@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -0,0 +1,179 @@
1
+ /**
2
+ * Writing a node group's body in JavaScript.
3
+ *
4
+ * A group like `simplex3` is two hundred nodes. Assembling that by hand — create a node, look up a
5
+ * port id, create a connection, repeat — is unreadable and unreviewable, and the thing being written
6
+ * is an expression, which JavaScript already spells perfectly well. So this builds the graph out of
7
+ * calls: `g.mul(g.sub(x, low), scale)` creates three nodes and two wires, and reads as what it
8
+ * computes.
9
+ *
10
+ * Every stock operation that takes no parameters of its own is a method here, taken from the library
11
+ * rather than listed — a type added to it is callable the same day. The rest — `const`, `swizzle`,
12
+ * `random`, `curve` and the attribute nodes — need a parameter and are reached through
13
+ * {@link #op}, or through the shorthands below where there is an obvious one.
14
+ *
15
+ * A number where a value is expected becomes a literal, so `g.mul(v, 0.5)` is what it looks like.
16
+ *
17
+ * Each mention of a number is its own node, deliberately. Sharing one would be fewer instructions and
18
+ * a great deal worse: a value's registers are held from where it is produced to its last reader, so a
19
+ * `2.0` shared between the first line of a body and the last would pin its slots across the whole
20
+ * group. The fast interpreter's register file is the scarce thing here — see
21
+ * {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS} — and the constant pool interns
22
+ * the words anyway, so what the duplication costs is one `LOAD_CONST` and nothing else.
23
+ *
24
+ * ## What comes back
25
+ *
26
+ * Every call returns a **port reference** — a node and one of its output ports — which is the thing
27
+ * wires are made between. Multi-output nodes (another group) hand back a map of them.
28
+ */
29
+ export class ParticleGroupBuilder {
30
+ /**
31
+ * @param {object} options see {@link ParticleNodeGroup.create}
32
+ */
33
+ constructor(options: object);
34
+ /**
35
+ * The group being built.
36
+ * @type {ParticleNodeGroup}
37
+ */
38
+ group: ParticleNodeGroup;
39
+ /**
40
+ * The group's inputs, by name: what the body reads its arguments from.
41
+ * @type {Object<string, {node: NodeInstance, port: Port}>}
42
+ */
43
+ in: {
44
+ [x: string]: {
45
+ node: NodeInstance;
46
+ port: Port;
47
+ };
48
+ };
49
+ /**
50
+ * Create one node of a stock type, wired to the values given.
51
+ *
52
+ * Arguments are matched to the type's input ports in declaration order — which is the order the
53
+ * library declares its operands in, so `op("mad", [a, b, c])` is `a * b + c`. A number stands in
54
+ * for a literal of that number.
55
+ *
56
+ * @param {string} type node type name
57
+ * @param {Array<{node: NodeInstance, port: Port}|number>} [args] one per input port, in order
58
+ * @param {object} [parameters] overrides on top of the type's defaults
59
+ * @returns {{node: NodeInstance, port: Port}} the node's `out` port
60
+ */
61
+ op(type: string, args?: (number | {
62
+ node: NodeInstance;
63
+ port: Port;
64
+ })[], parameters?: object): {
65
+ node: NodeInstance;
66
+ port: Port;
67
+ };
68
+ /**
69
+ * Create one instance of another group, wired to the values given by name.
70
+ *
71
+ * How a group is built out of groups: `curl3` is twelve `simplex3`s and the arithmetic between
72
+ * them, and says so.
73
+ *
74
+ * @param {ParticleNodeGroup} group
75
+ * @param {Object<string, {node: NodeInstance, port: Port}|number>} args value per input port name
76
+ * @returns {Object<string, {node: NodeInstance, port: Port}>} a reference per output port name
77
+ */
78
+ call(group: ParticleNodeGroup, args?: {
79
+ [x: string]: number | {
80
+ node: NodeInstance;
81
+ port: Port;
82
+ };
83
+ }): {
84
+ [x: string]: {
85
+ node: NodeInstance;
86
+ port: Port;
87
+ };
88
+ };
89
+ /**
90
+ * A literal. One number is a scalar; several are a vector as wide as there are of them.
