@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
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  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
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  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
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  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
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  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
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  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
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  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
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  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
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  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
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  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
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  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
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  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
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  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
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  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
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  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
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  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
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@@ -0,0 +1,405 @@
1
+ import { BitSet } from "../../../../binary/BitSet.js";
2
+ import { binarySearchLowIndex } from "../../../../collection/array/binarySearchLowIndex.js";
3
+ import { isValueBetween } from "../../../../math/interval/isValueBetween.js";
4
+ import { overlap1D } from "../../../../math/interval/overlap1D.js";
5
+ import { number_compare_ascending } from "../../../../primitives/numbers/number_compare_ascending.js";
6
+
7
+ /**
8
+ * Coordinates nearer than this to one another are the same coordinate.
9
+ *
10
+ * Two lines a fraction of a unit apart are one line to anybody looking at the drawing, and keeping
11
+ * both of them costs a whole row or column of the grid. It is also how far inside a box a line has
12
+ * to be before it counts as inside: a lane placed exactly a clearance from a box lands a rounding
13
+ * error either side of the box's own clearance line, and a line that is inside by less than this
14
+ * is on the edge.
15
+ *
16
+ * @type {number}
17
+ */
18
+ export const ROUTE_GRID_EPSILON = 0.5;
19
+
20
+ /**
21
+ * Add a wire of `net` to one line, or remove it, keeping the line's holder straight.
22
+ *
23
+ * The holder is the net that had the line first; a line vacated by its holder is up for grabs, and
24
+ * a line that never had a holder — its wires all arrived while some other net held it — gets one
25
+ * the next time a wire arrives on it empty of holder. Nothing is lost for it: those wires are of
26
+ * other nets than the one asking, and are charged as such, which they should be.
27
+ *
28
+ * @param {Int32Array} use
29
+ * @param {Int32Array} owner
30
+ * @param {Int32Array} owned
31
+ * @param {number} v
32
+ * @param {number} net
33
+ * @param {number} delta
34
+ * @returns {void}
35
+ */
36
+ function claim(use, owner, owned, v, net, delta) {
37
+ use[v] += delta;
38
+
39
+ if (delta > 0) {
40
+ if (owner[v] === -1) {
41
+ owner[v] = net;
42
+ owned[v] = 1;
43
+ } else if (owner[v] === net) {
44
+ owned[v]++;
45
+ }
46
+ } else if (owner[v] === net && --owned[v] === 0) {
47
+ owner[v] = -1;
48
+ }
49
+ }
50
+
51
+ /**
52
+ * The space wires are allowed to occupy.
53
+ *
54
+ * A **sparse grid**: not a fine mesh over the drawing, but the few horizontal and vertical lines
55
+ * that are actually worth travelling along — the edges of the boxes and a margin around them, the
56
+ * heights the ports sit at, the lanes the layout reserved for wires passing through a column, and a
57
+ * handful of tracks across each channel. Every route that is worth having runs along some of these
58
+ * and turns where two of them meet, so a grid made of only these has every good route in it and is
59
+ * a hundredth the size of a mesh fine enough to hold them.
60
+ *
61
+ * This is the Hanan grid of the obstacles, which is the standard construction: for a set of
62
+ * rectangles, an optimal rectilinear route between any two points on it exists on the grid their
63
+ * own edges induce, so nothing is lost by refusing to leave it.
64
+ *
65
+ * **Obstacles block edges, not vertices.** A wire crosses a box by travelling along a line that
66
+ * passes through it, and whether that is possible is a property of the line between two grid
67
+ * points rather than of the points themselves — both ends of a line straddling a box are outside
68
+ * it. Marking the crossing itself is what makes a box solid, and it is also what lets the grid stay
69
+ * sparse: a grid that had to make every crossing land on a blocked vertex would need a line at
70
+ * every box edge, and there are four of those per box.
71
+ *
72
+ * **Occupancy is per edge as well**, for the same reason: two wires sharing a length of line
73
+ * overlap and are drawn on top of each other, and two wires meeting at a point merely cross, which
74
+ * is legal and costs the reader nothing. Counting points would make the router pay to avoid a
75
+ * crossing and then take a detour to do it.
76
+ *
77
+ * @author Alex Goldring
78
+ * @copyright Company Named Limited (c) 2026
79
+ */
80
+ export class RouteGrid {
81
+
82
+ /**
83
+ * Ascending, distinct.
