@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
  1013. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts.map +1 -0
  1014. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.js +129 -0
  1015. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts +21 -0
  1016. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.d.ts.map +1 -0
  1017. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_permute.js +35 -0
  1018. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
  1019. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts.map +1 -0
  1020. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.js +28 -0
  1021. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts +13 -0
  1022. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.d.ts.map +1 -0
  1023. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_unskew.js +22 -0
  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
  1025. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts.map +1 -0
  1026. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.js +59 -0
  1027. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts +23 -0
  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
  1029. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.js +74 -0
  1030. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts +13 -3
  1031. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.d.ts.map +1 -1
  1032. package/src/shade/renderer/shader/chunk/random/chunk_hash_to_float01.js +15 -5
  1033. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts +8 -0
  1034. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.d.ts.map +1 -1
  1035. package/src/shade/renderer/shader/chunk/random/chunk_random_uint.js +15 -5
  1036. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts +7 -0
  1037. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.d.ts.map +1 -1
  1038. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg.js +17 -7
  1039. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts +17 -0
  1040. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.d.ts.map +1 -0
  1041. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_advance.js +26 -0
  1042. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts +15 -0
  1043. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.d.ts.map +1 -0
  1044. package/src/shade/renderer/shader/chunk/random/pcg/chunk_pcg_output.js +26 -0
  1045. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.d.ts.map +1 -1
  1046. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +8 -2
  1047. package/src/shade/renderer/shadow/map/PointLightShadowmap.d.ts.map +1 -1
  1048. package/src/shade/renderer/shadow/map/PointLightShadowmap.js +7 -2
  1049. package/src/shade/renderer/shadow/map/SpotLightShadowmap.d.ts.map +1 -1
  1050. package/src/shade/renderer/shadow/map/SpotLightShadowmap.js +3 -15
  1051. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.d.ts.map +1 -1
  1052. package/src/shade/renderer/shadow/map/TetrahedronPointLightShadowmap.js +10 -4
  1053. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.d.ts.map +1 -1
  1054. package/src/shade/renderer/shadow/vsm/GPUViewShadowMaps.js +7 -2
  1055. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +2 -2
  1056. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts +3 -3
  1057. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.d.ts.map +1 -1
  1058. package/src/shade/renderer/volumetrics/ParticipatingMediaVolume.js +3 -3
  1059. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts +34 -1
  1060. package/src/shade/wgsl/emulator/ComputeShaderEmulator.d.ts.map +1 -1
  1061. package/src/shade/wgsl/emulator/ComputeShaderEmulator.js +41 -1
  1062. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts +3 -2
  1063. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.d.ts.map +1 -1
  1064. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +115 -15
  1065. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1066. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +35 -4
  1067. package/src/view/minimap/Minimap.d.ts.map +1 -1
  1068. package/src/view/minimap/Minimap.js +227 -225
  1069. package/src/view/minimap/MinimapCanvasView.js +3 -3
  1070. package/src/view/minimap/MinimapMarker.d.ts +45 -0
  1071. package/src/view/minimap/MinimapMarker.d.ts.map +1 -0
  1072. package/src/view/minimap/MinimapMarker.js +80 -0
  1073. package/src/view/minimap/MinimapMarkerCollection.d.ts +6 -5
  1074. package/src/view/minimap/MinimapMarkerCollection.d.ts.map +1 -1
  1075. package/src/view/minimap/MinimapMarkerCollection.js +6 -6
  1076. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts +19 -0
  1077. package/src/view/minimap/MinimapMarkerSerializationAdapter.d.ts.map +1 -0
  1078. package/src/view/minimap/MinimapMarkerSerializationAdapter.js +42 -0
  1079. package/src/view/minimap/dom/MinimapCameraView.d.ts +1 -1
  1080. package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
  1081. package/src/view/minimap/dom/MinimapCameraView.js +18 -4
  1082. package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
  1083. package/src/view/minimap/gl/MarkerGL.js +3 -3
  1084. package/src/view/util/DomLayoutFrame.d.ts +53 -0
  1085. package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
  1086. package/src/view/util/DomLayoutFrame.js +122 -0
  1087. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
  1088. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
  1089. package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
  1090. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
  1091. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
  1092. package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
  1093. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
  1094. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
  1095. package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
  1096. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
  1097. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
  1098. package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
  1099. package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
  1100. package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
  1101. package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
  1102. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
  1103. package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
  1104. package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
  1105. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
  1106. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
  1107. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
  1108. package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
  1109. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
  1110. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
  1111. package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
  1112. package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
  1113. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
  1114. package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
  1115. package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
  1116. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
  1117. package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
  1118. package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
@@ -11,7 +11,9 @@ import {
11
11
  PARTICLE_SIM_PAD_SLOT,
12
12
  } from "../ParticleConstants.js";
13
13
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
14
- import { EMITTER_FIELD, EMITTER_STRIDE } from "../data/PARTICLE_EMITTER_LAYOUT.js";
14
+ import { PARTICLE_EMITTER_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
15
+ import { chunk_particle_emitter_program_id } from "../data/chunk_particle_emitter.js";
16
+ import { chunk_particle_header } from "../data/particle_header.js";
15
17
 
16
18
  /**
17
19
  * Simulation-order bucketing — the passes that make each simulate wave run ONE VM program.