91
+ *
92
+ * @param {...number} components
93
+ * @returns {{node: NodeInstance, port: Port}}
94
+ */
95
+ f(...components: number[]): {
96
+ node: NodeInstance;
97
+ port: Port;
98
+ };
99
+ /**
100
+ * Pick and reorder lanes, spelled the way the assembly spells it.
101
+ *
102
+ * @param {{node: NodeInstance, port: Port}|number} value
103
+ * @param {string} pattern one to four of `xyzw`
104
+ * @returns {{node: NodeInstance, port: Port}}
105
+ */
106
+ swz(value: {
107
+ node: NodeInstance;
108
+ port: Port;
109
+ } | number, pattern: string): {
110
+ node: NodeInstance;
111
+ port: Port;
112
+ };
113
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
114
+ x(v: {
115
+ node: NodeInstance;
116
+ port: Port;
117
+ } | number): {
118
+ node: NodeInstance;
119
+ port: Port;
120
+ };
121
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
122
+ y(v: {
123
+ node: NodeInstance;
124
+ port: Port;
125
+ } | number): {
126
+ node: NodeInstance;
127
+ port: Port;
128
+ };
129
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
130
+ z(v: {
131
+ node: NodeInstance;
132
+ port: Port;
133
+ } | number): {
134
+ node: NodeInstance;
135
+ port: Port;
136
+ };
137
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
138
+ w(v: {
139
+ node: NodeInstance;
140
+ port: Port;
141
+ } | number): {
142
+ node: NodeInstance;
143
+ port: Port;
144
+ };
145
+ /**
146
+ * A value read as a builtin the host provides.
147
+ *
148
+ * @param {number} id a {@link ../isa/ParticleVMISA.js VM_BUILTIN}
149
+ * @returns {{node: NodeInstance, port: Port}}
150
+ */
151
+ builtin(id: number): {
152
+ node: NodeInstance;
153
+ port: Port;
154
+ };
155
+ /**
156
+ * Expose a value as one of the group's outputs.
157
+ *
158
+ * @param {string} name one of the group's declared output ports
159
+ * @param {{node: NodeInstance, port: Port}|number} value
160
+ * @returns {void}
161
+ */
162
+ out(name: string, value: number | {
163
+ node: NodeInstance;
164
+ port: Port;
165
+ }): void;
166
+ /**
167
+ * Finish the group, having checked that it is one.
168
+ *
169
+ * Everything caught here is caught at the moment the library loads, which is where a broken
170
+ * built-in group should fail: a group missing an output is a node whose result is nothing, and
171
+ * finding that out at the far end of a compile in somebody's editor is finding it out too late.
172
+ *
173
+ * @returns {ParticleNodeGroup}
174
+ */
175
+ build(): ParticleNodeGroup;
176
+ #private;
177
+ }
178
+ import { ParticleNodeGroup } from "./ParticleNodeGroup.js";
179
+ //# sourceMappingURL=ParticleGroupBuilder.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,303 @@
1
+ import { PortDirection } from "../../../../core/model/node-graph/node/PortDirection.js";
2
+ import { ParticleNodeGroup } from "./ParticleNodeGroup.js";
3
+ import { get_particle_node_description, PARTICLE_NODE_OUTPUT_PORT } from "./ParticleNodeRegistry.js";
4
+ import {
5
+ particle_node_default_parameters,
6
+ PARTICLE_NODES_WITHOUT_PARAMETERS,
7
+ } from "./particle_node_parameters.js";
8
+
9
+ /**
10
+ * Writing a node group's body in JavaScript.
11
+ *
12
+ * A group like `simplex3` is two hundred nodes. Assembling that by hand — create a node, look up a
13
+ * port id, create a connection, repeat — is unreadable and unreviewable, and the thing being written
14
+ * is an expression, which JavaScript already spells perfectly well. So this builds the graph out of
15
+ * calls: `g.mul(g.sub(x, low), scale)` creates three nodes and two wires, and reads as what it
16
+ * computes.
