@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1028. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise3.d.ts.map +1 -0
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@@ -1,81 +1,157 @@
1
+ import { chunk_random } from "../../shader/chunk/random/chunk_random.js";
1
2
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
3
  import {
4
+ PARTICLE_VM_INSTRUCTION_WORDS,
5
+ VM_BUILTIN,
6
+ VM_DST_MASK,
7
+ VM_DST_SHIFT,
8
+ VM_KIND,
9
+ VM_KIND_BITS,
10
+ VM_KIND_MASK,
11
+ VM_KIND_SHIFT,
12
+ VM_OP,
13
+ VM_OP_MASK,
14
+ VM_OPERAND_BASE_MASK,
15
+ VM_OPERAND_SWIZZLE_SHIFT,
16
+ VM_SWIZZLE_IDENTITY,
17
+ VM_WIDTH_MASK,
18
+ VM_WIDTH_SHIFT,
19
+ } from "../isa/ParticleVMISA.js";
20
+ import {
21
+ PARTICLE_PROGRAM_CODE_BASE_WORD,
22
+ PARTICLE_PROGRAM_HEADER_WORDS,
3
23
  PARTICLE_VM_MAX_INSTRUCTIONS,
4
- PARTICLE_VM_REGISTER_COUNT,
5
24
  } from "../ParticleConstants.js";
6
- import { VM_BUILTIN, VM_OP, VM_RANDOM_MODE } from "../isa/ParticleVMISA.js";
25
+ import { PARTICLE_VM_CONTEXT_STRUCT } from "./PARTICLE_VM_CONTEXT_STRUCT.js";
7
26
 
8
27
  /**
9
28
  * WGSL implementation of the particle VM — the interpreter a single simulation dispatch runs over
10
29
  * every particle. It is written to match {@link ../vm/ParticleVMReference.js} exactly; the parity
11
30
  * spec cross-checks the two through the emulator.
12
31
  *
13
- * Opcode numbers, register-file size and the instruction budget are interpolated straight from the
14
- * ISA / constants so the WGSL can never drift from the JS side.
32
+ * Opcode numbers, field positions, register-file size and the instruction budget are interpolated
33
+ * straight from the ISA / constants so the WGSL can never drift from the JS side.
34
+ *
35
+ * ## Resolve, compute, write
36
+ *
37
+ * Every instruction runs in three steps, and only the middle one knows the opcode. {@link vm_source}
38
+ * resolves each of the three sources into a four-lane value by the kind word 0 gives it — a register
39
+ * run read through its swizzle, or a literal — with the lanes past the instruction's width zero.
40
+ * The opcode body is then one expression over those values, `d = a + b`, and the lanes the opcode
41
+ * writes go back to the register file afterwards. Because every source is read before anything is
42
+ * written, a source may overlap the destination in any way; there is no aliasing rule to keep.
43
+ *
44
+ * That shape is what the operand swizzles and the literal kind bought: there is no `SWIZZLE` case,
45
+ * no `SCALE` case, no per-opcode operand loop, and the reductions sum four lanes of which the unread
46
+ * ones are zero.
47
+ *
48
+ * ## A lane per statement, never a computed component
49
+ *
50
+ * Nothing here indexes a vector by a variable. {@link vm_source} fills `v.x`, `v.y`, `v.z`, `v.w`
51
+ * one statement each behind a width test; the stores, the pool and attribute loads and the RNG draws
52
+ * do the same; the write-back is four predicated stores. The obvious loop — `for (c < lanes) {
53
+ * v[c] = ... }` — is the same program and three times slower on an RTX 4090 (5.0 ms against 1.7 ms
54
+ * for the simulate pass of a 4876-instruction effect at 20k alive): a vector written through a
55
+ * computed index is addressable memory as far as the compiler is concerned, so `a`, `b`, `c` and `d`
56
+ * all moved to local memory and every lane became a store and a reload. Spelled out, they stay in
57
+ * registers, and an instruction costs what it did under the per-opcode loops (within noise at 50k
58
+ * and 200k alive on the same effect), with the literal kind's savings on top. The register file is
59
+ * the one dynamically indexed array, as it always was.
60
+ *
61
+ * ## Registers are scalars, and they are not declared here
62
+ *
63
+ * A register is one `f32` slot, not a `vec4`, and an instruction's width says how many consecutive
64
+ * slots each of its operands spans. The same count of floats as slots holds far more values than it
65
+ * did as `vec4`s, because a `vec3` costs three of them instead of four: as `vec4`s the file cost 81
66
+ * VGPRs on RDNA2 and held the shader to 10 waves against a cap of 16.
67
+ *
68
+ * Where those slots LIVE is not this chunk's business. The interpreter reads and writes them through
69
+ * `vm_reg_read` and `vm_reg_write`, which a backing chunk supplies — the same external-symbol seam
70
+ * `particle_vm_sample_curve` uses. There are two backings and they are the two interpreters:
71
+ *
72
+ * - {@link ./chunk_particle_vm_registers_fast.js} — a `var<private>` array of
73
+ * {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS}. Dynamically indexed, so it
74
+ * lives in registers rather than scratch, and its size is the shader's register footprint. This
75
+ * is the interpreter everything runs on.
