@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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@@ -1,133 +1,312 @@
1
1
  /**
2
- * The GPU particle system feature.
2
+ * The GPU particle system: a feature of a scene, in the mould of `ReSTIRDI` — construct once
3
+ * against a {@link GPUSceneContext}, and contribute the frame's passes through
4
+ * {@link execute}.
3
5
  *
4
- * Owns the persistent GPU state (particle pool, ping-pong alive lists, dead free-list, counters,
5
- * sort scratch, emitter/program/constant buffers, indirect args) and the CPU model (an
6
- * {@link EmitterRegistry}, a {@link ParticleSpawnScheduler} and bone attachments). Mirrors the
7
- * ReSTIR feature template: construct once, toggle with a flag, and contribute per-frame passes via
8
- * {@link encode}.
6
+ * ## What it owns
9
7
  *
10
- * ## Frame sequence (encode)
8
+ * Every piece of persistent GPU state: the particle pool, the ping-pong alive lists, the dead
9
+ * free-list, the counters, both indirect-args buffers, the simulation-order (coherence) scratch,
10
+ * the emitter database (the emitter table and the GPU-owned state table, one buffer), the packed
11
+ * program buffer, and the spawn-command ring. Buffers that depend on the emitter set — the
12
+ * coherence scratch on the number of distinct programs, the program buffer on the heap, the
13
+ * database on its own pages — are grown inside {@link execute}, the way ReSTIR's reservoirs follow
14
+ * the resolution. The render-order (sort) scratch is not in that list because it is not
15
+ * unconditional: see below.
11
16
  *
12
- * 1. reset counters (snapshot the previous alive count as this frame's simulate input, zero the new
13
- * alive count)
14
- * 2. emit — run SPAWN for each scheduled spawn request (pop dead -> init -> append alive)
15
- * 3. simulate — one dispatch runs every emitter's UPDATE over the coherence list built last frame,
16
- * compacting survivors into the new alive list and freed slots into the dead list
17
- * 4. bucket — regroup the new alive list by VM program, padded to whole workgroups, into the list
18
- * NEXT frame's simulate consumes (`coherence/`)
19
- * 5. build indirect — derive next frame's simulate dispatch from the padded list length and this
20
- * frame's render draw instance count from the alive count
21
- * 6. sort (optional) — histogram -> csdldf scan -> scatter to a back-to-front index list
22
- * 7. render — one instanced billboard draw over the sorted list
17
+ * Every pass stays within the eight storage buffers a stage gets by default: the emitter record
18
+ * and the GPU-owned state are two tables of one database buffer, and the VM's constants and code
19
+ * are one packed buffer. The one exception is the wide-register fallback (below), whose emit and
20
+ * simulate passes bind a ninth for the register file — inside the ten the engine already demands of
21
+ * an adapter, but past the default.
23
22
  *
24
- * Steps 4 and 6 are two different orderings of the same particles and share nothing: the
25
- * simulation order is program-coherent and camera-independent, the render order is back-to-front
26
- * and changes with the camera. Separate buffers, separate passes, separate counter slots.
23
+ * ## Two interpreters
27
24
  *
28
- * The alive lists ping-pong by frame parity, exactly like the ReSTIR reservoirs.
25
+ * The VM's register file normally lives in shader registers, and is therefore small — see
26
+ * {@link ./ParticleConstants.js PARTICLE_VM_FAST_REGISTER_SLOTS}. An effect whose compiled program
27
+ * needs more than it holds does not fail: the whole system swaps emit and simulate for variants
28
+ * that keep the file in a storage buffer, which is far slower and effectively unbounded. The choice
29
+ * is per-frame, whole-system, and made here — the registry reports `max_register_count` over the
30
+ * effects it holds and this is where that number meets the VM's; nothing about authoring a graph has
31
+ * a register ceiling.
29
32
  *
30
- * ## CPU update
33
+ * ## Emitters are scene nodes
31
34
  *
32
- * {@link update} runs before encode: it patches bone-attached emitters' transforms from their scene
33
- * nodes and asks the scheduler for this frame's spawn requests (respecting cull/sleep). Keeping
34
- * spawn *counting* on the CPU (emitters are few) keeps the GPU emit pass a trivial one-thread-per-
35
- * particle kernel.
