOITDrawOutput` order.
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* @type {GPUColorTargetState[]}
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*/
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export const AVBOIT_DRAW_TARGETS: GPUColorTargetState[];
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{"version":3,"file":"avboit_draw_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js"],"names":[],"mappings":"AASA
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{"version":3,"file":"avboit_draw_fragment_body.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAFU,MAAM,CAgEV;AAEN;;;GAGG;AACH,gDAFU,WAAW,CASnB;AAEF;;;GAGG;AACH,kCAFU,qBAAqB,CAiB3B"}
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@@ -15,17 +15,24 @@ import { chunk_avboit_transmission_tint } from "./chunk_avboit_transmission_tint
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* Per fragment (plan §3.8): full forward shading and the inline volumetric composite exactly as the
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* MBOIT resolve does them, then the transmittance of everything in front from the integral texture,
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* and four additive outputs:
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* ```
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* color += shaded × coverage × T premultiplied, as MBOIT
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* norm += (1 - T_self) × T per channel — the normalization denominator
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* extinction += -log(T_self) per channel — the total, resolved to exp(-Σ)
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* emission += 0 light that occludes nothing; a surface has none
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* ```
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*
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* `T_self = (1 - coverage) × tint` is the same self-transmittance the splat recorded for this
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* surface, through the same chunk, which is what keeps the volume and the accumulators consistent.
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*
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* `emission` is the accumulator for light that is added without covering anything — an additive
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* particle, a glow. It is already attenuated by `T` when written and joins the resolve as it is,
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* outside the coverage normalization the other three go through; a surface with coverage writes
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* nothing to it. It exists so a side channel (`AVBOITSideChannel`) can add light through the same
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* pass as the surfaces, in the same order-independent way.
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*
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* The transmittance is sampled *before* shading, and a fragment the volume already calls extinct
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* (`T ≤ 1/256` in every channel) is discarded without being shaded — the per-fragment form of the
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* deck's zero-transmittance early-out, without its depth-buffer rewrite. The bound on what that
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@@ -40,6 +47,7 @@ struct AVBOITDrawOutput {
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@location(0) color : vec4<f32>,
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@location(1) norm : vec4<f32>,
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@location(2) extinction : vec4<f32>,
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@location(3) emission : vec4<f32>,
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}
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@fragment
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out.color = vec4<f32>(color * coverage * transmittance, 0.0);
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out.norm = vec4<f32>((1.0 - self_transmittance) * transmittance, 0.0);
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out.extinction = vec4<f32>(-log(self_transmittance), 0.0);
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out.emission = vec4<f32>(0.0);
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return out;
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}
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];
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/**
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* The
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* The four additive `rgba16float` targets, in `AVBOITDrawOutput` order.
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*/
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export const AVBOIT_DRAW_TARGETS = ["color", "norm", "extinction"].map(label => ({
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export const AVBOIT_DRAW_TARGETS = ["color", "norm", "extinction", "emission"].map(label => ({
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label,
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format: "rgba16float",
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blend: {
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/**
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* Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
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* record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
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* under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
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*
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* The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
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* `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
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* path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
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* in the volume through exactly the code a mesh's does.
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*
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* A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
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* the two.
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*
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* @type {CodeChunk}
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*/
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export const chunk_avboit_splat_slice: CodeChunk;
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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//# sourceMappingURL=chunk_avboit_splat_slice.d.ts.map
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{"version":3,"file":"chunk_avboit_splat_slice.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/chunk_avboit_splat_slice.js"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,uCAFU,SAAS,CAuCjB;0BAzDwB,uCAAuC"}
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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import { chunk_avboit_extinction_to_counts } from "./chunk_avboit_extinction_to_counts.js";
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import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
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import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
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/**
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* Add one fragment's share of extinction to one physical slice of the voxel volume (plan §3.5), and
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* record the slice in the per-channel overflow plane if a field crossed 255 — stored as `P - slice`
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* under `atomicMax`, so the buffer's zero clear reads as "none" and the nearest overflow wins.