76
+ * - {@link ./chunk_particle_vm_registers_wide.js} — a storage buffer of
77
+ * {@link ../ParticleConstants.js PARTICLE_VM_REGISTER_SLOTS}, which is every slot the ISA can
78
+ * name. Slow, and the fallback for a program the fast file cannot hold.
79
+ *
80
+ * The seam is deliberately narrow: two functions, no opcode knows which backing it has, and the
81
+ * measurements below were taken on the fast one and describe it.
82
+ *
83
+ * ## The builtin context stays a struct
84
+ *
85
+ * `vm_load_builtin`'s `switch` looks like something an `array<f32, 8 * 4>` indexed by builtin id
86
+ * would delete outright — the shape the JS reference's `builtins` already has. It is measured, not
87
+ * assumed, and the array loses: on RDNA2 (gfx1030, amdspv, simulate's wave-uniform form, a 48-slot
88
+ * file) a SECOND dynamically indexed array costs sixteen VGPRs whatever its size — as much as growing
89
+ * the register file by a third — for 28 more instructions and nothing back. Same interpreter, one
90
+ * builtin load:
15
91
  *
16
- * Dispatch uses a `switch` over the opcode — a jump table on real hardware and (since the emulator
17
- * gained switch support) directly emulator-runnable. Register-file writes are the only per-instruction
18
- * state mutation, which the emulator handles reliably; the RNG state (RANDOM opcode) is a running
19
- * read-modify-write and can't be verified through the interpreter loop under the emulator, so it is
20
- * checked in isolation (see the parity spec + the reference known-answer test).
92
+ * | builtin context | VGPRs | scratch | instructions |
93
+ * |-----------------------------|-------|---------|--------------|
94
+ * | struct + switch (this) | 80 | 0 | 917 |
95
+ * | `array<f32, 32>` by id | 96 | 0 | 945 |
96
+ * | `array<vec4<f32>, 8>` | 96 | 0 | 945 |
97
+ * | this atop a 64-slot file | 96 | 0 | 925 |
98
+ *
99
+ * Under the per-opcode interpreter this replaced it was worse still: the promotion pass gave up on
100
+ * both arrays rather than picking one and spilled the register file to scratch. So the id stays a
101
+ * `switch` over named fields.
102
+ *
103
+ * Dispatch uses a `switch` over the opcode — a jump table on real hardware and directly
104
+ * emulator-runnable. Register-file writes are the only per-instruction state mutation; the RNG
105
+ * state (`RANDOM`) is a running read-modify-write over the shared `rnd_state`, which the emulator
106
+ * wraps at 32 bits and the parity spec holds to the reference draw for draw.
107
+ *
108
+ * ## The RNG has no distributions
109
+ *
110
+ * `RANDOM` is one uniform draw per lane, and that is the whole opcode. A shaped distribution is
111
+ * arithmetic a program writes over the draw — see ../graph/particle_graph_distributions.js.
21
112
  *
22
113
  * ## Contract
23
114
  *
24
- * - Register file, RNG state, kill flag and the builtin context are module-scope `var<private>`.
25
- * Call `particle_vm_reset()` at the start of each particle, seed `vm_rng_state`, and populate
26
- * `vm_ctx` before invoking {@link particle_vm_execute}.
27
- * - `particle_vm_execute(program, program_offset, instruction_count, constants, constant_offset,
28
- * pool, record_base)` runs one section. Attributes are read/written as f32 bit patterns inside
29
- * `pool` at `record_base + attribute_offset`.
115
+ * - The enclosing shader must include exactly one register backing chunk — see above. Nothing in
116
+ * here declares `vm_reg_read` / `vm_reg_write`.
117
+ * - Kill flag and the builtin context are module-scope `var<private>`, as is the shared `rnd_state`
118
+ * the RNG runs on. Call `particle_vm_reset()` at the start of each particle, seed `rnd_state`, and
119
+ * populate `vm_ctx` before invoking {@link particle_vm_execute}.
120
+ * - `particle_vm_execute(program, code_offset, instruction_count, constant_offset, pool,
121
+ * record_base)` runs one section. `program` is the packed program buffer — header, constant pool,
122
+ * code, see `ParticleConstants.PARTICLE_PROGRAM_HEADER_WORDS` — so code and data are one binding.
123
+ * Attributes are read/written as f32 bit patterns inside `pool` at `record_base +
124
+ * attribute_offset`.
125
+ * - The three section parameters may be per-lane or wave-uniform; the interpreter is the same
126
+ * either way, but not its cost. Simulate passes them through `subgroupBroadcastFirst` because
127
+ * its waves are one program by construction (`../shaders/shader_particle_simulate.js`), and the
128
+ * driver then fetches the instruction words through the scalar unit, branches the switch on a
129
+ * scalar and indexes `vm_reg` through M0 without the per-lane waterfall. Emit cannot: its waves
130
+ * span emitters.
30
131
  * - The `CURVE` opcode calls the external symbol `particle_vm_sample_curve(handle: u32, t: f32) ->
31
132
  * f32`. The enclosing shader must define it (production: animation-curve backed; tests: a stub).