84
+ * @type {Float64Array}
85
+ */
86
+ xs;
87
+
88
+ /**
89
+ * @type {Float64Array}
90
+ */
91
+ ys;
92
+
93
+ /**
94
+ * @type {number}
95
+ */
96
+ nx = 0;
97
+
98
+ /**
99
+ * @type {number}
100
+ */
101
+ ny = 0;
102
+
103
+ /**
104
+ * @type {number}
105
+ */
106
+ vertex_count = 0;
107
+
108
+ /**
109
+ * Whether the line from vertex `v` to the vertex right of it passes through a box.
110
+ * @type {BitSet}
111
+ */
112
+ blocked_h = new BitSet();
113
+
114
+ /**
115
+ * Whether the line from vertex `v` to the vertex below it passes through a box.
116
+ * @type {BitSet}
117
+ */
118
+ blocked_v = new BitSet();
119
+
120
+ /**
121
+ * Wires currently occupying each rightward line.
122
+ * @type {Int32Array}
123
+ */
124
+ use_h;
125
+
126
+ /**
127
+ * @type {Int32Array}
128
+ */
129
+ use_v;
130
+
131
+ /**
132
+ * What each rightward line remembers about having been fought over. See
133
+ * {@link NodeGraphLayoutOptions#history_rate}.
134
+ * @type {Float32Array}
135
+ */
136
+ history_h;
137
+
138
+ /**
139
+ * @type {Float32Array}
140
+ */
141
+ history_v;
142
+
143
+ /**
144
+ * Wires passing straight through each vertex horizontally — in along one rightward line and
145
+ * out along the next, without turning.
146
+ *
147
+ * This is what a crossing is made of. Wires are confined to the grid lines, so two of them can
148
+ * only cross at a vertex, and they cross there exactly when one goes straight through it one
149
+ * way and the other goes straight through it the other way. Every other way two wires can meet
150
+ * at a vertex is either a shared line, which {@link use_h} already counts, or two corners
151
+ * touching, which the curves they become pull apart.
152
+ *
153
+ * A wire's stub counts as the direction it arrives from: a wire leaving a port on the right of
154
+ * a box and carrying straight on has gone straight through the vertex where it met the grid.
155
+ *
156
+ * @type {Int32Array}
157
+ */
158
+ through_h;
159
+
160
+ /**
161
+ * @type {Int32Array}
162
+ */
163
+ through_v;
164
+
165
+ /**
166
+ * The net every wire on each rightward line belongs to, when they all belong to one — the
167
+ * wires that leave one port together are a net — and -1 otherwise.
168
+ *
169
+ * Wires of one net are one signal, and where they run along the same line they are one line
170
+ * that forks, not two wires drawn on top of each other. So a wire is charged for sharing a
171
+ * line only with wires of other nets, and this is what says how many of those there are: the
172
+ * wires on the line, less the ones of the net that holds it. A line with wires of several nets
173
+ * on it is held by whichever claimed it first; the others count as sharing, which they are.
174
+ *
175
+ * @type {Int32Array}
176
+ */
177
+ owner_h;
178
+
179
+ /**
180
+ * @type {Int32Array}
181
+ */
182
+ owner_v;
183
+
184
+ /**
185
+ * How many of the wires on each rightward line belong to the net that holds it.
186
+ * @type {Int32Array}
187
+ */
188
+ owned_h;
189
+
190
+ /**
191
+ * @type {Int32Array}
192
+ */
193
+ owned_v;
194
+
195
+ /**
196
+ * @param {Float64Array} xs ascending, distinct
197
+ * @param {Float64Array} ys ascending, distinct
198
+ */
199
+ constructor(xs, ys) {
200
+ this.xs = xs;
201
+ this.ys = ys;
202
+
203
+ this.nx = xs.length;
204
+ this.ny = ys.length;
205
+
206
+ this.vertex_count = this.nx * this.ny;
207
+
208
+ this.blocked_h.preventShrink();
209
+ this.blocked_v.preventShrink();
210
+
211
+ this.blocked_h.setCapacity(this.vertex_count);
212
+ this.blocked_v.setCapacity(this.vertex_count);
213
+
214
+ this.use_h = new Int32Array(this.vertex_count);
215
+ this.use_v = new Int32Array(this.vertex_count);
216
+
217
+ this.history_h = new Float32Array(this.vertex_count);
218
+ this.history_v = new Float32Array(this.vertex_count);
219
+
220
+ this.through_h = new Int32Array(this.vertex_count);
221
+ this.through_v = new Int32Array(this.vertex_count);
222
+
223
+ this.owner_h = new Int32Array(this.vertex_count).fill(-1);
224
+ this.owner_v = new Int32Array(this.vertex_count).fill(-1);
225
+
226
+ this.owned_h = new Int32Array(this.vertex_count);
227
+ this.owned_v = new Int32Array(this.vertex_count);
228
+ }
229
+
230
+ /**
231
+ * Forget every route, keeping the obstacles and everything the grid has learned about
232
+ * congestion. This is what a round of rip-up and reroute starts with.