17
+ *
18
+ * Every stock operation that takes no parameters of its own is a method here, taken from the library
19
+ * rather than listed — a type added to it is callable the same day. The rest — `const`, `swizzle`,
20
+ * `random`, `curve` and the attribute nodes — need a parameter and are reached through
21
+ * {@link #op}, or through the shorthands below where there is an obvious one.
22
+ *
23
+ * A number where a value is expected becomes a literal, so `g.mul(v, 0.5)` is what it looks like.
24
+ *
25
+ * Each mention of a number is its own node, deliberately. Sharing one would be fewer instructions and
26
+ * a great deal worse: a value's registers are held from where it is produced to its last reader, so a
27
+ * `2.0` shared between the first line of a body and the last would pin its slots across the whole
28
+ * group. The fast interpreter's register file is the scarce thing here — see
29
+ * {@link ../ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS} — and the constant pool interns
30
+ * the words anyway, so what the duplication costs is one `LOAD_CONST` and nothing else.
31
+ *
32
+ * ## What comes back
33
+ *
34
+ * Every call returns a **port reference** — a node and one of its output ports — which is the thing
35
+ * wires are made between. Multi-output nodes (another group) hand back a map of them.
36
+ */
37
+ export class ParticleGroupBuilder {
38
+ /**
39
+ * The group being built.
40
+ * @type {ParticleNodeGroup}
41
+ */
42
+ group;
43
+
44
+ /**
45
+ * The group's inputs, by name: what the body reads its arguments from.
46
+ * @type {Object<string, {node: NodeInstance, port: Port}>}
47
+ */
48
+ in = {};
49
+
50
+ /**
51
+ * @param {object} options see {@link ParticleNodeGroup.create}
52
+ */
53
+ constructor(options) {
54
+ this.group = ParticleNodeGroup.create(options);
55
+
56
+ for (const port of this.group.description.inPorts) {
57
+ // the input block's port of the same name: inside the group, an input is read from
58
+ this.in[port.name] = {
59
+ node: this.group.inputNode,
60
+ port: this.group.inputNode.description.findPortByNameAndDirection(port.name, PortDirection.Out),
61
+ };
62
+ }
63
+
64
+ for (const name of PARTICLE_NODES_WITHOUT_PARAMETERS) {
65
+ if (this[name] !== undefined) {
66
+ continue;
67
+ }
68
+
69
+ this[name] = (...args) => this.op(name, args);
70
+ }
71
+ }
72
+
73
+ /**
74
+ * Create one node of a stock type, wired to the values given.
75
+ *
76
+ * Arguments are matched to the type's input ports in declaration order — which is the order the
77
+ * library declares its operands in, so `op("mad", [a, b, c])` is `a * b + c`. A number stands in
78
+ * for a literal of that number.
79
+ *
80
+ * @param {string} type node type name
81
+ * @param {Array<{node: NodeInstance, port: Port}|number>} [args] one per input port, in order
82
+ * @param {object} [parameters] overrides on top of the type's defaults
83
+ * @returns {{node: NodeInstance, port: Port}} the node's `out` port
84
+ */
85
+ op(type, args = [], parameters = {}) {
86
+ const description = get_particle_node_description(type);
87
+
88
+ const node = this.#create(description, parameters);
89
+
90
+ const ports = description.inPorts;
91
+
92
+ if (args.length !== ports.length) {
93
+ throw new Error(
94
+ `'${type}' takes ${ports.length} input${ports.length === 1 ? "" : "s"} `
95
+ + `(${ports.map(port => port.name).join(", ") || "none"}), given ${args.length}.`
96
+ );
97
+ }
98
+
99
+ ports.forEach((port, index) => this.#wire(this.#value(args[index]), node, port));
100
+
101
+ return { node, port: description.findPortByNameAndDirection(PARTICLE_NODE_OUTPUT_PORT, PortDirection.Out) };
102
+ }
103
+
104
+ /**
105
+ * Create one instance of another group, wired to the values given by name.