32
133
  */
33
134
 
34
- const R = PARTICLE_VM_REGISTER_COUNT;
35
-
36
135
  const source = /* language=wgsl */ `
37
- const PARTICLE_VM_REGISTER_COUNT : u32 = ${R}u;
38
136
  const PARTICLE_VM_MAX_INSTRUCTIONS : u32 = ${PARTICLE_VM_MAX_INSTRUCTIONS}u;
39
- const PARTICLE_VM_TWO_PI : f32 = 6.28318530717958647692;
40
-
41
- // Per-invocation builtin inputs the host assembles before running a program.
42
- struct ParticleVMContext {
43
- delta_time : f32,
44
- emitter_age : f32,
45
- time : f32,
46
- spawn_fraction : f32,
47
- particle_index : f32,
48
- emitter_position : vec3<f32>,
49
- emitter_direction : vec3<f32>,
50
- emitter_up : vec3<f32>,
51
- }
137
+ const PARTICLE_VM_INSTRUCTION_WORDS : u32 = ${PARTICLE_VM_INSTRUCTION_WORDS}u;
138
+ const PARTICLE_PROGRAM_HEADER_WORDS : u32 = ${PARTICLE_PROGRAM_HEADER_WORDS}u;
139
+ const PARTICLE_PROGRAM_CODE_BASE_WORD : u32 = ${PARTICLE_PROGRAM_CODE_BASE_WORD}u;
52
140
 
53
- var<private> vm_reg : array<vec4<f32>, ${R}>;
54
- var<private> vm_rng_state : u32;
55
141
  var<private> vm_killed : bool;
56
- var<private> vm_ctx : ParticleVMContext;
142
+ var<private> vm_ctx : ${PARTICLE_VM_CONTEXT_STRUCT.wgsl_ref};
57
143
 
58
- // Zero the register file and reset the kill flag. Call once per particle before executing a section.
144
+ // Ready the interpreter for one particle: clear the kill flag, and nothing else. Neither backing
145
+ // resets its register file — the private one is zero at the start of every invocation by language
146
+ // rule, the storage one is undefined until written — so there is nothing to call. The flag is reset
147
+ // because a wide invocation walks many particles in a grid-stride loop, and the second must not
148
+ // inherit the first's verdict.
59
149
  fn particle_vm_reset() {
60
- for (var i = 0u; i < PARTICLE_VM_REGISTER_COUNT; i = i + 1u) {
61
- vm_reg[i] = vec4<f32>(0.0);
62
- }
63
150
  vm_killed = false;
64
151
  }
65
152
 
66
- // PCG-RXS-M-XS-32 — must match pcg_next() in ParticleVMReference.js bit-for-bit.
67
- fn vm_rng_next() -> u32 {
68
- let s = vm_rng_state * 747796405u + 2891336453u;
69
- let shift = (s >> 28u) + 4u;
70
- let word = ((s >> shift) ^ s) * 277803737u;
71
- vm_rng_state = s;
72
- return (word >> 22u) ^ word;
73
- }
74
-
75
- fn vm_rng_unit() -> f32 {
76
- return f32(vm_rng_next() >> 8u) * (1.0 / 16777216.0);
77
- }
78
-
153
+ // The lanes a builtin does not fill are the padding an over-wide read is defined to see: zero
154
+ // behind a scalar, and behind a vector the \`w\` its window closes with.
79
155
  fn vm_load_builtin(id : u32) -> vec4<f32> {
80
156
  switch id {
81
157
  case ${VM_BUILTIN.DELTA_TIME}u: { return vec4<f32>(vm_ctx.delta_time, 0.0, 0.0, 0.0); }
@@ -90,149 +166,167 @@ fn vm_load_builtin(id : u32) -> vec4<f32> {
90
166
  }
91
167
  }
92
168
 
93
- fn vm_lane(v : vec4<f32>, i : u32) -> f32 {
94
- switch i {
95
- case 0u: { return v.x; }
96
- case 1u: { return v.y; }
97
- case 2u: { return v.z; }
98
- default: { return v.w; }
99
- }
100
- }
101
-
102
- fn vm_normalize_keep_w(v : vec4<f32>) -> vec4<f32> {
103
- let len = length(v.xyz);
104
- let inv = select(0.0, 1.0 / len, len > 0.0);
105
- return vec4<f32>(v.xyz * inv, v.w);
106
- }
107
-
108
- fn vm_random(mode : u32) -> vec4<f32> {
109
- switch mode {
110
- case ${VM_RANDOM_MODE.UNIFORM}u: {
111
- return vec4<f32>(vm_rng_unit(), vm_rng_unit(), vm_rng_unit(), vm_rng_unit());
112
- }
113
- case ${VM_RANDOM_MODE.UNIFORM_SIGNED}u: {
114
- return vec4<f32>(vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0, vm_rng_unit() * 2.0 - 1.0);
115
- }
116
- case ${VM_RANDOM_MODE.UNIT_SPHERE}u: {
117
- let z = vm_rng_unit() * 2.0 - 1.0;
118
- let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
119
- let r = sqrt(max(0.0, 1.0 - z * z));
120
- return vec4<f32>(r * cos(ang), r * sin(ang), z, 0.0);
121
- }
122
- default: { // UNIT_DISK
123
- let r = sqrt(vm_rng_unit());
124
- let ang = vm_rng_unit() * PARTICLE_VM_TWO_PI;
125
- return vec4<f32>(r * cos(ang), r * sin(ang), 0.0, 0.0);
126
- }
127
- }
128
- }
129
-
130
- // Load a vec4 attribute (f32 bits) from the record, honouring the component count.