233
+ * @returns {void}
234
+ */
235
+ clear_use() {
236
+ this.use_h.fill(0);
237
+ this.use_v.fill(0);
238
+
239
+ this.through_h.fill(0);
240
+ this.through_v.fill(0);
241
+
242
+ this.owner_h.fill(-1);
243
+ this.owner_v.fill(-1);
244
+
245
+ this.owned_h.fill(0);
246
+ this.owned_v.fill(0);
247
+ }
248
+
249
+ /**
250
+ * Wires of other nets on the rightward line from vertex `v`: what a wire of `net` shares it
251
+ * with. See {@link owner_h}.
252
+ *
253
+ * @param {number} v
254
+ * @param {number} net
255
+ * @returns {number}
256
+ */
257
+ foreign_h(v, net) {
258
+ return this.use_h[v] - (this.owner_h[v] === net ? this.owned_h[v] : 0);
259
+ }
260
+
261
+ /**
262
+ * @param {number} v
263
+ * @param {number} net
264
+ * @returns {number}
265
+ */
266
+ foreign_v(v, net) {
267
+ return this.use_v[v] - (this.owner_v[v] === net ? this.owned_v[v] : 0);
268
+ }
269
+
270
+ /**
271
+ * Put a wire of `net` on the rightward line from vertex `v`, or take it off.
272
+ *
273
+ * @param {number} v
274
+ * @param {number} net
275
+ * @param {number} delta 1 or -1
276
+ * @returns {void}
277
+ */
278
+ claim_h(v, net, delta) {
279
+ claim(this.use_h, this.owner_h, this.owned_h, v, net, delta);
280
+ }
281
+
282
+ /**
283
+ * @param {number} v
284
+ * @param {number} net
285
+ * @param {number} delta 1 or -1
286
+ * @returns {void}
287
+ */
288
+ claim_v(v, net, delta) {
289
+ claim(this.use_v, this.owner_v, this.owned_v, v, net, delta);
290
+ }
291
+
292
+ /**
293
+ * Index of the grid line at or immediately below `value`.
294
+ *
295
+ * Clamped rather than reported as absent: a point off the end of the grid belongs to the line at
296
+ * that end, which is what every caller here wants and what a bare lower bound does not say.
297
+ *
298
+ * @param {Float64Array} axis
299
+ * @param {number} value
300
+ * @returns {number}
301
+ */
302
+ static floor_index(axis, value) {
303
+ const found = binarySearchLowIndex(axis, value, number_compare_ascending);
304
+
305
+ // below every line
306
+ return found === -1 ? 0 : found;
307
+ }
308
+
309
+ /**
310
+ * Index of the grid line nearest `value`.
311
+ *
312
+ * @param {Float64Array} axis
313
+ * @param {number} value
314
+ * @returns {number}
315
+ */
316
+ static nearest_index(axis, value) {
317
+ const low = RouteGrid.floor_index(axis, value);
318
+
319
+ if (low + 1 >= axis.length) {
320
+ return low;
321
+ }
322
+
323
+ return value - axis[low] <= axis[low + 1] - value ? low : low + 1;
324
+ }
325
+
326
+ /**
327
+ * @param {number} x
328
+ * @returns {number}
329
+ */
330
+ nearest_x(x) {
331
+ return RouteGrid.nearest_index(this.xs, x);
332
+ }
333
+
334
+ /**
335
+ * @param {number} y
336
+ * @returns {number}
337
+ */
338
+ nearest_y(y) {
339
+ return RouteGrid.nearest_index(this.ys, y);
340
+ }
341
+
342
+ /**
343
+ * Mark every line crossing the given rectangle as impassable.
344
+ *
345
+ * A line is impassable when it enters the rectangle's interior. Lines running along an edge of
346
+ * it — to within {@link ROUTE_GRID_EPSILON} — are left alone: the rectangle handed here is
347
+ * already the box grown by its clearance, so its edges are where a wire is meant to run.
