@woosh/meep-engine 3.15.0 → 3.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1118) hide show
  1. package/editor/Editor.js +7 -7
  2. package/editor/actions/concrete/TransformModifyAction.d.ts +4 -4
  3. package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
  4. package/editor/actions/concrete/TransformModifyAction.js +4 -4
  5. package/editor/camera/camera_framing.js +7 -7
  6. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts +20 -0
  7. package/editor/ecs/component/editors/ecs/Transform64Editor.d.ts.map +1 -0
  8. package/editor/ecs/component/editors/ecs/Transform64Editor.js +70 -0
  9. package/editor/ecs/component/prototypeObjectEditor.js +2 -2
  10. package/editor/ecs/component/registerEngineComponentEditors.js +3 -3
  11. package/editor/particles/effect/ParticleEffectDocument.d.ts +411 -0
  12. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -0
  13. package/editor/particles/effect/ParticleEffectDocument.js +1010 -0
  14. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +113 -0
  15. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -0
  16. package/editor/particles/effect/ParticleReferenceSimulation.js +377 -0
  17. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts +35 -0
  18. package/editor/particles/effect/actions/ParticleGroupDefineAction.d.ts.map +1 -0
  19. package/editor/particles/effect/actions/ParticleGroupDefineAction.js +45 -0
  20. package/editor/particles/effect/make_starter_particle_effect.d.ts +23 -0
  21. package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -0
  22. package/editor/particles/effect/make_starter_particle_effect.js +177 -0
  23. package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -1
  24. package/editor/persistence/buildNewSceneDataset.js +10 -8
  25. package/editor/process/symbolic/AudioEmitterSymbolicDisplay.js +67 -67
  26. package/editor/process/symbolic/CameraSymbolicDisplay.js +146 -146
  27. package/editor/process/symbolic/GridPositionSymbolicDisplay.js +6 -6
  28. package/editor/process/symbolic/LightSymbolicDisplay.js +172 -172
  29. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.d.ts.map +1 -1
  30. package/editor/process/symbolic/ParticleEmitterSymbolicDisplay.js +6 -3
  31. package/editor/process/symbolic/PositionedMarkerSymbolicDisplay.js +6 -6
  32. package/editor/selection/editor_pick.js +130 -130
  33. package/editor/templates/entity_templates.js +7 -7
  34. package/editor/tools/TransformToolV2.d.ts +3 -3
  35. package/editor/tools/TransformToolV2.d.ts.map +1 -1
  36. package/editor/tools/TransformToolV2.js +58 -25
  37. package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
  38. package/editor/tools/paint/TerrainHeightPaintTool.js +11 -9
  39. package/editor/tools/v2/GizmoNode.js +2 -2
  40. package/editor/tools/v2/TransformControls.d.ts +3 -3
  41. package/editor/tools/v2/TransformControls.d.ts.map +1 -1
  42. package/editor/tools/v2/TransformControls.js +1003 -971
  43. package/editor/tools/v2/handle/gizmo_drag_plane.d.ts.map +1 -1
  44. package/editor/tools/v2/handle/gizmo_drag_plane.js +6 -1
  45. package/editor/view/ecs/components/common/AutoCanvasView.js +17 -0
  46. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  47. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  48. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  49. package/editor/view/node-graph/NodeGraphEditorView.d.ts +201 -2
  50. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  51. package/editor/view/node-graph/NodeGraphEditorView.js +602 -7
  52. package/editor/view/node-graph/NodeGraphMinimapView.d.ts +120 -0
  53. package/editor/view/node-graph/NodeGraphMinimapView.d.ts.map +1 -0
  54. package/editor/view/node-graph/NodeGraphMinimapView.js +859 -0
  55. package/editor/view/node-graph/NodeGraphPaletteView.d.ts +112 -0
  56. package/editor/view/node-graph/NodeGraphPaletteView.d.ts.map +1 -0
  57. package/editor/view/node-graph/NodeGraphPaletteView.js +352 -0
  58. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts +76 -0
  59. package/editor/view/node-graph/NodeGraphSearchMenuView.d.ts.map +1 -0
  60. package/editor/view/node-graph/NodeGraphSearchMenuView.js +247 -0
  61. package/editor/view/node-graph/NodeGraphView.d.ts +147 -5
  62. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  63. package/editor/view/node-graph/NodeGraphView.js +891 -82
  64. package/editor/view/node-graph/NodeIconView.d.ts +33 -0
  65. package/editor/view/node-graph/NodeIconView.d.ts.map +1 -0
  66. package/editor/view/node-graph/NodeIconView.js +54 -0
  67. package/editor/view/node-graph/NodeView.d.ts +71 -1
  68. package/editor/view/node-graph/NodeView.d.ts.map +1 -1
  69. package/editor/view/node-graph/NodeView.js +318 -17
  70. package/editor/view/node-graph/PortView.d.ts +41 -1
  71. package/editor/view/node-graph/PortView.d.ts.map +1 -1
  72. package/editor/view/node-graph/PortView.js +121 -69
  73. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +16 -3
  74. package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -1
  75. package/editor/view/node-graph/actions/ConnectionDeleteAction.js +29 -3
  76. package/editor/view/node-graph/actions/NodeCreateAction.d.ts +65 -0