106
+ *
107
+ * How a group is built out of groups: `curl3` is twelve `simplex3`s and the arithmetic between
108
+ * them, and says so.
109
+ *
110
+ * @param {ParticleNodeGroup} group
111
+ * @param {Object<string, {node: NodeInstance, port: Port}|number>} args value per input port name
112
+ * @returns {Object<string, {node: NodeInstance, port: Port}>} a reference per output port name
113
+ */
114
+ call(group, args = {}) {
115
+ const description = group.description;
116
+
117
+ const node = this.#create(description, {});
118
+
119
+ for (const port of description.inPorts) {
120
+ const argument = args[port.name];
121
+
122
+ if (argument === undefined) {
123
+ throw new Error(`Group '${group.name}' has an input '${port.name}' and nothing was given for it.`);
124
+ }
125
+
126
+ this.#wire(this.#value(argument), node, port);
127
+ }
128
+
129
+ const result = {};
130
+
131
+ for (const port of description.outPorts) {
132
+ result[port.name] = { node, port };
133
+ }
134
+
135
+ return result;
136
+ }
137
+
138
+ /**
139
+ * A literal. One number is a scalar; several are a vector as wide as there are of them.
140
+ *
141
+ * @param {...number} components
142
+ * @returns {{node: NodeInstance, port: Port}}
143
+ */
144
+ f(...components) {
145
+ return this.op("const", [], { value: components.slice() });
146
+ }
147
+
148
+ /**
149
+ * Pick and reorder lanes, spelled the way the assembly spells it.
150
+ *
151
+ * @param {{node: NodeInstance, port: Port}|number} value
152
+ * @param {string} pattern one to four of `xyzw`
153
+ * @returns {{node: NodeInstance, port: Port}}
154
+ */
155
+ swz(value, pattern) {
156
+ const lanes = Array.from(pattern).map(lane => "xyzw".indexOf(lane));
157
+
158
+ if (lanes.length === 0 || lanes.some(lane => lane === -1)) {
159
+ throw new Error(`'${pattern}' is not a swizzle: one to four of x, y, z, w.`);
160
+ }
161
+
162
+ return this.op("swizzle", [value], { pattern: lanes });
163
+ }
164
+
165
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
166
+ x(v) {
167
+ return this.swz(v, "x");
168
+ }
169
+
170
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
171
+ y(v) {
172
+ return this.swz(v, "y");
173
+ }
174
+
175
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
176
+ z(v) {
177
+ return this.swz(v, "z");
178
+ }
179
+
180
+ /** @param {{node: NodeInstance, port: Port}|number} v @returns {{node: NodeInstance, port: Port}} */
181
+ w(v) {
182
+ return this.swz(v, "w");
183
+ }
184
+
185
+ /**
186
+ * A value read as a builtin the host provides.
187
+ *
188
+ * @param {number} id a {@link ../isa/ParticleVMISA.js VM_BUILTIN}
189
+ * @returns {{node: NodeInstance, port: Port}}
190
+ */
191
+ builtin(id) {
192
+ return this.op("builtin", [], { id });
193
+ }
194
+
195
+ /**
196
+ * Expose a value as one of the group's outputs.
197
+ *
198
+ * @param {string} name one of the group's declared output ports
199
+ * @param {{node: NodeInstance, port: Port}|number} value
200
+ * @returns {void}
201
+ */
202
+ out(name, value) {
203
+ const outputNode = this.group.outputNode;
204
+
205
+ const port = outputNode.description.findPortByNameAndDirection(name, PortDirection.In);
206
+
207
+ if (port === undefined) {
208
+ throw new Error(
209
+ `Group '${this.group.name}' has no output called '${name}'. It has: `
210
+ + `${this.group.outputs.map(o => o.name).join(", ") || "none"}.`
211
+ );
212
+ }
213
+
214
+ this.#wire(this.#value(value), outputNode, port);
215
+ }
216
+
217
+ /**
218
+ * Finish the group, having checked that it is one.
