@woosh/meep-engine 3.15.0 → 3.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.js +7 -7
- package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -4
- package/editor/camera/camera_framing.js +7 -7
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
- package/editor/ecs/component/prototypeObjectEditor.js +2 -2
- package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
- package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
- package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
- package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
- package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
- package/editor/particles/effect/make_starter_particle_effect.js +177 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
- package/editor/persistence/buildNewSceneDataset.js +10 -8
- package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
- package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
- package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
- package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
- package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
- package/editor/selection/editor_pick.js +130 -130
- package/editor/templates/entity_templates.js +7 -7
- package/editor/tools/TransformToolV2.d.ts +3 -3
- package/editor/tools/TransformToolV2.d.ts.map +1 -1
- package/editor/tools/TransformToolV2.js +58 -25
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
- package/editor/tools/v2/GizmoNode.js +2 -2
- package/editor/tools/v2/TransformControls.d.ts +3 -3
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +1003 -971
- package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
- package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
- package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
- package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
- package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +891 -82
- package/editor/view/node-graph/NodeIconView.d.ts +33 -0
- package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
- package/editor/view/node-graph/NodeIconView.js +54 -0
- package/editor/view/node-graph/NodeView.d.ts +71 -1
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeView.js +318 -17
- package/editor/view/node-graph/PortView.d.ts +41 -1
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +121 -69
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
- package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
- package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
- package/editor/view/node-graph/connection_wire_geometry.js +79 -3
- package/editor/view/node-graph/node-graph.css +678 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
- package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
- package/editor/view/particles/effect/particle-editor.css +644 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
- package/editor/view/prepareMeshLibrary.js +8 -4
- package/package.json +1 -1
- package/samples/engine/first-scene/main.js +152 -152
- package/samples/generation/generators/mir_generator_place_bases.js +3 -3
- package/src/core/assert.d.ts +28 -24
- package/src/core/assert.d.ts.map +1 -1
- package/src/core/assert.js +34 -26
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
- package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
- package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
- package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
- package/src/core/model/node-graph/NodeGraph.js +21 -6
- package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
- package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
- package/src/core/model/node-graph/node/NodeDescription.js +41 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
- package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
- package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +593 -586
- package/src/engine/EntityCreator.js +116 -116
- package/src/engine/achievements/AchievementManager.js +437 -437
- package/src/engine/animation/AnimatedActions.js +111 -111
- package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
- package/src/engine/animation/AnimationUtils.js +20 -8
- package/src/engine/animation/Animations.d.ts +1 -0
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +74 -66
- package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
- package/src/engine/animation/clip/bind_property_writer.js +12 -5
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
- package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
- package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
- package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
- package/src/engine/control/first-person/abilities/Mantle.js +1 -1
- package/src/engine/control/first-person/abilities/Slide.js +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
- package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
- package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
- package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
- package/src/engine/ecs/EventType.js +10 -10
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
- package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
- package/src/engine/ecs/grid/pick.js +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
- package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
- package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
- package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
- package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
- package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
- package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
- package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
- package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +49 -42
- package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
- package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
- package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
- package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
- package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts +7 -7
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -316
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +521 -0
- package/src/engine/ecs/transform/Transform64.d.ts +48 -11
- package/src/engine/ecs/transform/Transform64.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform64.js +54 -15
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts +37 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.d.ts.map +1 -0
- package/src/engine/ecs/transform/Transform64SerializationAdapter.js +75 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts +31 -0
- package/src/engine/ecs/transform/t64_allocation_probe.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_allocation_probe.js +78 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +36 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_announce_change.js +39 -0
- package/src/engine/ecs/transform/t64_equals_components.d.ts +30 -0
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- package/src/view/minimap/dom/MinimapCameraView.d.ts.map +1 -1
- package/src/view/minimap/dom/MinimapCameraView.js +18 -4
- package/src/view/minimap/dom/MinimapMarkerView.js +3 -3
- package/src/view/minimap/gl/MarkerGL.js +3 -3
- package/src/view/util/DomLayoutFrame.d.ts +53 -0
- package/src/view/util/DomLayoutFrame.d.ts.map +1 -0
- package/src/view/util/DomLayoutFrame.js +122 -0
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts +0 -15
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/BoxLayoutSpec.js +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts +0 -45
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectedBoxLayouter.js +0 -241
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts +0 -24
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionEndpointLayoutSpec.js +0 -40
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts +0 -19
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.d.ts.map +0 -1
- package/src/core/model/node-graph/visual/layout/ConnectionLayoutSpec.js +0 -28
- package/src/engine/ecs/util/hideEntityGracefully.d.ts +0 -9
- package/src/engine/ecs/util/hideEntityGracefully.d.ts.map +0 -1
- package/src/engine/ecs/util/hideEntityGracefully.js +0 -196
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts +0 -14
- package/src/shade/renderer/particles/cull/chunk_particle_cull.d.ts.map +0 -1
- package/src/shade/renderer/particles/cull/chunk_particle_cull.js +0 -38
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts +0 -156
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.d.ts.map +0 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_LAYOUT.js +0 -214
- package/src/shade/renderer/particles/particle_prototype.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts +0 -43
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/ParticleSpawnScheduler.js +0 -86
- package/src/shade/renderer/particles/runtime/ProgramArena.js +0 -115
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts +0 -34
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.d.ts.map +0 -1
- package/src/shade/renderer/particles/runtime/spawn_request_encoding.js +0 -52
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts +0 -22
- package/src/shade/renderer/particles/shaders/chunk_particle_context.d.ts.map +0 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_context.js +0 -58
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*/
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export const PARTICLE_RECORD_WORD_COUNT: number;
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/**
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* Word index (within a record)
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* Word index (within a record) of the header word: the owning emitter's row and that row's
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* generation, packed as {@link ./data/particle_header.js} describes.