35
+ * There is no `addEmitter`. A {@link ParticleEmitter} is a {@link Node3D}: put it in the scene —
36
+ * on its own or under a joint — and the next {@link execute} finds it in the scene's node list,
37
+ * gives it a row in the emitter table pointed at the `transforms` row the scene context gave the
38
+ * node, and it starts spawning. Take it out of the scene and its row is retired and its particles
39
+ * freed. The sweep runs only when the scene's membership version moves, which is how per-frame
40
+ * upkeep stays proportional to what changed rather than to how many emitters there are.
41
+ *
42
+ * ## Spawning is the GPU's decision
43
+ *
44
+ * The CPU never counts particles or walks emitters per frame. The emitter tick pass integrates
45
+ * every emitter's rate on the GPU, and the emit dispatch is sized by a prefix scan of what it
46
+ * decided. The host's one way to ask for particles is {@link spawn}: a burst queued into a small
47
+ * command list that a pass adds to the emitter's pending spawns, on the same path as everything
48
+ * else. See `graph_particles.js` for the frame.
49
+ *
50
+ * ## Drawing, and the one thing the mode changes
51
+ *
52
+ * {@link execute} is the whole per-frame call, once per frame. It always records everything that
53
+ * moves particles and leaves the alive list and the indirect draw args as graph handles; what it
54
+ * records after that is the {@link ParticleRenderMode} it was given.
55
+ *
56
+ * `BILLBOARD` sorts the alive list back-to-front and draws it over a colour target, because
57
+ * premultiplied over-blending is order-dependent. `AVBOIT` records neither: under the renderer the
58
+ * system is an `AVBOITSideChannel`, and the transparency orchestrator asks it for its occupancy, its
59
+ * extinction and its draw at the three points where the transparent meshes have contributed theirs
60
+ * ({@link avboit_occupancy}, {@link avboit_splat}, {@link avboit_draw}). Those read the same handles
61
+ * and composite into a volume and a set of accumulators that are sums, so an ordering would buy
62
+ * nothing — and the sort is four passes and a scan over every live particle, plus two lists a word
63
+ * per particle each, which is why the mode also decides whether those buffers exist at all.
64
+ *
65
+ * ## Allocation
66
+ *
67
+ * The per-frame path allocates the frame graph's records and nothing else: emitter rows are
68
+ * staged through one shared record, spawn commands go into a preallocated ring, and the
69
+ * per-dispatch settings are reused objects. A command context is opened only on frames that have
70
+ * something to upload.
36
71
  */
37
72
  export class GPUParticleSystem {
38
73
  /**
39
74
  * @param {object} graphics engine GraphicsContext (has `.device`)
75
+ * @param {import("../scene/GPUSceneContext.js").GPUSceneContext} scene_context
40
76
  * @param {object} [options]
41
77
  * @param {number} [options.capacity] max simultaneous particles
78
+ * @param {number} [options.spawn_command_capacity] most {@link spawn} calls one frame keeps
42
79
  */
43
- constructor(graphics: object, { capacity }?: {
80
+ constructor(graphics: object, scene_context: import("../scene/GPUSceneContext.js").GPUSceneContext, { capacity, spawn_command_capacity }?: {
44
81
  capacity?: number;
82
+ spawn_command_capacity?: number;
45
83
  });
46
- graphics: any;
84
+ /**
85
+ * Engine GraphicsContext.
86
+ * @type {object}
87
+ */
88
+ graphics: object;
89
+ /**
90
+ * The scene whose nodes the emitters are, and whose database their world matrices come from.
91
+ * @type {import("../scene/GPUSceneContext.js").GPUSceneContext}
92
+ */
93
+ scene_context: import("../scene/GPUSceneContext.js").GPUSceneContext;
94
+ /**
95
+ * Maximum number of simultaneously live particles.
96
+ * @type {number}
97
+ */
47
98
  capacity: number;
99
+ /**
100
+ * @type {EmitterRegistry}
101
+ */
48
102
  registry: EmitterRegistry;
49
- scheduler: ParticleSpawnScheduler;
50
- /** @type {Map<number, object>} emitter index -> scene Node3D */
51
- attachments: Map<number, object>;
52
- /** @type {number} */
103
+ /**
104
+ * Frames elapsed. Drives the alive-list ping-pong and the VM's frame builtin.