131
- fn vm_load_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32) -> vec4<f32> {
169
+ // One source, resolved by the kind word 0 gives it: a register run read through its swizzle, or a
170
+ // literal in every lane. Lanes past \`lanes\` are zero, so a reduction may sum all four. The only
171
+ // place the kinds and swizzles are read; every opcode below sees a value.
172
+ fn vm_source(kind : u32, word : u32, lanes : u32) -> vec4<f32> {
173
+ // One lane per statement, each behind its own width test: a component written through a
174
+ // computed index would put the vector in local memory, and that is the whole cost of the VM.
132
175
  var v = vec4<f32>(0.0);
133
- if (comp > 0u) { v.x = bitcast<f32>((*pool)[base + off]); }
134
- if (comp > 1u) { v.y = bitcast<f32>((*pool)[base + off + 1u]); }
135
- if (comp > 2u) { v.z = bitcast<f32>((*pool)[base + off + 2u]); }
136
- if (comp > 3u) { v.w = bitcast<f32>((*pool)[base + off + 3u]); }
176
+ if (kind == ${VM_KIND.REG}u) {
177
+ let base = word & ${VM_OPERAND_BASE_MASK}u;
178
+ let swizzle = ((word >> ${VM_OPERAND_SWIZZLE_SHIFT}u) & 0xffu) ^ ${VM_SWIZZLE_IDENTITY}u;
179
+ v.x = vm_reg_read(base + (swizzle & 3u));
180
+ if (lanes > 1u) { v.y = vm_reg_read(base + ((swizzle >> 2u) & 3u)); }
181
+ if (lanes > 2u) { v.z = vm_reg_read(base + ((swizzle >> 4u) & 3u)); }
182
+ if (lanes > 3u) { v.w = vm_reg_read(base + ((swizzle >> 6u) & 3u)); }
183
+ } else if (kind == ${VM_KIND.IMM}u) {
184
+ v = select(vec4<f32>(0.0), vec4<f32>(bitcast<f32>(word)), vec4<bool>(true, lanes > 1u, lanes > 2u, lanes > 3u));
185
+ }
137
186
  return v;
138
187
  }
139
188
 
140
- fn vm_store_attr(pool : ptr<storage, array<u32>, read_write>, base : u32, off : u32, comp : u32, v : vec4<f32>) {
141
- if (comp > 0u) { (*pool)[base + off] = bitcast<u32>(v.x); }
142
- if (comp > 1u) { (*pool)[base + off + 1u] = bitcast<u32>(v.y); }
143
- if (comp > 2u) { (*pool)[base + off + 2u] = bitcast<u32>(v.z); }
144
- if (comp > 3u) { (*pool)[base + off + 3u] = bitcast<u32>(v.w); }
145
- }
146
-
147
189
  // Execute one program section against a particle record living in pool at record_base.
190
+ //
191
+ // \`program\` is the packed program buffer: a header, the constant pool, then the code. The header's
192
+ // first word says where the code starts; \`code_offset\` is a word offset into the code section and
193
+ // \`constant_offset\` a WORD index into the pool — both as the emitter record carries them.
148
194
  fn particle_vm_execute(
149
195
  program : ptr<storage, array<u32>, read>,
150
- program_offset : u32,
196
+ code_offset : u32,
151
197
  instruction_count : u32,
152
- constants : ptr<storage, array<u32>, read>,
153
198
  constant_offset : u32,
154
199
  pool : ptr<storage, array<u32>, read_write>,
155
200
  record_base : u32,
156
201
  ) {
157
202
  let count = min(instruction_count, PARTICLE_VM_MAX_INSTRUCTIONS);
203
+ let code_base = (*program)[PARTICLE_PROGRAM_CODE_BASE_WORD] + code_offset;
204
+ let pool_base = PARTICLE_PROGRAM_HEADER_WORDS + constant_offset;
158
205
 
159
206
  for (var pc = 0u; pc < count; pc = pc + 1u) {
160
- let ib = program_offset + pc * 5u;
161
- let op = (*program)[ib];
162
- let dst = (*program)[ib + 1u];
163
- let s0 = (*program)[ib + 2u];
164
- let s1 = (*program)[ib + 3u];
165
- let s2 = (*program)[ib + 4u];
207
+ let ib = code_base + pc * PARTICLE_VM_INSTRUCTION_WORDS;
208
+ let word0 = (*program)[ib];
209
+ let s0 = (*program)[ib + 1u];
210
+ let s1 = (*program)[ib + 2u];
211
+ let s2 = (*program)[ib + 3u];
212
+
213
+ let op = word0 & ${VM_OP_MASK}u;
214
+ // Lane count this instruction spans. The opcodes whose count is fixed have it encoded so.
