@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,167 @@
1
+ import { f32, u32, vec2f, vec3f, vec4f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
+ import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
+
4
+ /**
5
+ * One emitter's GPU record: which compiled program it runs and where that program's code and
6
+ * constants sit in the {@link ../runtime/ProgramArena.js} buffers, plus the instance parameters the
7
+ * tick / emit / simulate / sort / render passes read — the scene node it hangs off, spawn rate,
8
+ * feature flags, bounds sphere, render-attribute bindings, atlas region and flipbook grid.
9
+ *
10
+ * There is no transform here. An emitter is a scene node, and its world matrix is the `global` of
11
+ * its row in the scene database's `transforms` table, composed on the GPU by the hierarchy pass
12
+ * from whatever the node is parented to. The passes that need it read it through `node`.
13
+ *
14
+ * Nor is there any per-frame state: what the GPU integrates for an emitter (spawn accumulator, age,
15
+ * sleep) lives in {@link ./PARTICLE_EMITTER_STATE.js}, keyed by the same row, for the reason given
16
+ * there.
17
+ *
18
+ * It lives in a `GPUDatabase` table (see {@link ./PARTICLE_DATABASE_SPEC.js}), so the layout below
19
+ * is the *only* description of it that exists: the JS writer is
20
+ * {@link ../../shader/type/serde/write_gpu_typed_buffer.js} and the WGSL reader is generated from
21
+ * this same struct by the table descriptor. Nothing hand-packs an emitter word by word any more,
22
+ * and there is no second copy of the offsets to keep in step.
23
+ *
24
+ * `.pack()` reorders the fields to close the padding a declaration-order layout would leave; WGSL
25
+ * field names are what shaders address, never offsets, so the reordering is invisible to them.
26
+ *
27
+ * @type {WebGPUStruct}
28
+ */
29
+ export const PARTICLE_EMITTER_STRUCT = WebGPUStruct.from({
30
+ /** first instruction of the INIT program, in instruction units */
31
+ init_offset: u32,
32
+ /** INIT instruction count */
33
+ init_count: u32,
34
+ /** first instruction of the UPDATE program, in instruction units */
35
+ update_offset: u32,
36
+ /** UPDATE instruction count */
37
+ update_count: u32,
38
+ /** base into the shared constant pool, in vec4 units */
39
+ constant_offset: u32,
40
+ /** base RNG seed */
41
+ seed: u32,
42
+ /** see {@link EMITTER_FLAG} */
43
+ flags: u32,
44
+ /** continuous emission rate, particles/second, integrated on the GPU by the tick pass */
45
+ spawn_rate: f32,
46
+
47
+ /**
48
+ * Row of the scene database's `transforms` table this emitter is — its world matrix is that
49
+ * row's `global`.
50
+ */
51
+ node: u32,
52
+
53
+ /**
54
+ * Which tenancy of this row the record describes. Bumped every time the row is handed to a new
55
+ * emitter, never zero for a live row. Every particle carries the generation of the emitter that
56
+ * spawned it, and the simulate pass kills one whose generation no longer matches its row's —
57
+ * see {@link ./particle_header.js}.
58
+ */
59
+ generation: u32,
60
+
61
+ /** local-space bounding sphere centre */
62
+ bounds_center: vec3f,
63
+ /** bounding sphere radius */
64
+ bounds_radius: f32,
65
+
66
+ /** attribute word offset of world position (or {@link EMITTER_ATTRIBUTE_ABSENT}) */
67
+ render_position: u32,
68
+ /** attribute word offset of size */
69
+ render_size: u32,
70
+ /** attribute word offset of rgba colour */
71
+ render_color: u32,
72
+ /** attribute word offset of roll angle, radians */
73
+ render_rotation: u32,
74
+ /** attribute word offset of flipbook frame index */
75
+ render_frame: u32,
76
+ /** attribute word offset of velocity (STRETCHED projection) */
77
+ render_velocity: u32,
78
+
79
+ /** uv offset .xy + uv scale .zw */
80
+ atlas_region: vec4f,
81
+ /** flipbook grid: columns, rows */
82
+ flipbook: vec2f,
83
+
84
+ /**
85
+ * Id of the compiled program this emitter runs, assigned by {@link ../runtime/ProgramHeap.js}.
86
+ * Emitters sharing a program share an id.
87
+ *
88
+ * The simulation-order bucketing (`coherence/`) histograms on this: it needs a small integer to
89
+ * index a bin with, which neither the emitter id (one bucket per emitter, even when they run the
90
+ * same code) nor `update_offset` (a heap offset, arbitrarily large and sparse) gives it. Ids are
91
+ * reused as effects come and go, so they stay below the set's peak program count rather than
92
+ * climbing with churn.