@@ -26,6 +28,11 @@ import { EMITTER_FIELD, EMITTER_STRIDE } from "../data/PARTICLE_EMITTER_LAYOUT.j
26
28
  * a waterfall loop whose trip count is the number of DISTINCT register indices live in the wave.
27
29
  * Grouping the wave by program collapses both at once.
28
30
  *
31
+ * It is also load-bearing, not only a speed-up: the simulate pass reads its section parameters
32
+ * from the wave's first lane (`particle_wave_uniform` in `../shaders/shader_particle_simulate.js`),
33
+ * so a wave holding two programs would run one of them over the other's particles. The grouping is
34
+ * the contract that pass compiles against.
35
+ *
29
36
  * ## Shape
30
37
  *
31
38
  * The same three-phase shape the depth sort uses, with two small passes added for the padding:
@@ -82,7 +89,7 @@ const PAD_MASK = (~(WG - 1)) >>> 0;
82
89
  const WG_LOG = Math.log2(WG);
83
90
 
84
91
  /** Constants every pass in this file interpolates. */
85
- const COMMON = /* wgsl */ `
92
+ const COMMON = /* language=wgsl */ `
86
93
  const BUCKET_HEADER_WORDS : u32 = ${HEADER}u;
87
94
  const BUCKET_ALIGNMENT : u32 = ${WG}u;
88
95
  const BUCKET_PAD_MASK : u32 = ${PAD_MASK}u;
@@ -113,7 +120,7 @@ reset_resources.createGroup()
113
120
  export const shader_particle_bucket_reset = ComputeShader.from({
114
121
  label: "Particle Bucket Reset",
115
122
  resources: reset_resources,
116
- body: CodeChunk.from(/* wgsl */ `
123
+ body: CodeChunk.from(/* language=wgsl */ `
117
124
  ${COMMON}
118
125
 
119
126
  @compute @workgroup_size(${WG}, 1, 1)
@@ -156,7 +163,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
156
163
  const histogram_resources = new ShaderResourceSetDescriptor();
157
164
 
158
165
  histogram_resources.createGroup()
159
- .addStorageBuffer("emitters", WebGPUArray.u32, false)
166
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
160
167
  .addStorageBuffer("pool", WebGPUArray.u32, false)
161
168
  .addStorageBuffer("alive", WebGPUArray.u32, false)
162
169
  .addStorageBuffer("keys", WebGPUArray.u32, true)
@@ -168,8 +175,8 @@ histogram_resources.createGroup()
168
175
  * (see {@link ../runtime/ProgramArena.js}) and belong in one wave-coherent run. Keying on the
169
176
  * emitter index would split a run that was already coherent into one padded bucket per emitter.
170
177
  *
171
- * The emitter's program id is read by direct indexing rather than through
172
- * `particle_emitter_read` — decoding a whole 41-word record, transform matrix included, to reach one
178
+ * The program id is read through the table's single-FIELD accessor rather than
179
+ * `particle_emitter_read` — decoding a whole emitter record, transform matrix included, to reach one
173
180
  * word would be pure waste in a pass that touches every live particle.