  77. package/editor/view/node-graph/actions/NodeCreateAction.d.ts.map +1 -0
  78. package/editor/view/node-graph/actions/NodeCreateAction.js +108 -0
  79. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +6 -0
  80. package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -1
  81. package/editor/view/node-graph/actions/NodeDeleteAction.js +24 -2
  82. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  83. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  84. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  85. package/editor/view/node-graph/connection_wire_geometry.d.ts +34 -0
  86. package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -1
  87. package/editor/view/node-graph/connection_wire_geometry.js +79 -3
  88. package/editor/view/node-graph/node-graph.css +678 -0
  89. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts +37 -0
  90. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -0
  91. package/editor/view/particles/effect/ParticleCodeEditorView.js +480 -0
  92. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  93. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  94. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  95. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts +61 -0
  96. package/editor/view/particles/effect/ParticleEffectEditorView.d.ts.map +1 -0
  97. package/editor/view/particles/effect/ParticleEffectEditorView.js +223 -0
  98. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +25 -0
  99. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -0
  100. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +632 -0
  101. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  102. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  103. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  104. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +161 -0
  105. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -0
  106. package/editor/view/particles/effect/ParticleGraphEditorView.js +1666 -0
  107. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +22 -0
  108. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -0
  109. package/editor/view/particles/effect/ParticleNodeParametersView.js +553 -0
  110. package/editor/view/particles/effect/ParticlePreviewView.d.ts +52 -0
  111. package/editor/view/particles/effect/ParticlePreviewView.d.ts.map +1 -0
  112. package/editor/view/particles/effect/ParticlePreviewView.js +533 -0
  113. package/editor/view/particles/effect/particle-editor.css +644 -0
  114. package/editor/view/prepareMeshLibrary.d.ts.map +1 -1
  115. package/editor/view/prepareMeshLibrary.js +8 -4
  116. package/package.json +1 -1
  117. package/samples/engine/first-scene/main.js +152 -152
  118. package/samples/generation/generators/mir_generator_place_bases.js +3 -3
  119. package/src/core/assert.d.ts +28 -24
  120. package/src/core/assert.d.ts.map +1 -1
  121. package/src/core/assert.js +34 -26
  122. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  123. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  124. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  125. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  126. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  127. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  128. package/src/core/geom/3d/shape/PosedShape3D.d.ts +17 -0
  129. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  130. package/src/core/geom/3d/shape/PosedShape3D.js +34 -2
  131. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  132. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  133. package/src/core/graph/csr/CSRGraph.js +14 -6
  134. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts +17 -0
  135. package/src/core/graph/format/graphviz/graphviz_escape_html_label.d.ts.map +1 -0
  136. package/src/core/graph/format/graphviz/graphviz_escape_html_label.js +25 -0
  137. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts +16 -0
  138. package/src/core/graph/format/graphviz/graphviz_escape_quoted.d.ts.map +1 -0
  139. package/src/core/graph/format/graphviz/graphviz_escape_quoted.js +24 -0
  140. package/src/core/model/node-graph/NodeGraph.d.ts +12 -0
  141. package/src/core/model/node-graph/NodeGraph.d.ts.map +1 -1
  142. package/src/core/model/node-graph/NodeGraph.js +21 -6
  143. package/src/core/model/node-graph/node/NodeDescription.d.ts +36 -0
  144. package/src/core/model/node-graph/node/NodeDescription.d.ts.map +1 -1
  145. package/src/core/model/node-graph/node/NodeDescription.js +41 -0
  146. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts +119 -0
  147. package/src/core/model/node-graph/visual/ConnectionVisualData.d.ts.map +1 -0
  148. package/src/core/model/node-graph/visual/ConnectionVisualData.js +317 -0
  149. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts +4 -0
  150. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.d.ts.map +1 -1
  151. package/src/core/model/node-graph/visual/NodeDescriptionVisualRegistry.js +125 -22
  152. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts +91 -2
  153. package/src/core/model/node-graph/visual/NodeGraphVisualData.d.ts.map +1 -1