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*
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* The enclosing shader binds `warp` (`AVBOIT_WARP_STRUCT`), `extinction_volume` and
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* `overflow_slice` (`array<atomic<u32>>`, read-write) under those names: this is the splat's write
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* path, shared by the meshlet splat and every side channel's, so that a particle's extinction lands
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* in the volume through exactly the code a mesh's does.
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*
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* A fragment is spread over two slices by its caller (linear splat, `c = p - 0.5`); this is one of
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* the two.
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*
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* @type {CodeChunk}
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*/
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export const chunk_avboit_splat_slice = CodeChunk.from(
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//language=WGSL
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`
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fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
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let physical = i32(warp.physical_count);
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let s = clamp(slice, 0, physical - 1);
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let counts = avboit_extinction_to_counts(extinction);
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if (all(counts == vec3<u32>(0u))) {
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return;
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}
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let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
|
|
35
|
+
|
|
36
|
+
let overflow = avboit_overflows(previous, counts);
|
|
37
|
+
|
|
38
|
+
if (any(overflow)) {
|
|
39
|
+
let base = (texel.y * warp.voxel_width + texel.x) * 3u;
|
|
40
|
+
// inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
|
|
41
|
+
let mark = u32(physical - s);
|
|
42
|
+
if (overflow.x) {
|
|
43
|
+
atomicMax(&overflow_slice[base], mark);
|
|
44
|
+
}
|
|
45
|
+
if (overflow.y) {
|
|
46
|
+
atomicMax(&overflow_slice[base + 1u], mark);
|
|
47
|
+
}
|
|
48
|
+
if (overflow.z) {
|
|
49
|
+
atomicMax(&overflow_slice[base + 2u], mark);
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
`, [
|
|
54
|
+
chunk_avboit_extinction_to_counts,
|
|
55
|
+
chunk_avboit_overflows,
|
|
56
|
+
chunk_avboit_pack_counts,
|
|
57
|
+
]
|
|
58
|
+
);
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts
CHANGED
|
@@ -89,6 +89,21 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
|
|
|
89
89
|
norm: number;
|
|
90
90
|
extinction: number;
|
|
91
91
|
};
|
|
92
|
+
/**
|
|
93
|
+
* The four draw accumulators, created by the first pass that writes them — the meshlet draw, or a
|
|
94
|
+
* side channel's when there are no transparent materials. One place for their format and usage,
|
|
95
|
+
* so the meshlet draw and a side channel's draw cannot disagree on what they are drawing into.
|
|
96
|
+
*
|
|
97
|
+
* @param {FramePassBuilder} pass the pass that first writes them
|
|
98
|
+
* @param {ArrayLike<number>} resolution internal resolution
|
|
99
|
+
* @returns {{color: number, norm: number, extinction: number, emission: number}}
|
|
100
|
+
*/
|
|
101
|
+
export function avboit_create_accumulators(pass: FramePassBuilder, resolution: ArrayLike<number>): {
|
|
102
|
+
color: number;
|
|
103
|
+
norm: number;
|
|
104
|
+
extinction: number;
|
|
105
|
+
emission: number;
|
|
106
|
+
};
|
|
92
107
|
/**
|
|
93
108
|
* Adaptive voxel-based order-independent transparency (Drobot, SIGGRAPH 2025). Does not write depth.
|
|
94
109
|
*
|
|
@@ -96,6 +111,13 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
|
|
|
96
111
|
* selects between the two with `transparency_mode` alone. The passes it records are listed in
|
|
97
112
|
* `AVBOIT_PLAN_2026_09_03.md` §3.1.