215
+ let w = (word0 >> ${VM_WIDTH_SHIFT}u) & ${VM_WIDTH_MASK}u;
216
+ let dst = (word0 >> ${VM_DST_SHIFT}u) & ${VM_DST_MASK}u;
217
+
218
+ let a = vm_source((word0 >> ${VM_KIND_SHIFT}u) & ${VM_KIND_MASK}u, s0, w);
219
+ let b = vm_source((word0 >> ${VM_KIND_SHIFT + VM_KIND_BITS}u) & ${VM_KIND_MASK}u, s1, w);
220
+ let c = vm_source((word0 >> ${VM_KIND_SHIFT + 2 * VM_KIND_BITS}u) & ${VM_KIND_MASK}u, s2, w);
221
+
222
+ var d = vec4<f32>(0.0);
223
+ // How many lanes of d reach the register file: the width, one for a reduction, none for an
224
+ // opcode whose effect is elsewhere.
225
+ var lanes = w;
166
226
 
167
227
  switch op {
168
228
  case ${VM_OP.HALT}u: { return; }
169
- case ${VM_OP.NOP}u: {}
170
- case ${VM_OP.MOV}u: { vm_reg[dst] = vm_reg[s0]; }
229
+ case ${VM_OP.NOP}u: { lanes = 0u; }
230
+ case ${VM_OP.MOV}u: { d = a; }
171
231
  case ${VM_OP.LOAD_CONST}u: {
172
- let cb = (constant_offset + s0) * 4u;
173
- vm_reg[dst] = vec4<f32>(
174
- bitcast<f32>((*constants)[cb]),
175
- bitcast<f32>((*constants)[cb + 1u]),
176
- bitcast<f32>((*constants)[cb + 2u]),
177
- bitcast<f32>((*constants)[cb + 3u]),
178
- );
232
+ let k = pool_base + s0;
233
+ d.x = bitcast<f32>((*program)[k]);
234
+ if (w > 1u) { d.y = bitcast<f32>((*program)[k + 1u]); }
235
+ if (w > 2u) { d.z = bitcast<f32>((*program)[k + 2u]); }
236
+ if (w > 3u) { d.w = bitcast<f32>((*program)[k + 3u]); }
237
+ }
238
+ case ${VM_OP.LOAD_ATTR}u: {
239
+ // Lanes past the attribute's component count read zero, which is how a narrow
240
+ // attribute reaches a wider operation for free.
241
+ let k = record_base + s0;
242
+ let n = min(w, s1);
243
+ d.x = bitcast<f32>((*pool)[k]);
244
+ if (n > 1u) { d.y = bitcast<f32>((*pool)[k + 1u]); }
245
+ if (n > 2u) { d.z = bitcast<f32>((*pool)[k + 2u]); }
246
+ if (n > 3u) { d.w = bitcast<f32>((*pool)[k + 3u]); }
247
+ }
248
+ case ${VM_OP.STORE_ATTR}u: {
249
+ // One record word per component; the width is the component count.
250
+ let k = record_base + s1;
251
+ (*pool)[k] = bitcast<u32>(a.x);
252
+ if (s2 > 1u) { (*pool)[k + 1u] = bitcast<u32>(a.y); }
253
+ if (s2 > 2u) { (*pool)[k + 2u] = bitcast<u32>(a.z); }
254
+ if (s2 > 3u) { (*pool)[k + 3u] = bitcast<u32>(a.w); }
255
+ lanes = 0u;
256
+ }
257
+ case ${VM_OP.LOAD_BUILTIN}u: { d = vm_load_builtin(s0); }
258
+ case ${VM_OP.KILL}u: {
259
+ if (a.x > 0.0) { vm_killed = true; }
260
+ lanes = 0u;
179
261
  }
180
- case ${VM_OP.LOAD_ATTR}u: { vm_reg[dst] = vm_load_attr(pool, record_base, s0, s1); }
181
- case ${VM_OP.STORE_ATTR}u: { vm_store_attr(pool, record_base, s0, s1, vm_reg[dst]); }
182
- case ${VM_OP.LOAD_BUILTIN}u: { vm_reg[dst] = vm_load_builtin(s0); }
183
- case ${VM_OP.KILL}u: { if (vm_reg[dst].x > 0.0) { vm_killed = true; } }
184
-
185
- case ${VM_OP.ADD}u: { vm_reg[dst] = vm_reg[s0] + vm_reg[s1]; }
186
- case ${VM_OP.SUB}u: { vm_reg[dst] = vm_reg[s0] - vm_reg[s1]; }
187
- case ${VM_OP.MUL}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1]; }
188
- case ${VM_OP.DIV}u: { vm_reg[dst] = vm_reg[s0] / vm_reg[s1]; }
189
- case ${VM_OP.MAD}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1] + vm_reg[s2]; }
190