  154. package/src/core/model/node-graph/visual/NodeGraphVisualData.js +164 -113
  155. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts +162 -0
  156. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.d.ts.map +1 -0
  157. package/src/core/model/node-graph/visual/layout/LayoutBoxGraph.js +288 -0
  158. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +133 -0
  159. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -0
  160. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +168 -0
  161. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +175 -0
  162. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -0
  163. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +203 -0
  164. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +226 -0
  165. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -0
  166. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -0
  167. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +159 -0
  168. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -0
  169. package/src/core/model/node-graph/visual/layout/RouteSearch.js +436 -0
  170. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +93 -0
  171. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -0
  172. package/src/core/model/node-graph/visual/layout/RouteSet.js +176 -0
  173. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts +48 -0
  174. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.d.ts.map +1 -0
  175. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +561 -0
  176. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts +34 -0
  177. package/src/core/model/node-graph/visual/layout/layout_assign_layers.d.ts.map +1 -0
  178. package/src/core/model/node-graph/visual/layout/layout_assign_layers.js +202 -0
  179. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts +34 -0
  180. package/src/core/model/node-graph/visual/layout/layout_break_cycles.d.ts.map +1 -0
  181. package/src/core/model/node-graph/visual/layout/layout_break_cycles.js +254 -0
  182. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts +29 -0
  183. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -0
  184. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +191 -0
  185. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +35 -0
  186. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -0
  187. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +109 -0
  188. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +59 -0
  189. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -0
  190. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +173 -0
  191. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +46 -0
  192. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -0
  193. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +534 -0
  194. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts +21 -0
  195. package/src/core/model/node-graph/visual/layout/layout_orient_links.d.ts.map +1 -0
  196. package/src/core/model/node-graph/visual/layout/layout_orient_links.js +49 -0
  197. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +70 -0
  198. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -0
  199. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -0
  200. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +34 -0
  201. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -0
  202. package/src/core/model/node-graph/visual/layout/route_grid_build.js +229 -0
  203. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +31 -0
  204. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -0
  205. package/src/core/model/node-graph/visual/layout/route_nudge.js +249 -0
  206. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts +29 -0
  207. package/src/core/model/node-graph/visual/layout/route_to_spline.d.ts.map +1 -0
  208. package/src/core/model/node-graph/visual/layout/route_to_spline.js +120 -0
  209. package/src/engine/EngineHarness.d.ts.map +1 -1
  210. package/src/engine/EngineHarness.js +593 -586
  211. package/src/engine/EntityCreator.js +116 -116
  212. package/src/engine/achievements/AchievementManager.js +437 -437
  213. package/src/engine/animation/AnimatedActions.js +111 -111
  214. package/src/engine/animation/AnimationUtils.d.ts.map +1 -1
  215. package/src/engine/animation/AnimationUtils.js +20 -8
  216. package/src/engine/animation/Animations.d.ts +1 -0
  217. package/src/engine/animation/Animations.d.ts.map +1 -1
  218. package/src/engine/animation/Animations.js +74 -66
  219. package/src/engine/animation/clip/bind_property_writer.d.ts.map +1 -1
  220. package/src/engine/animation/clip/bind_property_writer.js +12 -5
  221. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts +29 -0
  222. package/src/engine/animation/curve/binding/BoundTransform64Writer.d.ts.map +1 -0
  223. package/src/engine/animation/curve/binding/BoundTransform64Writer.js +80 -0
  224. package/src/engine/animation/removeEntityWithMeshParticlesEffect.js +4 -4
  225. package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +1 -1
  226. package/src/engine/asset/loaders/gltf_test_fixtures.js +5 -4
  227. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +12 -12