|
|
98
113
|
*
|
|
114
|
+
* Fragments that are not meshlets — particles — join through `side_channels`: each is asked for its
|
|
115
|
+
* occupancy after the buckets have marked theirs, for its extinction after the buckets have
|
|
116
|
+
* splatted, and for its draw after the buckets have drawn, in that order, with the handles threaded
|
|
117
|
+
* through it. See `AVBOITSideChannel`. With side channels the frame runs even when no transparent
|
|
118
|
+
* material is in the scene; the bucket passes then have nothing to do and the channels' fragments
|
|
119
|
+
* composite against the opaque scene alone.
|
|
120
|
+
*
|
|
99
121
|
* @param {FrameGraph} graph
|
|
100
122
|
* @param {number} buckets
|
|
101
123
|
* @param {GPUViewContext} view_ctx
|
|
@@ -111,7 +133,9 @@ export function graph_avboit_draw({ graph, view_ctx, material_count, materials,
|
|
|
111
133
|
* @param {number} volumetrics_metadata
|
|
112
134
|
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
113
135
|
* @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
|
|
136
|
+
* @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [side_channels] non-meshlet
|
|
137
|
+
* sources of transparent fragments; the MBOIT orchestrator ignores them
|
|
114
138
|
* @returns {number} resource ID of the composited color texture
|
|
115
139
|
*/
|
|
116
|
-
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, indirect_lighting_mode, avboit, }: FrameGraph): number;
|
|
140
|
+
export function graph_rasterize_meshes_transparent_avboit({ graph, buckets, view_ctx, viewport, depth_texture, color_texture, limits, light_cluster_parameters, light_cluster_lookup, light_cluster_data, shadowmap_atlas, volumetrics_lut, volumetrics_metadata, indirect_lighting_mode, avboit, side_channels, }: FrameGraph): number;
|
|
117
141
|
//# sourceMappingURL=graph_rasterize_meshes_transparent_avboit.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;GAWG;AACH,4JAFa,MAAM,CA4DlB;AAED;;;;;;;;;GASG;AACH,0HAFa,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;GASG;AACH,8GAFa,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,
|
|
1
|
+
{"version":3,"file":"graph_rasterize_meshes_transparent_avboit.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js"],"names":[],"mappings":"AAgEA;;;;;GAKG;AACH,oDAHW,UAAU,MAAM,CAAC,GACf,MAAM,EAAE,CAOpB;AAED;;;;;;;;;;;GAWG;AACH,4JAFa,MAAM,CA4DlB;AAED;;;;;;;;;GASG;AACH,0HAFa,MAAM,CAsDlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6KAFa;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAC,CAkJjE;AAED;;;;;;;;;GASG;AACH,8GAFa,MAAM,CAoClB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qUAFa;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAA;CAAC,CAyN7D;AAED;;;;;;;;GAQG;AACH,+EAHW,UAAU,MAAM,CAAC,GACf;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAC,CAe/E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,iUAFa,MAAM,CAqRlB"}
|
package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js
CHANGED
|
@@ -488,6 +488,7 @@ export function graph_avboit_draw({
|
|
|
488
488
|
const t_color = resources.get(data.color);
|
|
489
489
|
const t_norm = resources.get(data.norm);
|
|
490
490
|
const t_extinction = resources.get(data.extinction);
|
|
491
|
+
const t_emission = resources.get(data.emission);
|
|
491
492
|
|
|
492
493
|
const warp_buffer = resources.get(data.warp);
|
|
493
494
|
const t_integral = resources.get(data.integral);
|
|
@@ -539,7 +540,7 @@ export function graph_avboit_draw({
|
|
|
539
540
|
: shader_avboit_draw_ibl;
|
|
540
541
|
|
|
541
542
|
const pass_encoder = encoder.beginRenderPass(render_pass_descriptor.toGPU({
|
|
542
|
-
colorTargets: [t_color, t_norm, t_extinction],