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* @type {number}
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*/
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export const PARTICLE_RECORD_HEADER_EMITTER: number;
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/**
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* Threads per workgroup in the emitter tick dispatch, which walks the emitter table a page group at
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* a time through the table's page iterator. That iterator caches one occupancy word per 32 lanes,
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* so this has to be a multiple of 32.
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*
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* @type {number}
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*/
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export const PARTICLE_EMITTER_TICK_WORKGROUP_SIZE: number;
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/**
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* Words per entry of the spawn-command list the host hands the GPU: `[emitter row, count]`.
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* @type {number}
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*/
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export const PARTICLE_SPAWN_COMMAND_WORDS: number;
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/**
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* Words in front of the packed program buffer: word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} holds
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* the word index the instruction section starts at; the constant pool follows the header, so the
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* one buffer is `[header][constants][code]` — data, then code, and one binding for both.
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*
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* Four words is now just room to grow the header: the pool is addressed by word, so nothing after
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* it needs a `vec4` boundary to land on. That was the original reason for the number.
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*
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* @type {number}
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*/
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export const PARTICLE_PROGRAM_HEADER_WORDS: number;
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/**
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* Header word holding the instruction section's first word index.
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* @type {number}
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*/
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export const PARTICLE_PROGRAM_CODE_BASE_WORD: number;
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/**
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* Bins the render-order depth sort quantises view depth into. More bins is a finer back-to-front
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* order at the cost of a longer histogram; particles that land in one bin draw in an order the
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* scatter's atomics decide.
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*
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* @type {number}
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*/
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export const PARTICLE_SORT_BUCKET_COUNT: number;
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/**
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* First word index available for user-defined attributes.
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* @type {number}
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*/
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export const PARTICLE_RECORD_USER_WORD_START: number;
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/**
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*
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* Register slots the INSTRUCTION SET can name. A register IS a slot: a `vec3` value is three
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* consecutive ones, and an instruction's width says how many its operands span.
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*
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* This is an encoding fact, not a shader's budget. A destination is the 8-bit `VM_DST_MASK` field
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* of word 0 and every source base is the 8-bit `VM_OPERAND_BASE_MASK` field of its own word, so 256
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* is exactly what an instruction can address and reaching the ceiling costs nothing. Past it the
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* instruction word would have to grow — there is room (word 0 has bits 11..15 and 22..23 free, and
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* each operand word uses only its low 16) — but nothing needs it yet.
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*
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* What a *shader* can afford is a different and much smaller number, see
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* {@link PARTICLE_VM_FAST_REGISTER_SLOTS}. The graph compiler allocates against this one, records
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* the peak as the program's `register_count`, and the runtime picks an interpreter from it.
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*
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* @type {number}
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*/
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export const PARTICLE_VM_REGISTER_SLOTS: number;
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/**
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* Register slots the FAST interpreter's file holds — `vm_reg` in
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* {@link ./vm/chunk_particle_vm_registers_fast.js}, a `var<private>` array the VM indexes
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* dynamically. It lands in registers rather than scratch, so this number is the shader's register
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* footprint outright, and every program pays it rather than only the ones that need it.
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*
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* Compiled to RDNA2 (gfx1030, wave32), 32 slots cost 47 VGPRs; sixteen `vec4` registers — what this
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* was — cost 81 and held the shader to 10 waves against a 16-wave cap that anything at or below 64
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* VGPRs reaches. Scalar slots are also what makes the number go further than the same count of
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* floats did as `vec4`s: eight `vec4` registers hold eight values whatever their width, while 32
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* slots hold ten `vec3`s or 32 scalars.
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*
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* ## Why 48 and not 32
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*
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* The node library gained {@link ./graph/ParticleNodeGroup.js groups}, and with them simplex and curl
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* noise. Those are hundreds of instructions with a wide working set, and 32 slots is not enough for
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* any of them: measured peaks are 26 for `simplex3`, 33 for `simplex4`, 32 for `curl3` and 40 for
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* `curl4` — the last with a whole effect's worth of arithmetic still to fit around it.