105
+ * @type {number}
106
+ */
53
107
  frame: number;
54
- /** built lazily on first encode */
55
- buffers: any;
56
- /** CPU shadow of the packed emitter buffer (for in-place transform patching) */
57
- emitter_cpu: Uint32Array;
58
- emitters_dirty: boolean;
59
108
  /**
60
- * Distinct compiled programs across the emitter set — the number of buckets the coherence
61
- * pass sorts into. Known only after {@link buildEmitterData}; until then the emitter count
62
- * is a safe upper bound (programs can be shared, never invented).
63
- * @type {number|undefined}
109
+ * Seconds since start, the VM's `TIME` builtin. Advanced by `dt` each {@link execute}.
110
+ * @type {number}
64
111
  */
65
- program_count: number | undefined;
112
+ time: number;
66
113
  /**
67
- * Register an emitter.
68
- * @param {object} config see {@link EmitterRegistry#add}
69
- * @returns {number} emitter index
114
+ * Cap on how much missed time a culled emitter makes up for when it comes back into view.
115
+ * @type {number}
70
116
  */
71
- addEmitter(config: object): number;
117
+ max_catchup_seconds: number;
72
118
  /**
73
- * Attach an emitter to a scene node (bone). Each frame the emitter's transform is copied from
74
- * `node.transform_global.matrix` so it follows the bone.
75
- * @param {number} emitter_index
76
- * @param {object} node a Node3D with `transform_global.matrix` (column-major 16)
119
+ * View-depth range the render sort quantises: particles nearer than `[0]` share the front bin,
120
+ * farther than `[1]` the back one. Read only by {@link ParticleRenderMode.BILLBOARD}.
121
+ * @type {Float32Array}
77
122
  */
78
- attachToNode(emitter_index: number, node: object): void;
123
+ sort_depth_range: Float32Array;
79
124
  /**
80
- * Per-frame CPU preparation. Returns the spawn requests for this frame.
125
+ * Sprite atlas the billboards sample, and the sampler they sample it with. A 1x1 white texel by
126
+ * default, so an emitter with no art draws as a plain quad rather than nothing.
127
+ * @type {GPUTextureView}
128
+ */
129
+ atlas: GPUTextureView;
130
+ /** @type {GPUSampler} */
131
+ atlas_sampler: GPUSampler;
132
+ /**
133
+ * The persistent GPU buffers, by the names the graph functions bind them under. Exposed for
134
+ * inspection — a harness copying the counters out to display them — never for the frame loop,
135
+ * which reads nothing back. Entries that grow with the emitter set are replaced in place.
81
136
  *
82
- * @param {number} dt seconds
83
- * @param {object} [context]
84
- * @param {(emitterIndex: number) => boolean} [context.is_visible] cull predicate (sleep-culling)
85
- * @returns {Uint32Array} spawn requests (emitter index per particle to create)
86
- */
87
- update(dt: number, { is_visible }?: {
88
- is_visible?: (emitterIndex: number) => boolean;
89
- }): Uint32Array;
90
- /**
91
- * Rebuild the packed emitter/program/constant buffers when the emitter set changes.
92
- * @returns {{emitters: Uint32Array, program: Uint32Array, constants: Uint32Array}}
93
- */
94
- buildEmitterData(): {
95
- emitters: Uint32Array;
96
- program: Uint32Array;
97
- constants: Uint32Array;
98
- };
137
+ * @type {object}
138
+ */
139
+ buffers: object;
140
+ /**
141
+ * The buffer the emitter table lives in — what every emitter-reading pass binds.
142
+ * @returns {GPUBuffer}
143
+ */
144
+ get emitter_database(): GPUBuffer;
99
145
  /**
100
- * Number of simulation-order buckets — one per distinct compiled program.
146
+ * The live emitters, in no particular order.
147
+ * @returns {import("./runtime/ParticleEmitter.js").ParticleEmitter[]}
148
+ */
149
+ get emitters(): import("./runtime/ParticleEmitter.js").ParticleEmitter[];
150
+ /**
151
+ * Number of simulation-order buckets — one per program id the registry can hand out, which is
152
+ * its peak number of distinct compiled programs rather than its current one.
101
153
  *
102
154
  * This is the coherence pass's only host-provided number, and it is static topology rather than
103
- * per-frame state: it changes when the emitter set changes, not as particles are born and die.
104
- * Everything the pass measures per frame stays on the GPU.