- case ${VM_OP.MIN}u: { vm_reg[dst] = min(vm_reg[s0], vm_reg[s1]); }
191
- case ${VM_OP.MAX}u: { vm_reg[dst] = max(vm_reg[s0], vm_reg[s1]); }
192
- case ${VM_OP.MIX}u: { vm_reg[dst] = mix(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
193
- case ${VM_OP.CLAMP}u: { vm_reg[dst] = clamp(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
194
- case ${VM_OP.SCALE}u: { vm_reg[dst] = vm_reg[s0] * vm_reg[s1].x; }
195
-
196
- case ${VM_OP.NEG}u: { vm_reg[dst] = -vm_reg[s0]; }
197
- case ${VM_OP.ABS}u: { vm_reg[dst] = abs(vm_reg[s0]); }
198
- case ${VM_OP.FLOOR}u: { vm_reg[dst] = floor(vm_reg[s0]); }
199
- case ${VM_OP.FRACT}u: { vm_reg[dst] = fract(vm_reg[s0]); }
200
- case ${VM_OP.SQRT}u: { vm_reg[dst] = sqrt(vm_reg[s0]); }
201
- case ${VM_OP.SIN}u: { vm_reg[dst] = sin(vm_reg[s0]); }
202
- case ${VM_OP.COS}u: { vm_reg[dst] = cos(vm_reg[s0]); }
203
- case ${VM_OP.EXP}u: { vm_reg[dst] = exp(vm_reg[s0]); }
204
- case ${VM_OP.LOG}u: { vm_reg[dst] = log(vm_reg[s0]); }
205
- case ${VM_OP.POW}u: { vm_reg[dst] = pow(vm_reg[s0], vm_reg[s1]); }
206
- case ${VM_OP.STEP}u: { vm_reg[dst] = step(vm_reg[s0], vm_reg[s1]); }
207
- case ${VM_OP.SMOOTHSTEP}u: { vm_reg[dst] = smoothstep(vm_reg[s0], vm_reg[s1], vm_reg[s2]); }
208
-
209
- case ${VM_OP.DOT}u: { vm_reg[dst] = vec4<f32>(dot(vm_reg[s0].xyz, vm_reg[s1].xyz)); }
210
- case ${VM_OP.CROSS}u: { vm_reg[dst] = vec4<f32>(cross(vm_reg[s0].xyz, vm_reg[s1].xyz), 0.0); }
211
- case ${VM_OP.LENGTH}u: { vm_reg[dst] = vec4<f32>(length(vm_reg[s0].xyz)); }
212
- case ${VM_OP.NORMALIZE}u: { vm_reg[dst] = vm_normalize_keep_w(vm_reg[s0]); }
213
- case ${VM_OP.DISTANCE}u: { vm_reg[dst] = vec4<f32>(distance(vm_reg[s0].xyz, vm_reg[s1].xyz)); }
214
- case ${VM_OP.SWIZZLE}u: {
215
- let v = vm_reg[s0];
216
- vm_reg[dst] = vec4<f32>(
217
- vm_lane(v, s1 & 3u),
218
- vm_lane(v, (s1 >> 2u) & 3u),
219
- vm_lane(v, (s1 >> 4u) & 3u),
220
- vm_lane(v, (s1 >> 6u) & 3u),
221
- );
262
+
263
+ case ${VM_OP.ADD}u: { d = a + b; }
264
+ case ${VM_OP.SUB}u: { d = a - b; }
265
+ case ${VM_OP.MUL}u: { d = a * b; }
266
+ case ${VM_OP.DIV}u: { d = a / b; }
267
+ case ${VM_OP.MAD}u: { d = a * b + c; }
268
+ case ${VM_OP.MIN}u: { d = min(a, b); }
269
+ case ${VM_OP.MAX}u: { d = max(a, b); }
270
+ case ${VM_OP.MIX}u: { d = mix(a, b, c); }
271
+ case ${VM_OP.CLAMP}u: { d = clamp(a, b, c); }
272
+
273
+ case ${VM_OP.NEG}u: { d = -a; }
274
+ case ${VM_OP.ABS}u: { d = abs(a); }
275
+ case ${VM_OP.FLOOR}u: { d = floor(a); }
276
+ case ${VM_OP.FRACT}u: { d = fract(a); }
277
+ case ${VM_OP.SQRT}u: { d = sqrt(a); }
278
+ case ${VM_OP.SIN}u: { d = sin(a); }
279
+ case ${VM_OP.COS}u: { d = cos(a); }
280
+ case ${VM_OP.EXP}u: { d = exp(a); }
281
+ case ${VM_OP.LOG}u: { d = log(a); }
282
+ case ${VM_OP.POW}u: { d = pow(a, b); }
283
+ case ${VM_OP.STEP}u: { d = step(a, b); }
284
+ case ${VM_OP.SMOOTHSTEP}u: { d = smoothstep(a, b, c); }
285
+ case ${VM_OP.RSQRT}u: { d = inverseSqrt(a); }
286
+ case ${VM_OP.TAN}u: { d = tan(a); }
287
+ case ${VM_OP.ASIN}u: { d = asin(a); }
288
+ case ${VM_OP.ACOS}u: { d = acos(a); }
289
+ case ${VM_OP.ATAN2}u: { d = atan2(a, b); }
290
+
291
+ // The reductions write ONE lane; the lanes past the width are zero and add nothing.