|
|
543
|
+
colorTargets: [t_color, t_norm, t_extinction, t_emission],
|
|
543
544
|
depthTarget: t_depth,
|
|
544
545
|
colorLoadOp: data.clear_targets ? "clear" : "load",
|
|
545
546
|
// depth is only tested, never written
|
|
@@ -630,16 +631,15 @@ export function graph_avboit_draw({
|
|
|
630
631
|
pass_data.norm = pass.write(accumulators.norm);
|
|
631
632
|
pass.read(accumulators.extinction);
|
|
632
633
|
pass_data.extinction = pass.write(accumulators.extinction);
|
|
634
|
+
pass.read(accumulators.emission);
|
|
635
|
+
pass_data.emission = pass.write(accumulators.emission);
|
|
633
636
|
} else {
|
|
634
|
-
const
|
|
635
|
-
resolution: view_ctx.resolution,
|
|
636
|
-
format: 'rgba16float',
|
|
637
|
-
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
638
|
-
}));
|
|
637
|
+
const created = avboit_create_accumulators(pass, view_ctx.resolution);
|
|
639
638
|
|
|
640
|
-
pass_data.color =
|
|
641
|
-
pass_data.norm =
|
|
642
|
-
pass_data.extinction =
|
|
639
|
+
pass_data.color = created.color;
|
|
640
|
+
pass_data.norm = created.norm;
|
|
641
|
+
pass_data.extinction = created.extinction;
|
|
642
|
+
pass_data.emission = created.emission;
|
|
643
643
|
}
|
|
644
644
|
|
|
645
645
|
pass_data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
@@ -655,6 +655,31 @@ export function graph_avboit_draw({
|
|
|
655
655
|
color: pass_data.color,
|
|
656
656
|
norm: pass_data.norm,
|
|
657
657
|
extinction: pass_data.extinction,
|
|
658
|
+
emission: pass_data.emission,
|
|
659
|
+
};
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
/**
|
|
663
|
+
* The four draw accumulators, created by the first pass that writes them — the meshlet draw, or a
|
|
664
|
+
* side channel's when there are no transparent materials. One place for their format and usage,
|
|
665
|
+
* so the meshlet draw and a side channel's draw cannot disagree on what they are drawing into.
|
|
666
|
+
*
|
|
667
|
+
* @param {FramePassBuilder} pass the pass that first writes them
|
|
668
|
+
* @param {ArrayLike<number>} resolution internal resolution
|
|
669
|
+
* @returns {{color: number, norm: number, extinction: number, emission: number}}
|
|
670
|
+
*/
|
|
671
|
+
export function avboit_create_accumulators(pass, resolution) {
|
|
672
|
+
const make = label => pass.create(label, TextureResourceDescriptor.from({
|
|
673
|
+
resolution,
|
|
674
|
+
format: 'rgba16float',
|
|
675
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
|
|
676
|
+
}));
|
|
677
|
+
|
|
678
|
+
return {
|
|
679
|
+
color: make("AVBOIT accumulated color"),
|
|
680
|
+
norm: make("AVBOIT accumulated normalization"),
|
|
681
|
+
extinction: make("AVBOIT accumulated extinction"),
|
|
682
|
+
emission: make("AVBOIT accumulated emission"),
|
|
658
683
|
};
|
|
659
684
|
}
|
|
660
685
|
|
|
@@ -665,6 +690,13 @@ export function graph_avboit_draw({
|
|
|
665
690
|
* selects between the two with `transparency_mode` alone. The passes it records are listed in
|
|
666
691
|
* `AVBOIT_PLAN_2026_09_03.md` §3.1.
|
|
667
692
|
*
|
|
693
|
+
* Fragments that are not meshlets — particles — join through `side_channels`: each is asked for its
|
|
694
|
+
* occupancy after the buckets have marked theirs, for its extinction after the buckets have
|
|
695
|
+
* splatted, and for its draw after the buckets have drawn, in that order, with the handles threaded
|
|
696
|
+
* through it. See `AVBOITSideChannel`. With side channels the frame runs even when no transparent
|
|
697
|
+
* material is in the scene; the bucket passes then have nothing to do and the channels' fragments
|
|
698
|
+
* composite against the opaque scene alone.