348
+ *
349
+ * @param {number} x0
350
+ * @param {number} y0
351
+ * @param {number} x1
352
+ * @param {number} y1
353
+ * @returns {void}
354
+ */
355
+ block_rectangle(x0, y0, x1, y1) {
356
+ const xs = this.xs;
357
+ const ys = this.ys;
358
+
359
+ const nx = this.nx;
360
+
361
+ // rightward lines: the line from column i covers [xs[i], xs[i+1]], and enters the rectangle
362
+ // when that overlaps (x0, x1) while its own height is strictly inside (y0, y1)
363
+ const column_first = RouteGrid.floor_index(xs, x0);
364
+ const row_first = RouteGrid.floor_index(ys, y0);
365
+ const column_last = RouteGrid.floor_index(xs, x1);
366
+ const row_last = RouteGrid.floor_index(ys, y1);
367
+
368
+ // what "inside" means, once lines on the edge are allowed to be a rounding error off it
369
+ const inner_x0 = x0 + ROUTE_GRID_EPSILON;
370
+ const inner_x1 = x1 - ROUTE_GRID_EPSILON;
371
+ const inner_y0 = y0 + ROUTE_GRID_EPSILON;
372
+ const inner_y1 = y1 - ROUTE_GRID_EPSILON;
373
+
374
+ for (let j = row_first; j <= row_last && j < this.ny; j++) {
375
+ if (!isValueBetween(ys[j], inner_y0, inner_y1)) {
376
+ // the line runs along or outside an edge, which is where a wire is meant to be
377
+ continue;
378
+ }
379
+
380
+ const row = j * nx;
381
+
382
+ for (let i = column_first; i <= column_last && i + 1 < nx; i++) {
383
+ if (!overlap1D(xs[i], xs[i + 1], x0, x1)) {
384
+ continue;
385
+ }
386
+
387
+ this.blocked_h.set(row + i, true);
388
+ }
389
+ }
390
+
391
+ for (let i = column_first; i <= column_last && i < nx; i++) {
392
+ if (!isValueBetween(xs[i], inner_x0, inner_x1)) {
393
+ continue;
394
+ }
395
+
396
+ for (let j = row_first; j <= row_last && j + 1 < this.ny; j++) {
397
+ if (!overlap1D(ys[j], ys[j + 1], y0, y1)) {
398
+ continue;
399
+ }
400
+
401
+ this.blocked_v.set(j * nx + i, true);
402
+ }
403
+ }
404
+ }
405
+ }
@@ -0,0 +1,159 @@
1
+ /**
2
+ * Travelling along a line of constant y.
3
+ * @type {number}
4
+ */
5
+ export const ROUTE_AXIS_H: number;
6
+ /**
7
+ * Travelling along a line of constant x.
8
+ * @type {number}
9
+ */
10
+ export const ROUTE_AXIS_V: number;
11
+ /**
12
+ * One wire's path through the grid, found by A*.
13
+ *
14
+ * **A state is a vertex together with the direction the wire arrived in**, not a vertex alone.
15
+ * Turning costs something here — it has to, or the shortest route is a staircase and the drawing
16
+ * is unreadable — and a cost that depends on how you arrived is a cost the search cannot see
17
+ * unless arriving is part of what it searches over. Two states per vertex is the whole price of
18
+ * that: the wire cares which axis it is on, not which of the two ways along it.
19
+ *
20
+ * **The scratch outlives the search.** A route is found several hundred times over one layout — once
21
+ * per wire, once per round of rip-up — and the arrays it needs are the size of the grid. Clearing
22
+ * them each time costs more than the search does, so the scores carry a stamp instead and a score
23
+ * left over from a previous route reads as absent rather than as a very good one.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ export class RouteSearch {
29
+ /**
30
+ * @param {RouteGrid} grid
31
+ */
32
+ constructor(grid: RouteGrid);
33
+ /**
34
+ * @type {RouteGrid}
35
+ */
36
+ grid: RouteGrid;
37
+ /**
38
+ * @type {Uint32Heap}
39
+ */
40
+ open: Uint32Heap;
41
+ /**
42
+ * @type {BitSet}
43
+ */
44
+ closed: BitSet;
45
+ /**
46
+ * Cost to reach each state, meaningful only where `stamp` matches the current search.
47
+ * @type {Float64Array}
48
+ */
49
+ score: Float64Array;
50
+ /**
51
+ * @type {Int32Array}
52
+ */
53
+ stamp: Int32Array;
54
+ /**
55
+ * @type {Int32Array}
56
+ */
57
+ came_from: Int32Array;
58
+ /**
59
+ * @type {number}
60
+ */
61
+ generation: number;
62
+ /**
63
+ * Vertices of the route just found, from start to goal.
64
+ * @type {Int32Array}
65
+ */
66
+ path: Int32Array;
67
+ /**
68
+ * @type {number}
69
+ */
70
+ path_length: number;
71
+ /**
72
+ * What the route just found costs, under the grid as it stood when it was found. This is the
73
+ * same number {@link cost_of} gives for it, and is what a route it replaces is compared with.