93
+ */
94
+ program_id: u32,
95
+ }, "ParticleEmitter").pack();
96
+
97
+ /** Sentinel for an absent render-attribute binding. */
98
+ export const EMITTER_ATTRIBUTE_ABSENT = 0xffffffff;
99
+
100
+ /**
101
+ * Emitter flag bits. Blend mode occupies bits [4,6), projection mode bits [6,9).
102
+ */
103
+ export const EMITTER_FLAG = Object.freeze({
104
+ LIGHTING: 1 << 0, // forward-shade billboards with scene lighting
105
+ SOFT_DEPTH: 1 << 1, // fade against scene depth
106
+ SORT: 1 << 2, // depth-sort this emitter's particles for correct transparency
107
+ CULL: 1 << 3, // frustum + occlusion simulation culling (sleep when culled)
108
+ });
109
+
110
+ /** Blend modes (stored in flag bits [4,6)). All expressed by one premultiplied blend pipeline. */
111
+ export const EMITTER_BLEND = Object.freeze({
112
+ ALPHA: 0, // premultiplied alpha (normal transparency)
113
+ ADDITIVE: 1, // additive (emissive glow)
114
+ PREMULTIPLIED: 2, // colour already premultiplied by alpha upstream
115
+ });
116
+
117
+ const BLEND_SHIFT = 4;
118
+ const BLEND_MASK = 0b11 << BLEND_SHIFT;
119
+
120
+ /** Projection / orientation modes (stored in flag bits [6,9)). */
121
+ export const EMITTER_PROJECTION = Object.freeze({
122
+ BILLBOARD: 0, // face the camera
123
+ STRETCHED: 1, // billboard stretched along velocity
124
+ HORIZONTAL: 2, // lie flat on the ground plane (XZ)
125
+ VERTICAL: 3, // axis-locked to world up, yaw toward camera
126
+ FACING_WORLD: 4, // oriented by the particle's own rotation attribute in world space
127
+ });
128
+
129
+ const PROJECTION_SHIFT = 6;
130
+ const PROJECTION_MASK = 0b111 << PROJECTION_SHIFT;
131
+
132
+ /**
133
+ * Compose the flags word from feature toggles + blend + projection.
134
+ * @param {object} options
135
+ * @param {boolean} [options.lighting]
136
+ * @param {boolean} [options.soft_depth]
137
+ * @param {boolean} [options.sort]
138
+ * @param {boolean} [options.cull]
139
+ * @param {number} [options.blend] see {@link EMITTER_BLEND}
140
+ * @param {number} [options.projection] see {@link EMITTER_PROJECTION}
141
+ * @returns {number}
142
+ */
143
+ export function make_emitter_flags({ lighting = false, soft_depth = false, sort = false, cull = false, blend = EMITTER_BLEND.ALPHA, projection = EMITTER_PROJECTION.BILLBOARD } = {}) {
144
+ let flags = 0;
145
+ if (lighting) flags |= EMITTER_FLAG.LIGHTING;
146
+ if (soft_depth) flags |= EMITTER_FLAG.SOFT_DEPTH;
147
+ if (sort) flags |= EMITTER_FLAG.SORT;
148
+ if (cull) flags |= EMITTER_FLAG.CULL;
149
+ flags |= (blend << BLEND_SHIFT) & BLEND_MASK;
150
+ flags |= (projection << PROJECTION_SHIFT) & PROJECTION_MASK;
151
+ return flags >>> 0;
152
+ }
153
+
154
+ /** @param {number} flags @returns {number} the blend mode */
155
+ export function emitter_flags_blend(flags) {
156
+ return (flags & BLEND_MASK) >>> BLEND_SHIFT;
157
+ }
158
+
159
+ /** @param {number} flags @returns {number} the projection mode */
160
+ export function emitter_flags_projection(flags) {
161
+ return (flags & PROJECTION_MASK) >>> PROJECTION_SHIFT;
162
+ }
163
+
164
+ /** Shift/mask constants exposed for the WGSL reader to interpolate. */
165
+ export const EMITTER_FLAG_ENCODING = Object.freeze({
166
+ BLEND_SHIFT, BLEND_MASK, PROJECTION_SHIFT, PROJECTION_MASK,
167
+ });
@@ -1,13 +1,29 @@
1
1
  /**
2
- * WGSL reader for emitter records stored in an `array<u32>` (see
3
- * {@link ./PARTICLE_EMITTER_LAYOUT.js}). `particle_emitter_read` decodes one record into a value-type
4
- * `ParticleEmitter` struct; helpers extract the blend and projection sub-fields from `flags`.