|
|
699
|
+
*
|
|
668
700
|
* @param {FrameGraph} graph
|
|
669
701
|
* @param {number} buckets
|
|
670
702
|
* @param {GPUViewContext} view_ctx
|
|
@@ -680,6 +712,8 @@ export function graph_avboit_draw({
|
|
|
680
712
|
* @param {number} volumetrics_metadata
|
|
681
713
|
* @param {ShadeIndirectLightingMode} indirect_lighting_mode
|
|
682
714
|
* @param {AVBOITSettings} [avboit] `Renderer.avboit`; the MBOIT orchestrator ignores it
|
|
715
|
+
* @param {import("./AVBOITSideChannel.js").AVBOITSideChannel[]} [side_channels] non-meshlet
|
|
716
|
+
* sources of transparent fragments; the MBOIT orchestrator ignores them
|
|
683
717
|
* @returns {number} resource ID of the composited color texture
|
|
684
718
|
*/
|
|
685
719
|
export function graph_rasterize_meshes_transparent_avboit({
|
|
@@ -701,9 +735,11 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
701
735
|
|
|
702
736
|
indirect_lighting_mode = ShadeIndirectLightingMode.IBL,
|
|
703
737
|
avboit = DEFAULT_SETTINGS,
|
|
738
|
+
side_channels = [],
|
|
704
739
|
}) {
|
|
705
740
|
|
|
706
741
|
assert.isNonNegativeInteger(buckets, 'buckets');
|
|
742
|
+
assert.isArray(side_channels, 'side_channels');
|
|
707
743
|
assert.isNonNegativeInteger(color_texture, 'color_texture');
|
|
708
744
|
assert.isNonNegativeInteger(depth_texture, 'depth_texture');
|
|
709
745
|
|
|
@@ -748,7 +784,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
748
784
|
scene_materials.length
|
|
749
785
|
);
|
|
750
786
|
|
|
751
|
-
if ((material_count_front + material_count_double) === 0) {
|
|
787
|
+
if ((material_count_front + material_count_double) === 0 && side_channels.length === 0) {
|
|
752
788
|
// nothing to do
|
|
753
789
|
return color_texture;
|
|
754
790
|
}
|
|
@@ -825,6 +861,10 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
825
861
|
occupancy,
|
|
826
862
|
});
|
|
827
863
|
|
|
864
|
+
for (const channel of side_channels) {
|
|
865
|
+
occupancy = channel.avboit_occupancy({ graph, camera: gr_camera, cluster_parameters, occupancy });
|
|
866
|
+
}
|
|
867
|
+
|
|
828
868
|
const warp = graph_avboit_build_warp({
|
|
829
869
|
graph,
|
|
830
870
|
occupancy,
|
|
@@ -863,6 +903,10 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
863
903
|
volume,
|
|
864
904
|
});
|
|
865
905
|
|
|
906
|
+
for (const channel of side_channels) {
|
|
907
|
+
volume = channel.avboit_splat({ graph, camera: gr_camera, warp, depth_texture, voxel_resolution, volume });
|
|
908
|
+
}
|
|
909
|
+
|
|
866
910
|
// Integrate
|
|
867
911
|
// ======
|
|
868
912
|
|
|
@@ -916,6 +960,20 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
916
960
|
...lighting,
|
|
917
961
|
});
|
|
918
962
|
|
|
963
|
+
for (const channel of side_channels) {
|
|
964
|
+
accumulators = channel.avboit_draw({
|
|
965
|
+
graph,
|
|
966
|
+
view_ctx,
|
|
967
|
+
camera: gr_camera,
|
|
968
|
+
depth_texture,
|
|
969
|
+
warp,
|
|
970
|
+
integral,
|
|
971
|
+
volumetrics_lut,
|
|
972
|
+
volumetrics_metadata,
|
|
973
|
+
accumulators,
|
|
974
|
+
});
|
|
975
|
+
}
|
|
976
|
+
|
|
919
977
|
// Resolve
|
|
920
978
|
// ======
|
|
921
979
|
|
|
@@ -928,6 +986,7 @@ export function graph_rasterize_meshes_transparent_avboit({
|
|
|
928
986
|
tColor: accumulators.color,
|
|
929
987
|
tNorm: accumulators.norm,
|
|
930
988
|
tExtinction: accumulators.extinction,
|
|
989
|
+
tEmission: accumulators.emission,
|
|
931
990
|
}
|
|
932
991
|
});
|
|
933
992
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_avboit_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_avboit_resolve.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_resolve.js"],"names":[],"mappings":"AA4EA,gDAUE;4BApF0B,gCAAgC"}
|
|
@@ -10,18 +10,23 @@ resources.createGroup()
|
|
|
10
10
|
.addTexture("tColor")
|
|
11
11
|
.addTexture("tNorm")