  228. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  229. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2045
  230. package/src/engine/control/first-person/abilities/LedgeGrab.js +1 -1
  231. package/src/engine/control/first-person/abilities/Mantle.js +1 -1
  232. package/src/engine/control/first-person/abilities/Slide.js +1 -1
  233. package/src/engine/control/first-person/collision/KinematicMover.d.ts +5 -9
  234. package/src/engine/control/first-person/collision/KinematicMover.d.ts.map +1 -1
  235. package/src/engine/control/first-person/collision/KinematicMover.js +59 -29
  236. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +2 -2
  237. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -1
  238. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +7 -7
  239. package/src/engine/ecs/EventType.js +10 -10
  240. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.d.ts.map +1 -1
  241. package/src/engine/ecs/dynamic_actions/actions/definition/SendRequestActionDescription.js +12 -4
  242. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts +4 -4
  243. package/src/engine/ecs/fow/FogOfWarRevealerSystem.d.ts.map +1 -1
  244. package/src/engine/ecs/fow/FogOfWarRevealerSystem.js +10 -11
  245. package/src/engine/ecs/grid/pick.js +1 -1
  246. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts +1 -1
  247. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +13 -13
  248. package/src/engine/ecs/gui/hud/testHudEdgeStick.js +3 -3
  249. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts +10 -10
  250. package/src/engine/ecs/ik/InverseKinematicsSystem.d.ts.map +1 -1
  251. package/src/engine/ecs/ik/InverseKinematicsSystem.js +8 -8
  252. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.d.ts.map +1 -1
  253. package/src/engine/ecs/ik/TwoBoneInverseKinematicsSolver.js +120 -97
  254. package/src/engine/ecs/ik/ik_bone_chain.d.ts +16 -5
  255. package/src/engine/ecs/ik/ik_bone_chain.d.ts.map +1 -1
  256. package/src/engine/ecs/ik/ik_bone_chain.js +16 -4
  257. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts +7 -3
  258. package/src/engine/ecs/ik/ik_probe_terrain_contact.d.ts.map +1 -1
  259. package/src/engine/ecs/ik/ik_probe_terrain_contact.js +20 -16
  260. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +18 -0
  261. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -0
  262. package/src/engine/ecs/ik/ik_write_local_rotation.js +26 -0
  263. package/src/engine/ecs/parent/EntityNode.d.ts +24 -6
  264. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  265. package/src/engine/ecs/parent/EntityNode.js +49 -42
  266. package/src/engine/ecs/parent/EntityNodeFlags.d.ts +0 -1
  267. package/src/engine/ecs/parent/EntityNodeFlags.js +7 -8
  268. package/src/engine/ecs/speaker/VoiceSystem.d.ts +2 -2
  269. package/src/engine/ecs/speaker/VoiceSystem.d.ts.map +1 -1
  270. package/src/engine/ecs/speaker/VoiceSystem.js +4 -4
  271. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  272. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +2 -0
  273. package/src/engine/ecs/terrain/ecs/Terrain.d.ts +5 -2
  274. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  275. package/src/engine/ecs/terrain/ecs/Terrain.js +7 -4
  276. package/src/engine/ecs/terrain/ecs/TerrainSystem.js +3 -3
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  1012. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_kernel.d.ts +38 -0
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  1024. package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_srdnoise2.d.ts +22 -0
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@@ -0,0 +1,127 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * Everything the GPU side knows about one {@link ./ParticleEmitter.js} that the emitter itself has
5
+ * no business knowing.
6
+ *
7
+ * An emitter is a scene node and a description of an effect: what to run, how fast, how big, which
8
+ * attribute is the colour. None of that depends on a device. The rest — which row of the emitter
9
+ * table it was given, which tenancy of that row it is, where its program was placed in the program
10
+ * heap, which `transforms` row its node ended up in, where its texture was packed into the atlas —
11
+ * is the particle system's bookkeeping, true only while the emitter is registered and only for the
12
+ * registry that registered it. Kept on the emitter it would travel with a saved effect, mean
13
+ * nothing when loaded, and be there for an author to set to a number the table has never heard of.
14
+ *
15
+ * So it lives here, in an object the registry owns and hands out ({@link ./EmitterRegistry.js#context}),
16
+ * and an emitter that no registry holds simply has none. That is also what makes "is this emitter
17
+ * live?" a question with one answer — the presence of a context — rather than a `row` of `-1` that
18
+ * anything could have written.
19
+ *
20
+ * Fields are set by the registry. Reading them is what a caller wants (the spawn ring addresses an
21
+ * emitter by row, a spec reads the generation a particle header should carry); writing them outside
22
+ * of {@link ./EmitterRegistry.js} desynchronises the context from the table it describes.