219
+ *
220
+ * Everything caught here is caught at the moment the library loads, which is where a broken
221
+ * built-in group should fail: a group missing an output is a node whose result is nothing, and
222
+ * finding that out at the far end of a compile in somebody's editor is finding it out too late.
223
+ *
224
+ * @returns {ParticleNodeGroup}
225
+ */
226
+ build() {
227
+ const group = this.group;
228
+
229
+ for (const port of group.outputNode.description.inPorts) {
230
+ const wired = group.outputNode.getEndpoint(port.id).inConnections.length;
231
+
232
+ if (wired !== 1) {
233
+ throw new Error(
234
+ `Group '${group.name}' output '${port.name}' has ${wired} sources; it takes exactly one.`
235
+ );
236
+ }
237
+ }
238
+
239
+ for (const node of group.graph.getNodes()) {
240
+ if (node === group.inputNode || node === group.outputNode) {
241
+ continue;
242
+ }
243
+
244
+ for (const port of node.description.inPorts) {
245
+ if (node.getEndpoint(port.id).inConnections.length !== 1) {
246
+ throw new Error(
247
+ `Group '${group.name}': input '${port.name}' of a '${node.description.name}' `
248
+ + "is not wired to exactly one source."
249
+ );
250
+ }
251
+ }
252
+ }
253
+
254
+ return group;
255
+ }
256
+
257
+ /**
258
+ * @param {ParticleNodeDescription} description
259
+ * @param {object} parameters
260
+ * @returns {NodeInstance}
261
+ */
262
+ #create(description, parameters) {
263
+ const graph = this.group.graph;
264
+
265
+ const node = graph.getNodeSafe(graph.createNode(description));
266
+
267
+ // the type's own defaults underneath, so a body written before a type gained a parameter
268
+ // still builds a node that compiles
269
+ node.setParameters({
270
+ ...(description.isParticleGroupNodeDescription === true
271
+ ? {}
272
+ : particle_node_default_parameters(description.name)),
273
+ ...parameters,
274
+ });
275
+
276
+ return node;
277
+ }
278
+
279
+ /**
280
+ * @param {{node: NodeInstance, port: Port}|number} value
281
+ * @returns {{node: NodeInstance, port: Port}}
282
+ */
283
+ #value(value) {
284
+ if (typeof value === "number") {
285
+ return this.f(value);
286
+ }
287
+
288
+ if (value === undefined || value === null || value.node === undefined || value.port === undefined) {
289
+ throw new Error(`Group '${this.group.name}': ${value} is not a value.`);
290
+ }
291
+
292
+ return value;
293
+ }
294
+
295
+ /**
296
+ * @param {{node: NodeInstance, port: Port}} source
297
+ * @param {NodeInstance} node
298
+ * @param {Port} port
299
+ */
300
+ #wire(source, node, port) {
301
+ this.group.graph.createConnection(source.node.id, source.port.id, node.id, port.id);
302
+ }
303
+ }
@@ -5,27 +5,164 @@
5
5
  * Ports carry all the structure the compiler needs — input ports name the operands, the presence of
6
6
  * an output port says whether the node produces a value — so nothing about the graph's shape is
7
7
  * duplicated outside the description.
8
+ *
9
+ * The rest of what a node knows about itself is a handful of rules, each a function of the
10
+ * instance's parameters and its surroundings: what type it produces from what it is fed
11
+ * ({@link #infer_types}), how many lanes its instruction runs at ({@link #operation_width}), how
12
+ * many of each input it reads ({@link #input_widths}), how many lanes it writes
13
+ * ({@link #result_width}), and the lowering itself ({@link #emit}). The defaults are the
14
+ * element-wise case, which most of the library is; the nodes with a shape of their own override
15
+ * what differs.
8
16
  */
9
17
  export class ParticleNodeDescription extends NodeDescription {
18
+ /**
19
+ * One line about what this type does, for a palette or a menu to show under its name.