2
+ * WGSL access to emitter records.
5
3
  *
6
- * Reading via explicit indexing (rather than an `array<Struct>` binding) keeps every consuming shader
7
- * reliable under the WGSL emulator.
4
+ * The reader itself is not written here: emitters live in a `GPUDatabase` table, so the
5
+ * `ParticleEmitter` struct declaration and the function that decodes one row of it are both
6
+ * generated from {@link ./PARTICLE_EMITTER_STRUCT.js} by the table descriptor. Pulling this chunk in
7
+ * brings them along; call {@link particle_emitter_read} with the database binding and a row id.
8
+ * There is no second, hand-maintained copy of the layout for them to disagree with.
9
+ *
10
+ * What is written here is the part the struct cannot express: `flags` packs four feature bits, a
11
+ * two-bit blend mode and a three-bit projection mode into one word, and these two helpers are the
12
+ * shift/mask pair that gets the sub-fields back out.
8
13
  *
9
14
  * @type {CodeChunk}
10
15
  */
11
16
  export const chunk_particle_emitter: CodeChunk;
17
+ /**
18
+ * Reader for just the emitter's `program_id` — the simulation-order bucket key.
19
+ *
20
+ * Split out from {@link chunk_particle_emitter} because the histogram pass that wants it runs once
21
+ * per live PARTICLE, and decoding a whole emitter record (transform matrix included) to reach one
22
+ * word would be pure waste at that rate. Call
23
+ * {@link PARTICLE_EMITTER_DESCRIPTOR#marshalling_method_read_field}`('program_id')`.
24
+ *
25
+ * @type {CodeChunk}
26
+ */
27
+ export const chunk_particle_emitter_program_id: CodeChunk;
12
28
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
13
29
  //# sourceMappingURL=chunk_particle_emitter.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_emitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/chunk_particle_emitter.js"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AACH,qCAFU,SAAS,CAuEhB;0BApFuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_emitter.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/chunk_particle_emitter.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;GAcG;AACH,qCAFU,SAAS,CAc0B;AAE7C;;;;;;;;;GASG;AACH,gDAFU,SAAS,CAEyF;0BA3ClF,oCAAoC"}
@@ -1,85 +1,44 @@
1
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
- import { EMITTER_FIELD, EMITTER_FLAG_ENCODING, EMITTER_STRIDE } from "./PARTICLE_EMITTER_LAYOUT.js";
3
-
4
- const F = EMITTER_FIELD;
5
-
6
- /**
7
- * WGSL reader for emitter records stored in an `array<u32>` (see
8
- * {@link ./PARTICLE_EMITTER_LAYOUT.js}). `particle_emitter_read` decodes one record into a value-type
9
- * `ParticleEmitter` struct; helpers extract the blend and projection sub-fields from `flags`.
10
- *
11
- * Reading via explicit indexing (rather than an `array<Struct>` binding) keeps every consuming shader
12
- * reliable under the WGSL emulator.
13
- *
14
- * @type {CodeChunk}
15
- */
16
- export const chunk_particle_emitter = CodeChunk.from(/* language=wgsl */ `
17
- const PARTICLE_EMITTER_STRIDE : u32 = ${EMITTER_STRIDE}u;
18
- const EMITTER_BLEND_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.BLEND_SHIFT}u;
19
- const EMITTER_BLEND_MASK : u32 = ${EMITTER_FLAG_ENCODING.BLEND_MASK}u;
20
- const EMITTER_PROJECTION_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_SHIFT}u;
21
- const EMITTER_PROJECTION_MASK : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_MASK}u;
22
-
23
- struct ParticleEmitter {
24
- spawn_offset : u32,
25
- spawn_count : u32,
26
- update_offset : u32,
27
- update_count : u32,
28
- constant_offset : u32,
29
- seed : u32,
30
- flags : u32,
31
- spawn_rate : f32,
32
- transform : mat4x4<f32>,
33
- bounds_center : vec3<f32>,
34
- bounds_radius : f32,
35
- render_position : u32,