23
+ */
24
+ export class GPUParticleEmitterContext {
25
+
26
+ /**
27
+ * Row this emitter occupies in the emitter table. Stable for as long as the emitter is
28
+ * registered — it is what every live particle's record header stores, so it cannot be
29
+ * renumbered while particles are in flight.
30
+ *
31
+ * Not to be confused with {@link ./ParticleEmitter.js Node3D#id}, which is the node's own
32
+ * identity and the key the scene context maps to a `transforms` row.
33
+ *
34
+ * @type {number}
35
+ */
36
+ row = -1;
37
+
38
+ /**
39
+ * Which tenancy of {@link row} this is. Distinct from every other the registry has ever handed
40
+ * out, and never zero. Stamped into every particle the emitter spawns, and what lets the
41
+ * simulate pass tell those particles from a later tenant's.
42
+ *
43
+ * @type {number}
44
+ */
45
+ generation = 0;
46
+
47
+ /**
48
+ * Row of the scene database's `transforms` table the emitter's node occupies, as the scene
49
+ * context reported it — what the record's `node` field carries. `0` (the scene root) until
50
+ * bound, so an emitter registered before its node is placed still reads a valid row.
51
+ *
52
+ * @type {number}
53
+ */
54
+ transform_row = 0;
55
+
56
+ /**
57
+ * Where this emitter's program sits in the shared {@link ./ProgramHeap.js}, and the program id
58
+ * the simulation-order bucketing keys on. Emitters compiled from the same graph hold the same
59
+ * object — which is also why it is held rather than copied out: the heap rewrites its offsets in
60
+ * place when it moves the program.
61
+ *
62
+ * @type {import("./ProgramPlacement.js").ProgramPlacement|null}
63
+ */
64
+ placement = null;
65
+
66
+ /**
67
+ * Where {@link ./ParticleEmitter.js#texture} landed in the particle system's atlas: uv offset
68
+ * `.xy`, uv scale `.zw`. Mirrors meep's `AtlasPatch`.
69
+ *
70
+ * Resolved, never authored. The emitter names an image; which sheet it is packed into and where
71
+ * is the system's answer, and it changes without the emitter changing — a repack moves every
72
+ * patch. `[0, 0, 1, 1]` is the whole sheet, which is what an emitter with no texture of its own
73
+ * gets: the default atlas is a single white texel.
74
+ *
75
+ * @type {Float32Array}
76
+ */
77
+ atlas_region = new Float32Array([0, 0, 1, 1]);
78
+
79
+ /**
80
+ * The emitter's {@link ../../scene/Node3D.js Node3D#version} as of the last time its row was
81
+ * staged, or `-1` for a row that must be restaged whatever the emitter says.
82
+ *
83
+ * This is the whole of the dirty tracking: {@link ./EmitterRegistry.js#flush} restages an
84
+ * emitter whose version has moved since. A node already counts its own changes for the
85
+ * renderer, and a second flag on the emitter saying the same thing would be one more thing to
86
+ * forget to set — so the emitter carries none, and an author who changes a field marks it the
87
+ * way they mark any node change, with `needsUpdate = true`.
88
+ *
89
+ * The version is the node's, so it also moves when the node merely moves, and the row is
90
+ * restaged for a change it does not hold. That costs one row: an emitter that moved is an
91
+ * emitter whose `transforms` row the scene context is uploading this frame anyway.
92
+ *
93
+ * A version of `-1` is unreachable for a node — the counter starts at 0 and only rises — so it
94
+ * is safe as the "not staged" sentinel, and it is what the fields above are set back to when
95
+ * one of *them* changes, since those move without the emitter moving.
96
+ *
97
+ * @type {number}
98
+ */
99
+ staged_version = -1;
100
+
101
+ /**
102
+ * @param {import("./ParticleEmitter.js").ParticleEmitter} emitter the emitter this describes
103
+ * @returns {boolean} whether the table row is out of step with `emitter`
104
+ */
105
+ is_stale(emitter) {
106
+ return this.staged_version !== emitter.version;
107
+ }
108
+
109
+ /**
110
+ * Mark the row as needing to be restaged on the next flush, for a change the emitter's version
111
+ * does not record — one of this context's own fields.
112
+ */
113
+ invalidate() {
114
+ this.staged_version = -1;
115
+ }
116
+
117
+ /**
118
+ * Record that the table row now holds `emitter` as it currently is.