|
|
12
12
|
.addTexture("tExtinction")
|
|
13
|
+
.addTexture("tEmission")
|
|
13
14
|
|
|
14
15
|
/**
|
|
15
|
-
* AVBOIT resolve: composites the
|
|
16
|
+
* AVBOIT resolve: composites the four draw accumulators over the scene colour (plan §3.9).
|
|
16
17
|
*
|
|
17
18
|
* Per channel:
|
|
18
19
|
*
|
|
19
20
|
* ```
|
|
20
21
|
* T_total = exp(-Σ extinction)
|
|
21
22
|
* norm = Σ norm > ε ? (1 - T_total) / Σ norm : 0
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-
* out = scene × T_total + Σ color × norm
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+
* out = scene × T_total + Σ color × norm + Σ emission
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* ```
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*
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+
* `emission` is light the draw already attenuated by the transmittance in front of it and that
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* covers nothing, so it joins as it is — outside the normalization, which only redistributes the
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* `1 - T_total` the surfaces took from the scene.
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*
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* The total transmittance is RGB, which fixed-function blending cannot apply to the destination
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* without dual-source blending, so this reads the scene colour and writes a fresh target rather than
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* blending in place. A NaN in any accumulator drops the transparency for that pixel and keeps the
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@@ -42,8 +47,9 @@ fn main(
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let accum_color = textureLoad(tColor, coord_u, 0).rgb;
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let accum_norm = textureLoad(tNorm, coord_u, 0).rgb;
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let accum_extinction = textureLoad(tExtinction, coord_u, 0).rgb;
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let accum_emission = textureLoad(tEmission, coord_u, 0).rgb;
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51
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-
if (is_nan(accum_color.r) || is_nan(accum_norm.r) || is_nan(accum_extinction.r)) {
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+
if (is_nan(accum_color.r) || is_nan(accum_norm.r) || is_nan(accum_extinction.r) || is_nan(accum_emission.r)) {
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// one NaN fragment poisons the whole pixel of an additive accumulator; keeping the opaque
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// scene beats smearing NaN into the frame
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return scene;
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@@ -61,7 +67,7 @@ fn main(
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let transparent = accum_color * renormalization;
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-
return vec4<f32>(scene.rgb * total_transmittance + transparent, scene.a);
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+
return vec4<f32>(scene.rgb * total_transmittance + transparent + accum_emission, scene.a);
|
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}
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`, [
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chunk_is_nan
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shader_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js"],"names":[],"mappings":"
|
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1
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+