20
+ *
21
+ * On the description rather than looked up in a table by name, because the library is no longer
22
+ * one table: a node group carries its own words, and a view that asked
23
+ * {@link ./particle_node_presentation.js} about one would get nothing back. The stock types
24
+ * still take theirs from that table — this is where it is put, not where it is decided.
25
+ *
26
+ * @type {string}
27
+ */
28
+ help: string;
10
29
  /**
11
30
  * Lower one instance of this node into the target instruction stream.
12
31
  *
13
32
  * `context` provides:
14
33
  * - `context.in(port_name)` → the register holding that input's value (resolved by the compiler),
15
34
  * - `context.out` → the output register (value-producing nodes only, `undefined` for sinks),
35
+ * - `context.width` → the lane count to emit at, see {@link #operation_width},
36
+ * - `context.type` → the node's output type, see {@link #infer_types},
37
+ * - `context.input_types` → port name -> the type each input is read as,
38
+ * - `context.source_types` → port name -> the type of the value wired into each input,
16
39
  * - `context.parameters` → the {@link NodeInstance}'s parameters,
17
40
  * - `context.layout` → the {@link ../layout/ParticleLayout.js} for attribute offsets,
18
41
  * - `context.asm` → the {@link ../isa/ParticleAssembler.js} for interning constants.
19
42
  *
20
- * @type {function(InstructionStream, {in: function(string):number, out: number|undefined, parameters: object, layout: ParticleLayout, asm: ParticleAssembler}):void}
43
+ * @type {function(InstructionStream, {in: function(string):number, out: number|undefined, width: number, type: ParticleValueType|null, input_types: Object<string, ParticleValueType>, source_types: Object<string, ParticleValueType>, parameters: object, layout: ParticleLayout, asm: ParticleAssembler}):void}
21
44
  */
22
45
  emit: (arg0: InstructionStream, arg1: {
23
46
  in: (arg0: string) => number;
24
47
  out: number | undefined;
48
+ width: number;
49
+ type: ParticleValueType | null;
50
+ input_types: {
51
+ [x: string]: ParticleValueType;
52
+ };
53
+ source_types: {
54
+ [x: string]: ParticleValueType;
55
+ };
25
56
  parameters: object;
26
57
  layout: ParticleLayout;
27
58
  asm: ParticleAssembler;
28
59
  }) => void;
60
+ /**
61
+ * What type this node produces, and what type it reads each input as, given the types wired
62
+ * into it.
63
+ *
64
+ * `inputs` names every input port, with the type of the value connected to it or `null` where
65
+ * there is none or it is unknown. The answer is the output type (`null` for a sink, or where it
66
+ * cannot be told) and a port name -> type map saying how each input is read — which is the
67
+ * type a view shows on the port, and the type the compiler converts the input to where it
68
+ * differs from what is wired in.
69
+ *
70
+ * The default is the element-wise rule, which is the rule for most of the library: the result
71
+ * is as wide as the widest input, and every input is read at that width. A scalar meeting a
72
+ * vector broadcasts; a vector meeting a wider one is extended with zeros. A source overrides
73
+ * this to name its own type from its parameters; a reduction, to produce a scalar whatever it
74
+ * reads; a sink, to read what its attribute is.
75
+ *
76
+ * @type {function({inputs: Object<string, ParticleValueType|null>, parameters: object, layout: ParticleLayout|undefined}):{output: ParticleValueType|null, inputs: Object<string, ParticleValueType|null>}}
77
+ */
78
+ infer_types: (arg0: {
79
+ inputs: {
80
+ [x: string]: ParticleValueType | null;
81
+ };
82
+ parameters: object;
83
+ layout: ParticleLayout | undefined;
84
+ }) => {
85
+ output: ParticleValueType | null;
86
+ inputs: {
87
+ [x: string]: ParticleValueType | null;
88
+ };
89
+ };
90
+ /**
91
+ * How many lanes this node's instruction spans, given its type and how many lanes its consumers
92
+ * want of its result.