174
181
  *
175
182
  * @type {ComputeShader}
@@ -177,12 +184,10 @@ histogram_resources.createGroup()
177
184
  export const shader_particle_bucket_histogram = ComputeShader.from({
178
185
  label: "Particle Bucket Histogram",
179
186
  resources: histogram_resources,
180
- body: CodeChunk.from(/* wgsl */ `
187
+ body: CodeChunk.from(/* language=wgsl */ `
181
188
  ${COMMON}
182
189
  const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
183
190
  const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
184
- const PARTICLE_EMITTER_RECORD_WORDS : u32 = ${EMITTER_STRIDE}u;
185
- const EMITTER_WORD_PROGRAM_ID : u32 = ${EMITTER_FIELD.PROGRAM_ID}u;
186
191
 
187
192
  @compute @workgroup_size(${WG}, 1, 1)
188
193
  fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
@@ -190,13 +195,13 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
190
195
  if (i >= atomicLoad(&counters[COUNTER_ALIVE])) { return; }
191
196
 
192
197
  let slot = alive[i];
193
- let emitter_index = pool[slot * PARTICLE_RECORD_WORDS + PARTICLE_HEADER_EMITTER];
194
- let program = emitters[emitter_index * PARTICLE_EMITTER_RECORD_WORDS + EMITTER_WORD_PROGRAM_ID];
198
+ let emitter_index = particle_header_emitter(pool[slot * PARTICLE_RECORD_WORDS + PARTICLE_HEADER_EMITTER]);
199
+ let program = ${PARTICLE_EMITTER_DESCRIPTOR.marshalling_method_read_field('program_id')}(&emitter_database, emitter_index);
195
200
 
196
201
  keys[i] = program;
197
202
  atomicAdd(&histogram[BUCKET_HEADER_WORDS + program], 1u);
198
203
  }
199
- `),
204
+ `, [chunk_particle_emitter_program_id, chunk_particle_header]),
200
205
  });
201
206
 
202
207
  // --- 2. pad -----------------------------------------------------------------------------------
@@ -223,7 +228,7 @@ pad_resources.createGroup()
223
228
  export const shader_particle_bucket_pad = ComputeShader.from({
224
229
  label: "Particle Bucket Pad",
225
230
  resources: pad_resources,
226
- body: CodeChunk.from(/* wgsl */ `
231
+ body: CodeChunk.from(/* language=wgsl */ `
227
232
  ${COMMON}
228
233
 
229
234
  @compute @workgroup_size(${WG}, 1, 1)
@@ -264,7 +269,7 @@ scatter_resources.createGroup()
264
269
  export const shader_particle_bucket_scatter = ComputeShader.from({
265
270
  label: "Particle Bucket Scatter",
266
271
  resources: scatter_resources,
267
- body: CodeChunk.from(/* wgsl */ `
272
+ body: CodeChunk.from(/* language=wgsl */ `
268
273
  ${COMMON}
269
274
 
270
275
  @compute @workgroup_size(${WG}, 1, 1)
@@ -313,7 +318,7 @@ fill_resources.createGroup()
313
318
  export const shader_particle_bucket_fill = ComputeShader.from({
314
319
  label: "Particle Bucket Fill",
315
320
  resources: fill_resources,
316
- body: CodeChunk.from(/* wgsl */ `
321
+ body: CodeChunk.from(/* language=wgsl */ `
317
322
  ${COMMON}
318
323
  const PARTICLE_SIM_PAD_SLOT : u32 = ${PARTICLE_SIM_PAD_SLOT}u;
319
324
 
@@ -8,8 +8,13 @@ export const PARTICLE_COUNTER: Readonly<{
8
8
  ALIVE: 0;
9
9
  /** length of the dead (free) list */
10
10
  DEAD: 1;
11
- /** number of particles requested to spawn this frame */
12
- SPAWN: 2;
11
+ /**
12
+ * Free slots not yet promised to a spawn this frame. The reset pass seeds it from
13
+ * {@link DEAD}; the emitter tick pass takes from it as it decides each emitter's spawn count,
14
+ * so an emitter is only ever debited for particles the pool can actually hold. What is left at
15
+ * the end of the frame is the headroom the frame had.
16
+ */
17
+ SPAWN_BUDGET: 2;
13
18
  /**
14
19
  * Length of the depth-sorted index list — the RENDER order (`../sort/`), back-to-front by view
15
20
  * depth so premultiplied transparency composites correctly. Belongs to the camera-dependent
@@ -44,10 +49,4 @@ export const PARTICLE_COUNTER: Readonly<{
44
49
  }>;
45
50
  /** Number of `u32` atomic slots in the counters buffer. */
46
51
  export const PARTICLE_COUNTER_COUNT: 8;
47
- /**
48
- * Per-dispatch uniform for the simulate/emit passes.