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*
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* 48 was picked by extrapolating the 32-slot measurement: a slot is about a VGPR, so 48 should land
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* near 63, at or under the 64 that reaches the occupancy cap. **That extrapolation was wrong.** The
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* measured table in {@link ./vm/chunk_particle_vm.js} puts this interpreter at 80 VGPRs on a 48-slot
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* file, well past the cap it was sized to stay under. The number stays because it is measured and
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* shipped, not because the model that chose it holds; anyone moving it should compile the simulate
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* shader offline and read the register count rather than extrapolate again.
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*
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* ## What happens above it
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*
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* Nothing fails. A program whose `register_count` exceeds this is one the fast file cannot hold, and
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* the system falls back to the wide interpreter for the frame — every program, not only the one that
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* overflowed. That is the library declining to have an authoring ceiling, at the price of an
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* interpreter that keeps its registers in storage. See {@link PARTICLE_VM_WIDE_LAUNCH_LANES} and
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* {@link ./vm/chunk_particle_vm_registers_wide.js}.
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*
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* @type {number}
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*/
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export const
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export const PARTICLE_VM_FAST_REGISTER_SLOTS: number;
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/**
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*
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* Invocations the wide-register simulate and emit passes launch, whatever the particle count.
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*
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* The wide interpreter keeps its register file in a storage buffer, so it needs one file per
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* *invocation in flight*. One lane per particle would size that buffer by pool capacity — a million
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* particles would want a gigabyte — so the wide passes do not run one lane per particle. They launch
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* this many lanes and walk their input with a grid-stride loop, which caps the file count at a
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* constant chosen here instead of at whatever the pool holds.
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*
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* The buffer is `PARTICLE_VM_WIDE_LAUNCH_LANES * PARTICLE_VM_REGISTER_SLOTS * 4` bytes — 8 MiB at
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* these values. It is transient: never cleared, never read back, and shared by the emit and simulate
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* passes, which cannot overlap. See {@link ./vm/chunk_particle_vm_registers_wide.js} for why not
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* clearing it is safe.
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*
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* Must be a multiple of {@link PARTICLE_SIMULATE_WORKGROUP_SIZE}, and of
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* {@link PARTICLE_EMIT_WORKGROUP_SIZE}. The grid stride IS this number, so every iteration has to
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* cover a workgroup-aligned span of the coherence pass's list; a misaligned stride would put two
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* programs in one wave and the wave-uniform section decode would then run one program's code over
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* the other's particles.
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*
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* @type {number}
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*/
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export const
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export const PARTICLE_VM_WIDE_LAUNCH_LANES: number;
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export { PARTICLE_VM_INSTRUCTION_WORDS } from "./isa/ParticleVMISA.js";
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/**
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* Hard cap on instructions executed by a single VM program invocation. A safety bound so a malformed
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* program can never spin the GPU; the interpreter's loop is `for (i in 0..LIMIT)`.
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*
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* A bound and not a cost: the loop runs `min(instruction_count, LIMIT)` times, so a program of forty
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* instructions costs forty whatever this says. What it does cost is the refusal — a program past it
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* does not assemble — and the effects that library groups make possible are far past what 256 was.
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* `curl4` alone is about six thousand instructions, being twelve four-dimensional simplex samples
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* with no loop to put them in.
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*
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* Which is worth saying plainly rather than only in a constant: an effect built on curl noise runs
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* thousands of VM instructions per particle per frame. That is not a budget anyone should spend
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* without meaning to, and it is why the expensive groups say what they cost in their own help text.
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*
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* @type {number}
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*/
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export const PARTICLE_VM_MAX_INSTRUCTIONS: number;
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@@ -73,4 +190,16 @@ export const PARTICLE_SIMULATE_WORKGROUP_SIZE: number;
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* @type {number}
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*/
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export const PARTICLE_SIM_PAD_SLOT: number;
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/**
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* View-space distance, in world units, over which a soft-depth particle fades out as it approaches
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* the opaque surface behind it.
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*
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* Read by the two passes that have to agree on a fragment's coverage: the AVBOIT draw, which weights
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* the accumulators by it, and the AVBOIT splat, which records the extinction the volume then hands
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* to everything behind. A fade in one and not the other is a surface that is invisible and still
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* occludes.