93
+ *
94
+ * Most nodes are element-wise and run at as many lanes as are wanted of them, never more than
95
+ * their type has: lanes nobody reads are not computed. The ones that override this are the
96
+ * ones with a shape of their own — a reduction reads every lane of its input however few are
97
+ * wanted of its one-lane result, a sink is as wide as the attribute it writes, and a source
98
+ * that can fill lanes for free runs at the full demand.
99
+ *
100
+ * @type {function({type: ParticleValueType|null, input_types: Object<string, ParticleValueType>, source_types: Object<string, ParticleValueType>, demand: number, parameters: object, layout: ParticleLayout}):number}
101
+ */
102
+ operation_width: (arg0: {
103
+ type: ParticleValueType | null;
104
+ input_types: {
105
+ [x: string]: ParticleValueType;
106
+ };
107
+ source_types: {
108
+ [x: string]: ParticleValueType;
109
+ };
110
+ demand: number;
111
+ parameters: object;
112
+ layout: ParticleLayout;
113
+ }) => number;
114
+ /**
115
+ * How many lanes the node reads of each input, given the width its own operation runs at.
116
+ *
117
+ * Returns a port name -> width map; ports left out are taken to be read at the operation's
118
+ * width, which is the element-wise case. A demand a consumer makes beyond a value's own type is
119
+ * the compiler's cue to widen it: a scalar is broadcast, a vector extended with zeros, once,
120
+ * after the value is produced.
121
+ *
122
+ * @type {function({operation_width: number, type: ParticleValueType|null, input_types: Object<string, ParticleValueType>, source_types: Object<string, ParticleValueType>, parameters: object, layout: ParticleLayout}):Object<string, number>}
123
+ */
124
+ input_widths: (arg0: {
125
+ operation_width: number;
126
+ type: ParticleValueType | null;
127
+ input_types: {
128
+ [x: string]: ParticleValueType;
129
+ };
130
+ source_types: {
131
+ [x: string]: ParticleValueType;
132
+ };
133
+ parameters: object;
134
+ layout: ParticleLayout;
135
+ }) => {
136
+ [x: string]: number;
137
+ };
138
+ /**
139
+ * How many lanes the node's result actually occupies. Differs from the operation's width only
140
+ * for the reductions, which read many lanes and write one.
141
+ *
142
+ * @type {function({operation_width: number, type: ParticleValueType|null}):number}
143
+ */
144
+ result_width: (arg0: {
145
+ operation_width: number;
146
+ type: ParticleValueType | null;
147
+ }) => number;
148
+ /**
149
+ * Build the body this node stands for, out of stock types, given its own parameters — or `null`
150
+ * for a type that lowers itself.
151
+ *
152
+ * A {@link ./ParticleNodeGroup.js group} is one node made of many whose body is fixed when the
153
+ * group is built. Some node types are one node made of many whose body is decided by the
154
+ * *instance*: a gradient with five stops is different arithmetic from a gradient with two, so
155
+ * there is no single body to build in advance and nothing for a group to hold. Such a type
156
+ * declares this instead, and {@link ./flatten_particle_graph.js} calls it and splices the result
157
+ * in exactly as it splices a group — so everything downstream sees stock arithmetic, and
158
+ * register allocation, sub-expression sharing and the optimizer all apply to it unchanged.
159
+ *
160
+ * The group that comes back has to carry the same port names this description does: they are
161
+ * what the wires around the node are re-made against.
162
+ *
163
+ * @type {function(object):import("./ParticleNodeGroup.js").ParticleNodeGroup|null}
164
+ */
165
+ expand: (arg0: object) => import("./ParticleNodeGroup.js").ParticleNodeGroup | null;
29
166
  /**
30
167
  * A node with no output ports produces no value, so nothing can consume it; the only reason to
31
168
  * emit it is its side effect (an attribute write, a kill). Such nodes are the roots the compiler
@@ -1 +1 @@
1
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1
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