49
- * @type {WebGPUStruct}
50
- */
51
- export const PARTICLE_SIM_UNIFORM_STRUCT: WebGPUStruct;
52
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
53
52
  //# sourceMappingURL=PARTICLE_COUNTERS.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"PARTICLE_COUNTERS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_COUNTERS.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH;IACI,mDAAmD;;IAEnD,qCAAqC;;IAErC,wDAAwD;;IAExD;;;;;;OAMG;;IAEH;;;;;;;;;;;OAWG;;IAEH;;;;;;;;OAQG;;GAEJ;AAEH,2DAA2D;AAC3D,uCAAwC;AAExC;;;GAGG;AACH,0CAFU,YAAY,CAQG;6BA5DI,mCAAmC"}
1
+ {"version":3,"file":"PARTICLE_COUNTERS.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_COUNTERS.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH;IACI,mDAAmD;;IAEnD,qCAAqC;;IAErC;;;;;OAKG;;IAEH;;;;;;OAMG;;IAEH;;;;;;;;;;;OAWG;;IAEH;;;;;;;;OAQG;;GAEJ;AAEH,2DAA2D;AAC3D,uCAAwC"}
@@ -1,6 +1,3 @@
1
- import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
-
4
1
  /**
5
2
  * Indices into the particle counters buffer (an `array<atomic<u32>>`). The simulate/emit passes use
6
3
  * atomics on these slots to append to the alive/dead lists; a finalize pass turns the counts into
@@ -11,8 +8,13 @@ export const PARTICLE_COUNTER = Object.freeze({
11
8
  ALIVE: 0,
12
9
  /** length of the dead (free) list */
13
10
  DEAD: 1,
14
- /** number of particles requested to spawn this frame */
15
- SPAWN: 2,
11
+ /**
12
+ * Free slots not yet promised to a spawn this frame. The reset pass seeds it from
13
+ * {@link DEAD}; the emitter tick pass takes from it as it decides each emitter's spawn count,
14
+ * so an emitter is only ever debited for particles the pool can actually hold. What is left at
15
+ * the end of the frame is the headroom the frame had.
16
+ */
17
+ SPAWN_BUDGET: 2,
16
18
  /**
17
19
  * Length of the depth-sorted index list — the RENDER order (`../sort/`), back-to-front by view
18
20
  * depth so premultiplied transparency composites correctly. Belongs to the camera-dependent
@@ -48,15 +50,3 @@ export const PARTICLE_COUNTER = Object.freeze({
48
50
 
49
51
  /** Number of `u32` atomic slots in the counters buffer. */
50
52
  export const PARTICLE_COUNTER_COUNT = 8;
51
-
52
- /**
53
- * Per-dispatch uniform for the simulate/emit passes.
54
- * @type {WebGPUStruct}
55
- */
56
- export const PARTICLE_SIM_UNIFORM_STRUCT = WebGPUStruct.from({
57
- dt: f32,
58
- time: f32,
59
- frame: u32,
60
- /** number of items in the input list (alive-in for simulate, spawn requests for emit) */
61
- count: u32,
62
- }, "ParticleSimUniform");
@@ -0,0 +1,56 @@
1
+ /**
2
+ * Emitters are counted in tens, not thousands, so the engine-wide default page (128 KB) would
3
+ * reserve two orders of magnitude more than a scene ever fills. 16 KB still holds ~140 emitters per
4
+ * page and the table grows a page at a time past that.
5
+ *
6
+ * @type {number}
7
+ */
8
+ export const PARTICLE_EMITTER_PAGE_SIZE: number;
9
+ /**
10
+ * How big an emitter database's buffer starts out. The page address table takes 32 KB (two tables'
11
+ * worth of `GPU_DATABASE_PAGE_LIMIT` u32 slots), so this leaves room for one page of each table —
12
+ * around a hundred and forty emitters — before the database grows itself.