36
- render_size : u32,
37
- render_color : u32,
38
- render_rotation : u32,
39
- render_frame : u32,
40
- render_velocity : u32,
41
- atlas_region : vec4<f32>,
42
- flipbook : vec2<f32>,
43
- program_id : u32,
44
- }
45
-
46
- fn particle_emitter_read(e : ptr<storage, array<u32>, read>, index : u32) -> ParticleEmitter {
47
- let b = index * PARTICLE_EMITTER_STRIDE;
48
- var r : ParticleEmitter;
49
- r.spawn_offset = (*e)[b + ${F.SPAWN_OFFSET}u];
50
- r.spawn_count = (*e)[b + ${F.SPAWN_COUNT}u];
51
- r.update_offset = (*e)[b + ${F.UPDATE_OFFSET}u];
52
- r.update_count = (*e)[b + ${F.UPDATE_COUNT}u];
53
- r.constant_offset = (*e)[b + ${F.CONSTANT_OFFSET}u];
54
- r.seed = (*e)[b + ${F.SEED}u];
55
- r.flags = (*e)[b + ${F.FLAGS}u];
56
- r.spawn_rate = bitcast<f32>((*e)[b + ${F.SPAWN_RATE}u]);
57
-
58
- let t = b + ${F.TRANSFORM}u;
59
- r.transform = mat4x4<f32>(
60
- vec4<f32>(bitcast<f32>((*e)[t + 0u]), bitcast<f32>((*e)[t + 1u]), bitcast<f32>((*e)[t + 2u]), bitcast<f32>((*e)[t + 3u])),
61
- vec4<f32>(bitcast<f32>((*e)[t + 4u]), bitcast<f32>((*e)[t + 5u]), bitcast<f32>((*e)[t + 6u]), bitcast<f32>((*e)[t + 7u])),
62
- vec4<f32>(bitcast<f32>((*e)[t + 8u]), bitcast<f32>((*e)[t + 9u]), bitcast<f32>((*e)[t + 10u]), bitcast<f32>((*e)[t + 11u])),
63
- vec4<f32>(bitcast<f32>((*e)[t + 12u]), bitcast<f32>((*e)[t + 13u]), bitcast<f32>((*e)[t + 14u]), bitcast<f32>((*e)[t + 15u])),
64
- );
65
-
66
- r.bounds_center = vec3<f32>(bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER}u]), bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER + 1}u]), bitcast<f32>((*e)[b + ${F.BOUNDS_CENTER + 2}u]));
67
- r.bounds_radius = bitcast<f32>((*e)[b + ${F.BOUNDS_RADIUS}u]);
68
-
69
- r.render_position = (*e)[b + ${F.RENDER_POSITION}u];
70
- r.render_size = (*e)[b + ${F.RENDER_SIZE}u];
71
- r.render_color = (*e)[b + ${F.RENDER_COLOR}u];
72
- r.render_rotation = (*e)[b + ${F.RENDER_ROTATION}u];
73
- r.render_frame = (*e)[b + ${F.RENDER_FRAME}u];
74
- r.render_velocity = (*e)[b + ${F.RENDER_VELOCITY}u];
75
-
76
- r.atlas_region = vec4<f32>(bitcast<f32>((*e)[b + ${F.ATLAS_REGION}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 1}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 2}u]), bitcast<f32>((*e)[b + ${F.ATLAS_REGION + 3}u]));
77
- r.flipbook = vec2<f32>(bitcast<f32>((*e)[b + ${F.FLIPBOOK}u]), bitcast<f32>((*e)[b + ${F.FLIPBOOK + 1}u]));
78
-
79
- r.program_id = (*e)[b + ${F.PROGRAM_ID}u];
80
- return r;
81
- }
82
-
83
- fn particle_emitter_blend(flags : u32) -> u32 { return (flags & EMITTER_BLEND_MASK) >> EMITTER_BLEND_SHIFT; }
84
- fn particle_emitter_projection(flags : u32) -> u32 { return (flags & EMITTER_PROJECTION_MASK) >> EMITTER_PROJECTION_SHIFT; }
85
- `);
1
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
+ import { PARTICLE_EMITTER_DESCRIPTOR } from "./PARTICLE_DATABASE_SPEC.js";
3
+ import { EMITTER_FLAG_ENCODING } from "./PARTICLE_EMITTER_STRUCT.js";
4
+
5
+ /**
6
+ * WGSL access to emitter records.
7
+ *
8
+ * The reader itself is not written here: emitters live in a `GPUDatabase` table, so the
9
+ * `ParticleEmitter` struct declaration and the function that decodes one row of it are both
10
+ * generated from {@link ./PARTICLE_EMITTER_STRUCT.js} by the table descriptor. Pulling this chunk in
11
+ * brings them along; call {@link particle_emitter_read} with the database binding and a row id.
12
+ * There is no second, hand-maintained copy of the layout for them to disagree with.
13
+ *
14
+ * What is written here is the part the struct cannot express: `flags` packs four feature bits, a
15
+ * two-bit blend mode and a three-bit projection mode into one word, and these two helpers are the
16
+ * shift/mask pair that gets the sub-fields back out.