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*
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* @type {number}
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*/
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export const PARTICLE_SOFT_FADE_RANGE: number;
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//# sourceMappingURL=ParticleConstants.d.ts.map
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{"version":3,"file":"ParticleConstants.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/ParticleConstants.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;;;;;;GASG;AACH,yCAFU,MAAM,CAE6B;AAE7C
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{"version":3,"file":"ParticleConstants.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/ParticleConstants.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;;;;;;;;;GASG;AACH,yCAFU,MAAM,CAE6B;AAE7C;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;;;GAMG;AACH,mDAFU,MAAM,CAEuC;AAEvD;;;GAGG;AACH,2CAFU,MAAM,CAE8B;AAE9C;;;;;;;;;GASG;AACH,4CAFU,MAAM,CAE+B;AAE/C;;;GAGG;AACH,8CAFU,MAAM,CAEiC;AAEjD;;;;;;GAMG;AACH,yCAFU,MAAM,CAE+B;AAE/C;;;GAGG;AACH,8CAFU,MAAM,CAEiC;AAEjD;;;;;;;;;;;;;;;GAeG;AACH,yCAFU,MAAM,CAE8B;AAE9C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,8CAFU,MAAM,CAEkC;AAElD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,4CAFU,MAAM,CAEkC;;AASlD;;;;;;;;;;;;;;;GAeG;AACH,2CAFU,MAAM,CAEiC;AAEjD;;;;;;;;;;;;;;;GAeG;AACH,+CAFU,MAAM,CAEmC;AAEnD;;;;;;;;;;;;GAYG;AACH,oCAFU,MAAM,CAEgC;AAEhD;;;;;;;;;;GAUG;AACH,uCAFU,MAAM,CAE4B"}
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@@ -19,11 +19,54 @@
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export const PARTICLE_RECORD_WORD_COUNT = 32;
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/**
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* Word index (within a record)
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* Word index (within a record) of the header word: the owning emitter's row and that row's
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* generation, packed as {@link ./data/particle_header.js} describes.
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* @type {number}
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*/
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export const PARTICLE_RECORD_HEADER_EMITTER = 0;
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/**
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* Threads per workgroup in the emitter tick dispatch, which walks the emitter table a page group at
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* a time through the table's page iterator. That iterator caches one occupancy word per 32 lanes,
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* so this has to be a multiple of 32.
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*
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* @type {number}
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*/
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export const PARTICLE_EMITTER_TICK_WORKGROUP_SIZE = 64;
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/**
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* Words per entry of the spawn-command list the host hands the GPU: `[emitter row, count]`.
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* @type {number}
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*/
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export const PARTICLE_SPAWN_COMMAND_WORDS = 2;
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/**
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* Words in front of the packed program buffer: word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} holds
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* the word index the instruction section starts at; the constant pool follows the header, so the
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* one buffer is `[header][constants][code]` — data, then code, and one binding for both.
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*
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* Four words is now just room to grow the header: the pool is addressed by word, so nothing after
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* it needs a `vec4` boundary to land on. That was the original reason for the number.
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*
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* @type {number}
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*/
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export const PARTICLE_PROGRAM_HEADER_WORDS = 4;
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/**
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* Header word holding the instruction section's first word index.
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* @type {number}
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*/
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export const PARTICLE_PROGRAM_CODE_BASE_WORD = 0;
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/**
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* Bins the render-order depth sort quantises view depth into. More bins is a finer back-to-front
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+
* order at the cost of a longer histogram; particles that land in one bin draw in an order the
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* scatter's atomics decide.
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*
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* @type {number}
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*/
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export const PARTICLE_SORT_BUCKET_COUNT = 1024;
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/**
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* @type {number}
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@@ -31,23 +74,109 @@ export const PARTICLE_RECORD_HEADER_EMITTER = 0;
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export const PARTICLE_RECORD_USER_WORD_START = 1;
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/**
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*
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* Register slots the INSTRUCTION SET can name. A register IS a slot: a `vec3` value is three
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* consecutive ones, and an instruction's width says how many its operands span.
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*
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* This is an encoding fact, not a shader's budget. A destination is the 8-bit `VM_DST_MASK` field
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* of word 0 and every source base is the 8-bit `VM_OPERAND_BASE_MASK` field of its own word, so 256
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* is exactly what an instruction can address and reaching the ceiling costs nothing. Past it the
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* instruction word would have to grow — there is room (word 0 has bits 11..15 and 22..23 free, and
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* each operand word uses only its low 16) — but nothing needs it yet.
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*
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* What a *shader* can afford is a different and much smaller number, see
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* {@link PARTICLE_VM_FAST_REGISTER_SLOTS}. The graph compiler allocates against this one, records
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* the peak as the program's `register_count`, and the runtime picks an interpreter from it.
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*
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* @type {number}
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*/
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export const PARTICLE_VM_REGISTER_SLOTS = 256;
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/**
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* Register slots the FAST interpreter's file holds — `vm_reg` in
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* {@link ./vm/chunk_particle_vm_registers_fast.js}, a `var<private>` array the VM indexes
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* dynamically. It lands in registers rather than scratch, so this number is the shader's register
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* footprint outright, and every program pays it rather than only the ones that need it.
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*
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* Compiled to RDNA2 (gfx1030, wave32), 32 slots cost 47 VGPRs; sixteen `vec4` registers — what this
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* was — cost 81 and held the shader to 10 waves against a 16-wave cap that anything at or below 64
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* VGPRs reaches. Scalar slots are also what makes the number go further than the same count of
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* floats did as `vec4`s: eight `vec4` registers hold eight values whatever their width, while 32
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* slots hold ten `vec3`s or 32 scalars.