13
+ *
14
+ * @type {number}
15
+ */
16
+ export const PARTICLE_DATABASE_INITIAL_SIZE: number;
17
+ /** Name of the emitter table within {@link PARTICLE_DATABASE_SPEC}. */
18
+ export const PARTICLE_EMITTER_TABLE: "emitters";
19
+ /** Name of the GPU-owned emitter state table within {@link PARTICLE_DATABASE_SPEC}. */
20
+ export const PARTICLE_EMITTER_STATE_TABLE: "emitter_state";
21
+ /**
22
+ * Schema of the particle system's GPU database. Two tables, one row per emitter in each, at the
23
+ * same row index:
24
+ *
25
+ * - `emitters` — CPU-authored and low-churn, exactly the shape `GPUDatabase` is for. Adding or
26
+ * removing one emitter queues that one record for upload; the rest of the table is not touched,
27
+ * and the pass shaders address rows by a stable id that survives its neighbours coming and going.
28
+ * - `emitter_state` — GPU-owned ({@link ./PARTICLE_EMITTER_STATE.js}): claimed with a zero record
29
+ * when the emitter's row is, then written only by the tick and spawn-command passes.
30
+ *
31
+ * One buffer for both is what keeps every pass that reads an emitter at one binding for the pair.
32
+ *
33
+ * Programs and their constant pools are NOT here: they are variable-length and shared between
34
+ * emitters, so they live in the packed {@link ../runtime/ProgramArena.js} buffer, referenced by the
35
+ * offsets each emitter record carries.
36
+ *
37
+ * @type {GPUDatabaseDefinition}
38
+ */
39
+ export const PARTICLE_DATABASE_SPEC: GPUDatabaseDefinition;
40
+ /**
41
+ * Descriptor for the emitter table — the source of the WGSL reader every emitter-consuming pass
42
+ * pulls in ({@link GPUTypedTableDescriptor#chunk_read}, and
43
+ * {@link GPUTypedTableDescriptor#chunk_read_field} for the passes that want a single field).
44
+ *
45
+ * @type {GPUTypedTableDescriptor}
46
+ */
47
+ export const PARTICLE_EMITTER_DESCRIPTOR: GPUTypedTableDescriptor;
48
+ /**
49
+ * Descriptor for the state table — the tick pass reads and writes whole rows through it, the
50
+ * spawn-command pass adds to one, and the emit / simulate passes read the age off it.
51
+ *
52
+ * @type {GPUTypedTableDescriptor}
53
+ */
54
+ export const PARTICLE_EMITTER_STATE_DESCRIPTOR: GPUTypedTableDescriptor;
55
+ import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
56
+ //# sourceMappingURL=PARTICLE_DATABASE_SPEC.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_DATABASE_SPEC.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js"],"names":[],"mappings":"AAKA;;;;;;GAMG;AACH,yCAFU,MAAM,CAEwC;AAExD;;;;;;GAMG;AACH,6CAFU,MAAM,CAE4C;AAE5D,uEAAuE;AACvE,gDAAiD;AAEjD,uFAAuF;AACvF,2DAA4D;AAE5D;;;;;;;;;;;;;;;;;GAiBG;AACH,qCAFU,qBAAqB,CAKA;AAE/B;;;;;;GAMG;AACH,kEAA8F;AAE9F;;;;;GAKG;AACH,wEAA0G;sCAlEpE,6CAA6C"}
@@ -0,0 +1,68 @@
1
+ import { KILOBYTE } from "../../../../core/science/units/memory/KILOBYTE.js";
2
+ import { GPUDatabaseDefinition } from "../../buffer/table/GPUDatabaseDefinition.js";
3
+ import { PARTICLE_EMITTER_STATE_STRUCT } from "./PARTICLE_EMITTER_STATE.js";
4
+ import { PARTICLE_EMITTER_STRUCT } from "./PARTICLE_EMITTER_STRUCT.js";
5
+
6
+ /**
7
+ * Emitters are counted in tens, not thousands, so the engine-wide default page (128 KB) would
8
+ * reserve two orders of magnitude more than a scene ever fills. 16 KB still holds ~140 emitters per
9
+ * page and the table grows a page at a time past that.
10
+ *
11
+ * @type {number}
12
+ */
13
+ export const PARTICLE_EMITTER_PAGE_SIZE = 16 * KILOBYTE;
14
+
15
+ /**
16
+ * How big an emitter database's buffer starts out. The page address table takes 32 KB (two tables'
17
+ * worth of `GPU_DATABASE_PAGE_LIMIT` u32 slots), so this leaves room for one page of each table —
18
+ * around a hundred and forty emitters — before the database grows itself.