119
+ *
120
+ * @param {import("./ParticleEmitter.js").ParticleEmitter} emitter
121
+ */
122
+ staged(emitter) {
123
+ assert.defined(emitter, 'emitter');
124
+
125
+ this.staged_version = emitter.version;
126
+ }
127
+ }
@@ -0,0 +1,249 @@
1
+ /**
2
+ * Render channels an emitter can bind to one of its effect's per-particle attributes. The names
3
+ * match the `render_*` fields of {@link ../data/PARTICLE_EMITTER_STRUCT.js}.
4
+ *
5
+ * @type {string[]}
6
+ */
7
+ export const EMITTER_RENDER_CHANNELS: string[];
8
+ /**
9
+ * How many record words the render pass reads for each channel.
10
+ *
11
+ * A channel is read at a fixed width — `chunk_particle_billboard_vertex.js` takes four words for
12
+ * colour and three for position, whatever the attribute behind the offset happens to be. Binding one
13
+ * to a narrower attribute is therefore not a smaller read but a read into whatever the layout put
14
+ * next, and nothing downstream objects: the particles simply come out wrong.
15
+ *
16
+ * Binding is deliberately not made to enforce this — the offsets are the record's, and an author who
17
+ * knows what is packed where may mean it — but an editor has this table so it can say so.
18
+ *
19
+ * @type {Object<string, number>}
20
+ */
21
+ export const EMITTER_RENDER_CHANNEL_COMPONENTS: {
22
+ [x: string]: number;
23
+ };
24
+ /**
25
+ * One particle emitter: a scene node that runs a compiled effect.
26
+ *
27
+ * Being a {@link Node3D} is what places it. Add it to a scene and it gets a row in the scene
28
+ * database's `transforms` table like any other node; parent it to a joint and the GPU hierarchy
29
+ * pass composes its world matrix from the joint's every frame, animation included, with nothing
30
+ * copied through the CPU. Remove it from the scene and the row goes with it — and so do its
31
+ * particles, within a frame, because the emitter's table row is retired with it and its particles
32
+ * carry that row's generation. There is no transform of its own to keep in step with anything.
33
+ *
34
+ * The rest is a description of an effect and nothing else: the attribute {@link layout} and the
35
+ * compiled {@link program}, the {@link texture} to draw with, spawn rate, blend / projection /
36
+ * feature flags, bounds sphere, render-attribute bindings and flipbook grid. Every one of those is
37
+ * the author's, means the same thing with no device present, and is what a saved effect is made of.
38
+ *
39
+ * **Nothing here is the GPU's.** Which table row the emitter was given, which tenancy of it, where
40
+ * its program was placed in the program heap, which `transforms` row its node ended up in, where
41
+ * its texture was packed into the atlas — all of that is
42
+ * {@link ./GPUParticleEmitterContext.js GPUParticleEmitterContext}, held by the
43
+ * {@link ./EmitterRegistry.js} that registered the emitter and reachable through
44
+ * {@link ./EmitterRegistry.js#context}. An emitter no registry holds has none, which is also how
45
+ * "is this emitter live?" is asked. Nor is anything the GPU integrates per frame here — spawn
46
+ * accumulator, age, sleep are {@link ../data/PARTICLE_EMITTER_STATE.js}, and they stay on the GPU.
47
+ *
48
+ * Fields are plain data with no setters. After changing any of them, set `needsUpdate = true` — the
49
+ * node's own change counter, the same one the renderer reads to decide whether a transform needs
50
+ * re-uploading — and {@link ./EmitterRegistry.js#flush} restages the row on its next flush. One
51
+ * counter rather than a setter per field because a row is restaged whole either way: one changed
52
+ * field and ten cost the same upload.
53
+ */
54
+ export class ParticleEmitter extends Node3D {
55
+ /**
56
+ * Build an emitter from a plain description. Every parameter is optional except the compiled
57
+ * effect — an emitter with no program has nothing to run.
58
+ *
59
+ * `layout` and `program` are the two halves of what {@link ./create_particle_effect.js} returns,
60
+ * so an effect goes in by spreading it: `ParticleEmitter.from({ ...effect, spawn_rate: 100 })`.