155
+ * per-frame state: it changes when an effect the set has never held is registered, not as
156
+ * particles are born and die. Everything the pass measures per frame stays on the GPU. Sizing it
157
+ * from the peak rather than the live count is what keeps it from moving every time an effect is
158
+ * unregistered — the bins of released ids are empty, and an empty bin rounds up to zero
159
+ * workgroups and shifts nothing after it.
105
160
  *
106
161
  * @returns {number}
107
162
  */
108
163
  bucketCount(): number;
109
164
  /**
110
- * Sizes of the persistent buffers, in bytes. Exposed for tests and allocation.
111
- * @returns {object}
165
+ * Index of the alive list this frame reads from / writes to (ping-pong by frame parity).
166
+ * @returns {number}
167
+ */
168
+ get alive_write_index(): number;
169
+ /**
170
+ * Ask for `count` particles from an emitter, on top of its rate, on the next frame. Goes
171
+ * through the GPU path — the tick pass folds it into the emitter's accumulator, the budget and
172
+ * the culling apply — so it is a request, not a guarantee.
173
+ *
174
+ * @param {import("./runtime/ParticleEmitter.js").ParticleEmitter} emitter a registered emitter
175
+ * @param {number} count
176
+ */
177
+ spawn(emitter: import("./runtime/ParticleEmitter.js").ParticleEmitter, count: number): void;
178
+ /**
179
+ * The system's whole contribution to the frame: the simulation, then whatever `mode` says draws
180
+ * it.
181
+ *
182
+ * {@link ParticleRenderMode.BILLBOARD} adds the depth sort and one billboard draw over `color`
183
+ * with fixed-function blending, for a page with no transparency pipeline of its own.
184
+ * {@link ParticleRenderMode.AVBOIT} adds nothing: the orchestrator draws the particles later in
185
+ * the frame through {@link avboit_occupancy}, {@link avboit_splat} and {@link avboit_draw}, off
186
+ * the handles this just produced, and its accumulators are order-independent — so the sort is
187
+ * skipped and its buffers are never allocated. `color` comes straight back either way, so a
188
+ * caller can assign the result unconditionally and let the mode be the only difference.
189
+ *
190
+ * Call after the scene context has built for the frame (`GPUSceneContext#update`), so every
191
+ * emitter node has its `transforms` row, and after the hierarchy pass has run, so the rows'
192
+ * `global` matrices are this frame's.
193
+ *
194
+ * **Once per frame, not once per view.** This advances the simulation by `dt` and hands out
195
+ * handles into the graph it recorded into; a second view of the same scene records a second
196
+ * graph and would step the simulation twice. The renderer has one view per `render` call today,
197
+ * so this holds by construction; a second view of one scene needs the step and the handles
198
+ * separated — record the passes for the first graph, import the same buffers into the rest.
199
+ *
200
+ * @param {object} params
201
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
202
+ * @param {number} params.camera graph handle of the camera uniform buffer
203
+ * @param {number} params.scene_database graph handle of the scene database — the one the
204
+ * hierarchy pass returned, so this reads the matrices it composed
205
+ * @param {number} params.dt seconds since the previous frame
206
+ * @param {ParticleRenderMode} [params.mode] who draws, and so whether there is a sort
207
+ * @param {number} [params.color] graph handle of the colour target to draw over. Required by
208
+ * `BILLBOARD`; returned untouched by `AVBOIT`
209
+ * @param {number} [params.depth] graph handle of the scene depth (tested, never written).
210
+ * Required by `BILLBOARD`
211
+ * @returns {number|undefined} the colour handle after the particle draw, or `color` unchanged
212
+ */
213
+ execute({ graph, camera, scene_database, color, depth, dt, mode }: {
214
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
215
+ camera: number;
216
+ scene_database: number;
217
+ dt: number;
218
+ mode?: ParticleRenderMode;
219
+ color?: number;
220
+ depth?: number;
221
+ }): number | undefined;
222
+ /**
223
+ * `AVBOITSideChannel#avboit_occupancy`: the emitters' bounds spheres, as depth slices.