17
+ *
18
+ * @type {CodeChunk}
19
+ */
20
+ export const chunk_particle_emitter = CodeChunk.from(/* language=wgsl */ `
21
+ const EMITTER_BLEND_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.BLEND_SHIFT}u;
22
+ const EMITTER_BLEND_MASK : u32 = ${EMITTER_FLAG_ENCODING.BLEND_MASK}u;
23
+ const EMITTER_PROJECTION_SHIFT : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_SHIFT}u;
24
+ const EMITTER_PROJECTION_MASK : u32 = ${EMITTER_FLAG_ENCODING.PROJECTION_MASK}u;
25
+
26
+ fn particle_emitter_read(database : ptr<storage, array<u32>>, index : u32) -> ParticleEmitter {
27
+ return ${PARTICLE_EMITTER_DESCRIPTOR.marshalling_method_read}(database, index);
28
+ }
29
+
30
+ fn particle_emitter_blend(flags : u32) -> u32 { return (flags & EMITTER_BLEND_MASK) >> EMITTER_BLEND_SHIFT; }
31
+ fn particle_emitter_projection(flags : u32) -> u32 { return (flags & EMITTER_PROJECTION_MASK) >> EMITTER_PROJECTION_SHIFT; }
32
+ `, [PARTICLE_EMITTER_DESCRIPTOR.chunk_read]);
33
+
34
+ /**
35
+ * Reader for just the emitter's `program_id` — the simulation-order bucket key.
36
+ *
37
+ * Split out from {@link chunk_particle_emitter} because the histogram pass that wants it runs once
38
+ * per live PARTICLE, and decoding a whole emitter record (transform matrix included) to reach one
39
+ * word would be pure waste at that rate. Call
40
+ * {@link PARTICLE_EMITTER_DESCRIPTOR#marshalling_method_read_field}`('program_id')`.
41
+ *
42
+ * @type {CodeChunk}
43
+ */
44
+ export const chunk_particle_emitter_program_id = PARTICLE_EMITTER_DESCRIPTOR.chunk_read_field('program_id');
@@ -0,0 +1,37 @@
1
+ /**
2
+ * The translation between an emitter and the row the GPU reads for it: one function that fills a
3
+ * {@link ./PARTICLE_EMITTER_STRUCT.js} record from a {@link ../runtime/ParticleEmitter.js} and the
4
+ * {@link ../runtime/GPUParticleEmitterContext.js} the registry holds for it.
5
+ *
6
+ * It sits here, with the struct, rather than on the emitter. Half of what a row says is the
7
+ * context's — the program placement, the tenancy, the `transforms` row, the atlas patch — and the other
8
+ * half only means anything in the terms this struct sets: `render_position` is a word offset
9
+ * because that is what the render pass indexes a particle record with. An emitter that knew how to
10
+ * write one would be an emitter that knew what a table row is.
11
+ */
12
+ /**
13
+ * Fill `record` with an emitter as the value the emitter table stores — every field of
14
+ * {@link ./PARTICLE_EMITTER_STRUCT.js}, none omitted.
15
+ *
16
+ * Omitting one would not write zeros: the serializer skips absent fields, and table pages are
17
+ * recycled buffers, so a skipped field keeps whatever the previous tenant of the slot left there.
18
+ *
19
+ * Writes into a caller-supplied object rather than returning a fresh one so the registry can stage
20
+ * every row of a frame through one module-static record — the table serializes it synchronously, so
21
+ * nothing outlives the call.
22
+ *
23
+ * @param {object} record the staging object, see {@link create_emitter_record}
24
+ * @param {import("../runtime/ParticleEmitter.js").ParticleEmitter} emitter
25
+ * @param {import("../runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext} context the
26
+ * registry's bookkeeping for `emitter`
27
+ * @returns {object} `record`
28
+ */
29
+ export function write_emitter_record(record: object, emitter: import("../runtime/ParticleEmitter.js").ParticleEmitter, context: import("../runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext): object;
30
+ /**
31
+ * An empty staging record with every field of {@link ./PARTICLE_EMITTER_STRUCT.js} present, typed
32
+ * arrays for the vector fields so {@link write_emitter_record} can copy into them.
33
+ *
34
+ * @returns {object}
35
+ */
36
+ export function create_emitter_record(): object;
37
+ //# sourceMappingURL=particle_emitter_record.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_emitter_record.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/particle_emitter_record.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AAEH;;;;;;;;;;;;;;;;GAgBG;AACH,6CANW,MAAM,WACN,OAAO,+BAA+B,EAAE,eAAe,WACvD,OAAO,yCAAyC,EAAE,yBAAyB,GAEzE,MAAM,CA2ClB;AAED;;;;;GAKG;AACH,yCAFa,MAAM,CA8BlB"}
@@ -0,0 +1,109 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * The translation between an emitter and the row the GPU reads for it: one function that fills a
5
+ * {@link ./PARTICLE_EMITTER_STRUCT.js} record from a {@link ../runtime/ParticleEmitter.js} and the
6
+ * {@link ../runtime/GPUParticleEmitterContext.js} the registry holds for it.