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*
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* ## Why 48 and not 32
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*
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* The node library gained {@link ./graph/ParticleNodeGroup.js groups}, and with them simplex and curl
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* noise. Those are hundreds of instructions with a wide working set, and 32 slots is not enough for
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* any of them: measured peaks are 26 for `simplex3`, 33 for `simplex4`, 32 for `curl3` and 40 for
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* `curl4` — the last with a whole effect's worth of arithmetic still to fit around it.
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*
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* 48 was picked by extrapolating the 32-slot measurement: a slot is about a VGPR, so 48 should land
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* near 63, at or under the 64 that reaches the occupancy cap. **That extrapolation was wrong.** The
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* measured table in {@link ./vm/chunk_particle_vm.js} puts this interpreter at 80 VGPRs on a 48-slot
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* file, well past the cap it was sized to stay under. The number stays because it is measured and
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* shipped, not because the model that chose it holds; anyone moving it should compile the simulate
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* shader offline and read the register count rather than extrapolate again.
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*
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* ## What happens above it
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*
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* Nothing fails. A program whose `register_count` exceeds this is one the fast file cannot hold, and
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* the system falls back to the wide interpreter for the frame — every program, not only the one that
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* overflowed. That is the library declining to have an authoring ceiling, at the price of an
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* interpreter that keeps its registers in storage. See {@link PARTICLE_VM_WIDE_LAUNCH_LANES} and
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* {@link ./vm/chunk_particle_vm_registers_wide.js}.
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*
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*/
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export const
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export const PARTICLE_VM_FAST_REGISTER_SLOTS = 48;
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/**
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*
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* Invocations the wide-register simulate and emit passes launch, whatever the particle count.
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*
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* The wide interpreter keeps its register file in a storage buffer, so it needs one file per
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* *invocation in flight*. One lane per particle would size that buffer by pool capacity — a million
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* particles would want a gigabyte — so the wide passes do not run one lane per particle. They launch
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* this many lanes and walk their input with a grid-stride loop, which caps the file count at a
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* constant chosen here instead of at whatever the pool holds.
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*
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* The buffer is `PARTICLE_VM_WIDE_LAUNCH_LANES * PARTICLE_VM_REGISTER_SLOTS * 4` bytes — 8 MiB at
|
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* these values. It is transient: never cleared, never read back, and shared by the emit and simulate
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* passes, which cannot overlap. See {@link ./vm/chunk_particle_vm_registers_wide.js} for why not
|
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* clearing it is safe.
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*
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* Must be a multiple of {@link PARTICLE_SIMULATE_WORKGROUP_SIZE}, and of
|
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+
* {@link PARTICLE_EMIT_WORKGROUP_SIZE}. The grid stride IS this number, so every iteration has to
|
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|
+
* cover a workgroup-aligned span of the coherence pass's list; a misaligned stride would put two
|
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+
* programs in one wave and the wave-uniform section decode would then run one program's code over
|
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+
* the other's particles.
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+
*
|
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* @type {number}
|
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|
*/
|
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|
-
export const
|
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|
+
export const PARTICLE_VM_WIDE_LAUNCH_LANES = 8192;
|
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+
|
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+
/**
|
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+
* Number of `u32` words per VM instruction. An ISA fact, defined with the encoding it describes and
|
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|
+
* re-exported here so the runtime, the shaders and the tests read every build-time number from one
|
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+
* module.
|
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+
*/
|
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|
+
export { PARTICLE_VM_INSTRUCTION_WORDS } from "./isa/ParticleVMISA.js";
|
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45
163
|
/**
|
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164
|
* Hard cap on instructions executed by a single VM program invocation. A safety bound so a malformed
|
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47
165
|
* program can never spin the GPU; the interpreter's loop is `for (i in 0..LIMIT)`.
|
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+
*
|
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167
|
+
* A bound and not a cost: the loop runs `min(instruction_count, LIMIT)` times, so a program of forty
|
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|
+
* instructions costs forty whatever this says. What it does cost is the refusal — a program past it
|
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+
* does not assemble — and the effects that library groups make possible are far past what 256 was.
|
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+
* `curl4` alone is about six thousand instructions, being twelve four-dimensional simplex samples
|
|
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|
+
* with no loop to put them in.
|
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+
*
|
|
173
|
+
* Which is worth saying plainly rather than only in a constant: an effect built on curl noise runs
|
|
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|
+
* thousands of VM instructions per particle per frame. That is not a budget anyone should spend
|
|
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|
+
* without meaning to, and it is why the expensive groups say what they cost in their own help text.