292
+ case ${VM_OP.DOT}u: { d.x = dot(a, b); lanes = 1u; }
293
+ case ${VM_OP.CROSS}u: { d = vec4<f32>(cross(a.xyz, b.xyz), 0.0); }
294
+ case ${VM_OP.LENGTH}u: { d.x = sqrt(dot(a, a)); lanes = 1u; }
295
+ case ${VM_OP.NORMALIZE}u: {
296
+ let len = sqrt(dot(a, a));
297
+ d = a * select(0.0, 1.0 / len, len > 0.0);
298
+ }
299
+ case ${VM_OP.DISTANCE}u: {
300
+ let e = a - b;
301
+ d.x = sqrt(dot(e, e));
302
+ lanes = 1u;
222
303
  }
223
304
 
224
- case ${VM_OP.CMP_LT}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] < vm_reg[s1]); }
225
- case ${VM_OP.CMP_LE}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] <= vm_reg[s1]); }
226
- case ${VM_OP.CMP_GT}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] > vm_reg[s1]); }
227
- case ${VM_OP.CMP_GE}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] >= vm_reg[s1]); }
228
- case ${VM_OP.CMP_EQ}u: { vm_reg[dst] = select(vec4<f32>(0.0), vec4<f32>(1.0), vm_reg[s0] == vm_reg[s1]); }
229
- case ${VM_OP.SELECT}u: { vm_reg[dst] = select(vm_reg[s0], vm_reg[s1], vm_reg[s2] > vec4<f32>(0.5)); }
305
+ case ${VM_OP.CMP_LT}u: { d = select(vec4<f32>(0.0), vec4<f32>(1.0), a < b); }
306
+ case ${VM_OP.CMP_LE}u: { d = select(vec4<f32>(0.0), vec4<f32>(1.0), a <= b); }
307
+ case ${VM_OP.CMP_GT}u: { d = select(vec4<f32>(0.0), vec4<f32>(1.0), a > b); }
308
+ case ${VM_OP.CMP_GE}u: { d = select(vec4<f32>(0.0), vec4<f32>(1.0), a >= b); }
309
+ case ${VM_OP.CMP_EQ}u: { d = select(vec4<f32>(0.0), vec4<f32>(1.0), a == b); }
310
+ case ${VM_OP.SELECT}u: { d = select(a, b, c > vec4<f32>(0.5)); }
230
311
 
231
- case ${VM_OP.RANDOM}u: { vm_reg[dst] = vm_random(s0); }
232
- case ${VM_OP.CURVE}u: { vm_reg[dst] = vec4<f32>(particle_vm_sample_curve(s0, vm_reg[s1].x)); }
312
+ // \`random()\` off the shared \`rnd_state\`, which has to match
313
+ // u32_to_unit_f32(pcg_next()) in ParticleVMReference.js bit-for-bit; the parity spec
314
+ // holds them to it. One draw per lane, in lane order, so the draw count is the width.
315
+ case ${VM_OP.RANDOM}u: {
316
+ d.x = random();
317
+ if (w > 1u) { d.y = random(); }
318
+ if (w > 2u) { d.z = random(); }
319
+ if (w > 3u) { d.w = random(); }
320
+ }
321
+ case ${VM_OP.CURVE}u: { d = vec4<f32>(particle_vm_sample_curve(s0, b.x)); }
233
322
 
234
- default: {}
323
+ default: { lanes = 0u; }
235
324
  }
325
+
326
+ if (lanes > 0u) { vm_reg_write(dst, d.x); }
327
+ if (lanes > 1u) { vm_reg_write(dst + 1u, d.y); }
328
+ if (lanes > 2u) { vm_reg_write(dst + 2u, d.z); }
329
+ if (lanes > 3u) { vm_reg_write(dst + 3u, d.w); }
236
330
  }
237
331
  }
238
332
  `;
@@ -241,4 +335,4 @@ fn particle_vm_execute(
241
335
  * The particle VM interpreter.
242
336
  * @type {CodeChunk}
243
337
  */
244
- export const chunk_particle_vm = CodeChunk.from(source);
338
+ export const chunk_particle_vm = CodeChunk.from(source, [chunk_random, PARTICLE_VM_CONTEXT_STRUCT.declaration_chunk]);
@@ -0,0 +1,43 @@
1
+ /**
2
+ * The fast register backing for {@link ./chunk_particle_vm.js}: the VM's register file as a
3
+ * `var<private>` array of {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS} floats.
4
+ *
5
+ * This is the interpreter the system runs on. The array is dynamically indexed — an operand's base
6
+ * comes out of the instruction word — which is what keeps it in registers rather than scratch, and
7
+ * therefore what makes the file's size the shader's register footprint outright. Every program pays
8
+ * that footprint, not only the ones with a wide working set, so the slot count is a whole-system
9
+ * cost and not a per-effect one. See {@link ../ParticleConstants.js} for what it was measured at.
10
+ *
11
+ * The file is zero when a program starts, and the language is what says so: WGSL zero-initialises a
12
+ * `var<private>` declared without an initializer, once per invocation, and a fast pass runs exactly
13
+ * one program per invocation ({@link ../shaders/shader_particle_simulate.js},
14
+ * {@link ../shaders/shader_particle_emit.js}). Nothing in the compiler's output reads a slot it has
15
+ * not written — the graph allocator assigns a register at the instruction that defines the value — so
16
+ * that zero is not what makes correct programs work. It is what makes an INCORRECT program
17
+ * deterministic, and that matters because it is the behaviour {@link ./ParticleVMReference.js}
18
+ * defines and the parity spec holds the two to. The wide backing cannot offer the same guarantee and
19
+ * does not try; see {@link ./chunk_particle_vm_registers_wide.js}.