61
+ *
62
+ * @param {object} config
63
+ * @param {import("../layout/ParticleLayout.js").ParticleLayout} config.layout per-particle
64
+ * attribute schema
65
+ * @param {import("../isa/ParticleProgram.js").ParticleProgram} config.program compiled INIT /
66
+ * UPDATE bytecode
67
+ * @param {ArrayLike<number>} [config.position] local translation, `[x, y, z]`
68
+ * @param {string|null} [config.texture] image URL to draw with
69
+ * @param {number} [config.seed]
70
+ * @param {number} [config.spawn_rate] particles/second
71
+ * @param {object} [config.flags] passed to {@link make_emitter_flags}
72
+ * @param {{center?: ArrayLike<number>, radius?: number}} [config.bounds]
73
+ * @param {Object<string,string>} [config.render] render channel -> attribute name
74
+ * @param {ArrayLike<number>} [config.flipbook] [cols, rows]
75
+ * @param {string} [config.name]
76
+ * @returns {ParticleEmitter}
77
+ */
78
+ static from(config: {
79
+ layout: import("../layout/ParticleLayout.js").ParticleLayout;
80
+ program: import("../isa/ParticleProgram.js").ParticleProgram;
81
+ position?: ArrayLike<number>;
82
+ texture?: string | null;
83
+ seed?: number;
84
+ spawn_rate?: number;
85
+ flags?: object;
86
+ bounds?: {
87
+ center?: ArrayLike<number>;
88
+ radius?: number;
89
+ };
90
+ render?: {
91
+ [x: string]: string;
92
+ };
93
+ flipbook?: ArrayLike<number>;
94
+ name?: string;
95
+ }): ParticleEmitter;
96
+ /**
97
+ * The per-particle attribute schema: which named attributes a particle of this emitter has, how
98
+ * wide each is, and what word of the record it sits at.
99
+ *
100
+ * @type {import("../layout/ParticleLayout.js").ParticleLayout}
101
+ */
102
+ layout: import("../layout/ParticleLayout.js").ParticleLayout;
103
+ /**
104
+ * The compiled INIT/UPDATE bytecode run for every particle of this emitter.
105
+ *
106
+ * @type {import("../isa/ParticleProgram.js").ParticleProgram}
107
+ */
108
+ program: import("../isa/ParticleProgram.js").ParticleProgram;
109
+ /**
110
+ * Image to draw the particles with, by URL, or `null` to draw against the default atlas — a
111
+ * single white texel, so an untextured emitter is a flat quad of its colour.
112
+ *
113
+ * A URL rather than a texture, and no uv rect: the particle system packs every emitter's image
114
+ * into one sheet so that a hundred effects sharing a puff of smoke pay for one image, and where
115
+ * a given image lands in that sheet is the system's answer, not the author's — it changes on
116
+ * every repack, without the emitter changing. The resolved patch is
117
+ * {@link ./GPUParticleEmitterContext.js#atlas_region}.
118
+ *
119
+ * @type {string|null}
120
+ */
121
+ texture: string | null;
122
+ /**
123
+ * Base RNG seed.
124
+ *
125
+ * Two emitters running one program produce identical particles from identical seeds. `0` reads
126
+ * as "unset", and the row written for such an emitter takes its registration's generation
127
+ * instead, which no other emitter of that registry shares.
128
+ *
129
+ * @type {number}
130
+ */
131
+ seed: number;
132
+ /**
133
+ * Continuous emission rate, particles per second. Integrated on the GPU by the emitter tick
134
+ * pass; the CPU never counts particles.
135
+ * @type {number}
136
+ */
137
+ spawn_rate: number;
138
+ /**
139
+ * Packed feature / blend / projection bits — see {@link make_emitter_flags}.
140
+ * @type {number}
141
+ */
142
+ flags: number;
143
+ /**
144
+ * Bounding sphere in emitter-local space, scaled and placed by the node's world matrix.
145
+ *
146
+ * Two passes read it: the optional simulation culling (a culled emitter sleeps), and the AVBOIT
147
+ * occupancy, which marks the depth slices this emitter's particles may reach. The second gives
148
+ * it teeth even for an emitter that does not opt into culling — a particle outside the sphere
149
+ * still draws, but its extinction lands in whatever physical slice the warp put nearest, so it
150
+ * occludes at slightly the wrong depth. Size it to hold the effect.
151
+ *
152
+ * Hold the *quads*, not the centres. A camera-facing billboard has almost no depth extent, but
153
+ * an axis-locked, world-oriented or velocity-stretched one reaches a particle size — or, when
154
+ * stretched, several — in front of and behind the particle it belongs to.