7
+ *
8
+ * It sits here, with the struct, rather than on the emitter. Half of what a row says is the
9
+ * context's — the program placement, the tenancy, the `transforms` row, the atlas patch — and the other
10
+ * half only means anything in the terms this struct sets: `render_position` is a word offset
11
+ * because that is what the render pass indexes a particle record with. An emitter that knew how to
12
+ * write one would be an emitter that knew what a table row is.
13
+ */
14
+
15
+ /**
16
+ * Fill `record` with an emitter as the value the emitter table stores — every field of
17
+ * {@link ./PARTICLE_EMITTER_STRUCT.js}, none omitted.
18
+ *
19
+ * Omitting one would not write zeros: the serializer skips absent fields, and table pages are
20
+ * recycled buffers, so a skipped field keeps whatever the previous tenant of the slot left there.
21
+ *
22
+ * Writes into a caller-supplied object rather than returning a fresh one so the registry can stage
23
+ * every row of a frame through one module-static record — the table serializes it synchronously, so
24
+ * nothing outlives the call.
25
+ *
26
+ * @param {object} record the staging object, see {@link create_emitter_record}
27
+ * @param {import("../runtime/ParticleEmitter.js").ParticleEmitter} emitter
28
+ * @param {import("../runtime/GPUParticleEmitterContext.js").GPUParticleEmitterContext} context the
29
+ * registry's bookkeeping for `emitter`
30
+ * @returns {object} `record`
31
+ */
32
+ export function write_emitter_record(record, emitter, context) {
33
+ assert.defined(record, 'record');
34
+ assert.defined(emitter, 'emitter');
35
+ assert.defined(context, 'context');
36
+ assert.notEqual(context.placement, null, 'context.placement — this emitter has no program in the heap');
37
+
38
+ const placement = context.placement;
39
+
40
+ record.init_offset = placement.init_offset;
41
+ record.init_count = placement.init_count;
42
+ record.update_offset = placement.update_offset;
43
+ record.update_count = placement.update_count;
44
+ record.constant_offset = placement.constant_offset;
45
+ record.program_id = placement.program_id;
46
+
47
+ // Two emitters running one program produce identical particles from identical seeds, and 0 is
48
+ // what an emitter that was never given one has. The generation stands in: it is distinct for
49
+ // every emitter the registry has ever registered, so "unset" comes out as "unlike anything
50
+ // else" rather than "the same as its twin". Derived here rather than written back onto the
51
+ // emitter, which is authoring data and has no seed of its own to gain from being registered.
52
+ record.seed = emitter.seed !== 0 ? emitter.seed : context.generation;
53
+
54
+ record.flags = emitter.flags;
55
+ record.spawn_rate = emitter.spawn_rate;
56
+ record.node = context.transform_row;
57
+ record.generation = context.generation;
58
+
59
+ record.bounds_center.set(emitter.bounds_center);
60
+ record.bounds_radius = emitter.bounds_radius;
61
+
62
+ record.render_position = emitter.render_position;
63
+ record.render_size = emitter.render_size;
64
+ record.render_color = emitter.render_color;
65
+ record.render_rotation = emitter.render_rotation;
66
+ record.render_frame = emitter.render_frame;
67
+ record.render_velocity = emitter.render_velocity;
68
+
69
+ record.atlas_region.set(context.atlas_region);
70
+ record.flipbook.set(emitter.flipbook);
71
+
72
+ return record;
73
+ }
74
+
75
+ /**
76
+ * An empty staging record with every field of {@link ./PARTICLE_EMITTER_STRUCT.js} present, typed
77
+ * arrays for the vector fields so {@link write_emitter_record} can copy into them.
78
+ *
79
+ * @returns {object}
80
+ */
81
+ export function create_emitter_record() {
82
+ return {
83
+ init_offset: 0,
84
+ init_count: 0,
85
+ update_offset: 0,
86
+ update_count: 0,
87
+ constant_offset: 0,
88
+ program_id: 0,
89
+
90
+ seed: 0,
91
+ flags: 0,
92
+ spawn_rate: 0,
93
+ node: 0,
94
+ generation: 0,
95
+
96
+ bounds_center: new Float32Array(3),
97
+ bounds_radius: 0,
98
+
99
+ render_position: 0,
100
+ render_size: 0,
101
+ render_color: 0,
102
+ render_rotation: 0,
103
+ render_frame: 0,
104
+ render_velocity: 0,
105
+
106
+ atlas_region: new Float32Array(4),
107
+ flipbook: new Float32Array(2),
108
+ };
109
+ }
@@ -0,0 +1,62 @@
1
+ /**
2
+ * The generation that follows `generation` when a row is reused — skips zero on wrap.