{"version":3,"file":"shader_avboit_splat.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/avboit/shader_avboit_splat.js"],"names":[],"mappings":"AA0BA;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;GAIG;AACH,yDAAmD;AA4JnD,uDAA8D;qCAtLzB,8CAA8C"}
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@@ -19,9 +19,7 @@ import { vertex_shader_chunk } from "../../forward/vertex_shader_chunk.js";
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19
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import { OIT_COVERAGE_MAX } from "../oit/OIT_CONSTANTS.js";
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import { rasterization_primitive_state } from "../rasterization_primitive_state.js";
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import { AVBOIT_WARP_STRUCT } from "./AVBOIT_WARP_STRUCT.js";
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-
import {
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-
import { chunk_avboit_overflows } from "./chunk_avboit_overflows.js";
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-
import { chunk_avboit_pack_counts } from "./chunk_avboit_pack_counts.js";
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22
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+
import { chunk_avboit_splat_slice } from "./chunk_avboit_splat_slice.js";
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import { chunk_avboit_transmission_tint } from "./chunk_avboit_transmission_tint.js";
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import { chunk_avboit_transmittance_to_extinction } from "./chunk_avboit_transmittance_to_extinction.js";
|
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27
25
|
import { chunk_avboit_view_depth_to_physical } from "./chunk_avboit_view_depth_to_physical.js";
|
|
@@ -74,9 +72,8 @@ const shader_vertex = ShaderDescriptor.from({
|
|
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*
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* Depth goes view-space → curve → warp → physical, and the extinction is linear-splat between the
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* two physical slices around it (`c = p - 0.5`) so a surface crossing a slice boundary does not
|
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-
* alias.
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|
-
*
|
|
79
|
-
* the nearest overflow wins.
|
|
75
|
+
* alias. The add itself, and the overflow it may record, is `chunk_avboit_splat_slice` — shared
|
|
76
|
+
* with every side channel's splat, so a particle reaches the volume through the same code.
|
|
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*
|
|
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|
* No depth attachment: a splat behind opaque geometry lies deeper than any visible transparent
|
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|
* fragment and the integral at a depth only contains what is in front of it. No TAA un-jitter: the
|
|
@@ -86,36 +83,6 @@ const shader_vertex = ShaderDescriptor.from({
|
|
|
86
83
|
const fragment_body = CodeChunk.from(
|
|
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84
|
//language=WGSL
|
|
88
85
|
`
|
|
89
|
-
fn avboit_splat_slice(column: u32, slice: i32, extinction: vec3<f32>, texel: vec2<u32>) {
|
|
90
|
-
let physical = i32(warp.physical_count);
|
|
91
|
-
let s = clamp(slice, 0, physical - 1);
|
|
92
|
-
|
|
93
|
-
let counts = avboit_extinction_to_counts(extinction);
|
|
94
|
-
|
|
95
|
-
if (all(counts == vec3<u32>(0u))) {
|
|
96
|
-
return;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
let previous = atomicAdd(&extinction_volume[column + u32(s)], avboit_pack_counts(counts));
|
|
100
|
-
|
|
101
|
-
let overflow = avboit_overflows(previous, counts);
|
|
102
|
-
|
|
103
|
-
if (any(overflow)) {
|
|