155
+ *
156
+ * @type {Float32Array}
157
+ */
158
+ bounds_center: Float32Array;
159
+ /**
160
+ * @type {number}
161
+ */
162
+ bounds_radius: number;
163
+ /**
164
+ * Flipbook grid: columns, rows, over whatever region {@link texture} was packed into. `[1, 1]`
165
+ * is a single frame.
166
+ * @type {Float32Array}
167
+ */
168
+ flipbook: Float32Array;
169
+ /** @type {number} record word offset of world position, or {@link EMITTER_ATTRIBUTE_ABSENT} */
170
+ render_position: number;
171
+ /** @type {number} record word offset of size */
172
+ render_size: number;
173
+ /** @type {number} record word offset of rgba colour */
174
+ render_color: number;
175
+ /** @type {number} record word offset of roll angle, radians */
176
+ render_rotation: number;
177
+ /** @type {number} record word offset of flipbook frame index */
178
+ render_frame: number;
179
+ /** @type {number} record word offset of velocity, read by the STRETCHED projection */
180
+ render_velocity: number;
181
+ get type(): string;
182
+ /**
183
+ * Bind render channels to per-particle attributes of this emitter's effect, by attribute name.
184
+ * Channels left out of `channels` keep whatever they had; a channel that was never bound stays
185
+ * at {@link EMITTER_ATTRIBUTE_ABSENT}, which the passes read as "this emitter has no such
186
+ * attribute" — the render pass substitutes a default, the sort pass treats the particle as
187
+ * being at the origin.
188
+ *
189
+ * The record stores word offsets rather than names because that is what the render and sort
190
+ * passes index a particle record with; resolving here is the only place a name is involved.
191
+ *
192
+ * @param {Object<string,string>} channels channel name (see {@link EMITTER_RENDER_CHANNELS}) ->
193
+ * attribute name in the effect's layout
194
+ */
195
+ bind_render(channels: {
196
+ [x: string]: string;
197
+ }): void;
198
+ /**
199
+ * Structural equality over everything an emitter *is*: where it sits, what it runs, what it
200
+ * draws with, and how it is bound to the renderer. Two emitters that compare equal describe one
201
+ * effect in one place, and one row would serve both.
202
+ *
203
+ * The node's identity is not part of it — `id`, parent and children say where an emitter is in
204
+ * a scene, not what it is — and neither is anything the GPU assigned it, which is not here to
205
+ * be compared. {@link transform_global} is left out too, being derived from
206
+ * {@link transform_local} and the parent chain.
207
+ *
208
+ * @param {ParticleEmitter} other
209
+ * @returns {boolean}
210
+ */
211
+ equals(other: ParticleEmitter): boolean;
212
+ /**
213
+ * Hash over everything {@link equals} compares, in the same terms — the compiled program hashes
214
+ * by its own bytecode rather than by object identity, so two emitters separately compiled from
215
+ * one graph hash equally, as they compare equally.
216
+ *
217
+ * @returns {number} int32
218
+ */
219
+ hash(): number;
220
+ /**
221
+ * Make this emitter a copy of `other`: same effect, same settings, same placement.
222
+ *
223
+ * The layout and the compiled program are shared rather than duplicated — both are immutable
224
+ * once compiled, and sharing them is what puts two emitters of one effect on one program id in
225
+ * the program heap, hence in one simulation bucket.
226
+ *
227
+ * What is not copied is the node's identity and its place in a scene ({@link Node3D#id},
228
+ * parent, children), and anything a registry gave the original: a copy is a second emitter, not
229
+ * a second reference to the first one's table row.
230
+ *
231
+ * @param {ParticleEmitter} other
232
+ */
233
+ copy(other: ParticleEmitter): void;
234
+ /**
235
+ * A second emitter equal to this one, and registered with nothing. Its subtree is cloned the
236
+ * way {@link Node3D#clone} clones one — overridden only because the base builds a plain
237
+ * `Node3D`, which would keep the transform and drop the effect.
238
+ *
239
+ * @returns {ParticleEmitter}
240
+ */
241
+ clone(): ParticleEmitter;
242
+ /**
243
+ * @readonly
244
+ * @type {boolean}
245
+ */
246
+ readonly isParticleEmitter: boolean;
247
+ }
248
+ import { Node3D } from "../../scene/Node3D.js";
249
+ //# sourceMappingURL=ParticleEmitter.d.ts.map
@@ -0,0 +1 @@
1
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