19
+ *
20
+ * @type {number}
21
+ */
22
+ export const PARTICLE_DATABASE_INITIAL_SIZE = 64 * KILOBYTE;
23
+
24
+ /** Name of the emitter table within {@link PARTICLE_DATABASE_SPEC}. */
25
+ export const PARTICLE_EMITTER_TABLE = "emitters";
26
+
27
+ /** Name of the GPU-owned emitter state table within {@link PARTICLE_DATABASE_SPEC}. */
28
+ export const PARTICLE_EMITTER_STATE_TABLE = "emitter_state";
29
+
30
+ /**
31
+ * Schema of the particle system's GPU database. Two tables, one row per emitter in each, at the
32
+ * same row index:
33
+ *
34
+ * - `emitters` — CPU-authored and low-churn, exactly the shape `GPUDatabase` is for. Adding or
35
+ * removing one emitter queues that one record for upload; the rest of the table is not touched,
36
+ * and the pass shaders address rows by a stable id that survives its neighbours coming and going.
37
+ * - `emitter_state` — GPU-owned ({@link ./PARTICLE_EMITTER_STATE.js}): claimed with a zero record
38
+ * when the emitter's row is, then written only by the tick and spawn-command passes.
39
+ *
40
+ * One buffer for both is what keeps every pass that reads an emitter at one binding for the pair.
41
+ *
42
+ * Programs and their constant pools are NOT here: they are variable-length and shared between
43
+ * emitters, so they live in the packed {@link ../runtime/ProgramArena.js} buffer, referenced by the
44
+ * offsets each emitter record carries.
45
+ *
46
+ * @type {GPUDatabaseDefinition}
47
+ */
48
+ export const PARTICLE_DATABASE_SPEC = GPUDatabaseDefinition.from({
49
+ [PARTICLE_EMITTER_TABLE]: PARTICLE_EMITTER_STRUCT,
50
+ [PARTICLE_EMITTER_STATE_TABLE]: PARTICLE_EMITTER_STATE_STRUCT,
51
+ }, PARTICLE_EMITTER_PAGE_SIZE);
52
+
53
+ /**
54
+ * Descriptor for the emitter table — the source of the WGSL reader every emitter-consuming pass
55
+ * pulls in ({@link GPUTypedTableDescriptor#chunk_read}, and
56
+ * {@link GPUTypedTableDescriptor#chunk_read_field} for the passes that want a single field).
57
+ *
58
+ * @type {GPUTypedTableDescriptor}
59
+ */
60
+ export const PARTICLE_EMITTER_DESCRIPTOR = PARTICLE_DATABASE_SPEC.get(PARTICLE_EMITTER_TABLE);
61
+
62
+ /**
63
+ * Descriptor for the state table — the tick pass reads and writes whole rows through it, the
64
+ * spawn-command pass adds to one, and the emit / simulate passes read the age off it.
65
+ *
66
+ * @type {GPUTypedTableDescriptor}
67
+ */
68
+ export const PARTICLE_EMITTER_STATE_DESCRIPTOR = PARTICLE_DATABASE_SPEC.get(PARTICLE_EMITTER_STATE_TABLE);
@@ -0,0 +1,39 @@
1
+ /**
2
+ * The GPU-owned per-emitter state: the values the emitter tick pass integrates from frame to
3
+ * frame. A row of the `emitter_state` table of the particle database
4
+ * ({@link ./PARTICLE_DATABASE_SPEC.js}), at the same row index as the emitter's record in the
5
+ * `emitters` table.
6
+ *
7
+ * It is a table of its own, not extra fields on the emitter record, because the record is
8
+ * CPU-shadowed and restaged whole whenever the author changes a field — and that restage would
9
+ * overwrite an accumulator the GPU has been adding to for a hundred frames with whatever the CPU
10
+ * shadow last held. The scene's transforms table gets away with mixing CPU fields and a
11
+ * GPU-written `global` in one row only because `global` is recomputed from scratch every frame;
12
+ * nothing here is. In its own table the CPU touches a row exactly twice: a zero record when the
13
+ * emitter's row is claimed, and the table's own zero-fill when it is released.