|
|
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|
+
*
|
|
48
177
|
* @type {number}
|
|
49
178
|
*/
|
|
50
|
-
export const PARTICLE_VM_MAX_INSTRUCTIONS =
|
|
179
|
+
export const PARTICLE_VM_MAX_INSTRUCTIONS = 8192;
|
|
51
180
|
|
|
52
181
|
/**
|
|
53
182
|
* Threads per workgroup in the simulate dispatch — and therefore the granularity the simulate input
|
|
@@ -81,3 +210,16 @@ export const PARTICLE_SIMULATE_WORKGROUP_SIZE = 64;
|
|
|
81
210
|
* @type {number}
|
|
82
211
|
*/
|
|
83
212
|
export const PARTICLE_SIM_PAD_SLOT = 0xffffffff;
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* View-space distance, in world units, over which a soft-depth particle fades out as it approaches
|
|
216
|
+
* the opaque surface behind it.
|
|
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|
+
*
|
|
218
|
+
* Read by the two passes that have to agree on a fragment's coverage: the AVBOIT draw, which weights
|
|
219
|
+
* the accumulators by it, and the AVBOIT splat, which records the extinction the volume then hands
|
|
220
|
+
* to everything behind. A fade in one and not the other is a surface that is invisible and still
|
|
221
|
+
* occludes.
|
|
222
|
+
*
|
|
223
|
+
* @type {number}
|
|
224
|
+
*/
|
|
225
|
+
export const PARTICLE_SOFT_FADE_RANGE = 0.5;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How the frame's particles are drawn — the one thing {@link GPUParticleSystemexecute } branches on
|
|
3
|
+
* once the simulation has run.
|
|
4
|
+
*
|
|
5
|
+
* The simulation half is identical either way; the modes differ in whether anything downstream
|
|
6
|
+
* cares what ORDER the particles arrive in. Blending billboards over a colour target does —
|
|
7
|
+
* premultiplied transparency is order-dependent, so the draw list has to be back-to-front. AVBOIT's
|
|
8
|
+
* voxel volume and its accumulators do not: every contribution is a sum, and a sum has no order.
|
|
9
|
+
*
|
|
10
|
+
* That is why the depth sort is a property of the mode rather than of the simulation. It is four
|
|
11
|
+
* passes and a scan over every live particle, plus two lists a word per particle each, and under
|
|
12
|
+
* AVBOIT none of it changes a pixel.
|
|
13
|
+
*/
|
|
14
|
+
export type ParticleRenderMode = number;
|
|
15
|
+
export namespace ParticleRenderMode {
|
|
16
|
+
let BILLBOARD: number;
|
|
17
|
+
let AVBOIT: number;
|
|
18
|
+
}
|
|
19
|
+
//# sourceMappingURL=ParticleRenderMode.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ParticleRenderMode.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/particles/ParticleRenderMode.js"],"names":[],"mappings":";;;;;;;;;;;;;iCAaU,MAAM"}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* How the frame's particles are drawn — the one thing {@link GPUParticleSystem#execute} branches on
|
|
3
|
+
* once the simulation has run.
|
|
4
|
+
*
|
|
5
|
+
* The simulation half is identical either way; the modes differ in whether anything downstream
|
|
6
|
+
* cares what ORDER the particles arrive in. Blending billboards over a colour target does —
|
|
7
|
+
* premultiplied transparency is order-dependent, so the draw list has to be back-to-front. AVBOIT's
|
|
8
|
+
* voxel volume and its accumulators do not: every contribution is a sum, and a sum has no order.
|
|
9
|
+
*
|
|
10
|
+
* That is why the depth sort is a property of the mode rather than of the simulation. It is four
|
|
11
|
+
* passes and a scan over every live particle, plus two lists a word per particle each, and under
|
|
12
|
+
* AVBOIT none of it changes a pixel.
|
|
13
|
+
*
|
|
14
|
+
* @enum {number}
|
|
15
|
+
*/
|
|
16
|
+
export const ParticleRenderMode = {
|
|
17
|
+
/**
|
|
18
|
+
* Standalone: depth-sort the alive list back-to-front and draw it as billboards straight over a
|
|
19
|
+
* colour target with fixed-function blending. `color` and `depth` are required.
|
|
20
|
+
*
|
|
21
|
+
* For a page with no transparency pipeline of its own. See `graph_particles_billboard.js`.
|
|
22
|
+
*/
|
|
23
|
+
BILLBOARD: 0,
|
|
24
|
+
/**
|
|
25
|
+
* Under the renderer: the AVBOIT transparency orchestrator draws the particles later in the
|
|
26
|
+
* frame, through the side-channel calls (`graph_particles_avboit.js`), off the same alive list
|
|
27
|
+
* and the same GPU-written draw args.
|
|
28
|
+
*
|
|
29
|
+
* Order-independent, so {@link GPUParticleSystem#execute} records no sort and no draw, allocates
|
|
30
|
+
* no sort buffers, and hands the colour target back untouched.