3
+ *
4
+ * @param {number} generation
5
+ * @returns {number}
6
+ */
7
+ export function particle_generation_next(generation: number): number;
8
+ /**
9
+ * @param {number} emitter_row
10
+ * @param {number} generation
11
+ * @returns {number} the packed header word
12
+ */
13
+ export function particle_header_pack(emitter_row: number, generation: number): number;
14
+ /**
15
+ * @param {number} header
16
+ * @returns {number} emitter row
17
+ */
18
+ export function particle_header_emitter(header: number): number;
19
+ /**
20
+ * @param {number} header
21
+ * @returns {number} generation
22
+ */
23
+ export function particle_header_generation(header: number): number;
24
+ /**
25
+ * Encoding of a particle record's header word: which emitter row the particle belongs to, and the
26
+ * generation that row had when the particle was born.
27
+ *
28
+ * The row alone is not enough. Rows are reused — a removed emitter's row goes to the next emitter
29
+ * added — and the particles of the removed one are still in flight, carrying that row. Without a
30
+ * generation they would adopt the newcomer: run its program, follow its node, draw with its atlas.
31
+ * With one, the simulate pass compares the particle's generation against the row's and kills any
32
+ * particle whose emitter has gone, within a frame of it going. A freed row is zero-filled by the
33
+ * table, and a live row's generation is never zero, so the check also covers the window between a
34
+ * removal and the next add.
35
+ *
36
+ * Layout: low 16 bits = emitter row, high 16 bits = generation. Sixteen bits of row is the same
37
+ * bound the emitter table's page limit implies; sixteen bits of generation wraps after 65535
38
+ * reuses of one row, which at a removal per frame is eighteen minutes of churn on one row before a
39
+ * collision is even possible, and the colliding particle would have to have lived that long.
40
+ *
41
+ * The WGSL side is {@link chunk_particle_header}; the two must agree, so both read the constants
42
+ * below.
43
+ */
44
+ /** @type {number} */
45
+ export const PARTICLE_HEADER_EMITTER_MASK: number;
46
+ /** @type {number} */
47
+ export const PARTICLE_HEADER_GENERATION_SHIFT: number;
48
+ /** @type {number} */
49
+ export const PARTICLE_HEADER_GENERATION_MASK: number;
50
+ /**
51
+ * The first generation a row is given. Zero is what a freed row reads as, so it is never live.
52
+ * @type {number}
53
+ */
54
+ export const PARTICLE_GENERATION_FIRST: number;
55
+ /**
56
+ * The same encoding, for every pass that reads a record's header word.
57
+ *
58
+ * @type {CodeChunk}
59
+ */
60
+ export const chunk_particle_header: CodeChunk;
61
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
62
+ //# sourceMappingURL=particle_header.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle_header.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/data/particle_header.js"],"names":[],"mappings":"AAuCA;;;;;GAKG;AACH,qDAHW,MAAM,GACJ,MAAM,CAMlB;AAED;;;;GAIG;AACH,kDAJW,MAAM,cACN,MAAM,GACJ,MAAM,CASlB;AAED;;;GAGG;AACH,gDAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;GAGG;AACH,mDAHW,MAAM,GACJ,MAAM,CAIlB;AA5ED;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,qBAAqB;AACrB,2CADW,MAAM,CACkC;AAEnD,qBAAqB;AACrB,+CADW,MAAM,CACkC;AAEnD,qBAAqB;AACrB,8CADW,MAAM,CACqC;AAEtD;;;GAGG;AACH,wCAFU,MAAM,CAE2B;AA4C3C;;;;GAIG;AACH,oCAFU,SAAS,CAkBhB;0BArGuB,oCAAoC"}
@@ -0,0 +1,103 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
3
+
4
+ /**
5
+ * Encoding of a particle record's header word: which emitter row the particle belongs to, and the
6
+ * generation that row had when the particle was born.
7
+ *
8
+ * The row alone is not enough. Rows are reused — a removed emitter's row goes to the next emitter
9
+ * added — and the particles of the removed one are still in flight, carrying that row. Without a
10
+ * generation they would adopt the newcomer: run its program, follow its node, draw with its atlas.