14
+ *
15
+ * Sharing the database buffer with the emitter table is what keeps the tick, emit and simulate
16
+ * passes at one binding for both, which matters against the eight storage buffers a stage gets by
17
+ * default. Nothing in it is atomic: each row is visited by one thread of the tick, and the
18
+ * spawn-command pass that adds to `pending` is handed one command per row, merged on the CPU.
19
+ *
20
+ * Rows are recognised by generation, not cleared by the CPU: the tick pass compares `generation`
21
+ * against the record's and starts the row over on a mismatch. A freshly allocated page and a reused
22
+ * row both fall out of that one rule.
23
+ *
24
+ * @type {WebGPUStruct}
25
+ */
26
+ export const PARTICLE_EMITTER_STATE_STRUCT: WebGPUStruct;
27
+ /**
28
+ * A state row as the CPU stages it when an emitter claims a row: nothing yet. Generation zero is
29
+ * never a live emitter's, so the first tick starts the row over whatever it held before.
30
+ */
31
+ export const PARTICLE_EMITTER_STATE_EMPTY: Readonly<{
32
+ generation: 0;
33
+ accumulator: 0;
34
+ age: 0;
35
+ sleep: 0;
36
+ pending: 0;
37
+ }>;
38
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
39
+ //# sourceMappingURL=PARTICLE_EMITTER_STATE.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PARTICLE_EMITTER_STATE.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,4CAFU,YAAY,CAaY;AAElC;;;GAGG;AACH;;;;;;GAMG;6BAlD0B,mCAAmC"}
@@ -0,0 +1,52 @@
1
+ import { f32, u32 } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * The GPU-owned per-emitter state: the values the emitter tick pass integrates from frame to
6
+ * frame. A row of the `emitter_state` table of the particle database
7
+ * ({@link ./PARTICLE_DATABASE_SPEC.js}), at the same row index as the emitter's record in the
8
+ * `emitters` table.
9
+ *
10
+ * It is a table of its own, not extra fields on the emitter record, because the record is
11
+ * CPU-shadowed and restaged whole whenever the author changes a field — and that restage would
12
+ * overwrite an accumulator the GPU has been adding to for a hundred frames with whatever the CPU
13
+ * shadow last held. The scene's transforms table gets away with mixing CPU fields and a
14
+ * GPU-written `global` in one row only because `global` is recomputed from scratch every frame;
15
+ * nothing here is. In its own table the CPU touches a row exactly twice: a zero record when the
16
+ * emitter's row is claimed, and the table's own zero-fill when it is released.
17
+ *
18
+ * Sharing the database buffer with the emitter table is what keeps the tick, emit and simulate
19
+ * passes at one binding for both, which matters against the eight storage buffers a stage gets by
20
+ * default. Nothing in it is atomic: each row is visited by one thread of the tick, and the
21
+ * spawn-command pass that adds to `pending` is handed one command per row, merged on the CPU.
22
+ *
23
+ * Rows are recognised by generation, not cleared by the CPU: the tick pass compares `generation`
24
+ * against the record's and starts the row over on a mismatch. A freshly allocated page and a reused
25
+ * row both fall out of that one rule.
26
+ *
27
+ * @type {WebGPUStruct}
28
+ */
29
+ export const PARTICLE_EMITTER_STATE_STRUCT = WebGPUStruct.from({
30
+ /** the emitter generation this state belongs to; a mismatch with the record resets the row */
31
+ generation: u32,
32
+ /** fractional particles owed, carried across frames */
33
+ accumulator: f32,
34
+ /** seconds since the emitter's row was (re)started — the EMITTER_AGE builtin */
35
+ age: f32,
36
+ /** seconds spent culled since last visible; paid back as a bounded burst on wake */
37
+ sleep: f32,
38
+ /** particles requested by the spawn-command pass since the last tick, consumed by the tick */
39
+ pending: u32,
40
+ }, "ParticleEmitterState").pack();
41
+
42
+ /**
43
+ * A state row as the CPU stages it when an emitter claims a row: nothing yet. Generation zero is
44
+ * never a live emitter's, so the first tick starts the row over whatever it held before.
45
+ */
46
+ export const PARTICLE_EMITTER_STATE_EMPTY = Object.freeze({
47
+ generation: 0,
48
+ accumulator: 0,
49
+ age: 0,
50
+ sleep: 0,
51
+ pending: 0,
52
+ });
@@ -0,0 +1,83 @@
1
+ /**
2
+ * Compose the flags word from feature toggles + blend + projection.