|
|
31
|
+
*/
|
|
32
|
+
AVBOIT: 1,
|
|
33
|
+
};
|
|
@@ -27,7 +27,7 @@
|
|
|
27
27
|
* @param {GPUBuffer} params.gpu.sim_bucket_counts raw (unpadded) per-bucket counts
|
|
28
28
|
* @param {GPUBuffer} params.gpu.sim_cursor per-bucket scatter cursor
|
|
29
29
|
* @param {GPUBuffer} params.gpu.sim_dispatch_args indirect args for the two per-particle passes
|
|
30
|
-
* @param {number} params.
|
|
30
|
+
* @param {number} params.emitter_database graph handle of the emitter database buffer
|
|
31
31
|
* @param {number} params.pool graph handle of the particle pool
|
|
32
32
|
* @param {number} params.alive graph handle of this frame's compacted alive list
|
|
33
33
|
* @param {number} params.counters graph handle of the atomic counters
|
|
@@ -36,9 +36,9 @@
|
|
|
36
36
|
* GPUBuffer twice makes two resource entries the graph cannot see are the same memory, so the read
|
|
37
37
|
* and the write end up on separate dependency chains
|
|
38
38
|
* @param {number} params.bucket_count number of distinct compiled programs
|
|
39
|
-
* @returns {{counters: number, sim_list: number}} the threaded handles downstream passes must read
|
|
39
|
+
* @returns {{counters: number, sim_list: number, dispatch_args: number}} the threaded handles downstream passes must read
|
|
40
40
|
*/
|
|
41
|
-
export function graph_particle_bucket({ graph, gpu,
|
|
41
|
+
export function graph_particle_bucket({ graph, gpu, emitter_database, pool, alive, counters, sim_list, bucket_count }: {
|
|
42
42
|
graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
|
43
43
|
gpu: {
|
|
44
44
|
sim_list: GPUBuffer;
|
|
@@ -48,7 +48,7 @@ export function graph_particle_bucket({ graph, gpu, emitters, pool, alive, count
|
|
|
48
48
|
sim_cursor: GPUBuffer;
|
|
49
49
|
sim_dispatch_args: GPUBuffer;
|
|
50
50
|
};
|
|
51
|
-
|
|
51
|
+
emitter_database: number;
|
|
52
52
|
pool: number;
|
|
53
53
|
alive: number;
|
|
54
54
|
counters: number;
|
|
@@ -57,5 +57,6 @@ export function graph_particle_bucket({ graph, gpu, emitters, pool, alive, count
|
|
|
57
57
|
}): {
|
|
58
58
|
counters: number;
|
|
59
59
|
sim_list: number;
|
|
60
|
+
dispatch_args: number;
|
|
60
61
|
};
|
|
61
62
|
//# sourceMappingURL=graph_particle_bucket.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"graph_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/graph_particle_bucket.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"graph_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/graph_particle_bucket.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IAnBqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,GAAG;QACI,QAAQ;QACR,QAAQ;QACR,aAAa;QACb,iBAAiB;QACjB,UAAU;QACV,iBAAiB;;IACxB,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,QAAQ,EAAvB,MAAM;IAIS,YAAY,EAA3B,MAAM;;cACO,MAAM;cAAY,MAAM;mBAAiB,MAAM;EAwGtE"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { align_4 } from "../../../../core/binary/align_4.js";
|
|
2
3
|
import { graph_compute_indirect_pass } from "../../shader/graph/compute/graph_compute_indirect_pass.js";
|
|
3
4
|
import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
|
|
4
5
|
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
@@ -44,7 +45,7 @@ import {
|
|
|
44
45
|
* @param {GPUBuffer} params.gpu.sim_bucket_counts raw (unpadded) per-bucket counts
|
|
45
46
|
* @param {GPUBuffer} params.gpu.sim_cursor per-bucket scatter cursor
|
|
46
47
|
* @param {GPUBuffer} params.gpu.sim_dispatch_args indirect args for the two per-particle passes
|
|
47
|
-
* @param {number} params.
|
|
48
|
+
* @param {number} params.emitter_database graph handle of the emitter database buffer
|
|
48
49
|
* @param {number} params.pool graph handle of the particle pool
|
|
49
50
|
* @param {number} params.alive graph handle of this frame's compacted alive list
|
|
50
51
|
* @param {number} params.counters graph handle of the atomic counters
|
|
@@ -53,16 +54,17 @@ import {
|
|
|
53
54
|
* GPUBuffer twice makes two resource entries the graph cannot see are the same memory, so the read
|
|
54
55
|
* and the write end up on separate dependency chains
|
|
55
56
|
* @param {number} params.bucket_count number of distinct compiled programs
|
|
56
|
-
* @returns {{counters: number, sim_list: number}} the threaded handles downstream passes must read
|
|
57
|
+
* @returns {{counters: number, sim_list: number, dispatch_args: number}} the threaded handles downstream passes must read
|
|
57
58
|
*/
|
|
58
|
-
export function graph_particle_bucket({ graph, gpu,
|
|
59
|
+
export function graph_particle_bucket({ graph, gpu, emitter_database, pool, alive, counters, sim_list, bucket_count }) {
|
|
59
60
|
assert.defined(graph, "graph");
|
|
60
61
|
assert.isPositiveInteger(bucket_count, "bucket_count");
|
|
61
62
|
assert.isNonNegativeInteger(sim_list, "sim_list");
|
|
62
63
|
|
|
63
64
|
// Sized from the bucket count, which only changes when the emitter set does — so a caller that
|
|
64
65
|
// added an emitter and did not reallocate gets told here rather than scattering out of bounds.