11
+ * With one, the simulate pass compares the particle's generation against the row's and kills any
12
+ * particle whose emitter has gone, within a frame of it going. A freed row is zero-filled by the
13
+ * table, and a live row's generation is never zero, so the check also covers the window between a
14
+ * removal and the next add.
15
+ *
16
+ * Layout: low 16 bits = emitter row, high 16 bits = generation. Sixteen bits of row is the same
17
+ * bound the emitter table's page limit implies; sixteen bits of generation wraps after 65535
18
+ * reuses of one row, which at a removal per frame is eighteen minutes of churn on one row before a
19
+ * collision is even possible, and the colliding particle would have to have lived that long.
20
+ *
21
+ * The WGSL side is {@link chunk_particle_header}; the two must agree, so both read the constants
22
+ * below.
23
+ */
24
+
25
+ /** @type {number} */
26
+ export const PARTICLE_HEADER_EMITTER_MASK = 0xFFFF;
27
+
28
+ /** @type {number} */
29
+ export const PARTICLE_HEADER_GENERATION_SHIFT = 16;
30
+
31
+ /** @type {number} */
32
+ export const PARTICLE_HEADER_GENERATION_MASK = 0xFFFF;
33
+
34
+ /**
35
+ * The first generation a row is given. Zero is what a freed row reads as, so it is never live.
36
+ * @type {number}
37
+ */
38
+ export const PARTICLE_GENERATION_FIRST = 1;
39
+
40
+ /**
41
+ * The generation that follows `generation` when a row is reused — skips zero on wrap.
42
+ *
43
+ * @param {number} generation
44
+ * @returns {number}
45
+ */
46
+ export function particle_generation_next(generation) {
47
+ const next = (generation + 1) & PARTICLE_HEADER_GENERATION_MASK;
48
+
49
+ return next === 0 ? PARTICLE_GENERATION_FIRST : next;
50
+ }
51
+
52
+ /**
53
+ * @param {number} emitter_row
54
+ * @param {number} generation
55
+ * @returns {number} the packed header word
56
+ */
57
+ export function particle_header_pack(emitter_row, generation) {
58
+ assert.isNonNegativeInteger(emitter_row, 'emitter_row');
59
+ assert.lessThanOrEqual(emitter_row, PARTICLE_HEADER_EMITTER_MASK, 'emitter_row');
60
+ assert.isNonNegativeInteger(generation, 'generation');
61
+ assert.lessThanOrEqual(generation, PARTICLE_HEADER_GENERATION_MASK, 'generation');
62
+
63
+ return ((generation << PARTICLE_HEADER_GENERATION_SHIFT) | emitter_row) >>> 0;
64
+ }
65
+
66
+ /**
67
+ * @param {number} header
68
+ * @returns {number} emitter row
69
+ */
70
+ export function particle_header_emitter(header) {
71
+ return header & PARTICLE_HEADER_EMITTER_MASK;
72
+ }
73
+
74
+ /**
75
+ * @param {number} header
76
+ * @returns {number} generation
77
+ */
78
+ export function particle_header_generation(header) {
79
+ return (header >>> PARTICLE_HEADER_GENERATION_SHIFT) & PARTICLE_HEADER_GENERATION_MASK;
80
+ }
81
+
82
+ /**
83
+ * The same encoding, for every pass that reads a record's header word.
84
+ *
85
+ * @type {CodeChunk}
86
+ */
87
+ export const chunk_particle_header = CodeChunk.from(/* language=wgsl */ `
88
+ const PARTICLE_HEADER_EMITTER_MASK : u32 = ${PARTICLE_HEADER_EMITTER_MASK}u;
89
+ const PARTICLE_HEADER_GENERATION_SHIFT : u32 = ${PARTICLE_HEADER_GENERATION_SHIFT}u;
90
+ const PARTICLE_HEADER_GENERATION_MASK : u32 = ${PARTICLE_HEADER_GENERATION_MASK}u;
91
+
92
+ fn particle_header_pack(emitter_row : u32, generation : u32) -> u32 {
93
+ return (generation << PARTICLE_HEADER_GENERATION_SHIFT) | (emitter_row & PARTICLE_HEADER_EMITTER_MASK);
94
+ }
95
+
96
+ fn particle_header_emitter(header : u32) -> u32 {
97
+ return header & PARTICLE_HEADER_EMITTER_MASK;
98
+ }
99
+
100
+ fn particle_header_generation(header : u32) -> u32 {
101
+ return (header >> PARTICLE_HEADER_GENERATION_SHIFT) & PARTICLE_HEADER_GENERATION_MASK;
102
+ }
103
+ `);