3
+ * @param {object} options
4
+ * @param {boolean} [options.lighting]
5
+ * @param {boolean} [options.soft_depth]
6
+ * @param {boolean} [options.sort]
7
+ * @param {boolean} [options.cull]
8
+ * @param {number} [options.blend] see {@link EMITTER_BLEND}
9
+ * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
10
+ * @returns {number}
11
+ */
12
+ export function make_emitter_flags({ lighting, soft_depth, sort, cull, blend, projection }?: {
13
+ lighting?: boolean;
14
+ soft_depth?: boolean;
15
+ sort?: boolean;
16
+ cull?: boolean;
17
+ blend?: number;
18
+ projection?: number;
19
+ }): number;
20
+ /** @param {number} flags @returns {number} the blend mode */
21
+ export function emitter_flags_blend(flags: number): number;
22
+ /** @param {number} flags @returns {number} the projection mode */
23
+ export function emitter_flags_projection(flags: number): number;
24
+ /**
25
+ * One emitter's GPU record: which compiled program it runs and where that program's code and
26
+ * constants sit in the {@link ../runtime/ProgramArena.js} buffers, plus the instance parameters the
27
+ * tick / emit / simulate / sort / render passes read — the scene node it hangs off, spawn rate,
28
+ * feature flags, bounds sphere, render-attribute bindings, atlas region and flipbook grid.
29
+ *
30
+ * There is no transform here. An emitter is a scene node, and its world matrix is the `global` of
31
+ * its row in the scene database's `transforms` table, composed on the GPU by the hierarchy pass
32
+ * from whatever the node is parented to. The passes that need it read it through `node`.
33
+ *
34
+ * Nor is there any per-frame state: what the GPU integrates for an emitter (spawn accumulator, age,
35
+ * sleep) lives in {@link ./PARTICLE_EMITTER_STATE.js}, keyed by the same row, for the reason given
36
+ * there.
37
+ *
38
+ * It lives in a `GPUDatabase` table (see {@link ./PARTICLE_DATABASE_SPEC.js}), so the layout below
39
+ * is the *only* description of it that exists: the JS writer is
40
+ * {@link ../../shader/type/serde/write_gpu_typed_buffer.js} and the WGSL reader is generated from
41
+ * this same struct by the table descriptor. Nothing hand-packs an emitter word by word any more,
42
+ * and there is no second copy of the offsets to keep in step.
43
+ *
44
+ * `.pack()` reorders the fields to close the padding a declaration-order layout would leave; WGSL
45
+ * field names are what shaders address, never offsets, so the reordering is invisible to them.
46
+ *
47
+ * @type {WebGPUStruct}
48
+ */
49
+ export const PARTICLE_EMITTER_STRUCT: WebGPUStruct;
50
+ /** Sentinel for an absent render-attribute binding. */
51
+ export const EMITTER_ATTRIBUTE_ABSENT: 4294967295;
52
+ /**
53
+ * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
54
+ */
55
+ export const EMITTER_FLAG: Readonly<{
56
+ LIGHTING: number;
57
+ SOFT_DEPTH: number;
58
+ SORT: number;
59
+ CULL: number;
60
+ }>;
61
+ /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
62
+ export const EMITTER_BLEND: Readonly<{
63
+ ALPHA: 0;
64
+ ADDITIVE: 1;
65
+ PREMULTIPLIED: 2;
66
+ }>;
67
+ /** Projection / orientation modes (stored in flag bits [6,9)). */
68
+ export const EMITTER_PROJECTION: Readonly<{
69
+ BILLBOARD: 0;
70
+ STRETCHED: 1;
71
+ HORIZONTAL: 2;
72
+ VERTICAL: 3;
73
+ FACING_WORLD: 4;
74
+ }>;
75
+ /** Shift/mask constants exposed for the WGSL reader to interpolate. */
76
+ export const EMITTER_FLAG_ENCODING: Readonly<{
77
+ BLEND_SHIFT: 4;
78
+ BLEND_MASK: number;
79
+ PROJECTION_SHIFT: 6;
80
+ PROJECTION_MASK: number;
81
+ }>;
82
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
83
+ //# sourceMappingURL=PARTICLE_EMITTER_STRUCT.d.ts.map
@@ -0,0 +1 @@
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