|
|
65
|
-
|
|
66
|
+
// Aligned up because the scan reads whole `vec4`s, so the last bin's tail is part of the buffer.
|
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67
|
+
const bin_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count);
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66
68
|
assert.greaterThanOrEqual(gpu.sim_histogram.size, bin_words * Uint32Array.BYTES_PER_ELEMENT, "sim_histogram is too small for the bucket count");
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67
69
|
assert.greaterThanOrEqual(gpu.sim_cursor.size, bucket_count * Uint32Array.BYTES_PER_ELEMENT, "sim_cursor is too small for the bucket count");
|
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68
70
|
assert.greaterThanOrEqual(gpu.sim_bucket_counts.size, bucket_count * Uint32Array.BYTES_PER_ELEMENT, "sim_bucket_counts is too small for the bucket count");
|
|
@@ -98,7 +100,7 @@ export function graph_particle_bucket({ graph, gpu, emitters, pool, alive, count
|
|
|
98
100
|
const out = graph_compute_indirect_pass({
|
|
99
101
|
graph,
|
|
100
102
|
shader: shader_particle_bucket_histogram,
|
|
101
|
-
bindings: {
|
|
103
|
+
bindings: { emitter_database, pool, alive, keys, histogram, counters },
|
|
102
104
|
command: dispatch_args,
|
|
103
105
|
});
|
|
104
106
|
keys = out.keys;
|
|
@@ -153,7 +155,9 @@ export function graph_particle_bucket({ graph, gpu, emitters, pool, alive, count
|
|
|
153
155
|
counters = out.counters;
|
|
154
156
|
}
|
|
155
157
|
|
|
156
|
-
|
|
158
|
+
// `dispatch_args` goes back too: it holds one workgroup per live particle, written from the
|
|
159
|
+
// GPU's own alive count, which is exactly the shape the depth sort's per-particle passes need.
|
|
160
|
+
return { counters, sim_list, dispatch_args };
|
|
157
161
|
}
|
|
158
162
|
|
|
159
163
|
/**
|
|
@@ -165,15 +169,7 @@ export function graph_particle_bucket({ graph, gpu, emitters, pool, alive, count
|
|
|
165
169
|
* @returns {number}
|
|
166
170
|
*/
|
|
167
171
|
function reset_group_count(bucket_count) {
|
|
168
|
-
const words = PREFIX_SCAN_CSDLDF_HEADER_WORDS +
|
|
172
|
+
const words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(bucket_count);
|
|
169
173
|
|
|
170
174
|
return Math.ceil(words / PARTICLE_SIMULATE_WORKGROUP_SIZE);
|
|
171
175
|
}
|
|
172
|
-
|
|
173
|
-
/**
|
|
174
|
-
* @param {number} value
|
|
175
|
-
* @returns {number} `value` rounded up to a multiple of four — the scan reads whole `vec4`s
|
|
176
|
-
*/
|
|
177
|
-
function round_up_4(value) {
|
|
178
|
-
return (value + 3) & ~3;
|
|
179
|
-
}
|
|
@@ -12,8 +12,8 @@ export const shader_particle_bucket_reset: ComputeShader;
|
|
|
12
12
|
* (see {@link ../runtime/ProgramArena.js}) and belong in one wave-coherent run. Keying on the
|
|
13
13
|
* emitter index would split a run that was already coherent into one padded bucket per emitter.
|
|
14
14
|
*
|
|
15
|
-
* The
|
|
16
|
-
* `particle_emitter_read` — decoding a whole
|
|
15
|
+
* The program id is read through the table's single-FIELD accessor rather than
|
|
16
|
+
* `particle_emitter_read` — decoding a whole emitter record, transform matrix included, to reach one
|
|
17
17
|
* word would be pure waste in a pass that touches every live particle.
|
|
18
18
|
*
|
|
19
19
|
* @type {ComputeShader}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/shader_particle_bucket.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/shader_particle_bucket.js"],"names":[],"mappings":"AA+GA;;;;;;;GAOG;AACH,2CAFU,aAAa,CAyCpB;AAcH;;;;;;;;;;GAUG;AACH,+CAFU,aAAa,CAuBpB;AAYH;;;;;;;;;;GAUG;AACH,yCAFU,aAAa,CAmBpB;AAeH;;;;;;;;GAQG;AACH,6CAFU,aAAa,CAwBpB;AAcH;;;;;;;;;;;;GAYG;AACH,0CAFU,aAAa,CAiCpB;8BA1V2B,+BAA+B"}
|