74
+ * @type {number}
75
+ */
76
+ cost: number;
77
+ /**
78
+ * States the last search took off the queue before it found the goal or gave up. What the
79
+ * search cost, for anybody tuning it.
80
+ * @type {number}
81
+ */
82
+ expansions: number;
83
+ /**
84
+ * Find a wire's way from one vertex to another.
85
+ *
86
+ * The cost being minimised is length, plus a fixed price per turn, plus a fixed price for every
87
+ * wire crossed, plus what the grid charges for lines other wires are already on. The estimate
88
+ * driving the search is the straight rectilinear distance remaining, which never exceeds what
89
+ * the route will actually cost — turns, crossings and congestion only ever add — so the first
90
+ * route found is the cheapest one.
91
+ *
92
+ * A crossing is charged where it happens: on going straight through a vertex, for every wire
93
+ * already going straight through it the other way. See {@link RouteGrid#through_h}.
94
+ *
95
+ * @param {number} start vertex
96
+ * @param {number} start_axis the axis the wire is already travelling on as it arrives here,
97
+ * one of {@link ROUTE_AXIS_H}, {@link ROUTE_AXIS_V}
98
+ * @param {number} goal vertex
99
+ * @param {number} goal_axis the axis the wire must be on to meet the port it is heading for
100
+ * @param {NodeGraphLayoutOptions} options
101
+ * @param {boolean} [through_goal] whether arriving at the goal along its axis is going straight
102
+ * through it. True at a port, where the wire carries on into its stub; false at a
103
+ * waypoint the wire will leave by another search, which charges for the leaving.
104
+ * @param {number} [net] the net the wire belongs to, whose other wires it may share a line
105
+ * with for nothing — see {@link RouteGrid#owner_h}. -1 for a wire of no net.
106
+ * @returns {boolean} whether a route was found. The route is left in {@link path}.
107
+ */
108
+ find(start: number, start_axis: number, goal: number, goal_axis: number, options: NodeGraphLayoutOptions, through_goal?: boolean, net?: number): boolean;
109
+ /**
110
+ * @param {number} from state
111
+ * @param {number} from_cost
112
+ * @param {number} from_axis
113
+ * @param {number} vertex being moved to
114
+ * @param {number} axis being moved along
115
+ * @param {number} goal
116
+ * @param {number} goal_axis
117
+ * @param {boolean} through_goal
118
+ * @param {number} bend
119
+ * @param {NodeGraphLayoutOptions} options
120
+ * @param {number} step what the move itself costs
121
+ * @param {number} remaining estimate from `vertex` to the goal
122
+ * @param {number} generation
123
+ * @returns {void}
124
+ * @private
125
+ */
126
+ private __relax;
127
+ /**
128
+ * What a route costs under the grid as it stands now.
129
+ *
130
+ * The same sum {@link find} minimises, added up along a route that already exists: length, a
131
+ * turn wherever the axis changes — counting the stubs at either end, which fix the axis the
132
+ * route starts and finishes on — a crossing wherever it goes straight through a vertex some
133
+ * other wire goes straight through the other way, and the grid's charge for every line it
134
+ * shares. The route's own occupancy must have been taken off the grid first, or it is charged
135
+ * for sharing lines with itself.
136
+ *
137
+ * Kept exactly in step with {@link find}, because it exists to be compared with it: a route
138
+ * found now is worth taking over the one it replaces only if this says the old one costs more.
139
+ *
140
+ * @param {Int32Array} path grid vertices, start to goal
141
+ * @param {number} length how many of `path` to read
142
+ * @param {number} start_axis
143
+ * @param {number} goal_axis
144
+ * @param {NodeGraphLayoutOptions} options
145
+ * @param {boolean} [through_goal] as for {@link find}
146
+ * @param {number} [net] as for {@link find}
147
+ * @returns {number}
148
+ */
149
+ cost_of(path: Int32Array, length: number, start_axis: number, goal_axis: number, options: NodeGraphLayoutOptions, through_goal?: boolean, net?: number): number;
150
+ /**
151
+ * @param {number} state the goal, reached
152
+ * @returns {boolean}
153
+ * @private
154
+ */
155
+ private __unwind;
156
+ }
157
+ import { Uint32Heap } from "../../../../collection/heap/Uint32Heap.js";
158
+ import { BitSet } from "../../../../binary/BitSet.js";
159
+ //# sourceMappingURL=RouteSearch.d.ts.map
@@ -0,0 +1 @@
1
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