20
+ *
21
+ * Nothing here clears the file. A `vm_reg_clear` used to zero it in a loop on top of the
22
+ * initialisation above, which could only ever be a second pass over the same slots; it outlived its
23
+ * reason when {@link ../../../wgsl/emulator/ComputeShaderEmulator.js} learned to reset private state
24
+ * per dispatch, and an empty one outlived its reason with it. Removed 2026-09-06.
25
+ *
26
+ * Measured before removing, compiled to RDNA2 (gfx1030): the two zeroing passes folded into one, so
27
+ * the loop cost 2 instructions of 917 at unchanged VGPRs — what a compiler that sees through it
28
+ * charges. One pass is about 22 instructions there (893 with no zeroing, 915 with the mandatory
29
+ * one), which is what a driver that does not see through it charges again on every particle.
30
+ *
31
+ * A fast pass that ran more than one program per invocation — the grid-stride shape the wide passes
32
+ * use — would not inherit the guarantee, since the second program would start on the first's
33
+ * registers. That pass would zero the file itself, in the loop it needs and where its cost is
34
+ * visible, rather than every pass carrying a call for it.
35
+ *
36
+ * The enclosing shader includes this chunk or the wide one, never both — they define the same two
37
+ * symbols.
38
+ *
39
+ * @type {CodeChunk}
40
+ */
41
+ export const chunk_particle_vm_registers_fast: CodeChunk;
42
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
43
+ //# sourceMappingURL=chunk_particle_vm_registers_fast.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunk_particle_vm_registers_fast.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm_registers_fast.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,+CAFU,SAAS,CAahB;0BAtDuB,oCAAoC"}
@@ -0,0 +1,55 @@
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { PARTICLE_VM_FAST_REGISTER_SLOTS } from "../ParticleConstants.js";
3
+
4
+ /**
5
+ * The fast register backing for {@link ./chunk_particle_vm.js}: the VM's register file as a
6
+ * `var<private>` array of {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS} floats.
7
+ *
8
+ * This is the interpreter the system runs on. The array is dynamically indexed — an operand's base
9
+ * comes out of the instruction word — which is what keeps it in registers rather than scratch, and
10
+ * therefore what makes the file's size the shader's register footprint outright. Every program pays
11
+ * that footprint, not only the ones with a wide working set, so the slot count is a whole-system
12
+ * cost and not a per-effect one. See {@link ../ParticleConstants.js} for what it was measured at.
13
+ *
14
+ * The file is zero when a program starts, and the language is what says so: WGSL zero-initialises a
15
+ * `var<private>` declared without an initializer, once per invocation, and a fast pass runs exactly
16
+ * one program per invocation ({@link ../shaders/shader_particle_simulate.js},
17
+ * {@link ../shaders/shader_particle_emit.js}). Nothing in the compiler's output reads a slot it has
18
+ * not written — the graph allocator assigns a register at the instruction that defines the value — so
19
+ * that zero is not what makes correct programs work. It is what makes an INCORRECT program
20
+ * deterministic, and that matters because it is the behaviour {@link ./ParticleVMReference.js}
21
+ * defines and the parity spec holds the two to. The wide backing cannot offer the same guarantee and
22
+ * does not try; see {@link ./chunk_particle_vm_registers_wide.js}.
23
+ *
24
+ * Nothing here clears the file. A `vm_reg_clear` used to zero it in a loop on top of the
25
+ * initialisation above, which could only ever be a second pass over the same slots; it outlived its
26
+ * reason when {@link ../../../wgsl/emulator/ComputeShaderEmulator.js} learned to reset private state
27
+ * per dispatch, and an empty one outlived its reason with it. Removed 2026-09-06.
28
+ *
29
+ * Measured before removing, compiled to RDNA2 (gfx1030): the two zeroing passes folded into one, so
30
+ * the loop cost 2 instructions of 917 at unchanged VGPRs — what a compiler that sees through it
31
+ * charges. One pass is about 22 instructions there (893 with no zeroing, 915 with the mandatory
32
+ * one), which is what a driver that does not see through it charges again on every particle.
33
+ *
34
+ * A fast pass that ran more than one program per invocation — the grid-stride shape the wide passes
35
+ * use — would not inherit the guarantee, since the second program would start on the first's
36
+ * registers. That pass would zero the file itself, in the loop it needs and where its cost is
37
+ * visible, rather than every pass carrying a call for it.
38
+ *
39
+ * The enclosing shader includes this chunk or the wide one, never both — they define the same two
40
+ * symbols.
41
+ *
42
+ * @type {CodeChunk}
43
+ */
44
+ export const chunk_particle_vm_registers_fast = CodeChunk.from(/* language=wgsl */ `
45
+ // One f32 per slot. A value of width w occupies w consecutive slots, and an operand names the first.
46
+ var<private> vm_reg : array<f32, ${PARTICLE_VM_FAST_REGISTER_SLOTS}>;
47
+
48
+ fn vm_reg_read(index : u32) -> f32 {
49
+ return vm_reg[index];
50
+ }
51
+
52
+ fn vm_reg_write(index : u32, value : f32) {
53
+ vm_reg[index] = value;
54
+ }
55
+ `);