224
+ *
225
+ * @param {object} args see `AVBOITSideChannel`
226
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} args.graph
227
+ * @param {number} args.camera graph handle of the camera uniform buffer
228
+ * @param {ArrayLike<number>} args.cluster_parameters the frame's depth curve
229
+ * @param {number} args.occupancy graph handle of the occupancy bits
230
+ * @returns {number} the occupancy handle after the write
112
231
  */
113
- bufferSizes(): object;
232
+ avboit_occupancy({ graph, camera, cluster_parameters, occupancy }: {
233
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
234
+ camera: number;
235
+ cluster_parameters: ArrayLike<number>;
236
+ occupancy: number;
237
+ }): number;
114
238
  /**
115
- * The initial dead-list contents (all slots free) and counter values for a fresh pool.
116
- * @returns {{dead: Uint32Array, counters: Uint32Array}}
239
+ * `AVBOITSideChannel#avboit_splat`: the live particles' extinction, into the volume.
240
+ *
241
+ * @param {object} args see `AVBOITSideChannel`
242
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} args.graph
243
+ * @param {number} args.camera graph handle of the camera uniform buffer
244
+ * @param {number} args.warp graph handle of the warp LUT
245
+ * @param {number} args.depth_texture graph handle of the scene depth
246
+ * @param {{extinction: number, overflow: number, dummy: number}} args.volume the voxel volume
247
+ * @returns {{extinction: number, overflow: number, dummy: number}} the volume after the write
117
248
  */
118
- initialFreeList(): {
119
- dead: Uint32Array;
120
- counters: Uint32Array;
249
+ avboit_splat({ graph, camera, warp, depth_texture, volume }: {
250
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
251
+ camera: number;
252
+ warp: number;
253
+ depth_texture: number;
254
+ volume: {
255
+ extinction: number;
256
+ overflow: number;
257
+ dummy: number;
258
+ };
259
+ }): {
260
+ extinction: number;
261
+ overflow: number;
262
+ dummy: number;
121
263
  };
122
264
  /**
123
- * Index of the alive list this frame reads from / writes to (ping-pong by frame parity).
124
- * @returns {{read: number, write: number}}
265
+ * `AVBOITSideChannel#avboit_draw`: the live particles, into the accumulators.
266
+ *
267
+ * @param {object} args see `AVBOITSideChannel`
268
+ * @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} args.graph
269
+ * @param {import("../view/GPUViewContext.js").GPUViewContext} args.view_ctx
270
+ * @param {number} args.camera graph handle of the camera uniform buffer
271
+ * @param {number} args.depth_texture graph handle of the scene depth
272
+ * @param {number} args.warp graph handle of the warp LUT
273
+ * @param {number} args.integral graph handle of the integral texture
274
+ * @param {number} args.volumetrics_lut graph handle
275
+ * @param {number} args.volumetrics_metadata graph handle
276
+ * @param {{color: number, norm: number, extinction: number, emission: number}} args.accumulators
277
+ * @returns {{color: number, norm: number, extinction: number, emission: number}} after the draw
278
+ */
279
+ avboit_draw({ graph, view_ctx, camera, depth_texture, warp, integral, volumetrics_lut, volumetrics_metadata, accumulators }: {
280
+ graph: import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
281
+ view_ctx: import("../view/GPUViewContext.js").GPUViewContext;
282
+ camera: number;
283
+ depth_texture: number;
284
+ warp: number;
285
+ integral: number;
286
+ volumetrics_lut: number;
287
+ volumetrics_metadata: number;
288
+ accumulators: {
289
+ color: number;
290
+ norm: number;
291
+ extinction: number;
292
+ emission: number;
293
+ };
294
+ }): {
295
+ color: number;
296
+ norm: number;
297
+ extinction: number;
298
+ emission: number;
299
+ };
300
+ /**
301
+ * Sizes of the persistent buffers, in bytes, as they stand. Exposed for tests.
302
+ * @returns {Object<string, number>}
125
303
  */
126
- aliveListIndices(): {
127
- read: number;
128
- write: number;
304
+ bufferSizes(): {
305
+ [x: string]: number;
129
306
  };
307
+ destroy(): void;
308
+ #private;
130
309
  }
131
310
  import { EmitterRegistry } from "./runtime/EmitterRegistry.js";
132
- import { ParticleSpawnScheduler } from "./runtime/ParticleSpawnScheduler.js";
311
+ import { ParticleRenderMode } from "./ParticleRenderMode.js";
133
312
  //# sourceMappingURL=GPUParticleSystem.d.ts.map
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