104
|
-
let base = (texel.y * warp.voxel_width + texel.x) * 3u;
|
|
105
|
-
// inverted so that the zero-cleared buffer means "no overflow" and max keeps the nearest
|
|
106
|
-
let mark = u32(physical - s);
|
|
107
|
-
if (overflow.x) {
|
|
108
|
-
atomicMax(&overflow_slice[base], mark);
|
|
109
|
-
}
|
|
110
|
-
if (overflow.y) {
|
|
111
|
-
atomicMax(&overflow_slice[base + 1u], mark);
|
|
112
|
-
}
|
|
113
|
-
if (overflow.z) {
|
|
114
|
-
atomicMax(&overflow_slice[base + 2u], mark);
|
|
115
|
-
}
|
|
116
|
-
}
|
|
117
|
-
}
|
|
118
|
-
|
|
119
86
|
@fragment
|
|
120
87
|
fn main(
|
|
121
88
|
@builtin(front_facing) front_facing : bool,
|
|
@@ -174,9 +141,7 @@ fn main(
|
|
|
174
141
|
chunk_mat4_extract_position,
|
|
175
142
|
chunk_dielectric_specular_color,
|
|
176
143
|
chunk_F_Hauber,
|
|
177
|
-
|
|
178
|
-
chunk_avboit_overflows,
|
|
179
|
-
chunk_avboit_pack_counts,
|
|
144
|
+
chunk_avboit_splat_slice,
|
|
180
145
|
chunk_avboit_transmission_tint,
|
|
181
146
|
chunk_avboit_transmittance_to_extinction,
|
|
182
147
|
chunk_avboit_view_depth_to_physical,
|
|
@@ -6,7 +6,12 @@
|
|
|
6
6
|
* @param {FrameGraph} graph
|
|
7
7
|
* @param {RasterizationJob} job
|
|
8
8
|
* @param {GPUCollectionLimits} limits
|
|
9
|
-
* @returns {number} render buckets buffer
|
|
9
|
+
* @returns {{buckets: number, depth: number, color_targets: number[]}} the render buckets buffer,
|
|
10
|
+
* and the depth and colour targets as this pipeline left them
|
|
10
11
|
*/
|
|
11
|
-
export function graph_rasterize_scene({ graph, job, limits, }: FrameGraph):
|
|
12
|
+
export function graph_rasterize_scene({ graph, job, limits, }: FrameGraph): {
|
|
13
|
+
buckets: number;
|
|
14
|
+
depth: number;
|
|
15
|
+
color_targets: number[];
|
|
16
|
+
};
|
|
12
17
|
//# sourceMappingURL=graph_rasterize_scene.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"AAcA
|
|
1
|
+
{"version":3,"file":"graph_rasterize_scene.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/rasterize/standard/graph_rasterize_scene.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AACH,4EAHa;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,EAAE,CAAA;CAAC,CA0MrE"}
|
|
@@ -20,7 +20,8 @@ import { graph_rasterize_remaining_opaque } from "./graph_rasterize_remaining_op
|
|
|
20
20
|
* @param {FrameGraph} graph
|
|
21
21
|
* @param {RasterizationJob} job
|
|
22
22
|
* @param {GPUCollectionLimits} limits
|
|
23
|
-
* @returns {number} render buckets buffer
|
|
23
|
+
* @returns {{buckets: number, depth: number, color_targets: number[]}} the render buckets buffer,
|
|
24
|
+
* and the depth and colour targets as this pipeline left them
|
|
24
25
|
*/
|
|
25
26
|
export function graph_rasterize_scene({
|
|
26
27
|
graph,
|
|
@@ -207,5 +208,18 @@ export function graph_rasterize_scene({
|
|
|
207
208
|
|
|
208
209
|
graph.pop_scope();
|
|
209
210
|
|
|
210
|
-
|
|
211
|
+
/*
|
|
212
|
+
The advanced handles come back with the buckets, mirroring
|
|
213
|
+
`graph_rasterize_scene_fast_raw`. Returning only the buckets left the caller re-importing the
|
|
214
|
+
same physical textures to read what this wrote — two ResourceEntry chains for one texture, and
|
|
215
|
+
no dependency edge at all from the rasterization passes to their consumers. It draws correctly
|
|
216
|
+
today only because writing an imported resource marks a pass a side-effect, so culling cannot
|
|
217
|
+
touch it and insertion order saves the picture. Make those targets transient — which
|
|
218
|
+
`Renderer.js` carries a TODO to do — and the whole opaque chain culls itself with no diagnostic.
|
|
219
|
+
*/
|
|
220
|
+
return {
|
|
221
|
+
buckets: gr_render_buckets,
|
|
222
|
+
depth: gr_texture_depth,
|
|
223
|
+
color_targets: raster_color_targets,
|
|
224
|
+
};
|
|
211
225
|
}
|